1 /////////////////////////////////////////////////////////////////////////////
2 // Name: univ/textctrl.cpp
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 Vadim Zeitlin
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
15 + 1. update vert scrollbar when any line length changes for WrapLines()
16 + 2. cursor movement ("Hello,^" -> "^verse!" on Arrow Down)?
17 -> maybe save the x position and use it instead of current in handling
18 DOWN/UP actions (this would make up/down always return the cursor to
20 3. split file into chunks
21 +? 4. rewrite Replace() refresh logic to deal with wrapping lines
22 +? 5. cache info found by GetPartOfWrappedLine() - performance must be horrible
25 6. backspace refreshes too much (until end of line)
29 Optimisation hints from PureQuantify:
31 +1. wxStringTokenize is the slowest part of Replace
32 2. GetDC/ReleaseDC are very slow, avoid calling them several times
33 +3. GetCharHeight() should be cached too
34 4. wxClientDC construction/destruction in HitTestLine is horribly expensive
36 For line wrapping controls HitTest2 takes 50% of program time. The results
37 of GetRowsPerLine and GetPartOfWrappedLine *MUST* be cached.
39 Search for "OPT!" for things which must be optimized.
45 Everywhere in this file LINE refers to a logical line of text, and ROW to a
46 physical line of text on the display. They are the same unless WrapLines()
47 is TRUE in which case a single LINE may correspond to multiple ROWs.
49 A text position is an unsigned int (which for reasons of compatibility is
50 still a long) from 0 to GetLastPosition() inclusive. The positions
51 correspond to the gaps between the letters so the position 0 is just
52 before the first character and the last position is the one beyond the last
53 character. For an empty text control GetLastPosition() returns 0.
55 Lines and columns returned/accepted by XYToPosition() and PositionToXY()
56 start from 0. The y coordinate is a LINE, not a ROW. Columns correspond to
57 the characters, the first column of a line is the first character in it,
58 the last one is length(line text). For compatibility, again, lines and
59 columns are also longs.
61 When translating lines/column coordinates to/from positions, the line and
62 column give the character after the given position. Thus, GetLastPosition()
63 doesn't have any corresponding column.
65 An example of positions and lines/columns for a control without wrapping
66 containing the text "Hello, Universe!\nGoodbye"
69 pos: 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6
70 H e l l o , U n i v e r s e ! line 0
71 col: 0 1 2 3 4 5 6 7 8 9 1 1 1 1 1 1
80 The same example for a control with line wrap assuming "Universe" is too
81 long to fit on the same line with "Hello,":
84 H e l l o , line 0 (row 0)
88 pos: 6 7 8 9 0 1 2 3 4 5 6
89 U n i v e r s e ! line 0 (row 1)
90 col: 6 7 8 9 1 1 1 1 1 1
93 (line 1 == row 2 same as above)
95 Note that there is still the same number of columns and positions and that
96 there is no (logical) position at the end of the first ROW. This position
97 is identified with the preceding one (which is not how Windows does it: it
98 identifies it with the next one, i.e. the first position of the next line,
99 but much more logical IMHO).
103 Search for "OPT" for possible optimizations
105 A possible global optimization would be to always store the coords in the
106 text in triplets (pos, col, line) and update them simultaneously instead of
107 recalculating col and line from pos each time it is needed. Currently we
108 only do it for the current position but we might also do it for the
109 selection start and end.
112 // ============================================================================
114 // ============================================================================
116 // ----------------------------------------------------------------------------
118 // ----------------------------------------------------------------------------
121 #pragma implementation "univtextctrl.h"
124 #include "wx/wxprec.h"
135 #include "wx/dcclient.h"
136 #include "wx/validate.h"
137 #include "wx/textctrl.h"
140 #include "wx/clipbrd.h"
141 #include "wx/textfile.h"
143 #include "wx/caret.h"
145 #include "wx/univ/inphand.h"
146 #include "wx/univ/renderer.h"
147 #include "wx/univ/colschem.h"
148 #include "wx/univ/theme.h"
150 #include "wx/cmdproc.h"
152 // turn extra wxTextCtrl-specific debugging on/off
155 // turn wxTextCtrl::Replace() debugging on (slows down code a *lot*!)
156 #define WXDEBUG_TEXT_REPLACE
160 #undef WXDEBUG_TEXT_REPLACE
163 // wxStringTokenize only needed for debug checks
164 #ifdef WXDEBUG_TEXT_REPLACE
165 #include "wx/tokenzr.h"
166 #endif // WXDEBUG_TEXT_REPLACE
168 // ----------------------------------------------------------------------------
170 // ----------------------------------------------------------------------------
172 // exchange two positions so that from is always less than or equal to to
173 static inline void OrderPositions(wxTextPos
& from
, wxTextPos
& to
)
177 wxTextPos tmp
= from
;
183 // ----------------------------------------------------------------------------
185 // ----------------------------------------------------------------------------
187 // names of text ctrl commands
188 #define wxTEXT_COMMAND_INSERT _T("insert")
189 #define wxTEXT_COMMAND_REMOVE _T("remove")
191 // the value which is never used for text position, even not -1 which is
192 // sometimes used for some special meaning
193 static const wxTextPos INVALID_POS_VALUE
= -2;
195 // overlap between pages (when using PageUp/Dn) in lines
196 static const size_t PAGE_OVERLAP_IN_LINES
= 1;
198 // ----------------------------------------------------------------------------
199 // private data of wxTextCtrl
200 // ----------------------------------------------------------------------------
202 // the data only used by single line text controls
203 struct WXDLLEXPORT wxTextSingleLineData
205 // the position of the first visible pixel and the first visible column
207 wxTextCoord m_colStart
;
209 // and the last ones (m_posLastVisible is the width but m_colLastVisible
210 // is an absolute value)
211 wxCoord m_posLastVisible
;
212 wxTextCoord m_colLastVisible
;
215 wxTextSingleLineData()
220 m_colLastVisible
= -1;
221 m_posLastVisible
= -1;
226 // the data only used by multi line text controls
227 struct WXDLLEXPORT wxTextMultiLineData
230 wxArrayString m_lines
;
232 // the current ranges of the scrollbars
236 // should we adjust the horz/vert scrollbar?
237 bool m_updateScrollbarX
,
240 // the max line length in pixels
243 // the index of the line which has the length of m_widthMax
244 wxTextCoord m_lineLongest
;
246 // the rect in which text appears: it is even less than m_rectText because
247 // only the last _complete_ line is shown, hence there is an unoccupied
248 // horizontal band at the bottom of it
249 wxRect m_rectTextReal
;
251 // the x-coordinate of the caret before we started moving it vertically:
252 // this is used to ensure that moving the caret up and then down will
253 // return it to the same position as if we always round it in one direction
254 // we would shift it in that direction
256 // when m_xCaret == -1, we don't have any remembered position
260 wxTextMultiLineData()
266 m_updateScrollbarY
= FALSE
;
275 // the data only used by multi line text controls in line wrap mode
276 class WXDLLEXPORT wxWrappedLineData
278 // these functions set all our values, so give them access to them
279 friend void wxTextCtrl::LayoutLine(wxTextCoord line
,
280 wxWrappedLineData
& lineData
) const;
281 friend void wxTextCtrl::LayoutLines(wxTextCoord
) const;
290 // get the start of any row (remember that accessing m_rowsStart doesn't work
291 // for the first one)
292 wxTextCoord
GetRowStart(wxTextCoord row
) const
294 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
296 return row
? m_rowsStart
[row
- 1] : 0;
299 // get the length of the row (using the total line length which we don't
300 // have here but need to calculate the length of the last row, so it must
302 wxTextCoord
GetRowLength(wxTextCoord row
, wxTextCoord lenLine
) const
304 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
306 // note that m_rowsStart[row] is the same as GetRowStart(row + 1) (but
307 // slightly more efficient) and lenLine is the same as the start of the
308 // first row of the next line
309 return ((size_t)row
== m_rowsStart
.GetCount() ? lenLine
: m_rowsStart
[row
])
313 // return the width of the row in pixels
314 wxCoord
GetRowWidth(wxTextCoord row
) const
316 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
318 return m_rowsWidth
[row
];
321 // return the number of rows
322 size_t GetRowCount() const
324 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
326 return m_rowsStart
.GetCount() + 1;
329 // return the number of additional (i.e. after the first one) rows
330 size_t GetExtraRowCount() const
332 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
334 return m_rowsStart
.GetCount();
337 // return the first row of this line
338 wxTextCoord
GetFirstRow() const
340 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
345 // return the first row of the next line
346 wxTextCoord
GetNextRow() const
348 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
350 return m_rowFirst
+ m_rowsStart
.GetCount() + 1;
353 // this just provides direct access to m_rowsStart aerray for efficiency
354 wxTextCoord
GetExtraRowStart(wxTextCoord row
) const
356 wxASSERT_MSG( IsValid(), _T("this line hadn't been laid out") );
358 return m_rowsStart
[row
];
361 // this code is unused any longer
363 // return TRUE if the column is in the start of the last row (hence the row
364 // it is in is not wrapped)
365 bool IsLastRow(wxTextCoord colRowStart
) const
367 return colRowStart
== GetRowStart(m_rowsStart
.GetCount());
370 // return TRUE if the column is the last column of the row starting in
372 bool IsLastColInRow(wxTextCoord colRowStart
,
373 wxTextCoord colRowEnd
,
374 wxTextCoord lenLine
) const
376 // find the row which starts with colRowStart
377 size_t nRows
= GetRowCount();
378 for ( size_t n
= 0; n
< nRows
; n
++ )
380 if ( GetRowStart(n
) == colRowStart
)
382 wxTextCoord colNextRowStart
= n
== nRows
- 1
384 : GetRowStart(n
+ 1);
386 wxASSERT_MSG( colRowEnd
< colNextRowStart
,
387 _T("this column is not in this row at all!") );
389 return colRowEnd
== colNextRowStart
- 1;
393 // caller got it wrong
394 wxFAIL_MSG( _T("this column is not in the start of the row!") );
400 // is this row the last one in its line?
401 bool IsLastRow(wxTextCoord row
) const
403 return (size_t)row
== GetExtraRowCount();
406 // the line is valid if it had been laid out correctly: note that just
407 // shiwting the line (because one of previous lines changed) doesn't make
409 bool IsValid() const { return !m_rowsWidth
.IsEmpty(); }
411 // invalidating line will relayout it
412 void Invalidate() { m_rowsWidth
.Empty(); }
415 // for each line we remember the starting columns of all its rows after the
416 // first one (which always starts at 0), i.e. if a line is wrapped twice
417 // (== takes 3 rows) its m_rowsStart[0] may be 10 and m_rowsStart[1] == 15
418 wxArrayLong m_rowsStart
;
420 // and the width of each row in pixels (this array starts from 0, as usual)
421 wxArrayInt m_rowsWidth
;
423 // and also its starting row (0 for the first line, first lines'
424 // m_rowsStart.GetCount() + 1 for the second &c): it is set to -1 initially
425 // and this means that the struct hadn't yet been initialized
426 wxTextCoord m_rowFirst
;
428 // the last modification "time"-stamp used by LayoutLines()
432 WX_DECLARE_OBJARRAY(wxWrappedLineData
, wxArrayWrappedLinesData
);
433 #include "wx/arrimpl.cpp"
434 WX_DEFINE_OBJARRAY(wxArrayWrappedLinesData
);
436 struct WXDLLEXPORT wxTextWrappedData
: public wxTextMultiLineData
438 // the width of the column to the right of the text rect used for the
439 // indicator mark display for the wrapped lines
442 // the data for each line
443 wxArrayWrappedLinesData m_linesData
;
445 // flag telling us to recalculate all starting rows starting from this line
446 // (if it is -1, we don't have to recalculate anything) - it is set when
447 // the number of the rows in the middle of the control changes
448 wxTextCoord m_rowFirstInvalid
;
450 // the current timestamp used by LayoutLines()
453 // invalidate starting rows of all lines (NOT rows!) after this one
454 void InvalidateLinesBelow(wxTextCoord line
)
456 if ( m_rowFirstInvalid
== -1 || m_rowFirstInvalid
> line
)
458 m_rowFirstInvalid
= line
;
462 // check if this line is valid: i.e. before the first invalid one
463 bool IsValidLine(wxTextCoord line
) const
465 return ((m_rowFirstInvalid
== -1) || (line
< m_rowFirstInvalid
)) &&
466 m_linesData
[line
].IsValid();
473 m_rowFirstInvalid
= -1;
478 // ----------------------------------------------------------------------------
479 // private classes for undo/redo management
480 // ----------------------------------------------------------------------------
483 We use custom versions of wxWindows command processor to implement undo/redo
484 as we want to avoid storing the backpointer to wxTextCtrl in wxCommand
485 itself: this is a waste of memory as all commands in the given command
486 processor always have the same associated wxTextCtrl and so it makes sense
487 to store the backpointer there.
489 As for the rest of the implementation, it's fairly standard: we have 2
490 command classes corresponding to adding and removing text.
493 // a command corresponding to a wxTextCtrl action
494 class wxTextCtrlCommand
: public wxCommand
497 wxTextCtrlCommand(const wxString
& name
) : wxCommand(TRUE
, name
) { }
499 // we don't use these methods as they don't make sense for us as we need a
500 // wxTextCtrl to be applied
501 virtual bool Do() { wxFAIL_MSG(_T("shouldn't be called")); return FALSE
; }
502 virtual bool Undo() { wxFAIL_MSG(_T("shouldn't be called")); return FALSE
; }
504 // instead, our command processor uses these methods
505 virtual bool Do(wxTextCtrl
*text
) = 0;
506 virtual bool Undo(wxTextCtrl
*text
) = 0;
509 // insert text command
510 class wxTextCtrlInsertCommand
: public wxTextCtrlCommand
513 wxTextCtrlInsertCommand(const wxString
& textToInsert
)
514 : wxTextCtrlCommand(wxTEXT_COMMAND_INSERT
), m_text(textToInsert
)
519 // combine the 2 commands together
520 void Append(wxTextCtrlInsertCommand
*other
);
522 virtual bool CanUndo() const;
523 virtual bool Do(wxTextCtrl
*text
);
524 virtual bool Undo(wxTextCtrl
*text
);
527 // the text we insert
530 // the position where we inserted the text
534 // remove text command
535 class wxTextCtrlRemoveCommand
: public wxTextCtrlCommand
538 wxTextCtrlRemoveCommand(wxTextPos from
, wxTextPos to
)
539 : wxTextCtrlCommand(wxTEXT_COMMAND_REMOVE
)
545 virtual bool CanUndo() const;
546 virtual bool Do(wxTextCtrl
*text
);
547 virtual bool Undo(wxTextCtrl
*text
);
550 // the range of text to delete
554 // the text which was deleted when this command was Do()ne
555 wxString m_textDeleted
;
558 // a command processor for a wxTextCtrl
559 class wxTextCtrlCommandProcessor
: public wxCommandProcessor
562 wxTextCtrlCommandProcessor(wxTextCtrl
*text
)
564 m_compressInserts
= FALSE
;
569 // override Store() to compress multiple wxTextCtrlInsertCommand into one
570 virtual void Store(wxCommand
*command
);
572 // stop compressing insert commands when this is called
573 void StopCompressing() { m_compressInserts
= FALSE
; }
576 wxTextCtrl
*GetTextCtrl() const { return m_text
; }
577 bool IsCompressing() const { return m_compressInserts
; }
580 virtual bool DoCommand(wxCommand
& cmd
)
581 { return ((wxTextCtrlCommand
&)cmd
).Do(m_text
); }
582 virtual bool UndoCommand(wxCommand
& cmd
)
583 { return ((wxTextCtrlCommand
&)cmd
).Undo(m_text
); }
585 // check if this command is a wxTextCtrlInsertCommand and return it casted
586 // to the right type if it is or NULL otherwise
587 wxTextCtrlInsertCommand
*IsInsertCommand(wxCommand
*cmd
);
590 // the control we're associated with
593 // if the flag is TRUE we're compressing subsequent insert commands into
594 // one so that the entire typing could be undone in one call to Undo()
595 bool m_compressInserts
;
598 // ============================================================================
600 // ============================================================================
602 BEGIN_EVENT_TABLE(wxTextCtrl
, wxControl
)
603 EVT_CHAR(wxTextCtrl::OnChar
)
605 EVT_SIZE(wxTextCtrl::OnSize
)
607 EVT_IDLE(wxTextCtrl::OnIdle
)
610 IMPLEMENT_DYNAMIC_CLASS(wxTextCtrl
, wxControl
)
612 // ----------------------------------------------------------------------------
614 // ----------------------------------------------------------------------------
616 void wxTextCtrl::Init()
622 m_isModified
= FALSE
;
633 // init wxScrollHelper
636 // init the undo manager
637 m_cmdProcessor
= new wxTextCtrlCommandProcessor(this);
643 bool wxTextCtrl::Create(wxWindow
*parent
,
645 const wxString
& value
,
649 const wxValidator
& validator
,
650 const wxString
&name
)
652 if ( style
& wxTE_MULTILINE
)
654 // for compatibility with wxMSW we create the controls with vertical
655 // scrollbar always shown unless they have wxTE_RICH style (because
656 // Windows text controls always has vert scrollbar but richedit one
658 if ( !(style
& wxTE_RICH
) )
660 style
|= wxALWAYS_SHOW_SB
;
663 if ( style
& wxTE_WORDWRAP
)
665 // wrapping words means wrapping, hence no horz scrollbar
669 // TODO: support wxTE_NO_VSCROLL (?)
