destroy the old clipping region before setting the new one (part of patch 1716763)
[wxWidgets.git] / src / univ / textctrl.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/univ/textctrl.cpp
3 // Purpose: wxTextCtrl
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 15.09.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 /*
13 TODO
14
15 + 1. update vert scrollbar when any line length changes for WrapLines()
16 + 2. cursor movement ("Hello,^" -> "^verse!" on Arrow Down)?
17 -> maybe save the x position and use it instead of current in handling
18 DOWN/UP actions (this would make up/down always return the cursor to
19 the same location)?
20 3. split file into chunks
21 +? 4. rewrite Replace() refresh logic to deal with wrapping lines
22 +? 5. cache info found by GetPartOfWrappedLine() - performance must be horrible
23 with lots of text
24
25 6. backspace refreshes too much (until end of line)
26 */
27
28 /*
29 Optimisation hints from PureQuantify:
30
31 +1. wxStringTokenize is the slowest part of Replace
32 2. GetDC/ReleaseDC are very slow, avoid calling them several times
33 +3. GetCharHeight() should be cached too
34 4. wxClientDC construction/destruction in HitTestLine is horribly expensive
35
36 For line wrapping controls HitTest2 takes 50% of program time. The results
37 of GetRowsPerLine and GetPartOfWrappedLine *MUST* be cached.
38
39 Search for "OPT!" for things which must be optimized.
40 */
41
42 /*
43 Some terminology:
44
45 Everywhere in this file LINE refers to a logical line of text, and ROW to a
46 physical line of text on the display. They are the same unless WrapLines()
47 is true in which case a single LINE may correspond to multiple ROWs.
48
49 A text position is an unsigned int (which for reasons of compatibility is
50 still a long as wxTextPos) from 0 to GetLastPosition() inclusive. The positions
51 correspond to the gaps between the letters so the position 0 is just
52 before the first character and the last position is the one beyond the last
53 character. For an empty text control GetLastPosition() returns 0.
54
55 Lines and columns returned/accepted by XYToPosition() and PositionToXY()
56 start from 0. The y coordinate is a LINE, not a ROW. Columns correspond to
57 the characters, the first column of a line is the first character in it,
58 the last one is length(line text). For compatibility, again, lines and
59 columns are also longs.
60
61 When translating lines/column coordinates to/from positions, the line and
62 column give the character after the given position. Thus, GetLastPosition()
63 doesn't have any corresponding column.
64
65 An example of positions and lines/columns for a control without wrapping
66 containing the text "Hello, Universe!\nGoodbye"
67
68 1 1 1 1 1 1 1
69 pos: 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6
70 H e l l o , U n i v e r s e ! line 0
71 col: 0 1 2 3 4 5 6 7 8 9 1 1 1 1 1 1
72 0 1 2 3 4 5
73
74 pos: 1 1 1 2 2 2 2 2
75 7 8 9 0 1 2 3 4
76 G o o d b y e line 1
77 col: 0 1 2 3 4 5 6
78
79
80 The same example for a control with line wrap assuming "Universe" is too
81 long to fit on the same line with "Hello,":
82
83 pos: 0 1 2 3 4 5
84 H e l l o , line 0 (row 0)
85 col: 0 1 2 3 4 5
86
87 1 1 1 1 1 1 1
88 pos: 6 7 8 9 0 1 2 3 4 5 6
89 U n i v e r s e ! line 0 (row 1)
90 col: 6 7 8 9 1 1 1 1 1 1
91 0 1 2 3 4 5
92
93 (line 1 == row 2 same as above)
94
95 Note that there is still the same number of columns and positions and that
96 there is no (logical) position at the end of the first ROW. This position
97 is identified with the preceding one (which is not how Windows does it: it
98 identifies it with the next one, i.e. the first position of the next line,
99 but much more logical IMHO).
100 */
101
102 /*
103 Search for "OPT" for possible optimizations
104
105 A possible global optimization would be to always store the coords in the
106 text in triplets (pos, col, line) and update them simultaneously instead of
107 recalculating col and line from pos each time it is needed. Currently we
108 only do it for the current position but we might also do it for the
109 selection start and end.
110 */
111
112 // ============================================================================
113 // declarations
114 // ============================================================================
115
116 // ----------------------------------------------------------------------------
117 // headers
118 // ----------------------------------------------------------------------------
119
120 #include "wx/wxprec.h"
121
122 #ifdef __BORLANDC__
123 #pragma hdrstop
124 #endif
125
126 #if wxUSE_TEXTCTRL
127
128 #include "wx/textctrl.h"
129
130 #ifndef WX_PRECOMP
131 #include "wx/log.h"
132 #include "wx/dcclient.h"
133 #include "wx/validate.h"
134 #include "wx/dataobj.h"
135 #endif
136
137 #include <ctype.h>
138
139 #include "wx/clipbrd.h"
140
141 #include "wx/textfile.h"
142
143 #include "wx/caret.h"
144
145 #include "wx/univ/inphand.h"
146 #include "wx/univ/renderer.h"
147 #include "wx/univ/colschem.h"
148 #include "wx/univ/theme.h"
149
150 #include "wx/cmdproc.h"
151
152 // turn extra wxTextCtrl-specific debugging on/off
153 #define WXDEBUG_TEXT
154
155 // turn wxTextCtrl::Replace() debugging on (slows down code a *lot*!)
156 #define WXDEBUG_TEXT_REPLACE
157
158 #ifndef __WXDEBUG__
159 #undef WXDEBUG_TEXT
160 #undef WXDEBUG_TEXT_REPLACE
161 #endif
162
163 // wxStringTokenize only needed for debug checks
164 #ifdef WXDEBUG_TEXT_REPLACE
165 #include "wx/tokenzr.h"
166 #endif // WXDEBUG_TEXT_REPLACE
167
168 // ----------------------------------------------------------------------------
169 // wxStdTextCtrlInputHandler: this control handles only the mouse/kbd actions
170 // common to Win32 and GTK, platform-specific things are implemented elsewhere
171 // ----------------------------------------------------------------------------
172
173 class WXDLLEXPORT wxStdTextCtrlInputHandler : public wxStdInputHandler
174 {
175 public:
176 wxStdTextCtrlInputHandler(wxInputHandler *inphand);
177
178 virtual bool HandleKey(wxInputConsumer *consumer,
179 const wxKeyEvent& event,
180 bool pressed);
181 virtual bool HandleMouse(wxInputConsumer *consumer,
182 const wxMouseEvent& event);
183 virtual bool HandleMouseMove(wxInputConsumer *consumer,
184 const wxMouseEvent& event);
185 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
186
187 protected:
188 // get the position of the mouse click
189 static wxTextPos HitTest(const wxTextCtrl *text, const wxPoint& pos);
190
191 // capture data
192 wxTextCtrl *m_winCapture;
193 };
194
195 // ----------------------------------------------------------------------------
196 // private functions
197 // ----------------------------------------------------------------------------
198
199 // exchange two positions so that from is always less than or equal to to
200 static inline void OrderPositions(wxTextPos& from, wxTextPos& to)
201 {
202 if ( from > to )
203 {
204 wxTextPos tmp = from;
205 from = to;
206 to = tmp;
207 }
208 }
209
210 // ----------------------------------------------------------------------------
211 // constants
212 // ----------------------------------------------------------------------------
213
214 // names of text ctrl commands
215 #define wxTEXT_COMMAND_INSERT _T("insert")
216 #define wxTEXT_COMMAND_REMOVE _T("remove")
217
218 // the value which is never used for text position, even not -1 which is
219 // sometimes used for some special meaning
220 static const wxTextPos INVALID_POS_VALUE = wxInvalidTextCoord;
221
222 // overlap between pages (when using PageUp/Dn) in lines
223 static const size_t PAGE_OVERLAP_IN_LINES = 1;
224
225 // ----------------------------------------------------------------------------
226 // private data of wxTextCtrl
227 // ----------------------------------------------------------------------------
228
229 // the data only used by single line text controls
230 struct wxTextSingleLineData
231 {
232 // the position of the first visible pixel and the first visible column
233 wxCoord m_ofsHorz;
234 wxTextCoord m_colStart;
235
236 // and the last ones (m_posLastVisible is the width but m_colLastVisible
237 // is an absolute value)
238 wxCoord m_posLastVisible;
239 wxTextCoord m_colLastVisible;
240
241 // def ctor
242 wxTextSingleLineData()
243 {
244 m_colStart = 0;
245 m_ofsHorz = 0;
246
247 m_colLastVisible = -1;
248 m_posLastVisible = -1;
249 }
250
251 };
252
253 // the data only used by multi line text controls
254 struct wxTextMultiLineData
255 {
256 // the lines of text
257 wxArrayString m_lines;
258
259 // the current ranges of the scrollbars
260 int m_scrollRangeX,
261 m_scrollRangeY;
262
263 // should we adjust the horz/vert scrollbar?
264 bool m_updateScrollbarX,
265 m_updateScrollbarY;
266
267 // the max line length in pixels
268 wxCoord m_widthMax;
269
270 // the index of the line which has the length of m_widthMax
271 wxTextCoord m_lineLongest;
272
273 // the rect in which text appears: it is even less than m_rectText because
274 // only the last _complete_ line is shown, hence there is an unoccupied
275 // horizontal band at the bottom of it
276 wxRect m_rectTextReal;
277
278 // the x-coordinate of the caret before we started moving it vertically:
279 // this is used to ensure that moving the caret up and then down will
280 // return it to the same position as if we always round it in one direction
281 // we would shift it in that direction
282 //
283 // when m_xCaret == -1, we don't have any remembered position
284 wxCoord m_xCaret;
285
286 // the def ctor
287 wxTextMultiLineData()
288 {
289 m_scrollRangeX =
290 m_scrollRangeY = 0;
291
292 m_updateScrollbarX =
293 m_updateScrollbarY = false;
294
295 m_widthMax = -1;
296 m_lineLongest = 0;
297
298 m_xCaret = -1;
299 }
300 };
301
302 // the data only used by multi line text controls in line wrap mode
303 class wxWrappedLineData
304 {
305 // these functions set all our values, so give them access to them
306 friend void wxTextCtrl::LayoutLine(wxTextCoord line,
307 wxWrappedLineData& lineData) const;
308 friend void wxTextCtrl::LayoutLines(wxTextCoord) const;
309
310 public:
311 // def ctor
312 wxWrappedLineData()
313 {
314 m_rowFirst = -1;
315 }
316
317 // get the start of any row (remember that accessing m_rowsStart doesn't work
318 // for the first one)
319 wxTextCoord GetRowStart(wxTextCoord row) const
320 {
321 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
322
323 return row ? m_rowsStart[row - 1] : 0;
324 }
325
326 // get the length of the row (using the total line length which we don't
327 // have here but need to calculate the length of the last row, so it must
328 // be given to us)
329 wxTextCoord GetRowLength(wxTextCoord row, wxTextCoord lenLine) const
330 {
331 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
332
333 // note that m_rowsStart[row] is the same as GetRowStart(row + 1) (but
334 // slightly more efficient) and lenLine is the same as the start of the
335 // first row of the next line
336 return ((size_t)row == m_rowsStart.GetCount() ? lenLine : m_rowsStart[row])
337 - GetRowStart(row);
338 }
339
340 // return the width of the row in pixels
341 wxCoord GetRowWidth(wxTextCoord row) const
342 {
343 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
344
345 return m_rowsWidth[row];
346 }
347
348 // return the number of rows
349 size_t GetRowCount() const
350 {
351 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
352
353 return m_rowsStart.GetCount() + 1;
354 }
355
356 // return the number of additional (i.e. after the first one) rows
357 size_t GetExtraRowCount() const
358 {
359 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
360
361 return m_rowsStart.GetCount();
362 }
363
364 // return the first row of this line
365 wxTextCoord GetFirstRow() const
366 {
367 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
368
369 return m_rowFirst;
370 }
371
372 // return the first row of the next line
373 wxTextCoord GetNextRow() const
374 {
375 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
376
377 return m_rowFirst + m_rowsStart.GetCount() + 1;
378 }
379
380 // this just provides direct access to m_rowsStart aerray for efficiency
381 wxTextCoord GetExtraRowStart(wxTextCoord row) const
382 {
383 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
384
385 return m_rowsStart[row];
386 }
387
388 // this code is unused any longer
389 #if 0
390 // return true if the column is in the start of the last row (hence the row
391 // it is in is not wrapped)
392 bool IsLastRow(wxTextCoord colRowStart) const
393 {
394 return colRowStart == GetRowStart(m_rowsStart.GetCount());
395 }
396
397 // return true if the column is the last column of the row starting in
398 // colRowStart
399 bool IsLastColInRow(wxTextCoord colRowStart,
400 wxTextCoord colRowEnd,
401 wxTextCoord lenLine) const
402 {
403 // find the row which starts with colRowStart
404 size_t nRows = GetRowCount();
405 for ( size_t n = 0; n < nRows; n++ )
406 {
407 if ( GetRowStart(n) == colRowStart )
408 {
409 wxTextCoord colNextRowStart = n == nRows - 1
410 ? lenLine
411 : GetRowStart(n + 1);
412
413 wxASSERT_MSG( colRowEnd < colNextRowStart,
414 _T("this column is not in this row at all!") );
415
416 return colRowEnd == colNextRowStart - 1;
417 }
418 }
419
420 // caller got it wrong
421 wxFAIL_MSG( _T("this column is not in the start of the row!") );
422
423 return false;
424 }
425 #endif // 0
426
427 // is this row the last one in its line?
428 bool IsLastRow(wxTextCoord row) const
429 {
430 return (size_t)row == GetExtraRowCount();
431 }
432
433 // the line is valid if it had been laid out correctly: note that just
434 // shiwting the line (because one of previous lines changed) doesn't make
435 // it invalid
436 bool IsValid() const { return !m_rowsWidth.IsEmpty(); }
437
438 // invalidating line will relayout it
439 void Invalidate() { m_rowsWidth.Empty(); }
440
441 private:
442 // for each line we remember the starting columns of all its rows after the
443 // first one (which always starts at 0), i.e. if a line is wrapped twice
444 // (== takes 3 rows) its m_rowsStart[0] may be 10 and m_rowsStart[1] == 15
445 wxArrayLong m_rowsStart;
446
447 // and the width of each row in pixels (this array starts from 0, as usual)
448 wxArrayInt m_rowsWidth;
449
450 // and also its starting row (0 for the first line, first lines'
451 // m_rowsStart.GetCount() + 1 for the second &c): it is set to -1 initially
452 // and this means that the struct hadn't yet been initialized
453 wxTextCoord m_rowFirst;
454
455 // the last modification "time"-stamp used by LayoutLines()
456 size_t m_timestamp;
457 };
458
459 WX_DECLARE_OBJARRAY(wxWrappedLineData, wxArrayWrappedLinesData);
460 #include "wx/arrimpl.cpp"
461 WX_DEFINE_OBJARRAY(wxArrayWrappedLinesData);
462
463 struct wxTextWrappedData : public wxTextMultiLineData
464 {
465 // the width of the column to the right of the text rect used for the
466 // indicator mark display for the wrapped lines
467 wxCoord m_widthMark;
468
469 // the data for each line
470 wxArrayWrappedLinesData m_linesData;
471
472 // flag telling us to recalculate all starting rows starting from this line
473 // (if it is -1, we don't have to recalculate anything) - it is set when
474 // the number of the rows in the middle of the control changes
475 wxTextCoord m_rowFirstInvalid;
476
477 // the current timestamp used by LayoutLines()
478 size_t m_timestamp;
479
480 // invalidate starting rows of all lines (NOT rows!) after this one
481 void InvalidateLinesBelow(wxTextCoord line)
482 {
483 if ( m_rowFirstInvalid == -1 || m_rowFirstInvalid > line )
484 {
485 m_rowFirstInvalid = line;
486 }
487 }
488
489 // check if this line is valid: i.e. before the first invalid one
490 bool IsValidLine(wxTextCoord line) const
491 {
492 return ((m_rowFirstInvalid == -1) || (line < m_rowFirstInvalid)) &&
493 m_linesData[line].IsValid();
494 }
495
496 // def ctor
497 wxTextWrappedData()
498 {
499 m_widthMark = 0;
500 m_rowFirstInvalid = -1;
501 m_timestamp = 0;
502 }
503 };
504
505 // ----------------------------------------------------------------------------
506 // private classes for undo/redo management
507 // ----------------------------------------------------------------------------
508
509 /*
510 We use custom versions of wxWidgets command processor to implement undo/redo
511 as we want to avoid storing the backpointer to wxTextCtrl in wxCommand
512 itself: this is a waste of memory as all commands in the given command
513 processor always have the same associated wxTextCtrl and so it makes sense
514 to store the backpointer there.
515
516 As for the rest of the implementation, it's fairly standard: we have 2
517 command classes corresponding to adding and removing text.
518 */
519
520 // a command corresponding to a wxTextCtrl action
521 class wxTextCtrlCommand : public wxCommand
522 {
523 public:
524 wxTextCtrlCommand(const wxString& name) : wxCommand(true, name) { }
525
526 // we don't use these methods as they don't make sense for us as we need a
527 // wxTextCtrl to be applied
528 virtual bool Do() { wxFAIL_MSG(_T("shouldn't be called")); return false; }
529 virtual bool Undo() { wxFAIL_MSG(_T("shouldn't be called")); return false; }
530
531 // instead, our command processor uses these methods
532 virtual bool Do(wxTextCtrl *text) = 0;
533 virtual bool Undo(wxTextCtrl *text) = 0;
534 };
535
536 // insert text command
537 class wxTextCtrlInsertCommand : public wxTextCtrlCommand
538 {
539 public:
540 wxTextCtrlInsertCommand(const wxString& textToInsert)
541 : wxTextCtrlCommand(wxTEXT_COMMAND_INSERT), m_text(textToInsert)
542 {
543 m_from = -1;
544 }
545
546 // combine the 2 commands together
547 void Append(wxTextCtrlInsertCommand *other);
548
549 virtual bool CanUndo() const;
550 virtual bool Do(wxTextCtrl *text);
551 virtual bool Do() { return wxTextCtrlCommand::Do(); }
552 virtual bool Undo() { return wxTextCtrlCommand::Undo(); }
553 virtual bool Undo(wxTextCtrl *text);
554
555 private:
556 // the text we insert
557 wxString m_text;
558
559 // the position where we inserted the text
560 wxTextPos m_from;
561 };
562
563 // remove text command
564 class wxTextCtrlRemoveCommand : public wxTextCtrlCommand
565 {
566 public:
567 wxTextCtrlRemoveCommand(wxTextPos from, wxTextPos to)
568 : wxTextCtrlCommand(wxTEXT_COMMAND_REMOVE)
569 {
570 m_from = from;
571 m_to = to;
572 }
573
574 virtual bool CanUndo() const;
575 virtual bool Do(wxTextCtrl *text);
576 virtual bool Do() { return wxTextCtrlCommand::Do(); }
577 virtual bool Undo() { return wxTextCtrlCommand::Undo(); }
578 virtual bool Undo(wxTextCtrl *text);
579
580 private:
581 // the range of text to delete
582 wxTextPos m_from,
583 m_to;
584
585 // the text which was deleted when this command was Do()ne
586 wxString m_textDeleted;
587 };
588
589 // a command processor for a wxTextCtrl
590 class wxTextCtrlCommandProcessor : public wxCommandProcessor
591 {
592 public:
593 wxTextCtrlCommandProcessor(wxTextCtrl *text)
594 {
595 m_compressInserts = false;
596
597 m_text = text;
598 }
599
600 // override Store() to compress multiple wxTextCtrlInsertCommand into one
601 virtual void Store(wxCommand *command);
602
603 // stop compressing insert commands when this is called
604 void StopCompressing() { m_compressInserts = false; }
605
606 // accessors
607 wxTextCtrl *GetTextCtrl() const { return m_text; }
608 bool IsCompressing() const { return m_compressInserts; }
609
610 protected:
611 virtual bool DoCommand(wxCommand& cmd)
612 { return ((wxTextCtrlCommand &)cmd).Do(m_text); }
613 virtual bool UndoCommand(wxCommand& cmd)
614 { return ((wxTextCtrlCommand &)cmd).Undo(m_text); }
615
616 // check if this command is a wxTextCtrlInsertCommand and return it casted
617 // to the right type if it is or NULL otherwise
618 wxTextCtrlInsertCommand *IsInsertCommand(wxCommand *cmd);
619
620 private:
621 // the control we're associated with
622 wxTextCtrl *m_text;
623
624 // if the flag is true we're compressing subsequent insert commands into
625 // one so that the entire typing could be undone in one call to Undo()
626 bool m_compressInserts;
627 };
628
629 // ============================================================================
630 // implementation
631 // ============================================================================
632
633 BEGIN_EVENT_TABLE(wxTextCtrl, wxTextCtrlBase)
634 EVT_CHAR(wxTextCtrl::OnChar)
635
636 EVT_SIZE(wxTextCtrl::OnSize)
637 END_EVENT_TABLE()
638
639 IMPLEMENT_DYNAMIC_CLASS(wxTextCtrl, wxTextCtrlBase)
640
641 // ----------------------------------------------------------------------------
642 // creation
643 // ----------------------------------------------------------------------------
644
645 void wxTextCtrl::Init()
646 {
647 m_selAnchor =
648 m_selStart =
649 m_selEnd = -1;
650
651 m_isModified = false;
652 m_isEditable = true;
653 m_wrapLines = false;
654
655 m_posLast =
656 m_curPos =
657 m_curCol =
658 m_curRow = 0;
659
660 m_heightLine =
661 m_widthAvg = -1;
662
663 // init the undo manager
664 m_cmdProcessor = new wxTextCtrlCommandProcessor(this);
665
666 // no data yet
667 m_data.data = NULL;
668 }
669
670 bool wxTextCtrl::Create(wxWindow *parent,
671 wxWindowID id,
672 const wxString& value,
673 const wxPoint& pos,
674 const wxSize& size,
675 long style,
676 const wxValidator& validator,
677 const wxString &name)
678 {
679 if ( style & wxTE_MULTILINE )
680 {
681 // for compatibility with wxMSW we create the controls with vertical
682 // scrollbar always shown unless they have wxTE_RICH style (because
683 // Windows text controls always has vert scrollbar but richedit one
684 // doesn't)
685 if ( !(style & wxTE_RICH) )
686 {
687 style |= wxALWAYS_SHOW_SB;
688 }
689
690 // wrapping style: wxTE_DONTWRAP == wxHSCROLL so if it's _not_ given,
691 // we won't have horizontal scrollbar automatically, no need to do
692 // anything
693
694 // TODO: support wxTE_NO_VSCROLL (?)
