1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxPaneInfoArray
)
53 wxPaneInfo wxNullPaneInfo
;
54 wxDockInfo wxNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
60 // a few defines to avoid nameclashes
61 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
63 #include "wx/mac/private.h"
66 IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent
, wxEvent
)
68 class wxPseudoTransparentFrame
: public wxFrame
71 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
72 wxWindowID id
= wxID_ANY
,
73 const wxString
& title
= wxEmptyString
,
74 const wxPoint
& pos
= wxDefaultPosition
,
75 const wxSize
& size
= wxDefaultSize
,
76 long style
= wxDEFAULT_FRAME_STYLE
,
77 const wxString
&name
= wxT("frame"))
78 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
80 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
87 m_CanSetShape
= false; // have to wait for window create event on GTK
91 m_Region
= wxRegion(0, 0, 0, 0);
95 virtual bool SetTransparent(wxByte alpha
)
99 int w
=100; // some defaults
101 GetClientSize(&w
, &h
);
107 // m_Region.Union(0, 0, 1, m_MaxWidth);
110 for (int y
=0; y
<m_MaxHeight
; y
++)
112 // Reverse the order of the bottom 4 bits
113 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
114 if ((j
*16+8)<m_Amount
)
115 m_Region
.Union(0, y
, m_MaxWidth
, 1);
124 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
128 if (m_Region
.IsEmpty())
132 dc
.SetBrush(wxColour(128, 192, 255));
134 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
136 dc
.SetPen(*wxTRANSPARENT_PEN
);
138 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
142 wxRect
rect(upd
.GetRect());
143 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
150 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
)) {m_CanSetShape
=true; SetTransparent(0);}
153 void OnSize(wxSizeEvent
& event
)
155 // We sometimes get surplus size events
156 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
157 (event
.GetSize().GetHeight() == m_lastHeight
))
162 m_lastWidth
= event
.GetSize().GetWidth();
163 m_lastHeight
= event
.GetSize().GetHeight();
165 SetTransparent(m_Amount
);
166 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
167 event
.GetSize().GetHeight());
178 int m_lastWidth
,m_lastHeight
;
182 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
183 DECLARE_EVENT_TABLE()
187 IMPLEMENT_DYNAMIC_CLASS( wxPseudoTransparentFrame
, wxFrame
)
189 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
190 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
191 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
193 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
198 // -- static utility functions --
200 static wxBitmap
wxPaneCreateStippleBitmap()
202 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
203 wxImage
img(2,2,data
,true);
204 return wxBitmap(img
);
207 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
209 wxBitmap stipple
= wxPaneCreateStippleBitmap();
210 wxBrush
brush(stipple
);
212 dc
.SetPen(*wxTRANSPARENT_PEN
);
214 dc
.SetLogicalFunction(wxXOR
);
215 dc
.DrawRectangle(rect
);
220 // CopyDocksAndPanes() - this utility function creates copies of
221 // the dock and pane info. wxDockInfo's usually contain pointers
222 // to wxPaneInfo classes, thus this function is necessary to reliably
223 // reconstruct that relationship in the new dock info and pane info arrays
225 static void CopyDocksAndPanes(wxDockInfoArray
& dest_docks
,
226 wxPaneInfoArray
& dest_panes
,
227 const wxDockInfoArray
& src_docks
,
228 const wxPaneInfoArray
& src_panes
)
230 dest_docks
= src_docks
;
231 dest_panes
= src_panes
;
232 int i
, j
, k
, dock_count
, pc1
, pc2
;
233 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
235 wxDockInfo
& dock
= dest_docks
.Item(i
);
236 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
237 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
238 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
239 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
243 // GetMaxLayer() is an internal function which returns
244 // the highest layer inside the specified dock
245 static int GetMaxLayer(const wxDockInfoArray
& docks
, int dock_direction
)
247 int i
, dock_count
, max_layer
= 0;
248 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
250 wxDockInfo
& dock
= docks
.Item(i
);
251 if (dock
.dock_direction
== dock_direction
&&
252 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
253 max_layer
= dock
.dock_layer
;
259 // GetMaxRow() is an internal function which returns
260 // the highest layer inside the specified dock
261 static int GetMaxRow(const wxPaneInfoArray
& panes
, int direction
, int layer
)
263 int i
, pane_count
, max_row
= 0;
264 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
266 wxPaneInfo
& pane
= panes
.Item(i
);
267 if (pane
.dock_direction
== direction
&&
268 pane
.dock_layer
== layer
&&
269 pane
.dock_row
> max_row
)
270 max_row
= pane
.dock_row
;
277 // DoInsertDockLayer() is an internal function that inserts a new dock
278 // layer by incrementing all existing dock layer values by one
279 static void DoInsertDockLayer(wxPaneInfoArray
& panes
,
284 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
286 wxPaneInfo
& pane
= panes
.Item(i
);
287 if (!pane
.IsFloating() &&
288 pane
.dock_direction
== dock_direction
&&
289 pane
.dock_layer
>= dock_layer
)
294 // DoInsertDockLayer() is an internal function that inserts a new dock
295 // row by incrementing all existing dock row values by one
296 static void DoInsertDockRow(wxPaneInfoArray
& panes
,
302 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
304 wxPaneInfo
& pane
= panes
.Item(i
);
305 if (!pane
.IsFloating() &&
306 pane
.dock_direction
== dock_direction
&&
307 pane
.dock_layer
== dock_layer
&&
308 pane
.dock_row
>= dock_row
)
313 // DoInsertDockLayer() is an internal function that inserts a space for
314 // another dock pane by incrementing all existing dock row values by one
315 static void DoInsertPane(wxPaneInfoArray
& panes
,
322 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
324 wxPaneInfo
& pane
= panes
.Item(i
);
325 if (!pane
.IsFloating() &&
326 pane
.dock_direction
== dock_direction
&&
327 pane
.dock_layer
== dock_layer
&&
328 pane
.dock_row
== dock_row
&&
329 pane
.dock_pos
>= dock_pos
)
334 // FindDocks() is an internal function that returns a list of docks which meet
335 // the specified conditions in the parameters and returns a sorted array
336 // (sorted by layer and then row)
337 static void FindDocks(wxDockInfoArray
& docks
,
341 wxDockInfoPtrArray
& arr
)
343 int begin_layer
= dock_layer
;
344 int end_layer
= dock_layer
;
345 int begin_row
= dock_row
;
346 int end_row
= dock_row
;
347 int dock_count
= docks
.GetCount();
348 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
350 // discover the maximum dock layer and the max row
351 for (i
= 0; i
< dock_count
; ++i
)
353 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
354 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
357 // if no dock layer was specified, search all dock layers
358 if (dock_layer
== -1)
361 end_layer
= max_layer
;
364 // if no dock row was specified, search all dock row
373 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
374 for (row
= begin_row
; row
<= end_row
; ++row
)
375 for (i
= 0; i
< dock_count
; ++i
)
377 wxDockInfo
& d
= docks
.Item(i
);
378 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
380 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
386 // FindPaneInDock() looks up a specified window pointer inside a dock.
387 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
388 static wxPaneInfo
* FindPaneInDock(const wxDockInfo
& dock
, wxWindow
* window
)
390 int i
, count
= dock
.panes
.GetCount();
391 for (i
= 0; i
< count
; ++i
)
393 wxPaneInfo
* p
= dock
.panes
.Item(i
);
394 if (p
->window
== window
)
400 // RemovePaneFromDocks() removes a pane window from all docks
401 // with a possible exception specified by parameter "ex_cept"
402 static void RemovePaneFromDocks(wxDockInfoArray
& docks
,
404 wxDockInfo
* ex_cept
= NULL
)
407 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
409 wxDockInfo
& d
= docks
.Item(i
);
412 wxPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
418 // RenumberDockRows() takes a dock and assigns sequential numbers
419 // to existing rows. Basically it takes out the gaps; so if a
420 // dock has rows with numbers 0,2,5, they will become 0,1,2
421 static void RenumberDockRows(wxDockInfoPtrArray
& docks
)
423 int i
, dock_count
, j
, pane_count
;
424 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
426 wxDockInfo
& dock
= *docks
.Item(i
);
428 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
429 dock
.panes
.Item(j
)->dock_row
= i
;
434 // SetActivePane() sets the active pane, as well as cycles through
435 // every other pane and makes sure that all others' active flags
437 static void SetActivePane(wxPaneInfoArray
& panes
, wxWindow
* active_pane
)
440 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
442 wxPaneInfo
& pane
= panes
.Item(i
);
443 pane
.state
&= ~wxPaneInfo::optionActive
;
444 if (pane
.window
== active_pane
)
445 pane
.state
|= wxPaneInfo::optionActive
;
450 // this function is used to sort panes by dock position
451 static int PaneSortFunc(wxPaneInfo
** p1
, wxPaneInfo
** p2
)
453 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
457 // -- wxFrameManager class implementation --
460 BEGIN_EVENT_TABLE(wxFrameManager
, wxEvtHandler
)
461 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton
)
462 EVT_AUI_RENDER(wxFrameManager::OnRender
)
463 EVT_PAINT(wxFrameManager::OnPaint
)
464 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground
)
465 EVT_SIZE(wxFrameManager::OnSize
)
466 EVT_SET_CURSOR(wxFrameManager::OnSetCursor
)
467 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown
)
468 EVT_LEFT_UP(wxFrameManager::OnLeftUp
)
469 EVT_MOTION(wxFrameManager::OnMotion
)
470 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow
)
471 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus
)
472 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer
)
476 wxFrameManager::wxFrameManager(wxWindow
* managed_wnd
, unsigned int flags
)
478 m_action
= actionNone
;
479 m_last_mouse_move
= wxPoint();
480 m_hover_button
= NULL
;
481 m_art
= new wxDefaultDockArt
;
488 SetManagedWindow(managed_wnd
);
492 wxFrameManager::~wxFrameManager()
497 // GetPane() looks up a wxPaneInfo structure based
498 // on the supplied window pointer. Upon failure, GetPane()
499 // returns an empty wxPaneInfo, a condition which can be checked
500 // by calling wxPaneInfo::IsOk().
502 // The pane info's structure may then be modified. Once a pane's
503 // info is modified, wxFrameManager::Update() must be called to
504 // realize the changes in the UI.
