1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/unix/evtloopunix.cpp
3 // Purpose: wxEventLoop implementation
4 // Author: Lukasz Michalski (lm@zork.pl)
7 // Copyright: (c) 2006 Zork Lukasz Michalski
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
11 // ===========================================================================
13 // ===========================================================================
15 // ---------------------------------------------------------------------------
17 // ---------------------------------------------------------------------------
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
22 #if wxUSE_CONSOLE_EVENTLOOP
24 #include "wx/evtloop.h"
32 #include "wx/apptrait.h"
33 #include "wx/scopedptr.h"
34 #include "wx/thread.h"
35 #include "wx/module.h"
36 #include "wx/unix/pipe.h"
37 #include "wx/unix/private/timer.h"
38 #include "wx/unix/private/epolldispatcher.h"
39 #include "wx/private/selectdispatcher.h"
41 #if wxUSE_EVENTLOOP_SOURCE
42 #include "wx/evtloopsrc.h"
43 #endif // wxUSE_EVENTLOOP_SOURCE
45 #define TRACE_EVENTS wxT("events")
47 // ===========================================================================
48 // wxEventLoop::PipeIOHandler implementation
49 // ===========================================================================
54 // pipe used for wake up messages: when a child thread wants to wake up
55 // the event loop in the main thread it writes to this pipe
56 class PipeIOHandler
: public wxFDIOHandler
59 // default ctor does nothing, call Create() to really initialize the
65 // this method can be, and normally is, called from another thread
68 int GetReadFd() { return m_pipe
[wxPipe::Read
]; }
70 // implement wxFDIOHandler pure virtual methods
71 virtual void OnReadWaiting();
72 virtual void OnWriteWaiting() { }
73 virtual void OnExceptionWaiting() { }
79 // ----------------------------------------------------------------------------
81 // ----------------------------------------------------------------------------
83 bool PipeIOHandler::Create()
85 if ( !m_pipe
.Create() )
87 wxLogError(_("Failed to create wake up pipe used by event loop."));
91 if ( !m_pipe
.MakeNonBlocking(wxPipe::Read
) )
93 wxLogSysError(_("Failed to switch wake up pipe to non-blocking mode"));
97 wxLogTrace(TRACE_EVENTS
, wxT("Wake up pipe (%d, %d) created"),
98 m_pipe
[wxPipe::Read
], m_pipe
[wxPipe::Write
]);
103 // ----------------------------------------------------------------------------
105 // ----------------------------------------------------------------------------
107 void PipeIOHandler::WakeUp()
109 if ( write(m_pipe
[wxPipe::Write
], "s", 1) != 1 )
111 // don't use wxLog here, we can be in another thread and this could
112 // result in dead locks
113 perror("write(wake up pipe)");
117 void PipeIOHandler::OnReadWaiting()
119 // got wakeup from child thread: read all data available in pipe just to
120 // make it empty (even though we write one byte at a time from WakeUp(),
121 // it could have been called several times)
125 const int size
= read(GetReadFd(), buf
, WXSIZEOF(buf
));
127 if ( size
== 0 || (size
== -1 && (errno
== EAGAIN
|| errno
== EINTR
)) )
129 // nothing left in the pipe (EAGAIN is expected for an FD with
136 wxLogSysError(_("Failed to read from wake-up pipe"));
142 // writing to the wake up pipe will make wxConsoleEventLoop return from
143 // wxFDIODispatcher::Dispatch() it might be currently blocking in, nothing
144 // else needs to be done
147 } // namespace wxPrivate
149 // ===========================================================================
150 // wxEventLoop implementation
