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1 \chapter{Introduction}\label{introduction}
2 \pagenumbering{arabic}%
3 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4 \setfooter{\thepage}{}{}{}{}{\thepage}%
5
6 \section{What is wxWidgets?}
7
8 wxWidgets is a C++ framework providing GUI (Graphical User
9 Interface) and other facilities on more than one platform. Version 2 currently
10 supports all desktop versions of MS Windows, Unix with GTK+, Unix with Motif,
11 and MacOS. An OS/2 port is in progress.
12
13 wxWidgets was originally developed at the Artificial Intelligence
14 Applications Institute, University of Edinburgh, for internal use,
15 and was first made publicly available in 1992.
16 Version 2 is a vastly improved version written and maintained by
17 Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
18
19 This manual contains a class reference and topic overviews.
20 For a selection of wxWidgets tutorials, please see the documentation page on the \urlref{wxWidgets web site}{http://www.wxwidgets.org}.
21
22 Please note that in the following, ``MS Windows" often refers to all
23 platforms related to Microsoft Windows, including 16-bit and 32-bit
24 variants, unless otherwise stated. All trademarks are acknowledged.
25
26 \section{Why another cross-platform development tool?}
27
28 wxWidgets was developed to provide a cheap and flexible way to maximize
29 investment in GUI application development. While a number of commercial
30 class libraries already existed for cross-platform development,
31 none met all of the following criteria:
32
33 \begin{enumerate}\itemsep=0pt
34 \item low price;
35 \item source availability;
36 \item simplicity of programming;
37 \item support for a wide range of compilers.
38 \end{enumerate}
39
40 Since wxWidgets was started, several other free or almost-free
41 GUI frameworks have emerged. However, none has the range of
42 features, flexibility, documentation and the well-established
43 development team that wxWidgets has.
44
45 As open source software, wxWidgets has benefited from comments,
46 ideas, bug fixes, enhancements and the sheer enthusiasm of
47 users. This gives wxWidgets a certain advantage over its
48 commercial competitors (and over free libraries without an
49 independent development team), plus a robustness against the
50 transience of one individual or company. This openness and
51 availability of source code is especially important when the
52 future of thousands of lines of application code may depend upon
53 the longevity of the underlying class library.
54
55 Version 2 goes much further than previous versions in terms of
56 generality and features, allowing applications to be produced
57 that are often indistinguishable from those produced using
58 single-platform toolkits such as Motif, GTK+ and MFC.
59
60 The importance of using a platform-independent class library
61 cannot be overstated, since GUI application development is very
62 time-consuming, and sustained popularity of particular GUIs
63 cannot be guaranteed. Code can very quickly become obsolete if
64 it addresses the wrong platform or audience. wxWidgets helps to
65 insulate the programmer from these winds of change. Although
66 wxWidgets may not be suitable for every application (such as an
67 OLE-intensive program), it provides access to most of the
68 functionality a GUI program normally requires, plus many extras
69 such as network programming, PostScript output, and HTML
70 rendering; and it can of course be extended as needs dictate.
71 As a bonus, it provides a far cleaner and easier programming
72 interface than the native APIs. Programmers may find it
73 worthwhile to use wxWidgets even if they are developing on only
74 one platform.
75
76 It is impossible to sum up the functionality of wxWidgets in a few paragraphs, but
77 here are some of the benefits:
78
79 \begin{itemize}\itemsep=0pt
80 \item Low cost (free, in fact!)
81 \item You get the source.
82 \item Available on a variety of popular platforms.
83 \item Works with almost all popular C++ compilers and Python.
84 \item Over 50 example programs.
85 \item Over 1000 pages of printable and on-line documentation.
86 \item Includes Tex2RTF, to allow you to produce your own documentation
87 in Windows Help, HTML and Word RTF formats.
88 \item Simple-to-use, object-oriented API.
89 \item Flexible event system.
90 \item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
91 \item Constraint-based and sizer-based layouts.