506 wxPaneInfo
& wxFrameManager::GetPane(wxWindow
* window
)
509 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
511 wxPaneInfo
& p
= m_panes
.Item(i
);
512 if (p
.window
== window
)
515 return wxNullPaneInfo
;
518 // this version of GetPane() looks up a pane based on a
519 // 'pane name', see above comment for more info
520 wxPaneInfo
& wxFrameManager::GetPane(const wxString
& name
)
523 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
525 wxPaneInfo
& p
= m_panes
.Item(i
);
529 return wxNullPaneInfo
;
532 // GetAllPanes() returns a reference to all the pane info structures
533 wxPaneInfoArray
& wxFrameManager::GetAllPanes()
538 // HitTest() is an internal function which determines
539 // which UI item the specified coordinates are over
540 // (x,y) specify a position in client coordinates
541 wxDockUIPart
* wxFrameManager::HitTest(int x
, int y
)
543 wxDockUIPart
* result
= NULL
;
546 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
548 wxDockUIPart
* item
= &m_uiparts
.Item(i
);
550 // we are not interested in typeDock, because this space
551 // isn't used to draw anything, just for measurements;
552 // besides, the entire dock area is covered with other
553 // rectangles, which we are interested in.
554 if (item
->type
== wxDockUIPart::typeDock
)
557 // if we already have a hit on a more specific item, we are not
558 // interested in a pane hit. If, however, we don't already have
559 // a hit, returning a pane hit is necessary for some operations
560 if ((item
->type
== wxDockUIPart::typePane
||
561 item
->type
== wxDockUIPart::typePaneBorder
) && result
)
564 // if the point is inside the rectangle, we have a hit
565 if (item
->rect
.Inside(x
,y
))
573 // SetFlags() and GetFlags() allow the owner to set various
574 // options which are global to wxFrameManager
575 void wxFrameManager::SetFlags(unsigned int flags
)
580 unsigned int wxFrameManager::GetFlags() const
586 // don't use these anymore as they are deprecated
587 // use Set/GetManagedFrame() instead
588 void wxFrameManager::SetFrame(wxFrame
* frame
)
590 SetManagedWindow((wxWindow
*)frame
);
593 wxFrame
* wxFrameManager::GetFrame() const
595 return (wxFrame
*)m_frame
;
601 // SetManagedWindow() is usually called once when the frame
602 // manager class is being initialized. "frame" specifies
603 // the frame which should be managed by the frame mananger
604 void wxFrameManager::SetManagedWindow(wxWindow
* frame
)
606 wxASSERT_MSG(frame
, wxT("specified frame must be non-NULL"));
609 m_frame
->PushEventHandler(this);
612 // if the owner is going to manage an MDI parent frame,
613 // we need to add the MDI client window as the default
616 if (frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
618 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)frame
;
619 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
621 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
623 AddPane(client_window
,
624 wxPaneInfo().Name(wxT("mdiclient")).
625 CenterPane().PaneBorder(false));
629 // Make a window to use for a transparent hint
630 #if defined(__WXMSW__) || defined(__WXGTK__)
631 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
, wxDefaultPosition
, wxSize(1,1),
632 wxFRAME_TOOL_WINDOW
|
633 wxFRAME_FLOAT_ON_PARENT
|
637 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
639 #elif defined(__WXMAC__)
640 // Using a miniframe with float and tool styles keeps the parent
641 // frame activated and highlighted as such...
642 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
, wxDefaultPosition
, wxSize(1,1),
643 wxFRAME_FLOAT_ON_PARENT
644 | wxFRAME_TOOL_WINDOW
);
646 // Can't set the bg colour of a Frame in wxMac
647 wxPanel
* p
= new wxPanel(m_hint_wnd
);
649 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
650 // color that is really hard to see, especially transparent.
651 // Until a better system color is decided upon we'll just use
653 p
->SetBackgroundColour(*wxBLUE
);
659 // CanSetTransparent is only present in the 2.7.0 ABI. To allow this file to be easily used
660 // in a backported environment, conditionally compile this in.
661 #if wxCHECK_VERSION(2,7,0)
662 && !m_hint_wnd
->CanSetTransparent()
668 m_hint_wnd
->Destroy();
671 // If we can convert it to a PseudoTransparent window, do so
672 m_hint_wnd
= new wxPseudoTransparentFrame (m_frame
, wxID_ANY
, wxEmptyString
, wxDefaultPosition
, wxSize(1,1),
673 wxFRAME_TOOL_WINDOW
|
674 wxFRAME_FLOAT_ON_PARENT
|
678 m_hint_fademax
= 128;
683 // UnInit() must be called, usually in the destructor
684 // of the frame class. If it is not called, usually this
685 // will result in a crash upon program exit
686 void wxFrameManager::UnInit()
688 m_frame
->RemoveEventHandler(this);
691 // GetManagedWindow() returns the window pointer being managed
692 wxWindow
* wxFrameManager::GetManagedWindow() const
697 wxDockArt
* wxFrameManager::GetArtProvider() const
702 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent
& event
)
704 // first, give the owner frame a chance to override
707 if (m_frame
->ProcessEvent(event
))
714 // SetArtProvider() instructs wxFrameManager to use the
715 // specified art provider for all drawing calls. This allows
716 // plugable look-and-feel features. The pointer that is
717 // passed to this method subsequently belongs to wxFrameManager,
718 // and is deleted in the frame manager destructor
719 void wxFrameManager::SetArtProvider(wxDockArt
* art_provider
)
721 // delete the last art provider, if any
724 // assign the new art provider
725 m_art
= art_provider
;
729 bool wxFrameManager::AddPane(wxWindow
* window
, const wxPaneInfo
& pane_info
)
731 // check if the pane has a valid window
735 // check if the pane already exists
736 if (GetPane(pane_info
.window
).IsOk())
739 m_panes
.Add(pane_info
);
741 wxPaneInfo
& pinfo
= m_panes
.Last();
743 // set the pane window
744 pinfo
.window
= window
;
746 // if the pane's name identifier is blank, create a random string
747 if (pinfo
.name
.empty())
749 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
750 ((unsigned long)pinfo
.window
) & 0xffffffff,
751 (unsigned int)time(NULL
),
753 (unsigned int)GetTickCount(),
755 (unsigned int)clock(),
757 (unsigned long)m_panes
.GetCount());
760 // set initial proportion (if not already set)
761 if (pinfo
.dock_proportion
== 0)
762 pinfo
.dock_proportion
= 100000;
764 if (pinfo
.HasCloseButton() &&
765 pinfo
.buttons
.size() == 0)
768 button
.button_id
= wxPaneInfo::buttonClose
;
769 pinfo
.buttons
.Add(button
);
772 if (pinfo
.best_size
== wxDefaultSize
&&
775 pinfo
.best_size
= pinfo
.window
->GetClientSize();
777 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
779 // GetClientSize() doesn't get the best size for
780 // a toolbar under some newer versions of wxWidgets,
781 // so use GetBestSize()
782 pinfo
.best_size
= pinfo
.window
->GetBestSize();
784 // for some reason, wxToolBar::GetBestSize() is returning
785 // a size that is a pixel shy of the correct amount.
786 // I believe this to be the correct action, until
787 // wxToolBar::GetBestSize() is fixed. Is this assumption
792 if (pinfo
.min_size
!= wxDefaultSize
)
794 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
795 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
796 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
797 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
804 bool wxFrameManager::AddPane(wxWindow
* window
,
806 const wxString
& caption
)
809 pinfo
.Caption(caption
);
812 case wxTOP
: pinfo
.Top(); break;
813 case wxBOTTOM
: pinfo
.Bottom(); break;
814 case wxLEFT
: pinfo
.Left(); break;
815 case wxRIGHT
: pinfo
.Right(); break;
816 case wxCENTER
: pinfo
.CenterPane(); break;
818 return AddPane(window
, pinfo
);
821 bool wxFrameManager::AddPane(wxWindow
* window
,
822 const wxPaneInfo
& pane_info
,
823 const wxPoint
& drop_pos
)
825 if (!AddPane(window
, pane_info
))
828 wxPaneInfo
& pane
= GetPane(window
);
830 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
835 bool wxFrameManager::InsertPane(wxWindow
* window
, const wxPaneInfo
& pane_info
,
838 // shift the panes around, depending on the insert level
839 switch (insert_level
)
841 case wxAUI_INSERT_PANE
:
842 DoInsertPane(m_panes
,
843 pane_info
.dock_direction
,
844 pane_info
.dock_layer
,
848 case wxAUI_INSERT_ROW
:
849 DoInsertDockRow(m_panes
,
850 pane_info
.dock_direction
,
851 pane_info
.dock_layer
,
854 case wxAUI_INSERT_DOCK
:
855 DoInsertDockLayer(m_panes
,
856 pane_info
.dock_direction
,
857 pane_info
.dock_layer
);
861 // if the window already exists, we are basically just moving/inserting the
862 // existing window. If it doesn't exist, we need to add it and insert it
863 wxPaneInfo
& existing_pane
= GetPane(window
);
864 if (!existing_pane
.IsOk())
866 return AddPane(window
, pane_info
);
870 if (pane_info
.IsFloating())
872 existing_pane
.Float();
873 if (pane_info
.floating_pos
!= wxDefaultPosition
)
874 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
875 if (pane_info
.floating_size
!= wxDefaultSize
)
876 existing_pane
.FloatingSize(pane_info
.floating_size
);
880 existing_pane
.Direction(pane_info
.dock_direction
);
881 existing_pane
.Layer(pane_info
.dock_layer
);
882 existing_pane
.Row(pane_info
.dock_row
);
883 existing_pane
.Position(pane_info
.dock_pos
);
891 // DetachPane() removes a pane from the frame manager. This
892 // method will not destroy the window that is removed.
