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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Cross-platform development page of the Doxygen manual
4 // Author: wxWidgets team
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
11 @page page_multiplatform General Cross-Platform Development Tips
15 This chapter describes some tips related to cross-platform development.
19 @section page_multiplatform_includefiles Include Files
21 The main include file is @c "wx/wx.h"; this includes the most commonly used
24 To save on compilation time, include only those header files relevant to the
25 source file. If you are using @b precompiled headers, you should include the
26 following section before any other includes:
29 // For compilers that support precompilation, includes "wx.h".
30 #include <wx/wxprec.h>
37 // Include your minimal set of headers here, or wx.h
41 ... now your other include files ...
44 The file @c "wx/wxprec.h" includes @c "wx/wx.h". Although this incantation may
45 seem quirky, it is in fact the end result of a lot of experimentation, and
46 several Windows compilers to use precompilation which is largely automatic for
47 compilers with necessary support. Currently it is used for Visual C++
48 (including embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
49 and newer versions of GCC. Some compilers might need extra work from the
50 application developer to set the build environment up as necessary for the
55 @section page_multiplatform_libraries Libraries
57 All ports of wxWidgets can create either a @b static library or a @b shared
60 When a program is linked against a @e static library, the machine code from the
61 object files for any external functions used by the program is copied from the
62 library into the final executable.
64 @e Shared libraries are handled with a more advanced form of linking, which
65 makes the executable file smaller. They use the extension @c ".so" (Shared
66 Object) under Linux and @c ".dll" (Dynamic Link Library) under Windows.
68 An executable file linked against a shared library contains only a small table
69 of the functions it requires, instead of the complete machine code from the
70 object files for the external functions. Before the executable file starts
71 running, the machine code for the external functions is copied into memory from
72 the shared library file on disk by the operating system - a process referred to
73 as @e dynamic linking.
75 Dynamic linking makes executable files smaller and saves disk space, because
76 one copy of a library can be shared between multiple programs. Most operating
77 systems also provide a virtual memory mechanism which allows one copy of a
78 shared library in physical memory to be used by all running programs, saving
79 memory as well as disk space.
81 Furthermore, shared libraries make it possible to update a library without
82 recompiling the programs which use it (provided the interface to the library
85 wxWidgets can also be built in @b multilib and @b monolithic variants. See the
86 @ref page_libs for more information on these.
90 @section page_multiplatform_configuration Configuration
92 When using project files and makefiles directly to build wxWidgets, options are
93 configurable in the file @c "wx/XXX/setup.h" where XXX is the required
94 platform (such as @c msw, @c motif, @c gtk, @c mac).
96 Some settings are a matter of taste, some help with platform-specific problems,
97 and others can be set to minimize the size of the library. Please see the
98 @c "setup.h" file and @c "install.txt" files for details on configuration.
100 When using the @c "configure" script to configure wxWidgets (on Unix and other
101 platforms where configure is available), the corresponding @c "setup.h" files
102 are generated automatically along with suitable makefiles.
104 When using the RPM packages (or DEB or other forms of @e binaries) for
105 installing wxWidgets on Linux, a correct @c "setup.h" is shipped in the package
106 and this must not be changed.
110 @section page_multiplatform_makefiles Makefiles
112 On Microsoft Windows, wxWidgets has a different set of makefiles for each
113 compiler, because each compiler's @c 'make' tool is slightly different. Popular
114 Windows compilers that we cater for, and the corresponding makefile extensions,
115 include: Microsoft Visual C++ (.vc), Borland C++ (.bcc), OpenWatcom C++ (.wat)
116 and MinGW/Cygwin (.gcc). Makefiles are provided for the wxWidgets library
117 itself, samples, demos, and utilities.
