remove wxAppConsoleBase::OInitGui and leave it only in wxApp[Base] class
[wxWidgets.git] / include / wx / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21 #include "wx/build.h"
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
25
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
30 class WXDLLIMPEXP_FWD_BASE wxLog;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
32
33 #if wxUSE_GUI
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
35 class WXDLLIMPEXP_FWD_CORE wxWindow;
36 #endif
37
38 // ----------------------------------------------------------------------------
39 // typedefs
40 // ----------------------------------------------------------------------------
41
42 // the type of the function used to create a wxApp object on program start up
43 typedef wxAppConsole* (*wxAppInitializerFunction)();
44
45 // ----------------------------------------------------------------------------
46 // constants
47 // ----------------------------------------------------------------------------
48
49 enum
50 {
51 wxPRINT_WINDOWS = 1,
52 wxPRINT_POSTSCRIPT = 2
53 };
54
55 // ----------------------------------------------------------------------------
56 // wxAppConsoleBase: wxApp for non-GUI applications
57 // ----------------------------------------------------------------------------
58
59 class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
60 {
61 public:
62 // ctor and dtor
63 wxAppConsoleBase();
64 virtual ~wxAppConsoleBase();
65
66
67 // the virtual functions which may/must be overridden in the derived class
68 // -----------------------------------------------------------------------
69
70 // This is the very first function called for a newly created wxApp object,
71 // it is used by the library to do the global initialization. If, for some
72 // reason, you must override it (instead of just overriding OnInit(), as
73 // usual, for app-specific initializations), do not forget to call the base
74 // class version!
75 virtual bool Initialize(int& argc, wxChar **argv);
76
77 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
78 virtual bool CallOnInit() { return OnInit(); }
79
80 // Called before OnRun(), this is a good place to do initialization -- if
81 // anything fails, return false from here to prevent the program from
82 // continuing. The command line is normally parsed here, call the base
83 // class OnInit() to do it.
84 virtual bool OnInit();
85
86 // This is the replacement for the normal main(): all program work should
87 // be done here. When OnRun() returns, the programs starts shutting down.
88 virtual int OnRun();
89
90 // This is only called if OnInit() returned true so it's a good place to do
91 // any cleanup matching the initializations done there.
92 virtual int OnExit();
93
94 // This is the very last function called on wxApp object before it is
95 // destroyed. If you override it (instead of overriding OnExit() as usual)
96 // do not forget to call the base class version!
97 virtual void CleanUp();
98
99 // Called when a fatal exception occurs, this function should take care not
100 // to do anything which might provoke a nested exception! It may be
101 // overridden if you wish to react somehow in non-default way (core dump
102 // under Unix, application crash under Windows) to fatal program errors,
103 // however extreme care should be taken if you don't want this function to
104 // crash.
105 virtual void OnFatalException() { }
106
107 // Called from wxExit() function, should terminate the application a.s.a.p.
108 virtual void Exit();
109
110
111 // application info: name, description, vendor
112 // -------------------------------------------
113
114 // NB: all these should be set by the application itself, there are no
115 // reasonable default except for the application name which is taken to
116 // be argv[0]
117
118 // set/get the application name
119 wxString GetAppName() const
120 {
121 return m_appName.empty() ? m_className : m_appName;
122 }
123 void SetAppName(const wxString& name) { m_appName = name; }
124
125 // set/get the application display name: the display name is the name
126 // shown to the user in titles, reports, etc while the app name is
127 // used for paths, config, and other places the user doesn't see
128 //
129 // so the app name could be myapp while display name could be "My App"
130 wxString GetAppDisplayName() const
131 {
132 return m_appDisplayName.empty() ? GetAppName().Capitalize()
133 : m_appDisplayName;
134 }
135
136 void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
137
138 // set/get the app class name
139 wxString GetClassName() const { return m_className; }
140 void SetClassName(const wxString& name) { m_className = name; }
141
142 // set/get the vendor name
143 const wxString& GetVendorName() const { return m_vendorName; }
144 void SetVendorName(const wxString& name) { m_vendorName = name; }
145
146 // set/get the vendor display name: the display name is shown
147 // in titles/reports/dialogs to the user, while the vendor name
148 // is used in some areas such as wxConfig, wxStandardPaths, etc
149 const wxString& GetVendorDisplayName() const
150 {
151 return m_vendorDisplayName.empty() ? GetVendorName()
152 : m_vendorDisplayName;
153 }
154 void SetVendorDisplayName(const wxString& name)
155 {
156 m_vendorDisplayName = name;
157 }
158
159
160 // cmd line parsing stuff
161 // ----------------------
162
163 // all of these methods may be overridden in the derived class to
164 // customize the command line parsing (by default only a few standard
165 // options are handled)
166 //
167 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
168 // this to work
169
170 #if wxUSE_CMDLINE_PARSER
171 // this one is called from OnInit() to add all supported options
172 // to the given parser (don't forget to call the base class version if you
173 // override it!)
