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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: hash.h
3 // Purpose: wxHashTable class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WXHASHH__
13 #define _WX_WXHASHH__
14
15 #ifdef __GNUG__
16 #pragma interface "hash.h"
17 #endif
18
19 #include "wx/object.h"
20 #include "wx/list.h"
21
22 /*
23 * A hash table is an array of user-definable size with lists
24 * of data items hanging off the array positions. Usually there'll
25 * be a hit, so no search is required; otherwise we'll have to run down
26 * the list to find the desired item.
27 */
28
29 class WXDLLEXPORT wxHashTable: public wxObject
30 {
31 DECLARE_DYNAMIC_CLASS(wxHashTable)
32
33 public:
34 int n;
35 int current_position;
36 wxNode *current_node;
37
38 unsigned int key_type;
39 wxList **hash_table;
40
41 wxHashTable(int the_key_type = wxKEY_INTEGER, int size = 1000);
42 ~wxHashTable(void);
43
44 // copy ctor and assignment operator
45 wxHashTable(const wxHashTable& table) { DoCopy(table); }
46 wxHashTable& operator=(const wxHashTable& table) { Clear(); DoCopy(table); return *this; }
47 void DoCopy(const wxHashTable& table);
48
49 void Destroy(void); // Robert Roebling
50
51 bool Create(int the_key_type = wxKEY_INTEGER, int size = 1000);
52
53 // Note that there are 2 forms of Put, Get.
54 // With a key and a value, the *value* will be checked
55 // when a collision is detected. Otherwise, if there are
56 // 2 items with a different value but the same key,
57 // we'll retrieve the WRONG ONE. So where possible,
58 // supply the required value along with the key.
59 // In fact, the value-only versions make a key, and still store
60 // the value. The use of an explicit key might be required
61 // e.g. when combining several values into one key.
62 // When doing that, it's highly likely we'll get a collision,
63 // e.g. 1 + 2 = 3, 2 + 1 = 3.
64
65 // key and value are NOT necessarily the same
66 void Put(long key, long value, wxObject *object);
67 void Put(long key, const wxChar *value, wxObject *object);
68
69 // key and value are the same
70 void Put(long value, wxObject *object);
71 void Put(const wxChar *value, wxObject *object);
72
73 // key and value not the same
74 wxObject *Get(long key, long value) const;
75 wxObject *Get(long key, const wxChar *value) const;
76
77 // key and value are the same
78 wxObject *Get(long value) const;
79 wxObject *Get(const wxChar *value) const;
80
81 // Deletes entry and returns data if found
82 wxObject *Delete(long key);
83 wxObject *Delete(const wxChar *key);
84
85 wxObject *Delete(long key, int value);
86 wxObject *Delete(long key, const wxChar *value);
87
88 // Construct your own integer key from a string, e.g. in case
89 // you need to combine it with something
90 long MakeKey(const wxChar *string) const;
91
92 // Way of iterating through whole hash table (e.g. to delete everything)
93 // Not necessary, of course, if you're only storing pointers to
94 // objects maintained separately
95
96 void BeginFind(void);
97 wxNode *Next(void);
98
99 void DeleteContents(bool flag);
100 void Clear(void);
101
102 };
103
104 #endif
105 // _WX_WXHASHH__