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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/affinematrix2dbase.h
3 // Purpose: Common interface for 2D transformation matrices.
4 // Author: Catalin Raceanu
5 // Created: 2011-04-06
6 // Copyright: (c) wxWidgets team
7 // Licence: wxWidgets licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifndef _WX_AFFINEMATRIX2DBASE_H_
11 #define _WX_AFFINEMATRIX2DBASE_H_
12
13 #include "wx/defs.h"
14 #include "wx/geometry.h"
15
16 struct wxMatrix2D
17 {
18 wxMatrix2D(wxDouble v11 = 1,
19 wxDouble v12 = 0,
20 wxDouble v21 = 0,
21 wxDouble v22 = 1)
22 {
23 m_11 = v11; m_12 = v12;
24 m_21 = v21; m_22 = v22;
25 }
26
27 wxDouble m_11, m_12, m_21, m_22;
28 };
29
30 // A 2x3 matrix representing an affine 2D transformation.
31 //
32 // This is an abstract base class implemented by wxAffineMatrix2D only so far,
33 // but in the future we also plan to derive wxGraphicsMatrix from it (it should
34 // also be documented then as currently only wxAffineMatrix2D itself is).
35 class WXDLLIMPEXP_CORE wxAffineMatrix2DBase
36 {
37 public:
38 wxAffineMatrix2DBase() {}
39 virtual ~wxAffineMatrix2DBase() {}
40
41 // sets the matrix to the respective values
42 virtual void Set(const wxMatrix2D& mat2D, const wxPoint2DDouble& tr) = 0;
43
44 // gets the component valuess of the matrix
45 virtual void Get(wxMatrix2D* mat2D, wxPoint2DDouble* tr) const = 0;
46
47 // concatenates the matrix
48 virtual void Concat(const wxAffineMatrix2DBase& t) = 0;
49
50 // makes this the inverse matrix
51 virtual bool Invert() = 0;
52
53 // return true if this is the identity matrix
54 virtual bool IsIdentity() const = 0;
55
56 // returns true if the elements of the transformation matrix are equal ?
57 virtual bool IsEqual(const wxAffineMatrix2DBase& t) const = 0;
58 bool operator==(const wxAffineMatrix2DBase& t) const { return IsEqual(t); }
59 bool operator!=(const wxAffineMatrix2DBase& t) const { return !IsEqual(t); }
60
61
62 //
63 // transformations
64 //
65
66 // add the translation to this matrix
67 virtual void Translate(wxDouble dx, wxDouble dy) = 0;
68
69 // add the scale to this matrix
70 virtual void Scale(wxDouble xScale, wxDouble yScale) = 0;
71
72 // add the rotation to this matrix (counter clockwise, radians)
73 virtual void Rotate(wxDouble ccRadians) = 0;
74
75 // add mirroring to this matrix
76 void Mirror(int direction = wxHORIZONTAL)
77 {
78 wxDouble x = (direction & wxHORIZONTAL) ? -1 : 1;
79 wxDouble y = (direction & wxVERTICAL) ? -1 : 1;
80 Scale(x, y);
81 }
82
83
84 // applies that matrix to the point
85 wxPoint2DDouble TransformPoint(const wxPoint2DDouble& src) const
86 {
87 return DoTransformPoint(src);
88 }
89
90 void TransformPoint(wxDouble* x, wxDouble* y) const
91 {
92 wxCHECK_RET( x && y, "Can't be NULL" );
93
94 const wxPoint2DDouble dst = DoTransformPoint(wxPoint2DDouble(*x, *y));
95 *x = dst.m_x;
96 *y = dst.m_y;
97 }
98
99 // applies the matrix except for translations
100 wxPoint2DDouble TransformDistance(const wxPoint2DDouble& src) const
101 {
102 return DoTransformDistance(src);
103 }
104
105 void TransformDistance(wxDouble* dx, wxDouble* dy) const
106 {
107 wxCHECK_RET( dx && dy, "Can't be NULL" );
108
109 const wxPoint2DDouble
110 dst = DoTransformDistance(wxPoint2DDouble(*dx, *dy));
111 *dx = dst.m_x;
112 *dy = dst.m_y;
113 }
114
115 protected:
116 virtual
117 wxPoint2DDouble DoTransformPoint(const wxPoint2DDouble& p) const = 0;
118 virtual
119 wxPoint2DDouble DoTransformDistance(const wxPoint2DDouble& p) const = 0;
120 };
121
122 #endif // _WX_AFFINEMATRIX2DBASE_H_