]> git.saurik.com Git - wxWidgets.git/blob - include/wx/msw/bitmap.h
doc view code inteprets wxSTREAM_EOF as correct,
[wxWidgets.git] / include / wx / msw / bitmap.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/bitmap.h
3 // Purpose: wxBitmap class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_BITMAP_H_
13 #define _WX_BITMAP_H_
14
15 #ifdef __GNUG__
16 #pragma interface "bitmap.h"
17 #endif
18
19 #include "wx/msw/gdiimage.h"
20 #include "wx/gdicmn.h"
21 #include "wx/palette.h"
22
23 class WXDLLEXPORT wxDC;
24 class WXDLLEXPORT wxControl;
25 class WXDLLEXPORT wxBitmap;
26 class WXDLLEXPORT wxBitmapHandler;
27 class WXDLLEXPORT wxIcon;
28 class WXDLLEXPORT wxMask;
29 class WXDLLEXPORT wxCursor;
30 class WXDLLEXPORT wxControl;
31
32 // ----------------------------------------------------------------------------
33 // Bitmap data
34 //
35 // NB: this class is private, but declared here to make it possible inline
36 // wxBitmap functions accessing it
37 // ----------------------------------------------------------------------------
38
39 class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData
40 {
41 public:
42 wxBitmapRefData();
43 virtual ~wxBitmapRefData() { Free(); }
44
45 virtual void Free();
46
47 public:
48 int m_numColors;
49 wxPalette m_bitmapPalette;
50 int m_quality;
51
52 // MSW-specific
53 // ------------
54
55 // this field is solely for error checking: we detect selecting a bitmap
56 // into more than one DC at once or deleting a bitmap still selected into a
57 // DC (both are serious programming errors under Windows)
58 wxDC *m_selectedInto;
59
60 // optional mask for transparent drawing
61 wxMask *m_bitmapMask;
62 };
63
64 // ----------------------------------------------------------------------------
65 // wxBitmap: a mono or colour bitmap
66 // ----------------------------------------------------------------------------
67
68 class WXDLLEXPORT wxBitmap : public wxGDIImage
69 {
70 public:
71 // default ctor creates an invalid bitmap, you must Create() it later
72 wxBitmap() { Init(); }
73
74 // Copy constructors
75 wxBitmap(const wxBitmap& bitmap) { Init(); Ref(bitmap); }
76
77 // Initialize with raw data
78 wxBitmap(const char bits[], int width, int height, int depth = 1);
79
80 // Initialize with XPM data
81 wxBitmap(char **data, wxControl *anItem = NULL);
82
83 // Load a file or resource
84 wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
85
86 // New constructor for generalised creation from data
87 wxBitmap(void *data, long type, int width, int height, int depth = 1);
88
89 // If depth is omitted, will create a bitmap compatible with the display
90 wxBitmap(int width, int height, int depth = -1);
91
92 // we must have this, otherwise icons are silently copied into bitmaps using
93 // the copy ctor but the resulting bitmap is invalid!
94 wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); }
95
96 wxBitmap& operator=(const wxBitmap& bitmap)
97 {
98 if ( m_refData != bitmap.m_refData )
99 Ref(bitmap);
100 return *this;
101 }
102
103 wxBitmap& operator=(const wxIcon& icon)
104 {
105 (void)CopyFromIcon(icon);
106
107 return *this;
108 }
109
110 wxBitmap& operator=(const wxCursor& cursor)
111 {
112 (void)CopyFromCursor(cursor);
113
114 return *this;
115 }
116
117 virtual ~wxBitmap();
118
119 // copies the contents and mask of the given (colour) icon to the bitmap
120 bool CopyFromIcon(const wxIcon& icon);
121
122 // copies the contents and mask of the given cursor to the bitmap
123 bool CopyFromCursor(const wxCursor& cursor);
124
125 virtual bool Create(int width, int height, int depth = -1);
126 virtual bool Create(void *data, long type, int width, int height, int depth = 1);
127 virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
128 virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
129
130 wxBitmapRefData *GetBitmapData() const { return (wxBitmapRefData *)m_refData; }
131
132 int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_quality : 0); }
133 void SetQuality(int q);
134
135 wxPalette* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette) : (wxPalette*) NULL); }
136 void SetPalette(const wxPalette& palette);
137
138 wxMask *GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_bitmapMask : (wxMask*) NULL); }
139 void SetMask(wxMask *mask) ;
140
141 bool operator==(const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
142 bool operator!=(const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
143
144 #if WXWIN_COMPATIBILITY_2
145 void SetOk(bool isOk);
146 #endif // WXWIN_COMPATIBILITY_2
147