92 \item Print/preview and document/view architectures.
93 \item Toolbar, notebook, tree control, advanced list control classes.
94 \item PostScript generation under Unix, normal MS Windows printing on the PC.
95 \item MDI (Multiple Document Interface) support.
96 \item Can be used to create DLLs under Windows, dynamic libraries on Unix.
97 \item Common dialogs for file browsing, printing, colour selection, etc.
98 \item Under MS Windows, support for creating metafiles and copying
99 them to the clipboard.
100 \item An API for invoking help from applications.
101 \item Ready-to-use HTML window (supporting a subset of HTML).
102 \item Network support via a family of socket and protocol classes.
103 \item Support for platform independent image processing.
104 \item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
105 \end{itemize}
106
107 \begin{comment}
108 \section{Changes from version 2.0}\label{versionchanges20}
109
110 These are a few of the differences between versions 2.0 and 2.2.
111
112 Removals:
113
114 \begin{itemize}\itemsep=0pt
115 \item GTK 1.0 no longer supported.
116 \end{itemize}
117
118 Additions and changes:
119
120 \begin{itemize}\itemsep=0pt
121 \item Corrected many classes to conform better to documented behaviour.
122 \item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM).
123 \item Improved support for socket and network functions.
124 \item Support for different national font encodings.
125 \item Sizer based layout system.
126 \item HTML widget and help system.
127 \item Added some controls (e.g. wxSpinCtrl) and supplemented many.
128 \item Many optical improvements to GTK port.
129 \item Support for menu accelerators in GTK port.
130 \item Enhanced and improved support for scrolling, including child windows.
131 \item Complete rewrite of clipboard and drag and drop classes.
132 \item Improved support for ODBC databases.
133 \item Improved tab traversal in dialogs.
134 \end{itemize}
135 \end{comment}
136
137 \section{wxWidgets requirements}\label{requirements}
138
139 To make use of wxWidgets, you currently need one of the following setups.
140
141 (a) MS-Windows:
142
143 \begin{enumerate}\itemsep=0pt
144 \item A 486 or higher PC running MS Windows.
145 \item A Windows compiler: most are supported, but please see {\tt install.txt} for
146 details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
147 MinGW, Metrowerks CodeWarrior.
148 \item At least 60 MB of disk space.
149 \end{enumerate}
150
151 (b) Unix:
152
153 \begin{enumerate}\itemsep=0pt
154 \item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
155 \item Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif 1.2 or higher, Lesstif.
156 If using the wxX11 port, no such widget set is required.
157 \item At least 60 MB of disk space.
158 \end{enumerate}
159
160 (c) Mac OS/Mac OS X:
161
162 \begin{enumerate}\itemsep=0pt
163 \item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x.
164 \item CodeWarrior 5.3, 6 or 7 for Classic Mac OS.
165 \item The Apple Developer Tools (eg. GNU C++) or CodeWarrior 7 for Mac OS X.
166 \item At least 60 MB of disk space.
167 \end{enumerate}
168
169 \section{Availability and location of wxWidgets}
170
171 \winhelponly{wxWidgets is available by anonymous FTP and World Wide Web
172 from ftp://biolpc22.york.ac.uk/pub and/or http://www.wxwidgets.org.}
173 \winhelpignore{wxWidgets is available by anonymous FTP and World Wide Web
174 from \urlref{ftp://biolpc22.york.ac.uk/pub}{ftp://biolpc22.york.ac.uk/pub}
175 and/or \urlref{http://www.wxwidgets.org}{http://www.wxwidgets.org}.}
176
177 You can also buy a CD-ROM using the form on the Web site.
178
179 \section{Acknowledgements}
180
181 Thanks are due to AIAI for being willing to release the original version of
182 wxWidgets into the public domain, and to our patient partners.
183
184 We would particularly like to thank the following for their contributions to wxWidgets, and the many others who have been involved in
185 the project over the years. Apologies for any unintentional omissions from this list.