893 bool wxFrameManager::DetachPane(wxWindow
* window
)
896 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
898 wxPaneInfo
& p
= m_panes
.Item(i
);
899 if (p
.window
== window
)
903 // we have a floating frame which is being detached. We need to
904 // reparent it to m_frame and destroy the floating frame
907 p
.window
->SetSize(1,1);
909 if (p
.frame
->IsShown())
910 p
.frame
->Show(false);
912 // reparent to m_frame and destroy the pane
913 p
.window
->Reparent(m_frame
);
914 p
.frame
->SetSizer(NULL
);
919 // make sure there are no references to this pane in our uiparts,
920 // just in case the caller doesn't call Update() immediately after
921 // the DetachPane() call. This prevets obscure crashes which would
922 // happen at window repaint if the caller forgets to call Update()
924 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
926 wxDockUIPart
& part
= m_uiparts
.Item(pi
);
929 m_uiparts
.RemoveAt(pi
);
944 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
945 // in the input string. This is an internal functions which is
946 // used for saving perspectives
947 static wxString
EscapeDelimiters(const wxString
& s
)
950 result
.Alloc(s
.length());
951 const wxChar
* ch
= s
.c_str();
954 if (*ch
== wxT(';') || *ch
== wxT('|'))
962 wxString
wxFrameManager::SavePaneInfo(wxPaneInfo
& pane
)
964 wxString result
= wxT("name=");
965 result
+= EscapeDelimiters(pane
.name
);
968 result
+= wxT("caption=");
969 result
+= EscapeDelimiters(pane
.caption
);
972 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
973 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
974 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
975 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
976 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
977 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
978 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
979 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
980 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
981 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
982 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
983 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
984 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
985 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
986 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
987 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
992 // Load a "pane" with the pane infor settings in pane_part
993 void wxFrameManager::LoadPaneInfo(wxString pane_part
, wxPaneInfo
&pane
)
995 // replace escaped characters so we can
996 // split up the string easily
997 pane_part
.Replace(wxT("\\|"), wxT("\a"));
998 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1002 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1003 pane_part
= pane_part
.AfterFirst(wxT(';'));
1004 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1005 wxString value
= val_part
.AfterFirst(wxT('='));
1006 val_name
.MakeLower();
1007 val_name
.Trim(true);
1008 val_name
.Trim(false);
1012 if (val_name
.empty())
1015 if (val_name
== wxT("name"))
1017 else if (val_name
== wxT("caption"))
1018 pane
.caption
= value
;
1019 else if (val_name
== wxT("state"))
1020 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1021 else if (val_name
== wxT("dir"))
1022 pane
.dock_direction
= wxAtoi(value
.c_str());
1023 else if (val_name
== wxT("layer"))
1024 pane
.dock_layer
= wxAtoi(value
.c_str());
1025 else if (val_name
== wxT("row"))
1026 pane
.dock_row
= wxAtoi(value
.c_str());
1027 else if (val_name
== wxT("pos"))
1028 pane
.dock_pos
= wxAtoi(value
.c_str());
1029 else if (val_name
== wxT("prop"))
1030 pane
.dock_proportion
= wxAtoi(value
.c_str());
1031 else if (val_name
== wxT("bestw"))
1032 pane
.best_size
.x
= wxAtoi(value
.c_str());
1033 else if (val_name
== wxT("besth"))
1034 pane
.best_size
.y
= wxAtoi(value
.c_str());
1035 else if (val_name
== wxT("minw"))
1036 pane
.min_size
.x
= wxAtoi(value
.c_str());
1037 else if (val_name
== wxT("minh"))
1038 pane
.min_size
.y
= wxAtoi(value
.c_str());
1039 else if (val_name
== wxT("maxw"))
1040 pane
.max_size
.x
= wxAtoi(value
.c_str());
1041 else if (val_name
== wxT("maxh"))
1042 pane
.max_size
.y
= wxAtoi(value
.c_str());
1043 else if (val_name
== wxT("floatx"))
1044 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1045 else if (val_name
== wxT("floaty"))
1046 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1047 else if (val_name
== wxT("floatw"))
1048 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1049 else if (val_name
== wxT("floath"))
1050 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1052 wxFAIL_MSG(wxT("Bad Perspective String"));
1056 // replace escaped characters so we can
1057 // split up the string easily
1058 pane
.name
.Replace(wxT("\a"), wxT("|"));
1059 pane
.name
.Replace(wxT("\b"), wxT(";"));
1060 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1061 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1062 pane_part
.Replace(wxT("\a"), wxT("|"));
1063 pane_part
.Replace(wxT("\b"), wxT(";"));
1069 // SavePerspective() saves all pane information as a single string.
1070 // This string may later be fed into LoadPerspective() to restore
1071 // all pane settings. This save and load mechanism allows an
1072 // exact pane configuration to be saved and restored at a later time
1074 wxString
wxFrameManager::SavePerspective()
1078 result
= wxT("layout1|");
1080 int pane_i
, pane_count
= m_panes
.GetCount();
1081 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1083 wxPaneInfo
& pane
= m_panes
.Item(pane_i
);
1084 result
+= SavePaneInfo(pane
)+wxT("|");
1087 int dock_i
, dock_count
= m_docks
.GetCount();
1088 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1090 wxDockInfo
& dock
= m_docks
.Item(dock_i
);
1092 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1093 dock
.dock_direction
, dock
.dock_layer
,
1094 dock
.dock_row
, dock
.size
);
1100 // LoadPerspective() loads a layout which was saved with SavePerspective()
1101 // If the "update" flag parameter is true, the GUI will immediately be updated
1103 bool wxFrameManager::LoadPerspective(const wxString
& layout
, bool update
)
1105 wxString input
= layout
;
1108 // check layout string version
1109 part
= input
.BeforeFirst(wxT('|'));
1110 input
= input
.AfterFirst(wxT('|'));
1113 if (part
!= wxT("layout1"))
1116 // mark all panes currently managed as docked and hidden
1117 int pane_i
, pane_count
= m_panes
.GetCount();
1118 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1119 m_panes
.Item(pane_i
).Dock().Hide();
1121 // clear out the dock array; this will be reconstructed
1124 // replace escaped characters so we can
1125 // split up the string easily
1126 input
.Replace(wxT("\\|"), wxT("\a"));
1127 input
.Replace(wxT("\\;"), wxT("\b"));
1133 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1134 input
= input
.AfterFirst(wxT('|'));
1135 pane_part
.Trim(true);
1137 // if the string is empty, we're done parsing
1138 if (pane_part
.empty())
1141 if (pane_part
.Left(9) == wxT("dock_size"))
1143 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1144 wxString value
= pane_part
.AfterFirst(wxT('='));
1146 long dir
, layer
, row
, size
;
1147 wxString piece
= val_name
.AfterFirst(wxT('('));
1148 piece
= piece
.BeforeLast(wxT(')'));
1149 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1150 piece
= piece
.AfterFirst(wxT(','));
1151 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1152 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1153 value
.ToLong(&size
);
1156 dock
.dock_direction
= dir
;
1157 dock
.dock_layer
= layer
;
1158 dock
.dock_row
= row
;
1164 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1165 // name so it can be called by external callers
1166 pane_part
.Replace(wxT("\a"), wxT("|"));
1167 pane_part
.Replace(wxT("\b"), wxT(";"));
1169 LoadPaneInfo(pane_part
, pane
);
1171 wxPaneInfo
& p
= GetPane(pane
.name
);
1174 // the pane window couldn't be found
1175 // in the existing layout
1189 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo
& dock
,
1190 wxArrayInt
& positions
,
1193 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1194 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1195 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1200 int offset
, action_pane
= -1;
1201 int pane_i
, pane_count
= dock
.panes
.GetCount();
1203 // find the pane marked as our action pane
1204 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1206 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1208 if (pane
.state
& wxPaneInfo::actionPane
)
1210 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1211 action_pane
= pane_i
;
1215 // set up each panes default position, and
1216 // determine the size (width or height, depending
1217 // on the dock's orientation) of each pane
1218 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1220 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1221 positions
.Add(pane
.dock_pos
);
1224 if (pane
.HasBorder())
1225 size
+= (pane_border_size
*2);
1227 if (dock
.IsHorizontal())
1229 if (pane
.HasGripper() && !pane
.HasGripperTop())
1230 size
+= gripper_size
;
1231 size
+= pane
.best_size
.x
;
1235 if (pane
.HasGripper() && pane
.HasGripperTop())
1236 size
+= gripper_size
;
1238 if (pane
.HasCaption())
1239 size
+= caption_size
;
1240 size
+= pane
.best_size
.y
;
1246 // if there is no action pane, just return the default
1247 // positions (as specified in pane.pane_pos)
1248 if (action_pane
== -1)
1252 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1254 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1259 positions
[pane_i
] -= -amount
;
1261 offset
+= sizes
[pane_i
];
1264 // if the dock mode is fixed, make sure none of the panes
1265 // overlap; we will bump panes that overlap
1267 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1269 int amount
= positions
[pane_i
] - offset
;
1273 positions
[pane_i
] += -amount
;
1275 offset
+= sizes
[pane_i
];
1280 void wxFrameManager::LayoutAddPane(wxSizer
* cont
,
1283 wxDockUIPartArray
& uiparts
,
1287 wxSizerItem
* sizer_item
;
1289 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1290 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1291 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1292 int pane_button_size
= m_art
->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE
);
1294 // find out the orientation of the item (orientation for panes
1295 // is the same as the dock's orientation)
1297 if (dock
.IsHorizontal())
1298 orientation
= wxHORIZONTAL
;
1300 orientation
= wxVERTICAL
;
1302 // this variable will store the proportion
1303 // value that the pane will receive
1304 int pane_proportion
= pane
.dock_proportion
;
1306 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1307 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1309 if (pane
.HasGripper())
1311 if (pane
.HasGripperTop())
1312 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1314 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1316 part
.type
= wxDockUIPart::typeGripper
;
1320 part
.orientation
= orientation
;
1321 part
.cont_sizer
= horz_pane_sizer
;
1322 part
.sizer_item
= sizer_item
;
1326 if (pane
.HasCaption())
1328 // create the caption sizer
1329 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1331 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1333 part
.type
= wxDockUIPart::typeCaption
;
1337 part
.orientation
= orientation
;
1338 part
.cont_sizer
= vert_pane_sizer
;
1339 part
.sizer_item
= sizer_item
;
1340 int caption_part_idx
= uiparts
.GetCount();
1343 // add pane buttons to the caption
1344 int i
, button_count
;
1345 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1346 i
< button_count
; ++i
)
1348 wxPaneButton
& button
= pane
.buttons
.Item(i
);
1350 sizer_item
= caption_sizer
->Add(pane_button_size
,
1354 part
.type
= wxDockUIPart::typePaneButton
;
1357 part
.button
= &button
;
1358 part
.orientation
= orientation
;
1359 part
.cont_sizer
= caption_sizer
;
1360 part
.sizer_item
= sizer_item
;
1364 // add the caption sizer
1365 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1367 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1370 // add the pane window itself
1373 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1377 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1378 // Don't do this because it breaks the pane size in floating windows
1379 // BIW: Right now commenting this out is causing problems with
1380 // an mdi client window as the center pane.