174 virtual void OnInitCmdLine(wxCmdLineParser& parser);
175
176 // called after successfully parsing the command line, return true
177 // to continue and false to exit (don't forget to call the base class
178 // version if you override it!)
179 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
180
181 // called if "--help" option was specified, return true to continue
182 // and false to exit
183 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
184
185 // called if incorrect command line options were given, return
186 // false to abort and true to continue
187 virtual bool OnCmdLineError(wxCmdLineParser& parser);
188 #endif // wxUSE_CMDLINE_PARSER
189
190
191 // miscellaneous customization functions
192 // -------------------------------------
193
194 // create the app traits object to which we delegate for everything which
195 // either should be configurable by the user (then he can change the
196 // default behaviour simply by overriding CreateTraits() and returning his
197 // own traits object) or which is GUI/console dependent as then wxAppTraits
198 // allows us to abstract the differences behind the common facade
199 wxAppTraits *GetTraits();
200
201 // this function provides safer access to traits object than
202 // wxTheApp->GetTraits() during startup or termination when the global
203 // application object itself may be unavailable
204 //
205 // of course, it still returns NULL in this case and the caller must check
206 // for it
207 static wxAppTraits *GetTraitsIfExists();
208
209 // event processing functions
210 // --------------------------
211
212 // this method allows to filter all the events processed by the program, so
213 // you should try to return quickly from it to avoid slowing down the
214 // program to the crawl
215 //
216 // return value should be -1 to continue with the normal event processing,
217 // or TRUE or FALSE to stop further processing and pretend that the event
218 // had been already processed or won't be processed at all, respectively
219 virtual int FilterEvent(wxEvent& event);
220
221 // return true if we're running event loop, i.e. if the events can
222 // (already) be dispatched
223 static bool IsMainLoopRunning();
224
225 #if wxUSE_EXCEPTIONS
226 // execute the functor to handle the given event
227 //
228 // this is a generalization of HandleEvent() below and the base class
229 // implementation of CallEventHandler() still calls HandleEvent() for
230 // compatibility for functors which are just wxEventFunctions (i.e. methods
231 // of wxEvtHandler)
232 virtual void CallEventHandler(wxEvtHandler *handler,
233 wxEventFunctor& functor,
234 wxEvent& event) const;
235
236 // call the specified handler on the given object with the given event
237 //
238 // this method only exists to allow catching the exceptions thrown by any
239 // event handler, it would lead to an extra (useless) virtual function call
240 // if the exceptions were not used, so it doesn't even exist in that case
241 virtual void HandleEvent(wxEvtHandler *handler,
242 wxEventFunction func,
243 wxEvent& event) const;
244
245 // Called when an unhandled C++ exception occurs inside OnRun(): note that
246 // the main event loop has already terminated by now and the program will
247 // exit, if you need to really handle the exceptions you need to override
248 // OnExceptionInMainLoop()
249 virtual void OnUnhandledException();
250
251 // Function called if an uncaught exception is caught inside the main
252 // event loop: it may return true to continue running the event loop or
253 // false to stop it (in the latter case it may rethrow the exception as
254 // well)
255 virtual bool OnExceptionInMainLoop();
256
257 #endif // wxUSE_EXCEPTIONS
258
259
260 // wxEventLoop redirections
261 // ------------------------
262
263 virtual void SuspendProcessingOfPendingEvents();
264 virtual void ResumeProcessingOfPendingEvents();
265 virtual void ProcessPendingEvents();
266 bool HasPendingEvents() const;
267
268 virtual bool Pending();
269 virtual bool Dispatch();
270
271 virtual int MainLoop();
272 virtual void ExitMainLoop();
273
274 bool Yield(bool onlyIfNeeded = false);
275
276 virtual void WakeUpIdle();
277 virtual bool ProcessIdle();
278
279
280 // debugging support
281 // -----------------
282
283 #ifdef __WXDEBUG__
284 // this function is called when an assert failure occurs, the base class
285 // version does the normal processing (i.e. shows the usual assert failure