186
187 Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith
188 Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin
189 Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher,
190 Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus
191 Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
192 M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
193 Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Vaclav Slavik, Stein Somers, Petr Smilauer, Neil Smith,
194 Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, David Webster, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
195
196 `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
197 T.J. van Eijndhoven of Eindhoven University of Technology. The code has
198 been used in wxGraphLayout with his permission.
199
200 We also acknowledge the author of XFIG, the excellent Unix drawing tool,
201 from the source of which we have borrowed some spline drawing code.
202 His copyright is included below.
203
204 {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
205 use, copy, modify, distribute, and sell this software and its
206 documentation for any purpose is hereby granted without fee, provided
207 that the above copyright notice appear in all copies and that both that
208 copyright notice and this permission notice appear in supporting
209 documentation, and that the name of M.I.T. not be used in advertising or
210 publicity pertaining to distribution of the software without specific,
211 written prior permission. M.I.T. makes no representations about the
212 suitability of this software for any purpose. It is provided ``as is''
213 without express or implied warranty.}
214
215 \chapter{Multi-platform development with wxWidgets}\label{multiplat}
216 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
217 \setfooter{\thepage}{}{}{}{}{\thepage}%
218
219 This chapter describes the practical details of using wxWidgets. Please
220 see the file install.txt for up-to-date installation instructions, and
221 changes.txt for differences between versions.
222
223 \section{Include files}
224
225 The main include file is {\tt "wx/wx.h"}; this includes the most commonly
226 used modules of wxWidgets.
227
228 To save on compilation time, include only those header files relevant to the
229 source file. If you are using precompiled headers, you should include
230 the following section before any other includes:
231
232 \begin{verbatim}
233 // For compilers that support precompilation, includes "wx.h".
234 #include <wx/wxprec.h>
235
236 #ifdef __BORLANDC__
237 #pragma hdrstop
238 #endif
239
240 #ifndef WX_PRECOMP
241 // Include your minimal set of headers here, or wx.h
242 #include <wx/wx.h>
243 #endif
244
245 ... now your other include files ...
246 \end{verbatim}
247
248 The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
249 may seem quirky, it is in fact the end result of a lot of experimentation,
250 and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
251 and Watcom C++).
252
253 Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
254 the file to use for precompilation. Watcom C++ is automatic apart from the specification of
255 the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
256 object files compiled in the same directory as that in which the precompiled header was created.
257 Therefore, the wxWidgets Watcom C++ makefiles go through hoops deleting and recreating
258 a single precompiled header file for each module, thus preventing an accumulation of many
259 multi-megabyte .pch files.
260
261 \section{Libraries}
262
263 Most ports of wxWidgets can create either a static library or a shared
264 library. wxWidgets can also be built in multilib and monolithic variants.
265 See the \helpref{libraries list}{librarieslist} for more
266 information on these.
267
268 \section{Configuration}
269
270 When using project files and makefiles directly to build wxWidgets,
271 options are configurable in the file
272 \rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
273 settings are a matter of taste, some help with platform-specific problems, and
274 others can be set to minimize the size of the library. Please see the setup.h file
275 and {\tt install.txt} files for details on configuration.
276
277 When using the 'configure' script to configure wxWidgets (on Unix and other platforms where
278 configure is available), the corresponding setup.h files are generated automatically
279 along with suitable makefiles. When using the RPM packages
280 for installing wxWidgets on Linux, a correct setup.h is shipped in the package and
281 this must not be changed.
282
283 \section{Makefiles}
284
285 On Microsoft Windows, wxWidgets has a different set of makefiles for each
286 compiler, because each compiler's 'make' tool is slightly different.
287 Popular Windows compilers that we cater for, and the corresponding makefile
288 extensions, include: Microsoft Visual C++ (.vc), Borland C++ (.bcc),
289 OpenWatcom C++ (.wat) and MinGW/Cygwin (.gcc). Makefiles are provided
290 for the wxWidgets library itself, samples, demos, and utilities.
