1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxMenu, wxMenuBar classes
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
16 #pragma interface "menu.h"
21 #include "wx/dynarray.h"
22 #include "wx/msw/accel.h"
24 class WXDLLEXPORT wxMenuItem
;
25 class WXDLLEXPORT wxMenuBar
;
26 class WXDLLEXPORT wxMenu
;
27 class WXDLLEXPORT wxFrame
;
29 WXDLLEXPORT_DATA(extern const wxChar
*) wxEmptyString
;
31 // ----------------------------------------------------------------------------
33 // ----------------------------------------------------------------------------
35 class WXDLLEXPORT wxMenu
: public wxEvtHandler
37 DECLARE_DYNAMIC_CLASS(wxMenu
)
41 wxMenu(const wxString
& title
,
42 const wxFunction func
)
47 wxMenu( long WXUNUSED(style
) )
49 Init( wxEmptyString
);
52 wxMenu(const wxString
& title
= wxEmptyString
, long WXUNUSED(style
) = 0)
60 // append a separator to the menu
61 void AppendSeparator();
62 // append a normal item to the menu
63 void Append(int id
, const wxString
& label
,
64 const wxString
& helpString
= wxEmptyString
,
65 bool checkable
= FALSE
);
67 void Append(int id
, const wxString
& label
,
69 const wxString
& helpString
= wxEmptyString
);
70 // append anything (create wxMenuItem first)
71 void Append(wxMenuItem
*pItem
);
73 // insert a break in the menu
77 // If it's a submenu, menu is not destroyed.
78 // VZ: why? shouldn't it return "wxMenu *" then?
82 void SetClientData(void* clientData
) { m_clientData
= clientData
; }
83 void* GetClientData() const { return m_clientData
; }
86 // enable/disable item
87 void Enable(int id
, bool enable
);
89 bool IsEnabled(int id
) const;
91 // check/uncheck item - only for checkable items, of course
92 void Check(int id
, bool check
);
94 bool IsChecked(int id
) const;
98 void SetTitle(const wxString
& label
);
99 const wxString
GetTitle() const;
101 void SetLabel(int id
, const wxString
& label
);
102 wxString
GetLabel(int id
) const;
104 virtual void SetHelpString(int id
, const wxString
& helpString
);
105 virtual wxString
GetHelpString(int id
) const;
107 // get the list of items
108 wxList
& GetItems() const { return (wxList
&)m_menuItems
; }
111 // returns id of the item matching the given string or wxNOT_FOUND
112 virtual int FindItem(const wxString
& itemString
) const;
113 // returns NULL if not found
114 wxMenuItem
* FindItem(int id
) const { return FindItemForId(id
); }
115 // find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
116 wxMenuItem
*FindItemForId(int itemId
, wxMenu
**itemMenu
= NULL
) const;
118 // Updates the UI for a menu and all submenus recursively. source is the
119 // object that has the update event handlers defined for it. If NULL, the
120 // menu or associated window will be used.
121 void UpdateUI(wxEvtHandler
* source
= (wxEvtHandler
*)NULL
);
123 bool ProcessCommand(wxCommandEvent
& event
);
125 virtual void SetParent(wxEvtHandler
*parent
) { m_parent
= parent
; }
126 void SetEventHandler(wxEvtHandler
*handler
) { m_eventHandler
= handler
; }
127 wxEvtHandler
*GetEventHandler() const { return m_eventHandler
; }
130 bool MSWCommand(WXUINT param
, WXWORD id
);
132 void SetInvokingWindow(wxWindow
*pWin
) { m_pInvokingWindow
= pWin
; }
133 wxWindow
*GetInvokingWindow() const { return m_pInvokingWindow
; }
135 // semi-private accessors
136 // get the window which contains this menu
137 wxWindow
*GetWindow() const;
138 // get the menu handle
139 WXHMENU
GetHMenu() const;
141 // only for wxMenuBar
142 void Attach(wxMenuBar
*menubar
);
146 size_t GetAccelCount() const { return m_accelKeyCodes
.GetCount(); }
147 size_t CopyAccels(wxAcceleratorEntry
*accels
) const;
148 #endif // wxUSE_ACCEL
150 wxFunction
GetCallback() const { return m_callback
; }
151 void Callback(const wxFunction func
) { m_callback
= func
; }
152 wxFunction m_callback
;
154 #ifdef WXWIN_COMPATIBILITY
155 // compatibility: these functions are deprecated
156 bool Enabled(int id
) const { return IsEnabled(id
); }
157 bool Checked(int id
) const { return IsChecked(id
); }
159 #endif // WXWIN_COMPATIBILITY
162 // common part of all ctors
163 void Init(const wxString
& title
, const wxFunction func
= NULL
);
167 // This is used when m_hMenu is NULL because we don't want to
168 // delete it in ~wxMenu (it's been added to a parent menu).