286 // dialog box)
287 //
288 // the arguments are the location of the failed assert (func may be empty
289 // if the compiler doesn't support C99 __FUNCTION__), the text of the
290 // assert itself and the user-specified message
291 virtual void OnAssertFailure(const wxChar *file,
292 int line,
293 const wxChar *func,
294 const wxChar *cond,
295 const wxChar *msg);
296
297 // old version of the function without func parameter, for compatibility
298 // only, override OnAssertFailure() in the new code
299 virtual void OnAssert(const wxChar *file,
300 int line,
301 const wxChar *cond,
302 const wxChar *msg);
303 #endif // __WXDEBUG__
304
305 // check that the wxBuildOptions object (constructed in the application
306 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
307 // options of the library and abort if it doesn't
308 static bool CheckBuildOptions(const char *optionsSignature,
309 const char *componentName);
310
311 // implementation only from now on
312 // -------------------------------
313
314 // helpers for dynamic wxApp construction
315 static void SetInitializerFunction(wxAppInitializerFunction fn)
316 { ms_appInitFn = fn; }
317 static wxAppInitializerFunction GetInitializerFunction()
318 { return ms_appInitFn; }
319
320 // accessors for ms_appInstance field (external code might wish to modify
321 // it, this is why we provide a setter here as well, but you should really
322 // know what you're doing if you call it), wxTheApp is usually used instead
323 // of GetInstance()
324 static wxAppConsole *GetInstance() { return ms_appInstance; }
325 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
326
327
328 // command line arguments (public for backwards compatibility)
329 int argc;
330
331 // this object is implicitly convertible to either "char**" (traditional
332 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
333 // with Unicode build in previous wx versions and because the command line
334 // can, in pr
335 #if wxUSE_UNICODE
336 wxCmdLineArgsArray argv;
337 #else
338 char **argv;
339 #endif
340
341 protected:
342 // the function which creates the traits object when GetTraits() needs it
343 // for the first time
344 virtual wxAppTraits *CreateTraits();
345
346 // function used for dynamic wxApp creation
347 static wxAppInitializerFunction ms_appInitFn;
348
349 // the one and only global application object
350 static wxAppConsole *ms_appInstance;
351
352 // create main loop from AppTraits or return NULL if
353 // there is no main loop implementation
354 wxEventLoopBase *CreateMainLoop();
355
356 // application info (must be set from the user code)
357 wxString m_vendorName, // vendor name ("acme")
358 m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
359 m_appName, // app name ("myapp")
360 m_appDisplayName, // app display name ("My Application")
361 m_className; // class name
362
363 // the class defining the application behaviour, NULL initially and created
364 // by GetTraits() when first needed
365 wxAppTraits *m_traits;
366
367 // the main event loop of the application (may be NULL if the loop hasn't
368 // been started yet or has already terminated)
369 wxEventLoopBase *m_mainLoop;
370
371 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
372
373 // the application object is a singleton anyhow, there is no sense in
374 // copying it
375 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
376 };
377
378 #if defined(__UNIX__)
379 #include "wx/unix/app.h"
380 #else
381 // this has to be a class and not a typedef as we forward declare it
382 class wxAppConsole : public wxAppConsoleBase { };
383 #endif
384
385 // ----------------------------------------------------------------------------
386 // wxAppBase: the common part of wxApp implementations for all platforms
387 // ----------------------------------------------------------------------------
388
389 #if wxUSE_GUI
390
391 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
392 {
393 public:
394 wxAppBase();
395 virtual ~wxAppBase();
396
397 // the virtual functions which may/must be overridden in the derived class
398 // -----------------------------------------------------------------------
399
400 // very first initialization function
401 //
402 // Override: very rarely
403 virtual bool Initialize(int& argc, wxChar **argv);
404
405 // a platform-dependent version of OnInit(): the code here is likely to
406 // depend on the toolkit. default version does nothing.