695
696 // create data object for normal multiline or for controls with line
697 // wrap as needed
698 if ( style & wxHSCROLL )
699 {
700 m_data.mdata = new wxTextMultiLineData;
701 }
702 else // we must wrap lines if we don't have horizontal scrollbar
703 {
704 // NB: we can't rely on HasFlag(wxHSCROLL) as the flags can change
705 // later and even wxWindow::Create() itself temporarily resets
706 // wxHSCROLL in wxUniv, so remember that we have a wrapped data
707 // and not just a multi line data in a separate variable
708 m_wrapLines = true;
709 m_data.wdata = new wxTextWrappedData;
710 }
711 }
712 else
713 {
714 // this doesn't make sense for single line controls
715 style &= ~wxHSCROLL;
716
717 // create data object for single line controls
718 m_data.sdata = new wxTextSingleLineData;
719 }
720
721 #if wxUSE_TWO_WINDOWS
722 if ((style & wxBORDER_MASK) == 0)
723 style |= wxBORDER_SUNKEN;
724 #endif
725
726 if ( !wxControl::Create(parent, id, pos, size, style,
727 validator, name) )
728 {
729 return false;
730 }
731
732 SetCursor(wxCURSOR_IBEAM);
733
734 if ( style & wxTE_MULTILINE )
735 {
736 // we should always have at least one line in a multiline control
737 MData().m_lines.Add(wxEmptyString);
738
739 if ( !(style & wxHSCROLL) )
740 {
741 WData().m_linesData.Add(new wxWrappedLineData);
742 WData().InvalidateLinesBelow(0);
743 }
744
745 // we might support it but it's quite useless and other ports don't
746 // support it anyhow
747 wxASSERT_MSG( !(style & wxTE_PASSWORD),
748 _T("wxTE_PASSWORD can't be used with multiline ctrls") );
749 }
750
751 RecalcFontMetrics();
752 SetValue(value);
753 SetInitialSize(size);
754
755 m_isEditable = !(style & wxTE_READONLY);
756
757 CreateCaret();
758 InitInsertionPoint();
759
760 // we can't show caret right now as we're not shown yet and so it would
761 // result in garbage on the screen - we'll do it after first OnPaint()
762 m_hasCaret = false;
763
764 CreateInputHandler(wxINP_HANDLER_TEXTCTRL);
765
766 wxSizeEvent sizeEvent(GetSize(), GetId());
767 GetEventHandler()->ProcessEvent(sizeEvent);
768
769 return true;
770 }
771
772 wxTextCtrl::~wxTextCtrl()
773 {
774 delete m_cmdProcessor;
775
776 if ( m_data.data )
777 {
778 if ( IsSingleLine() )
779 delete m_data.sdata;
780 else if ( WrapLines() )
781 delete m_data.wdata;
782 else
783 delete m_data.mdata;
784 }
785 }
786
787 // ----------------------------------------------------------------------------
788 // set/get the value
789 // ----------------------------------------------------------------------------
790
791 void wxTextCtrl::DoSetValue(const wxString& value, int flags)
792 {
793 if ( IsSingleLine() && (value == GetValue()) )
794 {
795 // nothing changed
796 return;
797 }
798
799 Replace(0, GetLastPosition(), value);
800
801 if ( IsSingleLine() )
802 {
803 SetInsertionPoint(0);
804 }
805
806 if ( flags & SetValue_SendEvent )
807 SendTextUpdatedEvent();
808 }
809
810 const wxArrayString& wxTextCtrl::GetLines() const
811 {
812 return MData().m_lines;
813 }
814
815 size_t wxTextCtrl::GetLineCount() const
816 {
817 return MData().m_lines.GetCount();
818 }
819
820 wxString wxTextCtrl::GetValue() const
821 {
822 // for multiline controls we don't always store the total value but only
823 // recompute it when asked - and to invalidate it we just empty it in
824 // Replace()
825 if ( !IsSingleLine() && m_value.empty() )
826 {
827 // recalculate: note that we always do it for empty multilien control,
828 // but then it's so quick that it's not important
829
830 // the first line is special as there is no \n before it, so it's
831 // outside the loop
832 const wxArrayString& lines = GetLines();
833 wxTextCtrl *self = wxConstCast(this, wxTextCtrl);
834 self->m_value << lines[0u];
835 size_t count = lines.GetCount();
836 for ( size_t n = 1; n < count; n++ )
837 {
838 self->m_value << _T('\n') << lines[n];
839 }
840 }
841
842 return m_value;
843 }
844
845 void wxTextCtrl::Clear()
846 {
847 SetValue(wxEmptyString);
848 }
849
850 bool wxTextCtrl::ReplaceLine(wxTextCoord line,
851 const wxString& text)
852 {
853 if ( WrapLines() )
854 {
855 // first, we have to relayout the line entirely
856 //
857 // OPT: we might try not to recalc the unchanged part of line
858
859 wxWrappedLineData& lineData = WData().m_linesData[line];
860
861 // if we had some number of rows before, use this number, otherwise
862 // just make sure that the test below (rowsNew != rowsOld) will be true
863 int rowsOld;
864 if ( lineData.IsValid() )
865 {
866 rowsOld = lineData.GetExtraRowCount();
867 }
868 else // line wasn't laid out yet
869 {
870 // assume it changed entirely as we can't do anything better
871 rowsOld = -1;
872 }
873
874 // now change the line
875 MData().m_lines[line] = text;
876
877 // OPT: we choose to lay it our immediately instead of delaying it
878 // until it is needed because it allows us to avoid invalidating
879 // lines further down if the number of rows didn't chnage, but
880 // maybe we can imporve this even further?
881 LayoutLine(line, lineData);
882
883 int rowsNew = lineData.GetExtraRowCount();
884
885 if ( rowsNew != rowsOld )
886 {
887 // we have to update the line wrap marks as this is normally done
888 // by LayoutLines() which we bypassed by calling LayoutLine()
889 // directly
890 wxTextCoord rowFirst = lineData.GetFirstRow(),
891 rowCount = wxMax(rowsOld, rowsNew);
892 RefreshLineWrapMarks(rowFirst, rowFirst + rowCount);
893
894 // next, if this is not the last line, as the number of rows in it
895 // changed, we need to shift all the lines below it
896 if ( (size_t)line < WData().m_linesData.GetCount() )
897 {
898 // number of rows changed shifting all lines below
899 WData().InvalidateLinesBelow(line + 1);
900 }
901
902 // the number of rows changed
903 return true;
904 }
905 }
906 else // no line wrap
907 {
908 MData().m_lines[line] = text;
909 }
910
911 // the number of rows didn't change
912 return false;
913 }
914
915 void wxTextCtrl::RemoveLine(wxTextCoord line)
916 {
917 MData().m_lines.RemoveAt(line);
918 if ( WrapLines() )
919 {
920 // we need to recalculate all the starting rows from this line, but we
921 // can avoid doing it if this line was never calculated: this means
922 // that we will recalculate all lines below it anyhow later if needed
923 if ( WData().IsValidLine(line) )
924 {
925 WData().InvalidateLinesBelow(line);
926 }
927
928 WData().m_linesData.RemoveAt(line);
929 }
930 }
931
932 void wxTextCtrl::InsertLine(wxTextCoord line, const wxString& text)
933 {
934 MData().m_lines.Insert(text, line);
935 if ( WrapLines() )
936 {
937 WData().m_linesData.Insert(new wxWrappedLineData, line);
938
939 // invalidate everything below it
940 WData().InvalidateLinesBelow(line);
941 }
942 }
943
944 void wxTextCtrl::Replace(wxTextPos from, wxTextPos to, const wxString& text)
945 {
946 wxTextCoord colStart, colEnd,
947 lineStart, lineEnd;
948
949 if ( (from > to) ||
950 !PositionToXY(from, &colStart, &lineStart) ||
951 !PositionToXY(to, &colEnd, &lineEnd) )
952 {
953 wxFAIL_MSG(_T("invalid range in wxTextCtrl::Replace"));
954
955 return;
956 }
957
958 #ifdef WXDEBUG_TEXT_REPLACE
959 // a straighforward (but very inefficient) way of calculating what the new
960 // value should be
961 wxString textTotal = GetValue();
962 wxString textTotalNew(textTotal, (size_t)from);
963 textTotalNew += text;
964 if ( (size_t)to < textTotal.length() )
965 textTotalNew += textTotal.c_str() + (size_t)to;
966 #endif // WXDEBUG_TEXT_REPLACE
967
968 // remember the old selection and reset it immediately: we must do it
969 // before calling Refresh(anything) as, at least under GTK, this leads to
970 // an _immediate_ repaint (under MSW it is delayed) and hence parts of
971 // text would be redrawn as selected if we didn't reset the selection
972 int selStartOld = m_selStart,
973 selEndOld = m_selEnd;
974
975 m_selStart =
976 m_selEnd = -1;
977
978 if ( IsSingleLine() )
979 {
980 // replace the part of the text with the new value
981 wxString valueNew(m_value, (size_t)from);
982
983 // remember it for later use
984 wxCoord startNewText = GetTextWidth(valueNew);
985
986 valueNew += text;
987 if ( (size_t)to < m_value.length() )
988 {
989 valueNew += m_value.c_str() + (size_t)to;
990 }
991
992 // we usually refresh till the end of line except of the most common case
993 // when some text is appended to the end of the string in which case we
994 // refresh just it
995 wxCoord widthNewText;
996
997 if ( (size_t)from < m_value.length() )
998 {
999 // refresh till the end of line
1000 widthNewText = 0;
1001 }
1002 else // text appended, not replaced
1003 {
1004 // refresh only the new text
1005 widthNewText = GetTextWidth(text);
1006 }
1007
1008 m_value = valueNew;
1009
1010 // force SData().m_colLastVisible update
1011 SData().m_colLastVisible = -1;
1012
1013 // repaint
1014 RefreshPixelRange(0, startNewText, widthNewText);
1015 }
1016 else // multiline
1017 {
1018 //OPT: special case for replacements inside single line?
1019
1020 /*
1021 Join all the lines in the replacement range into one string, then
1022 replace a part of it with the new text and break it into lines again.
1023 */
1024
1025 // (0) we want to know if this replacement changes the number of rows
1026 // as if it does we need to refresh everything below the changed
1027 // text (it will be shifted...) and we can avoid it if there is no
1028 // row relayout
1029 bool rowsNumberChanged = false;
1030
1031 // (1) join lines
1032 const wxArrayString& linesOld = GetLines();
1033 wxString textOrig;
1034 wxTextCoord line;
1035 for ( line = lineStart; line <= lineEnd; line++ )
1036 {
1037 if ( line > lineStart )
1038 {
1039 // from the previous line
1040 textOrig += _T('\n');
1041 }
1042
1043 textOrig += linesOld[line];
1044 }
1045
1046 // we need to append the '\n' for the last line unless there is no
1047 // following line
1048 size_t countOld = linesOld.GetCount();
1049
1050 // (2) replace text in the combined string
1051
1052 // (2a) leave the part before replaced area unchanged
1053 wxString textNew(textOrig, colStart);
1054
1055 // these values will be used to refresh the changed area below
1056 wxCoord widthNewText,
1057 startNewText = GetTextWidth(textNew);
1058 if ( (size_t)colStart == linesOld[lineStart].length() )
1059 {
1060 // text appended, refresh just enough to show the new text
1061 widthNewText = GetTextWidth(text.BeforeFirst(_T('\n')));
1062 }
1063 else // text inserted, refresh till the end of line
1064 {
1065 widthNewText = 0;
1066 }
1067
1068 // (2b) insert new text
1069 textNew += text;
1070
1071 // (2c) and append the end of the old text
1072
1073 // adjust for index shift: to is relative to colStart, not 0
1074 size_t toRel = (size_t)((to - from) + colStart);
1075 if ( toRel < textOrig.length() )
1076 {
1077 textNew += textOrig.c_str() + toRel;
1078 }
1079
1080 // (3) break it into lines
1081
1082 wxArrayString lines;
1083 const wxChar *curLineStart = textNew.c_str();
1084 for ( const wxChar *p = textNew.c_str(); ; p++ )
1085 {
1086 // end of line/text?
1087 if ( !*p || *p == _T('\n') )
1088 {
1089 lines.Add(wxString(curLineStart, p));
1090 if ( !*p )
1091 break;
1092
1093 curLineStart = p + 1;
1094 }
1095 }
1096
1097 #ifdef WXDEBUG_TEXT_REPLACE
1098 // (3a) all empty tokens should be counted as replacing with "foo" and
1099 // with "foo\n" should have different effects
1100 wxArrayString lines2 = wxStringTokenize(textNew, _T("\n"),
1101 wxTOKEN_RET_EMPTY_ALL);
1102
1103 if ( lines2.IsEmpty() )
1104 {
1105 lines2.Add(wxEmptyString);
1106 }
1107
1108 wxASSERT_MSG( lines.GetCount() == lines2.GetCount(),
1109 _T("Replace() broken") );
1110 for ( size_t n = 0; n < lines.GetCount(); n++ )
1111 {
1112 wxASSERT_MSG( lines[n] == lines2[n], _T("Replace() broken") );
1113 }
1114 #endif // WXDEBUG_TEXT_REPLACE
1115
1116 // (3b) special case: if we replace everything till the end we need to
1117 // keep an empty line or the lines would disappear completely
1118 // (this also takes care of never leaving m_lines empty)
1119 if ( ((size_t)lineEnd == countOld - 1) && lines.IsEmpty() )
1120 {
1121 lines.Add(wxEmptyString);
1122 }
1123
1124 size_t nReplaceCount = lines.GetCount(),
1125 nReplaceLine = 0;
1126
1127 // (4) merge into the array
1128
1129 // (4a) replace
1130 for ( line = lineStart; line <= lineEnd; line++, nReplaceLine++ )
1131 {
1132 if ( nReplaceLine < nReplaceCount )
1133 {
1134 // we have the replacement line for this one
1135 if ( ReplaceLine(line, lines[nReplaceLine]) )
1136 {
1137 rowsNumberChanged = true;
1138 }
1139
1140 UpdateMaxWidth(line);
1141 }
1142 else // no more replacement lines
1143 {
1144 // (4b) delete all extra lines (note that we need to delete
1145 // them backwards because indices shift while we do it)
1146 bool deletedLongestLine = false;
1147 for ( wxTextCoord lineDel = lineEnd; lineDel >= line; lineDel-- )
1148 {
1149 if ( lineDel == MData().m_lineLongest )
1150 {
1151 // we will need to recalc the max line width
1152 deletedLongestLine = true;
1153 }
1154
1155 RemoveLine(lineDel);
1156 }
1157
1158 if ( deletedLongestLine )
1159 {
1160 RecalcMaxWidth();
1161 }
1162
1163 // even the line number changed
1164 rowsNumberChanged = true;
1165
1166 // update line to exit the loop
1167 line = lineEnd + 1;
1168 }
1169 }
1170
1171 // (4c) insert the new lines
1172 if ( nReplaceLine < nReplaceCount )
1173 {
1174 // even the line number changed
1175 rowsNumberChanged = true;
1176
1177 do
1178 {
1179 InsertLine(++lineEnd, lines[nReplaceLine++]);
1180
1181 UpdateMaxWidth(lineEnd);
1182 }
1183 while ( nReplaceLine < nReplaceCount );
1184 }
1185
1186 // (5) now refresh the changed area
1187
1188 // update the (cached) last position first as refresh functions use it
1189 m_posLast += text.length() - to + from;
1190
1191 // we may optimize refresh if the number of rows didn't change - but if
1192 // it did we have to refresh everything below the part we chanegd as
1193 // well as it might have moved
1194 if ( !rowsNumberChanged )
1195 {
1196 // refresh the line we changed
1197 if ( !WrapLines() )
1198 {
1199 RefreshPixelRange(lineStart++, startNewText, widthNewText);
1200 }
1201 else
1202 {
1203 //OPT: we shouldn't refresh the unchanged part of the line in
1204 // this case, but instead just refresh the tail of it - the
1205 // trouble is that we don't know here where does this tail
1206 // start
1207 }
1208
1209 // number of rows didn't change, refresh the updated rows and the
1210 // last one
1211 if ( lineStart <= lineEnd )
1212 RefreshLineRange(lineStart, lineEnd);
1213 }
1214 else // rows number did change
1215 {
1216 if ( !WrapLines() )
1217 {
1218 // refresh only part of the first line
1219 RefreshPixelRange(lineStart++, startNewText, widthNewText);
1220 }
1221 //else: we have to refresh everything as some part of the text
1222 // could be in the previous row before but moved to the next
1223 // one now (due to word wrap)
1224
1225 wxTextCoord lineEnd = GetLines().GetCount() - 1;
1226 if ( lineStart <= lineEnd )
1227 RefreshLineRange(lineStart, lineEnd);
1228
1229 // refresh text rect left below
1230 RefreshLineRange(lineEnd + 1, 0);
1231
1232 // the vert scrollbar might [dis]appear
1233 MData().m_updateScrollbarY = true;
1234 }
1235
1236 // must recalculate it - will do later
1237 m_value.clear();
1238 }
1239
1240 #ifdef WXDEBUG_TEXT_REPLACE
1241 // optimized code above should give the same result as straightforward
1242 // computation in the beginning
1243 wxASSERT_MSG( GetValue() == textTotalNew, _T("error in Replace()") );
1244 #endif // WXDEBUG_TEXT_REPLACE
1245
1246 // update the current position: note that we always put the cursor at the
1247 // end of the replacement text
1248 DoSetInsertionPoint(from + text.length());
1249
1250 // and the selection: this is complicated by the fact that selection coords
1251 // must be first updated to reflect change in text coords, i.e. if we had
1252 // selection from 17 to 19 and we just removed this range, we don't have to
1253 // refresh anything, so we can't just use ClearSelection() here
1254 if ( selStartOld != -1 )
1255 {
1256 // refresh the parst of the selection outside the changed text (which
1257 // we already refreshed)
1258 if ( selStartOld < from )
1259 RefreshTextRange(selStartOld, from);
1260 if ( to < selEndOld )
1261 RefreshTextRange(to, selEndOld);
1262
1263 }
1264
1265 // now call it to do the rest (not related to refreshing)
1266 ClearSelection();
1267 }
1268
1269 void wxTextCtrl::Remove(wxTextPos from, wxTextPos to)
1270 {
1271 // Replace() only works with correctly ordered arguments, so exchange them
1272 // if necessary
1273 OrderPositions(from, to);
1274
1275 Replace(from, to, wxEmptyString);
1276 }
1277
1278 void wxTextCtrl::WriteText(const wxString& text)
1279 {
1280 // replace the selection with the new text
1281 RemoveSelection();
1282
1283 Replace(m_curPos, m_curPos, text);
1284 }
1285
1286 void wxTextCtrl::AppendText(const wxString& text)
1287 {
1288 SetInsertionPointEnd();
1289 WriteText(text);
1290 }
1291
1292 // ----------------------------------------------------------------------------
1293 // current position
1294 // ----------------------------------------------------------------------------
1295
1296 void wxTextCtrl::SetInsertionPoint(wxTextPos pos)
1297 {
1298 wxCHECK_RET( pos >= 0 && pos <= GetLastPosition(),
1299 _T("insertion point position out of range") );
1300
1301 // don't do anything if it didn't change
1302 if ( pos != m_curPos )
1303 {
1304 DoSetInsertionPoint(pos);
1305 }
1306
1307 if ( !IsSingleLine() )
1308 {
1309 // moving cursor should reset the stored abscissa (even if the cursor
1310 // position didn't actually change!)