291
292 On Linux, Mac and OS/2, you use the 'configure' command to
293 generate the necessary makefiles. You should also use this method when
294 building with MinGW/Cygwin on Windows.
295
296 We also provide project files for some compilers, such as
297 Microsoft VC++. However, we recommend using makefiles
298 to build the wxWidgets library itself, because makefiles
299 can be more powerful and less manual intervention is required.
300
301 On Windows using a compiler other than MinGW/Cygwin, you would
302 build the wxWidgets library from the build/msw directory
303 which contains the relevant makefiles.
304
305 On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
306 'configure' (found in the top-level of the wxWidgets source hierarchy),
307 from within a suitable empty directory for containing makefiles, object files and
308 libraries.
309
310 For details on using makefiles, configure, and project files,
311 please see docs/xxx/install.txt in your distribution, where
312 xxx is the platform of interest, such as msw, gtk, x11, mac.
313
314 \section{Windows-specific files}
315
316 wxWidgets application compilation under MS Windows requires at least two
317 extra files, resource and module definition files.
318
319 \subsection{Resource file}\label{resources}
320
321 The least that must be defined in the Windows resource file (extension RC)
322 is the following statement:
323
324 \begin{verbatim}
325 #include "wx/msw/wx.rc"
326 \end{verbatim}
327
328 which includes essential internal wxWidgets definitions. The resource script
329 may also contain references to icons, cursors, etc., for example:
330
331 \begin{verbatim}
332 wxicon icon wx.ico
333 \end{verbatim}
334
335 The icon can then be referenced by name when creating a frame icon. See
336 the MS Windows SDK documentation.
337
338 \normalbox{Note: include wx.rc {\it after} any ICON statements
339 so programs that search your executable for icons (such
340 as the Program Manager) find your application icon first.}
341
342 \section{Allocating and deleting wxWidgets objects}
343
344 In general, classes derived from wxWindow must dynamically allocated
345 with {\it new} and deleted with {\it delete}. If you delete a window,
346 all of its children and descendants will be automatically deleted,
347 so you don't need to delete these descendants explicitly.
348
349 When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
350 that the wxWidgets delayed deletion can take effect. This waits until idle time
351 (when all messages have been processed) to actually delete the window, to avoid
352 problems associated with the GUI sending events to deleted windows.
353
354 Don't create a window on the stack, because this will interfere
355 with delayed deletion.
356
357 If you decide to allocate a C++ array of objects (such as wxBitmap) that may
358 be cleaned up by wxWidgets, make sure you delete the array explicitly
359 before wxWidgets has a chance to do so on exit, since calling {\it delete} on
360 array members will cause memory problems.
361
362 wxColour can be created statically: it is not automatically cleaned
363 up and is unlikely to be shared between other objects; it is lightweight
364 enough for copies to be made.
365
366 Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
367 Windows is particularly sensitive to this: so make sure you
368 make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
369 a drawing object that may be in use. Code that doesn't do this will probably work
370 fine on some platforms, and then fail under Windows.
371
372 \section{Architecture dependency}
373
374 A problem which sometimes arises from writing multi-platform programs is that
375 the basic C types are not defined the same on all platforms. This holds true
376 for both the length in bits of the standard types (such as int and long) as
377 well as their byte order, which might be little endian (typically
378 on Intel computers) or big endian (typically on some Unix workstations). wxWidgets
379 defines types and macros that make it easy to write architecture independent
380 code. The types are:
381
382 wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
383
384 where wxInt32 stands for a 32-bit signed integer type etc. You can also check
385 which architecture the program is compiled on using the wxBYTE\_ORDER define
386 which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
387 as well).
388
389 The macros handling bit-swapping with respect to the applications endianness
390 are described in the \helpref{Byte order macros}{byteordermacros} section.
391
392 \section{Conditional compilation}
393
394 One of the purposes of wxWidgets is to reduce the need for conditional
395 compilation in source code, which can be messy and confusing to follow.