671 // create data object for normal multiline or for controls with line
673 if ( style
& wxHSCROLL
)
674 m_data
.mdata
= new wxTextMultiLineData
;
676 m_data
.wdata
= new wxTextWrappedData
;
680 // this doesn't make sense for single line controls
683 // create data object for single line controls
684 m_data
.sdata
= new wxTextSingleLineData
;
687 if ( !wxControl::Create(parent
, id
, pos
, size
, style
,
693 SetCursor(wxCURSOR_IBEAM
);
695 if ( style
& wxTE_MULTILINE
)
697 // we should always have at least one line in a multiline control
698 MData().m_lines
.Add(wxEmptyString
);
700 if ( !(style
& wxHSCROLL
) )
702 WData().m_linesData
.Add(new wxWrappedLineData
);
703 WData().InvalidateLinesBelow(0);
706 // we might support it but it's quite useless and other ports don't
708 wxASSERT_MSG( !(style
& wxTE_PASSWORD
),
709 _T("wxTE_PASSWORD can't be used with multiline ctrls") );
716 m_isEditable
= !(style
& wxTE_READONLY
);
719 InitInsertionPoint();
721 // we can't show caret right now as we're not shown yet and so it would
722 // result in garbage on the screen - we'll do it after first OnPaint()
725 CreateInputHandler(wxINP_HANDLER_TEXTCTRL
);
730 wxTextCtrl::~wxTextCtrl()
732 delete m_cmdProcessor
;
736 if ( IsSingleLine() )
738 else if ( WrapLines() )
745 // ----------------------------------------------------------------------------
747 // ----------------------------------------------------------------------------
749 void wxTextCtrl::SetValue(const wxString
& value
)
751 if ( IsSingleLine() && (value
== GetValue()) )
757 Replace(0, GetLastPosition(), value
);
759 if ( IsSingleLine() )
761 SetInsertionPoint(0);
764 // TODO: should we generate the event or not, finally?
767 const wxArrayString
& wxTextCtrl::GetLines() const
769 return MData().m_lines
;
772 size_t wxTextCtrl::GetLineCount() const
774 return MData().m_lines
.GetCount();
777 wxString
wxTextCtrl::GetValue() const
779 // for multiline controls we don't always store the total value but only
780 // recompute it when asked - and to invalidate it we just empty it in
782 if ( !IsSingleLine() && m_value
.empty() )
784 // recalculate: note that we always do it for empty multilien control,
785 // but then it's so quick that it's not important
787 // the first line is special as there is no \n before it, so it's
789 const wxArrayString
& lines
= GetLines();
790 wxTextCtrl
*self
= wxConstCast(this, wxTextCtrl
);
791 self
->m_value
<< lines
[0u];
792 size_t count
= lines
.GetCount();
793 for ( size_t n
= 1; n
< count
; n
++ )
795 self
->m_value
<< _T('\n') << lines
[n
];
802 void wxTextCtrl::Clear()
807 bool wxTextCtrl::ReplaceLine(wxTextCoord line
,
808 const wxString
& text
)
812 // first, we have to relayout the line entirely
814 // OPT: we might try not to recalc the unchanged part of line
816 wxWrappedLineData
& lineData
= WData().m_linesData
[line
];
818 // if we had some number of rows before, use this number, otherwise
819 // just make sure that the test below (rowsNew != rowsOld) will be true
821 if ( lineData
.IsValid() )
823 rowsOld
= lineData
.GetExtraRowCount();
825 else // line wasn't laid out yet
827 // assume it changed entirely as we can't do anything better
831 // now change the line
832 MData().m_lines
[line
] = text
;
834 // OPT: we choose to lay it our immediately instead of delaying it
835 // until it is needed because it allows us to avoid invalidating
836 // lines further down if the number of rows didn't chnage, but
837 // maybe we can imporve this even further?
838 LayoutLine(line
, lineData
);
840 int rowsNew
= lineData
.GetExtraRowCount();
842 if ( rowsNew
!= rowsOld
)
844 // we have to update the line wrap marks as this is normally done
845 // by LayoutLines() which we bypassed by calling LayoutLine()
847 wxTextCoord rowFirst
= lineData
.GetFirstRow(),
848 rowCount
= wxMax(rowsOld
, rowsNew
);
849 RefreshLineWrapMarks(rowFirst
, rowFirst
+ rowCount
);
851 // next, if this is not the last line, as the number of rows in it
852 // changed, we need to shift all the lines below it
853 if ( (size_t)line
< WData().m_linesData
.GetCount() )
855 // number of rows changed shifting all lines below
856 WData().InvalidateLinesBelow(line
+ 1);
859 // the number of rows changed
865 MData().m_lines
[line
] = text
;
868 // the number of rows didn't change
872 void wxTextCtrl::RemoveLine(wxTextCoord line
)
874 MData().m_lines
.RemoveAt(line
);
877 // we need to recalculate all the starting rows from this line, but we
878 // can avoid doing it if this line was never calculated: this means
879 // that we will recalculate all lines below it anyhow later if needed
880 if ( WData().IsValidLine(line
) )
882 WData().InvalidateLinesBelow(line
);
885 WData().m_linesData
.RemoveAt(line
);
889 void wxTextCtrl::InsertLine(wxTextCoord line
, const wxString
& text
)
891 MData().m_lines
.Insert(text
, line
);
894 WData().m_linesData
.Insert(new wxWrappedLineData
, line
);
896 // invalidate everything below it
897 WData().InvalidateLinesBelow(line
);
901 void wxTextCtrl::Replace(wxTextPos from
, wxTextPos to
, const wxString
& text
)
903 wxTextCoord colStart
, colEnd
,
907 !PositionToXY(from
, &colStart
, &lineStart
) ||
908 !PositionToXY(to
, &colEnd
, &lineEnd
) )
910 wxFAIL_MSG(_T("invalid range in wxTextCtrl::Replace"));
915 #ifdef WXDEBUG_TEXT_REPLACE
916 // a straighforward (but very inefficient) way of calculating what the new
918 wxString textTotal
= GetValue();
919 wxString
textTotalNew(textTotal
, (size_t)from
);
920 textTotalNew
+= text
;
921 if ( (size_t)to
< textTotal
.length() )
922 textTotalNew
+= textTotal
.c_str() + (size_t)to
;
923 #endif // WXDEBUG_TEXT_REPLACE
925 // remember the old selection and reset it immediately: we must do it
926 // before calling Refresh(anything) as, at least under GTK, this leads to
927 // an _immediate_ repaint (under MSW it is delayed) and hence parts of
928 // text would be redrawn as selected if we didn't reset the selection
929 int selStartOld
= m_selStart
,
930 selEndOld
= m_selEnd
;
935 if ( IsSingleLine() )
937 // replace the part of the text with the new value
938 wxString
valueNew(m_value
, (size_t)from
);
940 // remember it for later use
941 wxCoord startNewText
= GetTextWidth(valueNew
);
944 if ( (size_t)to
< m_value
.length() )
946 valueNew
+= m_value
.c_str() + (size_t)to
;
949 // we usually refresh till the end of line except of the most common case
950 // when some text is appended to the end of the string in which case we
952 wxCoord widthNewText
;
954 if ( (size_t)from
< m_value
.length() )
956 // refresh till the end of line
959 else // text appended, not replaced
961 // refresh only the new text
962 widthNewText
= GetTextWidth(text
);
967 // force SData().m_colLastVisible update
968 SData().m_colLastVisible
= -1;
971 RefreshPixelRange(0, startNewText
, widthNewText
);
975 //OPT: special case for replacements inside single line?
978 Join all the lines in the replacement range into one string, then
979 replace a part of it with the new text and break it into lines again.
982 // (0) we want to know if this replacement changes the number of rows
983 // as if it does we need to refresh everything below the changed
984 // text (it will be shifted...) and we can avoid it if there is no
986 bool rowsNumberChanged
= FALSE
;
989 const wxArrayString
& linesOld
= GetLines();
992 for ( line
= lineStart
; line
<= lineEnd
; line
++ )
994 if ( line
> lineStart
)
996 // from the previous line
997 textOrig
+= _T('\n');
1000 textOrig
+= linesOld
[line
];
1003 // we need to append the '\n' for the last line unless there is no
1005 size_t countOld
= linesOld
.GetCount();
1007 // (2) replace text in the combined string
1009 // (2a) leave the part before replaced area unchanged
1010 wxString
textNew(textOrig
, colStart
);
1012 // these values will be used to refresh the changed area below
1013 wxCoord widthNewText
,
1014 startNewText
= GetTextWidth(textNew
);
1015 if ( (size_t)colStart
== linesOld
[lineStart
].length() )
1017 // text appended, refresh just enough to show the new text
1018 widthNewText
= GetTextWidth(text
.BeforeFirst(_T('\n')));
1020 else // text inserted, refresh till the end of line
1025 // (2b) insert new text
1028 // (2c) and append the end of the old text
1030 // adjust for index shift: to is relative to colStart, not 0
1031 size_t toRel
= (size_t)((to
- from
) + colStart
);
1032 if ( toRel
< textOrig
.length() )
1034 textNew
+= textOrig
.c_str() + toRel
;
1037 // (3) break it into lines
1039 wxArrayString lines
;
1040 const wxChar
*curLineStart
= textNew
.c_str();
1041 for ( const wxChar
*p
= textNew
.c_str(); ; p
++ )
1043 // end of line/text?
1044 if ( !*p
|| *p
== _T('\n') )
1046 lines
.Add(wxString(curLineStart
, p
));
1050 curLineStart
= p
+ 1;
1054 #ifdef WXDEBUG_TEXT_REPLACE
1055 // (3a) all empty tokens should be counted as replacing with "foo" and
1056 // with "foo\n" should have different effects
1057 wxArrayString lines2
= wxStringTokenize(textNew
, _T("\n"),
1058 wxTOKEN_RET_EMPTY_ALL
);
1060 if ( lines2
.IsEmpty() )
1062 lines2
.Add(wxEmptyString
);
1065 wxASSERT_MSG( lines
.GetCount() == lines2
.GetCount(),
1066 _T("Replace() broken") );
1067 for ( size_t n
= 0; n
< lines
.GetCount(); n
++ )
1069 wxASSERT_MSG( lines
[n
] == lines2
[n
], _T("Replace() broken") );
1071 #endif // WXDEBUG_TEXT_REPLACE
1073 // (3b) special case: if we replace everything till the end we need to
1074 // keep an empty line or the lines would disappear completely
1075 // (this also takes care of never leaving m_lines empty)
1076 if ( ((size_t)lineEnd
== countOld
- 1) && lines
.IsEmpty() )
1078 lines
.Add(wxEmptyString
);
1081 size_t nReplaceCount
= lines
.GetCount(),
1084 // (4) merge into the array
1087 for ( line
= lineStart
; line
<= lineEnd
; line
++, nReplaceLine
++ )
1089 if ( nReplaceLine
< nReplaceCount
)
1091 // we have the replacement line for this one
1092 if ( ReplaceLine(line
, lines
[nReplaceLine
]) )
1094 rowsNumberChanged
= TRUE
;
1097 UpdateMaxWidth(line
);
1099 else // no more replacement lines
1101 // (4b) delete all extra lines (note that we need to delete
1102 // them backwards because indices shift while we do it)
1103 bool deletedLongestLine
= FALSE
;
1104 for ( wxTextCoord lineDel
= lineEnd
; lineDel
>= line
; lineDel
-- )
1106 if ( lineDel
== MData().m_lineLongest
)
1108 // we will need to recalc the max line width
1109 deletedLongestLine
= TRUE
;
1112 RemoveLine(lineDel
);
1115 if ( deletedLongestLine
)
1120 // even the line number changed
1121 rowsNumberChanged
= TRUE
;
1123 // update line to exit the loop
1128 // (4c) insert the new lines
1129 if ( nReplaceLine
< nReplaceCount
)
1131 // even the line number changed
1132 rowsNumberChanged
= TRUE
;
1136 InsertLine(++lineEnd
, lines
[nReplaceLine
++]);
1138 UpdateMaxWidth(lineEnd
);
1140 while ( nReplaceLine
< nReplaceCount
);
1143 // (5) now refresh the changed area
1145 // update the (cached) last position first as refresh functions use it
1146 m_posLast
+= text
.length() - to
+ from
;
1148 // we may optimize refresh if the number of rows didn't change - but if
1149 // it did we have to refresh everything below the part we chanegd as
1150 // well as it might have moved
1151 if ( !rowsNumberChanged
)
1153 // refresh the line we changed
1156 RefreshPixelRange(lineStart
++, startNewText
, widthNewText
);
1160 //OPT: we shouldn't refresh the unchanged part of the line in
1161 // this case, but instead just refresh the tail of it - the
1162 // trouble is that we don't know here where does this tail
1166 // number of rows didn't change, refresh the updated rows and the
1168 if ( lineStart
<= lineEnd
)
1169 RefreshLineRange(lineStart
, lineEnd
);
1171 else // rows number did change
1175 // refresh only part of the first line
1176 RefreshPixelRange(lineStart
++, startNewText
, widthNewText
);
1178 //else: we have to refresh everything as some part of the text
1179 // could be in the previous row before but moved to the next
1180 // one now (due to word wrap)
1182 wxTextCoord lineEnd
= GetLines().GetCount() - 1;
1183 if ( lineStart
<= lineEnd
)
1184 RefreshLineRange(lineStart
, lineEnd
);
1186 // refresh text rect left below
1187 RefreshLineRange(lineEnd
+ 1, 0);
1189 // the vert scrollbar might [dis]appear
1190 MData().m_updateScrollbarY
= TRUE
;
1193 // must recalculate it - will do later
1197 #ifdef WXDEBUG_TEXT_REPLACE
1198 // optimized code above should give the same result as straightforward
1199 // computation in the beginning
1200 wxASSERT_MSG( GetValue() == textTotalNew
, _T("error in Replace()") );
1201 #endif // WXDEBUG_TEXT_REPLACE
1203 // update the current position: note that we always put the cursor at the
1204 // end of the replacement text
1205 DoSetInsertionPoint(from
+ text
.length());
1207 // and the selection: this is complicated by the fact that selection coords
1208 // must be first updated to reflect change in text coords, i.e. if we had
1209 // selection from 17 to 19 and we just removed this range, we don't have to
1210 // refresh anything, so we can't just use ClearSelection() here
1211 if ( selStartOld
!= -1 )
1213 // refresh the parst of the selection outside the changed text (which
1214 // we already refreshed)
1215 if ( selStartOld
< from
)
1216 RefreshTextRange(selStartOld
, from
);
1217 if ( to
< selEndOld
)
1218 RefreshTextRange(to
, selEndOld
);
1222 // now call it to do the rest (not related to refreshing)
1226 void wxTextCtrl::Remove(wxTextPos from
, wxTextPos to
)
1228 // Replace() only works with correctly ordered arguments, so exchange them
1230 OrderPositions(from
, to
);
1232 Replace(from
, to
, _T(""));
1235 void wxTextCtrl::WriteText(const wxString
& text
)
1237 // replace the selection with the new text
1240 Replace(m_curPos
, m_curPos
, text
);
1243 void wxTextCtrl::AppendText(const wxString
& text
)
1245 SetInsertionPointEnd();
1249 // ----------------------------------------------------------------------------
1251 // ----------------------------------------------------------------------------
1253 void wxTextCtrl::SetInsertionPoint(wxTextPos pos
)
1255 wxCHECK_RET( pos
>= 0 && pos
<= GetLastPosition(),
1256 _T("insertion point position out of range") );
1258 // don't do anything if it didn't change
1259 if ( pos
!= m_curPos
)
1261 DoSetInsertionPoint(pos
);
1264 if ( !IsSingleLine() )
1266 // moving cursor should reset the stored abscissa (even if the cursor
1267 // position didn't actually change!)