407 //
408 // Override: rarely.
409 virtual bool OnInitGui();
410
411 // called to start program execution - the default version just enters
412 // the main GUI loop in which events are received and processed until
413 // the last window is not deleted (if GetExitOnFrameDelete) or
414 // ExitMainLoop() is called. In console mode programs, the execution
415 // of the program really starts here
416 //
417 // Override: rarely in GUI applications, always in console ones.
418 virtual int OnRun();
419
420 // a matching function for OnInit()
421 virtual int OnExit();
422
423 // very last clean up function
424 //
425 // Override: very rarely
426 virtual void CleanUp();
427
428
429 // the worker functions - usually not used directly by the user code
430 // -----------------------------------------------------------------
431
432 // safer alternatives to Yield(), using wxWindowDisabler
433 virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
434 virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
435
436 // this virtual function is called in the GUI mode when the application
437 // becomes idle and normally just sends wxIdleEvent to all interested
438 // parties
439 //
440 // it should return true if more idle events are needed, false if not
441 virtual bool ProcessIdle();
442
443 // Send idle event to window and all subwindows
444 // Returns true if more idle time is requested.
445 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
446
447
448 // top level window functions
449 // --------------------------
450
451 // return true if our app has focus
452 virtual bool IsActive() const { return m_isActive; }
453
454 // set the "main" top level window
455 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
456
457 // return the "main" top level window (if it hadn't been set previously
458 // with SetTopWindow(), will return just some top level window and, if
459 // there are none, will return NULL)
460 virtual wxWindow *GetTopWindow() const;
461
462 // control the exit behaviour: by default, the program will exit the
463 // main loop (and so, usually, terminate) when the last top-level
464 // program window is deleted. Beware that if you disable this behaviour
465 // (with SetExitOnFrameDelete(false)), you'll have to call
466 // ExitMainLoop() explicitly from somewhere.
467 void SetExitOnFrameDelete(bool flag)
468 { m_exitOnFrameDelete = flag ? Yes : No; }
469 bool GetExitOnFrameDelete() const
470 { return m_exitOnFrameDelete == Yes; }
471
472
473 // display mode, visual, printing mode, ...
474 // ------------------------------------------------------------------------
475
476 // Get display mode that is used use. This is only used in framebuffer
477 // wxWin ports (such as wxMGL or wxDFB).
478 virtual wxVideoMode GetDisplayMode() const;
479 // Set display mode to use. This is only used in framebuffer wxWin
480 // ports (such as wxMGL or wxDFB). This method should be called from
481 // wxApp::OnInitGui
482 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
483
484 // set use of best visual flag (see below)
485 void SetUseBestVisual( bool flag, bool forceTrueColour = false )
486 { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
487 bool GetUseBestVisual() const { return m_useBestVisual; }
488
489 // set/get printing mode: see wxPRINT_XXX constants.
490 //
491 // default behaviour is the normal one for Unix: always use PostScript
492 // printing.
