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1 /////////////////////////////////////////////////////////////////////////////
2 // File: region.cpp
3 // Purpose: Region class
4 // Author: Stefan Csomor
5 // Created: Fri Oct 24 10:46:34 MET 1997
6 // RCS-ID: $Id$
7 // Copyright: (c) 1997 Stefan Csomor
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 #ifdef __GNUG__
12 #pragma implementation "region.h"
13 #endif
14
15 #include "wx/region.h"
16 #include "wx/gdicmn.h"
17 #include "wx/mac/uma.h"
18
19 IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
20 IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
21
22 //-----------------------------------------------------------------------------
23 // wxRegionRefData implementation
24 //-----------------------------------------------------------------------------
25
26 class WXDLLEXPORT wxRegionRefData : public wxGDIRefData {
27 public:
28 wxRegionRefData()
29 {
30 m_macRgn = NewRgn() ;
31 }
32
33 wxRegionRefData(const wxRegionRefData& data)
34 : wxGDIRefData()
35 {
36 m_macRgn = NewRgn() ;
37 CopyRgn( data.m_macRgn , m_macRgn ) ;
38 }
39
40 ~wxRegionRefData()
41 {
42 DisposeRgn( m_macRgn ) ;
43 }
44 RgnHandle m_macRgn ;
45 };
46
47 #define M_REGION (((wxRegionRefData*)m_refData)->m_macRgn)
48 #define OTHER_M_REGION(a) (((wxRegionRefData*)(a.m_refData))->m_macRgn)
49
50 //-----------------------------------------------------------------------------
51 // wxRegion
52 //-----------------------------------------------------------------------------
53
54 /*!
55 * Create an empty region.
56 */
57 wxRegion::wxRegion()
58 {
59 m_refData = new wxRegionRefData;
60 }
61
62 wxRegion::wxRegion(WXHRGN hRegion )
63 {
64 m_refData = new wxRegionRefData;
65 CopyRgn( (RgnHandle) hRegion , (RgnHandle) M_REGION ) ;
66 }
67
68 wxRegion::wxRegion(long x, long y, long w, long h)
69 {
70 m_refData = new wxRegionRefData;
71 SetRectRgn( (RgnHandle) M_REGION , x , y , x+w , y+h ) ;
72 }
73
74 wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
75 {
76 m_refData = new wxRegionRefData;
77 SetRectRgn( (RgnHandle) M_REGION , topLeft.x , topLeft.y , bottomRight.x , bottomRight.y ) ;
78 }
79
80 wxRegion::wxRegion(const wxRect& rect)
81 {
82 m_refData = new wxRegionRefData;
83 SetRectRgn( (RgnHandle) M_REGION , rect.x , rect.y , rect.x+rect.width , rect.y+rect.height ) ;
84 }
85
86 /*!
87 * Destroy the region.
88 */
89 wxRegion::~wxRegion()
90 {
91 // m_refData unrefed in ~wxObject
92 }
93
94 //-----------------------------------------------------------------------------
95 //# Modify region
96 //-----------------------------------------------------------------------------
97
98 //! Clear current region
99 void wxRegion::Clear()
100 {
101 UnRef();
102 }
103
104 //! Combine rectangle (x, y, w, h) with this.
105 bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op)
106 {
107 // Don't change shared data
108 if (!m_refData)
109 {
110 m_refData = new wxRegionRefData();
111 }
112 else if (m_refData->GetRefCount() > 1)
113 {
114 wxRegionRefData* ref = (wxRegionRefData*)m_refData;
115 UnRef();
116 m_refData = new wxRegionRefData(*ref);
117 }
118 RgnHandle rgn = NewRgn() ;
119 SetRectRgn( rgn , x , y, x+width,y + height ) ;
120
121 switch (op)
122 {
123 case wxRGN_AND:
124 SectRgn( M_REGION , rgn , M_REGION ) ;
125 break ;
126 case wxRGN_OR:
127 UnionRgn( M_REGION , rgn , M_REGION ) ;
128 break ;
129 case wxRGN_XOR:
130 XorRgn( M_REGION , rgn , M_REGION ) ;
131 break ;
132 case wxRGN_DIFF:
133 DiffRgn( M_REGION , rgn , M_REGION ) ;
134 break ;
135 case wxRGN_COPY:
136 default:
137 CopyRgn( rgn ,M_REGION ) ;
138 break ;
139 }
140
141 DisposeRgn( rgn ) ;
142
143 return TRUE;
144 }
145
146 //! Union /e region with this.