1268 MData().m_xCaret
= -1;
1274 void wxTextCtrl::InitInsertionPoint()
1276 // so far always put it in the beginning
1277 DoSetInsertionPoint(0);
1279 // this will also set the selection anchor correctly
1283 void wxTextCtrl::MoveInsertionPoint(wxTextPos pos
)
1285 wxASSERT_MSG( pos
>= 0 && pos
<= GetLastPosition(),
1286 _T("DoSetInsertionPoint() can only be called with valid pos") );
1289 PositionToXY(m_curPos
, &m_curCol
, &m_curRow
);
1292 void wxTextCtrl::DoSetInsertionPoint(wxTextPos pos
)
1294 MoveInsertionPoint(pos
);
1299 void wxTextCtrl::SetInsertionPointEnd()
1301 SetInsertionPoint(GetLastPosition());
1304 wxTextPos
wxTextCtrl::GetInsertionPoint() const
1309 wxTextPos
wxTextCtrl::GetLastPosition() const
1312 if ( IsSingleLine() )
1314 pos
= m_value
.length();
1320 size_t nLineCount
= GetLineCount();
1321 for ( size_t nLine
= 0; nLine
< nLineCount
; nLine
++ )
1323 // +1 is because the positions at the end of this line and of the
1324 // start of the next one are different
1325 pos
+= GetLines()[nLine
].length() + 1;
1330 // the last position is at the end of the last line, not in the
1331 // beginning of the next line after it
1335 // more probable reason of this would be to forget to update m_posLast
1336 wxASSERT_MSG( pos
== m_posLast
, _T("bug in GetLastPosition()") );
1337 #endif // WXDEBUG_TEXT
1345 // ----------------------------------------------------------------------------
1347 // ----------------------------------------------------------------------------
1349 void wxTextCtrl::GetSelection(wxTextPos
* from
, wxTextPos
* to
) const
1357 wxString
wxTextCtrl::GetSelectionText() const
1361 if ( HasSelection() )
1363 if ( IsSingleLine() )
1365 sel
= m_value
.Mid(m_selStart
, m_selEnd
- m_selStart
);
1369 wxTextCoord colStart
, lineStart
,
1371 PositionToXY(m_selStart
, &colStart
, &lineStart
);
1372 PositionToXY(m_selEnd
, &colEnd
, &lineEnd
);
1374 // as always, we need to check for the special case when the start
1375 // and end line are the same
1376 if ( lineEnd
== lineStart
)
1378 sel
= GetLines()[lineStart
].Mid(colStart
, colEnd
- colStart
);
1380 else // sel on multiple lines
1382 // take the end of the first line
1383 sel
= GetLines()[lineStart
].c_str() + colStart
;
1386 // all intermediate ones
1387 for ( wxTextCoord line
= lineStart
+ 1; line
< lineEnd
; line
++ )
1389 sel
<< GetLines()[line
] << _T('\n');
1392 // and the start of the last one
1393 sel
+= GetLines()[lineEnd
].Left(colEnd
);
1401 void wxTextCtrl::SetSelection(wxTextPos from
, wxTextPos to
)
1403 // selecting till -1 is the same as selecting to the end
1404 if ( to
== -1 && from
!= -1 )
1406 to
= GetLastPosition();
1409 if ( from
== -1 || to
== from
)
1413 else // valid sel range
1415 OrderPositions(from
, to
);
1417 wxCHECK_RET( to
<= GetLastPosition(),
1418 _T("invalid range in wxTextCtrl::SetSelection") );
1420 if ( from
!= m_selStart
|| to
!= m_selEnd
)
1422 // we need to use temp vars as RefreshTextRange() may call DoDraw()
1423 // directly and so m_selStart/End must be reset by then
1424 wxTextPos selStartOld
= m_selStart
,
1425 selEndOld
= m_selEnd
;
1430 wxLogTrace(_T("text"), _T("Selection range is %ld-%ld"),
1431 m_selStart
, m_selEnd
);
1433 // refresh only the part of text which became (un)selected if
1435 if ( selStartOld
== m_selStart
)
1437 RefreshTextRange(selEndOld
, m_selEnd
);
1439 else if ( selEndOld
== m_selEnd
)
1441 RefreshTextRange(m_selStart
, selStartOld
);
1445 // OPT: could check for other cases too but it is probably not
1446 // worth it as the two above are the most common ones
1447 if ( selStartOld
!= -1 )
1448 RefreshTextRange(selStartOld
, selEndOld
);
1449 if ( m_selStart
!= -1 )
1450 RefreshTextRange(m_selStart
, m_selEnd
);
1453 // we need to fully repaint the invalidated areas of the window
1454 // before scrolling it (from DoSetInsertionPoint which is typically
1455 // called after SetSelection()), otherwise they may stay unpainted
1456 m_targetWindow
->Update();
1458 //else: nothing to do
1460 // the insertion point is put at the end of selection
1461 DoSetInsertionPoint(to
);
1465 void wxTextCtrl::ClearSelection()
1467 if ( HasSelection() )
1469 // we need to use temp vars as RefreshTextRange() may call DoDraw()
1470 // directly (see above as well)
1471 wxTextPos selStart
= m_selStart
,
1474 // no selection any more
1478 // refresh the old selection
1479 RefreshTextRange(selStart
, selEnd
);
1482 // the anchor should be moved even if there was no selection previously
1483 m_selAnchor
= m_curPos
;
1486 void wxTextCtrl::RemoveSelection()
1488 if ( !HasSelection() )
1491 Remove(m_selStart
, m_selEnd
);
1494 bool wxTextCtrl::GetSelectedPartOfLine(wxTextCoord line
,
1495 wxTextPos
*start
, wxTextPos
*end
) const
1502 if ( !HasSelection() )
1504 // no selection at all, hence no selection in this line
1508 wxTextCoord lineStart
, colStart
;
1509 PositionToXY(m_selStart
, &colStart
, &lineStart
);
1510 if ( lineStart
> line
)
1512 // this line is entirely above the selection
1516 wxTextCoord lineEnd
, colEnd
;
1517 PositionToXY(m_selEnd
, &colEnd
, &lineEnd
);
1518 if ( lineEnd
< line
)
1520 // this line is entirely below the selection
1524 if ( line
== lineStart
)
1529 *end
= lineEnd
== lineStart
? colEnd
: GetLineLength(line
);
1531 else if ( line
== lineEnd
)
1534 *start
= lineEnd
== lineStart
? colStart
: 0;
1538 else // the line is entirely inside the selection
1543 *end
= GetLineLength(line
);
1549 // ----------------------------------------------------------------------------
1551 // ----------------------------------------------------------------------------
1553 bool wxTextCtrl::IsModified() const
1555 return m_isModified
;
1558 bool wxTextCtrl::IsEditable() const
1560 // disabled control can never be edited
1561 return m_isEditable
&& IsEnabled();
1564 void wxTextCtrl::DiscardEdits()
1566 m_isModified
= FALSE
;
1569 void wxTextCtrl::SetEditable(bool editable
)
1571 if ( editable
!= m_isEditable
)
1573 m_isEditable
= editable
;
1575 // the caret (dis)appears
1578 // the appearance of the control might have changed
1583 // ----------------------------------------------------------------------------
1584 // col/lines <-> position correspondence
1585 // ----------------------------------------------------------------------------
1588 A few remarks about this stuff:
1590 o The numbering of the text control columns/rows starts from 0.
1591 o Start of first line is position 0, its last position is line.length()
1592 o Start of the next line is the last position of the previous line + 1
1595 int wxTextCtrl::GetLineLength(wxTextCoord line
) const
1597 if ( IsSingleLine() )
1599 wxASSERT_MSG( line
== 0, _T("invalid GetLineLength() parameter") );
1601 return m_value
.length();
1605 wxCHECK_MSG( (size_t)line
< GetLineCount(), -1,
1606 _T("line index out of range") );
1608 return GetLines()[line
].length();
1612 wxString
wxTextCtrl::GetLineText(wxTextCoord line
) const
1614 if ( IsSingleLine() )
1616 wxASSERT_MSG( line
== 0, _T("invalid GetLineLength() parameter") );
1622 wxCHECK_MSG( (size_t)line
< GetLineCount(), _T(""),
1623 _T("line index out of range") );
1625 return GetLines()[line
];
1629 int wxTextCtrl::GetNumberOfLines() const
1631 // there is always 1 line, even if the text is empty
1632 return IsSingleLine() ? 1 : GetLineCount();
1635 wxTextPos
wxTextCtrl::XYToPosition(wxTextCoord x
, wxTextCoord y
) const
1637 // note that this method should accept any values of x and y and return -1
1638 // if they are out of range
1639 if ( IsSingleLine() )
1641 return x
> GetLastPosition() || y
> 0 ? -1 : x
;
1645 if ( (size_t)y
>= GetLineCount() )
1647 // this position is below the text
1648 return GetLastPosition();
1652 for ( size_t nLine
= 0; nLine
< (size_t)y
; nLine
++ )
1654 // +1 is because the positions at the end of this line and of the
1655 // start of the next one are different
1656 pos
+= GetLines()[nLine
].length() + 1;
1659 // take into account also the position in line
1660 if ( (size_t)x
> GetLines()[y
].length() )
1662 // don't return position in the next line
1663 x
= GetLines()[y
].length();
1670 bool wxTextCtrl::PositionToXY(wxTextPos pos
,
1671 wxTextCoord
*x
, wxTextCoord
*y
) const
1673 if ( IsSingleLine() )
1675 if ( (size_t)pos
> m_value
.length() )
1687 wxTextPos posCur
= 0;
1688 size_t nLineCount
= GetLineCount();
1689 for ( size_t nLine
= 0; nLine
< nLineCount
; nLine
++ )
1691 // +1 is because the start the start of the next line is one
1692 // position after the end of this one
1693 wxTextPos posNew
= posCur
+ GetLines()[nLine
].length() + 1;
1696 // we've found the line, now just calc the column
1704 wxASSERT_MSG( XYToPosition(pos
- posCur
, nLine
) == pos
,
1705 _T("XYToPosition() or PositionToXY() broken") );
1706 #endif // WXDEBUG_TEXT
1710 else // go further down
1716 // beyond the last line
1721 wxTextCoord
wxTextCtrl::GetRowsPerLine(wxTextCoord line
) const
1723 // a normal line has one row
1724 wxTextCoord numRows
= 1;
1728 // add the number of additional rows
1729 numRows
+= WData().m_linesData
[line
].GetExtraRowCount();
1735 wxTextCoord
wxTextCtrl::GetRowCount() const
1737 wxTextCoord count
= GetLineCount();
1740 count
= GetFirstRowOfLine(count
- 1) +
1741 WData().m_linesData
[count
- 1].GetRowCount();
1747 wxTextCoord
wxTextCtrl::GetRowAfterLine(wxTextCoord line
) const
1752 if ( !WData().IsValidLine(line
) )
1757 return WData().m_linesData
[line
].GetNextRow();
1760 wxTextCoord
wxTextCtrl::GetFirstRowOfLine(wxTextCoord line
) const
1765 if ( !WData().IsValidLine(line
) )
1770 return WData().m_linesData
[line
].GetFirstRow();
1773 bool wxTextCtrl::PositionToLogicalXY(wxTextPos pos
,
1775 wxCoord
*yOut
) const
1777 wxTextCoord col
, line
;
1779 // optimization for special (but common) case when we already have the col
1781 if ( pos
== m_curPos
)
1786 else // must really calculate col/line from pos
1788 if ( !PositionToXY(pos
, &col
, &line
) )
1792 int hLine
= GetLineHeight();
1794 wxString textLine
= GetLineText(line
);
1795 if ( IsSingleLine() || !WrapLines() )
1797 x
= GetTextWidth(textLine
.Left(col
));
1800 else // difficult case: multline control with line wrap
1802 y
= GetFirstRowOfLine(line
);
1804 wxTextCoord colRowStart
;
1805 y
+= GetRowInLine(line
, col
, &colRowStart
);
1809 // x is the width of the text before this position in this row
1810 x
= GetTextWidth(textLine
.Mid(colRowStart
, col
- colRowStart
));
1821 bool wxTextCtrl::PositionToDeviceXY(wxTextPos pos
,
1823 wxCoord
*yOut
) const
1826 if ( !PositionToLogicalXY(pos
, &x
, &y
) )
1829 // finally translate the logical text rect coords into physical client
1831 CalcScrolledPosition(m_rectText
.x
+ x
, m_rectText
.y
+ y
, xOut
, yOut
);
1836 wxPoint
wxTextCtrl::GetCaretPosition() const
1838 wxCoord xCaret
, yCaret
;
1839 if ( !PositionToDeviceXY(m_curPos
, &xCaret
, &yCaret
) )
1841 wxFAIL_MSG( _T("Caret can't be beyond the text!") );
1844 return wxPoint(xCaret
, yCaret
);
1847 // pos may be -1 to show the current position
1848 void wxTextCtrl::ShowPosition(wxTextPos pos
)
1852 if ( IsSingleLine() )
1854 ShowHorzPosition(GetTextWidth(m_value
.Left(pos
)));
1856 else if ( MData().m_scrollRangeX
|| MData().m_scrollRangeY
) // multiline with scrollbars
1859 GetViewStart(&xStart
, &yStart
);
1865 PositionToLogicalXY(pos
, &x
, &y
);
1867 wxRect rectText
= GetRealTextArea();
1869 // scroll the position vertically into view: if it is currently above
1870 // it, make it the first one, otherwise the last one
1871 if ( MData().m_scrollRangeY
)
1873 y
/= GetLineHeight();
1879 else // we are currently in or below the view area
1881 // find the last row currently shown
1886 // to find the last row we need to use the generic HitTest
1889 // OPT this is a bit silly: we undo this in HitTest(), so
1890 // it would be better to factor out the common
1891 // functionality into a separate function (OTOH it
1892 // won't probably save us that much)
1893 wxPoint
pt(0, rectText
.height
- 1);
1894 pt
+= GetClientAreaOrigin();
1895 pt
+= m_rectText
.GetPosition();
1896 HitTest(pt
, &col
, &yEnd
);
1898 // find the row inside the line
1899 yEnd
= GetFirstRowOfLine(yEnd
) + GetRowInLine(yEnd
, col
);
1903 // finding the last line is easy if each line has exactly
1905 yEnd
= yStart
+ rectText
.height
/ GetLineHeight() - 1;
1910 // scroll down: the current item should appear at the
1911 // bottom of the view
1912 Scroll(0, y
- (yEnd
- yStart
));
1917 // scroll the position horizontally into view
1919 // we follow what I believe to be Windows behaviour here, that is if
1920 // the position is already entirely in the view we do nothing, but if
1921 // we do have to scroll the window to bring it into view, we scroll it
1922 // not just enough to show the position but slightly more so that this
1923 // position is at 1/3 of the window width from the closest border to it
1924 // (I'm not sure that Windows does exactly this but it looks like this)
1925 if ( MData().m_scrollRangeX
)
1927 // unlike for the rows, xStart doesn't correspond to the starting
1928 // column as they all have different widths, so we need to
1929 // translate everything to pixels
1931 // we want the text between x and x2 be entirely inside the view
1932 // (i.e. the current character)
1934 // make xStart the first visible pixel (and not position)
1935 int wChar
= GetAverageWidth();
1940 // we want the position of this column be 1/3 to the right of
1942 x
-= rectText
.width
/ 3;
1945 Scroll(x
/ wChar
, y
);
1947 else // maybe we're beyond the right border of the view?