151 // ===========================================================================
153 //-----------------------------------------------------------------------------
155 //-----------------------------------------------------------------------------
157 wxConsoleEventLoop::wxConsoleEventLoop()
159 m_wakeupPipe
= new wxPrivate::PipeIOHandler();
160 if ( !m_wakeupPipe
->Create() )
162 wxDELETE(m_wakeupPipe
);
167 m_dispatcher
= wxFDIODispatcher::Get();
171 m_dispatcher
->RegisterFD
173 m_wakeupPipe
->GetReadFd(),
179 wxConsoleEventLoop::~wxConsoleEventLoop()
185 m_dispatcher
->UnregisterFD(m_wakeupPipe
->GetReadFd());
192 //-----------------------------------------------------------------------------
193 // adding & removing sources
194 //-----------------------------------------------------------------------------
196 #if wxUSE_EVENTLOOP_SOURCE
198 // This class is a temporary bridge between event loop sources and
199 // FDIODispatcher. It is going to be removed soon, when all subject interfaces
201 class wxFDIOEventLoopSourceHandler
: public wxFDIOHandler
204 wxFDIOEventLoopSourceHandler(wxEventLoopSourceHandler
* handler
) :
207 virtual void OnReadWaiting()
209 m_impl
->OnReadWaiting();
211 virtual void OnWriteWaiting()
213 m_impl
->OnWriteWaiting();
216 virtual void OnExceptionWaiting()
218 m_impl
->OnExceptionWaiting();
222 wxEventLoopSourceHandler
* m_impl
;
226 wxConsoleEventLoop::AddSourceForFD(int fd
,
227 wxEventLoopSourceHandler
*handler
,
230 wxCHECK_MSG( fd
!= -1, NULL
, "can't monitor invalid fd" );
232 wxLogTrace(wxTRACE_EVT_SOURCE
,
233 "Adding event loop source for fd=%d", fd
);
235 // we need a bridge to wxFDIODispatcher
237 // TODO: refactor the code so that only wxEventLoopSourceHandler is used
238 wxScopedPtr
<wxFDIOHandler
>
239 fdioHandler(new wxFDIOEventLoopSourceHandler(handler
));
241 if ( !m_dispatcher
->RegisterFD(fd
, fdioHandler
.get(), flags
) )
244 return new wxUnixEventLoopSource(m_dispatcher
, fdioHandler
.release(),
248 wxUnixEventLoopSource::~wxUnixEventLoopSource()
250 wxLogTrace(wxTRACE_EVT_SOURCE
,
251 "Removing event loop source for fd=%d", m_fd
);
253 m_dispatcher
->UnregisterFD(m_fd
);
255 delete m_fdioHandler
;
258 #endif // wxUSE_EVENTLOOP_SOURCE
260 //-----------------------------------------------------------------------------
261 // events dispatch and loop handling
262 //-----------------------------------------------------------------------------
264 bool wxConsoleEventLoop::Pending() const
266 if ( m_dispatcher
->HasPending() )
270 wxUsecClock_t nextTimer
;
271 if ( wxTimerScheduler::Get().GetNext(&nextTimer
) &&
272 !wxMilliClockToLong(nextTimer
) )
274 #endif // wxUSE_TIMER
279 bool wxConsoleEventLoop::Dispatch()
281 DispatchTimeout(static_cast<unsigned long>(
282 wxFDIODispatcher::TIMEOUT_INFINITE
));
287 int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout
)
290 // check if we need to decrease the timeout to account for a timer
291 wxUsecClock_t nextTimer
;
292 if ( wxTimerScheduler::Get().GetNext(&nextTimer
) )
294 unsigned long timeUntilNextTimer
= wxMilliClockToLong(nextTimer
/ 1000);
295 if ( timeUntilNextTimer
< timeout
)
296 timeout
= timeUntilNextTimer
;
298 #endif // wxUSE_TIMER
300 bool hadEvent
= m_dispatcher
->Dispatch(timeout
) > 0;
303 if ( wxTimerScheduler::Get().NotifyExpired() )
305 #endif // wxUSE_TIMER
307 return hadEvent
? 1 : -1;
310 void wxConsoleEventLoop::WakeUp()
312 m_wakeupPipe
->WakeUp();
315 void wxConsoleEventLoop::OnNextIteration()
317 // call the signal handlers for any signals we caught recently
318 wxTheApp
->CheckSignal();
322 wxEventLoopBase
*wxConsoleAppTraits::CreateEventLoop()
324 return new wxEventLoop();
327 #endif // wxUSE_CONSOLE_EVENTLOOP