1381 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1384 part
.type
= wxDockUIPart::typePane
;
1388 part
.orientation
= orientation
;
1389 part
.cont_sizer
= vert_pane_sizer
;
1390 part
.sizer_item
= sizer_item
;
1394 // determine if the pane should have a minimum size; if the pane is
1395 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1396 // if the pane.min_size is set, we must use that value as well
1398 wxSize min_size
= pane
.min_size
;
1401 if (min_size
== wxDefaultSize
)
1403 min_size
= pane
.best_size
;
1404 pane_proportion
= 0;
1408 if (min_size
!= wxDefaultSize
)
1410 vert_pane_sizer
->SetItemMinSize(
1411 vert_pane_sizer
->GetChildren().GetCount()-1,
1412 min_size
.x
, min_size
.y
);
1416 // add the verticle sizer (caption, pane window) to the
1417 // horizontal sizer (gripper, verticle sizer)
1418 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1420 // finally, add the pane sizer to the dock sizer
1422 if (pane
.HasBorder())
1424 // allowing space for the pane's border
1425 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1426 wxEXPAND
| wxALL
, pane_border_size
);
1428 part
.type
= wxDockUIPart::typePaneBorder
;
1432 part
.orientation
= orientation
;
1433 part
.cont_sizer
= cont
;
1434 part
.sizer_item
= sizer_item
;
1439 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1443 void wxFrameManager::LayoutAddDock(wxSizer
* cont
,
1445 wxDockUIPartArray
& uiparts
,
1448 wxSizerItem
* sizer_item
;
1451 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
1452 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1454 // resizable bottom and right docks have a sash before them
1455 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1456 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1458 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1460 part
.type
= wxDockUIPart::typeDockSizer
;
1461 part
.orientation
= orientation
;
1465 part
.cont_sizer
= cont
;
1466 part
.sizer_item
= sizer_item
;
1470 // create the sizer for the dock
1471 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1473 // add each pane to the dock
1474 int pane_i
, pane_count
= dock
.panes
.GetCount();
1478 wxArrayInt pane_positions
, pane_sizes
;
1480 // figure out the real pane positions we will
1481 // use, without modifying the each pane's pane_pos member
1482 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1485 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1487 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1488 int pane_pos
= pane_positions
.Item(pane_i
);
1490 int amount
= pane_pos
- offset
;
1493 if (dock
.IsVertical())
1494 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1496 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1498 part
.type
= wxDockUIPart::typeBackground
;
1502 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1503 part
.cont_sizer
= dock_sizer
;
1504 part
.sizer_item
= sizer_item
;
1510 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1512 offset
+= pane_sizes
.Item(pane_i
);
1515 // at the end add a very small stretchable background area
1516 sizer_item
= dock_sizer
->Add(1,1, 1, wxEXPAND
);
1518 part
.type
= wxDockUIPart::typeBackground
;
1522 part
.orientation
= orientation
;
1523 part
.cont_sizer
= dock_sizer
;
1524 part
.sizer_item
= sizer_item
;
1529 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1531 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1533 // if this is not the first pane being added,
1534 // we need to add a pane sizer
1537 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1539 part
.type
= wxDockUIPart::typePaneSizer
;
1541 part
.pane
= dock
.panes
.Item(pane_i
-1);
1543 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1544 part
.cont_sizer
= dock_sizer
;
1545 part
.sizer_item
= sizer_item
;
1549 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1553 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
)
1554 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1556 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1558 part
.type
= wxDockUIPart::typeDock
;
1562 part
.orientation
= orientation
;
1563 part
.cont_sizer
= cont
;
1564 part
.sizer_item
= sizer_item
;
1567 if (dock
.IsHorizontal())
1568 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1570 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1572 // top and left docks have a sash after them
1573 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1574 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1576 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1578 part
.type
= wxDockUIPart::typeDockSizer
;
1582 part
.orientation
= orientation
;
1583 part
.cont_sizer
= cont
;
1584 part
.sizer_item
= sizer_item
;
1589 wxSizer
* wxFrameManager::LayoutAll(wxPaneInfoArray
& panes
,
1590 wxDockInfoArray
& docks
,
1591 wxDockUIPartArray
& uiparts
,
1594 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1596 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1597 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1598 wxSize cli_size
= m_frame
->GetClientSize();
1599 int i
, dock_count
, pane_count
;
1602 // empty all docks out
1603 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1604 docks
.Item(i
).panes
.Empty();
1606 // iterate through all known panes, filing each
1607 // of them into the appropriate dock. If the
1608 // pane does not exist in the dock, add it
1609 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1611 wxPaneInfo
& p
= panes
.Item(i
);
1613 // find any docks in this layer
1615 wxDockInfoPtrArray arr
;
1616 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1618 if (arr
.GetCount() > 0)
1624 // dock was not found, so we need to create a new one
1626 d
.dock_direction
= p
.dock_direction
;
1627 d
.dock_layer
= p
.dock_layer
;
1628 d
.dock_row
= p
.dock_row
;
1630 dock
= &docks
.Last();
1634 if (p
.IsDocked() && p
.IsShown())
1636 // remove the pane from any existing docks except this one
1637 RemovePaneFromDocks(docks
, p
, dock
);
1639 // pane needs to be added to the dock,
1640 // if it doesn't already exist
1641 if (!FindPaneInDock(*dock
, p
.window
))
1642 dock
->panes
.Add(&p
);
1646 // remove the pane from any existing docks
1647 RemovePaneFromDocks(docks
, p
);
1652 // remove any empty docks
1653 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1655 if (docks
.Item(i
).panes
.GetCount() == 0)
1659 // configure the docks further
1660 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1662 wxDockInfo
& dock
= docks
.Item(i
);
1663 int j
, dock_pane_count
= dock
.panes
.GetCount();
1665 // sort the dock pane array by the pane's
1666 // dock position (dock_pos), in ascending order
1667 dock
.panes
.Sort(PaneSortFunc
);
1669 // for newly created docks, set up their initial size
1674 for (j
= 0; j
< dock_pane_count
; ++j
)
1676 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1677 wxSize pane_size
= pane
.best_size
;
1678 if (pane_size
== wxDefaultSize
)
1679 pane_size
= pane
.min_size
;
1680 if (pane_size
== wxDefaultSize
)
1681 pane_size
= pane
.window
->GetSize();
1683 if (dock
.IsHorizontal())
1684 size
= wxMax(pane_size
.y
, size
);
1686 size
= wxMax(pane_size
.x
, size
);
1689 // add space for the border (two times), but only
1690 // if at least one pane inside the dock has a pane border
1691 for (j
= 0; j
< dock_pane_count
; ++j
)
1693 if (dock
.panes
.Item(j
)->HasBorder())
1695 size
+= (pane_border_size
*2);
1700 // if pane is on the top or bottom, add the caption height,
1701 // but only if at least one pane inside the dock has a caption
1702 if (dock
.IsHorizontal())
1704 for (j
= 0; j
< dock_pane_count
; ++j
)
1706 if (dock
.panes
.Item(j
)->HasCaption())
1708 size
+= caption_size
;
1714 // new dock's size may not be more than 1/3 of the frame size
1715 if (dock
.IsHorizontal())
1716 size
= wxMin(size
, cli_size
.y
/3);
1718 size
= wxMin(size
, cli_size
.x
/3);
1726 // determine the dock's minimum size
1727 bool plus_border
= false;
1728 bool plus_caption
= false;
1729 int dock_min_size
= 0;
1730 for (j
= 0; j
< dock_pane_count
; ++j
)
1732 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1733 if (pane
.min_size
!= wxDefaultSize
)
1735 if (pane
.HasBorder())
1737 if (pane
.HasCaption())
1738 plus_caption
= true;
1739 if (dock
.IsHorizontal())
1741 if (pane
.min_size
.y
> dock_min_size
)
1742 dock_min_size
= pane
.min_size
.y
;
1746 if (pane
.min_size
.x
> dock_min_size
)
1747 dock_min_size
= pane
.min_size
.x
;
1753 dock_min_size
+= (pane_border_size
*2);
1754 if (plus_caption
&& dock
.IsHorizontal())
1755 dock_min_size
+= (caption_size
);
1757 dock
.min_size
= dock_min_size
;
1760 // if the pane's current size is less than it's
1761 // minimum, increase the dock's size to it's minimum
1762 if (dock
.size
< dock
.min_size
)
1763 dock
.size
= dock
.min_size
;
1766 // determine the dock's mode (fixed or proportional);
1767 // determine whether the dock has only toolbars
1768 bool action_pane_marked
= false;
1770 dock
.toolbar
= true;
1771 for (j
= 0; j
< dock_pane_count
; ++j
)
1773 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1774 if (!pane
.IsFixed())
1776 if (!pane
.IsToolbar())
1777 dock
.toolbar
= false;
1778 if (pane
.state
& wxPaneInfo::actionPane
)
1779 action_pane_marked
= true;
1783 // if the dock mode is proportional and not fixed-pixel,
1784 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1785 // e.g. remove gaps like 1, 2, 30, 500
1788 for (j
= 0; j
< dock_pane_count
; ++j
)
1790 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1795 // if the dock mode is fixed, and none of the panes
1796 // are being moved right now, make sure the panes
1797 // do not overlap each other. If they do, we will
1798 // adjust the panes' positions
1799 if (dock
.fixed
&& !action_pane_marked
)
1801 wxArrayInt pane_positions
, pane_sizes
;
1802 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1805 for (j
= 0; j
< dock_pane_count
; ++j
)
1807 wxPaneInfo
& pane
= *(dock
.panes
.Item(j
));
1808 pane
.dock_pos
= pane_positions
[j
];
1810 int amount
= pane
.dock_pos
- offset
;
1814 pane
.dock_pos
+= -amount
;
1816 offset
+= pane_sizes
[j
];
1821 // discover the maximum dock layer
1823 for (i
= 0; i
< dock_count
; ++i
)
1824 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
1827 // clear out uiparts
1830 // create a bunch of box sizers,
1831 // from the innermost level outwards.
1832 wxSizer
* cont
= NULL
;
1833 wxSizer
* middle
= NULL
;
1837 for (layer
= 0; layer
<= max_layer
; ++layer
)
1839 wxDockInfoPtrArray arr
;
1841 // find any docks in this layer
1842 FindDocks(docks
, -1, layer
, -1, arr
);
1844 // if there aren't any, skip to the next layer
1848 wxSizer
* old_cont
= cont
;
1850 // create a container which will hold this layer's
1851 // docks (top, bottom, left, right)
1852 cont
= new wxBoxSizer(wxVERTICAL
);
1855 // find any top docks in this layer
1856 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
1857 RenumberDockRows(arr
);
1860 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1861 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1865 // fill out the middle layer (which consists
1866 // of left docks, content area and right docks)
1868 middle
= new wxBoxSizer(wxHORIZONTAL
);
1870 // find any left docks in this layer
1871 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
1872 RenumberDockRows(arr
);
1875 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1876 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1879 // add content dock (or previous layer's sizer
1883 // find any center docks
1884 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
1887 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
1888 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1892 // there are no center docks, add a background area
1893 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
1895 part
.type
= wxDockUIPart::typeBackground
;
1899 part
.cont_sizer
= middle
;
1900 part
.sizer_item
= sizer_item
;
1906 middle
->Add(old_cont
, 1, wxEXPAND
);
1909 // find any right docks in this layer
1910 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
1911 RenumberDockRows(arr
);
1914 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1915 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1918 cont
->Add(middle
, 1, wxEXPAND
);
1922 // find any bottom docks in this layer
1923 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
1924 RenumberDockRows(arr
);
1927 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1928 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1935 // no sizer available, because there are no docks,
1936 // therefore we will create a simple background area
1937 cont
= new wxBoxSizer(wxVERTICAL
);
1938 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
1940 part
.type
= wxDockUIPart::typeBackground
;
1944 part
.cont_sizer
= middle
;
1945 part
.sizer_item
= sizer_item
;
1949 container
->Add(cont
, 1, wxEXPAND
);
1954 // Update() updates the layout. Whenever changes are made to
1955 // one or more panes, this function should be called. It is the
1956 // external entry point for running the layout engine.
