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[wxWidgets.git] / src / mgl / app.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: app.cpp
3 // Author: Vaclav Slavik
4 // based on GTK and MSW implementations
5 // Id: $Id$
6 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifdef __GNUG__
11 #pragma implementation "app.h"
12 #endif
13
14 // For compilers that support precompilation, includes "wx.h".
15 #include "wx/wxprec.h"
16
17 #ifdef __BORLANDC__
18 #pragma hdrstop
19 #endif
20
21
22 #ifndef WX_PRECOMP
23 #include "wx/settings.h"
24 #include "wx/module.h"
25 #include "wx/evtloop.h"
26 #include "wx/frame.h"
27 #include "wx/dialog.h"
28 #include "wx/log.h"
29 #include "wx/intl.h"
30 #include "wx/resource.h"
31 #endif
32
33 #include "wx/app.h"
34 #include "wx/fontutil.h"
35 #include "wx/univ/theme.h"
36 #include "wx/univ/renderer.h"
37 #include "wx/univ/colschem.h"
38 #include "wx/sysopt.h"
39 #include "wx/mgl/private.h"
40
41 //-----------------------------------------------------------------------------
42 // Global data
43 //-----------------------------------------------------------------------------
44
45 wxApp *wxTheApp = NULL;
46 wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
47
48
49 //-----------------------------------------------------------------------------
50 // wxExit
51 //-----------------------------------------------------------------------------
52
53 void wxExit()
54 {
55 MGL_exit();
56 exit(0);
57 }
58
59 //-----------------------------------------------------------------------------
60 // wxYield
61 //-----------------------------------------------------------------------------
62
63 static bool gs_inYield = FALSE;
64
65 bool wxApp::Yield(bool onlyIfNeeded)
66 {
67 if ( gs_inYield )
68 {
69 if ( !onlyIfNeeded )
70 {
71 wxFAIL_MSG( wxT("wxYield called recursively" ) );
72 }
73
74 return FALSE;
75 }
76
77 #if wxUSE_THREADS
78 if ( !wxThread::IsMain() )
79 {
80 // can't process events from other threads, MGL is thread-unsafe
81 return TRUE;
82 }
83 #endif // wxUSE_THREADS
84
85 gs_inYield = TRUE;
86
87 wxLog::Suspend();
88
89 if ( wxEventLoop::GetActive() )
90 {
91 while (wxEventLoop::GetActive()->Pending())
92 wxEventLoop::GetActive()->Dispatch();
93 }
94
95 /* it's necessary to call ProcessIdle() to update the frames sizes which
96 might have been changed (it also will update other things set from
97 OnUpdateUI() which is a nice (and desired) side effect) */
98 while (wxTheApp->ProcessIdle()) { }
99
100 wxLog::Resume();
101
102 gs_inYield = FALSE;
103
104 return TRUE;
105 }
106
107
108 //-----------------------------------------------------------------------------
109 // wxWakeUpIdle
110 //-----------------------------------------------------------------------------
111
112 void wxWakeUpIdle()
113 {
114 #if wxUSE_THREADS
115 if (!wxThread::IsMain())
116 wxMutexGuiEnter();
117 #endif
118
119 while (wxTheApp->ProcessIdle()) {}
120
121 #if wxUSE_THREADS
122 if (!wxThread::IsMain())
123 wxMutexGuiLeave();
124 #endif
125 }
126
127 //-----------------------------------------------------------------------------
128 // Root window
129 //-----------------------------------------------------------------------------
130
131 class wxRootWindow : public wxWindow
132 {
133 public:
134 wxRootWindow() : wxWindow(NULL, -1)
135 {
136 SetMGLwindow_t(MGL_wmGetRootWindow(g_winMng));
137 SetBackgroundColour(wxTHEME_COLOUR(DESKTOP));
138 }
139 ~wxRootWindow()
140 {
141 // we don't want to delete MGL_WM's rootWnd
142 m_wnd = NULL;
143 }
144
145 virtual bool AcceptsFocus() { return FALSE; }
146 };
147
148 static wxRootWindow *gs_rootWindow = NULL;
149
