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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: os2/evtloop.cpp
3 // Purpose: implements wxEventLoop for PM
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/window.h"
29 #include "wx/app.h"
30 #include "wx/timer.h"
31 #endif //WX_PRECOMP
32
33 #include "wx/evtloop.h"
34 #include "wx/log.h"
35 #include "wx/tooltip.h"
36 #include "wx/ptr_scpd.h"
37
38 #include "wx/os2/private.h"
39
40 #if wxUSE_THREADS
41 // define the array of QMSG strutures
42 WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
43
44 #include "wx/arrimpl.cpp"
45
46 WX_DEFINE_OBJARRAY(wxMsgArray);
47 #endif
48
49 extern HAB vHabmain;
50
51 // ----------------------------------------------------------------------------
52 // wxEventLoopImpl
53 // ----------------------------------------------------------------------------
54
55 class WXDLLEXPORT wxEventLoopImpl
56 {
57 public:
58 // ctor
59 wxEventLoopImpl() { SetExitCode(0); }
60
61 // process a message
62 void ProcessMessage(QMSG *msg);
63
64 // generate an idle message, return TRUE if more idle time requested
65 bool SendIdleMessage();
66
67 // set/get the exit code
68 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
69 int GetExitCode() const { return m_exitcode; }
70
71 private:
72 // preprocess a message, return TRUE if processed (i.e. no further
73 // dispatching required)
74 bool PreProcessMessage(QMSG *msg);
75
76 // the exit code of the event loop
77 int m_exitcode;
78 };
79
80 // ----------------------------------------------------------------------------
81 // helper class
82 // ----------------------------------------------------------------------------
83
84 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
85
86 // ============================================================================
87 // wxEventLoopImpl implementation
88 // ============================================================================
89
90 // ----------------------------------------------------------------------------
91 // wxEventLoopImpl message processing
92 // ----------------------------------------------------------------------------
93
94 void wxEventLoopImpl::ProcessMessage(QMSG *msg)
95 {
96 // give us the chance to preprocess the message first
97 if ( !PreProcessMessage(msg) )
98 {
99 // if it wasn't done, dispatch it to the corresponding window
100 ::WinDispatchMsg(vHabmain, msg);
101 }
102 }
103
104 bool wxEventLoopImpl::PreProcessMessage(QMSG *pMsg)
105 {
106 HWND hWnd = pMsg->hwnd;
107 wxWindow *pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
108 wxWindow *pWnd;
109
110 //
111 // Pass non-system timer messages to the wxTimerProc
112 //
113 if (pMsg->msg == WM_TIMER &&
114 (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
115 SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
116 SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
117 SHORT1FROMMP(pMsg->mp1) != 0x0000
118 ))
119 wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
120
121 // Allow the window to prevent certain messages from being
122 // translated/processed (this is currently used by wxTextCtrl to always
123 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
124 //
125 if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage((WXMSG*)pMsg))
126 {
127 return FALSE;
128 }
129
130 //
131 // For some composite controls (like a combobox), wndThis might be NULL
132 // because the subcontrol is not a wxWindow, but only the control itself
133 // is - try to catch this case
134 //
135 while (hWnd && !pWndThis)
136 {
137 hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
138 pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
139 }
140
141
142 //
143 // Try translations first; find the youngest window with
144 // a translation table. OS/2 has case sensiive accels, so
145 // this block, coded by BK, removes that and helps make them
146 // case insensitive.
147 //
148 if(pMsg->msg == WM_CHAR)
149 {
150 PBYTE pChmsg = (PBYTE)&(pMsg->msg);
151 USHORT uSch = CHARMSG(pChmsg)->chr;
152 bool bRc = FALSE;
153
154 //
155 // Do not process keyup events
156 //
157 if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
158 {
159 if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
160 CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
161
162
163 for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
164 {
165 if((bRc = pWnd->OS2TranslateMessage((WXMSG*)pMsg)) == TRUE)
166 break;
167 // stop at first top level window, i.e. don't try to process the
168 // key strokes originating in a dialog using the accelerators of
169 // the parent frame - this doesn't make much sense
170 if ( pWnd->IsTopLevel() )
171 break;
172 }
173
174 if(!bRc) // untranslated, should restore original value
175 CHARMSG(pChmsg)->chr = uSch;
176 }
177 }
178 //
179 // Anyone for a non-translation message? Try youngest descendants first.
180 //
181 // for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
182 // {
183 // if (pWnd->OS2ProcessMessage(pWxmsg))
184 // return TRUE;
185 // }
186 return FALSE;
187 }
188
189 // ----------------------------------------------------------------------------
190 // wxEventLoopImpl idle event processing
191 // ----------------------------------------------------------------------------
192
193 bool wxEventLoopImpl::SendIdleMessage()
194 {
195 return wxTheApp->ProcessIdle() ;
196 }
197
198 // ============================================================================
199 // wxEventLoop implementation
200 // ============================================================================
201
202 // ----------------------------------------------------------------------------
203 // wxEventLoop running and exiting
204 // ----------------------------------------------------------------------------
205
206 wxEventLoop::~wxEventLoop()
207 {
208 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
209 }
210
211 //////////////////////////////////////////////////////////////////////////////
212 //
213 // Keep trying to process messages until WM_QUIT
214 // received.