396 However, sometimes it is necessary to incorporate platform-specific
397 features (such as metafile use under MS Windows). The symbols
398 listed in the file {\tt symbols.txt} may be used for this purpose,
399 along with any user-supplied ones.
400
401 \section{C++ issues}
402
403 The following documents some miscellaneous C++ issues.
404
405 \subsection{Templates}
406
407 wxWidgets does not use templates (except for some advanced features that
408 are switched off by default) since it is a notoriously unportable feature.
409
410 \subsection{RTTI}
411
412 wxWidgets does not use C++ run-time type information since wxWidgets provides
413 its own run-time type information system, implemented using macros.
414
415 \subsection{Type of NULL}
416
417 Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
418 no conversion to pointers is allowed. Because of that, all these
419 occurrences of NULL in the GTK+ port use an explicit conversion such
420 as
421
422 {\small
423 \begin{verbatim}
424 wxWindow *my_window = (wxWindow*) NULL;
425 \end{verbatim}
426 }%
427
428 It is recommended to adhere to this in all code using wxWidgets as
429 this make the code (a bit) more portable.
430
431 \subsection{Precompiled headers}
432
433 Some compilers, such as Borland C++ and Microsoft C++, support
434 precompiled headers. This can save a great deal of compiling time. The
435 recommended approach is to precompile {\tt "wx.h"}, using this
436 precompiled header for compiling both wxWidgets itself and any
437 wxWidgets applications. For Windows compilers, two dummy source files
438 are provided (one for normal applications and one for creating DLLs)
439 to allow initial creation of the precompiled header.
440
441 However, there are several downsides to using precompiled headers. One
442 is that to take advantage of the facility, you often need to include
443 more header files than would normally be the case. This means that
444 changing a header file will cause more recompilations (in the case of
445 wxWidgets, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
446
447 A related problem is that for compilers that don't have precompiled
448 headers, including a lot of header files slows down compilation
449 considerably. For this reason, you will find (in the common
450 X and Windows parts of the library) conditional
451 compilation that under Unix, includes a minimal set of headers;
452 and when using Visual C++, includes {\tt wx.h}. This should help provide
453 the optimal compilation for each compiler, although it is
454 biased towards the precompiled headers facility available
455 in Microsoft C++.
456
457 \section{File handling}
458
459 When building an application which may be used under different
460 environments, one difficulty is coping with documents which may be
461 moved to different directories on other machines. Saving a file which
462 has pointers to full pathnames is going to be inherently unportable. One
463 approach is to store filenames on their own, with no directory
464 information. The application searches through a number of locally
465 defined directories to find the file. To support this, the class {\bf
466 wxPathList} makes adding directories and searching for files easy, and
467 the global function {\bf wxFileNameFromPath} allows the application to
468 strip off the filename from the path if the filename must be stored.
469 This has undesirable ramifications for people who have documents of the
470 same name in different directories.
471
472 As regards the limitations of DOS 8+3 single-case filenames versus
473 unrestricted Unix filenames, the best solution is to use DOS filenames
474 for your application, and also for document filenames {\it if} the user
475 is likely to be switching platforms regularly. Obviously this latter
476 choice is up to the application user to decide. Some programs (such as
477 YACC and LEX) generate filenames incompatible with DOS; the best
478 solution here is to have your Unix makefile rename the generated files
479 to something more compatible before transferring the source to DOS.
480 Transferring DOS files to Unix is no problem, of course, apart from EOL
481 conversion for which there should be a utility available (such as
482 dos2unix).
483
484 See also the File Functions section of the reference manual for
485 descriptions of miscellaneous file handling functions.
486
487 \chapter{Utilities and libraries supplied with wxWidgets}\label{utilities}
488 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
489 \setfooter{\thepage}{}{}{}{}{\thepage}%
490
491 In addition to the core wxWidgets library, a number of further
492 libraries and utilities are supplied with each distribution.
