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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: editors.h
3 // Purpose: interface of wxPropertyGrid editors
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /**
11 @class wxPGEditor
12
13 Base class for custom wxPropertyGrid editors.
14
15 @remarks
16 - Names of built-in property editors are: TextCtrl, Choice,
17 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
18 editors include SpinCtrl and DatePickerCtrl, but using them requires
19 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
20
21 - Pointer to built-in editor is available as wxPGEditor_EditorName
22 (eg. wxPGEditor_TextCtrl).
23
24 - Before you start using new editor you just created, you need to register
25 it using static function
26 wxPropertyGrid::RegisterEditorClass(), with code like this:
27 @code
28 wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
29 @endcode
30 After that, wxPropertyGrid will take ownership of the given object, but
31 you should still store editorPointer somewhere, so you can pass it to
32 wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass().
33
34 @library{wxpropgrid}
35 @category{propgrid}
36 */
37 class wxPGEditor : public wxObject
38 {
39 public:
40
41 /** Constructor. */
42 wxPGEditor();
43
44 /** Destructor. */
45 virtual ~wxPGEditor();
46
47 /**
48 Returns pointer to the name of the editor. For example,
49 wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
50 your custom editor by string name, then you do not need to implement
51 this function.
52 */
53 virtual wxString GetName() const;
54
55 /**
56 Instantiates editor controls.
57
58 @param propgrid
59 wxPropertyGrid to which the property belongs (use as parent for control).
60
61 @param property
62 Property for which this method is called.
63
64 @param pos
65 Position, inside wxPropertyGrid, to create control(s) to.
66
67 @param size
68 Initial size for control(s).
69
70 @remarks
71 - Primary control shall use id wxPG_SUBID1, and secondary (button) control
72 shall use wxPG_SUBID2.
73 - Unlike in previous version of wxPropertyGrid, it is no longer
74 necessary to call wxEvtHandler::Connect() for interesting editor
75 events. Instead, all events from control are now automatically
76 forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
77 */
78 virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid,
79 wxPGProperty* property,
80 const wxPoint& pos,
81 const wxSize& size ) const = 0;
82
83 /** Loads value from property to the control. */
84 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0;
85
86 /**
87 Draws value for given property.
88 */
89 virtual void DrawValue( wxDC& dc, const wxRect& rect,
90 wxPGProperty* property, const wxString& text ) const;
91
92 /**
93 Handles events. Returns @true if value in control was modified
94 (see wxPGProperty::OnEvent() for more information).
95
96 @remarks wxPropertyGrid will automatically unfocus the editor when
97 wxEVT_COMMAND_TEXT_ENTER is received and when it results in
98 property value being modified. This happens regardless of
99 editor type (ie. behavior is same for any wxTextCtrl and
100 wxComboBox based editor).
101 */
102 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
103 wxWindow* wnd_primary, wxEvent& event ) const = 0;
104
105 /**
106 Returns value from control, via parameter 'variant'.
107 Usually ends up calling property's StringToValue() or IntToValue().
108 Returns @true if value was different.
109 */
110 virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property,
111 wxWindow* ctrl ) const;
112
113 /** Sets value in control to unspecified. */
114 virtual void SetValueToUnspecified( wxPGProperty* property,
115 wxWindow* ctrl ) const = 0;
116
117 /** Sets control's value specifically from string. */
118 virtual void SetControlStringValue( wxPGProperty* property,
119 wxWindow* ctrl, const wxString& txt ) const;
120
121 /** Sets control's value specifically from int (applies to choice etc.). */
122 virtual void SetControlIntValue( wxPGProperty* property,
123 wxWindow* ctrl, int value ) const;
124
125 /**
126 Inserts item to existing control. Index -1 means end of list.
127 Default implementation does nothing. Returns index of item added.
128 */
129 virtual int InsertItem( wxWindow* ctrl, const wxString& label, int index ) const;
