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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Created: 01/02/97
6 // Id: $Id$
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #ifndef WX_PRECOMP
27 #include "wx/toplevel.h"
28 #include "wx/dcclient.h"
29 #include "wx/app.h"
30 #endif // WX_PRECOMP
31
32 #include "wx/display.h"
33
34 // ----------------------------------------------------------------------------
35 // event table
36 // ----------------------------------------------------------------------------
37
38 BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
39 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
40 EVT_SIZE(wxTopLevelWindowBase::OnSize)
41 END_EVENT_TABLE()
42
43 // ============================================================================
44 // implementation
45 // ============================================================================
46
47 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
48
49 // ----------------------------------------------------------------------------
50 // construction/destruction
51 // ----------------------------------------------------------------------------
52
53 wxTopLevelWindowBase::wxTopLevelWindowBase()
54 {
55 // Unlike windows, top level windows are created hidden by default.
56 m_isShown = false;
57 }
58
59 wxTopLevelWindowBase::~wxTopLevelWindowBase()
60 {
61 // don't let wxTheApp keep any stale pointers to us
62 if ( wxTheApp && wxTheApp->GetTopWindow() == this )
63 wxTheApp->SetTopWindow(NULL);
64
65 bool shouldExit = IsLastBeforeExit();
66
67 wxTopLevelWindows.DeleteObject(this);
68
69 if ( shouldExit )
70 {
71 // then do it
72 wxTheApp->ExitMainLoop();
73 }
74 }
75
76 bool wxTopLevelWindowBase::Destroy()
77 {
78 // delayed destruction: the frame will be deleted during the next idle
79 // loop iteration
80 if ( !wxPendingDelete.Member(this) )
81 wxPendingDelete.Append(this);
82
83 if (wxTopLevelWindows.GetCount() > 1)
84 {
85 // Hide it immediately. This should
86 // not be done if this TLW is the
87 // only one left since we then would
88 // risk not to get any idle events
89 // at all anymore during which we
90 // could delete any pending events.
91 Hide();
92 }
93
94 return true;
95 }
96
97 bool wxTopLevelWindowBase::IsLastBeforeExit() const
98 {
99 // we exit the application if there are no more top level windows left
100 // normally but wxApp can prevent this from happening
101 return wxTopLevelWindows.GetCount() == 1 &&
102 wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this &&
103 wxTheApp && wxTheApp->GetExitOnFrameDelete();
104 }
105
106 // ----------------------------------------------------------------------------
107 // wxTopLevelWindow geometry
108 // ----------------------------------------------------------------------------
109
110 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
111 {
112 GetPosition(x,y);
113 GetSize(w,h);
114 }
115
116 wxSize wxTopLevelWindowBase::GetMaxSize() const
117 {
118 wxSize size( GetMaxWidth(), GetMaxHeight() );
119 int w, h;
120
121 wxClientDisplayRect( 0, 0, &w, &h );
122
123 if( size.GetWidth() == wxDefaultCoord )
124 size.SetWidth( w );
125
126 if( size.GetHeight() == wxDefaultCoord )
127 size.SetHeight( h );
128
129 return size;
130 }
131
132 /* static */
133 wxSize wxTopLevelWindowBase::GetDefaultSize()
134 {
135 wxSize size = wxGetClientDisplayRect().GetSize();
136
137 // create proportionally bigger windows on small screens
138 if ( size.x >= 1024 )
139 size.x = 400;
140 else if ( size.x >= 800 )
141 size.x = 300;
142 else if ( size.x >= 320 )
143 size.x = 240;
144
145 if ( size.y >= 768 )
146 size.y = 250;
147 else if ( size.y > 200 )
148 {
149 size.y *= 2;
150 size.y /= 3;
151 }
152
153 return size;
154 }
155
156 void wxTopLevelWindowBase::DoCentre(int dir)
157 {
158 // we need the display rect anyhow so store it first
159 int nDisplay = wxDisplay::GetFromWindow(this);
160 wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
161 const wxRect rectDisplay(dpy.GetClientArea());
162
163 // what should we centre this window on?