1958 void wxFrameManager::Update()
1961 int i
, pane_count
= m_panes
.GetCount();
1963 // delete old sizer first
1964 m_frame
->SetSizer(NULL
);
1966 // destroy floating panes which have been
1967 // redocked or are becoming non-floating
1968 for (i
= 0; i
< pane_count
; ++i
)
1970 wxPaneInfo
& p
= m_panes
.Item(i
);
1972 if (!p
.IsFloating() && p
.frame
)
1974 // because the pane is no longer in a floating, we need to
1975 // reparent it to m_frame and destroy the floating frame
1978 p
.window
->SetSize(1,1);
1980 if (p
.frame
->IsShown())
1981 p
.frame
->Show(false);
1983 // reparent to m_frame and destroy the pane
1984 p
.window
->Reparent(m_frame
);
1985 p
.frame
->SetSizer(NULL
);
1992 // create a layout for all of the panes
1993 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
1995 // hide or show panes as necessary,
1996 // and float panes as necessary
1997 for (i
= 0; i
< pane_count
; ++i
)
1999 wxPaneInfo
& p
= m_panes
.Item(i
);
2003 if (p
.frame
== NULL
)
2005 // we need to create a frame for this
2006 // pane, which has recently been floated
2007 wxFloatingPane
* frame
= new wxFloatingPane(m_frame
,
2011 #if wxCHECK_VERSION(2,7,0)
2012 // on MSW and Mac, if the owner desires transparent dragging, and
2013 // the dragging is happening right now, then the floating
2014 // window should have this style by default
2015 if (m_action
== actionDragFloatingPane
&&
2016 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2017 frame
->SetTransparent(150);
2020 frame
->SetPaneWindow(p
);
2023 if (p
.IsShown() && !frame
->IsShown())
2028 // frame already exists, make sure it's position
2029 // and size reflect the information in wxPaneInfo
2030 if (p
.frame
->GetPosition() != p
.floating_pos
)
2032 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2033 wxDefaultCoord
, wxDefaultCoord
,
2034 wxSIZE_USE_EXISTING
);
2035 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2038 if (p
.frame
->IsShown() != p
.IsShown())
2039 p
.frame
->Show(p
.IsShown());
2044 if (p
.window
->IsShown() != p
.IsShown())
2045 p
.window
->Show(p
.IsShown());
2048 // if "active panes" are no longer allowed, clear
2049 // any optionActive values from the pane states
2050 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2052 p
.state
&= ~wxPaneInfo::optionActive
;
2057 // keep track of the old window rectangles so we can
2058 // refresh those windows whose rect has changed
2059 wxAuiRectArray old_pane_rects
;
2060 for (i
= 0; i
< pane_count
; ++i
)
2063 wxPaneInfo
& p
= m_panes
.Item(i
);
2065 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2068 old_pane_rects
.Add(r
);
2074 // apply the new sizer
2075 m_frame
->SetSizer(sizer
);
2076 m_frame
->SetAutoLayout(false);
2081 // now that the frame layout is done, we need to check
2082 // the new pane rectangles against the old rectangles that
2083 // we saved a few lines above here. If the rectangles have
2084 // changed, the corresponding panes must also be updated
2085 for (i
= 0; i
< pane_count
; ++i
)
2087 wxPaneInfo
& p
= m_panes
.Item(i
);
2088 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2090 if (p
.rect
!= old_pane_rects
[i
])
2092 p
.window
->Refresh();
2101 // set frame's minimum size
2104 // N.B. More work needs to be done on frame minimum sizes;
2105 // this is some intresting code that imposes the minimum size,
2106 // but we may want to include a more flexible mechanism or
2107 // options for multiple minimum-size modes, e.g. strict or lax
2108 wxSize min_size = sizer->GetMinSize();
2109 wxSize frame_size = m_frame->GetSize();
2110 wxSize client_size = m_frame->GetClientSize();
2112 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2113 min_size.y+frame_size.y-client_size.y );
2115 m_frame->SetMinSize(minframe_size);
2117 if (frame_size.x < minframe_size.x ||
2118 frame_size.y < minframe_size.y)
2119 sizer->Fit(m_frame);
2124 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2125 // on the frame's main sizer, then measures all the various UI items
2126 // and updates their internal rectangles. This should always be called
2127 // instead of calling m_frame->Layout() directly
2129 void wxFrameManager::DoFrameLayout()
2134 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2136 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2138 // get the rectangle of the UI part
2139 // originally, this code looked like this:
2140 // part.rect = wxRect(part.sizer_item->GetPosition(),
2141 // part.sizer_item->GetSize());
2142 // this worked quite well, with one exception: the mdi
2143 // client window had a "deferred" size variable
2144 // that returned the wrong size. It looks like
2145 // a bug in wx, because the former size of the window
2146 // was being returned. So, we will retrieve the part's
2147 // rectangle via other means
2150 part
.rect
= part
.sizer_item
->GetRect();
2151 int flag
= part
.sizer_item
->GetFlag();
2152 int border
= part
.sizer_item
->GetBorder();
2155 part
.rect
.y
-= border
;
2156 part
.rect
.height
+= border
;
2160 part
.rect
.x
-= border
;
2161 part
.rect
.width
+= border
;
2163 if (flag
& wxBOTTOM
)
2164 part
.rect
.height
+= border
;
2166 part
.rect
.width
+= border
;
2169 if (part
.type
== wxDockUIPart::typeDock
)
2170 part
.dock
->rect
= part
.rect
;
2171 if (part
.type
== wxDockUIPart::typePane
)
2172 part
.pane
->rect
= part
.rect
;
2176 // GetPanePart() looks up the pane the pane border UI part (or the regular
2177 // pane part if there is no border). This allows the caller to get the exact
2178 // rectangle of the pane in question, including decorations like
2179 // caption and border (if any).
2181 wxDockUIPart
* wxFrameManager::GetPanePart(wxWindow
* wnd
)
2184 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2186 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2187 if (part
.type
== wxDockUIPart::typePaneBorder
&&
2188 part
.pane
&& part
.pane
->window
== wnd
)
2191 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2193 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2194 if (part
.type
== wxDockUIPart::typePane
&&
2195 part
.pane
&& part
.pane
->window
== wnd
)
2203 // GetDockPixelOffset() is an internal function which returns
2204 // a dock's offset in pixels from the left side of the window
2205 // (for horizontal docks) or from the top of the window (for
2206 // vertical docks). This value is necessary for calculating
2207 // fixel-pane/toolbar offsets when they are dragged.
2209 int wxFrameManager::GetDockPixelOffset(wxPaneInfo
& test
)
2211 // the only way to accurately calculate the dock's
2212 // offset is to actually run a theoretical layout
2214 int i
, part_count
, dock_count
;
2215 wxDockInfoArray docks
;
2216 wxPaneInfoArray panes
;
2217 wxDockUIPartArray uiparts
;
2218 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2221 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2222 wxSize client_size
= m_frame
->GetClientSize();
2223 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2226 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2228 wxDockUIPart
& part
= uiparts
.Item(i
);
2229 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2230 part
.sizer_item
->GetSize());
2231 if (part
.type
== wxDockUIPart::typeDock
)
2232 part
.dock
->rect
= part
.rect
;
2237 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2239 wxDockInfo
& dock
= docks
.Item(i
);
2240 if (test
.dock_direction
== dock
.dock_direction
&&
2241 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2243 if (dock
.IsVertical())
2255 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2256 // if a dock operation is allowed, the new dock position is copied into
2257 // the target info. If the operation was allowed, the function returns true.
2259 bool wxFrameManager::ProcessDockResult(wxPaneInfo
& target
,
2260 const wxPaneInfo
& new_pos
)
2262 bool allowed
= false;
2263 switch (new_pos
.dock_direction
)
2265 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2266 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2267 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2268 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2278 // DoDrop() is an important function. It basically takes a mouse position,
2279 // and determines where the pane's new position would be. If the pane is to be
2280 // dropped, it performs the drop operation using the specified dock and pane
2281 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2282 // scenario can be performed, giving precise coordinates for drop hints.
2283 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2284 // as parameters, the changes will be made to the main state arrays
2286 const int auiInsertRowPixels
= 10;
2287 const int auiNewRowPixels
= 40;
2288 const int auiLayerInsertPixels
= 40;
2289 const int auiLayerInsertOffset
= 5;
2291 bool wxFrameManager::DoDrop(wxDockInfoArray
& docks
,
2292 wxPaneInfoArray
& panes
,
2295 const wxPoint
& offset
)
2297 wxSize cli_size
= m_frame
->GetClientSize();
2299 wxPaneInfo drop
= target
;
2302 // The result should always be shown
2306 // Check to see if the pane has been dragged outside of the window
2307 // (or near to the outside of the window), if so, dock it along the edge
2310 int layer_insert_offset
= auiLayerInsertOffset
;
2311 if (target
.IsToolbar())
2312 layer_insert_offset
= 0;
2314 if (pt
.x
< layer_insert_offset
&&
2315 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2319 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2320 return ProcessDockResult(target
, drop
);
2322 else if (pt
.y
< layer_insert_offset
&&
2323 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2327 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2328 return ProcessDockResult(target
, drop
);
2330 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2331 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2333 drop
.Dock().Right().
2335 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2336 return ProcessDockResult(target
, drop
);
2338 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2339 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2341 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2342 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2343 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2345 drop
.Dock().Bottom().
2348 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2349 return ProcessDockResult(target
, drop
);
2352 wxDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2355 if (drop
.IsToolbar())
2357 if (!part
|| !part
->dock
)
2360 // calculate the offset from where the dock begins
2361 // to the point where the user dropped the pane
2362 int dock_drop_offset
= 0;
2363 if (part
->dock
->IsHorizontal())
2364 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2366 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2369 // toolbars may only be moved in and to fixed-pane docks,
2370 // otherwise we will try to float the pane. Also, the pane
2371 // should float if being dragged over center pane windows
2372 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2374 if (m_last_rect
.IsEmpty() || m_last_rect
.Inside(pt
.x
, pt
.y
))
2380 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2381 (drop
.IsFloatable() ||
2382 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2383 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2390 return ProcessDockResult(target
, drop
);
2393 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2395 return ProcessDockResult(target
, drop
);
2404 m_last_rect
= part
->dock
->rect
;
2405 m_last_rect
.Inflate( 15, 15 );
2409 Direction(part
->dock
->dock_direction
).
