1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 // ============================================================================
15 // ============================================================================
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
22 #define XtDisplay XTDISPLAY
25 // For compilers that support precompilation, includes "wx.h".
26 #include "wx/wxprec.h"
32 #include "wx/scrolwin.h"
37 #include "wx/dcclient.h"
45 #include "wx/scrolbar.h"
48 #include "wx/recguard.h"
51 #include <windows.h> // for DLGC_WANTARROWS
52 #include "wx/msw/winundef.h"
56 // For wxRETAINED implementation
57 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
58 //This code switches off the compiler warnings
59 # pragma message disable nosimpint
63 # pragma message enable nosimpint
69 style wxHSCROLL | wxVSCROLL
72 // ----------------------------------------------------------------------------
73 // wxScrollHelperEvtHandler: intercept the events from the window and forward
74 // them to wxScrollHelper
75 // ----------------------------------------------------------------------------
77 class WXDLLEXPORT wxScrollHelperEvtHandler
: public wxEvtHandler
80 wxScrollHelperEvtHandler(wxScrollHelper
*scrollHelper
)
82 m_scrollHelper
= scrollHelper
;
85 virtual bool ProcessEvent(wxEvent
& event
);
87 void ResetDrawnFlag() { m_hasDrawnWindow
= false; }
90 wxScrollHelper
*m_scrollHelper
;
92 bool m_hasDrawnWindow
;
94 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler
)
98 // ----------------------------------------------------------------------------
99 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
100 // a captured mouse is held outside the window
101 // ----------------------------------------------------------------------------
103 class wxAutoScrollTimer
: public wxTimer
106 wxAutoScrollTimer(wxWindow
*winToScroll
, wxScrollHelper
*scroll
,
107 wxEventType eventTypeToSend
,
108 int pos
, int orient
);
110 virtual void Notify();
114 wxScrollHelper
*m_scrollHelper
;
115 wxEventType m_eventType
;
119 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer
)
122 // ============================================================================
124 // ============================================================================
126 // ----------------------------------------------------------------------------
128 // ----------------------------------------------------------------------------
130 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow
*winToScroll
,
131 wxScrollHelper
*scroll
,
132 wxEventType eventTypeToSend
,
136 m_scrollHelper
= scroll
;
137 m_eventType
= eventTypeToSend
;
142 void wxAutoScrollTimer::Notify()
144 // only do all this as long as the window is capturing the mouse
145 if ( wxWindow::GetCapture() != m_win
)
149 else // we still capture the mouse, continue generating events
151 // first scroll the window if we are allowed to do it
152 wxScrollWinEvent
event1(m_eventType
, m_pos
, m_orient
);
153 event1
.SetEventObject(m_win
);
154 if ( m_scrollHelper
->SendAutoScrollEvents(event1
) &&
155 m_win
->GetEventHandler()->ProcessEvent(event1
) )
157 // and then send a pseudo mouse-move event to refresh the selection
158 wxMouseEvent
event2(wxEVT_MOTION
);
159 wxGetMousePosition(&event2
.m_x
, &event2
.m_y
);
161 // the mouse event coordinates should be client, not screen as
162 // returned by wxGetMousePosition
163 wxWindow
*parentTop
= m_win
;
164 while ( parentTop
->GetParent() )
165 parentTop
= parentTop
->GetParent();
166 wxPoint ptOrig
= parentTop
->GetPosition();
167 event2
.m_x
-= ptOrig
.x
;
168 event2
.m_y
-= ptOrig
.y
;
170 event2
.SetEventObject(m_win
);
172 // FIXME: we don't fill in the other members - ok?
174 m_win
->GetEventHandler()->ProcessEvent(event2
);
176 else // can't scroll further, stop
184 // ----------------------------------------------------------------------------
185 // wxScrollHelperEvtHandler
186 // ----------------------------------------------------------------------------
188 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent
& event
)
190 wxEventType evType
= event
.GetEventType();
192 // the explanation of wxEVT_PAINT processing hack: for historic reasons
193 // there are 2 ways to process this event in classes deriving from
194 // wxScrolledWindow. The user code may
196 // 1. override wxScrolledWindow::OnDraw(dc)
197 // 2. define its own OnPaint() handler
199 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
200 // always processes the draw event, so we can't just try the window
201 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
202 // (the latter would never be called in wxUniversal).