147 bool wxRegion::Combine(const wxRegion& region, wxRegionOp op)
148 {
149 if (region.Empty())
150 return FALSE;
151
152 // Don't change shared data
153 if (!m_refData) {
154 m_refData = new wxRegionRefData();
155 }
156 else if (m_refData->GetRefCount() > 1)
157 {
158 wxRegionRefData* ref = (wxRegionRefData*)m_refData;
159 UnRef();
160 m_refData = new wxRegionRefData(*ref);
161 }
162
163 switch (op)
164 {
165 case wxRGN_AND:
166 SectRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
167 break ;
168 case wxRGN_OR:
169 UnionRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
170 break ;
171 case wxRGN_XOR:
172 XorRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
173 break ;
174 case wxRGN_DIFF:
175 DiffRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ;
176 break ;
177 case wxRGN_COPY:
178 default:
179 CopyRgn( OTHER_M_REGION(region) ,M_REGION ) ;
180 break ;
181 }
182
183 return TRUE;
184 }
185
186 bool wxRegion::Combine(const wxRect& rect, wxRegionOp op)
187 {
188 return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op);
189 }
190
191 //-----------------------------------------------------------------------------
192 //# Information on region
193 //-----------------------------------------------------------------------------
194
195 // Outer bounds of region
196 void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const
197 {
198 if (m_refData)
199 {
200 Rect box ;
201 GetRegionBounds( M_REGION , &box ) ;
202 x = box.left ;
203 y = box.top ;
204 w = box.right - box.left ;
205 h = box.bottom - box.top ;
206 }
207 else
208 {
209 x = y = w = h = 0;
210 }
211 }
212
213 wxRect wxRegion::GetBox() const
214 {
215 wxCoord x, y, w, h;
216 GetBox(x, y, w, h);
217 return wxRect(x, y, w, h);
218 }
219
220 // Is region empty?
221 bool wxRegion::Empty() const
222 {
223 return EmptyRgn( M_REGION ) ;
224 }
225
226 const WXHRGN wxRegion::GetWXHRGN() const
227 {
228 return M_REGION ;
229 }
230
231 //-----------------------------------------------------------------------------
232 //# Tests
233 //-----------------------------------------------------------------------------
234
235 // Does the region contain the point (x,y)?
236 wxRegionContain wxRegion::Contains(long x, long y) const
237 {
238 if (!m_refData)
239 return wxOutRegion;
240
241 // TODO. Return wxInRegion if within region.
242 if (0)
243 return wxInRegion;
244 return wxOutRegion;
245 }
246
247 // Does the region contain the point pt?
248 wxRegionContain wxRegion::Contains(const wxPoint& pt) const
249 {
250 if (!m_refData)
251 return wxOutRegion;
252
253 Point p = { pt.y , pt.x } ;
254 if (PtInRgn( p , M_REGION ) )
255 return wxInRegion;
256
257 return wxOutRegion;
258 }
259
260 // Does the region contain the rectangle (x, y, w, h)?
261 wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const
262 {
263 if (!m_refData)
264 return wxOutRegion;
265
266 Rect rect = { y , x , y + h , x + w } ;
267 if (RectInRgn( &rect , M_REGION ) )
268 return wxInRegion;
269 else
270 return wxOutRegion;
271 }
272
273 // Does the region contain the rectangle rect
274 wxRegionContain wxRegion::Contains(const wxRect& rect) const
275 {
276 if (!m_refData)
277 return wxOutRegion;
278
279 long x, y, w, h;
280 x = rect.x;
281 y = rect.y;
282 w = rect.GetWidth();
283 h = rect.GetHeight();
284 return Contains(x, y, w, h);
285 }
286
287 ///////////////////////////////////////////////////////////////////////////////
288 // //
289 // wxRegionIterator //
290 // //
291 ///////////////////////////////////////////////////////////////////////////////
292
293 /*!