1949 wxTextCoord col
, row
;
1950 if ( PositionToXY(pos
, &col
, &row
) )
1952 wxString lineText
= GetLineText(row
);
1953 wxCoord x2
= x
+ GetTextWidth(lineText
[(size_t)col
]);
1954 if ( x2
> xStart
+ rectText
.width
)
1956 // we want the position of this column be 1/3 to the
1957 // left of the right edge, i.e. 2/3 right of the left
1959 x2
-= (2*rectText
.width
)/3;
1962 Scroll(x2
/ wChar
, row
);
1968 //else: multiline but no scrollbars, hence nothing to do
1973 // ----------------------------------------------------------------------------
1975 // ----------------------------------------------------------------------------
1978 TODO: we could have (easy to do) vi-like options for word movement, i.e.
1979 distinguish between inlusive/exclusive words and between words and
1980 WORDS (in vim sense) and also, finally, make the set of characters
1981 which make up a word configurable - currently we use the exclusive
1982 WORDS only (coincidentally, this is what Windows edit control does)
1984 For future references, here is what vim help says:
1986 A word consists of a sequence of letters, digits and underscores, or
1987 a sequence of other non-blank characters, separated with white space
1988 (spaces, tabs, <EOL>). This can be changed with the 'iskeyword'
1991 A WORD consists of a sequence of non-blank characters, separated with
1992 white space. An empty line is also considered to be a word and a
1996 static inline bool IsWordChar(wxChar ch
)
1998 return !wxIsspace(ch
);
2001 wxTextPos
wxTextCtrl::GetWordStart() const
2003 if ( m_curPos
== -1 || m_curPos
== 0 )
2006 if ( m_curCol
== 0 )
2008 // go to the end of the previous line
2009 return m_curPos
- 1;
2012 // it shouldn't be possible to learn where the word starts in the password
2017 // start at the previous position
2018 const wxChar
*p0
= GetLineText(m_curRow
).c_str();
2019 const wxChar
*p
= p0
+ m_curCol
- 1;
2021 // find the end of the previous word
2022 while ( (p
> p0
) && !IsWordChar(*p
) )
2025 // now find the beginning of this word
2026 while ( (p
> p0
) && IsWordChar(*p
) )
2029 // we might have gone too far
2030 if ( !IsWordChar(*p
) )
2033 return (m_curPos
- m_curCol
) + p
- p0
;
2036 wxTextPos
wxTextCtrl::GetWordEnd() const
2038 if ( m_curPos
== -1 )
2041 wxString line
= GetLineText(m_curRow
);
2042 if ( (size_t)m_curCol
== line
.length() )
2044 // if we're on the last position in the line, go to the next one - if
2046 wxTextPos pos
= m_curPos
;
2047 if ( pos
< GetLastPosition() )
2053 // it shouldn't be possible to learn where the word ends in the password
2056 return GetLastPosition();
2058 // start at the current position
2059 const wxChar
*p0
= line
.c_str();
2060 const wxChar
*p
= p0
+ m_curCol
;
2062 // find the start of the next word
2063 while ( *p
&& !IsWordChar(*p
) )
2066 // now find the end of it
2067 while ( *p
&& IsWordChar(*p
) )
2070 // and find the start of the next word
2071 while ( *p
&& !IsWordChar(*p
) )
2074 return (m_curPos
- m_curCol
) + p
- p0
;
2077 // ----------------------------------------------------------------------------
2079 // ----------------------------------------------------------------------------
2081 void wxTextCtrl::Copy()
2084 if ( HasSelection() )
2086 wxClipboardLocker clipLock
;
2088 // wxTextFile::Translate() is needed to transform all '\n' into "\r\n"
2089 wxString text
= wxTextFile::Translate(GetTextToShow(GetSelectionText()));
2090 wxTextDataObject
*data
= new wxTextDataObject(text
);
2091 wxTheClipboard
->SetData(data
);
2093 #endif // wxUSE_CLIPBOARD
2096 void wxTextCtrl::Cut()
2101 bool wxTextCtrl::DoCut()
2103 if ( !HasSelection() )
2113 void wxTextCtrl::Paste()
2118 bool wxTextCtrl::DoPaste()
2121 wxClipboardLocker clipLock
;
2123 wxTextDataObject data
;
2124 if ( wxTheClipboard
->IsSupported(data
.GetFormat())
2125 && wxTheClipboard
->GetData(data
) )
2127 // reverse transformation: '\r\n\" -> '\n'
2128 wxString text
= wxTextFile::Translate(data
.GetText(),
2129 wxTextFileType_Unix
);
2130 if ( !text
.empty() )
2137 #endif // wxUSE_CLIPBOARD
2142 // ----------------------------------------------------------------------------
2144 // ----------------------------------------------------------------------------
2146 wxTextCtrlInsertCommand
*
2147 wxTextCtrlCommandProcessor::IsInsertCommand(wxCommand
*command
)
2149 return (wxTextCtrlInsertCommand
*)
2150 (command
&& (command
->GetName() == wxTEXT_COMMAND_INSERT
)
2154 void wxTextCtrlCommandProcessor::Store(wxCommand
*command
)
2156 wxTextCtrlInsertCommand
*cmdIns
= IsInsertCommand(command
);
2159 if ( IsCompressing() )
2161 wxTextCtrlInsertCommand
*
2162 cmdInsLast
= IsInsertCommand(GetCurrentCommand());
2164 // it is possible that we don't have any last command at all if,
2165 // for example, it was undone since the last Store(), so deal with
2169 cmdInsLast
->Append(cmdIns
);
2173 // don't need to call the base class version
2178 // append the following insert commands to this one
2179 m_compressInserts
= TRUE
;
2181 // let the base class version will do the job normally
2183 else // not an insert command
2185 // stop compressing insert commands - this won't work with the last
2186 // command not being an insert one anyhow
2189 // let the base class version will do the job normally
2192 wxCommandProcessor::Store(command
);
2195 void wxTextCtrlInsertCommand::Append(wxTextCtrlInsertCommand
*other
)
2197 m_text
+= other
->m_text
;
2200 bool wxTextCtrlInsertCommand::CanUndo() const
2202 return m_from
!= -1;
2205 bool wxTextCtrlInsertCommand::Do(wxTextCtrl
*text
)
2207 // the text is going to be inserted at the current position, remember where
2209 m_from
= text
->GetInsertionPoint();
2211 // and now do insert it
2212 text
->WriteText(m_text
);
2217 bool wxTextCtrlInsertCommand::Undo(wxTextCtrl
*text
)
2219 wxCHECK_MSG( CanUndo(), FALSE
, _T("impossible to undo insert cmd") );
2221 // remove the text from where we inserted it
2222 text
->Remove(m_from
, m_from
+ m_text
.length());
2227 bool wxTextCtrlRemoveCommand::CanUndo() const
2229 // if we were executed, we should have the text we removed
2230 return !m_textDeleted
.empty();
2233 bool wxTextCtrlRemoveCommand::Do(wxTextCtrl
*text
)
2235 text
->SetSelection(m_from
, m_to
);
2236 m_textDeleted
= text
->GetSelectionText();
2237 text
->RemoveSelection();
2242 bool wxTextCtrlRemoveCommand::Undo(wxTextCtrl
*text
)
2244 // it is possible that the text was deleted and that we can't restore text
2245 // at the same position we removed it any more
2246 wxTextPos posLast
= text
->GetLastPosition();
2247 text
->SetInsertionPoint(m_from
> posLast
? posLast
: m_from
);
2248 text
->WriteText(m_textDeleted
);
2253 void wxTextCtrl::Undo()
2255 // the caller must check it
2256 wxASSERT_MSG( CanUndo(), _T("can't call Undo() if !CanUndo()") );
2258 m_cmdProcessor
->Undo();
2261 void wxTextCtrl::Redo()
2263 // the caller must check it
2264 wxASSERT_MSG( CanRedo(), _T("can't call Undo() if !CanUndo()") );
2266 m_cmdProcessor
->Redo();
2269 bool wxTextCtrl::CanUndo() const
2271 return IsEditable() && m_cmdProcessor
->CanUndo();
2274 bool wxTextCtrl::CanRedo() const
2276 return IsEditable() && m_cmdProcessor
->CanRedo();
2279 // ----------------------------------------------------------------------------
2281 // ----------------------------------------------------------------------------
2283 wxSize
wxTextCtrl::DoGetBestClientSize() const
2285 // when we're called for the very first time from Create() we must
2286 // calculate the font metrics here because we can't do it before calling
2287 // Create() (there is no window yet and wxGTK crashes) but we need them
2289 if ( m_heightLine
== -1 )
2291 wxConstCast(this, wxTextCtrl
)->RecalcFontMetrics();
2295 GetTextExtent(GetTextToShow(GetLineText(0)), &w
, &h
);
2297 int wChar
= GetAverageWidth(),
2298 hChar
= GetLineHeight();
2300 int widthMin
= wxMax(10*wChar
, 100);
2306 if ( !IsSingleLine() )
2308 // let the control have a reasonable number of lines
2309 int lines
= GetNumberOfLines();
2312 else if ( lines
> 10 )
2319 rectText
.height
= h
;
2320 wxRect rectTotal
= GetRenderer()->GetTextTotalArea(this, rectText
);
2321 return wxSize(rectTotal
.width
, rectTotal
.height
);
2324 void wxTextCtrl::UpdateTextRect()
2326 wxRect
rectTotal(wxPoint(0, 0), GetClientSize());
2327 wxCoord
*extraSpace
= WrapLines() ? &WData().m_widthMark
: NULL
;
2328 m_rectText
= GetRenderer()->GetTextClientArea(this, rectTotal
, extraSpace
);
2330 // code elsewhere is confused by negative rect size
2331 if ( m_rectText
.width
<= 0 )
2332 m_rectText
.width
= 1;
2333 if ( m_rectText
.height
<= 0 )
2334 m_rectText
.height
= 1;
2336 if ( !IsSingleLine() )
2338 // invalidate it so that GetRealTextArea() will recalc it
2339 MData().m_rectTextReal
.width
= 0;
2341 // only scroll this rect when the window is scrolled: note that we have
2342 // to scroll not only the text but the line wrap marks too if we show
2344 wxRect rectText
= GetRealTextArea();
2345 if ( extraSpace
&& *extraSpace
)
2347 rectText
.width
+= *extraSpace
;
2349 SetTargetRect(rectText
);
2351 // relayout all lines
2354 WData().m_rowFirstInvalid
= 0;
2356 // increase timestamp: this means that the lines which had been
2357 // laid out before will be relayd out the next time LayoutLines()
2358 // is called because their timestamp will be smaller than the
2360 WData().m_timestamp
++;
2364 UpdateLastVisible();
2367 void wxTextCtrl::UpdateLastVisible()
2369 // this method is only used for horizontal "scrollbarless" scrolling which
2370 // is used only with single line controls
2371 if ( !IsSingleLine() )
2374 // use (efficient) HitTestLine to find the last visible character
2375 wxString text
= m_value
.Mid((size_t)SData().m_colStart
/* to the end */);
2377 switch ( HitTestLine(text
, m_rectText
.width
, &col
) )
2379 case wxTE_HT_BEYOND
:
2380 // everything is visible
2381 SData().m_colLastVisible
= text
.length();
2384 SData().m_posLastVisible
= -1;
2388 case wxTE_HT_BEFORE:
2392 wxFAIL_MSG(_T("unexpected HitTestLine() return value"));
2395 case wxTE_HT_ON_TEXT
:
2398 // the last entirely seen character is the previous one because
2399 // this one is only partly visible - unless the width of the
2400 // string is exactly the max width
2401 SData().m_posLastVisible
= GetTextWidth(text
.Truncate(col
+ 1));
2402 if ( SData().m_posLastVisible
> m_rectText
.width
)
2404 // this character is not entirely visible, take the
2409 SData().m_posLastVisible
= -1;
2411 //else: we can just see it
2413 SData().m_colLastVisible
= col
;
2418 // calculate the width of the text really shown
2419 if ( SData().m_posLastVisible
== -1 )
2421 SData().m_posLastVisible
= GetTextWidth(text
.Truncate(SData().m_colLastVisible
+ 1));
2424 // current value is relative the start of the string text which starts at
2425 // SData().m_colStart, we need an absolute offset into string
2426 SData().m_colLastVisible
+= SData().m_colStart
;
2428 wxLogTrace(_T("text"), _T("Last visible column/position is %d/%ld"),
2429 SData().m_colLastVisible
, SData().m_posLastVisible
);
2432 void wxTextCtrl::OnSize(wxSizeEvent
& event
)
2436 if ( !IsSingleLine() )
2439 // update them immediately because if we are called for the first time,
2440 // we need to create them in order for the base class version to
2441 // position the scrollbars correctly - if we don't do it now, it won't
2442 // happen at all if we don't get more size events
2446 MData().m_updateScrollbarX
=
2447 MData().m_updateScrollbarY
= TRUE
;
2453 wxCoord
wxTextCtrl::GetTotalWidth() const
2456 CalcUnscrolledPosition(m_rectText
.width
, 0, &w
, NULL
);
2460 wxCoord
wxTextCtrl::GetTextWidth(const wxString
& text
) const
2463 GetTextExtent(GetTextToShow(text
), &w
, NULL
);
2467 wxRect
wxTextCtrl::GetRealTextArea() const
2469 // for single line text control it's just the same as text rect
2470 if ( IsSingleLine() )
2473 // the real text area always holds an entire number of lines, so the only
2474 // difference with the text area is a narrow strip along the bottom border
2475 wxRect rectText
= MData().m_rectTextReal
;
2476 if ( !rectText
.width
)
2479 rectText
= m_rectText
;
2481 // when we're called for the very first time, the line height might not
2482 // had been calculated yet, so do get it now
2483 wxTextCtrl
*self
= wxConstCast(this, wxTextCtrl
);
2484 self
->RecalcFontMetrics();
2486 int hLine
= GetLineHeight();
2487 rectText
.height
= (m_rectText
.height
/ hLine
) * hLine
;
2490 self
->MData().m_rectTextReal
= rectText
;
2496 wxTextCoord
wxTextCtrl::GetRowInLine(wxTextCoord line
,
2498 wxTextCoord
*colRowStart
) const
2500 wxASSERT_MSG( WrapLines(), _T("shouldn't be called") );
2502 const wxWrappedLineData
& lineData
= WData().m_linesData
[line
];
2504 if ( !WData().IsValidLine(line
) )
2507 // row is here counted a bit specially: 0 is the 2nd row of the line (1st
2510 rowMax
= lineData
.GetExtraRowCount();
2514 while ( (row
< rowMax
) && (col
>= lineData
.GetExtraRowStart(row
)) )
2517 // it's ok here that row is 1 greater than needed: like this, it is
2518 // counted as a normal (and not extra) row
2520 //else: only one row anyhow
2524 // +1 because we need a real row number, not the extra row one
2525 *colRowStart
= lineData
.GetRowStart(row
);
2527 // this can't happen, of course
2528 wxASSERT_MSG( *colRowStart
<= col
, _T("GetRowInLine() is broken") );
2534 void wxTextCtrl::LayoutLine(wxTextCoord line
, wxWrappedLineData
& lineData
) const
2536 // FIXME: this uses old GetPartOfWrappedLine() which is not used anywhere
2537 // else now and has rather awkward interface for our needs here
2539 lineData
.m_rowsStart
.Empty();
2540 lineData
.m_rowsWidth
.Empty();
2542 const wxString
& text
= GetLineText(line
);
2544 size_t colRowStart
= 0;
2547 size_t lenRow
= GetPartOfWrappedLine
2549 text
.c_str() + colRowStart
,
2553 // remember the start of this row (not for the first one as
2554 // it's always 0) and its width
2556 lineData
.m_rowsStart
.Add(colRowStart
);
2557 lineData
.m_rowsWidth
.Add(widthRow
);
2559 colRowStart
+= lenRow
;
2561 while ( colRowStart
< text
.length() );
2563 // put the current timestamp on it
2564 lineData
.m_timestamp
= WData().m_timestamp
;
2567 void wxTextCtrl::LayoutLines(wxTextCoord lineLast
) const
2569 wxASSERT_MSG( WrapLines(), _T("should only be used for line wrapping") );
2571 // if we were called, some line was dirty and if it was dirty we must have
2572 // had m_rowFirstInvalid set to something too
2573 wxTextCoord lineFirst
= WData().m_rowFirstInvalid
;
2574 wxASSERT_MSG( lineFirst
!= -1, _T("nothing to layout?") );
2576 wxTextCoord rowFirst
, rowCur
;
2579 // start after the last known valid line
2580 const wxWrappedLineData
& lineData
= WData().m_linesData
[lineFirst
- 1];
2581 rowFirst
= lineData
.GetFirstRow() + lineData
.GetRowCount();
2583 else // no valid lines, start at row 0
2589 for ( wxTextCoord line
= lineFirst
; line
<= lineLast
; line
++ )
2591 // set the starting row for this line
2592 wxWrappedLineData
& lineData
= WData().m_linesData
[line
];
2593 lineData
.m_rowFirst
= rowCur
;
2595 // had the line been already broken into rows?