1311 MData().m_xCaret = -1;
1312 }
1313
1314 ClearSelection();
1315 }
1316
1317 void wxTextCtrl::InitInsertionPoint()
1318 {
1319 // so far always put it in the beginning
1320 DoSetInsertionPoint(0);
1321
1322 // this will also set the selection anchor correctly
1323 ClearSelection();
1324 }
1325
1326 void wxTextCtrl::MoveInsertionPoint(wxTextPos pos)
1327 {
1328 wxASSERT_MSG( pos >= 0 && pos <= GetLastPosition(),
1329 _T("DoSetInsertionPoint() can only be called with valid pos") );
1330
1331 m_curPos = pos;
1332 PositionToXY(m_curPos, &m_curCol, &m_curRow);
1333 }
1334
1335 void wxTextCtrl::DoSetInsertionPoint(wxTextPos pos)
1336 {
1337 MoveInsertionPoint(pos);
1338
1339 ShowPosition(pos);
1340 }
1341
1342 void wxTextCtrl::SetInsertionPointEnd()
1343 {
1344 SetInsertionPoint(GetLastPosition());
1345 }
1346
1347 wxTextPos wxTextCtrl::GetInsertionPoint() const
1348 {
1349 return m_curPos;
1350 }
1351
1352 wxTextPos wxTextCtrl::GetLastPosition() const
1353 {
1354 wxTextPos pos;
1355 if ( IsSingleLine() )
1356 {
1357 pos = m_value.length();
1358 }
1359 else // multiline
1360 {
1361 #ifdef WXDEBUG_TEXT
1362 pos = 0;
1363 size_t nLineCount = GetLineCount();
1364 for ( size_t nLine = 0; nLine < nLineCount; nLine++ )
1365 {
1366 // +1 is because the positions at the end of this line and of the
1367 // start of the next one are different
1368 pos += GetLines()[nLine].length() + 1;
1369 }
1370
1371 if ( pos > 0 )
1372 {
1373 // the last position is at the end of the last line, not in the
1374 // beginning of the next line after it
1375 pos--;
1376 }
1377
1378 // more probable reason of this would be to forget to update m_posLast
1379 wxASSERT_MSG( pos == m_posLast, _T("bug in GetLastPosition()") );
1380 #endif // WXDEBUG_TEXT
1381
1382 pos = m_posLast;
1383 }
1384
1385 return pos;
1386 }
1387
1388 // ----------------------------------------------------------------------------
1389 // selection
1390 // ----------------------------------------------------------------------------
1391
1392 void wxTextCtrl::GetSelection(wxTextPos* from, wxTextPos* to) const
1393 {
1394 if ( from )
1395 *from = m_selStart;
1396 if ( to )
1397 *to = m_selEnd;
1398 }
1399
1400 wxString wxTextCtrl::GetSelectionText() const
1401 {
1402 wxString sel;
1403
1404 if ( HasSelection() )
1405 {
1406 if ( IsSingleLine() )
1407 {
1408 sel = m_value.Mid(m_selStart, m_selEnd - m_selStart);
1409 }
1410 else // multiline
1411 {
1412 wxTextCoord colStart, lineStart,
1413 colEnd, lineEnd;
1414 PositionToXY(m_selStart, &colStart, &lineStart);
1415 PositionToXY(m_selEnd, &colEnd, &lineEnd);
1416
1417 // as always, we need to check for the special case when the start
1418 // and end line are the same
1419 if ( lineEnd == lineStart )
1420 {
1421 sel = GetLines()[lineStart].Mid(colStart, colEnd - colStart);
1422 }
1423 else // sel on multiple lines
1424 {
1425 // take the end of the first line
1426 sel = GetLines()[lineStart].c_str() + colStart;
1427 sel += _T('\n');
1428
1429 // all intermediate ones
1430 for ( wxTextCoord line = lineStart + 1; line < lineEnd; line++ )
1431 {
1432 sel << GetLines()[line] << _T('\n');
1433 }
1434
1435 // and the start of the last one
1436 sel += GetLines()[lineEnd].Left(colEnd);
1437 }
1438 }
1439 }
1440
1441 return sel;
1442 }
1443
1444 void wxTextCtrl::SetSelection(wxTextPos from, wxTextPos to)
1445 {
1446 // selecting till -1 is the same as selecting to the end
1447 if ( to == -1 )
1448 {
1449 // and selecting (-1, -1) range is the same as selecting everything, by
1450 // convention
1451 if ( from == -1 )
1452 from = 0;
1453 to = GetLastPosition();
1454 }
1455
1456 if ( from == -1 || to == from )
1457 {
1458 ClearSelection();
1459 }
1460 else // valid sel range
1461 {
1462 // remember the 'to' position as the current position, used to move the
1463 // caret there later
1464 wxTextPos toOrig = to;
1465
1466 OrderPositions(from, to);
1467
1468 wxCHECK_RET( to <= GetLastPosition(),
1469 _T("invalid range in wxTextCtrl::SetSelection") );
1470
1471 if ( from != m_selStart || to != m_selEnd )
1472 {
1473 // we need to use temp vars as RefreshTextRange() may call DoDraw()
1474 // directly and so m_selStart/End must be reset by then
1475 wxTextPos selStartOld = m_selStart,
1476 selEndOld = m_selEnd;
1477
1478 m_selStart = from;
1479 m_selEnd = to;
1480
1481 wxLogTrace(_T("text"), _T("Selection range is %ld-%ld"),
1482 m_selStart, m_selEnd);
1483
1484 // refresh only the part of text which became (un)selected if
1485 // possible
1486 if ( selStartOld == m_selStart )
1487 {
1488 RefreshTextRange(selEndOld, m_selEnd);
1489 }
1490 else if ( selEndOld == m_selEnd )
1491 {
1492 RefreshTextRange(m_selStart, selStartOld);
1493 }
1494 else
1495 {
1496 // OPT: could check for other cases too but it is probably not
1497 // worth it as the two above are the most common ones
1498 if ( selStartOld != -1 )
1499 RefreshTextRange(selStartOld, selEndOld);
1500 if ( m_selStart != -1 )
1501 RefreshTextRange(m_selStart, m_selEnd);
1502 }
1503
1504 // we need to fully repaint the invalidated areas of the window
1505 // before scrolling it (from DoSetInsertionPoint which is typically
1506 // called after SetSelection()), otherwise they may stay unpainted
1507 m_targetWindow->Update();
1508 }
1509 //else: nothing to do
1510
1511 // the insertion point is put at the location where the caret was moved
1512 DoSetInsertionPoint(toOrig);
1513 }
1514 }
1515
1516 void wxTextCtrl::ClearSelection()
1517 {
1518 if ( HasSelection() )
1519 {
1520 // we need to use temp vars as RefreshTextRange() may call DoDraw()
1521 // directly (see above as well)
1522 wxTextPos selStart = m_selStart,
1523 selEnd = m_selEnd;
1524
1525 // no selection any more
1526 m_selStart =
1527 m_selEnd = -1;
1528
1529 // refresh the old selection
1530 RefreshTextRange(selStart, selEnd);
1531 }
1532
1533 // the anchor should be moved even if there was no selection previously
1534 m_selAnchor = m_curPos;
1535 }
1536
1537 void wxTextCtrl::RemoveSelection()
1538 {
1539 if ( !HasSelection() )
1540 return;
1541
1542 Remove(m_selStart, m_selEnd);
1543 }
1544
1545 bool wxTextCtrl::GetSelectedPartOfLine(wxTextCoord line,
1546 wxTextPos *start, wxTextPos *end) const
1547 {
1548 if ( start )
1549 *start = -1;
1550 if ( end )
1551 *end = -1;
1552
1553 if ( !HasSelection() )
1554 {
1555 // no selection at all, hence no selection in this line
1556 return false;
1557 }
1558
1559 wxTextCoord lineStart, colStart;
1560 PositionToXY(m_selStart, &colStart, &lineStart);
1561 if ( lineStart > line )
1562 {
1563 // this line is entirely above the selection
1564 return false;
1565 }
1566
1567 wxTextCoord lineEnd, colEnd;
1568 PositionToXY(m_selEnd, &colEnd, &lineEnd);
1569 if ( lineEnd < line )
1570 {
1571 // this line is entirely below the selection
1572 return false;
1573 }
1574
1575 if ( line == lineStart )
1576 {
1577 if ( start )
1578 *start = colStart;
1579 if ( end )
1580 *end = lineEnd == lineStart ? colEnd : GetLineLength(line);
1581 }
1582 else if ( line == lineEnd )
1583 {
1584 if ( start )
1585 *start = lineEnd == lineStart ? colStart : 0;
1586 if ( end )
1587 *end = colEnd;
1588 }
1589 else // the line is entirely inside the selection
1590 {
1591 if ( start )
1592 *start = 0;
1593 if ( end )
1594 *end = GetLineLength(line);
1595 }
1596
1597 return true;
1598 }
1599
1600 // ----------------------------------------------------------------------------
1601 // flags
1602 // ----------------------------------------------------------------------------
1603
1604 bool wxTextCtrl::IsModified() const
1605 {
1606 return m_isModified;
1607 }
1608
1609 bool wxTextCtrl::IsEditable() const
1610 {
1611 // disabled control can never be edited
1612 return m_isEditable && IsEnabled();
1613 }
1614
1615 void wxTextCtrl::MarkDirty()
1616 {
1617 m_isModified = true;
1618 }
1619
1620 void wxTextCtrl::DiscardEdits()
1621 {
1622 m_isModified = false;
1623 }
1624
1625 void wxTextCtrl::SetEditable(bool editable)
1626 {
1627 if ( editable != m_isEditable )
1628 {
1629 m_isEditable = editable;
1630
1631 // the caret (dis)appears
1632 CreateCaret();
1633
1634 // the appearance of the control might have changed
1635 Refresh();
1636 }
1637 }
1638
1639 // ----------------------------------------------------------------------------
1640 // col/lines <-> position correspondence
1641 // ----------------------------------------------------------------------------
1642
1643 /*
1644 A few remarks about this stuff:
1645
1646 o The numbering of the text control columns/rows starts from 0.
1647 o Start of first line is position 0, its last position is line.length()
1648 o Start of the next line is the last position of the previous line + 1
1649 */
1650
1651 int wxTextCtrl::GetLineLength(wxTextCoord line) const
1652 {
1653 if ( IsSingleLine() )
1654 {
1655 wxASSERT_MSG( line == 0, _T("invalid GetLineLength() parameter") );
1656
1657 return m_value.length();
1658 }
1659 else // multiline
1660 {
1661 wxCHECK_MSG( (size_t)line < GetLineCount(), -1,
1662 _T("line index out of range") );
1663
1664 return GetLines()[line].length();
1665 }
1666 }
1667
1668 wxString wxTextCtrl::GetLineText(wxTextCoord line) const
1669 {
1670 if ( IsSingleLine() )
1671 {
1672 wxASSERT_MSG( line == 0, _T("invalid GetLineLength() parameter") );
1673
1674 return m_value;
1675 }
1676 else // multiline
1677 {
1678 //this is called during DoGetBestSize
1679 if (line == 0 && GetLineCount() == 0) return wxEmptyString ;
1680
1681 wxCHECK_MSG( (size_t)line < GetLineCount(), wxEmptyString,
1682 _T("line index out of range") );
1683
1684 return GetLines()[line];
1685 }
1686 }
1687
1688 int wxTextCtrl::GetNumberOfLines() const
1689 {
1690 // there is always 1 line, even if the text is empty
1691 return IsSingleLine() ? 1 : GetLineCount();
1692 }
1693
1694 wxTextPos wxTextCtrl::XYToPosition(wxTextCoord x, wxTextCoord y) const
1695 {
1696 // note that this method should accept any values of x and y and return -1
1697 // if they are out of range
1698 if ( IsSingleLine() )
1699 {
1700 return ( x > GetLastPosition() || y > 0 ) ? wxOutOfRangeTextCoord : x;
1701 }
1702 else // multiline
1703 {
1704 if ( (size_t)y >= GetLineCount() )
1705 {
1706 // this position is below the text
1707 return GetLastPosition();
1708 }
1709
1710 wxTextPos pos = 0;
1711 for ( size_t nLine = 0; nLine < (size_t)y; nLine++ )
1712 {
1713 // +1 is because the positions at the end of this line and of the
1714 // start of the next one are different
1715 pos += GetLines()[nLine].length() + 1;
1716 }
1717
1718 // take into account also the position in line
1719 if ( (size_t)x > GetLines()[y].length() )
1720 {
1721 // don't return position in the next line
1722 x = GetLines()[y].length();
1723 }
1724
1725 return pos + x;
1726 }
1727 }
1728
1729 bool wxTextCtrl::PositionToXY(wxTextPos pos,
1730 wxTextCoord *x, wxTextCoord *y) const
1731 {
1732 if ( IsSingleLine() )
1733 {
1734 if ( (size_t)pos > m_value.length() )
1735 return false;
1736
1737 if ( x )
1738 *x = pos;
1739 if ( y )
1740 *y = 0;
1741
1742 return true;
1743 }
1744 else // multiline
1745 {
1746 wxTextPos posCur = 0;
1747 size_t nLineCount = GetLineCount();
1748 for ( size_t nLine = 0; nLine < nLineCount; nLine++ )
1749 {
1750 // +1 is because the start the start of the next line is one
1751 // position after the end of this one
1752 wxTextPos posNew = posCur + GetLines()[nLine].length() + 1;
1753 if ( posNew > pos )
1754 {
1755 // we've found the line, now just calc the column
1756 if ( x )
1757 *x = pos - posCur;
1758
1759 if ( y )
1760 *y = nLine;
1761
1762 #ifdef WXDEBUG_TEXT
1763 wxASSERT_MSG( XYToPosition(pos - posCur, nLine) == pos,
1764 _T("XYToPosition() or PositionToXY() broken") );
1765 #endif // WXDEBUG_TEXT
1766
1767 return true;
1768 }
1769 else // go further down
1770 {
1771 posCur = posNew;
1772 }
1773 }
1774
1775 // beyond the last line
1776 return false;
1777 }
1778 }
1779
1780 wxTextCoord wxTextCtrl::GetRowsPerLine(wxTextCoord line) const
1781 {
1782 // a normal line has one row
1783 wxTextCoord numRows = 1;
1784
1785 if ( WrapLines() )
1786 {
1787 // add the number of additional rows
1788 numRows += WData().m_linesData[line].GetExtraRowCount();
1789 }
1790
1791 return numRows;
1792 }
1793
1794 wxTextCoord wxTextCtrl::GetRowCount() const
1795 {
1796 wxTextCoord count = GetLineCount();
1797 if (count == 0)
1798 return 0;
1799 if ( WrapLines() )
1800 {
1801 count = GetFirstRowOfLine(count - 1) +
1802 WData().m_linesData[count - 1].GetRowCount();
1803 }
1804
1805 return count;
1806 }
1807
1808 wxTextCoord wxTextCtrl::GetRowAfterLine(wxTextCoord line) const
1809 {
1810 if ( !WrapLines() )
1811 return line + 1;
1812
1813 if ( !WData().IsValidLine(line) )
1814 {
1815 LayoutLines(line);
1816 }
1817
1818 return WData().m_linesData[line].GetNextRow();
1819 }
1820
1821 wxTextCoord wxTextCtrl::GetFirstRowOfLine(wxTextCoord line) const
1822 {
1823 if ( !WrapLines() )
1824 return line;
1825
1826 if ( !WData().IsValidLine(line) )
1827 {
1828 LayoutLines(line);
1829 }
1830
1831 return WData().m_linesData[line].GetFirstRow();
1832 }
1833
1834 bool wxTextCtrl::PositionToLogicalXY(wxTextPos pos,
1835 wxCoord *xOut,
1836 wxCoord *yOut) const
1837 {
1838 wxTextCoord col, line;
1839
1840 // optimization for special (but common) case when we already have the col
1841 // and line
1842 if ( pos == m_curPos )
1843 {
1844 col = m_curCol;
1845 line = m_curRow;
1846 }
1847 else // must really calculate col/line from pos
1848 {
1849 if ( !PositionToXY(pos, &col, &line) )
1850 return false;
1851 }
1852
1853 int hLine = GetLineHeight();
1854 wxCoord x, y;
1855 wxString textLine = GetLineText(line);
1856 if ( IsSingleLine() || !WrapLines() )
1857 {
1858 x = GetTextWidth(textLine.Left(col));
1859 y = line*hLine;
1860 }
1861 else // difficult case: multline control with line wrap
1862 {
1863 y = GetFirstRowOfLine(line);
1864
1865 wxTextCoord colRowStart;
1866 y += GetRowInLine(line, col, &colRowStart);
1867
1868 y *= hLine;
1869
1870 // x is the width of the text before this position in this row
1871 x = GetTextWidth(textLine.Mid(colRowStart, col - colRowStart));
1872 }
1873
1874 if ( xOut )
1875 *xOut = x;
1876 if ( yOut )
1877 *yOut = y;
1878
1879 return true;
1880 }
1881
1882 bool wxTextCtrl::PositionToDeviceXY(wxTextPos pos,
1883 wxCoord *xOut,
1884 wxCoord *yOut) const
1885 {
1886 wxCoord x, y;
1887 if ( !PositionToLogicalXY(pos, &x, &y) )
1888 return false;
1889
1890 // finally translate the logical text rect coords into physical client
1891 // coords
1892 CalcScrolledPosition(m_rectText.x + x, m_rectText.y + y, xOut, yOut);
1893
1894 return true;
1895 }
1896
1897 wxPoint wxTextCtrl::GetCaretPosition() const
1898 {
1899 wxCoord xCaret, yCaret;
1900 if ( !PositionToDeviceXY(m_curPos, &xCaret, &yCaret) )
1901 {
1902 wxFAIL_MSG( _T("Caret can't be beyond the text!") );
1903 }
1904
1905 return wxPoint(xCaret, yCaret);
1906 }
1907
1908 // pos may be -1 to show the current position
1909 void wxTextCtrl::ShowPosition(wxTextPos pos)
1910 {
1911 bool showCaret = GetCaret() && GetCaret()->IsVisible();
1912 if (showCaret)
1913 HideCaret();
1914
1915 if ( IsSingleLine() )
1916 {
1917 ShowHorzPosition(GetTextWidth(m_value.Left(pos)));
1918 }
1919 else if ( MData().m_scrollRangeX || MData().m_scrollRangeY ) // multiline with scrollbars
1920 {
1921 int xStart, yStart;
1922 GetViewStart(&xStart, &yStart);
1923
1924 if ( pos == -1 )
1925 pos = m_curPos;
1926
1927 wxCoord x, y;
1928 PositionToLogicalXY(pos, &x, &y);
1929
1930 wxRect rectText = GetRealTextArea();
1931
1932 // scroll the position vertically into view: if it is currently above
1933 // it, make it the first one, otherwise the last one
1934 if ( MData().m_scrollRangeY )
1935 {
1936 y /= GetLineHeight();
1937
1938 if ( y < yStart )
1939 {
1940 Scroll(0, y);
1941 }
1942 else // we are currently in or below the view area
1943 {
1944 // find the last row currently shown
1945 wxTextCoord yEnd;
1946
1947 if ( WrapLines() )
1948 {
1949 // to find the last row we need to use the generic HitTest
1950 wxTextCoord col;
1951
1952 // OPT this is a bit silly: we undo this in HitTest(), so
1953 // it would be better to factor out the common
1954 // functionality into a separate function (OTOH it
1955 // won't probably save us that much)
1956 wxPoint pt(0, rectText.height - 1);
1957 pt += GetClientAreaOrigin();
1958 pt += m_rectText.GetPosition();
1959 HitTest(pt, &col, &yEnd);
1960
1961 // find the row inside the line
1962 yEnd = GetFirstRowOfLine(yEnd) + GetRowInLine(yEnd, col);
1963 }
1964 else
1965 {
1966 // finding the last line is easy if each line has exactly
1967 // one row
1968 yEnd = yStart + rectText.height / GetLineHeight();
1969 }
1970
1971 if ( yEnd < y )
1972 {
1973 // scroll down: the current item should appear at the
1974 // bottom of the view
1975 Scroll(0, y - (yEnd - yStart));
1976 }
1977 }
1978 }
1979
1980 // scroll the position horizontally into view
1981 //
1982 // we follow what I believe to be Windows behaviour here, that is if
1983 // the position is already entirely in the view we do nothing, but if
1984 // we do have to scroll the window to bring it into view, we scroll it
1985 // not just enough to show the position but slightly more so that this
1986 // position is at 1/3 of the window width from the closest border to it
1987 // (I'm not sure that Windows does exactly this but it looks like this)
1988 if ( MData().m_scrollRangeX )
1989 {
1990 // unlike for the rows, xStart doesn't correspond to the starting
1991 // column as they all have different widths, so we need to
1992 // translate everything to pixels
1993
1994 // we want the text between x and x2 be entirely inside the view
1995 // (i.e. the current character)
1996
1997 // make xStart the first visible pixel (and not position)
1998 int wChar = GetAverageWidth();
1999 xStart *= wChar;
2000
2001 if ( x < xStart )
2002 {
2003 // we want the position of this column be 1/3 to the right of
2004 // the left edge
2005 x -= rectText.width / 3;
2006 if ( x < 0 )
2007 x = 0;
2008 Scroll(x / wChar, y);
2009 }
2010 else // maybe we're beyond the right border of the view?