119 On Linux, Mac and OS/2, you use the @c 'configure' command to generate the
120 necessary makefiles. You should also use this method when building with
121 MinGW/Cygwin on Windows.
123 We also provide project files for some compilers, such as Microsoft VC++.
124 However, we recommend using makefiles to build the wxWidgets library itself,
125 because makefiles can be more powerful and less manual intervention is
128 On Windows using a compiler other than MinGW/Cygwin, you would build the
129 wxWidgets library from the @c "build/msw" directory which contains the relevant
132 On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
133 'configure' (found in the top-level of the wxWidgets source hierarchy), from
134 within a suitable empty directory for containing makefiles, object files and
137 For details on using makefiles, configure, and project files, please see
138 @c "docs/xxx/install.txt" in your distribution, where @c "xxx" is the platform
139 of interest, such as @c msw, @c gtk, @c x11, @c mac.
141 All wxWidgets makefiles are generated using Bakefile <http://www.bakefile.org/>.
142 wxWidgets also provides (in the @c "build/bakefiles/wxpresets" folder) the
143 wxWidgets bakefile presets. These files allow you to create bakefiles for your
144 own wxWidgets-based applications very easily.
148 @section page_multiplatform_winresources Windows Resource Files
150 wxWidgets application compilation under MS Windows requires at least one extra
151 file: a resource file.
153 The least that must be defined in the Windows resource file (extension RC) is
154 the following statement:
157 #include "wx/msw/wx.rc"
160 which includes essential internal wxWidgets definitions. The resource script
161 may also contain references to icons, cursors, etc., for example:
167 The icon can then be referenced by name when creating a frame icon. See the
168 Microsoft Windows SDK documentation.
170 @note Include "wx.rc" @e after any ICON statements so programs that search your
171 executable for icons (such as the Program Manager) find your application
176 @section page_multiplatform_allocatingobjects Allocating and Deleting wxWidgets Objects
178 In general, classes derived from wxWindow must dynamically allocated with
179 @e new and deleted with @e delete. If you delete a window, all of its children
180 and descendants will be automatically deleted, so you don't need to delete
181 these descendants explicitly.
183 When deleting a frame or dialog, use @b Destroy rather than @b delete so that
184 the wxWidgets delayed deletion can take effect. This waits until idle time
185 (when all messages have been processed) to actually delete the window, to avoid
186 problems associated with the GUI sending events to deleted windows.
188 In general wxWindow-derived objects should always be allocated on the heap
189 as wxWidgets will destroy them itself. The only, but important, exception to
190 this rule are the modal dialogs, i.e. wxDialog objects which are shown using
191 wxDialog::ShowModal() method. They may be allocated on the stack and, indeed,
192 usually are local variables to ensure that they are destroyed on scope exit as
193 wxWidgets does not destroy them unlike with all the other windows. So while it
194 is still possible to allocate modal dialogs on the heap, you should still
195 destroy or delete them explicitly in this case instead of relying on wxWidgets
198 If you decide to allocate a C++ array of objects (such as wxBitmap) that may be
199 cleaned up by wxWidgets, make sure you delete the array explicitly before
200 wxWidgets has a chance to do so on exit, since calling @e delete on array
201 members will cause memory problems.
203 wxColour can be created statically: it is not automatically cleaned
204 up and is unlikely to be shared between other objects; it is lightweight
205 enough for copies to be made.
207 Beware of deleting objects such as a wxPen or wxBitmap if they are still in
208 use. Windows is particularly sensitive to this, so make sure you make calls
209 like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before
210 deleting a drawing object that may be in use. Code that doesn't do this will
211 probably work fine on some platforms, and then fail under Windows.
215 @section page_multiplatform_architecturedependency Architecture Dependency
217 A problem which sometimes arises from writing multi-platform programs is that
218 the basic C types are not defined the same on all platforms. This holds true
219 for both the length in bits of the standard types (such as int and long) as
220 well as their byte order, which might be little endian (typically on Intel
221 computers) or big endian (typically on some Unix workstations). wxWidgets
222 defines types and macros that make it easy to write architecture independent
225 wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
227 where wxInt32 stands for a 32-bit signed integer type etc. You can also check
228 which architecture the program is compiled on using the wxBYTE_ORDER define
229 which is either wxBIG_ENDIAN or wxLITTLE_ENDIAN (in the future maybe
230 wxPDP_ENDIAN as well).