2597 // if so, compare its timestamp with the current one: if nothing has
2598 // been changed, don't relayout it
2599 if ( !lineData
.IsValid() ||
2600 (lineData
.m_timestamp
< WData().m_timestamp
) )
2602 // now do break it in rows
2603 LayoutLine(line
, lineData
);
2606 rowCur
+= lineData
.GetRowCount();
2609 // we are now valid at least up to this line, but if it is the last one we
2610 // just don't have any more invalid rows at all
2611 if ( (size_t)lineLast
== WData().m_linesData
.GetCount() -1 )
2616 wxTextCtrl
*self
= wxConstCast(this, wxTextCtrl
);
2617 self
->WData().m_rowFirstInvalid
= lineLast
;
2619 // also refresh the line end indicators (FIXME shouldn't do it always!)
2620 self
->RefreshLineWrapMarks(rowFirst
, rowCur
);
2623 size_t wxTextCtrl::GetPartOfWrappedLine(const wxChar
* text
,
2624 wxCoord
*widthReal
) const
2626 // this function is slow, it shouldn't be called unless really needed
2627 wxASSERT_MSG( WrapLines(), _T("shouldn't be called") );
2632 switch ( HitTestLine(s
, m_rectText
.width
, &col
) )
2635 case wxTE_HT_BEFORE:
2639 wxFAIL_MSG(_T("unexpected HitTestLine() return value"));
2642 case wxTE_HT_ON_TEXT
:
2645 // the last entirely seen character is the previous one because
2646 // this one is only partly visible - unless the width of the
2647 // string is exactly the max width
2648 wReal
= GetTextWidth(s
.Truncate(col
+ 1));
2649 if ( wReal
> m_rectText
.width
)
2651 // this character is not entirely visible, take the
2658 //else: we can just see it
2660 // wrap at any character or only at words boundaries?
2661 if ( !(GetWindowStyle() & wxTE_LINEWRAP
) )
2663 // find the (last) not word char before this word
2664 wxTextCoord colWordStart
;
2665 for ( colWordStart
= col
;
2666 colWordStart
&& IsWordChar(s
[(size_t)colWordStart
]);
2670 if ( colWordStart
> 0 )
2672 if ( colWordStart
!= col
)
2674 // will have to recalc the real width
2680 //else: only a single word, have to wrap it here
2685 case wxTE_HT_BEYOND
:
2689 // we return the number of characters, not the index of the last one
2690 if ( (size_t)col
< s
.length() )
2692 // but don't return more than this (empty) string has
2700 // calc it if not done yet
2701 wReal
= GetTextWidth(s
.Truncate(col
));
2707 // VZ: old, horribly inefficient code which can still be used for checking
2708 // the result (in line, not word, wrap mode only) - to be removed later
2710 wxTextCtrl
*self
= wxConstCast(this, wxTextCtrl
);
2711 wxClientDC
dc(self
);
2712 dc
.SetFont(GetFont());
2713 self
->DoPrepareDC(dc
);
2715 wxCoord widthMax
= m_rectText
.width
;
2717 // the text which we can keep in this ROW
2720 for ( wOld
= w
= 0; *text
&& (w
<= widthMax
); )
2724 dc
.GetTextExtent(str
, &w
, NULL
);
2729 // if we wrapped, the last letter was one too much
2730 if ( str
.length() > 1 )
2733 str
.erase(str
.length() - 1, 1);
2735 else // but always keep at least one letter in each row
2737 // the real width then is the last value of w and not teh one
2742 else // we didn't wrap
2747 wxASSERT( col
== str
.length() );
2751 wxASSERT( *widthReal
== wOld
);
2756 //return str.length();
2762 // OPT: this function is called a lot - would be nice to optimize it but I
2763 // don't really know how yet
2764 wxTextCtrlHitTestResult
wxTextCtrl::HitTestLine(const wxString
& line
,
2766 wxTextCoord
*colOut
) const
2768 wxTextCtrlHitTestResult res
= wxTE_HT_ON_TEXT
;
2771 wxTextCtrl
*self
= wxConstCast(this, wxTextCtrl
);
2772 wxClientDC
dc(self
);
2773 dc
.SetFont(GetFont());
2774 self
->DoPrepareDC(dc
);
2777 dc
.GetTextExtent(line
, &width
, NULL
);
2780 // clicking beyond the end of line is equivalent to clicking at
2781 // the end of it, so return the last line column
2782 col
= line
.length();
2785 // unless the line is empty and so doesn't have any column at all -
2786 // in this case return 0, what else can we do?
2790 res
= wxTE_HT_BEYOND
;
2796 res
= wxTE_HT_BEFORE
;
2798 else // we're inside the line
2800 // now calculate the column: first, approximate it with fixed-width
2801 // value and then calculate the correct value iteratively: note that
2802 // we use the first character of the line instead of (average)
2803 // GetCharWidth(): it is common to have lines of dashes, for example,
2804 // and this should give us much better approximation in such case
2806 // OPT: maybe using (cache) m_widthAvg would be still faster? profile!
2807 dc
.GetTextExtent(line
[0], &width
, NULL
);
2814 else if ( (size_t)col
> line
.length() )
2816 col
= line
.length();
2819 // matchDir is the direction in which we should move to reach the
2820 // character containing the given position
2826 } matchDir
= Match_None
;
2829 // check that we didn't go beyond the line boundary
2835 if ( (size_t)col
> line
.length() )
2837 col
= line
.length();
2841 wxString
strBefore(line
, (size_t)col
);
2842 dc
.GetTextExtent(strBefore
, &width
, NULL
);
2845 if ( matchDir
== Match_Right
)
2847 // we were going to the right and, finally, moved beyond
2848 // the original position - stop on the previous one
2854 if ( matchDir
== Match_None
)
2856 // we just started iterating, now we know that we should
2858 matchDir
= Match_Left
;
2860 //else: we are still to the right of the target, continue
2864 // invert the logic above
2865 if ( matchDir
== Match_Left
)
2867 // with the exception that we don't need to backtrack here
2871 if ( matchDir
== Match_None
)
2874 matchDir
= Match_Right
;
2878 // this is not supposed to happen
2879 wxASSERT_MSG( matchDir
, _T("logic error in wxTextCtrl::HitTest") );
2881 if ( matchDir
== Match_Right
)
2888 // check that we calculated it correctly
2890 if ( res
== wxTE_HT_ON_TEXT
)
2893 wxString text
= line
.Left(col
);
2894 dc
.GetTextExtent(text
, &width1
, NULL
);
2895 if ( (size_t)col
< line
.length() )
2900 dc
.GetTextExtent(text
, &width2
, NULL
);
2902 wxASSERT_MSG( (width1
<= x
) && (x
< width2
),
2903 _T("incorrect HitTestLine() result") );
2905 else // we return last char
2907 wxASSERT_MSG( x
>= width1
, _T("incorrect HitTestLine() result") );
2910 #endif // WXDEBUG_TEXT
2918 wxTextCtrlHitTestResult
wxTextCtrl::HitTest(const wxPoint
& pos
,
2919 wxTextCoord
*colOut
,
2920 wxTextCoord
*rowOut
) const
2922 return HitTest2(pos
.y
, pos
.x
, 0, rowOut
, colOut
, NULL
, NULL
);
2925 wxTextCtrlHitTestResult
wxTextCtrl::HitTestLogical(const wxPoint
& pos
,
2926 wxTextCoord
*colOut
,
2927 wxTextCoord
*rowOut
) const
2929 return HitTest2(pos
.y
, pos
.x
, 0, rowOut
, colOut
, NULL
, NULL
, FALSE
);
2932 wxTextCtrlHitTestResult
wxTextCtrl::HitTest2(wxCoord y0
,
2935 wxTextCoord
*rowOut
,
2936 wxTextCoord
*colStart
,
2937 wxTextCoord
*colEnd
,
2938 wxTextCoord
*colRowStartOut
,
2939 bool deviceCoords
) const
2941 // is the point in the text area or to the right or below it?
2942 wxTextCtrlHitTestResult res
= wxTE_HT_ON_TEXT
;
2944 // translate the window coords x0 and y0 into the client coords in the text
2945 // area by adjusting for both the client and text area offsets (unless this
2946 // was already done)
2950 wxPoint pt
= GetClientAreaOrigin() + m_rectText
.GetPosition();
2951 CalcUnscrolledPosition(x10
- pt
.x
, y0
- pt
.y
, &x1
, &y
);
2959 // calculate the row (it is really a LINE, not a ROW)
2962 // these vars are used only for WrapLines() case
2963 wxTextCoord colRowStart
= 0;
2966 if ( colRowStartOut
)
2967 *colRowStartOut
= 0;
2969 int hLine
= GetLineHeight();
2972 // and clicking before it is the same as clicking on the first one
2975 res
= wxTE_HT_BEFORE
;
2979 wxTextCoord rowLast
= GetNumberOfLines() - 1;
2981 if ( IsSingleLine() || !WrapLines() )
2983 // in this case row calculation is simple as all lines have the
2984 // same height and so row is the same as line
2985 if ( row
> rowLast
)
2987 // clicking below the text is the same as clicking on the last
2991 res
= wxTE_HT_BELOW
;
2994 else // multline control with line wrap
2996 // use binary search to find the line containing this row
2997 const wxArrayWrappedLinesData
& linesData
= WData().m_linesData
;
2999 hi
= linesData
.GetCount(),
3004 const wxWrappedLineData
& lineData
= linesData
[cur
];
3005 if ( !WData().IsValidLine(cur
) )
3007 wxTextCoord rowFirst
= lineData
.GetFirstRow();
3009 if ( row
< rowFirst
)
3015 // our row is after the first row of the cur line:
3016 // obviously, if cur is the last line, it contains this
3017 // row, otherwise we have to test that it is before the
3018 // first row of the next line
3019 bool found
= cur
== linesData
.GetCount() - 1;
3022 // if the row is beyond the end of text, adjust it to
3023 // be the last one and set res accordingly
3024 if ( (size_t)(row
- rowFirst
) >= lineData
.GetRowCount() )
3026 res
= wxTE_HT_BELOW
;
3028 row
= lineData
.GetRowCount() + rowFirst
- 1;
3031 else // not the last row
3033 const wxWrappedLineData
&
3034 lineNextData
= linesData
[cur
+ 1];
3035 if ( !WData().IsValidLine(cur
+ 1) )
3036 LayoutLines(cur
+ 1);
3037 found
= row
< lineNextData
.GetFirstRow();
3042 colRowStart
= lineData
.GetRowStart(row
- rowFirst
);
3043 rowLen
= lineData
.GetRowLength(row
- rowFirst
,
3044 GetLines()[cur
].length());
3058 if ( res
== wxTE_HT_ON_TEXT
)
3060 // now find the position in the line
3061 wxString lineText
= GetLineText(row
),
3064 if ( colRowStart
|| rowLen
)
3066 // look in this row only, not in whole line
3067 rowText
= lineText
.Mid(colRowStart
, rowLen
);
3071 // just take the whole string
3077 res
= HitTestLine(GetTextToShow(rowText
), x1
, colStart
);
3081 if ( colRowStartOut
)
3083 // give them the column offset in this ROW in pixels
3084 *colRowStartOut
= colRowStart
;
3087 // take into account that the ROW doesn't start in the
3088 // beginning of the LINE
3089 *colStart
+= colRowStart
;
3094 // the hit test result we return is for x1, so throw out
3095 // the result for x2 here
3096 int x2
= x1
+ x20
- x10
;
3097 (void)HitTestLine(GetTextToShow(rowText
), x2
, colEnd
);
3099 *colEnd
+= colRowStart
;
3103 else // before/after vertical text span
3107 // fill the column with the first/last position in the
3108 // corresponding line
3109 if ( res
== wxTE_HT_BEFORE
)
3111 else // res == wxTE_HT_BELOW
3112 *colStart
= GetLineText(GetNumberOfLines() - 1).length();
3118 // give them the row in text coords (as is)
3125 bool wxTextCtrl::GetLineAndRow(wxTextCoord row
,
3126 wxTextCoord
*lineOut
,
3127 wxTextCoord
*rowInLineOut
) const
3135 int nLines
= GetNumberOfLines();
3138 const wxArrayWrappedLinesData
& linesData
= WData().m_linesData
;
3139 for ( line
= 0; line
< nLines
; line
++ )
3141 if ( !WData().IsValidLine(line
) )
3144 if ( row
< linesData
[line
].GetNextRow() )
3146 // we found the right line
3147 rowInLine
= row
- linesData
[line
].GetFirstRow();
3153 if ( line
== nLines
)
3155 // the row is out of range
3159 else // no line wrapping, everything is easy
3161 if ( row
>= nLines
)
3170 *rowInLineOut
= rowInLine
;
3175 // ----------------------------------------------------------------------------
3177 // ----------------------------------------------------------------------------
3180 wxTextCtrl has not one but two scrolling mechanisms: one is semi-automatic
3181 scrolling in both horizontal and vertical direction implemented using
3182 wxScrollHelper and the second one is manual scrolling implemented using
3183 SData().m_ofsHorz and used by the single line controls without scroll bar.
3185 The first version (the standard one) always scrolls by fixed amount which is
3186 fine for vertical scrolling as all lines have the same height but is rather
3187 ugly for horizontal scrolling if proportional font is used. This is why we
3188 manually update and use SData().m_ofsHorz which contains the length of the string
3189 which is hidden beyond the left borde. An important property of text
3190 controls using this kind of scrolling is that an entire number of characters
3191 is always shown and that parts of characters never appear on display -
3192 neither in the leftmost nor rightmost positions.