2011 {
2012 wxTextCoord col, row;
2013 if ( PositionToXY(pos, &col, &row) )
2014 {
2015 wxString lineText = GetLineText(row);
2016 wxCoord x2 = x + GetTextWidth(lineText[(size_t)col]);
2017 if ( x2 > xStart + rectText.width )
2018 {
2019 // we want the position of this column be 1/3 to the
2020 // left of the right edge, i.e. 2/3 right of the left
2021 // one
2022 x2 -= (2*rectText.width)/3;
2023 if ( x2 < 0 )
2024 x2 = 0;
2025 Scroll(x2 / wChar, row);
2026 }
2027 }
2028 }
2029 }
2030 }
2031 //else: multiline but no scrollbars, hence nothing to do
2032
2033 if (showCaret)
2034 ShowCaret();
2035 }
2036
2037 // ----------------------------------------------------------------------------
2038 // word stuff
2039 // ----------------------------------------------------------------------------
2040
2041 /*
2042 TODO: we could have (easy to do) vi-like options for word movement, i.e.
2043 distinguish between inlusive/exclusive words and between words and
2044 WORDS (in vim sense) and also, finally, make the set of characters
2045 which make up a word configurable - currently we use the exclusive
2046 WORDS only (coincidentally, this is what Windows edit control does)
2047
2048 For future references, here is what vim help says:
2049
2050 A word consists of a sequence of letters, digits and underscores, or
2051 a sequence of other non-blank characters, separated with white space
2052 (spaces, tabs, <EOL>). This can be changed with the 'iskeyword'
2053 option.
2054
2055 A WORD consists of a sequence of non-blank characters, separated with
2056 white space. An empty line is also considered to be a word and a
2057 WORD.
2058 */
2059
2060 static inline bool IsWordChar(wxChar ch)
2061 {
2062 return !wxIsspace(ch);
2063 }
2064
2065 wxTextPos wxTextCtrl::GetWordStart() const
2066 {
2067 if ( m_curPos == -1 || m_curPos == 0 )
2068 return 0;
2069
2070 if ( m_curCol == 0 )
2071 {
2072 // go to the end of the previous line
2073 return m_curPos - 1;
2074 }
2075
2076 // it shouldn't be possible to learn where the word starts in the password
2077 // text entry zone
2078 if ( IsPassword() )
2079 return 0;
2080
2081 // start at the previous position
2082 const wxChar *p0 = GetLineText(m_curRow).c_str();
2083 const wxChar *p = p0 + m_curCol - 1;
2084
2085 // find the end of the previous word
2086 while ( (p > p0) && !IsWordChar(*p) )
2087 p--;
2088
2089 // now find the beginning of this word
2090 while ( (p > p0) && IsWordChar(*p) )
2091 p--;
2092
2093 // we might have gone too far
2094 if ( !IsWordChar(*p) )
2095 p++;
2096
2097 return (m_curPos - m_curCol) + p - p0;
2098 }
2099
2100 wxTextPos wxTextCtrl::GetWordEnd() const
2101 {
2102 if ( m_curPos == -1 )
2103 return 0;
2104
2105 wxString line = GetLineText(m_curRow);
2106 if ( (size_t)m_curCol == line.length() )
2107 {
2108 // if we're on the last position in the line, go to the next one - if
2109 // it exists
2110 wxTextPos pos = m_curPos;
2111 if ( pos < GetLastPosition() )
2112 pos++;
2113
2114 return pos;
2115 }
2116
2117 // it shouldn't be possible to learn where the word ends in the password
2118 // text entry zone
2119 if ( IsPassword() )
2120 return GetLastPosition();
2121
2122 // start at the current position
2123 const wxChar *p0 = line.c_str();
2124 const wxChar *p = p0 + m_curCol;
2125
2126 // find the start of the next word
2127 while ( *p && !IsWordChar(*p) )
2128 p++;
2129
2130 // now find the end of it
2131 while ( *p && IsWordChar(*p) )
2132 p++;
2133
2134 // and find the start of the next word
2135 while ( *p && !IsWordChar(*p) )
2136 p++;
2137
2138 return (m_curPos - m_curCol) + p - p0;
2139 }
2140
2141 // ----------------------------------------------------------------------------
2142 // clipboard stuff
2143 // ----------------------------------------------------------------------------
2144
2145 void wxTextCtrl::Copy()
2146 {
2147 #if wxUSE_CLIPBOARD
2148 if ( HasSelection() )
2149 {
2150 wxClipboardLocker clipLock;
2151
2152 // wxTextFile::Translate() is needed to transform all '\n' into "\r\n"
2153 wxString text = wxTextFile::Translate(GetTextToShow(GetSelectionText()));
2154 wxTextDataObject *data = new wxTextDataObject(text);
2155 wxTheClipboard->SetData(data);
2156 }
2157 #endif // wxUSE_CLIPBOARD
2158 }
2159
2160 void wxTextCtrl::Cut()
2161 {
2162 (void)DoCut();
2163 }
2164
2165 bool wxTextCtrl::DoCut()
2166 {
2167 if ( !HasSelection() )
2168 return false;
2169
2170 Copy();
2171
2172 RemoveSelection();
2173
2174 return true;
2175 }
2176
2177 void wxTextCtrl::Paste()
2178 {
2179 (void)DoPaste();
2180 }
2181
2182 bool wxTextCtrl::DoPaste()
2183 {
2184 #if wxUSE_CLIPBOARD
2185 wxClipboardLocker clipLock;
2186
2187 wxTextDataObject data;
2188 if ( wxTheClipboard->IsSupported(data.GetFormat())
2189 && wxTheClipboard->GetData(data) )
2190 {
2191 // reverse transformation: '\r\n\" -> '\n'
2192 wxString text = wxTextFile::Translate(data.GetText(),
2193 wxTextFileType_Unix);
2194 if ( !text.empty() )
2195 {
2196 WriteText(text);
2197
2198 return true;
2199 }
2200 }
2201 #endif // wxUSE_CLIPBOARD
2202
2203 return false;
2204 }
2205
2206 // ----------------------------------------------------------------------------
2207 // Undo and redo
2208 // ----------------------------------------------------------------------------
2209
2210 wxTextCtrlInsertCommand *
2211 wxTextCtrlCommandProcessor::IsInsertCommand(wxCommand *command)
2212 {
2213 return (wxTextCtrlInsertCommand *)
2214 (command && (command->GetName() == wxTEXT_COMMAND_INSERT)
2215 ? command : NULL);
2216 }
2217
2218 void wxTextCtrlCommandProcessor::Store(wxCommand *command)
2219 {
2220 wxTextCtrlInsertCommand *cmdIns = IsInsertCommand(command);
2221 if ( cmdIns )
2222 {
2223 if ( IsCompressing() )
2224 {
2225 wxTextCtrlInsertCommand *
2226 cmdInsLast = IsInsertCommand(GetCurrentCommand());
2227
2228 // it is possible that we don't have any last command at all if,
2229 // for example, it was undone since the last Store(), so deal with
2230 // this case too
2231 if ( cmdInsLast )
2232 {
2233 cmdInsLast->Append(cmdIns);
2234
2235 delete cmdIns;
2236
2237 // don't need to call the base class version
2238 return;
2239 }
2240 }
2241
2242 // append the following insert commands to this one
2243 m_compressInserts = true;
2244
2245 // let the base class version will do the job normally
2246 }
2247 else // not an insert command
2248 {
2249 // stop compressing insert commands - this won't work with the last
2250 // command not being an insert one anyhow
2251 StopCompressing();
2252
2253 // let the base class version will do the job normally
2254 }
2255
2256 wxCommandProcessor::Store(command);
2257 }
2258
2259 void wxTextCtrlInsertCommand::Append(wxTextCtrlInsertCommand *other)
2260 {
2261 m_text += other->m_text;
2262 }
2263
2264 bool wxTextCtrlInsertCommand::CanUndo() const
2265 {
2266 return m_from != -1;
2267 }
2268
2269 bool wxTextCtrlInsertCommand::Do(wxTextCtrl *text)
2270 {
2271 // the text is going to be inserted at the current position, remember where
2272 // exactly it is
2273 m_from = text->GetInsertionPoint();
2274
2275 // and now do insert it
2276 text->WriteText(m_text);
2277
2278 return true;
2279 }
2280
2281 bool wxTextCtrlInsertCommand::Undo(wxTextCtrl *text)
2282 {
2283 wxCHECK_MSG( CanUndo(), false, _T("impossible to undo insert cmd") );
2284
2285 // remove the text from where we inserted it
2286 text->Remove(m_from, m_from + m_text.length());
2287
2288 return true;
2289 }
2290
2291 bool wxTextCtrlRemoveCommand::CanUndo() const
2292 {
2293 // if we were executed, we should have the text we removed
2294 return !m_textDeleted.empty();
2295 }
2296
2297 bool wxTextCtrlRemoveCommand::Do(wxTextCtrl *text)
2298 {
2299 text->SetSelection(m_from, m_to);
2300 m_textDeleted = text->GetSelectionText();
2301 text->RemoveSelection();
2302
2303 return true;
2304 }
2305
2306 bool wxTextCtrlRemoveCommand::Undo(wxTextCtrl *text)
2307 {
2308 // it is possible that the text was deleted and that we can't restore text
2309 // at the same position we removed it any more
2310 wxTextPos posLast = text->GetLastPosition();
2311 text->SetInsertionPoint(m_from > posLast ? posLast : m_from);
2312 text->WriteText(m_textDeleted);
2313
2314 return true;
2315 }
2316
2317 void wxTextCtrl::Undo()
2318 {
2319 // the caller must check it
2320 wxASSERT_MSG( CanUndo(), _T("can't call Undo() if !CanUndo()") );
2321
2322 m_cmdProcessor->Undo();
2323 }
2324
2325 void wxTextCtrl::Redo()
2326 {
2327 // the caller must check it
2328 wxASSERT_MSG( CanRedo(), _T("can't call Undo() if !CanUndo()") );
2329
2330 m_cmdProcessor->Redo();
2331 }
2332
2333 bool wxTextCtrl::CanUndo() const
2334 {
2335 return IsEditable() && m_cmdProcessor->CanUndo();
2336 }
2337
2338 bool wxTextCtrl::CanRedo() const
2339 {
2340 return IsEditable() && m_cmdProcessor->CanRedo();
2341 }
2342
2343 // ----------------------------------------------------------------------------
2344 // geometry
2345 // ----------------------------------------------------------------------------
2346
2347 wxSize wxTextCtrl::DoGetBestClientSize() const
2348 {
2349 // when we're called for the very first time from Create() we must
2350 // calculate the font metrics here because we can't do it before calling
2351 // Create() (there is no window yet and wxGTK crashes) but we need them
2352 // here
2353 if ( m_heightLine == -1 )
2354 {
2355 wxConstCast(this, wxTextCtrl)->RecalcFontMetrics();
2356 }
2357
2358 wxCoord w, h;
2359 GetTextExtent(GetTextToShow(GetLineText(0)), &w, &h);
2360
2361 int wChar = GetAverageWidth(),
2362 hChar = GetLineHeight();
2363
2364 int widthMin = wxMax(10*wChar, 100);
2365 if ( w < widthMin )
2366 w = widthMin;
2367 if ( h < hChar )
2368 h = hChar;
2369
2370 if ( !IsSingleLine() )
2371 {
2372 // let the control have a reasonable number of lines
2373 int lines = GetNumberOfLines();
2374 if ( lines < 5 )
2375 lines = 5;
2376 else if ( lines > 10 )
2377 lines = 10;
2378 h *= lines;
2379 }
2380
2381 wxRect rectText;
2382 rectText.width = w;
2383 rectText.height = h;
2384 wxRect rectTotal = GetRenderer()->GetTextTotalArea(this, rectText);
2385 return wxSize(rectTotal.width, rectTotal.height);
2386 }
2387
2388 void wxTextCtrl::UpdateTextRect()
2389 {
2390 wxRect rectTotal(GetClientSize());
2391 wxCoord *extraSpace = WrapLines() ? &WData().m_widthMark : NULL;
2392 m_rectText = GetRenderer()->GetTextClientArea(this, rectTotal, extraSpace);
2393
2394 // code elsewhere is confused by negative rect size
2395 if ( m_rectText.width <= 0 )
2396 m_rectText.width = 1;
2397 if ( m_rectText.height <= 0 )
2398 m_rectText.height = 1;
2399
2400 if ( !IsSingleLine() )
2401 {
2402 // invalidate it so that GetRealTextArea() will recalc it
2403 MData().m_rectTextReal.width = 0;
2404
2405 // only scroll this rect when the window is scrolled: note that we have
2406 // to scroll not only the text but the line wrap marks too if we show
2407 // them
2408 wxRect rectText = GetRealTextArea();
2409 if ( extraSpace && *extraSpace )
2410 {
2411 rectText.width += *extraSpace;
2412 }
2413 SetTargetRect(rectText);
2414
2415 // relayout all lines
2416 if ( WrapLines() )
2417 {
2418 WData().m_rowFirstInvalid = 0;
2419
2420 // increase timestamp: this means that the lines which had been
2421 // laid out before will be relaid out the next time LayoutLines()
2422 // is called because their timestamp will be smaller than the
2423 // current one
2424 WData().m_timestamp++;
2425 }
2426 }
2427
2428 UpdateLastVisible();
2429 }
2430
2431 void wxTextCtrl::UpdateLastVisible()
2432 {
2433 // this method is only used for horizontal "scrollbarless" scrolling which
2434 // is used only with single line controls
2435 if ( !IsSingleLine() )
2436 return;
2437
2438 // use (efficient) HitTestLine to find the last visible character
2439 wxString text = m_value.Mid((size_t)SData().m_colStart /* to the end */);
2440 wxTextCoord col;
2441 switch ( HitTestLine(text, m_rectText.width, &col) )
2442 {
2443 case wxTE_HT_BEYOND:
2444 // everything is visible
2445 SData().m_ofsHorz = 0;
2446
2447 SData().m_colStart = 0;
2448 SData().m_colLastVisible = text.length();
2449
2450 // calculate it below
2451 SData().m_posLastVisible = -1;
2452 break;
2453
2454 /*
2455 case wxTE_HT_BEFORE:
2456 case wxTE_HT_BELOW:
2457 */
2458 default:
2459 wxFAIL_MSG(_T("unexpected HitTestLine() return value"));
2460 // fall through
2461
2462 case wxTE_HT_ON_TEXT:
2463 if ( col > 0 )
2464 {
2465 // the last entirely seen character is the previous one because
2466 // this one is only partly visible - unless the width of the
2467 // string is exactly the max width
2468 SData().m_posLastVisible = GetTextWidth(text.Truncate(col + 1));
2469 if ( SData().m_posLastVisible > m_rectText.width )
2470 {
2471 // this character is not entirely visible, take the
2472 // previous one
2473 col--;
2474
2475 // recalc it
2476 SData().m_posLastVisible = -1;
2477 }
2478 //else: we can just see it
2479
2480 SData().m_colLastVisible = col;
2481 }
2482 break;
2483 }
2484
2485 // calculate the width of the text really shown
2486 if ( SData().m_posLastVisible == -1 )
2487 {
2488 SData().m_posLastVisible = GetTextWidth(text.Truncate(SData().m_colLastVisible + 1));
2489 }
2490
2491 // current value is relative the start of the string text which starts at
2492 // SData().m_colStart, we need an absolute offset into string
2493 SData().m_colLastVisible += SData().m_colStart;
2494
2495 wxLogTrace(_T("text"), _T("Last visible column/position is %d/%ld"),
2496 (int) SData().m_colLastVisible, (long) SData().m_posLastVisible);
2497 }
2498
2499 void wxTextCtrl::OnSize(wxSizeEvent& event)
2500 {
2501 UpdateTextRect();
2502
2503 if ( !IsSingleLine() )
2504 {
2505 #if 0
2506 // update them immediately because if we are called for the first time,
2507 // we need to create them in order for the base class version to
2508 // position the scrollbars correctly - if we don't do it now, it won't
2509 // happen at all if we don't get more size events
2510 UpdateScrollbars();
2511 #endif // 0
2512
2513 MData().m_updateScrollbarX =
2514 MData().m_updateScrollbarY = true;
2515 }
2516
2517 event.Skip();
2518 }
2519
2520 wxCoord wxTextCtrl::GetTotalWidth() const
2521 {
2522 wxCoord w;
2523 CalcUnscrolledPosition(m_rectText.width, 0, &w, NULL);
2524 return w;
2525 }
2526
2527 wxCoord wxTextCtrl::GetTextWidth(const wxString& text) const
2528 {
2529 wxCoord w;
2530 GetTextExtent(GetTextToShow(text), &w, NULL);
2531 return w;
2532 }
2533
2534 wxRect wxTextCtrl::GetRealTextArea() const
2535 {
2536 // for single line text control it's just the same as text rect
2537 if ( IsSingleLine() )
2538 return m_rectText;
2539
2540 // the real text area always holds an entire number of lines, so the only
2541 // difference with the text area is a narrow strip along the bottom border
2542 wxRect rectText = MData().m_rectTextReal;
2543 if ( !rectText.width )
2544 {
2545 // recalculate it
2546 rectText = m_rectText;
2547
2548 // when we're called for the very first time, the line height might not
2549 // had been calculated yet, so do get it now
2550 wxTextCtrl *self = wxConstCast(this, wxTextCtrl);
2551 self->RecalcFontMetrics();
2552
2553 int hLine = GetLineHeight();
2554 rectText.height = (m_rectText.height / hLine) * hLine;
2555
2556 // cache the result
2557 self->MData().m_rectTextReal = rectText;
2558 }
2559
2560 return rectText;
2561 }
2562
2563 wxTextCoord wxTextCtrl::GetRowInLine(wxTextCoord line,
2564 wxTextCoord col,
2565 wxTextCoord *colRowStart) const
2566 {
2567 wxASSERT_MSG( WrapLines(), _T("shouldn't be called") );
2568
2569 const wxWrappedLineData& lineData = WData().m_linesData[line];
2570
2571 if ( !WData().IsValidLine(line) )
2572 LayoutLines(line);
2573
2574 // row is here counted a bit specially: 0 is the 2nd row of the line (1st
2575 // extra row)
2576 size_t row = 0,
2577 rowMax = lineData.GetExtraRowCount();
2578 if ( rowMax )
2579 {
2580 row = 0;
2581 while ( (row < rowMax) && (col >= lineData.GetExtraRowStart(row)) )
2582 row++;
2583
2584 // it's ok here that row is 1 greater than needed: like this, it is
2585 // counted as a normal (and not extra) row
2586 }
2587 //else: only one row anyhow
2588
2589 if ( colRowStart )
2590 {
2591 // +1 because we need a real row number, not the extra row one
2592 *colRowStart = lineData.GetRowStart(row);
2593
2594 // this can't happen, of course
2595 wxASSERT_MSG( *colRowStart <= col, _T("GetRowInLine() is broken") );
2596 }
2597
2598 return row;
2599 }
2600
2601 void wxTextCtrl::LayoutLine(wxTextCoord line, wxWrappedLineData& lineData) const
2602 {
2603 // FIXME: this uses old GetPartOfWrappedLine() which is not used anywhere
2604 // else now and has rather awkward interface for our needs here
2605
2606 lineData.m_rowsStart.Empty();
2607 lineData.m_rowsWidth.Empty();
2608
2609 const wxString& text = GetLineText(line);
2610 wxCoord widthRow;
2611 size_t colRowStart = 0;
2612 do
2613 {
2614 size_t lenRow = GetPartOfWrappedLine
2615 (
2616 text.c_str() + colRowStart,
2617 &widthRow
2618 );
2619
2620 // remember the start of this row (not for the first one as
2621 // it's always 0) and its width
2622 if ( colRowStart )
2623 lineData.m_rowsStart.Add(colRowStart);
2624 lineData.m_rowsWidth.Add(widthRow);
2625
2626 colRowStart += lenRow;
2627 }
2628 while ( colRowStart < text.length() );
2629
2630 // put the current timestamp on it
2631 lineData.m_timestamp = WData().m_timestamp;
2632 }
2633
2634 void wxTextCtrl::LayoutLines(wxTextCoord lineLast) const
2635 {
2636 wxASSERT_MSG( WrapLines(), _T("should only be used for line wrapping") );
2637
2638 // if we were called, some line was dirty and if it was dirty we must have
2639 // had m_rowFirstInvalid set to something too
2640 wxTextCoord lineFirst = WData().m_rowFirstInvalid;
2641 wxASSERT_MSG( lineFirst != -1, _T("nothing to layout?") );
2642
2643 wxTextCoord rowFirst, rowCur;
2644 if ( lineFirst )
2645 {
2646 // start after the last known valid line
2647 const wxWrappedLineData& lineData = WData().m_linesData[lineFirst - 1];
2648 rowFirst = lineData.GetFirstRow() + lineData.GetRowCount();
2649 }
2650 else // no valid lines, start at row 0
2651 {
2652 rowFirst = 0;
2653 }
2654
2655 rowCur = rowFirst;
2656 for ( wxTextCoord line = lineFirst; line <= lineLast; line++ )
2657 {
2658 // set the starting row for this line
2659 wxWrappedLineData& lineData = WData().m_linesData[line];
2660 lineData.m_rowFirst = rowCur;
2661
2662 // had the line been already broken into rows?