2410 Layer(part
->dock
->dock_layer
).
2411 Row(part
->dock
->dock_row
).
2412 Position(dock_drop_offset
);
2415 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2416 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2417 ) && part
->dock
->panes
.GetCount() > 1)
2419 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2420 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2422 int row
= drop
.dock_row
;
2423 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2424 part
->dock
->dock_layer
,
2425 part
->dock
->dock_row
);
2426 drop
.dock_row
= row
;
2430 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2431 part
->dock
->dock_layer
,
2432 part
->dock
->dock_row
+1);
2433 drop
.dock_row
= part
->dock
->dock_row
+1;
2438 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2439 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2440 ) && part
->dock
->panes
.GetCount() > 1)
2442 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2443 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2445 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2446 part
->dock
->dock_layer
,
2447 part
->dock
->dock_row
+1);
2448 drop
.dock_row
= part
->dock
->dock_row
+1;
2452 int row
= drop
.dock_row
;
2453 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2454 part
->dock
->dock_layer
,
2455 part
->dock
->dock_row
);
2456 drop
.dock_row
= row
;
2460 return ProcessDockResult(target
, drop
);
2469 if (part
->type
== wxDockUIPart::typePaneBorder
||
2470 part
->type
== wxDockUIPart::typeCaption
||
2471 part
->type
== wxDockUIPart::typeGripper
||
2472 part
->type
== wxDockUIPart::typePaneButton
||
2473 part
->type
== wxDockUIPart::typePane
||
2474 part
->type
== wxDockUIPart::typePaneSizer
||
2475 part
->type
== wxDockUIPart::typeDockSizer
||
2476 part
->type
== wxDockUIPart::typeBackground
)
2478 if (part
->type
== wxDockUIPart::typeDockSizer
)
2480 if (part
->dock
->panes
.GetCount() != 1)
2482 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2489 // If a normal frame is being dragged over a toolbar, insert it
2490 // along the edge under the toolbar, but over all other panes.
2491 // (this could be done much better, but somehow factoring this
2492 // calculation with the one at the beginning of this function)
2493 if (part
->dock
&& part
->dock
->toolbar
)
2497 switch (part
->dock
->dock_direction
)
2499 case wxAUI_DOCK_LEFT
:
2500 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2501 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2502 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2504 case wxAUI_DOCK_TOP
:
2505 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2506 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2507 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2509 case wxAUI_DOCK_RIGHT
:
2510 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2511 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2512 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2514 case wxAUI_DOCK_BOTTOM
:
2515 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2516 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2517 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2521 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2524 Direction(part
->dock
->dock_direction
).
2525 Layer(layer
).Row(0).Position(0);
2526 return ProcessDockResult(target
, drop
);
2533 part
= GetPanePart(part
->pane
->window
);
2537 bool insert_dock_row
= false;
2538 int insert_row
= part
->pane
->dock_row
;
2539 int insert_dir
= part
->pane
->dock_direction
;
2540 int insert_layer
= part
->pane
->dock_layer
;
2542 switch (part
->pane
->dock_direction
)
2544 case wxAUI_DOCK_TOP
:
2545 if (pt
.y
>= part
->rect
.y
&&
2546 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2547 insert_dock_row
= true;
2549 case wxAUI_DOCK_BOTTOM
:
2550 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2551 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2552 insert_dock_row
= true;
2554 case wxAUI_DOCK_LEFT
:
2555 if (pt
.x
>= part
->rect
.x
&&
2556 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2557 insert_dock_row
= true;
2559 case wxAUI_DOCK_RIGHT
:
2560 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2561 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2562 insert_dock_row
= true;
2564 case wxAUI_DOCK_CENTER
:
2566 // "new row pixels" will be set to the default, but
2567 // must never exceed 20% of the window size
2568 int new_row_pixels_x
= auiNewRowPixels
;
2569 int new_row_pixels_y
= auiNewRowPixels
;
2571 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2572 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2574 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2575 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2578 // determine if the mouse pointer is in a location that
2579 // will cause a new row to be inserted. The hot spot positions
2580 // are along the borders of the center pane
2583 insert_dock_row
= true;
2584 if (pt
.x
>= part
->rect
.x
&&
2585 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2586 insert_dir
= wxAUI_DOCK_LEFT
;
2588 if (pt
.y
>= part
->rect
.y
&&
2589 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2590 insert_dir
= wxAUI_DOCK_TOP
;
2592 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2593 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2594 insert_dir
= wxAUI_DOCK_RIGHT
;
2596 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2597 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2598 insert_dir
= wxAUI_DOCK_BOTTOM
;
2602 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2606 if (insert_dock_row
)
2608 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2609 drop
.Dock().Direction(insert_dir
).
2610 Layer(insert_layer
).
2613 return ProcessDockResult(target
, drop
);
2616 // determine the mouse offset and the pane size, both in the
2617 // direction of the dock itself, and perpendicular to the dock
2621 if (part
->orientation
== wxVERTICAL
)
2623 offset
= pt
.y
- part
->rect
.y
;
2624 size
= part
->rect
.GetHeight();
2628 offset
= pt
.x
- part
->rect
.x
;
2629 size
= part
->rect
.GetWidth();
2632 int drop_position
= part
->pane
->dock_pos
;
2634 // if we are in the top/left part of the pane,
2635 // insert the pane before the pane being hovered over
2636 if (offset
<= size
/2)
2638 drop_position
= part
->pane
->dock_pos
;
2640 part
->pane
->dock_direction
,
2641 part
->pane
->dock_layer
,
2642 part
->pane
->dock_row
,
2643 part
->pane
->dock_pos
);
2646 // if we are in the bottom/right part of the pane,
2647 // insert the pane before the pane being hovered over
2648 if (offset
> size
/2)
2650 drop_position
= part
->pane
->dock_pos
+1;
2652 part
->pane
->dock_direction
,
2653 part
->pane
->dock_layer
,
2654 part
->pane
->dock_row
,
2655 part
->pane
->dock_pos
+1);
2659 Direction(part
->dock
->dock_direction
).
2660 Layer(part
->dock
->dock_layer
).
2661 Row(part
->dock
->dock_row
).
2662 Position(drop_position
);
2663 return ProcessDockResult(target
, drop
);
2670 void wxFrameManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2672 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
2674 m_hint_fadetimer
.Stop();
2678 m_hint_fadeamt
+= 4;
2679 #if wxCHECK_VERSION(2,7,0)
2680 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2682 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2683 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2687 void wxFrameManager::ShowHint(const wxRect
& rect
)
2689 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0
2691 // Finally, don't use a venetian blind effect if it's been specifically disabled
2692 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
2693 (m_flags
& wxAUI_MGR_DISABLE_VENETIAN_BLINDS
))
2696 if (m_last_hint
== rect
)
2700 m_hint_fadeamt
= m_hint_fademax
;
2701 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT_FADE
)
2702 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
2703 (m_flags
& wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE
))
2707 m_hint_wnd
->SetSize(rect
);
2709 if (! m_hint_wnd
->IsShown())
2712 // if we are dragging a floating pane, set the focus
2713 // back to that floating pane (otherwise it becomes unfocused)
2714 if (m_action
== actionDragFloatingPane
&& m_action_window
)
2715 m_action_window
->SetFocus();
2717 #if wxCHECK_VERSION(2,7,0)
2718 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2720 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2721 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2723 m_hint_wnd
->Raise();
2726 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
2728 // start fade in timer
2729 m_hint_fadetimer
.SetOwner(this, 101);
2730 m_hint_fadetimer
.Start(5);
2734 else // Not using a transparent hint window...
2737 if (m_last_hint
!= rect
)
2739 // remove the last hint rectangle
2745 wxScreenDC screendc
;
2746 wxRegion
clip(1, 1, 10000, 10000);
2748 // clip all floating windows, so we don't draw over them
2750 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
2752 wxPaneInfo
& pane
= m_panes
.Item(i
);
2754 if (pane
.IsFloating() &&
2755 pane
.frame
->IsShown())
2757 wxRect rect
= pane
.frame
->GetRect();
2759 // wxGTK returns the client size, not the whole frame size
2765 clip
.Subtract(rect
);
2769 // As we can only hide the hint by redrawing the managed window, we
2770 // need to clip the region to the managed window too or we get
2771 // nasty redrawn problems.
