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Fix compilation error
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1 # =========================================================================
2 # This configuration file was generated by
3 # Bakefile 0.2.0 (http://bakefile.sourceforge.net)
4 # Beware that all changes made to this file will be overwritten next
5 # time you run Bakefile!
6 # =========================================================================
7
8
9 # -------------------------------------------------------------------------
10 # These are configurable options:
11 # -------------------------------------------------------------------------
12
13 # C compiler
14 CC = cl
15
16 # C++ compiler
17 CXX = cl
18
19 # Standard flags for CC
20 CFLAGS =
21
22 # Standard flags for C++
23 CXXFLAGS =
24
25 # Standard preprocessor flags (common for CC and CXX)
26 CPPFLAGS =
27
28 # Standard linker flags
29 LDFLAGS =
30
31 # The C preprocessor
32 CPP = $(CC) /EP /nologo
33
34 # What type of library to build? [0,1]
35 SHARED = 0
36
37 # Build wxUniversal instead of native port? [0,1]
38 WXUNIV = 0
39
40 # Compile Unicode build of wxWidgets? [0,1]
41 UNICODE = 0
42
43 # Use MSLU library when building Unicode version. [0,1]
44 MSLU = 0
45
46 # Type of compiled binaries [debug,release]
47 BUILD = debug
48
49 # The target processor architecture must be specified when it is not X86.
50 # This does not affect the compiler output, so you still need to make sure
51 # your environment is set up appropriately with the correct compiler in the
52 # PATH. Rather it affects some options passed to some of the common build
53 # utilities such as the resource compiler and the linker. [AMD64,IA64]
54 TARGET_CPU = $(CPU)
55
56 # Should debugging info be included in the executables? The default value
57 # "default" means that debug info will be included if BUILD=debug
58 # and not included if BUILD=release. [0,1,default]
59 DEBUG_INFO = default
60
61 # Should __WXDEBUG__ be defined? The default value "default" means that it will
62 # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
63 DEBUG_FLAG = default
64
65 # Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
66 # Acts according to BUILD by default. [0,1,default]
67 DEBUG_RUNTIME_LIBS = default
68
69 # Multiple libraries or single huge monolithic one? [0,1]
70 MONOLITHIC = 0
71
72 # Build GUI libraries? [0,1]
73 USE_GUI = 1
74
75 # Build wxHTML library (USE_GUI must be 1)? [0,1]
76 USE_HTML = 1
77
78 # Build multimedia library (USE_GUI must be 1)? [0,1]
79 USE_MEDIA = 1
80
81 # Build wxXRC library (USE_GUI must be 1)? [0,1]
82 USE_XRC = 1
83
84 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
85 USE_OPENGL = 0
86
87 # Build ODBC database classes (USE_GUI must be 1)? [0,1]
88 USE_ODBC = 0
89
90 # Build quality assurance classes library (USE_GUI must be 1)? [0,1]
91 USE_QA = USE_QA_DEFAULT
92
93 # Enable exceptions in compiled code. [0,1]
94 USE_EXCEPTIONS = 1
95
96 # Enable run-time type information (RTTI) in compiled code. [0,1]
97 USE_RTTI = 1
98
99 # Enable threading in compiled code. [0,1]
100 USE_THREADS = 1
101
102 # Is this official build by wxWidgets developers? [0,1]
103 OFFICIAL_BUILD = 0
104
105 # Use this to name your customized DLLs differently
106 VENDOR = custom
107
108 #
109 WX_FLAVOUR =
110
111 #
112 WX_LIB_FLAVOUR =
113
114 # Name of your custom configuration. This affects directory
115 # where object files are stored as well as the location of
116 # compiled .lib files and setup.h under the lib/ toplevel directory.
117 CFG =
118
119 # Compiler flags needed to compile test suite in tests directory. If you want
120 # to run the tests, set it so that the compiler can find CppUnit headers.
121 CPPUNIT_CFLAGS =
122
123 # Linker flags needed to link test suite in tests directory. If you want
124 # to run the tests, include CppUnit library here.
125 CPPUNIT_LIBS =
126
127 # Version of C runtime library to use. You can change this to
128 # static if SHARED=0, but it is highly recommended to not do
129 # it if SHARED=1 unless you know what you are doing. [dynamic,static]
130 RUNTIME_LIBS = dynamic
131