2663 //
2664 // if so, compare its timestamp with the current one: if nothing has
2665 // been changed, don't relayout it
2666 if ( !lineData.IsValid() ||
2667 (lineData.m_timestamp < WData().m_timestamp) )
2668 {
2669 // now do break it in rows
2670 LayoutLine(line, lineData);
2671 }
2672
2673 rowCur += lineData.GetRowCount();
2674 }
2675
2676 // we are now valid at least up to this line, but if it is the last one we
2677 // just don't have any more invalid rows at all
2678 if ( (size_t)lineLast == WData().m_linesData.GetCount() -1 )
2679 {
2680 lineLast = -1;
2681 }
2682
2683 wxTextCtrl *self = wxConstCast(this, wxTextCtrl);
2684 self->WData().m_rowFirstInvalid = lineLast;
2685
2686 // also refresh the line end indicators (FIXME shouldn't do it always!)
2687 self->RefreshLineWrapMarks(rowFirst, rowCur);
2688 }
2689
2690 size_t wxTextCtrl::GetPartOfWrappedLine(const wxChar* text,
2691 wxCoord *widthReal) const
2692 {
2693 // this function is slow, it shouldn't be called unless really needed
2694 wxASSERT_MSG( WrapLines(), _T("shouldn't be called") );
2695
2696 wxString s(text);
2697 wxTextCoord col;
2698 wxCoord wReal = wxDefaultCoord;
2699 switch ( HitTestLine(s, m_rectText.width, &col) )
2700 {
2701 /*
2702 case wxTE_HT_BEFORE:
2703 case wxTE_HT_BELOW:
2704 */
2705 default:
2706 wxFAIL_MSG(_T("unexpected HitTestLine() return value"));
2707 // fall through
2708
2709 case wxTE_HT_ON_TEXT:
2710 if ( col > 0 )
2711 {
2712 // the last entirely seen character is the previous one because
2713 // this one is only partly visible - unless the width of the
2714 // string is exactly the max width
2715 wReal = GetTextWidth(s.Truncate(col + 1));
2716 if ( wReal > m_rectText.width )
2717 {
2718 // this character is not entirely visible, take the
2719 // previous one
2720 col--;
2721
2722 // recalc the width
2723 wReal = wxDefaultCoord;
2724 }
2725 //else: we can just see it
2726
2727 // wrap at any character or only at words boundaries?
2728 if ( !(GetWindowStyle() & wxTE_CHARWRAP) )
2729 {
2730 // find the (last) not word char before this word
2731 wxTextCoord colWordStart;
2732 for ( colWordStart = col;
2733 colWordStart && IsWordChar(s[(size_t)colWordStart]);
2734 colWordStart-- )
2735 ;
2736
2737 if ( colWordStart > 0 )
2738 {
2739 if ( colWordStart != col )
2740 {
2741 // will have to recalc the real width
2742 wReal = wxDefaultCoord;
2743
2744 col = colWordStart;
2745 }
2746 }
2747 //else: only a single word, have to wrap it here
2748 }
2749 }
2750 break;
2751
2752 case wxTE_HT_BEYOND:
2753 break;
2754 }
2755
2756 // we return the number of characters, not the index of the last one
2757 if ( (size_t)col < s.length() )
2758 {
2759 // but don't return more than this (empty) string has
2760 col++;
2761 }
2762
2763 if ( widthReal )
2764 {
2765 if ( wReal == wxDefaultCoord )
2766 {
2767 // calc it if not done yet
2768 wReal = GetTextWidth(s.Truncate(col));
2769 }
2770
2771 *widthReal = wReal;
2772 }
2773
2774 // VZ: old, horribly inefficient code which can still be used for checking
2775 // the result (in line, not word, wrap mode only) - to be removed later
2776 #if 0
2777 wxTextCtrl *self = wxConstCast(this, wxTextCtrl);
2778 wxClientDC dc(self);
2779 dc.SetFont(GetFont());
2780 self->DoPrepareDC(dc);
2781
2782 wxCoord widthMax = m_rectText.width;
2783
2784 // the text which we can keep in this ROW
2785 wxString str;
2786 wxCoord w, wOld;
2787 for ( wOld = w = 0; *text && (w <= widthMax); )
2788 {
2789 wOld = w;
2790 str += *text++;
2791 dc.GetTextExtent(str, &w, NULL);
2792 }
2793
2794 if ( w > widthMax )
2795 {
2796 // if we wrapped, the last letter was one too much
2797 if ( str.length() > 1 )
2798 {
2799 // remove it
2800 str.erase(str.length() - 1, 1);
2801 }
2802 else // but always keep at least one letter in each row
2803 {
2804 // the real width then is the last value of w and not teh one
2805 // before last
2806 wOld = w;
2807 }
2808 }
2809 else // we didn't wrap
2810 {
2811 wOld = w;
2812 }
2813
2814 wxASSERT( col == str.length() );
2815
2816 if ( widthReal )
2817 {
2818 wxASSERT( *widthReal == wOld );
2819
2820 *widthReal = wOld;
2821 }
2822
2823 //return str.length();
2824 #endif
2825
2826 return col;
2827 }
2828
2829 // OPT: this function is called a lot - would be nice to optimize it but I
2830 // don't really know how yet
2831 wxTextCtrlHitTestResult wxTextCtrl::HitTestLine(const wxString& line,
2832 wxCoord x,
2833 wxTextCoord *colOut) const
2834 {
2835 wxTextCtrlHitTestResult res = wxTE_HT_ON_TEXT;
2836
2837 int col;
2838 wxTextCtrl *self = wxConstCast(this, wxTextCtrl);
2839 wxClientDC dc(self);
2840 dc.SetFont(GetFont());
2841 self->DoPrepareDC(dc);
2842
2843 wxCoord width;
2844 dc.GetTextExtent(line, &width, NULL);
2845 if ( x >= width )
2846 {
2847 // clicking beyond the end of line is equivalent to clicking at
2848 // the end of it, so return the last line column
2849 col = line.length();
2850 if ( col )
2851 {
2852 // unless the line is empty and so doesn't have any column at all -
2853 // in this case return 0, what else can we do?
2854 col--;
2855 }
2856
2857 res = wxTE_HT_BEYOND;
2858 }
2859 else if ( x < 0 )
2860 {
2861 col = 0;
2862
2863 res = wxTE_HT_BEFORE;
2864 }
2865 else // we're inside the line
2866 {
2867 // now calculate the column: first, approximate it with fixed-width
2868 // value and then calculate the correct value iteratively: note that
2869 // we use the first character of the line instead of (average)
2870 // GetCharWidth(): it is common to have lines of dashes, for example,
2871 // and this should give us much better approximation in such case
2872 //
2873 // OPT: maybe using (cache) m_widthAvg would be still faster? profile!
2874 dc.GetTextExtent(line[0], &width, NULL);
2875
2876 col = x / width;
2877 if ( col < 0 )
2878 {
2879 col = 0;
2880 }
2881 else if ( (size_t)col > line.length() )
2882 {
2883 col = line.length();
2884 }
2885
2886 // matchDir is the direction in which we should move to reach the
2887 // character containing the given position
2888 enum
2889 {
2890 Match_Left = -1,
2891 Match_None = 0,
2892 Match_Right = 1
2893 } matchDir = Match_None;
2894 for ( ;; )
2895 {
2896 // check that we didn't go beyond the line boundary
2897 if ( col < 0 )
2898 {
2899 col = 0;
2900 break;
2901 }
2902 if ( (size_t)col > line.length() )
2903 {
2904 col = line.length();
2905 break;
2906 }
2907
2908 wxString strBefore(line, (size_t)col);
2909 dc.GetTextExtent(strBefore, &width, NULL);
2910 if ( width > x )
2911 {
2912 if ( matchDir == Match_Right )
2913 {
2914 // we were going to the right and, finally, moved beyond
2915 // the original position - stop on the previous one
2916 col--;
2917
2918 break;
2919 }
2920
2921 if ( matchDir == Match_None )
2922 {
2923 // we just started iterating, now we know that we should
2924 // move to the left
2925 matchDir = Match_Left;
2926 }
2927 //else: we are still to the right of the target, continue
2928 }
2929 else // width < x
2930 {
2931 // invert the logic above
2932 if ( matchDir == Match_Left )
2933 {
2934 // with the exception that we don't need to backtrack here
2935 break;
2936 }
2937
2938 if ( matchDir == Match_None )
2939 {
2940 // go to the right
2941 matchDir = Match_Right;
2942 }
2943 }
2944
2945 // this is not supposed to happen
2946 wxASSERT_MSG( matchDir, _T("logic error in wxTextCtrl::HitTest") );
2947
2948 if ( matchDir == Match_Right )
2949 col++;
2950 else
2951 col--;
2952 }
2953 }
2954
2955 // check that we calculated it correctly
2956 #ifdef WXDEBUG_TEXT
2957 if ( res == wxTE_HT_ON_TEXT )
2958 {
2959 wxCoord width1;
2960 wxString text = line.Left(col);
2961 dc.GetTextExtent(text, &width1, NULL);
2962 if ( (size_t)col < line.length() )
2963 {
2964 wxCoord width2;
2965
2966 text += line[col];
2967 dc.GetTextExtent(text, &width2, NULL);
2968
2969 wxASSERT_MSG( (width1 <= x) && (x < width2),
2970 _T("incorrect HitTestLine() result") );
2971 }
2972 else // we return last char
2973 {
2974 wxASSERT_MSG( x >= width1, _T("incorrect HitTestLine() result") );
2975 }
2976 }
2977 #endif // WXDEBUG_TEXT
2978
2979 if ( colOut )
2980 *colOut = col;
2981
2982 return res;
2983 }
2984
2985 wxTextCtrlHitTestResult wxTextCtrl::HitTest(const wxPoint& pt, long *pos) const
2986 {
2987 wxTextCoord x, y;
2988 wxTextCtrlHitTestResult rc = HitTest(pt, &x, &y);
2989 if ( rc != wxTE_HT_UNKNOWN && pos )
2990 {
2991 *pos = XYToPosition(x, y);
2992 }
2993
2994 return rc;
2995 }
2996
2997 wxTextCtrlHitTestResult wxTextCtrl::HitTest(const wxPoint& pos,
2998 wxTextCoord *colOut,
2999 wxTextCoord *rowOut) const
3000 {
3001 return HitTest2(pos.y, pos.x, 0, rowOut, colOut, NULL, NULL);
3002 }
3003
3004 wxTextCtrlHitTestResult wxTextCtrl::HitTestLogical(const wxPoint& pos,
3005 wxTextCoord *colOut,
3006 wxTextCoord *rowOut) const
3007 {
3008 return HitTest2(pos.y, pos.x, 0, rowOut, colOut, NULL, NULL, false);
3009 }
3010
3011 wxTextCtrlHitTestResult wxTextCtrl::HitTest2(wxCoord y0,
3012 wxCoord x10,
3013 wxCoord x20,
3014 wxTextCoord *rowOut,
3015 wxTextCoord *colStart,
3016 wxTextCoord *colEnd,
3017 wxTextCoord *colRowStartOut,
3018 bool deviceCoords) const
3019 {
3020 // is the point in the text area or to the right or below it?
3021 wxTextCtrlHitTestResult res = wxTE_HT_ON_TEXT;
3022
3023 // translate the window coords x0 and y0 into the client coords in the text
3024 // area by adjusting for both the client and text area offsets (unless this
3025 // was already done)
3026 int x1, y;
3027 if ( deviceCoords )
3028 {
3029 wxPoint pt = GetClientAreaOrigin() + m_rectText.GetPosition();
3030 CalcUnscrolledPosition(x10 - pt.x, y0 - pt.y, &x1, &y);
3031 }
3032 else
3033 {
3034 y = y0;
3035 x1 = x10;
3036 }
3037
3038 // calculate the row (it is really a LINE, not a ROW)
3039 wxTextCoord row;
3040
3041 // these vars are used only for WrapLines() case
3042 wxTextCoord colRowStart = 0;
3043 size_t rowLen = 0;
3044
3045 if ( colRowStartOut )
3046 *colRowStartOut = 0;
3047
3048 int hLine = GetLineHeight();
3049 if ( y < 0 )
3050 {
3051 // and clicking before it is the same as clicking on the first one
3052 row = 0;
3053
3054 res = wxTE_HT_BEFORE;
3055 }
3056 else // y >= 0
3057 {
3058 wxTextCoord rowLast = GetNumberOfLines() - 1;
3059 row = y / hLine;
3060 if ( IsSingleLine() || !WrapLines() )
3061 {
3062 // in this case row calculation is simple as all lines have the
3063 // same height and so row is the same as line
3064 if ( row > rowLast )
3065 {
3066 // clicking below the text is the same as clicking on the last
3067 // line
3068 row = rowLast;
3069
3070 res = wxTE_HT_BELOW;
3071 }
3072 }
3073 else // multline control with line wrap
3074 {
3075 // use binary search to find the line containing this row
3076 const wxArrayWrappedLinesData& linesData = WData().m_linesData;
3077 size_t lo = 0,
3078 hi = linesData.GetCount(),
3079 cur;
3080 while ( lo < hi )
3081 {
3082 cur = (lo + hi)/2;
3083 const wxWrappedLineData& lineData = linesData[cur];
3084 if ( !WData().IsValidLine(cur) )
3085 LayoutLines(cur);
3086 wxTextCoord rowFirst = lineData.GetFirstRow();
3087
3088 if ( row < rowFirst )
3089 {
3090 hi = cur;
3091 }
3092 else
3093 {
3094 // our row is after the first row of the cur line:
3095 // obviously, if cur is the last line, it contains this
3096 // row, otherwise we have to test that it is before the
3097 // first row of the next line
3098 bool found = cur == linesData.GetCount() - 1;
3099 if ( found )
3100 {
3101 // if the row is beyond the end of text, adjust it to
3102 // be the last one and set res accordingly
3103 if ( (size_t)(row - rowFirst) >= lineData.GetRowCount() )
3104 {
3105 res = wxTE_HT_BELOW;
3106
3107 row = lineData.GetRowCount() + rowFirst - 1;
3108 }
3109 }
3110 else // not the last row
3111 {
3112 const wxWrappedLineData&
3113 lineNextData = linesData[cur + 1];
3114 if ( !WData().IsValidLine(cur + 1) )
3115 LayoutLines(cur + 1);
3116 found = row < lineNextData.GetFirstRow();
3117 }
3118
3119 if ( found )
3120 {
3121 colRowStart = lineData.GetRowStart(row - rowFirst);
3122 rowLen = lineData.GetRowLength(row - rowFirst,
3123 GetLines()[cur].length());
3124 row = cur;
3125
3126 break;
3127 }
3128 else
3129 {
3130 lo = cur;
3131 }
3132 }
3133 }
3134 }
3135 }
3136
3137 if ( res == wxTE_HT_ON_TEXT )
3138 {
3139 // now find the position in the line
3140 wxString lineText = GetLineText(row),
3141 rowText;
3142
3143 if ( colRowStart || rowLen )
3144 {
3145 // look in this row only, not in whole line
3146 rowText = lineText.Mid(colRowStart, rowLen);
3147 }
3148 else
3149 {
3150 // just take the whole string
3151 rowText = lineText;
3152 }
3153
3154 if ( colStart )
3155 {
3156 res = HitTestLine(GetTextToShow(rowText), x1, colStart);
3157
3158 if ( colRowStart )
3159 {
3160 if ( colRowStartOut )
3161 {
3162 // give them the column offset in this ROW in pixels
3163 *colRowStartOut = colRowStart;
3164 }
3165
3166 // take into account that the ROW doesn't start in the
3167 // beginning of the LINE
3168 *colStart += colRowStart;
3169 }
3170
3171 if ( colEnd )
3172 {
3173 // the hit test result we return is for x1, so throw out
3174 // the result for x2 here
3175 int x2 = x1 + x20 - x10;
3176 (void)HitTestLine(GetTextToShow(rowText), x2, colEnd);
3177
3178 *colEnd += colRowStart;
3179 }
3180 }
3181 }
3182 else // before/after vertical text span
3183 {
3184 if ( colStart )
3185 {
3186 // fill the column with the first/last position in the
3187 // corresponding line
3188 if ( res == wxTE_HT_BEFORE )
3189 *colStart = 0;
3190 else // res == wxTE_HT_BELOW
3191 *colStart = GetLineText(GetNumberOfLines() - 1).length();
3192 }
3193 }
3194
3195 if ( rowOut )
3196 {
3197 // give them the row in text coords (as is)
3198 *rowOut = row;
3199 }
3200
3201 return res;
3202 }
3203
3204 bool wxTextCtrl::GetLineAndRow(wxTextCoord row,
3205 wxTextCoord *lineOut,
3206 wxTextCoord *rowInLineOut) const
3207 {
3208 wxTextCoord line,
3209 rowInLine = 0;
3210
3211 if ( row < 0 )
3212 return false;
3213
3214 int nLines = GetNumberOfLines();
3215 if ( WrapLines() )
3216 {
3217 const wxArrayWrappedLinesData& linesData = WData().m_linesData;
3218 for ( line = 0; line < nLines; line++ )
3219 {
3220 if ( !WData().IsValidLine(line) )
3221 LayoutLines(line);
3222
3223 if ( row < linesData[line].GetNextRow() )
3224 {
3225 // we found the right line
3226 rowInLine = row - linesData[line].GetFirstRow();
3227
3228 break;
3229 }
3230 }
3231
3232 if ( line == nLines )
3233 {
3234 // the row is out of range
3235 return false;
3236 }
3237 }
3238 else // no line wrapping, everything is easy
3239 {
3240 if ( row >= nLines )
3241 return false;
3242
3243 line = row;
3244 }
3245
3246 if ( lineOut )
3247 *lineOut = line;
3248 if ( rowInLineOut )
3249 *rowInLineOut = rowInLine;
3250
3251 return true;
3252 }
3253
3254 // ----------------------------------------------------------------------------
3255 // scrolling
3256 // ----------------------------------------------------------------------------
3257
3258 /*
3259 wxTextCtrl has not one but two scrolling mechanisms: one is semi-automatic
3260 scrolling in both horizontal and vertical direction implemented using
3261 wxScrollHelper and the second one is manual scrolling implemented using
3262 SData().m_ofsHorz and used by the single line controls without scroll bar.
3263
3264 The first version (the standard one) always scrolls by fixed amount which is
3265 fine for vertical scrolling as all lines have the same height but is rather
3266 ugly for horizontal scrolling if proportional font is used. This is why we
3267 manually update and use SData().m_ofsHorz which contains the length of the string
3268 which is hidden beyond the left border. An important property of text
3269 controls using this kind of scrolling is that an entire number of characters
3270 is always shown and that parts of characters never appear on display -
3271 neither in the leftmost nor rightmost positions.