3194 Once again, for multi line controls SData().m_ofsHorz is always 0 and scrolling is
3195 done as usual for wxScrollWindow.
3198 void wxTextCtrl::ShowHorzPosition(wxCoord pos
)
3200 wxASSERT_MSG( IsSingleLine(), _T("doesn't work for multiline") );
3202 // pos is the logical position to show
3204 // SData().m_ofsHorz is the fisrt logical position shown
3205 if ( pos
< SData().m_ofsHorz
)
3209 HitTestLine(m_value
, pos
, &col
);
3214 wxCoord width
= m_rectText
.width
;
3217 // if we are called from the ctor, m_rectText is not initialized
3218 // yet, so do it now
3220 width
= m_rectText
.width
;
3223 // SData().m_ofsHorz + width is the last logical position shown
3224 if ( pos
> SData().m_ofsHorz
+ width
)
3228 HitTestLine(m_value
, pos
- width
, &col
);
3229 ScrollText(col
+ 1);
3234 // scroll the window horizontally so that the first visible character becomes
3235 // the one at this position
3236 void wxTextCtrl::ScrollText(wxTextCoord col
)
3238 wxASSERT_MSG( IsSingleLine(),
3239 _T("ScrollText() is for single line controls only") );
3241 // never scroll beyond the left border
3245 // OPT: could only get the extent of the part of the string between col
3246 // and SData().m_colStart
3247 wxCoord ofsHorz
= GetTextWidth(GetLineText(0).Left(col
));
3249 if ( ofsHorz
!= SData().m_ofsHorz
)
3251 // remember the last currently used pixel
3252 int posLastVisible
= SData().m_posLastVisible
;
3253 if ( posLastVisible
== -1 )
3255 // this may happen when we're called very early, during the
3256 // controls construction
3257 UpdateLastVisible();
3259 posLastVisible
= SData().m_posLastVisible
;
3262 // NB1: to scroll to the right, offset must be negative, hence the
3263 // order of operands
3264 int dx
= SData().m_ofsHorz
- ofsHorz
;
3266 // NB2: we call Refresh() below which results in a call to
3267 // DoDraw(), so we must update SData().m_ofsHorz before calling it
3268 SData().m_ofsHorz
= ofsHorz
;
3269 SData().m_colStart
= col
;
3271 // after changing m_colStart, recalc the last visible position: we need
3272 // to recalc the last visible position beore scrolling in order to make
3273 // it appear exactly at the right edge of the text area after scrolling
3274 UpdateLastVisible();
3279 // we want to force the update of it after scrolling
3280 SData().m_colLastVisible
= -1;
3284 // scroll only the rectangle inside which there is the text
3285 wxRect rect
= m_rectText
;
3286 rect
.width
= posLastVisible
;
3288 rect
= ScrollNoRefresh(dx
, 0, &rect
);
3291 we need to manually refresh the part which ScrollWindow() doesn't
3292 refresh (with new API this means the part outside the rect returned
3293 by ScrollNoRefresh): indeed, if we had this:
3297 where '*' is text and 'o' is blank area at the end (too small to
3298 hold the next char) then after scrolling by 2 positions to the left
3303 where 'R' is the area refreshed by ScrollWindow() - but we still
3304 need to refresh the 'o' at the end as it may be now big enough to
3305 hold the new character shifted into view.
3307 when we are scrolling to the right, we need to update this rect as
3308 well because it might have contained something before but doesn't
3309 contain anything any more
3312 // we can combine both rectangles into one when scrolling to the left,
3313 // but we need two separate Refreshes() otherwise
3316 // refresh the uncovered part on the left
3317 Refresh(TRUE
, &rect
);
3319 // and now the area on the right
3320 rect
.x
= m_rectText
.x
+ posLastVisible
;
3321 rect
.width
= m_rectText
.width
- posLastVisible
;
3323 else // scrolling to the left
3325 // just extend the rect covering the uncovered area to the edge of
3327 rect
.width
+= m_rectText
.width
- posLastVisible
;
3330 Refresh(TRUE
, &rect
);
3332 // I don't know exactly why is this needed here but without it we may
3333 // scroll the window again (from the same method) before the previously
3334 // invalidated area is repainted when typing *very* quickly - and this
3335 // may lead to the display corruption
3340 void wxTextCtrl::CalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const
3342 if ( IsSingleLine() )
3344 // we don't use wxScrollHelper
3346 *xx
= x
+ SData().m_ofsHorz
;
3352 // let the base class do it
3353 wxScrollHelper::CalcUnscrolledPosition(x
, y
, xx
, yy
);
3357 void wxTextCtrl::CalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
3359 if ( IsSingleLine() )
3361 // we don't use wxScrollHelper
3363 *xx
= x
- SData().m_ofsHorz
;
3369 // let the base class do it
3370 wxScrollHelper::CalcScrolledPosition(x
, y
, xx
, yy
);
3374 void wxTextCtrl::DoPrepareDC(wxDC
& dc
)
3376 // for single line controls we only have to deal with SData().m_ofsHorz and it's
3377 // useless to call base class version as they don't use normal scrolling
3378 if ( IsSingleLine() && SData().m_ofsHorz
)
3380 // adjust the DC origin if the text is shifted
3381 wxPoint pt
= dc
.GetDeviceOrigin();
3382 dc
.SetDeviceOrigin(pt
.x
- SData().m_ofsHorz
, pt
.y
);
3386 wxScrollHelper::DoPrepareDC(dc
);
3390 void wxTextCtrl::UpdateMaxWidth(wxTextCoord line
)
3394 // check if the max width changes after this line was modified
3395 wxCoord widthMaxOld
= MData().m_widthMax
,
3397 GetTextExtent(GetLineText(line
), &width
, NULL
);
3399 if ( line
== MData().m_lineLongest
)
3401 // this line was the longest one, is it still?
3402 if ( width
> MData().m_widthMax
)
3404 MData().m_widthMax
= width
;
3406 else if ( width
< MData().m_widthMax
)
3408 // we need to find the new longest line
3411 //else: its length didn't change, nothing to do
3413 else // it wasn't the longest line, but maybe it became it?
3415 // GetMaxWidth() and not MData().m_widthMax as it might be not calculated yet
3416 if ( width
> GetMaxWidth() )
3418 MData().m_widthMax
= width
;
3419 MData().m_lineLongest
= line
;
3423 MData().m_updateScrollbarX
= MData().m_widthMax
!= widthMaxOld
;
3426 void wxTextCtrl::RecalcFontMetrics()
3428 m_heightLine
= GetCharHeight();
3429 m_widthAvg
= GetCharWidth();
3432 void wxTextCtrl::RecalcMaxWidth()
3434 wxASSERT_MSG( !IsSingleLine(), _T("only used for multiline") );
3436 MData().m_widthMax
= -1;
3437 (void)GetMaxWidth();
3440 wxCoord
wxTextCtrl::GetMaxWidth() const
3442 if ( MData().m_widthMax
== -1 )
3446 // OPT: should we remember the widths of all the lines?
3448 wxTextCtrl
*self
= wxConstCast(this, wxTextCtrl
);
3449 wxClientDC
dc(self
);
3450 dc
.SetFont(GetFont());
3452 self
->MData().m_widthMax
= 0;
3454 size_t count
= GetLineCount();
3455 for ( size_t n
= 0; n
< count
; n
++ )
3458 dc
.GetTextExtent(GetLines()[n
], &width
, NULL
);
3459 if ( width
> MData().m_widthMax
)
3461 // remember the width and the line which has it
3462 self
->MData().m_widthMax
= width
;
3463 self
->MData().m_lineLongest
= n
;
3468 wxASSERT_MSG( MData().m_widthMax
!= -1, _T("should have at least 1 line") );
3470 return MData().m_widthMax
;
3473 void wxTextCtrl::UpdateScrollbars()
3475 wxASSERT_MSG( !IsSingleLine(), _T("only used for multiline") );
3477 wxSize size
= GetRealTextArea().GetSize();
3479 // is our height enough to show all items?
3480 wxTextCoord nRows
= GetRowCount();
3481 wxCoord lineHeight
= GetLineHeight();
3482 bool showScrollbarY
= nRows
*lineHeight
> size
.y
;
3484 // is our width enough to show the longest line?
3485 wxCoord charWidth
, maxWidth
;
3486 bool showScrollbarX
;
3489 charWidth
= GetAverageWidth();
3490 maxWidth
= GetMaxWidth();
3491 showScrollbarX
= maxWidth
> size
.x
;
3493 else // never show the horz scrollbar
3495 // just to suppress compiler warnings about using uninit vars below
3496 charWidth
= maxWidth
= 0;
3498 showScrollbarX
= FALSE
;
3501 // calc the scrollbars ranges
3502 int scrollRangeX
= showScrollbarX
3503 ? (maxWidth
+ 2*charWidth
- 1) / charWidth
3505 int scrollRangeY
= showScrollbarY
? nRows
: 0;
3507 int scrollRangeXOld
= MData().m_scrollRangeX
,
3508 scrollRangeYOld
= MData().m_scrollRangeY
;
3509 if ( (scrollRangeY
!= scrollRangeYOld
) || (scrollRangeX
!= scrollRangeXOld
) )
3512 GetViewStart(&x
, &y
);
3515 // we want to leave the scrollbars at the same position which means
3516 // that x and y have to be adjusted as the number of positions may have
3519 // the number of positions is calculated from knowing that last
3520 // position = range - thumbSize and thumbSize == pageSize which is
3521 // equal to the window width / pixelsPerLine
3522 if ( scrollRangeXOld
)
3524 x
*= scrollRangeX
- m_rectText
.width
/ charWidth
;
3525 x
/= scrollRangeXOld
- m_rectText
.width
/ charWidth
;
3528 if ( scrollRangeYOld
)
3529 y
*= scrollRangeY
/ scrollRangeYOld
;
3532 SetScrollbars(charWidth
, lineHeight
,
3533 scrollRangeX
, scrollRangeY
,
3535 TRUE
/* no refresh */);
3537 if ( scrollRangeXOld
)
3539 x
*= scrollRangeX
- m_rectText
.width
/ charWidth
;
3540 x
/= scrollRangeXOld
- m_rectText
.width
/ charWidth
;
3544 MData().m_scrollRangeX
= scrollRangeX
;
3545 MData().m_scrollRangeY
= scrollRangeY
;
3547 // bring the current position in view
3551 MData().m_updateScrollbarX
=
3552 MData().m_updateScrollbarY
= FALSE
;
3555 void wxTextCtrl::OnIdle(wxIdleEvent
& event
)
3557 // notice that single line text control never has scrollbars
3558 if ( !IsSingleLine() &&
3559 (MData().m_updateScrollbarX
|| MData().m_updateScrollbarY
) )
3567 bool wxTextCtrl::SendAutoScrollEvents(wxScrollWinEvent
& event
) const
3569 bool forward
= event
.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN
;
3570 if ( event
.GetOrientation() == wxHORIZONTAL
)
3572 return forward
? m_curCol
<= GetLineLength(m_curRow
) : m_curCol
> 0;
3576 return forward
? m_curRow
< GetNumberOfLines() : m_curRow
> 0;
3580 // ----------------------------------------------------------------------------
3582 // ----------------------------------------------------------------------------
3584 void wxTextCtrl::RefreshSelection()
3586 if ( HasSelection() )
3588 RefreshTextRange(m_selStart
, m_selEnd
);
3592 void wxTextCtrl::RefreshLineRange(wxTextCoord lineFirst
, wxTextCoord lineLast
)
3594 wxASSERT_MSG( lineFirst
<= lineLast
|| !lineLast
,
3595 _T("no lines to refresh") );
3598 // rect.x is already 0
3599 rect
.width
= m_rectText
.width
;
3600 wxCoord h
= GetLineHeight();
3602 wxTextCoord rowFirst
;
3603 if ( lineFirst
< GetNumberOfLines() )
3605 rowFirst
= GetFirstRowOfLine(lineFirst
);
3607 else // lineFirst == GetNumberOfLines()
3609 // lineFirst may be beyond the last line only if we refresh till
3610 // the end, otherwise it's illegal
3611 wxASSERT_MSG( lineFirst
== GetNumberOfLines() && !lineLast
,
3612 _T("invalid line range") );
3614 rowFirst
= GetRowAfterLine(lineFirst
- 1);
3617 rect
.y
= rowFirst
*h
;
3621 // refresh till this line (inclusive)
3622 wxTextCoord rowLast
= GetRowAfterLine(lineLast
);
3624 rect
.height
= (rowLast
- rowFirst
+ 1)*h
;
3626 else // lineLast == 0 means to refresh till the end
3628 // FIXME: calc it exactly
3629 rect
.height
= 32000;
3632 RefreshTextRect(rect
);
3635 void wxTextCtrl::RefreshTextRange(wxTextPos start
, wxTextPos end
)
3637 wxCHECK_RET( start
!= -1 && end
!= -1,
3638 _T("invalid RefreshTextRange() arguments") );
3640 // accept arguments in any order as it is more conenient for the caller
3641 OrderPositions(start
, end
);
3643 // this is acceptable but we don't do anything in this case
3647 wxTextPos colStart
, lineStart
;
3648 if ( !PositionToXY(start
, &colStart
, &lineStart
) )
3650 // the range is entirely beyond the end of the text, nothing to do
3654 wxTextCoord colEnd
, lineEnd
;
3655 if ( !PositionToXY(end
, &colEnd
, &lineEnd
) )
3657 // the range spans beyond the end of text, refresh to the end
3659 lineEnd
= GetNumberOfLines() - 1;
3662 // refresh all lines one by one
3663 for ( wxTextCoord line
= lineStart
; line
<= lineEnd
; line
++ )
3665 // refresh the first line from the start of the range to the end, the
3666 // intermediate ones entirely and the last one from the beginning to
3667 // the end of the range
3668 wxTextPos posStart
= line
== lineStart
? colStart
: 0;
3670 if ( (line
!= lineEnd
) || (colEnd
== -1) )
3672 // intermediate line or the last one but we need to refresh it
3673 // until the end anyhow - do it
3674 posCount
= wxSTRING_MAXLEN
;
3678 // refresh just the positions in between the start and the end one
3679 posCount
= colEnd
- posStart
;
3683 RefreshColRange(line
, posStart
, posCount
);
3687 void wxTextCtrl::RefreshColRange(wxTextCoord line
,
3691 wxString text
= GetLineText(line
);
3693 wxASSERT_MSG( (size_t)start
<= text
.length() && count
,
3694 _T("invalid RefreshColRange() parameter") );
3696 RefreshPixelRange(line
,
3697 GetTextWidth(text
.Left((size_t)start
)),
3698 GetTextWidth(text
.Mid((size_t)start
, (size_t)count
)));
3701 // this method accepts "logical" coords in the sense that they are coordinates
3702 // in a logical line but it can span several rows if we wrap lines and
3703 // RefreshPixelRange() will then refresh several rows
3704 void wxTextCtrl::RefreshPixelRange(wxTextCoord line
,
3708 // we will use line text only in line wrap case
3712 text
= GetLineText(line
);
3715 // special case: width == 0 means to refresh till the end of line
3718 // refresh till the end of visible line
3719 width
= GetTotalWidth();
3723 // refresh till the end of text
3724 wxCoord widthAll
= GetTextWidth(text
);
3726 // extend width to the end of ROW
3727 width
= widthAll
- widthAll
% width
+ width
;
3730 // no need to refresh beyond the end of line
3733 //else: just refresh the specified part
3735 wxCoord h
= GetLineHeight();
3738 rect
.y
= GetFirstRowOfLine(line
)*h
;
3743 // (1) skip all rows which we don't touch at all
3744 const wxWrappedLineData
& lineData
= WData().m_linesData
[line
];
3745 if ( !WData().IsValidLine(line
) )
3748 wxCoord wLine
= 0; // suppress compiler warning about uninit var
3749 size_t rowLast
= lineData
.GetRowCount(),
3751 while ( (row
< rowLast
) &&
3752 (rect
.x
> (wLine
= lineData
.GetRowWidth(row
++))) )
3758 // (2) now refresh all lines except the last one: note that the first
3759 // line is refreshed from the given start to the end, all the next
3761 while ( (row
< rowLast
) && (width
> wLine
- rect
.x
) )
3763 rect
.width
= GetTotalWidth() - rect
.x
;
3764 RefreshTextRect(rect