204 // So the solution is to have a flag telling us whether the user code drew
205 // anything in the window. We set it to true here but reset it to false in
206 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
207 // user code defined OnPaint() in the derived class)
208 m_hasDrawnWindow
= true;
210 // pass it on to the real handler
211 bool processed
= wxEvtHandler::ProcessEvent(event
);
213 // always process the size events ourselves, even if the user code handles
214 // them as well, as we need to AdjustScrollbars()
216 // NB: it is important to do it after processing the event in the normal
217 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
218 // scrollbar[s] (dis)appear and it should be seen by the user code
220 if ( evType
== wxEVT_SIZE
)
222 m_scrollHelper
->HandleOnSize((wxSizeEvent
&)event
);
229 // normally, nothing more to do here - except if it was a paint event
230 // which wasn't really processed, then we'll try to call our
231 // OnDraw() below (from HandleOnPaint)
232 if ( m_hasDrawnWindow
|| event
.IsCommandEvent() )
238 if ( evType
== wxEVT_PAINT
)
240 m_scrollHelper
->HandleOnPaint((wxPaintEvent
&)event
);
244 // reset the skipped flag (which might have been set to true in
245 // ProcessEvent() above) to be able to test it below
246 bool wasSkipped
= event
.GetSkipped();
250 if ( evType
== wxEVT_SCROLLWIN_TOP
||
251 evType
== wxEVT_SCROLLWIN_BOTTOM
||
252 evType
== wxEVT_SCROLLWIN_LINEUP
||
253 evType
== wxEVT_SCROLLWIN_LINEDOWN
||
254 evType
== wxEVT_SCROLLWIN_PAGEUP
||
255 evType
== wxEVT_SCROLLWIN_PAGEDOWN
||
256 evType
== wxEVT_SCROLLWIN_THUMBTRACK
||
257 evType
== wxEVT_SCROLLWIN_THUMBRELEASE
)
259 m_scrollHelper
->HandleOnScroll((wxScrollWinEvent
&)event
);
260 if ( !event
.GetSkipped() )
262 // it makes sense to indicate that we processed the message as we
263 // did scroll the window (and also notice that wxAutoScrollTimer
264 // relies on our return value to stop scrolling when we are at top
265 // or bottom already)
271 if ( evType
== wxEVT_ENTER_WINDOW
)
273 m_scrollHelper
->HandleOnMouseEnter((wxMouseEvent
&)event
);
275 else if ( evType
== wxEVT_LEAVE_WINDOW
)
277 m_scrollHelper
->HandleOnMouseLeave((wxMouseEvent
&)event
);
280 else if ( evType
== wxEVT_MOUSEWHEEL
)
282 m_scrollHelper
->HandleOnMouseWheel((wxMouseEvent
&)event
);
284 #endif // wxUSE_MOUSEWHEEL
285 else if ( evType
== wxEVT_CHAR
)
287 m_scrollHelper
->HandleOnChar((wxKeyEvent
&)event
);
288 if ( !event
.GetSkipped() )
296 event
.Skip(wasSkipped
);
301 // ----------------------------------------------------------------------------
302 // wxScrollHelper construction
303 // ----------------------------------------------------------------------------
305 wxScrollHelper::wxScrollHelper(wxWindow
*win
)
307 wxASSERT_MSG( win
, _T("associated window can't be NULL in wxScrollHelper") );
309 m_xScrollPixelsPerLine
=
310 m_yScrollPixelsPerLine
=
315 m_xScrollLinesPerPage
=
316 m_yScrollLinesPerPage
= 0;
318 m_xScrollingEnabled
=
319 m_yScrollingEnabled
= true;
328 m_targetWindow
= (wxWindow
*)NULL
;
330 m_timerAutoScroll
= (wxTimer
*)NULL
;
336 m_win
->SetScrollHelper( this );
338 // by default, the associated window is also the target window
339 DoSetTargetWindow(win
);
342 wxScrollHelper::~wxScrollHelper()
349 // ----------------------------------------------------------------------------
350 // setting scrolling parameters
351 // ----------------------------------------------------------------------------
353 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX
,
363 CalcUnscrolledPosition(xPos
, yPos
, &xpos
, &ypos
);
366 (noUnitsX
!= 0 && m_xScrollLines
== 0) ||
367 (noUnitsX
< m_xScrollLines
&& xpos
> pixelsPerUnitX
* noUnitsX
) ||
369 (noUnitsY
!= 0 && m_yScrollLines
== 0) ||
370 (noUnitsY
< m_yScrollLines
&& ypos
> pixelsPerUnitY
* noUnitsY
) ||
371 (xPos
!= m_xScrollPosition
) ||
372 (yPos
!= m_yScrollPosition
)
375 m_xScrollPixelsPerLine
= pixelsPerUnitX
;
376 m_yScrollPixelsPerLine
= pixelsPerUnitY
;
377 m_xScrollPosition
= xPos
;
378 m_yScrollPosition
= yPos
;
380 int w
= noUnitsX
* pixelsPerUnitX
;
381 int h
= noUnitsY
* pixelsPerUnitY
;
383 // For better backward compatibility we set persisting limits
384 // here not just the size. It makes SetScrollbars 'sticky'
385 // emulating the old non-autoscroll behaviour.
386 // m_targetWindow->SetVirtualSizeHints( w, h );
388 // The above should arguably be deprecated, this however we still need.