294 * Initialize empty iterator
295 */
296 wxRegionIterator::wxRegionIterator()
297 : m_current(0), m_numRects(0), m_rects(NULL)
298 {
299 }
300
301 wxRegionIterator::~wxRegionIterator()
302 {
303 if (m_rects) {
304 delete[] m_rects;
305 m_rects = NULL;
306 }
307 }
308
309 wxRegionIterator::wxRegionIterator(const wxRegionIterator& iterator)
310 : wxObject()
311 , m_current(iterator.m_current)
312 , m_numRects(0)
313 , m_rects(NULL)
314 {
315 SetRects(iterator.m_numRects, iterator.m_rects);
316 }
317
318 wxRegionIterator& wxRegionIterator::operator=(const wxRegionIterator& iterator)
319 {
320 m_current = iterator.m_current;
321 SetRects(iterator.m_numRects, iterator.m_rects);
322 return *this;
323 }
324
325 /*!
326 * Set iterator rects for region
327 */
328 void wxRegionIterator::SetRects(long numRects, wxRect *rects)
329 {
330 if (m_rects) {
331 delete[] m_rects;
332 m_rects = NULL;
333 }
334 if (rects)
335 {
336 int i;
337 m_rects = new wxRect[numRects];
338 for (i = 0; i < numRects; i++)
339 m_rects[i] = rects[i];
340 }
341 m_numRects = numRects;
342 }
343
344 /*!
345 * Initialize iterator for region
346 */
347 wxRegionIterator::wxRegionIterator(const wxRegion& region)
348 {
349 m_rects = NULL;
350
351 Reset(region);
352 }
353
354 /*!
355 * Reset iterator for a new /e region.
356 */
357 void wxRegionIterator::Reset(const wxRegion& region)
358 {
359 m_current = 0;
360 m_region = region;
361
362 if (m_rects) {
363 delete[] m_rects;
364 m_rects = NULL;
365 }
366
367 if (m_region.Empty())
368 m_numRects = 0;
369 else
370 {
371 // we cannot dissolve it into rects on mac
372 m_rects = new wxRect[1];
373 Rect rect ;
374 GetRegionBounds( OTHER_M_REGION( region ) , &rect ) ;
375 m_rects[0].x = rect.left;
376 m_rects[0].y = rect.top;
377 m_rects[0].width = rect.right - rect.left;
378 m_rects[0].height = rect.bottom - rect.top;
379 m_numRects = 1;
380 }
381 }
382
383 /*!
384 * Increment iterator. The rectangle returned is the one after the
385 * incrementation.
386 */
387 wxRegionIterator& wxRegionIterator::operator ++ ()
388 {
389 if (m_current < m_numRects)
390 ++m_current;
391 return *this;
392 }
393
394 /*!
395 * Increment iterator. The rectangle returned is the one before the
396 * incrementation.
397 */
398 wxRegionIterator wxRegionIterator::operator ++ (int)
399 {
400 wxRegionIterator previous(*this);
401
402 if (m_current < m_numRects)
403 ++m_current;
404
405 return previous;
406 }
407
408 long wxRegionIterator::GetX() const
409 {
410 if (m_current < m_numRects)
411 return m_rects[m_current].x;
412 return 0;
413 }
414
415 long wxRegionIterator::GetY() const
416 {
417 if (m_current < m_numRects)
418 return m_rects[m_current].y;
419 return 0;
420 }
421
422 long wxRegionIterator::GetW() const
423 {
424 if (m_current < m_numRects)
425 return m_rects[m_current].width ;
426 return 0;
427 }
428
429 long wxRegionIterator::GetH() const
430 {
431 if (m_current < m_numRects)
432 return m_rects[m_current].height;
433 return 0;
434 }
435