);
3766 width
-= wLine
- rect
.x
;
3770 wLine
= lineData
.GetRowWidth(row
++);
3773 // (3) the code below will refresh the last line
3778 RefreshTextRect(rect
);
3781 void wxTextCtrl::RefreshTextRect(const wxRect
& rectClient
, bool textOnly
)
3784 CalcScrolledPosition(rectClient
.x
, rectClient
.y
, &rect
.x
, &rect
.y
);
3785 rect
.width
= rectClient
.width
;
3786 rect
.height
= rectClient
.height
;
3788 // account for the text area offset
3789 rect
.Offset(m_rectText
.GetPosition());
3791 // don't refresh beyond the text area unless we're refreshing the line wrap
3792 // marks in which case textOnly is FALSE
3795 if ( rect
.GetRight() > m_rectText
.GetRight() )
3797 rect
.SetRight(m_rectText
.GetRight());
3799 if ( rect
.width
<= 0 )
3801 // nothing to refresh
3807 // check the bottom boundary always, even for the line wrap marks
3808 if ( rect
.GetBottom() > m_rectText
.GetBottom() )
3810 rect
.SetBottom(m_rectText
.GetBottom());
3812 if ( rect
.height
<= 0 )
3814 // nothing to refresh
3819 // never refresh before the visible rect
3820 if ( rect
.x
< m_rectText
.x
)
3821 rect
.x
= m_rectText
.x
;
3823 if ( rect
.y
< m_rectText
.y
)
3824 rect
.y
= m_rectText
.y
;
3826 wxLogTrace(_T("text"), _T("Refreshing (%d, %d)-(%d, %d)"),
3827 rect
.x
, rect
.y
, rect
.x
+ rect
.width
, rect
.y
+ rect
.height
);
3829 Refresh(TRUE
, &rect
);
3832 void wxTextCtrl::RefreshLineWrapMarks(wxTextCoord rowFirst
,
3833 wxTextCoord rowLast
)
3835 if ( WData().m_widthMark
)
3838 rectMarks
.x
= m_rectText
.width
;
3839 rectMarks
.width
= WData().m_widthMark
;
3840 rectMarks
.y
= rowFirst
*GetLineHeight();
3841 rectMarks
.height
= (rowLast
- rowFirst
)*GetLineHeight();
3843 RefreshTextRect(rectMarks
, FALSE
/* don't limit to text area */);
3847 // ----------------------------------------------------------------------------
3849 // ----------------------------------------------------------------------------
3851 void wxTextCtrl::DoDrawBorder(wxDC
& dc
, const wxRect
& rect
)
3853 m_renderer
->DrawTextBorder(dc
, GetBorder(), rect
, GetStateFlags());
3856 // ----------------------------------------------------------------------------
3857 // client area drawing
3858 // ----------------------------------------------------------------------------
3861 Several remarks about wxTextCtrl redraw logic:
3863 1. only the regions which must be updated are redrawn, this means that we
3864 never Refresh() the entire window but use RefreshPixelRange() and
3865 ScrollWindow() which only refresh small parts of it and iterate over the
3866 update region in our DoDraw()
3868 2. the text displayed on the screen is obtained using GetTextToShow(): it
3869 should be used for all drawing/measuring
3872 wxString
wxTextCtrl::GetTextToShow(const wxString
& text
) const
3876 textShown
= wxString(_T('*'), text
.length());
3883 void wxTextCtrl::DoDrawTextInRect(wxDC
& dc
, const wxRect
& rectUpdate
)
3885 // debugging trick to see the update rect visually
3887 static int s_countUpdates
= -1;
3888 if ( s_countUpdates
!= -1 )
3890 wxWindowDC
dc(this);
3891 dc
.SetBrush(*(++s_countUpdates
% 2 ? wxRED_BRUSH
: wxGREEN_BRUSH
));
3892 dc
.SetPen(*wxTRANSPARENT_PEN
);
3893 dc
.DrawRectangle(rectUpdate
);
3895 #endif // WXDEBUG_TEXT
3897 // calculate the range lineStart..lineEnd of lines to redraw
3898 wxTextCoord lineStart
, lineEnd
;
3899 if ( IsSingleLine() )
3906 wxPoint pt
= rectUpdate
.GetPosition();
3907 (void)HitTest(pt
, NULL
, &lineStart
);
3909 pt
.y
+= rectUpdate
.height
;
3910 (void)HitTest(pt
, NULL
, &lineEnd
);
3913 // prepare for drawing
3914 wxCoord hLine
= GetLineHeight();
3916 // these vars will be used for hit testing of the current row
3917 wxCoord y
= rectUpdate
.y
;
3918 const wxCoord x1
= rectUpdate
.x
;
3919 const wxCoord x2
= rectUpdate
.x
+ rectUpdate
.width
;
3922 rectText
.height
= hLine
;
3923 wxCoord yClient
= y
- GetClientAreaOrigin().y
;
3925 // we want to always start at the top of the line, otherwise if we redraw a
3926 // rect whose top is in the middle of a line, we'd draw this line shifted
3927 yClient
-= (yClient
- m_rectText
.y
) % hLine
;
3929 if ( IsSingleLine() )
3931 rectText
.y
= yClient
;
3933 else // multiline, adjust for scrolling
3935 CalcUnscrolledPosition(0, yClient
, NULL
, &rectText
.y
);
3938 wxRenderer
*renderer
= GetRenderer();
3940 // do draw the invalidated parts of each line: note that we iterate here
3941 // over ROWs, not over LINEs
3942 for ( wxTextCoord line
= lineStart
;
3943 y
< rectUpdate
.y
+ rectUpdate
.height
;
3945 rectText
.y
+= hLine
)
3947 // calculate the update rect in text positions for this line
3948 wxTextCoord colStart
, colEnd
, colRowStart
;
3949 wxTextCtrlHitTestResult ht
= HitTest2(y
, x1
, x2
,
3950 &line
, &colStart
, &colEnd
,
3953 if ( (ht
== wxTE_HT_BEYOND
) || (ht
== wxTE_HT_BELOW
) )
3955 wxASSERT_MSG( line
<= lineEnd
, _T("how did we get that far?") );
3957 if ( line
== lineEnd
)
3959 // we redrew everything
3963 // the update rect is beyond the end of line, no need to redraw
3964 // anything on this line - but continue with the remaining ones
3968 // for single line controls we may additionally cut off everything
3969 // which is to the right of the last visible position
3970 if ( IsSingleLine() )
3972 // don't show the columns which are scrolled out to the left
3973 if ( colStart
< SData().m_colStart
)
3974 colStart
= SData().m_colStart
;
3976 // colEnd may be less than colStart if colStart was changed by the
3978 if ( colEnd
< colStart
)
3981 // don't draw the chars beyond the rightmost one
3982 if ( SData().m_colLastVisible
== -1 )
3984 // recalculate this rightmost column
3985 UpdateLastVisible();
3988 if ( colStart
> SData().m_colLastVisible
)
3990 // don't bother redrawing something that is beyond the last
3995 if ( colEnd
> SData().m_colLastVisible
)
3997 colEnd
= SData().m_colLastVisible
;
4001 // extract the part of line we need to redraw
4002 wxString textLine
= GetTextToShow(GetLineText(line
));
4003 wxString text
= textLine
.Mid(colStart
, colEnd
- colStart
+ 1);
4005 // now deal with the selection: only do something if at least part of
4006 // the line is selected
4007 wxTextPos selStart
, selEnd
;
4008 if ( GetSelectedPartOfLine(line
, &selStart
, &selEnd
) )
4010 // and if this part is (at least partly) in the current row
4011 if ( (selStart
<= colEnd
) &&
4012 (selEnd
>= wxMax(colStart
, colRowStart
)) )
4014 // these values are relative to the start of the line while the
4015 // string passed to DrawTextLine() is only part of it, so
4016 // adjust the selection range accordingly
4017 selStart
-= colStart
;
4023 if ( (size_t)selEnd
>= text
.length() )
4024 selEnd
= text
.length();
4028 // reset selStart and selEnd to avoid passing them to
4029 // DrawTextLine() below
4035 // calculate the text coords on screen
4036 wxASSERT_MSG( colStart
>= colRowStart
, _T("invalid string part") );
4037 wxCoord ofsStart
= GetTextWidth(
4038 textLine
.Mid(colRowStart
,
4039 colStart
- colRowStart
));
4040 rectText
.x
= m_rectText
.x
+ ofsStart
;
4041 rectText
.width
= GetTextWidth(text
);
4044 renderer
->DrawTextLine(dc
, text
, rectText
, selStart
, selEnd
,
4046 wxLogTrace(_T("text"), _T("Line %ld: positions %ld-%ld redrawn."),
4047 line
, colStart
, colEnd
);
4051 void wxTextCtrl::DoDrawLineWrapMarks(wxDC
& dc
, const wxRect
& rectUpdate
)
4053 wxASSERT_MSG( WrapLines() && WData().m_widthMark
,
4054 _T("shouldn't be called at all") );
4056 wxRenderer
*renderer
= GetRenderer();
4059 rectMark
.x
= rectUpdate
.x
;
4060 rectMark
.width
= rectUpdate
.width
;
4061 wxCoord yTop
= GetClientAreaOrigin().y
;
4062 CalcUnscrolledPosition(0, rectUpdate
.y
- yTop
, NULL
, &rectMark
.y
);
4063 wxCoord hLine
= GetLineHeight();
4064 rectMark
.height
= hLine
;
4066 wxTextCoord line
, rowInLine
;
4069 CalcUnscrolledPosition(0, rectUpdate
.GetBottom() - yTop
, NULL
, &yBottom
);
4070 for ( ; rectMark
.y
< yBottom
; rectMark
.y
+= hLine
)
4072 if ( !GetLineAndRow(rectMark
.y
/ hLine
, &line
, &rowInLine
) )
4074 // we went beyond the end of text
4078 // is this row continued on the next one?
4079 if ( !WData().m_linesData
[line
].IsLastRow(rowInLine
) )
4081 renderer
->DrawLineWrapMark(dc
, rectMark
);
4086 void wxTextCtrl::DoDraw(wxControlRenderer
*renderer
)
4088 // hide the caret while we're redrawing the window and show it after we are
4090 wxCaretSuspend
cs(this);
4093 wxDC
& dc
= renderer
->GetDC();
4094 dc
.SetFont(GetFont());
4095 dc
.SetTextForeground(GetForegroundColour());
4097 // get the intersection of the update region with the text area: note that
4098 // the update region is in window coords and text area is in the client
4099 // ones, so it must be shifted before computing intersection
4100 wxRegion rgnUpdate
= GetUpdateRegion();
4101 wxRect rectTextArea
= GetRealTextArea();
4102 wxPoint pt
= GetClientAreaOrigin();
4103 wxRect rectTextAreaAdjusted
= rectTextArea
;
4104 rectTextAreaAdjusted
.x
+= pt
.x
;
4105 rectTextAreaAdjusted
.y
+= pt
.y
;
4106 rgnUpdate
.Intersect(rectTextAreaAdjusted
);
4108 // even though the drawing is already clipped to the update region, we must
4109 // explicitly clip it to the rect we will use as otherwise parts of letters
4110 // might be drawn outside of it (if even a small part of a charater is
4111 // inside, HitTest() will return its column and DrawText() can't draw only
4112 // the part of the character, of course)
4114 // FIXME: is this really a bug in wxMSW?
4115 rectTextArea
.width
--;
4117 dc
.SetClippingRegion(rectTextArea
);
4119 // adjust for scrolling
4122 // and now refresh the invalidated parts of the window
4123 wxRegionIterator
iter(rgnUpdate
);
4124 for ( ; iter
.HaveRects(); iter
++ )
4126 wxRect r
= iter
.GetRect();
4128 // this is a workaround for wxGTK::wxRegion bug
4130 if ( !r
.width
|| !r
.height
)
4132 // ignore invalid rect
4137 DoDrawTextInRect(dc
, r
);
4140 // now redraw the line wrap marks (if we draw them)
4141 if ( WrapLines() && WData().m_widthMark
)
4143 // this is the rect inside which line wrap marks are drawn
4145 rectMarks
.x
= rectTextAreaAdjusted
.GetRight() + 1;
4146 rectMarks
.y
= rectTextAreaAdjusted
.y
;
4147 rectMarks
.width
= WData().m_widthMark
;
4148 rectMarks
.height
= rectTextAreaAdjusted
.height
;
4150 rgnUpdate
= GetUpdateRegion();
4151 rgnUpdate
.Intersect(rectMarks
);
4153 wxRect rectUpdate
= rgnUpdate
.GetBox();
4154 if ( rectUpdate
.width
&& rectUpdate
.height
)
4156 // the marks are outside previously set clipping region
4157 dc
.DestroyClippingRegion();
4159 DoDrawLineWrapMarks(dc
, rectUpdate
);
4163 // show caret first time only: we must show it after drawing the text or
4164 // the display can be corrupted when it's hidden
4165 if ( !m_hasCaret
&& GetCaret() )
4173 // ----------------------------------------------------------------------------
4175 // ----------------------------------------------------------------------------
4177 bool wxTextCtrl::SetFont(const wxFont
& font
)
4179 if ( !wxControl::SetFont(font
) )
4182 // and refresh everything, of course
4183 InitInsertionPoint();
4186 // update geometry parameters
4188 RecalcFontMetrics();
4189 if ( !IsSingleLine() )
4195 // recreate it, in fact
4203 bool wxTextCtrl::Enable(bool enable
)
4205 if ( !wxTextCtrlBase::Enable(enable
) )
4213 void wxTextCtrl::CreateCaret()
4219 // FIXME use renderer
4220 caret
= new wxCaret(this, 1, GetLineHeight());
4222 caret
->SetBlinkTime(0);
4227 // read only controls don't have the caret
4228 caret
= (wxCaret
*)NULL
;
4231 // SetCaret() will delete the old caret if any
4235 void wxTextCtrl::ShowCaret(bool show
)
4237 wxCaret
*caret
= GetCaret();
4240 // (re)position caret correctly
4241 caret
->Move(GetCaretPosition());
4243 // and show it there
4248 // ----------------------------------------------------------------------------
4249 // vertical scrolling (multiline only)
4250 // ----------------------------------------------------------------------------
4252 size_t wxTextCtrl::GetLinesPerPage() const
4254 if ( IsSingleLine() )
4257 return GetRealTextArea().height
/ GetLineHeight();
4260 wxTextPos
wxTextCtrl::GetPositionAbove()
4262 wxCHECK_MSG( !IsSingleLine(), INVALID_POS_VALUE
,
4263 _T("can't move cursor vertically in a single line control") );
4265 // move the cursor up by one ROW not by one LINE: this means that
4266 // we should really use HitTest() and not just go to the same
4267 // position in the previous line
4268 wxPoint pt
= GetCaretPosition() - m_rectText
.GetPosition();
4269 if ( MData().m_xCaret
== -1 )
4271 // remember the initial cursor abscissa
4272 MData().m_xCaret
= pt
.x
;
4276 // use the remembered abscissa
4277 pt
.x
= MData().m_xCaret
;
4280 CalcUnscrolledPosition(pt
.x
, pt
.y
, &pt
.x
, &pt
.y
);
4281 pt
.y
-= GetLineHeight();
4283 wxTextCoord col
, row
;
4284 if ( HitTestLogical(pt
, &col
, &row
) == wxTE_HT_BEFORE
)
4286 // can't move further
4287 return INVALID_POS_VALUE
;
4290 return XYToPosition(col
, row
);
4293 wxTextPos
wxTextCtrl::GetPositionBelow()
4295 wxCHECK_MSG( !IsSingleLine(), INVALID_POS_VALUE
,
4296 _T("can't move cursor vertically in a single line control") );
4298 // see comments for wxACTION_TEXT_UP
4299 wxPoint pt
= GetCaretPosition() - m_rectText
.GetPosition();
4300 if ( MData().m_xCaret
== -1 )
4302 // remember the initial cursor abscissa
4303 MData().m_xCaret
= pt
.x
;
4307 // use the remembered abscissa
4308 pt
.x
= MData().m_xCaret
;
4311 CalcUnscrolledPosition(pt
.x
, pt
.y
, &pt
.x
, &pt
.y
);
4312 pt
.y
+= GetLineHeight();
4314 wxTextCoord col
, row
;
4315 if ( HitTestLogical(pt
, &col
, &row
) == wxTE_HT_BELOW
)
4317 // can't go further down
4318 return INVALID_POS_VALUE
;
4321 // note that wxTE_HT_BEYOND is ok: it happens when we go down
4322 // from a longer line to a shorter one, for example (OTOH
4323 // wxTE_HT_BEFORE can never happen)
4324 return XYToPosition(col
, row
);
4327 // ----------------------------------------------------------------------------
4329 // ----------------------------------------------------------------------------
4331 bool wxTextCtrl::PerformAction(const wxControlAction
& actionOrig
,
4333 const wxString
& strArg
)
4335 // has the text changed as result of this action?