2772 clip
.Intersect(m_frame
->GetRect());
2774 screendc
.SetClippingRegion(clip
);
2776 wxBitmap stipple
= wxPaneCreateStippleBitmap();
2777 wxBrush
brush(stipple
);
2778 screendc
.SetBrush(brush
);
2779 screendc
.SetPen(*wxTRANSPARENT_PEN
);
2781 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
2782 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
2783 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
2784 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
2788 void wxFrameManager::HideHint()
2790 // hides a transparent window hint, if there is one
2793 if (m_hint_wnd
->IsShown())
2794 m_hint_wnd
->Show(false);
2795 #if wxCHECK_VERSION(2,7,0)
2796 m_hint_wnd
->SetTransparent(0);
2798 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2799 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(0);
2801 m_hint_fadetimer
.Stop();
2802 m_last_hint
= wxRect();
2806 // hides a painted hint by redrawing the frame window
2807 if (!m_last_hint
.IsEmpty())
2811 m_last_hint
= wxRect();
2817 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2818 // determine the exact position the pane would be at were if dropped. If
2819 // the pame would indeed become docked at the specified drop point,
2820 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2821 // "pane_window" is the window pointer of the pane being dragged, pt is
2822 // the mouse position, in client coordinates
2823 void wxFrameManager::DrawHintRect(wxWindow
* pane_window
,
2825 const wxPoint
& offset
)
2829 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2830 // we will create a new temporary layout and then measure the resulting
2831 // rectangle; we will create a copy of the docking structures (m_dock)
2832 // so that we don't modify the real thing on screen
2834 int i
, pane_count
, part_count
;
2835 wxDockInfoArray docks
;
2836 wxPaneInfoArray panes
;
2837 wxDockUIPartArray uiparts
;
2838 wxPaneInfo hint
= GetPane(pane_window
);
2839 hint
.name
= wxT("__HINT__");
2845 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2847 // remove any pane already there which bears the same window;
2848 // this happens when you are moving a pane around in a dock
2849 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2851 if (panes
.Item(i
).window
== pane_window
)
2853 RemovePaneFromDocks(docks
, panes
.Item(i
));
2859 // find out where the new pane would be
2860 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
2868 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2869 wxSize client_size
= m_frame
->GetClientSize();
2870 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2873 for (i
= 0, part_count
= uiparts
.GetCount();
2874 i
< part_count
; ++i
)
2876 wxDockUIPart
& part
= uiparts
.Item(i
);
2878 if (part
.type
== wxDockUIPart::typePaneBorder
&&
2879 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
2881 rect
= wxRect(part
.sizer_item
->GetPosition(),
2882 part
.sizer_item
->GetSize());
2895 // actually show the hint rectangle on the screen
2896 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
2900 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
2902 // try to find the pane
2903 wxPaneInfo
& pane
= GetPane(wnd
);
2904 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2906 #if wxCHECK_VERSION(2,7,0)
2907 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2908 pane
.frame
->SetTransparent(150);
2912 void wxFrameManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
2914 // try to find the pane
2915 wxPaneInfo
& pane
= GetPane(wnd
);
2916 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2918 wxPoint pt
= ::wxGetMousePosition();
2921 // Adapt pt to direction
2924 // move to pane's upper border
2926 pos
= wnd
->ClientToScreen( pos
);
2928 // and some more pixels for the title bar
2933 // move to pane's left border
2935 pos
= wnd
->ClientToScreen( pos
);
2940 // move to pane's right border
2941 wxPoint
pos( wnd
->GetSize().x
, 0 );
2942 pos
= wnd
->ClientToScreen( pos
);
2947 // move to pane's bottom border
2948 wxPoint
pos( 0, wnd
->GetSize().y
);
2949 pos
= wnd
->ClientToScreen( pos
);
2954 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2956 // calculate the offset from the upper left-hand corner
2957 // of the frame to the mouse pointer
2958 wxPoint frame_pos
= pane
.frame
->GetPosition();
2959 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2961 // no hint for toolbar floating windows
2962 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
2964 if (m_action
== actionDragFloatingPane
)
2966 wxDockInfoArray docks
;
2967 wxPaneInfoArray panes
;
2968 wxDockUIPartArray uiparts
;
2969 wxPaneInfo hint
= pane
;
2971 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2973 // find out where the new pane would be
2974 if (!DoDrop(docks
, panes
, hint
, client_pt
))
2976 if (hint
.IsFloating())
2980 m_action
= actionDragToolbarPane
;
2981 m_action_window
= pane
.window
;
2990 // if a key modifier is pressed while dragging the frame,
2991 // don't dock the window
2992 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
2999 DrawHintRect(wnd
, client_pt
, action_offset
);
3002 // this cleans up some screen artifacts that are caused on GTK because
3003 // we aren't getting the exact size of the window (see comment
3013 void wxFrameManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3015 // try to find the pane
3016 wxPaneInfo
& pane
= GetPane(wnd
);
3017 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3019 wxPoint pt
= ::wxGetMousePosition();
3022 // Adapt pt to direction
3025 // move to pane's upper border
3027 pos
= wnd
->ClientToScreen( pos
);
3029 // and some more pixels for the title bar
3034 // move to pane's left border
3036 pos
= wnd
->ClientToScreen( pos
);
3041 // move to pane's right border
3042 wxPoint
pos( wnd
->GetSize().x
, 0 );
3043 pos
= wnd
->ClientToScreen( pos
);
3048 // move to pane's bottom border
3049 wxPoint
pos( 0, wnd
->GetSize().y
);
3050 pos
= wnd
->ClientToScreen( pos
);
3055 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3057 // calculate the offset from the upper left-hand corner
3058 // of the frame to the mouse pointer
3059 wxPoint frame_pos
= pane
.frame
->GetPosition();
3060 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3063 // if a key modifier is pressed while dragging the frame,
3064 // don't dock the window
3065 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3067 // do the drop calculation
3068 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3071 // if the pane is still floating, update it's floating
3072 // position (that we store)
3073 if (pane
.IsFloating())
3075 pane
.floating_pos
= pane
.frame
->GetPosition();
3077 #if wxCHECK_VERSION(2,7,0)
3078 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3079 pane
.frame
->SetTransparent(255);
3088 void wxFrameManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3090 // try to find the pane
3091 wxPaneInfo
& pane
= GetPane(wnd
);
3092 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3094 pane
.floating_size
= size
;
3098 void wxFrameManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3100 // try to find the pane
3101 wxPaneInfo
& pane
= GetPane(wnd
);
3102 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3105 // fire pane close event
3106 wxFrameManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3108 e
.SetCanVeto(evt
.CanVeto());
3118 // reparent the pane window back to us and
3119 // prepare the frame window for destruction
3120 if (pane
.window
->IsShown())
3121 pane
.window
->Show(false);
3122 pane
.window
->Reparent(m_frame
);
3130 void wxFrameManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3132 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3134 // try to find the pane
3135 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3137 SetActivePane(m_panes
, wnd
);
3142 // OnRender() draws all of the pane captions, sashes,
3143 // backgrounds, captions, grippers, pane borders and buttons.
3144 // It renders the entire user interface.
3146 void wxFrameManager::OnRender(wxFrameManagerEvent
& evt
)
3148 wxDC
* dc
= evt
.GetDC();
3154 for (i
= 0, part_count
= m_uiparts
.GetCount();
3155 i
< part_count
; ++i
)
3157 wxDockUIPart
& part
= m_uiparts
.Item(i
);
3159 // don't draw hidden pane items
3160 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3165 case wxDockUIPart::typeDockSizer
:
3166 case wxDockUIPart::typePaneSizer
:
3167 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3169 case wxDockUIPart::typeBackground
:
3170 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3172 case wxDockUIPart::typeCaption
:
3173 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3175 case wxDockUIPart::typeGripper
:
3176 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3178 case wxDockUIPart::typePaneBorder
:
3179 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3181 case wxDockUIPart::typePaneButton
:
3182 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3183 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3190 // Render() fire a render event, which is normally handled by
3191 // wxFrameManager::OnRender(). This allows the render function to
3192 // be overridden via the render event. This can be useful for paintin
3193 // custom graphics in the main window. Default behavior can be
3194 // invoked in the overridden function by calling OnRender()
3196 void wxFrameManager::Render(wxDC
* dc
)
3198 wxFrameManagerEvent
e(wxEVT_AUI_RENDER
);
3203 void wxFrameManager::Repaint(wxDC
* dc
)
3208 m_frame
->Refresh() ;
3214 m_frame
->GetClientSize(&w
, &h
);
3216 // figure out which dc to use; if one
3217 // has been specified, use it, otherwise
3219 wxClientDC
* client_dc
= NULL
;
3222 client_dc
= new wxClientDC(m_frame
);
3226 // if the frame has a toolbar, the client area
3227 // origin will not be (0,0).
3228 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3229 if (pt
.x
!= 0 || pt
.y
!= 0)
3230 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3232 // render all the items
3235 // if we created a client_dc, delete it
3240 void wxFrameManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3242 wxPaintDC
dc(m_frame
);
3246 void wxFrameManager::OnEraseBackground(wxEraseEvent
& event
)
3255 void wxFrameManager::OnSize(wxSizeEvent
& event
)
3266 void wxFrameManager::OnSetCursor(wxSetCursorEvent
& event
)
3269 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3270 wxCursor cursor
= wxNullCursor
;
3274 if (part
->type
== wxDockUIPart::typeDockSizer
||
3275 part
->type
== wxDockUIPart::typePaneSizer
)
3277 // a dock may not be resized if it has a single
3278 // pane which is not resizable
3279 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
3280 part
->dock
->panes
.GetCount() == 1 &&
3281 part
->dock
->panes
.Item(0)->IsFixed())
3284 // panes that may not be resized do not get a sizing cursor
3285 if (part
->pane
&& part
->pane
->IsFixed())
3288 if (part
->orientation
== wxVERTICAL
)
3289 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3291 cursor
= wxCursor(wxCURSOR_SIZENS
);
3293 else if (part
->type
== wxDockUIPart::typeGripper
)
3295 cursor
= wxCursor(wxCURSOR_SIZING
);
3299 event
.SetCursor(cursor
);
3304 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart
* button_ui_part
,
3305 const wxMouseEvent
& event
)
3307 wxDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3309 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3311 if (hit_test
== button_ui_part
)
3313 if (event
.LeftDown())
3314 state
= wxAUI_BUTTON_STATE_PRESSED
;
3316 state
= wxAUI_BUTTON_STATE_HOVER
;
3320 if (event
.LeftDown())
3321 state
= wxAUI_BUTTON_STATE_HOVER
;
3324 // now repaint the button with hover state
3325 wxClientDC
cdc(m_frame
);
3327 // if the frame has a toolbar, the client area
3328 // origin will not be (0,0).