493 virtual void SetPrintMode(int WXUNUSED(mode)) { }
494 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
495
496 // Return the layout direction for the current locale or wxLayout_Default
497 // if it's unknown
498 virtual wxLayoutDirection GetLayoutDirection() const;
499
500 // Change the theme used by the application, return true on success.
501 virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
502
503
504 // command line parsing (GUI-specific)
505 // ------------------------------------------------------------------------
506
507 #if wxUSE_CMDLINE_PARSER
508 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
509 virtual void OnInitCmdLine(wxCmdLineParser& parser);
510 #endif
511
512 // miscellaneous other stuff
513 // ------------------------------------------------------------------------
514
515 // called by toolkit-specific code to set the app status: active (we have
516 // focus) or not and also the last window which had focus before we were
517 // deactivated
518 virtual void SetActive(bool isActive, wxWindow *lastFocus);
519
520 #if WXWIN_COMPATIBILITY_2_6
521 // OBSOLETE: don't use, always returns true
522 //
523 // returns true if the program is successfully initialized
524 wxDEPRECATED( bool Initialized() );
525 #endif // WXWIN_COMPATIBILITY_2_6
526
527 protected:
528 // delete all objects in wxPendingDelete list
529 void DeletePendingObjects();
530
531 // override base class method to use GUI traits
532 virtual wxAppTraits *CreateTraits();
533
534
535 // the main top level window (may be NULL)
536 wxWindow *m_topWindow;
537
538 // if Yes, exit the main loop when the last top level window is deleted, if
539 // No don't do it and if Later -- only do it once we reach our OnRun()
540 //
541 // the explanation for using this strange scheme is given in appcmn.cpp
542 enum
543 {
544 Later = -1,
545 No,
546 Yes
547 } m_exitOnFrameDelete;
548
549 // true if the app wants to use the best visual on systems where
550 // more than one are available (Sun, SGI, XFree86 4.0 ?)
551 bool m_useBestVisual;
552 // force TrueColour just in case "best" isn't TrueColour
553 bool m_forceTrueColour;
554
555 // does any of our windows have focus?
556 bool m_isActive;
557
558 wxDECLARE_NO_COPY_CLASS(wxAppBase);
559 };
560
561 #if WXWIN_COMPATIBILITY_2_6
562 inline bool wxAppBase::Initialized() { return true; }
563 #endif // WXWIN_COMPATIBILITY_2_6
564
565 // ----------------------------------------------------------------------------
566 // now include the declaration of the real class
567 // ----------------------------------------------------------------------------
568
569 #if defined(__WXPALMOS__)
570 #include "wx/palmos/app.h"
571 #elif defined(__WXMSW__)
572 #include "wx/msw/app.h"
573 #elif defined(__WXMOTIF__)
574 #include "wx/motif/app.h"
575 #elif defined(__WXMGL__)
576 #include "wx/mgl/app.h"
577 #elif defined(__WXDFB__)
578 #include "wx/dfb/app.h"
579 #elif defined(__WXGTK20__)
580 #include "wx/gtk/app.h"
581 #elif defined(__WXGTK__)
582 #include "wx/gtk1/app.h"
583 #elif defined(__WXX11__)
584 #include "wx/x11/app.h"
585 #elif defined(__WXMAC__)
586 #include "wx/osx/app.h"
587 #elif defined(__WXCOCOA__)
588 #include "wx/cocoa/app.h"
589 #elif defined(__WXPM__)
590 #include "wx/os2/app.h"
591 #endif
592
593 #else // !GUI
594
595 // wxApp is defined in core and we cannot define another one in wxBase,
596 // so use the preprocessor to allow using wxApp in console programs too
597 #define wxApp wxAppConsole
598
599 #endif // GUI/!GUI
600
601 // ----------------------------------------------------------------------------
602 // the global data
603 // ----------------------------------------------------------------------------
604
605 // for compatibility, we define this macro to access the global application
606 // object of type wxApp
607 //
608 // note that instead of using of wxTheApp in application code you should
609 // consider using DECLARE_APP() after which you may call wxGetApp() which will
610 // return the object of the correct type (i.e. MyApp and not wxApp)
611 //