4336 bool textChanged
= FALSE
;
4338 // the remembered cursor abscissa for multiline text controls is usually
4339 // reset after each user action but for ones which do use it (UP and DOWN
4340 // for example) we shouldn't do it - as indicated by this flag
4341 bool rememberAbscissa
= FALSE
;
4343 // the command this action corresponds to or NULL if this action doesn't
4344 // change text at all or can't be undone
4345 wxTextCtrlCommand
*command
= (wxTextCtrlCommand
*)NULL
;
4350 if ( actionOrig
.StartsWith(wxACTION_TEXT_PREFIX_DEL
, &action
) )
4355 else if ( actionOrig
.StartsWith(wxACTION_TEXT_PREFIX_SEL
, &action
) )
4359 else // not selection nor delete action
4361 action
= actionOrig
;
4364 // set newPos to -2 as it can't become equal to it in the assignments below
4365 // (but it can become -1)
4366 wxTextPos newPos
= INVALID_POS_VALUE
;
4368 if ( action
== wxACTION_TEXT_HOME
)
4370 newPos
= m_curPos
- m_curCol
;
4372 else if ( action
== wxACTION_TEXT_END
)
4374 newPos
= m_curPos
+ GetLineLength(m_curRow
) - m_curCol
;
4376 else if ( (action
== wxACTION_TEXT_GOTO
) ||
4377 (action
== wxACTION_TEXT_FIRST
) ||
4378 (action
== wxACTION_TEXT_LAST
) )
4380 if ( action
== wxACTION_TEXT_FIRST
)
4382 else if ( action
== wxACTION_TEXT_LAST
)
4383 numArg
= GetLastPosition();
4384 //else: numArg already contains the position
4388 else if ( action
== wxACTION_TEXT_UP
)
4390 if ( !IsSingleLine() )
4392 newPos
= GetPositionAbove();
4394 if ( newPos
!= INVALID_POS_VALUE
)
4396 // remember where the cursor original had been
4397 rememberAbscissa
= TRUE
;
4401 else if ( action
== wxACTION_TEXT_DOWN
)
4403 if ( !IsSingleLine() )
4405 newPos
= GetPositionBelow();
4407 if ( newPos
!= INVALID_POS_VALUE
)
4409 // remember where the cursor original had been
4410 rememberAbscissa
= TRUE
;
4414 else if ( action
== wxACTION_TEXT_LEFT
)
4416 newPos
= m_curPos
- 1;
4418 else if ( action
== wxACTION_TEXT_WORD_LEFT
)
4420 newPos
= GetWordStart();
4422 else if ( action
== wxACTION_TEXT_RIGHT
)
4424 newPos
= m_curPos
+ 1;
4426 else if ( action
== wxACTION_TEXT_WORD_RIGHT
)
4428 newPos
= GetWordEnd();
4430 else if ( action
== wxACTION_TEXT_INSERT
)
4432 if ( IsEditable() && !strArg
.empty() )
4434 // inserting text can be undone
4435 command
= new wxTextCtrlInsertCommand(strArg
);
4440 else if ( (action
== wxACTION_TEXT_PAGE_UP
) ||
4441 (action
== wxACTION_TEXT_PAGE_DOWN
) )
4443 if ( !IsSingleLine() )
4445 size_t count
= GetLinesPerPage();
4446 if ( count
> PAGE_OVERLAP_IN_LINES
)
4448 // pages should overlap slightly to allow the reader to keep
4449 // orientation in the text
4450 count
-= PAGE_OVERLAP_IN_LINES
;
4453 // remember where the cursor original had been
4454 rememberAbscissa
= TRUE
;
4456 bool goUp
= action
== wxACTION_TEXT_PAGE_UP
;
4457 for ( size_t line
= 0; line
< count
; line
++ )
4459 wxTextPos pos
= goUp
? GetPositionAbove() : GetPositionBelow();
4460 if ( pos
== INVALID_POS_VALUE
)
4462 // can't move further
4466 MoveInsertionPoint(pos
);
4470 // we implement the Unix scrolling model here: cursor will always
4471 // be on the first line after Page Down and on the last one after
4474 // Windows programs usually keep the cursor line offset constant
4475 // but do we really need it?
4479 // find the line such that when it is the first one, the
4480 // current position is in the last line
4482 for ( size_t line
= 0; line
< count
; line
++ )
4484 pos
= GetPositionAbove();
4485 if ( pos
== INVALID_POS_VALUE
)
4488 MoveInsertionPoint(pos
);
4491 MoveInsertionPoint(newPos
);
4493 PositionToLogicalXY(pos
, NULL
, &y
);
4495 else // scrolled down
4497 PositionToLogicalXY(newPos
, NULL
, &y
);
4500 // scroll vertically only
4504 else if ( action
== wxACTION_TEXT_SEL_WORD
)
4506 SetSelection(GetWordStart(), GetWordEnd());
4508 else if ( action
== wxACTION_TEXT_ANCHOR_SEL
)
4512 else if ( action
== wxACTION_TEXT_EXTEND_SEL
)
4514 SetSelection(m_selAnchor
, numArg
);
4516 else if ( action
== wxACTION_TEXT_COPY
)
4520 else if ( action
== wxACTION_TEXT_CUT
)
4525 else if ( action
== wxACTION_TEXT_PASTE
)
4530 else if ( action
== wxACTION_TEXT_UNDO
)
4535 else if ( action
== wxACTION_TEXT_REDO
)
4542 return wxControl::PerformAction(action
, numArg
, strArg
);
4545 if ( newPos
!= INVALID_POS_VALUE
)
4547 // bring the new position into the range
4551 wxTextPos posLast
= GetLastPosition();
4552 if ( newPos
> posLast
)
4557 // if we have the selection, remove just it
4559 if ( HasSelection() )
4566 // otherwise delete everything between current position and
4568 if ( m_curPos
!= newPos
)
4573 else // nothing to delete
4575 // prevent test below from working
4576 from
= INVALID_POS_VALUE
;
4578 // and this is just to silent the compiler warning
4583 if ( from
!= INVALID_POS_VALUE
)
4585 command
= new wxTextCtrlRemoveCommand(from
, to
);
4588 else // cursor movement command
4591 DoSetInsertionPoint(newPos
);
4595 SetSelection(m_selAnchor
, m_curPos
);
4597 else // simple movement
4599 // clear the existing selection
4604 if ( !rememberAbscissa
&& !IsSingleLine() )
4606 MData().m_xCaret
= -1;
4612 // execute and remember it to be able to undo it later
4613 m_cmdProcessor
->Submit(command
);
4615 // undoable commands always change text
4618 else // no undoable command
4620 // m_cmdProcessor->StopCompressing()
4625 wxASSERT_MSG( IsEditable(), _T("non editable control changed?") );
4627 wxCommandEvent
event(wxEVT_COMMAND_TEXT_UPDATED
, GetId());
4628 InitCommandEvent(event
);
4629 event
.SetString(GetValue());
4630 GetEventHandler()->ProcessEvent(event
);
4632 // as the text changed...
4633 m_isModified
= TRUE
;
4639 void wxTextCtrl::OnChar(wxKeyEvent
& event
)
4641 // only process the key events from "simple keys" here
4642 if ( !event
.HasModifiers() )
4644 int keycode
= event
.GetKeyCode();
4645 if ( keycode
== WXK_RETURN
)
4647 if ( IsSingleLine() || (GetWindowStyle() & wxTE_PROCESS_ENTER
) )
4649 wxCommandEvent
event(wxEVT_COMMAND_TEXT_ENTER
, GetId());
4650 InitCommandEvent(event
);
4651 event
.SetString(GetValue());
4652 GetEventHandler()->ProcessEvent(event
);
4654 else // interpret <Enter> normally: insert new line
4656 PerformAction(wxACTION_TEXT_INSERT
, -1, _T('\n'));
4659 else if ( keycode
< 255 && isprint(keycode
) )
4661 PerformAction(wxACTION_TEXT_INSERT
, -1, (wxChar
)keycode
);
4663 // skip event.Skip() below
4668 // Ctrl-R refreshes the control in debug mode
4669 else if ( event
.ControlDown() && event
.GetKeyCode() == 'r' )
4671 #endif // __WXDEBUG__
4676 // ----------------------------------------------------------------------------
4677 // wxStdTextCtrlInputHandler
4678 // ----------------------------------------------------------------------------
4680 wxStdTextCtrlInputHandler::wxStdTextCtrlInputHandler(wxInputHandler
*inphand
)
4681 : wxStdInputHandler(inphand
)
4683 m_winCapture
= (wxTextCtrl
*)NULL
;
4687 wxTextPos
wxStdTextCtrlInputHandler::HitTest(const wxTextCtrl
*text
,
4690 wxTextCoord col
, row
;
4691 wxTextCtrlHitTestResult ht
= text
->HitTest(pt
, &col
, &row
);
4693 wxTextPos pos
= text
->XYToPosition(col
, row
);
4695 // if the point is after the last column we must adjust the position to be
4696 // the last position in the line (unless it is already the last)
4697 if ( (ht
== wxTE_HT_BEYOND
) && (pos
< text
->GetLastPosition()) )
4705 bool wxStdTextCtrlInputHandler::HandleKey(wxControl
*control
,
4706 const wxKeyEvent
& event
,
4709 // we're only interested in key presses
4713 int keycode
= event
.GetKeyCode();
4715 wxControlAction action
;
4717 bool ctrlDown
= event
.ControlDown(),
4718 shiftDown
= event
.ShiftDown();
4721 action
= wxACTION_TEXT_PREFIX_SEL
;
4724 // the only key combination with Alt we recognize is Alt-Bksp for undo, so
4725 // treat it first separately
4726 if ( event
.AltDown() )
4728 if ( keycode
== WXK_BACK
&& !ctrlDown
&& !shiftDown
)
4729 action
= wxACTION_TEXT_UNDO
;
4731 else switch ( keycode
)
4735 action
<< (ctrlDown
? wxACTION_TEXT_FIRST
4736 : wxACTION_TEXT_HOME
);
4740 action
<< (ctrlDown
? wxACTION_TEXT_LAST
4741 : wxACTION_TEXT_END
);
4746 action
<< wxACTION_TEXT_UP
;
4751 action
<< wxACTION_TEXT_DOWN
;
4755 action
<< (ctrlDown
? wxACTION_TEXT_WORD_LEFT
4756 : wxACTION_TEXT_LEFT
);
4760 action
<< (ctrlDown
? wxACTION_TEXT_WORD_RIGHT
4761 : wxACTION_TEXT_RIGHT
);
4766 // we don't map Ctrl-PgUp/Dn to anything special - what should it
4767 // to? for now, it's the same as without control
4768 action
<< wxACTION_TEXT_PAGE_DOWN
;
4773 action
<< wxACTION_TEXT_PAGE_UP
;
4779 action
<< wxACTION_TEXT_PREFIX_DEL
<< wxACTION_TEXT_RIGHT
;
4784 action
<< wxACTION_TEXT_PREFIX_DEL
<< wxACTION_TEXT_LEFT
;
4789 // reset the action as it could be already set to one of the
4791 action
= wxACTION_NONE
;
4798 action
= wxACTION_TEXT_REDO
;
4802 action
= wxACTION_TEXT_COPY
;
4806 action
= wxACTION_TEXT_PASTE
;
4810 action
= wxACTION_TEXT_CUT
;
4814 action
= wxACTION_TEXT_UNDO
;
4820 if ( (action
!= wxACTION_NONE
) && (action
!= wxACTION_TEXT_PREFIX_SEL
) )
4822 control
->PerformAction(action
, -1, str
);
4827 return wxStdInputHandler::HandleKey(control
, event
, pressed
);
4830 bool wxStdTextCtrlInputHandler::HandleMouse(wxControl
*control
,
4831 const wxMouseEvent
& event
)
4833 if ( event
.LeftDown() )
4835 wxASSERT_MSG( !m_winCapture
, _T("left button going down twice?") );
4837 wxTextCtrl
*text
= wxStaticCast(control
, wxTextCtrl
);
4839 m_winCapture
= text
;
4840 m_winCapture
->CaptureMouse();
4844 wxTextPos pos
= HitTest(text
, event
.GetPosition());
4847 text
->PerformAction(wxACTION_TEXT_ANCHOR_SEL
, pos
);
4850 else if ( event
.LeftDClick() )
4852 // select the word the cursor is on
4853 control
->PerformAction(wxACTION_TEXT_SEL_WORD
);
4855 else if ( event
.LeftUp() )
4859 m_winCapture
->ShowCaret();
4861 m_winCapture
->ReleaseMouse();
4862 m_winCapture
= (wxTextCtrl
*)NULL
;
4866 return wxStdInputHandler::HandleMouse(control
, event
);
4869 bool wxStdTextCtrlInputHandler::HandleMouseMove(wxControl
*control
,
4870 const wxMouseEvent
& event
)
4875 wxTextCtrl
*text
= wxStaticCast(m_winCapture
, wxTextCtrl
);
4876 wxTextPos pos
= HitTest(text
, event
.GetPosition());
4879 text
->PerformAction(wxACTION_TEXT_EXTEND_SEL
, pos
);
4883 return wxStdInputHandler::HandleMouseMove(control
, event
);
4886 bool wxStdTextCtrlInputHandler::HandleFocus(wxControl
*control
,
4887 const wxFocusEvent
& event
)
4889 wxTextCtrl
*text
= wxStaticCast(control
, wxTextCtrl
);
4891 // the selection appearance changes depending on whether we have the focus
4892 text
->RefreshSelection();
4894 // never refresh entirely
4898 #endif // wxUSE_TEXTCTRL