390 // take care not to set 0 virtual size, 0 means that we don't have any
391 // scrollbars and hence we should use the real size instead of the virtual
392 // one which is indicated by using wxDefaultCoord
393 m_targetWindow
->SetVirtualSize( w
? w
: wxDefaultCoord
,
394 h
? h
: wxDefaultCoord
);
396 if (do_refresh
&& !noRefresh
)
397 m_targetWindow
->Refresh(true, GetScrollRect());
399 #ifndef __WXUNIVERSAL__
400 // If the target is not the same as the window with the scrollbars,
401 // then we need to update the scrollbars here, since they won't have
402 // been updated by SetVirtualSize().
403 if ( m_targetWindow
!= m_win
)
404 #endif // !__WXUNIVERSAL__
408 #ifndef __WXUNIVERSAL__
411 // otherwise this has been done by AdjustScrollbars, above
413 #endif // !__WXUNIVERSAL__
416 // ----------------------------------------------------------------------------
417 // [target] window handling
418 // ----------------------------------------------------------------------------
420 void wxScrollHelper::DeleteEvtHandler()
422 // search for m_handler in the handler list
423 if ( m_win
&& m_handler
)
425 if ( m_win
->RemoveEventHandler(m_handler
) )
429 //else: something is very wrong, so better [maybe] leak memory than
430 // risk a crash because of double deletion
436 void wxScrollHelper::DoSetTargetWindow(wxWindow
*target
)
438 m_targetWindow
= target
;
440 target
->MacSetClipChildren( true ) ;
443 // install the event handler which will intercept the events we're
444 // interested in (but only do it for our real window, not the target window
445 // which we scroll - we don't need to hijack its events)
446 if ( m_targetWindow
== m_win
)
448 // if we already have a handler, delete it first
451 m_handler
= new wxScrollHelperEvtHandler(this);
452 m_targetWindow
->PushEventHandler(m_handler
);
456 void wxScrollHelper::SetTargetWindow(wxWindow
*target
)
458 wxCHECK_RET( target
, wxT("target window must not be NULL") );
460 if ( target
== m_targetWindow
)
463 DoSetTargetWindow(target
);
466 wxWindow
*wxScrollHelper::GetTargetWindow() const
468 return m_targetWindow
;
472 static bool wxScrolledWindowHasChildren(wxWindow
* win
)
474 wxWindowList::compatibility_iterator node
= win
->GetChildren().GetFirst();
477 wxWindow
* child
= node
->GetData();
478 if ( !child
->IsKindOf(CLASSINFO(wxScrollBar
)) )
481 node
= node
->GetNext();
487 // ----------------------------------------------------------------------------
488 // scrolling implementation itself
489 // ----------------------------------------------------------------------------
491 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent
& event
)
493 int nScrollInc
= CalcScrollInc(event
);
494 if ( nScrollInc
== 0 )
496 // can't scroll further
502 bool needsRefresh
= false;
504 // OS X blocks on immediate redraws, so make this a refresh
505 if (!wxScrolledWindowHasChildren(m_targetWindow
))
510 int orient
= event
.GetOrientation();
511 if (orient
== wxHORIZONTAL
)
513 if ( m_xScrollingEnabled
)
515 dx
= -m_xScrollPixelsPerLine
* nScrollInc
;
524 if ( m_yScrollingEnabled
)
526 dy
= -m_yScrollPixelsPerLine
* nScrollInc
;
536 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
537 // otherwise invalidated area could be updated incorrectly later when
538 // ScrollWindow() makes sure they're repainted before scrolling them
539 m_targetWindow
->Update();
542 if (orient
== wxHORIZONTAL
)
544 m_xScrollPosition
+= nScrollInc
;
545 m_win
->SetScrollPos(wxHORIZONTAL
, m_xScrollPosition
);
549 m_yScrollPosition
+= nScrollInc
;
550 m_win
->SetScrollPos(wxVERTICAL
, m_yScrollPosition
);
555 m_targetWindow
->Refresh(true, GetScrollRect());
559 m_targetWindow
->ScrollWindow(dx
, dy
, GetScrollRect());
563 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent
& event
)
565 int pos
= event
.GetPosition();
566 int orient
= event
.GetOrientation();
569 if (event
.GetEventType() == wxEVT_SCROLLWIN_TOP
)
571 if (orient
== wxHORIZONTAL
)
572 nScrollInc
= - m_xScrollPosition
;
574 nScrollInc
= - m_yScrollPosition
;
576 if (event
.GetEventType() == wxEVT_SCROLLWIN_BOTTOM
)
578 if (orient
== wxHORIZONTAL
)
579 nScrollInc
= m_xScrollLines
- m_xScrollPosition
;
581 nScrollInc
= m_yScrollLines
- m_yScrollPosition
;
583 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEUP
)
587 if (event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
)
591 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEUP
)
593 if (orient
== wxHORIZONTAL
)
594 nScrollInc
= -GetScrollPageSize(wxHORIZONTAL
);
596 nScrollInc
= -GetScrollPageSize(wxVERTICAL
);
598 if (event
.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN
)
600 if (orient
== wxHORIZONTAL
)
601 nScrollInc
= GetScrollPageSize(wxHORIZONTAL
);
603 nScrollInc
= GetScrollPageSize(wxVERTICAL
);
605 if ((event
.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK
) ||
606 (event
.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE
))
608 if (orient
== wxHORIZONTAL
)
609 nScrollInc
= pos
- m_xScrollPosition
;
611 nScrollInc
= pos
- m_yScrollPosition
;
614 if (orient
== wxHORIZONTAL
)
616 if (m_xScrollPixelsPerLine
> 0)
618 if ( m_xScrollPosition
+ nScrollInc
< 0 )
620 // As -ve as we can go
621 nScrollInc
= -m_xScrollPosition
;
623 else // check for the other bound
625 const int posMax
= m_xScrollLines
- m_xScrollLinesPerPage
;
626 if ( m_xScrollPosition
+ nScrollInc
> posMax
)
628 // As +ve as we can go
629 nScrollInc
= posMax
- m_xScrollPosition
;
634 m_targetWindow
->Refresh(true, GetScrollRect());
638 if ( m_yScrollPixelsPerLine
> 0 )
640 if ( m_yScrollPosition
+ nScrollInc
< 0 )
642 // As -ve as we can go
643 nScrollInc
= -m_yScrollPosition
;
645 else // check for the other bound
647 const int posMax
= m_yScrollLines
- m_yScrollLinesPerPage
;
648 if ( m_yScrollPosition
+ nScrollInc
> posMax
)
650 // As +ve as we can go
651 nScrollInc
= posMax
- m_yScrollPosition
;
657 // VZ: why do we do this? (FIXME)
658 m_targetWindow
->Refresh(true, GetScrollRect());
665 // Adjust the scrollbars - new version.
666 void wxScrollHelper::AdjustScrollbars()
668 static wxRecursionGuardFlag s_flagReentrancy
;
669 wxRecursionGuard
guard(s_flagReentrancy
);
670 if ( guard
.IsInside() )
672 // don't reenter AdjustScrollbars() while another call to
673 // AdjustScrollbars() is in progress because this may lead to calling
674 // ScrollWindow() twice and this can really happen under MSW if
675 // SetScrollbar() call below adds or removes the scrollbar which
676 // changes the window size and hence results in another
677 // AdjustScrollbars() call
684 int oldXScroll
= m_xScrollPosition
;
685 int oldYScroll
= m_yScrollPosition
;
687 // VZ: at least under Windows this loop is useless because when scrollbars
688 // [dis]appear we get a WM_SIZE resulting in another call to
689 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
690 // it here for now but it would be better to ensure that all ports
691 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
692 // necessary, and remove it later
693 // JACS: Stop potential infinite loop by limiting number of iterations
694 int iterationCount
= 0;
695 const int iterationMax
= 5;
700 GetTargetSize(&w
, 0);
702 // scroll lines per page: if 0, no scrolling is needed
705 if ( m_xScrollPixelsPerLine
== 0 )
707 // scrolling is disabled
709 m_xScrollPosition
= 0;
712 else // might need scrolling
714 // Round up integer division to catch any "leftover" client space.
715 const int wVirt
= m_targetWindow
->GetVirtualSize().GetWidth();
716 m_xScrollLines
= (wVirt
+ m_xScrollPixelsPerLine
- 1) / m_xScrollPixelsPerLine
;
718 // Calculate page size i.e. number of scroll units you get on the
719 // current client window.
720 linesPerPage
= w
/ m_xScrollPixelsPerLine
;
722 // Special case. When client and virtual size are very close but
723 // the client is big enough, kill scrollbar.
724 if ((linesPerPage
< m_xScrollLines
) && (w
>= wVirt
)) ++linesPerPage
;
726 if (linesPerPage
>= m_xScrollLines
)
728 // we're big enough to not need scrolling
731 m_xScrollPosition
= 0;
733 else // we do need a scrollbar
735 if ( linesPerPage
< 1 )
738 // Correct position if greater than extent of canvas minus
739 // the visible portion of it or if below zero
740 const int posMax
= m_xScrollLines
- linesPerPage
;
741 if ( m_xScrollPosition
> posMax
)
742 m_xScrollPosition
= posMax
;
743 else if ( m_xScrollPosition
< 0 )
744 m_xScrollPosition
= 0;
748 m_win
->SetScrollbar(wxHORIZONTAL
, m_xScrollPosition
,
749 linesPerPage
, m_xScrollLines
);
751 // The amount by which we scroll when paging
752 SetScrollPageSize(wxHORIZONTAL
, linesPerPage
);
754 GetTargetSize(0, &h
);
756 if ( m_yScrollPixelsPerLine
== 0 )
758 // scrolling is disabled
760 m_yScrollPosition
= 0;
763 else // might need scrolling
765 // Round up integer division to catch any "leftover" client space.