3272
3273 Once again, for multi line controls SData().m_ofsHorz is always 0 and scrolling is
3274 done as usual for wxScrollWindow.
3275 */
3276
3277 void wxTextCtrl::ShowHorzPosition(wxCoord pos)
3278 {
3279 wxASSERT_MSG( IsSingleLine(), _T("doesn't work for multiline") );
3280
3281 // pos is the logical position to show
3282
3283 // SData().m_ofsHorz is the first logical position shown
3284 if ( pos < SData().m_ofsHorz )
3285 {
3286 // scroll backwards
3287 wxTextCoord col;
3288 HitTestLine(m_value, pos, &col);
3289 ScrollText(col);
3290 }
3291 else
3292 {
3293 wxCoord width = m_rectText.width;
3294 if ( !width )
3295 {
3296 // if we are called from the ctor, m_rectText is not initialized
3297 // yet, so do it now
3298 UpdateTextRect();
3299 width = m_rectText.width;
3300 }
3301
3302 // SData().m_ofsHorz + width is the last logical position shown
3303 if ( pos > SData().m_ofsHorz + width)
3304 {
3305 // scroll forward
3306 wxTextCoord col;
3307 HitTestLine(m_value, pos - width, &col);
3308 ScrollText(col + 1);
3309 }
3310 }
3311 }
3312
3313 // scroll the window horizontally so that the first visible character becomes
3314 // the one at this position
3315 void wxTextCtrl::ScrollText(wxTextCoord col)
3316 {
3317 wxASSERT_MSG( IsSingleLine(),
3318 _T("ScrollText() is for single line controls only") );
3319
3320 // never scroll beyond the left border
3321 if ( col < 0 )
3322 col = 0;
3323
3324 // OPT: could only get the extent of the part of the string between col
3325 // and SData().m_colStart
3326 wxCoord ofsHorz = GetTextWidth(GetLineText(0).Left(col));
3327
3328 if ( ofsHorz != SData().m_ofsHorz )
3329 {
3330 // remember the last currently used pixel
3331 int posLastVisible = SData().m_posLastVisible;
3332 if ( posLastVisible == -1 )
3333 {
3334 // this may happen when we're called very early, during the
3335 // controls construction
3336 UpdateLastVisible();
3337
3338 posLastVisible = SData().m_posLastVisible;
3339 }
3340
3341 // NB1: to scroll to the right, offset must be negative, hence the
3342 // order of operands
3343 int dx = SData().m_ofsHorz - ofsHorz;
3344
3345 // NB2: we call Refresh() below which results in a call to
3346 // DoDraw(), so we must update SData().m_ofsHorz before calling it
3347 SData().m_ofsHorz = ofsHorz;
3348 SData().m_colStart = col;
3349
3350 // after changing m_colStart, recalc the last visible position: we need
3351 // to recalc the last visible position beore scrolling in order to make
3352 // it appear exactly at the right edge of the text area after scrolling
3353 UpdateLastVisible();
3354
3355 #if 0 // do we?
3356 if ( dx < 0 )
3357 {
3358 // we want to force the update of it after scrolling
3359 SData().m_colLastVisible = -1;
3360 }
3361 #endif
3362
3363 // scroll only the rectangle inside which there is the text
3364 wxRect rect = m_rectText;
3365 rect.width = posLastVisible;
3366
3367 rect = ScrollNoRefresh(dx, 0, &rect);
3368
3369 /*
3370 we need to manually refresh the part which ScrollWindow() doesn't
3371 refresh (with new API this means the part outside the rect returned
3372 by ScrollNoRefresh): indeed, if we had this:
3373
3374 ********o
3375
3376 where '*' is text and 'o' is blank area at the end (too small to
3377 hold the next char) then after scrolling by 2 positions to the left
3378 we're going to have
3379
3380 ******RRo
3381
3382 where 'R' is the area refreshed by ScrollWindow() - but we still
3383 need to refresh the 'o' at the end as it may be now big enough to
3384 hold the new character shifted into view.
3385
3386 when we are scrolling to the right, we need to update this rect as
3387 well because it might have contained something before but doesn't
3388 contain anything any more
3389 */
3390
3391 // we can combine both rectangles into one when scrolling to the left,
3392 // but we need two separate Refreshes() otherwise
3393 if ( dx > 0 )
3394 {
3395 // refresh the uncovered part on the left
3396 Refresh(true, &rect);
3397
3398 // and now the area on the right
3399 rect.x = m_rectText.x + posLastVisible;
3400 rect.width = m_rectText.width - posLastVisible;
3401 }
3402 else // scrolling to the left
3403 {
3404 // just extend the rect covering the uncovered area to the edge of
3405 // the text rect
3406 rect.width += m_rectText.width - posLastVisible;
3407 }
3408
3409 Refresh(true, &rect);
3410
3411 // I don't know exactly why is this needed here but without it we may
3412 // scroll the window again (from the same method) before the previously
3413 // invalidated area is repainted when typing *very* quickly - and this
3414 // may lead to the display corruption
3415 Update();
3416 }
3417 }
3418
3419 void wxTextCtrl::CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
3420 {
3421 if ( IsSingleLine() )
3422 {
3423 // we don't use wxScrollHelper
3424 if ( xx )
3425 *xx = x + SData().m_ofsHorz;
3426 if ( yy )
3427 *yy = y;
3428 }
3429 else
3430 {
3431 // let the base class do it
3432 wxScrollHelper::CalcUnscrolledPosition(x, y, xx, yy);
3433 }
3434 }
3435
3436 void wxTextCtrl::CalcScrolledPosition(int x, int y, int *xx, int *yy) const
3437 {
3438 if ( IsSingleLine() )
3439 {
3440 // we don't use wxScrollHelper
3441 if ( xx )
3442 *xx = x - SData().m_ofsHorz;
3443 if ( yy )
3444 *yy = y;
3445 }
3446 else
3447 {
3448 // let the base class do it
3449 wxScrollHelper::CalcScrolledPosition(x, y, xx, yy);
3450 }
3451 }
3452
3453 void wxTextCtrl::DoPrepareDC(wxDC& dc)
3454 {
3455 // for single line controls we only have to deal with SData().m_ofsHorz and it's
3456 // useless to call base class version as they don't use normal scrolling
3457 if ( IsSingleLine() && SData().m_ofsHorz )
3458 {
3459 // adjust the DC origin if the text is shifted
3460 wxPoint pt = dc.GetDeviceOrigin();
3461 dc.SetDeviceOrigin(pt.x - SData().m_ofsHorz, pt.y);
3462 }
3463 else
3464 {
3465 wxScrollHelper::DoPrepareDC(dc);
3466 }
3467 }
3468
3469 void wxTextCtrl::UpdateMaxWidth(wxTextCoord line)
3470 {
3471 // OPT!
3472
3473 // check if the max width changes after this line was modified
3474 wxCoord widthMaxOld = MData().m_widthMax,
3475 width;
3476 GetTextExtent(GetLineText(line), &width, NULL);
3477
3478 if ( line == MData().m_lineLongest )
3479 {
3480 // this line was the longest one, is it still?
3481 if ( width > MData().m_widthMax )
3482 {
3483 MData().m_widthMax = width;
3484 }
3485 else if ( width < MData().m_widthMax )
3486 {
3487 // we need to find the new longest line
3488 RecalcMaxWidth();
3489 }
3490 //else: its length didn't change, nothing to do
3491 }
3492 else // it wasn't the longest line, but maybe it became it?
3493 {
3494 // GetMaxWidth() and not MData().m_widthMax as it might be not calculated yet
3495 if ( width > GetMaxWidth() )
3496 {
3497 MData().m_widthMax = width;
3498 MData().m_lineLongest = line;
3499 }
3500 }
3501
3502 MData().m_updateScrollbarX = MData().m_widthMax != widthMaxOld;
3503 }
3504
3505 void wxTextCtrl::RecalcFontMetrics()
3506 {
3507 m_heightLine = GetCharHeight();
3508 m_widthAvg = GetCharWidth();
3509 }
3510
3511 void wxTextCtrl::RecalcMaxWidth()
3512 {
3513 wxASSERT_MSG( !IsSingleLine(), _T("only used for multiline") );
3514
3515 MData().m_widthMax = -1;
3516 (void)GetMaxWidth();
3517 }
3518
3519 wxCoord wxTextCtrl::GetMaxWidth() const
3520 {
3521 if ( MData().m_widthMax == -1 )
3522 {
3523 // recalculate it
3524
3525 // OPT: should we remember the widths of all the lines?
3526
3527 wxTextCtrl *self = wxConstCast(this, wxTextCtrl);
3528 wxClientDC dc(self);
3529 dc.SetFont(GetFont());
3530
3531 self->MData().m_widthMax = 0;
3532
3533 size_t count = GetLineCount();
3534 for ( size_t n = 0; n < count; n++ )
3535 {
3536 wxCoord width;
3537 dc.GetTextExtent(GetLines()[n], &width, NULL);
3538 if ( width > MData().m_widthMax )
3539 {
3540 // remember the width and the line which has it
3541 self->MData().m_widthMax = width;
3542 self->MData().m_lineLongest = n;
3543 }
3544 }
3545 }
3546
3547 wxASSERT_MSG( MData().m_widthMax != -1, _T("should have at least 1 line") );
3548
3549 return MData().m_widthMax;
3550 }
3551
3552 void wxTextCtrl::UpdateScrollbars()
3553 {
3554 wxASSERT_MSG( !IsSingleLine(), _T("only used for multiline") );
3555
3556 wxSize size = GetRealTextArea().GetSize();
3557
3558 // is our height enough to show all items?
3559 wxTextCoord nRows = GetRowCount();
3560 wxCoord lineHeight = GetLineHeight();
3561 bool showScrollbarY = nRows*lineHeight > size.y;
3562
3563 // is our width enough to show the longest line?
3564 wxCoord charWidth, maxWidth;
3565 bool showScrollbarX;
3566 if ( !WrapLines() )
3567 {
3568 charWidth = GetAverageWidth();
3569 maxWidth = GetMaxWidth();
3570 showScrollbarX = maxWidth > size.x;
3571 }
3572 else // never show the horz scrollbar
3573 {
3574 // just to suppress compiler warnings about using uninit vars below
3575 charWidth = maxWidth = 0;
3576
3577 showScrollbarX = false;
3578 }
3579
3580 // calc the scrollbars ranges
3581 int scrollRangeX = showScrollbarX
3582 ? (maxWidth + 2*charWidth - 1) / charWidth
3583 : 0;
3584 int scrollRangeY = showScrollbarY ? nRows : 0;
3585
3586 int scrollRangeXOld = MData().m_scrollRangeX,
3587 scrollRangeYOld = MData().m_scrollRangeY;
3588 if ( (scrollRangeY != scrollRangeYOld) || (scrollRangeX != scrollRangeXOld) )
3589 {
3590 int x, y;
3591 GetViewStart(&x, &y);
3592
3593 #if 0
3594 // we want to leave the scrollbars at the same position which means
3595 // that x and y have to be adjusted as the number of positions may have
3596 // changed
3597 //
3598 // the number of positions is calculated from knowing that last
3599 // position = range - thumbSize and thumbSize == pageSize which is
3600 // equal to the window width / pixelsPerLine
3601 if ( scrollRangeXOld )
3602 {
3603 x *= scrollRangeX - m_rectText.width / charWidth;
3604 x /= scrollRangeXOld - m_rectText.width / charWidth;
3605 }
3606
3607 if ( scrollRangeYOld )
3608 y *= scrollRangeY / scrollRangeYOld;
3609 #endif // 0
3610
3611 SetScrollbars(charWidth, lineHeight,
3612 scrollRangeX, scrollRangeY,
3613 x, y,
3614 true /* no refresh */);
3615
3616 if ( scrollRangeXOld )
3617 {
3618 x *= scrollRangeX - m_rectText.width / charWidth;
3619 x /= scrollRangeXOld - m_rectText.width / charWidth;
3620 Scroll(x, y);
3621 }
3622
3623 MData().m_scrollRangeX = scrollRangeX;
3624 MData().m_scrollRangeY = scrollRangeY;
3625
3626 // bring the current position in view
3627 ShowPosition(-1);
3628 }
3629
3630 MData().m_updateScrollbarX =
3631 MData().m_updateScrollbarY = false;
3632 }
3633
3634 void wxTextCtrl::OnInternalIdle()
3635 {
3636 // notice that single line text control never has scrollbars
3637 if ( !IsSingleLine() &&
3638 (MData().m_updateScrollbarX || MData().m_updateScrollbarY) )
3639 {
3640 UpdateScrollbars();
3641 }
3642 wxControl::OnInternalIdle();
3643 }
3644
3645 bool wxTextCtrl::SendAutoScrollEvents(wxScrollWinEvent& event) const
3646 {
3647 bool forward = event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN;
3648 if ( event.GetOrientation() == wxHORIZONTAL )
3649 {
3650 return forward ? m_curCol <= GetLineLength(m_curRow) : m_curCol > 0;
3651 }
3652 else // wxVERTICAL
3653 {
3654 return forward ? m_curRow < GetNumberOfLines() : m_curRow > 0;
3655 }
3656 }
3657
3658 // ----------------------------------------------------------------------------
3659 // refresh
3660 // ----------------------------------------------------------------------------
3661
3662 void wxTextCtrl::RefreshSelection()
3663 {
3664 if ( HasSelection() )
3665 {
3666 RefreshTextRange(m_selStart, m_selEnd);
3667 }
3668 }
3669
3670 void wxTextCtrl::RefreshLineRange(wxTextCoord lineFirst, wxTextCoord lineLast)
3671 {
3672 wxASSERT_MSG( lineFirst <= lineLast || !lineLast,
3673 _T("no lines to refresh") );
3674
3675 wxRect rect;
3676 // rect.x is already 0
3677 rect.width = m_rectText.width;
3678 wxCoord h = GetLineHeight();
3679
3680 wxTextCoord rowFirst;
3681 if ( lineFirst < GetNumberOfLines() )
3682 {
3683 rowFirst = GetFirstRowOfLine(lineFirst);
3684 }
3685 else // lineFirst == GetNumberOfLines()
3686 {
3687 // lineFirst may be beyond the last line only if we refresh till
3688 // the end, otherwise it's illegal
3689 wxASSERT_MSG( lineFirst == GetNumberOfLines() && !lineLast,
3690 _T("invalid line range") );
3691
3692 rowFirst = GetRowAfterLine(lineFirst - 1);
3693 }
3694
3695 rect.y = rowFirst*h;
3696
3697 if ( lineLast )
3698 {
3699 // refresh till this line (inclusive)
3700 wxTextCoord rowLast = GetRowAfterLine(lineLast);
3701
3702 rect.height = (rowLast - rowFirst + 1)*h;
3703 }
3704 else // lineLast == 0 means to refresh till the end
3705 {
3706 // FIXME: calc it exactly
3707 rect.height = 32000;
3708 }
3709
3710 RefreshTextRect(rect);
3711 }
3712
3713 void wxTextCtrl::RefreshTextRange(wxTextPos start, wxTextPos end)
3714 {
3715 wxCHECK_RET( start != -1 && end != -1,
3716 _T("invalid RefreshTextRange() arguments") );
3717
3718 // accept arguments in any order as it is more conenient for the caller
3719 OrderPositions(start, end);
3720
3721 // this is acceptable but we don't do anything in this case
3722 if ( start == end )
3723 return;
3724
3725 wxTextPos colStart, lineStart;
3726 if ( !PositionToXY(start, &colStart, &lineStart) )
3727 {
3728 // the range is entirely beyond the end of the text, nothing to do
3729 return;
3730 }
3731
3732 wxTextCoord colEnd, lineEnd;
3733 if ( !PositionToXY(end, &colEnd, &lineEnd) )
3734 {
3735 // the range spans beyond the end of text, refresh to the end
3736 colEnd = -1;
3737 lineEnd = GetNumberOfLines() - 1;
3738 }
3739
3740 // refresh all lines one by one
3741 for ( wxTextCoord line = lineStart; line <= lineEnd; line++ )
3742 {
3743 // refresh the first line from the start of the range to the end, the
3744 // intermediate ones entirely and the last one from the beginning to
3745 // the end of the range
3746 wxTextPos posStart = line == lineStart ? colStart : 0;
3747 size_t posCount;
3748 if ( (line != lineEnd) || (colEnd == -1) )
3749 {
3750 // intermediate line or the last one but we need to refresh it
3751 // until the end anyhow - do it
3752 posCount = wxString::npos;
3753 }
3754 else // last line
3755 {
3756 // refresh just the positions in between the start and the end one
3757 posCount = colEnd - posStart;
3758 }
3759
3760 if ( posCount )
3761 RefreshColRange(line, posStart, posCount);
3762 }
3763 }
3764
3765 void wxTextCtrl::RefreshColRange(wxTextCoord line,
3766 wxTextPos start,
3767 size_t count)
3768 {
3769 wxString text = GetLineText(line);
3770
3771 wxASSERT_MSG( (size_t)start <= text.length() && count,
3772 _T("invalid RefreshColRange() parameter") );
3773
3774 RefreshPixelRange(line,
3775 GetTextWidth(text.Left((size_t)start)),
3776 GetTextWidth(text.Mid((size_t)start, (size_t)count)));
3777 }
3778
3779 // this method accepts "logical" coords in the sense that they are coordinates
3780 // in a logical line but it can span several rows if we wrap lines and
3781 // RefreshPixelRange() will then refresh several rows
3782 void wxTextCtrl::RefreshPixelRange(wxTextCoord line,
3783 wxCoord start,
3784 wxCoord width)
3785 {
3786 // we will use line text only in line wrap case
3787 wxString text;
3788 if ( WrapLines() )
3789 {
3790 text = GetLineText(line);
3791 }
3792
3793 // special case: width == 0 means to refresh till the end of line
3794 if ( width == 0 )
3795 {
3796 // refresh till the end of visible line
3797 width = GetTotalWidth();
3798
3799 if ( WrapLines() )
3800 {
3801 // refresh till the end of text
3802 wxCoord widthAll = GetTextWidth(text);
3803
3804 // extend width to the end of ROW
3805 width = widthAll - widthAll % width + width;
3806 }
3807
3808 // no need to refresh beyond the end of line
3809 width -= start;
3810 }
3811 //else: just refresh the specified part
3812
3813 wxCoord h = GetLineHeight();
3814 wxRect rect;
3815 rect.x = start;
3816 rect.y = GetFirstRowOfLine(line)*h;
3817 rect.height = h;
3818
3819 if ( WrapLines() )
3820 {
3821 // (1) skip all rows which we don't touch at all
3822 const wxWrappedLineData& lineData = WData().m_linesData[line];
3823 if ( !WData().IsValidLine(line) )
3824 LayoutLines(line);
3825
3826 wxCoord wLine = 0; // suppress compiler warning about uninit var
3827 size_t rowLast = lineData.GetRowCount(),
3828 row = 0;
3829 while ( (row < rowLast) &&
3830 (rect.x > (wLine = lineData.GetRowWidth(row++))) )
3831 {
3832 rect.x -= wLine;
3833 rect.y += h;
3834 }
3835
3836 // (2) now refresh all lines except the last one: note that the first
3837 // line is refreshed from the given start to the end, all the next
3838 // ones - entirely
3839 while ( (row < rowLast) && (width > wLine - rect.x) )
3840 {
3841 rect.width = GetTotalWidth() - rect.x;
3842 RefreshTextRect(rect);
3843
3844 width -= wLine - rect.x;
3845 rect.x = 0;
3846 rect.y += h;