150 //-----------------------------------------------------------------------------
151 // MGL initialization
152 //-----------------------------------------------------------------------------
153
154 static bool wxCreateMGL_WM(const wxDisplayModeInfo& displayMode)
155 {
156 int mode;
157 int refresh = MGL_DEFAULT_REFRESH;
158
159 #if wxUSE_SYSTEM_OPTIONS
160 if ( wxSystemOptions::HasOption(wxT("mgl.screen-refresh")) )
161 refresh = wxSystemOptions::GetOptionInt(wxT("mgl.screen-refresh"));
162 #endif
163
164 mode = MGL_findMode(displayMode.GetWidth(),
165 displayMode.GetHeight(),
166 displayMode.GetDepth());
167 if ( mode == -1 )
168 {
169 wxLogError(_("Mode %ix%i-%i not available."),
170 displayMode.GetWidth(),
171 displayMode.GetHeight(),
172 displayMode.GetDepth());
173 return FALSE;
174 }
175 g_displayDC = new MGLDisplayDC(mode, 1, refresh);
176 if ( !g_displayDC->isValid() )
177 {
178 delete g_displayDC;
179 g_displayDC = NULL;
180 return FALSE;
181 }
182
183 g_winMng = MGL_wmCreate(g_displayDC->getDC());
184 if (!g_winMng)
185 return FALSE;
186
187 return TRUE;
188 }
189
190 static void wxDestroyMGL_WM()
191 {
192 if ( g_winMng )
193 {
194 MGL_wmDestroy(g_winMng);
195 g_winMng = NULL;
196 }
197 if ( g_displayDC )
198 {
199 delete g_displayDC;
200 g_displayDC = NULL;
201 }
202 }
203
204 //-----------------------------------------------------------------------------
205 // wxApp
206 //-----------------------------------------------------------------------------
207
208 IMPLEMENT_DYNAMIC_CLASS(wxApp,wxEvtHandler)
209
210 BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
211 EVT_IDLE(wxApp::OnIdle)
212 END_EVENT_TABLE()
213
214
215 wxApp::wxApp() : m_mainLoop(NULL)
216 {
217 }
218
219 wxApp::~wxApp()
220 {
221 }
222
223 wxDisplayModeInfo wxGetDefaultDisplayMode()
224 {
225 wxString mode;
226 unsigned w, h, bpp;
227
228 if ( !wxGetEnv(wxT("WXMODE"), &mode) ||
229 (wxSscanf(mode.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3) )
230 {
231 w = 640, h = 480, bpp = 16;
232 }
233
234 return wxDisplayModeInfo(w, h, bpp);
235 }
236
237 bool wxApp::SetDisplayMode(const wxDisplayModeInfo& mode)
238 {
239 if ( !mode.IsOk() )
240 {
241 return FALSE;
242 }
243 if ( g_displayDC != NULL )
244 {
245 // FIXME_MGL -- we currently don't allow to switch video mode
246 // more than once. This can hopefully be changed...
247 wxFAIL_MSG(wxT("Can't change display mode after intialization!"));
248 return FALSE;
249 }
250
251 if ( !wxCreateMGL_WM(mode) )
252 return FALSE;
253 gs_rootWindow = new wxRootWindow;
254
255 m_displayMode = mode;
256
257 return TRUE;
258 }
259
260 bool wxApp::OnInitGui()
261 {
262 if ( !wxAppBase::OnInitGui() )
263 return FALSE;
264
265 #ifdef __WXDEBUG__
266 // MGL redirects stdout and stderr to physical console, so lets redirect
267 // it to file. Do it only when WXDEBUG environment variable is set
268 wxString redirect;
269 if ( wxGetEnv(wxT("WXSTDERR"), &redirect) )
270 freopen(redirect.mb_str(), "wt", stderr);
271 #endif
272
273 wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui);
274 if ( oldLog ) delete oldLog;
275
276 return TRUE;
277 }
278
279 bool wxApp::ProcessIdle()
280 {
281 wxIdleEvent event;
282 event.SetEventObject(this);
283 ProcessEvent(event);
284
285 return event.MoreRequested();
286 }
287
288 void wxApp::OnIdle(wxIdleEvent &event)
289 {
290 static bool s_inOnIdle = FALSE;
291
292 /* Avoid recursion (via ProcessEvent default case) */
293 if (s_inOnIdle)
294 return;
295
296 s_inOnIdle = TRUE;
297
298 /* Resend in the main thread events which have been prepared in other
299 threads */
300 ProcessPendingEvents();
301
302 // 'Garbage' collection of windows deleted with Close().