164 wxRect rectParent;
165 if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
166 {
167 // centre on parent window: notice that we need screen coordinates for
168 // positioning this TLW
169 rectParent = GetParent()->GetScreenRect();
170
171 // if the parent is entirely off screen (happens at least with MDI
172 // parent frame under Mac but could happen elsewhere too if the frame
173 // was hidden/moved away for some reason), don't use it as otherwise
174 // this window wouldn't be visible at all
175 if ( !rectDisplay.Inside(rectParent.GetTopLeft()) &&
176 !rectParent.Inside(rectParent.GetBottomRight()) )
177 {
178 // this is enough to make IsEmpty() test below pass
179 rectParent.width = 0;
180 }
181 }
182
183 if ( rectParent.IsEmpty() )
184 {
185 // we were explicitely asked to centre this window on the entire screen
186 // or if we have no parent anyhow and so can't centre on it
187 rectParent = rectDisplay;
188 }
189
190 // the new window rect candidate
191 wxRect rect = GetRect().CentreIn(rectParent, dir);
192
193 // we don't want to place the window off screen if Centre() is called as
194 // this is (almost?) never wanted and it would be very difficult to prevent
195 // it from happening from the user code if we didn't check for it here
196 if ( rectDisplay.Inside(rect.GetTopLeft()) )
197 {
198 if ( !rectDisplay.Inside(rect.GetBottomRight()) )
199 {
200 // check if we can move the window so that the bottom right corner
201 // is visible without hiding the top left one
202 int dx = rectDisplay.GetRight() - rect.GetRight();
203 int dy = rectDisplay.GetBottom() - rect.GetBottom();
204 rect.Offset(dx, dy);
205 }
206 //else: the window top left and bottom right corner are both visible,
207 // although the window might still be not entirely on screen (with
208 // 2 staggered displays for example) we wouldn't be able to
209 // improve the layout much in such case, so just leave it as is
210 }
211 else // make top left corner visible
212 {
213 if ( rect.x < rectDisplay.x )
214 rect.x = rectDisplay.x;
215
216 if ( rect.y < rectDisplay.y )
217 rect.y = rectDisplay.y;
218 }
219
220 // -1 could be valid coordinate here if there are several displays
221 SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
222 }
223
224 // ----------------------------------------------------------------------------
225 // wxTopLevelWindow size management: we exclude the areas taken by
226 // menu/status/toolbars from the client area, so the client area is what's
227 // really available for the frame contents
228 // ----------------------------------------------------------------------------
229
230 void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
231 {
232 wxWindow::DoScreenToClient(x, y);
233
234 // translate the wxWindow client coords to our client coords
235 wxPoint pt(GetClientAreaOrigin());
236 if ( x )
237 *x -= pt.x;
238 if ( y )
239 *y -= pt.y;
240 }
241
242 void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
243 {
244 // our client area origin (0, 0) may be really something like (0, 30) for
245 // wxWindow if we have a toolbar, account for it before translating
246 wxPoint pt(GetClientAreaOrigin());
247 if ( x )
248 *x += pt.x;
249 if ( y )
250 *y += pt.y;
251
252 wxWindow::DoClientToScreen(x, y);
253 }
254
255
256 // ----------------------------------------------------------------------------
257 // event handlers
258 // ----------------------------------------------------------------------------
259
260 // default resizing behaviour - if only ONE subwindow, resize to fill the
261 // whole client area
262 void wxTopLevelWindowBase::DoLayout()
263 {
264 // if we're using constraints or sizers - do use them
265 if ( GetAutoLayout() )
266 {
267 Layout();
268 }
269 else
270 {
271 // do we have _exactly_ one child?
272 wxWindow *child = (wxWindow *)NULL;
273 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
274 node;
275 node = node->GetNext() )
276 {
277 wxWindow *win = node->GetData();
278
279 // exclude top level and managed windows (status bar isn't
280 // currently in the children list except under wxMac anyhow, but
281 // it makes no harm to test for it)
282 if ( !win->IsTopLevel() && !IsOneOfBars(win) )
283 {
284 if ( child )
285 {
286 return; // it's our second subwindow - nothing to do
287 }
288
289 child = win;
290 }
291 }
292
293 // do we have any children at all?
294 if ( child )
295 {
296 // exactly one child - set it's size to fill the whole frame
297 int clientW, clientH;
298 DoGetClientSize(&clientW, &clientH);
299
300 // for whatever reasons, wxGTK wants to have a small offset - it
301 // probably looks better with it?
302 #ifdef __WXGTK__
303 static const int ofs = 1;
304 #else
305 static const int ofs = 0;
306 #endif
307
308 child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs);
309 }
310 }
311 }
312
313 // The default implementation for the close window event.
314 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
315 {
316 Destroy();
317 }
318
319 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
320 {
321 wxIconizeEvent event(GetId(), iconized);
322 event.SetEventObject(this);
323
324 return GetEventHandler()->ProcessEvent(event);
325 }
326
327 // do the window-specific processing after processing the update event
328 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
329 {
330 // call inherited, but skip the wxControl's version, and call directly the
331 // wxWindow's one instead, because the only reason why we are overriding this
332 // function is that we want to use SetTitle() instead of wxControl::SetLabel()
333 wxWindowBase::DoUpdateWindowUI(event);
334
335 // update title
336 if ( event.GetSetText() )
337 {
338 if ( event.GetText() != GetTitle() )
339 SetTitle(event.GetText());
340 }
341 }
342
343 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
344 {
345 // it's probably better than do nothing, isn't it?
346 Raise();
347 }
348