169 // But we'll still need the handle for other purposes.
170 // Might be better to have a flag saying whether it's deleteable or not.
171 WXHMENU m_savehMenu
; // Used for Enable() on popup
176 wxMenu
* m_topLevelMenu
;
177 wxMenuBar
* m_menuBar
;
179 wxEvtHandler
* m_parent
;
180 wxEvtHandler
* m_eventHandler
;
181 wxWindow
*m_pInvokingWindow
;
185 // the accelerators data
186 wxArrayInt m_accelKeyCodes
, m_accelFlags
, m_accelIds
;
187 #endif // wxUSE_ACCEL
190 // ----------------------------------------------------------------------------
191 // Menu Bar (a la Windows)
192 // ----------------------------------------------------------------------------
194 class WXDLLEXPORT wxMenuBar
: public wxEvtHandler
196 DECLARE_DYNAMIC_CLASS(wxMenuBar
)
200 // default constructor
203 wxMenuBar(long style
);
204 // menubar takes ownership of the menus arrays but copies the titles
205 wxMenuBar(int n
, wxMenu
*menus
[], const wxString titles
[]);
206 virtual ~wxMenuBar();
208 // menubar construction
210 void Append(wxMenu
*menu
, const wxString
& title
);
211 virtual void Delete(wxMenu
*menu
, int index
= 0); /* Menu not destroyed */
214 // NB: must only be used AFTER menu has been attached to frame,
215 // otherwise use individual menus to enable/disable items
217 void Enable(int id
, bool enable
);
218 // TRUE if item enabled
219 bool IsEnabled(int id
) const;
221 void EnableTop(int pos
, bool enable
);
223 // works only with checkable items
224 void Check(int id
, bool check
);
226 bool IsChecked(int id
) const;
228 void SetLabel(int id
, const wxString
& label
) ;
229 wxString
GetLabel(int id
) const ;
231 virtual void SetHelpString(int id
, const wxString
& helpString
);
232 virtual wxString
GetHelpString(int id
) const ;
234 void SetLabelTop(int pos
, const wxString
& label
) ;
235 wxString
GetLabelTop(int pos
) const ;
237 // notifications: return FALSE to prevent the menu from being
239 virtual bool OnAppend(wxMenu
*menu
, const wxChar
*title
);
240 virtual bool OnDelete(wxMenu
*menu
, int index
);
243 // by menu and item names, returns wxNOT_FOUND if not found
244 virtual int FindMenuItem(const wxString
& menuString
,
245 const wxString
& itemString
) const;
246 // returns NULL if not found
247 wxMenuItem
* FindItem(int id
) const { return FindItemForId(id
); }
248 // returns NULL if not found, fills menuForItem if !NULL
249 wxMenuItem
*FindItemForId(int itemId
, wxMenu
**menuForItem
= NULL
) const;
252 int GetMenuCount() const { return m_menuCount
; }
253 wxMenu
*GetMenu(int i
) const { return m_menus
[i
]; }
255 void SetEventHandler(wxEvtHandler
*handler
) { m_eventHandler
= handler
; }
256 wxEvtHandler
*GetEventHandler() { return m_eventHandler
; }
258 #ifdef WXWIN_COMPATIBILITY
259 // compatibility: these functions are deprecated
260 bool Enabled(int id
) const { return IsEnabled(id
); }
261 bool Checked(int id
) const { return IsChecked(id
); }
262 #endif // WXWIN_COMPATIBILITY
265 // returns TRUE if we're attached to a frame
266 bool IsAttached() const { return m_menuBarFrame
!= NULL
; }
267 // get the frame we live in
268 wxFrame
*GetFrame() const { return m_menuBarFrame
; }
270 void Attach(wxFrame
*frame
);
273 // get the accel table for the menus
274 const wxAcceleratorTable
& GetAccelTable() const { return m_accelTable
; }
275 #endif // wxUSE_ACCEL
277 // get the menu handle
278 WXHMENU
GetHMenu() const { return m_hMenu
; }
281 // common part of all ctors
284 // if the menubar is modified, the display is not updated automatically,
285 // call this function to update it (m_menuBarFrame should be !NULL)
288 wxEvtHandler
*m_eventHandler
;
292 wxFrame
*m_menuBarFrame
;
296 // the accelerator table for all accelerators in all our menus
297 wxAcceleratorTable m_accelTable
;
298 #endif // wxUSE_ACCEL
301 #endif // _WX_MENU_H_