303 DeletePendingObjects();
304
305 #if wxUSE_LOG
306 // flush the logged messages if any
307 wxLog::FlushActive();
308 #endif // wxUSE_LOG
309
310 // Send OnIdle events to all windows
311 if ( SendIdleEvents() )
312 event.RequestMore(TRUE);
313
314 s_inOnIdle = FALSE;
315 }
316
317 bool wxApp::SendIdleEvents()
318 {
319 bool needMore = FALSE;
320
321 wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
322 while (node)
323 {
324 wxWindow* win = node->GetData();
325 if ( SendIdleEvents(win) )
326 needMore = TRUE;
327 node = node->GetNext();
328 }
329
330 return needMore;
331 }
332
333 bool wxApp::SendIdleEvents(wxWindow* win)
334 {
335 bool needMore = FALSE;
336
337 wxIdleEvent event;
338 event.SetEventObject(win);
339
340 win->GetEventHandler()->ProcessEvent(event);
341
342 if ( event.MoreRequested() )
343 needMore = TRUE;
344
345 wxNode* node = win->GetChildren().First();
346 while (node)
347 {
348 wxWindow* win = (wxWindow*) node->Data();
349 if ( SendIdleEvents(win) )
350 needMore = TRUE;
351
352 node = node->Next();
353 }
354 return needMore;
355 }
356
357 int wxApp::MainLoop()
358 {
359 int rt;
360 m_mainLoop = new wxEventLoop;
361
362 rt = m_mainLoop->Run();
363
364 delete m_mainLoop;
365 m_mainLoop = NULL;
366 return rt;
367 }
368
369 void wxApp::ExitMainLoop()
370 {
371 if ( m_mainLoop )
372 m_mainLoop->Exit(0);
373 }
374
375 bool wxApp::Initialized()
376 {
377 return (wxTopLevelWindows.GetCount() != 0);
378 }
379
380 bool wxApp::Pending()
381 {
382 return wxEventLoop::GetActive()->Pending();
383 }
384
385 void wxApp::Dispatch()
386 {
387 wxEventLoop::GetActive()->Dispatch();
388 }
389
390 void wxApp::DeletePendingObjects()
391 {
392 wxNode *node = wxPendingDelete.First();
393 while (node)
394 {
395 wxObject *obj = (wxObject *)node->Data();
396
397 delete obj;
398
399 if ( wxPendingDelete.Find(obj) )
400 delete node;
401
402 node = wxPendingDelete.First();
403 }
404 }
405
406 bool wxApp::Initialize()
407 {
408 if ( MGL_init(".", NULL) == 0 )
409 return FALSE;
410
411 wxBuffer = new wxChar[BUFSIZ + 512];
412
413 wxClassInfo::InitializeClasses();
414
415 #if wxUSE_INTL
416 wxFont::SetDefaultEncoding(wxLocale::GetSystemEncoding());
417 #endif
418
419 // GL: I'm annoyed ... I don't know where to put this and I don't want to
420 // create a module for that as it's part of the core.
421 #if wxUSE_THREADS
422 wxPendingEvents = new wxList;
423 wxPendingEventsLocker = new wxCriticalSection;
424 #endif
425
426 wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
427 wxTheColourDatabase->Initialize();
428
429 // Can't do this in wxModule, because fonts are needed by stock lists
430 wxTheFontsManager = new wxFontsManager;
431
432 wxInitializeStockLists();
433 wxInitializeStockObjects();
434
435 #if wxUSE_WX_RESOURCES
436 wxInitializeResourceSystem();
437 #endif
438
439 wxModule::RegisterModules();
440 if (!wxModule::InitializeModules()) return FALSE;
441
442 return TRUE;
443 }
444
445 wxIcon wxApp::GetStdIcon(int which) const
446 {
447 return wxTheme::Get()->GetRenderer()->GetStdIcon(which);
448 }
449
450 void wxApp::CleanUp()
451 {
452 #if wxUSE_LOG
453 // continuing to use user defined log target is unsafe from now on because
454 // some resources may be already unavailable, so replace it by something
455 // more safe
456 wxLog *oldlog = wxLog::SetActiveTarget(new wxLogStderr);
457 if ( oldlog )
458 delete oldlog;
459 #endif // wxUSE_LOG
460
461 delete gs_rootWindow;
462
463 wxModule::CleanUpModules();
464
465 #if wxUSE_WX_RESOURCES
466 wxCleanUpResourceSystem();
467 #endif
468
469 if (wxTheColourDatabase)
470 delete wxTheColourDatabase;
471
472 wxTheColourDatabase = (wxColourDatabase*) NULL;
473
474 wxDeleteStockObjects();
475 wxDeleteStockLists();
476
477 delete wxTheApp;
478 wxTheApp = (wxApp*) NULL;
479
480
481 // GL: I'm annoyed ... I don't know where to put this and I don't want to
482 // create a module for that as it's part of the core.