3847
3848 wLine = lineData.GetRowWidth(row++);
3849 }
3850
3851 // (3) the code below will refresh the last line
3852 }
3853
3854 rect.width = width;
3855
3856 RefreshTextRect(rect);
3857 }
3858
3859 void wxTextCtrl::RefreshTextRect(const wxRect& rectClient, bool textOnly)
3860 {
3861 wxRect rect;
3862 CalcScrolledPosition(rectClient.x, rectClient.y, &rect.x, &rect.y);
3863 rect.width = rectClient.width;
3864 rect.height = rectClient.height;
3865
3866 // account for the text area offset
3867 rect.Offset(m_rectText.GetPosition());
3868
3869 // don't refresh beyond the text area unless we're refreshing the line wrap
3870 // marks in which case textOnly is false
3871 if ( textOnly )
3872 {
3873 if ( rect.GetRight() > m_rectText.GetRight() )
3874 {
3875 rect.SetRight(m_rectText.GetRight());
3876
3877 if ( rect.width <= 0 )
3878 {
3879 // nothing to refresh
3880 return;
3881 }
3882 }
3883 }
3884
3885 // check the bottom boundary always, even for the line wrap marks
3886 if ( rect.GetBottom() > m_rectText.GetBottom() )
3887 {
3888 rect.SetBottom(m_rectText.GetBottom());
3889
3890 if ( rect.height <= 0 )
3891 {
3892 // nothing to refresh
3893 return;
3894 }
3895 }
3896
3897 // never refresh before the visible rect
3898 if ( rect.x < m_rectText.x )
3899 rect.x = m_rectText.x;
3900
3901 if ( rect.y < m_rectText.y )
3902 rect.y = m_rectText.y;
3903
3904 wxLogTrace(_T("text"), _T("Refreshing (%d, %d)-(%d, %d)"),
3905 rect.x, rect.y, rect.x + rect.width, rect.y + rect.height);
3906
3907 Refresh(true, &rect);
3908 }
3909
3910 void wxTextCtrl::RefreshLineWrapMarks(wxTextCoord rowFirst,
3911 wxTextCoord rowLast)
3912 {
3913 if ( WData().m_widthMark )
3914 {
3915 wxRect rectMarks;
3916 rectMarks.x = m_rectText.width;
3917 rectMarks.width = WData().m_widthMark;
3918 rectMarks.y = rowFirst*GetLineHeight();
3919 rectMarks.height = (rowLast - rowFirst)*GetLineHeight();
3920
3921 RefreshTextRect(rectMarks, false /* don't limit to text area */);
3922 }
3923 }
3924
3925 // ----------------------------------------------------------------------------
3926 // border drawing
3927 // ----------------------------------------------------------------------------
3928
3929 void wxTextCtrl::DoDrawBorder(wxDC& dc, const wxRect& rect)
3930 {
3931 m_renderer->DrawTextBorder(dc, GetBorder(), rect, GetStateFlags());
3932 }
3933
3934 // ----------------------------------------------------------------------------
3935 // client area drawing
3936 // ----------------------------------------------------------------------------
3937
3938 /*
3939 Several remarks about wxTextCtrl redraw logic:
3940
3941 1. only the regions which must be updated are redrawn, this means that we
3942 never Refresh() the entire window but use RefreshPixelRange() and
3943 ScrollWindow() which only refresh small parts of it and iterate over the
3944 update region in our DoDraw()
3945
3946 2. the text displayed on the screen is obtained using GetTextToShow(): it
3947 should be used for all drawing/measuring
3948 */
3949
3950 wxString wxTextCtrl::GetTextToShow(const wxString& text) const
3951 {
3952 wxString textShown;
3953 if ( IsPassword() )
3954 textShown = wxString(_T('*'), text.length());
3955 else
3956 textShown = text;
3957
3958 return textShown;
3959 }
3960
3961 void wxTextCtrl::DoDrawTextInRect(wxDC& dc, const wxRect& rectUpdate)
3962 {
3963 // debugging trick to see the update rect visually
3964 #ifdef WXDEBUG_TEXT
3965 static int s_countUpdates = -1;
3966 if ( s_countUpdates != -1 )
3967 {
3968 wxWindowDC dc(this);
3969 dc.SetBrush(*(++s_countUpdates % 2 ? wxRED_BRUSH : wxGREEN_BRUSH));
3970 dc.SetPen(*wxTRANSPARENT_PEN);
3971 dc.DrawRectangle(rectUpdate);
3972 }
3973 #endif // WXDEBUG_TEXT
3974
3975 // calculate the range lineStart..lineEnd of lines to redraw
3976 wxTextCoord lineStart, lineEnd;
3977 if ( IsSingleLine() )
3978 {
3979 lineStart =
3980 lineEnd = 0;
3981 }
3982 else // multiline
3983 {
3984 wxPoint pt = rectUpdate.GetPosition();
3985 (void)HitTest(pt, NULL, &lineStart);
3986
3987 pt.y += rectUpdate.height;
3988 (void)HitTest(pt, NULL, &lineEnd);
3989 }
3990
3991 // prepare for drawing
3992 wxCoord hLine = GetLineHeight();
3993
3994 // these vars will be used for hit testing of the current row
3995 wxCoord y = rectUpdate.y;
3996 const wxCoord x1 = rectUpdate.x;
3997 const wxCoord x2 = rectUpdate.x + rectUpdate.width;
3998
3999 wxRect rectText;
4000 rectText.height = hLine;
4001 wxCoord yClient = y - GetClientAreaOrigin().y;
4002
4003 // we want to always start at the top of the line, otherwise if we redraw a
4004 // rect whose top is in the middle of a line, we'd draw this line shifted
4005 yClient -= (yClient - m_rectText.y) % hLine;
4006
4007 if ( IsSingleLine() )
4008 {
4009 rectText.y = yClient;
4010 }
4011 else // multiline, adjust for scrolling
4012 {
4013 CalcUnscrolledPosition(0, yClient, NULL, &rectText.y);
4014 }
4015
4016 wxRenderer *renderer = GetRenderer();
4017
4018 // do draw the invalidated parts of each line: note that we iterate here
4019 // over ROWs, not over LINEs
4020 for ( wxTextCoord line = lineStart;
4021 y < rectUpdate.y + rectUpdate.height;
4022 y += hLine,
4023 rectText.y += hLine )
4024 {
4025 // calculate the update rect in text positions for this line
4026 wxTextCoord colStart, colEnd, colRowStart;
4027 wxTextCtrlHitTestResult ht = HitTest2(y, x1, x2,
4028 &line, &colStart, &colEnd,
4029 &colRowStart);
4030
4031 if ( (ht == wxTE_HT_BEYOND) || (ht == wxTE_HT_BELOW) )
4032 {
4033 wxASSERT_MSG( line <= lineEnd, _T("how did we get that far?") );
4034
4035 if ( line == lineEnd )
4036 {
4037 // we redrew everything
4038 break;
4039 }
4040
4041 // the update rect is beyond the end of line, no need to redraw
4042 // anything on this line - but continue with the remaining ones
4043 continue;
4044 }
4045
4046 // for single line controls we may additionally cut off everything
4047 // which is to the right of the last visible position
4048 if ( IsSingleLine() )
4049 {
4050 // don't show the columns which are scrolled out to the left
4051 if ( colStart < SData().m_colStart )
4052 colStart = SData().m_colStart;
4053
4054 // colEnd may be less than colStart if colStart was changed by the
4055 // assignment above
4056 if ( colEnd < colStart )
4057 colEnd = colStart;
4058
4059 // don't draw the chars beyond the rightmost one
4060 if ( SData().m_colLastVisible == -1 )
4061 {
4062 // recalculate this rightmost column
4063 UpdateLastVisible();
4064 }
4065
4066 if ( colStart > SData().m_colLastVisible )
4067 {
4068 // don't bother redrawing something that is beyond the last
4069 // visible position
4070 continue;
4071 }
4072
4073 if ( colEnd > SData().m_colLastVisible )
4074 {
4075 colEnd = SData().m_colLastVisible;
4076 }
4077 }
4078
4079 // extract the part of line we need to redraw
4080 wxString textLine = GetTextToShow(GetLineText(line));
4081 wxString text = textLine.Mid(colStart, colEnd - colStart + 1);
4082
4083 // now deal with the selection: only do something if at least part of
4084 // the line is selected
4085 wxTextPos selStart, selEnd;
4086 if ( GetSelectedPartOfLine(line, &selStart, &selEnd) )
4087 {
4088 // and if this part is (at least partly) in the current row
4089 if ( (selStart <= colEnd) &&
4090 (selEnd >= wxMax(colStart, colRowStart)) )
4091 {
4092 // these values are relative to the start of the line while the
4093 // string passed to DrawTextLine() is only part of it, so
4094 // adjust the selection range accordingly
4095 selStart -= colStart;
4096 selEnd -= colStart;
4097
4098 if ( selStart < 0 )
4099 selStart = 0;
4100
4101 if ( (size_t)selEnd >= text.length() )
4102 selEnd = text.length();
4103 }
4104 else
4105 {
4106 // reset selStart and selEnd to avoid passing them to
4107 // DrawTextLine() below
4108 selStart =
4109 selEnd = -1;
4110 }
4111 }
4112
4113 // calculate the text coords on screen
4114 wxASSERT_MSG( colStart >= colRowStart, _T("invalid string part") );
4115 wxCoord ofsStart = GetTextWidth(
4116 textLine.Mid(colRowStart,
4117 colStart - colRowStart));
4118 rectText.x = m_rectText.x + ofsStart;
4119 rectText.width = GetTextWidth(text);
4120
4121 // do draw the text
4122 renderer->DrawTextLine(dc, text, rectText, selStart, selEnd,
4123 GetStateFlags());
4124 wxLogTrace(_T("text"), _T("Line %ld: positions %ld-%ld redrawn."),
4125 line, colStart, colEnd);
4126 }
4127 }
4128
4129 void wxTextCtrl::DoDrawLineWrapMarks(wxDC& dc, const wxRect& rectUpdate)
4130 {
4131 wxASSERT_MSG( WrapLines() && WData().m_widthMark,
4132 _T("shouldn't be called at all") );
4133
4134 wxRenderer *renderer = GetRenderer();
4135
4136 wxRect rectMark;
4137 rectMark.x = rectUpdate.x;
4138 rectMark.width = rectUpdate.width;
4139 wxCoord yTop = GetClientAreaOrigin().y;
4140 CalcUnscrolledPosition(0, rectUpdate.y - yTop, NULL, &rectMark.y);
4141 wxCoord hLine = GetLineHeight();
4142 rectMark.height = hLine;
4143
4144 wxTextCoord line, rowInLine;
4145
4146 wxCoord yBottom;
4147 CalcUnscrolledPosition(0, rectUpdate.GetBottom() - yTop, NULL, &yBottom);
4148 for ( ; rectMark.y < yBottom; rectMark.y += hLine )
4149 {
4150 if ( !GetLineAndRow(rectMark.y / hLine, &line, &rowInLine) )
4151 {
4152 // we went beyond the end of text
4153 break;
4154 }
4155
4156 // is this row continued on the next one?
4157 if ( !WData().m_linesData[line].IsLastRow(rowInLine) )
4158 {
4159 renderer->DrawLineWrapMark(dc, rectMark);
4160 }
4161 }
4162 }
4163
4164 void wxTextCtrl::DoDraw(wxControlRenderer *renderer)
4165 {
4166 // hide the caret while we're redrawing the window and show it after we are
4167 // done with it
4168 wxCaretSuspend cs(this);
4169
4170 // prepare the DC
4171 wxDC& dc = renderer->GetDC();
4172 dc.SetFont(GetFont());
4173 dc.SetTextForeground(GetForegroundColour());
4174
4175 // get the intersection of the update region with the text area: note that
4176 // the update region is in window coords and text area is in the client
4177 // ones, so it must be shifted before computing intersection
4178 wxRegion rgnUpdate = GetUpdateRegion();
4179
4180 wxRect rectTextArea = GetRealTextArea();
4181 wxPoint pt = GetClientAreaOrigin();
4182 wxRect rectTextAreaAdjusted = rectTextArea;
4183 rectTextAreaAdjusted.x += pt.x;
4184 rectTextAreaAdjusted.y += pt.y;
4185 rgnUpdate.Intersect(rectTextAreaAdjusted);
4186
4187 // even though the drawing is already clipped to the update region, we must
4188 // explicitly clip it to the rect we will use as otherwise parts of letters
4189 // might be drawn outside of it (if even a small part of a charater is
4190 // inside, HitTest() will return its column and DrawText() can't draw only
4191 // the part of the character, of course)
4192 #ifdef __WXMSW__
4193 // FIXME: is this really a bug in wxMSW?
4194 rectTextArea.width--;
4195 #endif // __WXMSW__
4196 dc.DestroyClippingRegion();
4197 dc.SetClippingRegion(rectTextArea);
4198
4199 // adjust for scrolling
4200 DoPrepareDC(dc);
4201
4202 // and now refresh the invalidated parts of the window
4203 wxRegionIterator iter(rgnUpdate);
4204 for ( ; iter.HaveRects(); iter++ )
4205 {
4206 wxRect r = iter.GetRect();
4207
4208 // this is a workaround for wxGTK::wxRegion bug
4209 #ifdef __WXGTK__
4210 if ( !r.width || !r.height )
4211 {
4212 // ignore invalid rect
4213 continue;
4214 }
4215 #endif // __WXGTK__
4216
4217 DoDrawTextInRect(dc, r);
4218 }
4219
4220 // now redraw the line wrap marks (if we draw them)
4221 if ( WrapLines() && WData().m_widthMark )
4222 {
4223 // this is the rect inside which line wrap marks are drawn
4224 wxRect rectMarks;
4225 rectMarks.x = rectTextAreaAdjusted.GetRight() + 1;
4226 rectMarks.y = rectTextAreaAdjusted.y;
4227 rectMarks.width = WData().m_widthMark;
4228 rectMarks.height = rectTextAreaAdjusted.height;
4229
4230 rgnUpdate = GetUpdateRegion();
4231 rgnUpdate.Intersect(rectMarks);
4232
4233 wxRect rectUpdate = rgnUpdate.GetBox();
4234 if ( rectUpdate.width && rectUpdate.height )
4235 {
4236 // the marks are outside previously set clipping region
4237 dc.DestroyClippingRegion();
4238
4239 DoDrawLineWrapMarks(dc, rectUpdate);
4240 }
4241 }
4242
4243 // show caret first time only: we must show it after drawing the text or
4244 // the display can be corrupted when it's hidden
4245 if ( !m_hasCaret && GetCaret() && (FindFocus() == this) )
4246 {
4247 ShowCaret();
4248
4249 m_hasCaret = true;
4250 }
4251 }
4252
4253 // ----------------------------------------------------------------------------
4254 // caret
4255 // ----------------------------------------------------------------------------
4256
4257 bool wxTextCtrl::SetFont(const wxFont& font)
4258 {
4259 if ( !wxControl::SetFont(font) )
4260 return false;
4261
4262 // and refresh everything, of course
4263 InitInsertionPoint();
4264 ClearSelection();
4265
4266 // update geometry parameters
4267 UpdateTextRect();
4268 RecalcFontMetrics();
4269 if ( !IsSingleLine() )
4270 {
4271 UpdateScrollbars();
4272 RecalcMaxWidth();
4273 }
4274
4275 // recreate it, in fact
4276 CreateCaret();
4277
4278 Refresh();
4279
4280 return true;
4281 }
4282
4283 bool wxTextCtrl::Enable(bool enable)
4284 {
4285 if ( !wxTextCtrlBase::Enable(enable) )
4286 return false;
4287
4288 if (FindFocus() == this && GetCaret() &&
4289 ((enable && !GetCaret()->IsVisible()) ||
4290 (!enable && GetCaret()->IsVisible())))
4291 ShowCaret(enable);
4292
4293 return true;
4294 }
4295
4296 void wxTextCtrl::CreateCaret()
4297 {
4298 wxCaret *caret;
4299
4300 if ( IsEditable() )
4301 {
4302 // FIXME use renderer
4303 caret = new wxCaret(this, 1, GetLineHeight());
4304 }
4305 else
4306 {
4307 // read only controls don't have the caret
4308 caret = (wxCaret *)NULL;
4309 }
4310
4311 // SetCaret() will delete the old caret if any
4312 SetCaret(caret);
4313 }
4314
4315 void wxTextCtrl::ShowCaret(bool show)
4316 {
4317 wxCaret *caret = GetCaret();
4318 if ( caret )
4319 {
4320 // (re)position caret correctly
4321 caret->Move(GetCaretPosition());
4322
4323 // and show it there
4324 if ((show && !caret->IsVisible()) ||
4325 (!show && caret->IsVisible()))
4326 caret->Show(show);
4327 }
4328 }
4329
4330 // ----------------------------------------------------------------------------
4331 // vertical scrolling (multiline only)
4332 // ----------------------------------------------------------------------------
4333
4334 size_t wxTextCtrl::GetLinesPerPage() const
4335 {
4336 if ( IsSingleLine() )
4337 return 1;
4338
4339 return GetRealTextArea().height / GetLineHeight();
4340 }
4341
4342 wxTextPos wxTextCtrl::GetPositionAbove()
4343 {
4344 wxCHECK_MSG( !IsSingleLine(), INVALID_POS_VALUE,
4345 _T("can't move cursor vertically in a single line control") );
4346
4347 // move the cursor up by one ROW not by one LINE: this means that
4348 // we should really use HitTest() and not just go to the same
4349 // position in the previous line
4350 wxPoint pt = GetCaretPosition() - m_rectText.GetPosition();
4351 if ( MData().m_xCaret == -1 )
4352 {
4353 // remember the initial cursor abscissa
4354 MData().m_xCaret = pt.x;
4355 }
4356 else
4357 {
4358 // use the remembered abscissa
4359 pt.x = MData().m_xCaret;
4360 }
4361
4362 CalcUnscrolledPosition(pt.x, pt.y, &pt.x, &pt.y);
4363 pt.y -= GetLineHeight();
4364
4365 wxTextCoord col, row;
4366 if ( HitTestLogical(pt, &col, &row) == wxTE_HT_BEFORE )
4367 {
4368 // can't move further
4369 return INVALID_POS_VALUE;
4370 }
4371
4372 return XYToPosition(col, row);
4373 }
4374
4375 wxTextPos wxTextCtrl::GetPositionBelow()
4376 {
4377 wxCHECK_MSG( !IsSingleLine(), INVALID_POS_VALUE,
4378 _T("can't move cursor vertically in a single line control") );
4379
4380 // see comments for wxACTION_TEXT_UP
4381 wxPoint pt = GetCaretPosition() - m_rectText.GetPosition();
4382 if ( MData().m_xCaret == -1 )
4383 {
4384 // remember the initial cursor abscissa
4385 MData().m_xCaret = pt.x;
4386 }
4387 else
4388 {
4389 // use the remembered abscissa
4390 pt.x = MData().m_xCaret;
4391 }
4392
4393 CalcUnscrolledPosition(pt.x, pt.y, &pt.x, &pt.y);
4394 pt.y += GetLineHeight();
4395
4396 wxTextCoord col, row;
4397 if ( HitTestLogical(pt, &col, &row) == wxTE_HT_BELOW )
4398 {
4399 // can't go further down
4400 return INVALID_POS_VALUE;
4401 }
4402
4403 // note that wxTE_HT_BEYOND is ok: it happens when we go down
4404 // from a longer line to a shorter one, for example (OTOH
4405 // wxTE_HT_BEFORE can never happen)
4406 return XYToPosition(col, row);
4407 }
4408
4409 // ----------------------------------------------------------------------------
4410 // input
4411 // ----------------------------------------------------------------------------
4412
4413 bool wxTextCtrl::PerformAction(const wxControlAction& actionOrig,
4414 long numArg,
4415 const wxString& strArg)
4416 {
4417 // has the text changed as result of this action?