215 //
216 // If there are messages to be processed, they will all be
217 // processed and OnIdle will not be called.
218 // When there are no more messages, OnIdle is called.
219 // If OnIdle requests more time,
220 // it will be repeatedly called so long as there are no pending messages.
221 // A 'feature' of this is that once OnIdle has decided that no more processing
222 // is required, then it won't get processing time until further messages
223 // are processed (it'll sit in Dispatch).
224 //
225 //////////////////////////////////////////////////////////////////////////////
226 class CallEventLoopMethod
227 {
228 public:
229 typedef void (wxEventLoop::*FuncType)();
230
231 CallEventLoopMethod(wxEventLoop *evtLoop, FuncType fn)
232 : m_evtLoop(evtLoop), m_fn(fn) { }
233 ~CallEventLoopMethod() { (m_evtLoop->*m_fn)(); }
234
235 private:
236 wxEventLoop *m_evtLoop;
237 FuncType m_fn;
238 };
239
240 int wxEventLoop::Run()
241 {
242 // event loops are not recursive, you need to create another loop!
243 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
244
245 // SendIdleMessage() and Dispatch() below may throw so the code here should
246 // be exception-safe, hence we must use local objects for all actions we
247 // should undo
248 wxEventLoopActivator activate(this);
249 wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
250
251 CallEventLoopMethod callOnExit(this, &wxEventLoop::OnExit);
252
253 for ( ;; )
254 {
255 #if wxUSE_THREADS
256 wxMutexGuiLeaveOrEnter();
257 #endif // wxUSE_THREADS
258
259 // generate and process idle events for as long as we don't have
260 // anything else to do
261 while ( !Pending() && m_impl->SendIdleMessage() )
262 {
263 wxTheApp->HandleSockets();
264 wxMilliSleep(10);
265 }
266
267 wxTheApp->HandleSockets();
268 if (Pending())
269 {
270 if ( !Dispatch() )
271 {
272 // we got WM_QUIT
273 break;
274 }
275 }
276 else
277 wxMilliSleep(10);
278 }
279
280 return m_impl->GetExitCode();
281 }
282
283 void wxEventLoop::Exit(int rc)
284 {
285 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
286
287 m_impl->SetExitCode(rc);
288
289 ::WinPostMsg(NULL, WM_QUIT, 0, 0);
290 }
291
292 // ----------------------------------------------------------------------------
293 // wxEventLoop message processing dispatching
294 // ----------------------------------------------------------------------------
295
296 bool wxEventLoop::Pending() const
297 {
298 QMSG msg;
299 return ::WinPeekMsg(vHabmain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
300 }
301
302 bool wxEventLoop::Dispatch()
303 {
304 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
305
306 QMSG msg;
307 BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0);
308
309 if ( bRc == 0 )
310 {
311 // got WM_QUIT
312 return FALSE;
313 }
314
315 #if wxUSE_THREADS
316 wxASSERT_MSG( wxThread::IsMain(),
317 wxT("only the main thread can process Windows messages") );
318
319 static bool s_hadGuiLock = TRUE;
320 static wxMsgArray s_aSavedMessages;
321
322 // if a secondary thread owning the mutex is doing GUI calls, save all
323 // messages for later processing - we can't process them right now because
324 // it will lead to recursive library calls (and we're not reentrant)
325 if ( !wxGuiOwnedByMainThread() )
326 {
327 s_hadGuiLock = FALSE;
328
329 // leave out WM_COMMAND messages: too dangerous, sometimes
330 // the message will be processed twice
331 if ( !wxIsWaitingForThread() || msg.msg != WM_COMMAND )
332 {
333 s_aSavedMessages.Add(msg);
334 }
335
336 return TRUE;
337 }
338 else
339 {
340 // have we just regained the GUI lock? if so, post all of the saved
341 // messages
342 //
343 // FIXME of course, it's not _exactly_ the same as processing the
344 // messages normally - expect some things to break...
345 if ( !s_hadGuiLock )
346 {
347 s_hadGuiLock = TRUE;
348
349 size_t count = s_aSavedMessages.Count();
350 for ( size_t n = 0; n < count; n++ )
351 {
352 QMSG& msg = s_aSavedMessages[n];
353 m_impl->ProcessMessage(&msg);
354 }
355
356 s_aSavedMessages.Empty();
357 }
358 }
359 #endif // wxUSE_THREADS
360
361 m_impl->ProcessMessage(&msg);
362
363 return TRUE;
364 }
365