483 #if wxUSE_THREADS
484 delete wxPendingEvents;
485 delete wxPendingEventsLocker;
486 #endif
487
488 wxClassInfo::CleanUpClasses();
489
490 // Can't do this in wxModule, because fonts are needed by stock lists
491 // (do it after deleting wxTheApp and cleaning modules up, since somebody
492 // may be deleting fonts that lately)
493 delete wxTheFontsManager;
494 wxTheFontsManager = (wxFontsManager*) NULL;
495
496 delete[] wxBuffer;
497
498 // check for memory leaks
499 #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
500 if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
501 {
502 wxLogDebug(wxT("There were memory leaks.\n"));
503 wxDebugContext::Dump();
504 wxDebugContext::PrintStatistics();
505 }
506 #endif // Debug
507
508 #if wxUSE_LOG
509 // do this as the very last thing because everything else can log messages
510 wxLog::DontCreateOnDemand();
511
512 wxLog *oldLog = wxLog::SetActiveTarget( (wxLog*) NULL );
513 if (oldLog)
514 delete oldLog;
515 #endif // wxUSE_LOG
516
517 wxDestroyMGL_WM();
518 MGL_exit();
519 }
520
521
522 int wxEntryStart(int argc, char *argv[])
523 {
524 return wxApp::Initialize() ? 0 : -1;
525 }
526
527
528 int wxEntryInitGui()
529 {
530 return wxTheApp->OnInitGui() ? 0 : -1;
531 }
532
533
534 void wxEntryCleanup()
535 {
536 wxApp::CleanUp();
537 }
538
539
540
541 int wxEntry(int argc, char *argv[])
542 {
543 #ifdef __DJGPP__
544 // VS: disable long filenames under DJGPP as the very first thing,
545 // since SciTech MGL doesn't like them much...
546 wxSetEnv(wxT("LFN"), wxT("N"));
547 #endif
548
549 #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
550 // This seems to be necessary since there are 'rogue'
551 // objects present at this point (perhaps global objects?)
552 // Setting a checkpoint will ignore them as far as the
553 // memory checking facility is concerned.
554 // Of course you may argue that memory allocated in globals should be
555 // checked, but this is a reasonable compromise.
556 wxDebugContext::SetCheckpoint();
557 #endif
558 int err = wxEntryStart(argc, argv);
559 if ( err )
560 return err;
561
562 if ( !wxTheApp )
563 {
564 wxCHECK_MSG( wxApp::GetInitializerFunction(), -1,
565 wxT("wxWindows error: No initializer - use IMPLEMENT_APP macro.\n") );
566
567 wxAppInitializerFunction app_ini = wxApp::GetInitializerFunction();
568
569 wxObject *test_app = app_ini();
570
571 wxTheApp = (wxApp*) test_app;
572 }
573
574 wxCHECK_MSG( wxTheApp, -1, wxT("wxWindows error: no application object") );
575
576 wxTheApp->argc = argc;
577 #if wxUSE_UNICODE
578 wxTheApp->argv = new wxChar*[argc+1];
579 int mb_argc = 0;
580 while (mb_argc < argc)
581 {
582 wxTheApp->argv[mb_argc] = wxStrdup(wxConvLibc.cMB2WX(argv[mb_argc]));
583 mb_argc++;
584 }
585 wxTheApp->argv[mb_argc] = (wxChar *)NULL;
586 #else
587 wxTheApp->argv = argv;
588 #endif
589
590 wxString name(wxFileNameFromPath(argv[0]));
591 wxStripExtension(name);
592 wxTheApp->SetAppName(name);
593
594 int retValue;
595 retValue = wxEntryInitGui();
596
597 // Here frames insert themselves automatically into wxTopLevelWindows by
598 // getting created in OnInit().
599 if ( retValue == 0 )
600 {
601 if ( !wxTheApp->OnInit() )
602 retValue = -1;
603 }
604
605 if ( retValue == 0 )
606 {
607 /* delete pending toplevel windows (typically a single
608 dialog) so that, if there isn't any left, we don't
609 call OnRun() */
610 wxTheApp->DeletePendingObjects();
611
612 if ( wxTheApp->Initialized() )
613 {
614 wxTheApp->OnRun();
615
616 wxWindow *topWindow = wxTheApp->GetTopWindow();
617 if ( topWindow )
618 {
619 /* Forcibly delete the window. */
620 if (topWindow->IsKindOf(CLASSINFO(wxFrame)) ||
621 topWindow->IsKindOf(CLASSINFO(wxDialog)) )
622 {
623 topWindow->Close(TRUE);
624 wxTheApp->DeletePendingObjects();
625 }
626 else
627 {
628 delete topWindow;
629 wxTheApp->SetTopWindow((wxWindow*) NULL);
630 }
631 }
632
633 #if wxUSE_LOG
634 // flush the logged messages if any
635 wxLog *log = wxLog::GetActiveTarget();
636 if (log != NULL && log->HasPendingMessages())
637 log->Flush();
638 #endif // wxUSE_LOG
639 retValue = wxTheApp->OnExit();
640 }
641 }
642
643 wxEntryCleanup();
644
645 return retValue;
646 }