3329 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3330 if (pt
.x
!= 0 || pt
.y
!= 0)
3331 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3333 m_art
->DrawPaneButton(cdc
, m_frame
,
3334 button_ui_part
->button
->button_id
,
3336 button_ui_part
->rect
,
3340 void wxFrameManager::OnLeftDown(wxMouseEvent
& event
)
3342 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3345 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3348 if (part
->type
== wxDockUIPart::typeDockSizer
||
3349 part
->type
== wxDockUIPart::typePaneSizer
)
3351 // a dock may not be resized if it has a single
3352 // pane which is not resizable
3353 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
3354 part
->dock
->panes
.GetCount() == 1 &&
3355 part
->dock
->panes
.Item(0)->IsFixed())
3358 // panes that may not be resized should be ignored here
3359 if (part
->pane
&& part
->pane
->IsFixed())
3362 m_action
= actionResize
;
3363 m_action_part
= part
;
3364 m_action_hintrect
= wxRect();
3365 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3366 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3367 event
.m_y
- part
->rect
.y
);
3368 m_frame
->CaptureMouse();
3370 else if (part
->type
== wxDockUIPart::typePaneButton
)
3372 m_action
= actionClickButton
;
3373 m_action_part
= part
;
3374 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3375 m_frame
->CaptureMouse();
3377 UpdateButtonOnScreen(part
, event
);
3379 else if (part
->type
== wxDockUIPart::typeCaption
||
3380 part
->type
== wxDockUIPart::typeGripper
)
3382 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3384 // set the caption as active
3385 SetActivePane(m_panes
, part
->pane
->window
);
3389 m_action
= actionClickCaption
;
3390 m_action_part
= part
;
3391 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3392 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3393 event
.m_y
- part
->rect
.y
);
3394 m_frame
->CaptureMouse();
3414 void wxFrameManager::OnLeftUp(wxMouseEvent
& event
)
3416 if (m_action
== actionResize
)
3418 m_frame
->ReleaseMouse();
3420 // get rid of the hint rectangle
3422 DrawResizeHint(dc
, m_action_hintrect
);
3424 // resize the dock or the pane
3425 if (m_action_part
&& m_action_part
->type
==wxDockUIPart::typeDockSizer
)
3427 wxRect
& rect
= m_action_part
->dock
->rect
;
3429 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3430 event
.m_y
- m_action_offset
.y
);
3432 switch (m_action_part
->dock
->dock_direction
)
3434 case wxAUI_DOCK_LEFT
:
3435 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3437 case wxAUI_DOCK_TOP
:
3438 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3440 case wxAUI_DOCK_RIGHT
:
3441 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3442 new_pos
.x
- m_action_part
->rect
.GetWidth();
3444 case wxAUI_DOCK_BOTTOM
:
3445 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3446 new_pos
.y
- m_action_part
->rect
.GetHeight();
3453 else if (m_action_part
&&
3454 m_action_part
->type
== wxDockUIPart::typePaneSizer
)
3456 wxDockInfo
& dock
= *m_action_part
->dock
;
3457 wxPaneInfo
& pane
= *m_action_part
->pane
;
3459 int total_proportion
= 0;
3460 int dock_pixels
= 0;
3461 int new_pixsize
= 0;
3463 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
3464 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
3465 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
3467 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3468 event
.m_y
- m_action_offset
.y
);
3470 // determine the pane rectangle by getting the pane part
3471 wxDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3472 wxASSERT_MSG(pane_part
,
3473 wxT("Pane border part not found -- shouldn't happen"));
3475 // determine the new pixel size that the user wants;
3476 // this will help us recalculate the pane's proportion
3477 if (dock
.IsHorizontal())
3478 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3480 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3482 // determine the size of the dock, based on orientation
3483 if (dock
.IsHorizontal())
3484 dock_pixels
= dock
.rect
.GetWidth();
3486 dock_pixels
= dock
.rect
.GetHeight();
3488 // determine the total proportion of all resizable panes,
3489 // and the total size of the dock minus the size of all
3491 int i
, dock_pane_count
= dock
.panes
.GetCount();
3492 int pane_position
= -1;
3493 for (i
= 0; i
< dock_pane_count
; ++i
)
3495 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3496 if (p
.window
== pane
.window
)
3499 // while we're at it, subtract the pane sash
3500 // width from the dock width, because this would
3501 // skew our proportion calculations
3503 dock_pixels
-= sash_size
;
3505 // also, the whole size (including decorations) of
3506 // all fixed panes must also be subtracted, because they
3507 // are not part of the proportion calculation
3510 if (dock
.IsHorizontal())
3511 dock_pixels
-= p
.best_size
.x
;
3513 dock_pixels
-= p
.best_size
.y
;
3517 total_proportion
+= p
.dock_proportion
;
3521 // find a pane in our dock to 'steal' space from or to 'give'
3522 // space to -- this is essentially what is done when a pane is
3523 // resized; the pane should usually be the first non-fixed pane
3524 // to the right of the action pane
3525 int borrow_pane
= -1;
3526 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3528 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3537 // demand that the pane being resized is found in this dock
3538 // (this assert really never should be raised)
3539 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3541 // prevent division by zero
3542 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3544 m_action
= actionNone
;
3548 // calculate the new proportion of the pane
3549 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3551 // default minimum size
3554 // check against the pane's minimum size, if specified. please note
3555 // that this is not enough to ensure that the minimum size will
3556 // not be violated, because the whole frame might later be shrunk,
3557 // causing the size of the pane to violate it's minimum size
3558 if (pane
.min_size
.IsFullySpecified())
3562 if (pane
.HasBorder())
3563 min_size
+= (pane_border_size
*2);
3565 // calculate minimum size with decorations (border,caption)
3566 if (pane_part
->orientation
== wxVERTICAL
)
3568 min_size
+= pane
.min_size
.y
;
3569 if (pane
.HasCaption())
3570 min_size
+= caption_size
;
3574 min_size
+= pane
.min_size
.x
;
3579 // for some reason, an arithmatic error somewhere is causing
3580 // the proportion calculations to always be off by 1 pixel;
3581 // for now we will add the 1 pixel on, but we really should
3582 // determine what's causing this.
3585 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3587 if (new_proportion
< min_proportion
)
3588 new_proportion
= min_proportion
;
3592 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3594 // borrow the space from our neighbor pane to the
3595 // right or bottom (depending on orientation)
3596 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3597 pane
.dock_proportion
= new_proportion
;
3604 else if (m_action
== actionClickButton
)
3606 m_hover_button
= NULL
;
3607 m_frame
->ReleaseMouse();
3608 UpdateButtonOnScreen(m_action_part
, event
);
3610 // make sure we're still over the item that was originally clicked
3611 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3613 // fire button-click event
3614 wxFrameManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3615 e
.SetPane(m_action_part
->pane
);
3616 e
.SetButton(m_action_part
->button
->button_id
);
3620 else if (m_action
== actionClickCaption
)
3622 m_frame
->ReleaseMouse();
3624 else if (m_action
== actionDragFloatingPane
)
3626 m_frame
->ReleaseMouse();
3628 else if (m_action
== actionDragToolbarPane
)
3630 m_frame
->ReleaseMouse();
3632 wxPaneInfo
& pane
= GetPane(m_action_window
);
3633 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3635 // save the new positions
3636 wxDockInfoPtrArray docks
;
3637 FindDocks(m_docks
, pane
.dock_direction
,
3638 pane
.dock_layer
, pane
.dock_row
, docks
);
3639 if (docks
.GetCount() == 1)
3641 wxDockInfo
& dock
= *docks
.Item(0);
3643 wxArrayInt pane_positions
, pane_sizes
;
3644 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
3646 int i
, dock_pane_count
= dock
.panes
.GetCount();
3647 for (i
= 0; i
< dock_pane_count
; ++i
)
3648 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
3651 pane
.state
&= ~wxPaneInfo::actionPane
;
3659 m_action
= actionNone
;
3660 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
3664 void wxFrameManager::OnMotion(wxMouseEvent
& event
)
3666 // sometimes when Update() is called from inside this method,
3667 // a spurious mouse move event is generated; this check will make
3668 // sure that only real mouse moves will get anywhere in this method;
3669 // this appears to be a bug somewhere, and I don't know where the
3670 // mouse move event is being generated. only verified on MSW
3672 wxPoint mouse_pos
= event
.GetPosition();
3673 if (m_last_mouse_move
== mouse_pos
)
3675 m_last_mouse_move
= mouse_pos
;
3678 if (m_action
== actionResize
)
3680 wxPoint pos
= m_action_part
->rect
.GetPosition();
3681 if (m_action_part
->orientation
== wxHORIZONTAL
)
3682 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
3684 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
3686 wxRect
rect(m_frame
->ClientToScreen(pos
),
3687 m_action_part
->rect
.GetSize());
3690 if (!m_action_hintrect
.IsEmpty())
3691 DrawResizeHint(dc
, m_action_hintrect
);
3692 DrawResizeHint(dc
, rect
);
3693 m_action_hintrect
= rect
;
3695 else if (m_action
== actionClickCaption
)
3697 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
3698 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
3700 // caption has been clicked. we need to check if the mouse
3701 // is now being dragged. if it is, we need to change the
3702 // mouse action to 'drag'
3703 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
3704 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
3706 wxPaneInfo
* pane_info
= m_action_part
->pane
;
3708 if (!pane_info
->IsToolbar())
3710 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3711 pane_info
->IsFloatable())
3713 m_action
= actionDragFloatingPane
;
3715 // set initial float position
3716 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3717 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3718 pt
.y
- m_action_offset
.y
);
3723 m_action_window
= pane_info
->frame
;
3725 // action offset is used here to make it feel "natural" to the user
3726 // to drag a docked pane and suddenly have it become a floating frame.
3727 // Sometimes, however, the offset where the user clicked on the docked
3728 // caption is bigger than the width of the floating frame itself, so
3729 // in that case we need to set the action offset to a sensible value
3730 wxSize frame_size
= m_action_window
->GetSize();
3731 if (frame_size
.x
<= m_action_offset
.x
)
3732 m_action_offset
.x
= 30;
3737 m_action
= actionDragToolbarPane
;
3738 m_action_window
= pane_info
->window
;
3742 else if (m_action
== actionDragFloatingPane
)
3744 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3745 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
3746 pt
.y
- m_action_offset
.y
);
3748 else if (m_action
== actionDragToolbarPane
)
3750 wxPaneInfo
& pane
= GetPane(m_action_window
);
3751 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3753 pane
.state
|= wxPaneInfo::actionPane
;
3755 wxPoint pt
= event
.GetPosition();
3756 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
3758 // if DoDrop() decided to float the pane, set up
3759 // the floating pane's initial position
3760 if (pane
.IsFloating())
3762 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3763 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3764 pt
.y
- m_action_offset
.y
);
3767 // this will do the actiual move operation;
3768 // in the case that the pane has been floated,
3769 // this call will create the floating pane
3770 // and do the reparenting
3773 // if the pane has been floated, change the mouse
3774 // action actionDragFloatingPane so that subsequent
3775 // EVT_MOTION() events will move the floating pane
3776 if (pane
.IsFloating())
3778 pane
.state
&= ~wxPaneInfo::actionPane
;
3779 m_action
= actionDragFloatingPane
;
3780 m_action_window
= pane
.frame
;
3785 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3786 if (part
&& part
->type
== wxDockUIPart::typePaneButton
)
3788 if (part
!= m_hover_button
)
3790 // make the old button normal
3792 UpdateButtonOnScreen(m_hover_button
, event
);
3794 // mouse is over a button, so repaint the
3795 // button in hover mode
3796 UpdateButtonOnScreen(part
, event
);
3797 m_hover_button
= part
;
3804 m_hover_button
= NULL
;
3815 void wxFrameManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
3819 m_hover_button
= NULL
;
3824 void wxFrameManager::OnChildFocus(wxChildFocusEvent
& event
)
3826 // when a child pane has it's focus set, we should change the
3827 // pane's active state to reflect this. (this is only true if
3828 // active panes are allowed by the owner)
3829 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3831 if (GetPane(event
.GetWindow()).IsOk())
3833 SetActivePane(m_panes
, event
.GetWindow());
3842 // OnPaneButton() is an event handler that is called
3843 // when a pane button has been pressed.
3844 void wxFrameManager::OnPaneButton(wxFrameManagerEvent
& evt
)
3846 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
3848 wxPaneInfo
& pane
= *(evt
.pane
);
3850 if (evt
.button
== wxPaneInfo::buttonClose
)
3852 // fire pane close event
3853 wxFrameManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3854 e
.SetPane(evt
.pane
);
3863 else if (evt
.button
== wxPaneInfo::buttonPin
)
3865 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&