130
131 /**
132 Deletes item from existing control.
133 Default implementation does nothing.
134 */
135 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
136
137 /**
138 Extra processing when control gains focus.
139 For example, wxTextCtrl based controls should select all text.
140 */
141 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
142
143 /**
144 Returns @true if control itself can contain the custom image.
145 Default implementation returns @false.
146 */
147 virtual bool CanContainCustomImage() const;
148 };
149
150
151
152 /**
153 @class wxPGMultiButton
154
155 This class can be used to have multiple buttons in a property editor.
156 You will need to create a new property editor class, override CreateControls,
157 and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
158
159 For instance, here we add three buttons to a TextCtrl editor:
160
161 @code
162 #include <wx/propgrid/editors.h>
163
164 class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
165 {
166 DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor)
167 public:
168 wxSampleMultiButtonEditor() {}
169 virtual ~wxSampleMultiButtonEditor() {}
170
171 virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
172
173 virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
174 wxPGProperty* property,
175 const wxPoint& pos,
176 const wxSize& sz ) const;
177 virtual bool OnEvent( wxPropertyGrid* propGrid,
178 wxPGProperty* property,
179 wxWindow* ctrl,
180 wxEvent& event ) const;
181 };
182
183 IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor)
184
185 wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
186 wxPGProperty* property,
187 const wxPoint& pos,
188 const wxSize& sz ) const
189 {
190 // Create and populate buttons-subwindow
191 wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
192
193 // Add two regular buttons
194 buttons->Add( "..." );
195 buttons->Add( "A" );
196 // Add a bitmap button
197 buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
198
199 // Create the 'primary' editor control (textctrl in this case)
200 wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
201 ( propGrid, property, pos,
202 buttons->GetPrimarySize() );
203
204 // Finally, move buttons-subwindow to correct position and make sure
205 // returned wxPGWindowList contains our custom button list.
206 buttons->Finalize(propGrid, pos);
207
208 wndList.SetSecondary( buttons );
209 return wndList;
210 }
211
212 bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
213 wxPGProperty* property,
214 wxWindow* ctrl,
215 wxEvent& event ) const
216 {
217 if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
218 {
219 wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
220
221 if ( event.GetId() == buttons->GetButtonId(0) )
222 {
223 // Do something when first button is pressed
224 return true;
225 }
226 if ( event.GetId() == buttons->GetButtonId(1) )
227 {
228 // Do something when second button is pressed
229 return true;
230 }
231 if ( event.GetId() == buttons->GetButtonId(2) )
232 {
233 // Do something when third button is pressed
234 return true;
235 }
236 }
237 return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
238 }
239 @endcode
240
241 Further to use this editor, code like this can be used:
242
243 @code
244 // Register editor class - needs only to be called once
245 wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor();
246 wxPropertyGrid::RegisterEditorClass( multiButtonEditor );
247
248 // Insert the property that will have multiple buttons
249 propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
250
251 // Change property to use editor created in the previous code segment
252 propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor );
253 @endcode
254
255 @library{wxpropgrid}
256 @category{propgrid}
257 */
258 class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
259 {
260 public:
261 /**
262 Constructor.
263 */
264 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
265
266 /**
267 Destructor.
268 */
269 virtual ~wxPGMultiButton() { }
270
271 /**
272 Adds new button, with given label.
273 */
274 void Add( const wxString& label, int id = -2 );
275
276 /**
277 Adds new bitmap button.
278 */
279 void Add( const wxBitmap& bitmap, int id = -2 );
280
281 /**
282 Call this in CreateControls() of your custom editor class
283 after all buttons have been added.
284
285 @param propGrid
286 wxPropertyGrid given in CreateControls().
287
288 @param pos
289 wxPoint given in CreateControls().
290 */
291 void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
292
293 /**
294 Returns pointer to one of the buttons.
295 */
296 wxWindow* GetButton( unsigned int i );
297
298 /**
299 Returns Id of one of the buttons.
300 This is utility function to be used in event handlers.
301 */
302 int GetButtonId( unsigned int i ) const;
303
304 /**
305 Returns number of buttons.
306 */
307 unsigned int GetCount();
308
309 /**
310 Returns size of primary editor control, as appropriately
311 reduced by number of buttons present.
312 */
313 wxSize GetPrimarySize() const;
314 };
315