148 #if WXWIN_COMPATIBILITY
149 wxPalette *GetColourMap() const { return GetPalette(); }
150 void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
151 #endif // WXWIN_COMPATIBILITY
152
153 // Implementation
154 public:
155 void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
156 WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
157
158 void SetSelectedInto(wxDC *dc) { if (GetBitmapData()) GetBitmapData()->m_selectedInto = dc; }
159 wxDC *GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC*) NULL); }
160
161 // Creates a bitmap that matches the device context's depth, from an
162 // arbitray bitmap. At present, the original bitmap must have an associated
163 // palette. (TODO: use a default palette if no palette exists.) This
164 // function is necessary for you to Blit an arbitrary bitmap (which may
165 // have the wrong depth). wxDC::SelectObject will compare the depth of the
166 // bitmap with the DC's depth, and create a new bitmap if the depths
167 // differ. Eventually we should perhaps make this a public API function so
168 // that an app can efficiently produce bitmaps of the correct depth. The
169 // Windows solution is to use SetDibBits to blit an arbotrary DIB directly
170 // to a DC, but this is too Windows-specific, hence this solution of
171 // quietly converting the wxBitmap. Contributed by Frederic Villeneuve
172 // <frederic.villeneuve@natinst.com>
173 wxBitmap GetBitmapForDC(wxDC& dc) const;
174
175 protected:
176 // common part of all ctors
177 void Init();
178
179 virtual wxGDIImageRefData *CreateData() const
180 { return new wxBitmapRefData; }
181
182 private:
183 #ifdef __WIN32__
184 // common part of CopyFromIcon/CopyFromCursor for Win32
185 bool CopyFromIconOrCursor(const wxGDIImage& icon);
186 #endif // __WIN32__
187
188 DECLARE_DYNAMIC_CLASS(wxBitmap)
189 };
190
191 // ----------------------------------------------------------------------------
192 // wxMask: a mono bitmap used for drawing bitmaps transparently.
193 // ----------------------------------------------------------------------------
194
195 class WXDLLEXPORT wxMask : public wxObject
196 {
197 public:
198 wxMask();
199
200 // Construct a mask from a bitmap and a colour indicating the transparent
201 // area
202 wxMask(const wxBitmap& bitmap, const wxColour& colour);
203
204 // Construct a mask from a bitmap and a palette index indicating the
205 // transparent area
206 wxMask(const wxBitmap& bitmap, int paletteIndex);
207
208 // Construct a mask from a mono bitmap (copies the bitmap).
209 wxMask(const wxBitmap& bitmap);
210
211 // construct a mask from the givne bitmap handle
212 wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; }
213
214 virtual ~wxMask();
215
216 bool Create(const wxBitmap& bitmap, const wxColour& colour);
217 bool Create(const wxBitmap& bitmap, int paletteIndex);
218 bool Create(const wxBitmap& bitmap);
219
220 // Implementation
221 WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
222 void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
223
224 protected:
225 WXHBITMAP m_maskBitmap;
226
227 DECLARE_DYNAMIC_CLASS(wxMask)
228 };
229
230 // ----------------------------------------------------------------------------
231 // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
232 // ----------------------------------------------------------------------------
233
234 class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
235 {
236 public:
237 wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
238 wxBitmapHandler(const wxString& name, const wxString& ext, long type)
239 : wxGDIImageHandler(name, ext, type)
240 {
241 }
242
243 // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
244 // old class which worked only with bitmaps
245 virtual bool Create(wxBitmap *bitmap,
246 void *data,
247 long flags,
248 int width, int height, int depth = 1);
249 virtual bool LoadFile(wxBitmap *bitmap,
250 const wxString& name,
251 long flags,
252 int desiredWidth, int desiredHeight);
253 virtual bool SaveFile(wxBitmap *bitmap,
254 const wxString& name,
255 int type,
256 const wxPalette *palette = NULL);
257
258 virtual bool Create(wxGDIImage *image,
259 void *data,
260 long flags,
261 int width, int height, int depth = 1);
262 virtual bool Load(wxGDIImage *image,
263 const wxString& name,
264 long flags,
265 int desiredWidth, int desiredHeight);
266 virtual bool Save(wxGDIImage *image,
267 const wxString& name,
268 int type);
269
270 private:
271 DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
272 };
273
274 #endif
275 // _WX_BITMAP_H_