232 The macros handling bit-swapping with respect to the applications endianness
233 are described in the @ref group_funcmacro_byteorder section.
237 @section page_multiplatform_conditionalcompilation Conditional Compilation
239 One of the purposes of wxWidgets is to reduce the need for conditional
240 compilation in source code, which can be messy and confusing to follow.
241 However, sometimes it is necessary to incorporate platform-specific features
242 (such as metafile use under MS Windows). The @ref page_wxusedef symbols listed
243 in the file @c setup.h may be used for this purpose, along with any
248 @section page_multiplatform_cpp C++ Issues
250 The following documents some miscellaneous C++ issues.
252 @subsection page_multiplatform_cpp_templates Templates
254 wxWidgets does not use templates (except for some advanced features that are
255 switched off by default) since it is a notoriously unportable feature.
257 @subsection page_multiplatform_cpp_rtti Runtime Type Information (RTTI)
259 wxWidgets does not use C++ run-time type information since wxWidgets provides
260 its own run-time type information system, implemented using macros.
262 @subsection page_multiplatform_cpp_precompiledheaders Precompiled Headers
264 Some compilers, such as Borland C++ and Microsoft C++, support precompiled
265 headers. This can save a great deal of compiling time. The recommended approach
266 is to precompile @c "wx.h", using this precompiled header for compiling both
267 wxWidgets itself and any wxWidgets applications. For Windows compilers, two
268 dummy source files are provided (one for normal applications and one for
269 creating DLLs) to allow initial creation of the precompiled header.
271 However, there are several downsides to using precompiled headers. One is that
272 to take advantage of the facility, you often need to include more header files
273 than would normally be the case. This means that changing a header file will
274 cause more recompilations (in the case of wxWidgets, everything needs to be
275 recompiled since everything includes @c "wx.h").
277 A related problem is that for compilers that don't have precompiled headers,
278 including a lot of header files slows down compilation considerably. For this
279 reason, you will find (in the common X and Windows parts of the library)
280 conditional compilation that under Unix, includes a minimal set of headers; and
281 when using Visual C++, includes @c "wx.h". This should help provide the optimal
282 compilation for each compiler, although it is biased towards the precompiled
283 headers facility available in Microsoft C++.
287 @section page_multiplatform_filehandling File Handling
289 When building an application which may be used under different environments,
290 one difficulty is coping with documents which may be moved to different
291 directories on other machines. Saving a file which has pointers to full
292 pathnames is going to be inherently unportable.
294 One approach is to store filenames on their own, with no directory information.
295 The application then searches into a list of standard paths (platform-specific)
296 through the use of wxStandardPaths.
298 Eventually you may want to use also the wxPathList class.
300 Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore. Most
301 modern operating systems allow at least 255 characters in the filename; the
302 exact maximum length, as well as the characters allowed in the filenames, are
303 OS-specific so you should try to avoid extremely long (> 255 chars) filenames
304 and/or filenames with non-ANSI characters.
306 Another thing you need to keep in mind is that all Windows operating systems
307 are case-insensitive, while Unix operating systems (Linux, Mac, etc) are
310 Also, for text files, different OSes use different End Of Lines (EOL). Windows
311 uses CR+LF convention, Linux uses LF only, Mac CR only.
313 The wxTextFile, wxTextInputStream, wxTextOutputStream classes help to abstract
314 from these differences. Of course, there are also 3rd party utilities such as
315 @c dos2unix and @c unix2dos which do the EOL conversions.
317 See also the @ref group_funcmacro_file section of the reference manual for the
318 description of miscellaneous file handling functions.