4418 bool textChanged = false;
4419
4420 // the remembered cursor abscissa for multiline text controls is usually
4421 // reset after each user action but for ones which do use it (UP and DOWN
4422 // for example) we shouldn't do it - as indicated by this flag
4423 bool rememberAbscissa = false;
4424
4425 // the command this action corresponds to or NULL if this action doesn't
4426 // change text at all or can't be undone
4427 wxTextCtrlCommand *command = (wxTextCtrlCommand *)NULL;
4428
4429 wxString action;
4430 bool del = false,
4431 sel = false;
4432 if ( actionOrig.StartsWith(wxACTION_TEXT_PREFIX_DEL, &action) )
4433 {
4434 if ( IsEditable() )
4435 del = true;
4436 }
4437 else if ( actionOrig.StartsWith(wxACTION_TEXT_PREFIX_SEL, &action) )
4438 {
4439 sel = true;
4440 }
4441 else // not selection nor delete action
4442 {
4443 action = actionOrig;
4444 }
4445
4446 // set newPos to -2 as it can't become equal to it in the assignments below
4447 // (but it can become -1)
4448 wxTextPos newPos = INVALID_POS_VALUE;
4449
4450 if ( action == wxACTION_TEXT_HOME )
4451 {
4452 newPos = m_curPos - m_curCol;
4453 }
4454 else if ( action == wxACTION_TEXT_END )
4455 {
4456 newPos = m_curPos + GetLineLength(m_curRow) - m_curCol;
4457 }
4458 else if ( (action == wxACTION_TEXT_GOTO) ||
4459 (action == wxACTION_TEXT_FIRST) ||
4460 (action == wxACTION_TEXT_LAST) )
4461 {
4462 if ( action == wxACTION_TEXT_FIRST )
4463 numArg = 0;
4464 else if ( action == wxACTION_TEXT_LAST )
4465 numArg = GetLastPosition();
4466 //else: numArg already contains the position
4467
4468 newPos = numArg;
4469 }
4470 else if ( action == wxACTION_TEXT_UP )
4471 {
4472 if ( !IsSingleLine() )
4473 {
4474 newPos = GetPositionAbove();
4475
4476 if ( newPos != INVALID_POS_VALUE )
4477 {
4478 // remember where the cursor original had been
4479 rememberAbscissa = true;
4480 }
4481 }
4482 }
4483 else if ( action == wxACTION_TEXT_DOWN )
4484 {
4485 if ( !IsSingleLine() )
4486 {
4487 newPos = GetPositionBelow();
4488
4489 if ( newPos != INVALID_POS_VALUE )
4490 {
4491 // remember where the cursor original had been
4492 rememberAbscissa = true;
4493 }
4494 }
4495 }
4496 else if ( action == wxACTION_TEXT_LEFT )
4497 {
4498 newPos = m_curPos - 1;
4499 }
4500 else if ( action == wxACTION_TEXT_WORD_LEFT )
4501 {
4502 newPos = GetWordStart();
4503 }
4504 else if ( action == wxACTION_TEXT_RIGHT )
4505 {
4506 newPos = m_curPos + 1;
4507 }
4508 else if ( action == wxACTION_TEXT_WORD_RIGHT )
4509 {
4510 newPos = GetWordEnd();
4511 }
4512 else if ( action == wxACTION_TEXT_INSERT )
4513 {
4514 if ( IsEditable() && !strArg.empty() )
4515 {
4516 // inserting text can be undone
4517 command = new wxTextCtrlInsertCommand(strArg);
4518
4519 textChanged = true;
4520 }
4521 }
4522 else if ( (action == wxACTION_TEXT_PAGE_UP) ||
4523 (action == wxACTION_TEXT_PAGE_DOWN) )
4524 {
4525 if ( !IsSingleLine() )
4526 {
4527 size_t count = GetLinesPerPage();
4528 if ( count > PAGE_OVERLAP_IN_LINES )
4529 {
4530 // pages should overlap slightly to allow the reader to keep
4531 // orientation in the text
4532 count -= PAGE_OVERLAP_IN_LINES;
4533 }
4534
4535 // remember where the cursor original had been
4536 rememberAbscissa = true;
4537
4538 bool goUp = action == wxACTION_TEXT_PAGE_UP;
4539 for ( size_t line = 0; line < count; line++ )
4540 {
4541 wxTextPos pos = goUp ? GetPositionAbove() : GetPositionBelow();
4542 if ( pos == INVALID_POS_VALUE )
4543 {
4544 // can't move further
4545 break;
4546 }
4547
4548 MoveInsertionPoint(pos);
4549 newPos = pos;
4550 }
4551
4552 // we implement the Unix scrolling model here: cursor will always
4553 // be on the first line after Page Down and on the last one after
4554 // Page Up
4555 //
4556 // Windows programs usually keep the cursor line offset constant
4557 // but do we really need it?
4558 wxCoord y;
4559 if ( goUp )
4560 {
4561 // find the line such that when it is the first one, the
4562 // current position is in the last line
4563 wxTextPos pos = 0;
4564 for ( size_t line = 0; line < count; line++ )
4565 {
4566 pos = GetPositionAbove();
4567 if ( pos == INVALID_POS_VALUE )
4568 break;
4569
4570 MoveInsertionPoint(pos);
4571 }
4572
4573 MoveInsertionPoint(newPos);
4574
4575 PositionToLogicalXY(pos, NULL, &y);
4576 }
4577 else // scrolled down
4578 {
4579 PositionToLogicalXY(newPos, NULL, &y);
4580 }
4581
4582 // scroll vertically only
4583 Scroll(wxDefaultCoord, y);
4584 }
4585 }
4586 else if ( action == wxACTION_TEXT_SEL_WORD )
4587 {
4588 SetSelection(GetWordStart(), GetWordEnd());
4589 }
4590 else if ( action == wxACTION_TEXT_ANCHOR_SEL )
4591 {
4592 newPos = numArg;
4593 }
4594 else if ( action == wxACTION_TEXT_EXTEND_SEL )
4595 {
4596 SetSelection(m_selAnchor, numArg);
4597 }
4598 else if ( action == wxACTION_TEXT_COPY )
4599 {
4600 Copy();
4601 }
4602 else if ( action == wxACTION_TEXT_CUT )
4603 {
4604 if ( IsEditable() )
4605 Cut();
4606 }
4607 else if ( action == wxACTION_TEXT_PASTE )
4608 {
4609 if ( IsEditable() )
4610 Paste();
4611 }
4612 else if ( action == wxACTION_TEXT_UNDO )
4613 {
4614 if ( CanUndo() )
4615 Undo();
4616 }
4617 else if ( action == wxACTION_TEXT_REDO )
4618 {
4619 if ( CanRedo() )
4620 Redo();
4621 }
4622 else
4623 {
4624 return wxControl::PerformAction(action, numArg, strArg);
4625 }
4626
4627 if ( newPos != INVALID_POS_VALUE )
4628 {
4629 // bring the new position into the range
4630 if ( newPos < 0 )
4631 newPos = 0;
4632
4633 wxTextPos posLast = GetLastPosition();
4634 if ( newPos > posLast )
4635 newPos = posLast;
4636
4637 if ( del )
4638 {
4639 // if we have the selection, remove just it
4640 wxTextPos from, to;
4641 if ( HasSelection() )
4642 {
4643 from = m_selStart;
4644 to = m_selEnd;
4645 }
4646 else
4647 {
4648 // otherwise delete everything between current position and
4649 // the new one
4650 if ( m_curPos != newPos )
4651 {
4652 from = m_curPos;
4653 to = newPos;
4654 }
4655 else // nothing to delete
4656 {
4657 // prevent test below from working
4658 from = INVALID_POS_VALUE;
4659
4660 // and this is just to silent the compiler warning
4661 to = 0;
4662 }
4663 }
4664
4665 if ( from != INVALID_POS_VALUE )
4666 {
4667 command = new wxTextCtrlRemoveCommand(from, to);
4668 }
4669 }
4670 else // cursor movement command
4671 {
4672 // just go there
4673 DoSetInsertionPoint(newPos);
4674
4675 if ( sel )
4676 {
4677 SetSelection(m_selAnchor, m_curPos);
4678 }
4679 else // simple movement
4680 {
4681 // clear the existing selection
4682 ClearSelection();
4683 }
4684 }
4685
4686 if ( !rememberAbscissa && !IsSingleLine() )
4687 {
4688 MData().m_xCaret = -1;
4689 }
4690 }
4691
4692 if ( command )
4693 {
4694 // execute and remember it to be able to undo it later
4695 m_cmdProcessor->Submit(command);
4696
4697 // undoable commands always change text
4698 textChanged = true;
4699 }
4700 else // no undoable command
4701 {
4702 // m_cmdProcessor->StopCompressing()
4703 }
4704
4705 if ( textChanged )
4706 {
4707 wxASSERT_MSG( IsEditable(), _T("non editable control changed?") );
4708
4709 wxCommandEvent event(wxEVT_COMMAND_TEXT_UPDATED, GetId());
4710 InitCommandEvent(event);
4711 GetEventHandler()->ProcessEvent(event);
4712
4713 // as the text changed...
4714 m_isModified = true;
4715 }
4716
4717 return true;
4718 }
4719
4720 void wxTextCtrl::OnChar(wxKeyEvent& event)
4721 {
4722 // only process the key events from "simple keys" here
4723 if ( !event.HasModifiers() )
4724 {
4725 int keycode = event.GetKeyCode();
4726 #if wxUSE_UNICODE
4727 wxChar unicode = event.GetUnicodeKey();
4728 #endif
4729 if ( keycode == WXK_RETURN )
4730 {
4731 if ( IsSingleLine() || (GetWindowStyle() & wxTE_PROCESS_ENTER) )
4732 {
4733 wxCommandEvent event(wxEVT_COMMAND_TEXT_ENTER, GetId());
4734 InitCommandEvent(event);
4735 event.SetString(GetValue());
4736 GetEventHandler()->ProcessEvent(event);
4737 }
4738 else // interpret <Enter> normally: insert new line
4739 {
4740 PerformAction(wxACTION_TEXT_INSERT, -1, _T('\n'));
4741 }
4742 }
4743 else if ( keycode < 255 && isprint(keycode) )
4744 {
4745 PerformAction(wxACTION_TEXT_INSERT, -1, (wxChar)keycode);
4746
4747 // skip event.Skip() below
4748 return;
4749 }
4750 #if wxUSE_UNICODE
4751 else if (unicode > 0)
4752 {
4753 PerformAction(wxACTION_TEXT_INSERT, -1, unicode);
4754
4755 return;
4756 }
4757 #endif
4758 }
4759 #ifdef __WXDEBUG__
4760 // Ctrl-R refreshes the control in debug mode
4761 else if ( event.ControlDown() && event.GetKeyCode() == 'r' )
4762 Refresh();
4763 #endif // __WXDEBUG__
4764
4765 event.Skip();
4766 }
4767
4768 /* static */
4769 wxInputHandler *wxTextCtrl::GetStdInputHandler(wxInputHandler *handlerDef)
4770 {
4771 static wxStdTextCtrlInputHandler s_handler(handlerDef);
4772
4773 return &s_handler;
4774 }
4775
4776 // ----------------------------------------------------------------------------
4777 // wxStdTextCtrlInputHandler
4778 // ----------------------------------------------------------------------------
4779
4780 wxStdTextCtrlInputHandler::wxStdTextCtrlInputHandler(wxInputHandler *inphand)
4781 : wxStdInputHandler(inphand)
4782 {
4783 m_winCapture = (wxTextCtrl *)NULL;
4784 }
4785
4786 /* static */
4787 wxTextPos wxStdTextCtrlInputHandler::HitTest(const wxTextCtrl *text,
4788 const wxPoint& pt)
4789 {
4790 wxTextCoord col, row;
4791 wxTextCtrlHitTestResult ht = text->HitTest(pt, &col, &row);
4792
4793 wxTextPos pos = text->XYToPosition(col, row);
4794
4795 // if the point is after the last column we must adjust the position to be
4796 // the last position in the line (unless it is already the last)
4797 if ( (ht == wxTE_HT_BEYOND) && (pos < text->GetLastPosition()) )
4798 {
4799 pos++;
4800 }
4801
4802 return pos;
4803 }
4804
4805 bool wxStdTextCtrlInputHandler::HandleKey(wxInputConsumer *consumer,
4806 const wxKeyEvent& event,
4807 bool pressed)
4808 {
4809 // we're only interested in key presses
4810 if ( !pressed )
4811 return false;
4812
4813 int keycode = event.GetKeyCode();
4814
4815 wxControlAction action;
4816 wxString str;
4817 bool ctrlDown = event.ControlDown(),
4818 shiftDown = event.ShiftDown();
4819 if ( shiftDown )
4820 {
4821 action = wxACTION_TEXT_PREFIX_SEL;
4822 }
4823
4824 // the only key combination with Alt we recognize is Alt-Bksp for undo, so
4825 // treat it first separately
4826 if ( event.AltDown() )
4827 {
4828 if ( keycode == WXK_BACK && !ctrlDown && !shiftDown )
4829 action = wxACTION_TEXT_UNDO;
4830 }
4831 else switch ( keycode )
4832 {
4833 // cursor movement
4834 case WXK_HOME:
4835 action << (ctrlDown ? wxACTION_TEXT_FIRST
4836 : wxACTION_TEXT_HOME);
4837 break;
4838
4839 case WXK_END:
4840 action << (ctrlDown ? wxACTION_TEXT_LAST
4841 : wxACTION_TEXT_END);
4842 break;
4843
4844 case WXK_UP:
4845 if ( !ctrlDown )
4846 action << wxACTION_TEXT_UP;
4847 break;
4848
4849 case WXK_DOWN:
4850 if ( !ctrlDown )
4851 action << wxACTION_TEXT_DOWN;
4852 break;
4853
4854 case WXK_LEFT:
4855 action << (ctrlDown ? wxACTION_TEXT_WORD_LEFT
4856 : wxACTION_TEXT_LEFT);
4857 break;
4858
4859 case WXK_RIGHT:
4860 action << (ctrlDown ? wxACTION_TEXT_WORD_RIGHT
4861 : wxACTION_TEXT_RIGHT);
4862 break;
4863
4864 case WXK_PAGEDOWN:
4865 // we don't map Ctrl-PgUp/Dn to anything special - what should it
4866 // to? for now, it's the same as without control
4867 action << wxACTION_TEXT_PAGE_DOWN;
4868 break;
4869
4870 case WXK_PAGEUP:
4871 action << wxACTION_TEXT_PAGE_UP;
4872 break;
4873
4874 // delete
4875 case WXK_DELETE:
4876 if ( !ctrlDown )
4877 action << wxACTION_TEXT_PREFIX_DEL << wxACTION_TEXT_RIGHT;
4878 break;
4879
4880 case WXK_BACK:
4881 if ( !ctrlDown )
4882 action << wxACTION_TEXT_PREFIX_DEL << wxACTION_TEXT_LEFT;
4883 break;
4884
4885 // something else
4886 default:
4887 // reset the action as it could be already set to one of the
4888 // prefixes
4889 action = wxACTION_NONE;
4890
4891 if ( ctrlDown )
4892 {
4893 switch ( keycode )
4894 {
4895 case 'A':
4896 action = wxACTION_TEXT_REDO;
4897 break;
4898
4899 case 'C':
4900 action = wxACTION_TEXT_COPY;
4901 break;
4902
4903 case 'V':
4904 action = wxACTION_TEXT_PASTE;
4905 break;
4906
4907 case 'X':
4908 action = wxACTION_TEXT_CUT;
4909 break;
4910
4911 case 'Z':
4912 action = wxACTION_TEXT_UNDO;
4913 break;
4914 }
4915 }
4916 }
4917
4918 if ( (action != wxACTION_NONE) && (action != wxACTION_TEXT_PREFIX_SEL) )
4919 {
4920 consumer->PerformAction(action, -1, str);
4921
4922 return true;
4923 }
4924
4925 return wxStdInputHandler::HandleKey(consumer, event, pressed);
4926 }
4927
4928 bool wxStdTextCtrlInputHandler::HandleMouse(wxInputConsumer *consumer,
4929 const wxMouseEvent& event)
4930 {
4931 if ( event.LeftDown() )
4932 {
4933 wxASSERT_MSG( !m_winCapture, _T("left button going down twice?") );
4934
4935 wxTextCtrl *text = wxStaticCast(consumer->GetInputWindow(), wxTextCtrl);
4936
4937 m_winCapture = text;
4938 m_winCapture->CaptureMouse();
4939
4940 text->HideCaret();
4941
4942 wxTextPos pos = HitTest(text, event.GetPosition());
4943 if ( pos != -1 )
4944 {
4945 text->PerformAction(wxACTION_TEXT_ANCHOR_SEL, pos);
4946 }
4947 }
4948 else if ( event.LeftDClick() )
4949 {
4950 // select the word the cursor is on
4951 consumer->PerformAction(wxACTION_TEXT_SEL_WORD);
4952 }
4953 else if ( event.LeftUp() )
4954 {
4955 if ( m_winCapture )
4956 {
4957 m_winCapture->ShowCaret();
4958
4959 m_winCapture->ReleaseMouse();
4960 m_winCapture = (wxTextCtrl *)NULL;
4961 }
4962 }
4963
4964 return wxStdInputHandler::HandleMouse(consumer, event);
4965 }
4966
4967 bool wxStdTextCtrlInputHandler::HandleMouseMove(wxInputConsumer *consumer,
4968 const wxMouseEvent& event)
4969 {
4970 if ( m_winCapture )
4971 {
4972 // track it
4973 wxTextCtrl *text = wxStaticCast(m_winCapture, wxTextCtrl);
4974 wxTextPos pos = HitTest(text, event.GetPosition());
4975 if ( pos != -1 )
4976 {
4977 text->PerformAction(wxACTION_TEXT_EXTEND_SEL, pos);
4978 }
4979 }
4980
4981 return wxStdInputHandler::HandleMouseMove(consumer, event);
4982 }
4983
4984 bool
4985 wxStdTextCtrlInputHandler::HandleFocus(wxInputConsumer *consumer,
4986 const wxFocusEvent& event)
4987 {
4988 wxTextCtrl *text = wxStaticCast(consumer->GetInputWindow(), wxTextCtrl);
4989
4990 // the selection appearance changes depending on whether we have the focus
4991 text->RefreshSelection();
4992
4993 if (event.GetEventType() == wxEVT_SET_FOCUS)
4994 {
4995 if (text->GetCaret() && !text->GetCaret()->IsVisible())
4996 text->ShowCaret();
4997 }
4998 else
4999 {
5000 if (text->GetCaret() && text->GetCaret()->IsVisible())
5001 text->HideCaret();
5002 }
5003
5004 // never refresh entirely
5005 return false;
5006 }
5007
5008 #endif // wxUSE_TEXTCTRL