766 const int hVirt
= m_targetWindow
->GetVirtualSize().GetHeight();
767 m_yScrollLines
= ( hVirt
+ m_yScrollPixelsPerLine
- 1 ) / m_yScrollPixelsPerLine
;
769 // Calculate page size i.e. number of scroll units you get on the
770 // current client window.
771 linesPerPage
= h
/ m_yScrollPixelsPerLine
;
773 // Special case. When client and virtual size are very close but
774 // the client is big enough, kill scrollbar.
775 if ((linesPerPage
< m_yScrollLines
) && (h
>= hVirt
)) ++linesPerPage
;
777 if (linesPerPage
>= m_yScrollLines
)
779 // we're big enough to not need scrolling
782 m_yScrollPosition
= 0;
784 else // we do need a scrollbar
786 if ( linesPerPage
< 1 )
789 // Correct position if greater than extent of canvas minus
790 // the visible portion of it or if below zero
791 const int posMax
= m_yScrollLines
- linesPerPage
;
792 if ( m_yScrollPosition
> posMax
)
793 m_yScrollPosition
= posMax
;
794 else if ( m_yScrollPosition
< 0 )
795 m_yScrollPosition
= 0;
799 m_win
->SetScrollbar(wxVERTICAL
, m_yScrollPosition
,
800 linesPerPage
, m_yScrollLines
);
802 // The amount by which we scroll when paging
803 SetScrollPageSize(wxVERTICAL
, linesPerPage
);
806 // If a scrollbar (dis)appeared as a result of this, adjust them again.
810 GetTargetSize( &w
, &h
);
811 } while ( (w
!= oldw
|| h
!= oldh
) && (iterationCount
< iterationMax
) );
814 // Sorry, some Motif-specific code to implement a backing pixmap
815 // for the wxRETAINED style. Implementing a backing store can't
816 // be entirely generic because it relies on the wxWindowDC implementation
817 // to duplicate X drawing calls for the backing pixmap.
819 if ( m_targetWindow
->GetWindowStyle() & wxRETAINED
)
821 Display
* dpy
= XtDisplay((Widget
)m_targetWindow
->GetMainWidget());
823 int totalPixelWidth
= m_xScrollLines
* m_xScrollPixelsPerLine
;
824 int totalPixelHeight
= m_yScrollLines
* m_yScrollPixelsPerLine
;
825 if (m_targetWindow
->GetBackingPixmap() &&
826 !((m_targetWindow
->GetPixmapWidth() == totalPixelWidth
) &&
827 (m_targetWindow
->GetPixmapHeight() == totalPixelHeight
)))
829 XFreePixmap (dpy
, (Pixmap
) m_targetWindow
->GetBackingPixmap());
830 m_targetWindow
->SetBackingPixmap((WXPixmap
) 0);
833 if (!m_targetWindow
->GetBackingPixmap() &&
834 (m_xScrollLines
!= 0) && (m_yScrollLines
!= 0))
836 int depth
= wxDisplayDepth();
837 m_targetWindow
->SetPixmapWidth(totalPixelWidth
);
838 m_targetWindow
->SetPixmapHeight(totalPixelHeight
);
839 m_targetWindow
->SetBackingPixmap((WXPixmap
) XCreatePixmap (dpy
, RootWindow (dpy
, DefaultScreen (dpy
)),
840 m_targetWindow
->GetPixmapWidth(), m_targetWindow
->GetPixmapHeight(), depth
));
846 if (oldXScroll
!= m_xScrollPosition
)
848 if (m_xScrollingEnabled
)
849 m_targetWindow
->ScrollWindow( m_xScrollPixelsPerLine
* (oldXScroll
- m_xScrollPosition
), 0,
852 m_targetWindow
->Refresh(true, GetScrollRect());
855 if (oldYScroll
!= m_yScrollPosition
)
857 if (m_yScrollingEnabled
)
858 m_targetWindow
->ScrollWindow( 0, m_yScrollPixelsPerLine
* (oldYScroll
-m_yScrollPosition
),
861 m_targetWindow
->Refresh(true, GetScrollRect());
865 void wxScrollHelper::DoPrepareDC(wxDC
& dc
)
867 wxPoint pt
= dc
.GetDeviceOrigin();
869 // It may actually be correct to always query
870 // the m_sign from the DC here, but I leve the
871 // #ifdef GTK for now.
