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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: minimal.cpp
3 // Purpose: Minimal wxWindows sample
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 // #pragma implementation "minimal.cpp"
22 // #pragma interface "minimal.cpp"
23 #endif
24
25 // For compilers that support precompilation, includes "wx/wx.h".
26 #include "wx/wxprec.h"
27
28 #ifdef __BORLANDC__
29 #pragma hdrstop
30 #endif
31
32 // for all others, include the necessary headers (this file is usually all you
33 // need because it includes almost all "standard" wxWindows headers)
34 #ifndef WX_PRECOMP
35 #include "wx/wx.h"
36 #endif
37
38 // ----------------------------------------------------------------------------
39 // resources
40 // ----------------------------------------------------------------------------
41 // the application icon
42 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
43 #include "mondrian.xpm"
44 #endif
45
46 // ----------------------------------------------------------------------------
47 // private classes
48 // ----------------------------------------------------------------------------
49
50 // Define a new application type, each program should derive a class from wxApp
51 class MyApp : public wxApp
52 {
53 public:
54 // override base class virtuals
55 // ----------------------------
56
57 // this one is called on application startup and is a good place for the app
58 // initialization (doing it here and not in the ctor allows to have an error
59 // return: if OnInit() returns false, the application terminates)
60 virtual bool OnInit();
61 };
62
63 // Define a new frame type: this is going to be our main frame
64 class MyFrame : public wxFrame
65 {
66 public:
67 // ctor(s)
68 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
69
70 // event handlers (these functions should _not_ be virtual)
71 void OnQuit(wxCommandEvent& event);
72 void OnAbout(wxCommandEvent& event);
73
74 private:
75 // any class wishing to process wxWindows events must use this macro
76 DECLARE_EVENT_TABLE()
77 };
78
79 // ----------------------------------------------------------------------------
80 // constants
81 // ----------------------------------------------------------------------------
82
83 // IDs for the controls and the menu commands
84 enum
85 {
86 // menu items
87 Minimal_Quit = 1,
88 Minimal_About
89 };
90
91 // ----------------------------------------------------------------------------
92 // event tables and other macros for wxWindows
93 // ----------------------------------------------------------------------------
94
95 // the event tables connect the wxWindows events with the functions (event
96 // handlers) which process them. It can be also done at run-time, but for the
97 // simple menu events like this the static method is much simpler.
98 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
99 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
100 EVT_MENU(Minimal_About, MyFrame::OnAbout)
101 END_EVENT_TABLE()
102
103 // Create a new application object: this macro will allow wxWindows to create
104 // the application object during program execution (it's better than using a
105 // static object for many reasons) and also declares the accessor function
106 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
107 // not wxApp)
108 IMPLEMENT_APP(MyApp)
109
110 #ifdef __WXUNIVERSAL__
111 #include "wx/univ/theme.h"
112
113 WX_USE_THEME(win32);
114 WX_USE_THEME(gtk);
115 #endif // __WXUNIVERSAL__
116
117 // ============================================================================
118 // implementation
119 // ============================================================================
120
121 // ----------------------------------------------------------------------------
122 // the application class
123 // ----------------------------------------------------------------------------
124
125 // 'Main program' equivalent: the program execution "starts" here
126 bool MyApp::OnInit()
127 {
128 // create the main application window
129 MyFrame *frame = new MyFrame("Minimal wxWindows App",
130 wxPoint(50, 50), wxSize(450, 340));
131
132 // and show it (the frames, unlike simple controls, are not shown when
133 // created initially)
134 frame->Show(TRUE);
135
136 // success: wxApp::OnRun() will be called which will enter the main message
137 // loop and the application will run. If we returned FALSE here, the
138 // application would exit immediately.
139 return TRUE;
140 }
141
142 // ----------------------------------------------------------------------------
143 // main frame
144 // ----------------------------------------------------------------------------
145
146 // frame constructor
147 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
148 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
149 {
150 #ifdef __WXMAC__
151 // we need this in order to allow the about menu relocation, since ABOUT is
152 // not the default id of the about menu
153 wxApp::s_macAboutMenuItemId = Minimal_About;
154 #endif
155
156 // set the frame icon
157 SetIcon(wxICON(mondrian));
158
159 #if wxUSE_MENUS
160 // create a menu bar
161 wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
162
163 // the "About" item should be in the help menu
164 wxMenu *helpMenu = new wxMenu;
165 helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
166
167 menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
168
169 // now append the freshly created menu to the menu bar...
170 wxMenuBar *menuBar = new wxMenuBar();
171 menuBar->Append(menuFile, "&File");
172 menuBar->Append(helpMenu, "&Help");
173
174 // ... and attach this menu bar to the frame
175 SetMenuBar(menuBar);
176 #endif // wxUSE_MENUS
177
178 #if wxUSE_STATUSBAR
179 // create a status bar just for fun (by default with 1 pane only)
180 CreateStatusBar(2);
181 SetStatusText("Welcome to wxWindows!");
182 #endif // wxUSE_STATUSBAR
183 }
184
185
186 // event handlers
187
188 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
189 {
190 // TRUE is to force the frame to close
191 Close(TRUE);
192 }
193
194 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
195 {
196 wxString msg;
197 msg.Printf( _T("This is the about dialog of minimal sample.\n")
198 _T("Welcome to %s"), wxVERSION_STRING);
199
200 wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
201 }