322 @section page_multiplatform_reducingerr Reducing Programming Errors
324 @subsection page_multiplatform_reducingerr_useassert Use ASSERT
326 It is good practice to use ASSERT statements liberally, that check for
327 conditions that should or should not hold, and print out appropriate error
330 These can be compiled out of a non-debugging version of wxWidgets and your
331 application. Using ASSERT is an example of `defensive programming': it can
332 alert you to problems later on.
334 See wxASSERT() for more info.
336 @subsection page_multiplatform_reducingerr_usewxstring Use wxString in Preference to Character Arrays
338 Using wxString can be much safer and more convenient than using @c wxChar*.
340 You can reduce the possibility of memory leaks substantially, and it is much
341 more convenient to use the overloaded operators than functions such as
342 @c strcmp. wxString won't add a significant overhead to your program; the
343 overhead is compensated for by easier manipulation (which means less code).
345 The same goes for other data types: use classes wherever possible.
349 @section page_multiplatform_gui GUI Design
351 @li <b>Use Sizers:</b> Don't use absolute panel item positioning if you can
352 avoid it. Every platform's native controls have very different sizes.
353 Consider using the @ref overview_sizer instead.
354 @li <b>Use wxWidgets Resource Files:</b> Use @c XRC (wxWidgets resource files)
355 where possible, because they can be easily changed independently of source
356 code. See the @ref overview_xrc for more info.
360 @section page_multiplatform_debug Debugging
362 @subsection page_multiplatform_debug_positivethinking Positive Thinking
364 It is common to blow up the problem in one's imagination, so that it seems to
365 threaten weeks, months or even years of work. The problem you face may seem
366 insurmountable: but almost never is. Once you have been programming for some
367 time, you will be able to remember similar incidents that threw you into the
368 depths of despair. But remember, you always solved the problem, somehow!
370 Perseverance is often the key, even though a seemingly trivial problem can take
371 an apparently inordinate amount of time to solve. In the end, you will probably
372 wonder why you worried so much. That's not to say it isn't painful at the time.
373 Try not to worry -- there are many more important things in life.
375 @subsection page_multiplatform_debug_simplifyproblem Simplify the Problem
377 Reduce the code exhibiting the problem to the smallest program possible that
378 exhibits the problem. If it is not possible to reduce a large and complex
379 program to a very small program, then try to ensure your code doesn't hide the
380 problem (you may have attempted to minimize the problem in some way: but now
381 you want to expose it).
383 With luck, you can add a small amount of code that causes the program to go
384 from functioning to non-functioning state. This should give a clue to the
385 problem. In some cases though, such as memory leaks or wrong deallocation, this
386 can still give totally spurious results!
388 @subsection page_multiplatform_debug_usedebugger Use a Debugger
390 This sounds like facetious advice, but it is surprising how often people don't
391 use a debugger. Often it is an overhead to install or learn how to use a
392 debugger, but it really is essential for anything but the most trivial
395 @subsection page_multiplatform_debug_uselogging Use Logging Functions
397 There is a variety of logging functions that you can use in your program: see
398 @ref group_funcmacro_log.
400 Using tracing statements may be more convenient than using the debugger in some
401 circumstances (such as when your debugger doesn't support a lot of debugging
402 code, or you wish to print a bunch of variables).
404 @subsection page_multiplatform_debug_usedebuggingfacilities Use the wxWidgets Debugging Facilities
406 You can use wxDebugContext to check for memory leaks and corrupt memory: in
407 fact in debugging mode, wxWidgets will automatically check for memory leaks at
408 the end of the program if wxWidgets is suitably configured. Depending on the
409 operating system and compiler, more or less specific information about the
410 problem will be logged.
412 You should also use @ref group_funcmacro_debug as part of a "defensive
413 programming" strategy, scattering wxASSERT()s liberally to test for problems in
414 your code as early as possible. Forward thinking will save a surprising amount
415 of time in the long run.
417 See the @ref overview_debugging for further information.