872 if (m_win
->GetLayoutDirection() == wxLayout_RightToLeft
)
873 dc
.SetDeviceOrigin( pt
.x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
,
874 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
877 dc
.SetDeviceOrigin( pt
.x
- m_xScrollPosition
* m_xScrollPixelsPerLine
,
878 pt
.y
- m_yScrollPosition
* m_yScrollPixelsPerLine
);
879 dc
.SetUserScale( m_scaleX
, m_scaleY
);
882 void wxScrollHelper::SetScrollRate( int xstep
, int ystep
)
884 int old_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
885 int old_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
887 m_xScrollPixelsPerLine
= xstep
;
888 m_yScrollPixelsPerLine
= ystep
;
890 int new_x
= m_xScrollPixelsPerLine
* m_xScrollPosition
;
891 int new_y
= m_yScrollPixelsPerLine
* m_yScrollPosition
;
893 m_win
->SetScrollPos( wxHORIZONTAL
, m_xScrollPosition
);
894 m_win
->SetScrollPos( wxVERTICAL
, m_yScrollPosition
);
895 m_targetWindow
->ScrollWindow( old_x
- new_x
, old_y
- new_y
);
900 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit
, int *y_unit
) const
903 *x_unit
= m_xScrollPixelsPerLine
;
905 *y_unit
= m_yScrollPixelsPerLine
;
909 int wxScrollHelper::GetScrollLines( int orient
) const
911 if ( orient
== wxHORIZONTAL
)
912 return m_xScrollLines
;
914 return m_yScrollLines
;
917 int wxScrollHelper::GetScrollPageSize(int orient
) const
919 if ( orient
== wxHORIZONTAL
)
920 return m_xScrollLinesPerPage
;
922 return m_yScrollLinesPerPage
;
925 void wxScrollHelper::SetScrollPageSize(int orient
, int pageSize
)
927 if ( orient
== wxHORIZONTAL
)
928 m_xScrollLinesPerPage
= pageSize
;
930 m_yScrollLinesPerPage
= pageSize
;
934 * Scroll to given position (scroll position, not pixel position)
936 void wxScrollHelper::Scroll( int x_pos
, int y_pos
)
941 if (((x_pos
== -1) || (x_pos
== m_xScrollPosition
)) &&
942 ((y_pos
== -1) || (y_pos
== m_yScrollPosition
))) return;
945 GetTargetSize(&w
, &h
);
947 // compute new position:
948 int new_x
= m_xScrollPosition
;
949 int new_y
= m_yScrollPosition
;
951 if ((x_pos
!= -1) && (m_xScrollPixelsPerLine
))
955 // Calculate page size i.e. number of scroll units you get on the
956 // current client window
957 int noPagePositions
= w
/m_xScrollPixelsPerLine
;
958 if (noPagePositions
< 1) noPagePositions
= 1;
960 // Correct position if greater than extent of canvas minus
961 // the visible portion of it or if below zero
962 new_x
= wxMin( m_xScrollLines
-noPagePositions
, new_x
);
963 new_x
= wxMax( 0, new_x
);
965 if ((y_pos
!= -1) && (m_yScrollPixelsPerLine
))
969 // Calculate page size i.e. number of scroll units you get on the
970 // current client window
971 int noPagePositions
= h
/m_yScrollPixelsPerLine
;
972 if (noPagePositions
< 1) noPagePositions
= 1;
974 // Correct position if greater than extent of canvas minus
975 // the visible portion of it or if below zero
976 new_y
= wxMin( m_yScrollLines
-noPagePositions
, new_y
);
977 new_y
= wxMax( 0, new_y
);
980 if ( new_x
== m_xScrollPosition
&& new_y
== m_yScrollPosition
)
981 return; // nothing to do, the position didn't change
983 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
984 // otherwise invalidated area could be updated incorrectly later when
985 // ScrollWindow() makes sure they're repainted before scrolling them
986 m_targetWindow
->Update();
988 // update the position and scroll the window now:
989 if (m_xScrollPosition
!= new_x
)
991 int old_x
= m_xScrollPosition
;
992 m_xScrollPosition
= new_x
;
993 m_win
->SetScrollPos( wxHORIZONTAL
, new_x
);
994 m_targetWindow
->ScrollWindow( (old_x
-new_x
)*m_xScrollPixelsPerLine
, 0,
998 if (m_yScrollPosition
!= new_y
)
1000 int old_y
= m_yScrollPosition
;
1001 m_yScrollPosition
= new_y
;
1002 m_win
->SetScrollPos( wxVERTICAL
, new_y
);
1003 m_targetWindow
->ScrollWindow( 0, (old_y
-new_y
)*m_yScrollPixelsPerLine
,
1008 void wxScrollHelper::EnableScrolling (bool x_scroll
, bool y_scroll
)
1010 m_xScrollingEnabled
= x_scroll
;
1011 m_yScrollingEnabled
= y_scroll
;
1014 // Where the current view starts from
1015 void wxScrollHelper::GetViewStart (int *x
, int *y
) const
1018 *x
= m_xScrollPosition
;
1020 *y
= m_yScrollPosition
;
1023 void wxScrollHelper::DoCalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
1026 *xx
= x
- m_xScrollPosition
* m_xScrollPixelsPerLine
;
1028 *yy
= y
- m_yScrollPosition
* m_yScrollPixelsPerLine
;
1031 void wxScrollHelper::DoCalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const
1034 *xx
= x
+ m_xScrollPosition
* m_xScrollPixelsPerLine
;
1036 *yy
= y
+ m_yScrollPosition
* m_yScrollPixelsPerLine
;
1039 // ----------------------------------------------------------------------------
1041 // ----------------------------------------------------------------------------
1043 bool wxScrollHelper::ScrollLayout()
1045 if ( m_win
->GetSizer() && m_targetWindow
== m_win
)
1047 // If we're the scroll target, take into account the
1048 // virtual size and scrolled position of the window.