612 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
613 // console mode it does nothing at all
614 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
615
616 // ----------------------------------------------------------------------------
617 // global functions
618 // ----------------------------------------------------------------------------
619
620 // event loop related functions only work in GUI programs
621 // ------------------------------------------------------
622
623 // Force an exit from main loop
624 WXDLLIMPEXP_BASE void wxExit();
625
626 // avoid redeclaring this function here if it had been already declared by
627 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
628 #ifndef wx_YIELD_DECLARED
629 #define wx_YIELD_DECLARED
630
631 // Yield to other apps/messages
632 WXDLLIMPEXP_CORE bool wxYield();
633
634 #endif // wx_YIELD_DECLARED
635
636 // Yield to other apps/messages
637 WXDLLIMPEXP_BASE void wxWakeUpIdle();
638
639 // ----------------------------------------------------------------------------
640 // macros for dynamic creation of the application object
641 // ----------------------------------------------------------------------------
642
643 // Having a global instance of this class allows wxApp to be aware of the app
644 // creator function. wxApp can then call this function to create a new app
645 // object. Convoluted, but necessary.
646
647 class WXDLLIMPEXP_BASE wxAppInitializer
648 {
649 public:
650 wxAppInitializer(wxAppInitializerFunction fn)
651 { wxApp::SetInitializerFunction(fn); }
652 };
653
654 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
655 // your compiler really, really wants main() to be in your main program (e.g.
656 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
657
658 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
659 int main(int argc, char **argv) { return wxEntry(argc, argv); }
660
661 // port-specific header could have defined it already in some special way
662 #ifndef IMPLEMENT_WXWIN_MAIN
663 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
664 #endif // defined(IMPLEMENT_WXWIN_MAIN)
665
666 #ifdef __WXUNIVERSAL__
667 #include "wx/univ/theme.h"
668
669 #ifdef wxUNIV_DEFAULT_THEME
670 #define IMPLEMENT_WX_THEME_SUPPORT \
671 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
672 #else
673 #define IMPLEMENT_WX_THEME_SUPPORT
674 #endif
675 #else
676 #define IMPLEMENT_WX_THEME_SUPPORT
677 #endif
678
679 // Use this macro if you want to define your own main() or WinMain() function
680 // and call wxEntry() from there.
681 #define IMPLEMENT_APP_NO_MAIN(appname) \
682 wxAppConsole *wxCreateApp() \
683 { \
684 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
685 "your program"); \
686 return new appname; \
687 } \
688 wxAppInitializer \
689 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
690 DECLARE_APP(appname) \
691 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
692
693 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
694 // wxUniversal builds
695 #define IMPLEMENT_APP_NO_THEMES(appname) \
696 IMPLEMENT_APP_NO_MAIN(appname) \
697 IMPLEMENT_WXWIN_MAIN
698
699 // Use this macro exactly once, the argument is the name of the wxApp-derived
700 // class which is the class of your application.
701 #define IMPLEMENT_APP(appname) \
702 IMPLEMENT_APP_NO_THEMES(appname) \
703 IMPLEMENT_WX_THEME_SUPPORT
704
705 // Same as IMPLEMENT_APP(), but for console applications.
706 #define IMPLEMENT_APP_CONSOLE(appname) \
707 IMPLEMENT_APP_NO_MAIN(appname) \
708 IMPLEMENT_WXWIN_MAIN_CONSOLE
709
710 // this macro can be used multiple times and just allows you to use wxGetApp()
711 // function
712 #define DECLARE_APP(appname) extern appname& wxGetApp();
713
714
715 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
716 // anywhere else but at the very least it suppresses icc warnings about
717 // defining extern symbols without prior declaration, and it shouldn't do any
718 // harm
719 extern wxAppConsole *wxCreateApp();
720 extern wxAppInitializer wxTheAppInitializer;
721
722 #endif // _WX_APP_H_BASE_