1050 int x
= 0, y
= 0, w
= 0, h
= 0;
1051 CalcScrolledPosition(0,0, &x
,&y
);
1052 m_win
->GetVirtualSize(&w
, &h
);
1053 m_win
->GetSizer()->SetDimension(x
, y
, w
, h
);
1057 // fall back to default for LayoutConstraints
1058 return m_win
->wxWindow::Layout();
1061 void wxScrollHelper::ScrollDoSetVirtualSize(int x
, int y
)
1063 m_win
->wxWindow::DoSetVirtualSize( x
, y
);
1066 if (m_win
->GetAutoLayout())
1070 // wxWindow's GetBestVirtualSize returns the actual window size,
1071 // whereas we want to return the virtual size
1072 wxSize
wxScrollHelper::ScrollGetBestVirtualSize() const
1074 wxSize
clientSize(m_win
->GetClientSize());
1075 if ( m_win
->GetSizer() )
1076 clientSize
.IncTo(m_win
->GetSizer()->CalcMin());
1081 // return the window best size from the given best virtual size
1083 wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize
& size
) const
1085 // Only use the content to set the window size in the direction
1086 // where there's no scrolling; otherwise we're going to get a huge
1087 // window in the direction in which scrolling is enabled
1089 GetScrollPixelsPerUnit(&ppuX
, &ppuY
);
1091 wxSize minSize
= m_win
->GetMinSize();
1092 if ( !minSize
.IsFullySpecified() )
1093 minSize
= m_win
->GetSize();
1104 // ----------------------------------------------------------------------------
1106 // ----------------------------------------------------------------------------
1108 // Default OnSize resets scrollbars, if any
1109 void wxScrollHelper::HandleOnSize(wxSizeEvent
& WXUNUSED(event
))
1111 if ( m_targetWindow
->GetAutoLayout() )
1113 wxSize size
= m_targetWindow
->GetBestVirtualSize();
1115 // This will call ::Layout() and ::AdjustScrollbars()
1116 m_win
->SetVirtualSize( size
);
1124 // This calls OnDraw, having adjusted the origin according to the current
1126 void wxScrollHelper::HandleOnPaint(wxPaintEvent
& WXUNUSED(event
))
1128 // don't use m_targetWindow here, this is always called for ourselves
1129 wxPaintDC
dc(m_win
);
1135 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
1136 // compatibility here - if we used OnKeyDown(), the programs which process
1137 // arrows themselves in their OnChar() would never get the message and like
1138 // this they always have the priority
1139 void wxScrollHelper::HandleOnChar(wxKeyEvent
& event
)
1141 int stx
= 0, sty
= 0, // view origin
1142 szx
= 0, szy
= 0, // view size (total)
1143 clix
= 0, cliy
= 0; // view size (on screen)
1145 GetViewStart(&stx
, &sty
);
1146 GetTargetSize(&clix
, &cliy
);
1147 m_targetWindow
->GetVirtualSize(&szx
, &szy
);
1149 if( m_xScrollPixelsPerLine
)
1151 clix
/= m_xScrollPixelsPerLine
;
1152 szx
/= m_xScrollPixelsPerLine
;
1159 if( m_yScrollPixelsPerLine
)
1161 cliy
/= m_yScrollPixelsPerLine
;
1162 szy
/= m_yScrollPixelsPerLine
;
1170 int xScrollOld
= m_xScrollPosition
,
1171 yScrollOld
= m_yScrollPosition
;
1174 switch ( event
.GetKeyCode() )
1177 dsty
= sty
- (5 * cliy
/ 6);
1178 Scroll(-1, (dsty
== -1) ? 0 : dsty
);
1182 Scroll(-1, sty
+ (5 * cliy
/ 6));
1186 Scroll(0, event
.ControlDown() ? 0 : -1);
1190 Scroll(szx
- clix
, event
.ControlDown() ? szy
- cliy
: -1);
1194 Scroll(-1, sty
- 1);
1198 Scroll(-1, sty
+ 1);
1202 Scroll(stx
- 1, -1);
1206 Scroll(stx
+ 1, -1);
1214 if ( m_xScrollPosition
!= xScrollOld
)
1216 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_xScrollPosition
,
1218 event
.SetEventObject(m_win
);
1219 m_win
->GetEventHandler()->ProcessEvent(event
);
1222 if ( m_yScrollPosition
!= yScrollOld
)
1224 wxScrollWinEvent
event(wxEVT_SCROLLWIN_THUMBTRACK
, m_yScrollPosition
,
1226 event
.SetEventObject(m_win
);
1227 m_win
->GetEventHandler()->ProcessEvent(event
);
1231 // ----------------------------------------------------------------------------
1232 // autoscroll stuff: these functions deal with sending fake scroll events when
1233 // a captured mouse is being held outside the window
1234 // ----------------------------------------------------------------------------
1236 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
1238 // only send the event if the window is scrollable in this direction
1239 wxWindow
*win
= (wxWindow
*)event
.GetEventObject();
1240 return win
->HasScrollbar(event
.GetOrientation());
1243 void wxScrollHelper::StopAutoScrolling()
1246 if ( m_timerAutoScroll
)
1248 delete m_timerAutoScroll
;
1249 m_timerAutoScroll
= (wxTimer
*)NULL
;
1254 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent
& event
)
1256 StopAutoScrolling();
1261 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent
& event
)
1263 // don't prevent the usual processing of the event from taking place
1266 // when a captured mouse leave a scrolled window we start generate
1267 // scrolling events to allow, for example, extending selection beyond the
1268 // visible area in some controls
1269 if ( wxWindow::GetCapture() == m_targetWindow
)
1271 // where is the mouse leaving?
1273 wxPoint pt
= event
.GetPosition();
1276 orient
= wxHORIZONTAL
;
1279 else if ( pt
.y
< 0 )
1281 orient
= wxVERTICAL
;
1284 else // we're lower or to the right of the window
1286 wxSize size
= m_targetWindow
->GetClientSize();
1287 if ( pt
.x
> size
.x
)
1289 orient
= wxHORIZONTAL
;
1290 pos
= m_xScrollLines
;
1292 else if ( pt
.y
> size
.y
)
1294 orient
= wxVERTICAL
;
1295 pos
= m_yScrollLines
;
1297 else // this should be impossible
1299 // but seems to happen sometimes under wxMSW - maybe it's a bug
1300 // there but for now just ignore it
1302 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1308 // only start the auto scroll timer if the window can be scrolled in
1310 if ( !m_targetWindow
->HasScrollbar(orient
) )
1314 delete m_timerAutoScroll
;
1315 m_timerAutoScroll
= new wxAutoScrollTimer
1317 m_targetWindow
, this,
1318 pos
== 0 ? wxEVT_SCROLLWIN_LINEUP
1319 : wxEVT_SCROLLWIN_LINEDOWN
,
1323 m_timerAutoScroll
->Start(50); // FIXME: make configurable
1330 #if wxUSE_MOUSEWHEEL
1332 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent
& event
)
1334 m_wheelRotation
+= event
.GetWheelRotation();
1335 int lines
= m_wheelRotation
/ event
.GetWheelDelta();
1336 m_wheelRotation
-= lines
* event
.GetWheelDelta();
1341 wxScrollWinEvent newEvent
;
1343 newEvent
.SetPosition(0);
1344 newEvent
.SetOrientation( event
.GetWheelAxis() == 0 ? wxVERTICAL
: wxHORIZONTAL
);
1345 newEvent
.SetEventObject(m_win
);
1347 if (event
.IsPageScroll())
1350 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEUP
);
1352 newEvent
.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN
);
1354 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1358 lines
*= event
.GetLinesPerAction();
1360 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEUP
);
1362 newEvent
.SetEventType(wxEVT_SCROLLWIN_LINEDOWN
);
1364 int times
= abs(lines
);
1365 for (; times
> 0; times
--)
1366 m_win
->GetEventHandler()->ProcessEvent(newEvent
);
1371 #endif // wxUSE_MOUSEWHEEL
1373 // ----------------------------------------------------------------------------
1374 // wxScrolledWindow implementation
1375 // ----------------------------------------------------------------------------
1377 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow
, wxPanel
)
1379 BEGIN_EVENT_TABLE(wxScrolledWindow
, wxPanel
)
1380 EVT_PAINT(wxScrolledWindow::OnPaint
)
1383 bool wxScrolledWindow::Create(wxWindow
*parent
,
1388 const wxString
& name
)
1390 m_targetWindow
= this;
1392 MacSetClipChildren( true ) ;
1395 // by default, we're scrollable in both directions (but if one of the
1396 // styles is specified explicitly, we shouldn't add the other one
1398 if ( !(style
& (wxHSCROLL
| wxVSCROLL
)) )
1399 style
|= wxHSCROLL
| wxVSCROLL
;
1401 bool ok
= wxPanel::Create(parent
, id
, pos
, size
, style
, name
);
1406 wxScrolledWindow::~wxScrolledWindow()
1410 void wxScrolledWindow::OnPaint(wxPaintEvent
& event
)
1412 // the user code didn't really draw the window if we got here, so set this
1413 // flag to try to call OnDraw() later
1414 m_handler
->ResetDrawnFlag();
1420 WXLRESULT
wxScrolledWindow::MSWWindowProc(WXUINT nMsg
,
1424 WXLRESULT rc
= wxPanel::MSWWindowProc(nMsg
, wParam
, lParam
);
1427 // we need to process arrows ourselves for scrolling
1428 if ( nMsg
== WM_GETDLGCODE
)
1430 rc
|= DLGC_WANTARROWS
;