493
494 Some are under the 'contrib' hierarchy which mirrors the
495 structure of the main wxWidgets hierarchy. See also the 'utils'
496 hierarchy. The first place to look for documentation about
497 these tools and libraries is under the wxWidgets 'docs' hierarchy,
498 for example {\tt docs/htmlhelp/fl.chm}.
499
500 For other user-contributed packages, please see the Contributions page
501 on the \urlref{wxWidgets Web site}{http://www.wxwidgets.org}.
502
503 \begin{description}\itemsep=0pt
504 \item[{\bf Helpview}]
505 Helpview is a program for displaying wxWidgets HTML
506 Help files. In many cases, you may wish to use the wxWidgets HTML
507 Help classes from within your application, but this provides a
508 handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details.
509 You can find it in {\tt samples/html/helpview}.
510 \item[{\bf Tex2RTF}]
511 Supplied with wxWidgets is a utility called Tex2RTF for converting\rtfsp
512 \LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
513 Help RTF formats. Tex2RTF is used for the wxWidgets manuals and can be used independently
514 by authors wishing to create on-line and printed manuals from the same\rtfsp
515 \LaTeX\ source. Please see the separate documentation for Tex2RTF.
516 You can find it under {\tt utils/tex2rtf}.
517 \item[{\bf Helpgen}]
518 Helpgen takes C++ header files and generates a Tex2RTF-compatible
519 documentation file for each class it finds, using comments as appropriate.
520 This is a good way to start a reference for a set of classes.
521 Helpgen can be found in {\tt utils/HelpGen}.
522 \item[{\bf Emulator}]
523 Xnest-based display emulator for X11-based PDA applications. On some
524 systems, the Xnest window does not synchronise with the
525 'skin' window. This program can be found in {\tt utils/emulator}.
526 \item[{\bf Configuration Tool}]
527 The wxWidgets Configuration Tool is a work in progress
528 intended to make it easier to configure wxWidgets
529 features in detail. It exports setup.h configurations and will
530 eventually generate makefile config files. Invoking compilers is
531 also on the cards. Since configurations are
532 handled one at a time, the tool is of limited used until further
533 development can be done. The program can be found in {\tt utils/configtool}.
534 \item[{\bf XRC resource system}]
535 This is the sizer-aware resource system, and uses
536 XML-based resource specifications that can be generated by tools
537 such as \urlref{wxDesigner}{http://www.roebling.de} and XRC's own wxrcedit.
538 You can find this in {\tt contrib/src/xrc}, {\tt contrib/include/wx/xrc}, {\tt contrib/samples/xrc}, and {\tt contrib/utils/wxrcedit}.
539 For more information, see the \helpref{XML-based resource system overview}{xrcoverview}.
540 \item[{\bf Object Graphics Library}]
541 OGL defines an API for applications that need to display objects connected by lines.
542 The objects can be moved around and interacted with.
543 You can find this in {\tt contrib/src/ogl}, {\tt contrib/include/wx/ogl}, and {\tt contrib/samples/ogl}.
544 \item[{\bf Frame Layout library}]
545 FL provides sophisticated pane dragging and docking facilities.
546 You can find this in {\tt contrib/src/fl}, {\tt contrib/include/wx/fl}, and {\tt contrib/samples/fl}.
547 \item[{\bf Gizmos library}]
548 Gizmos is a collection of useful widgets and other classes. Classes include wxLEDNumberCtrl,
549 wxEditableListBox, wxMultiCellCanvas.
550 You can find this in {\tt contrib/src/gizmos}, {\tt contrib/include/wx/gizmos}, and {\tt contrib/samples/gizmos}.
551 \item[{\bf Net library}]
552 Net is a collection of very simple mail and web related classes. Currently
553 there is only wxEmail, which makes it easy to send email messages via MAPI on Windows or sendmail on Unix.
554 You can find this in {\tt contrib/src/net} and {\tt contrib/include/wx/net}.
555 \item[{\bf Animate library}]
556 Animate allows you to load animated GIFs and play them on a window. The library can be extended
557 to use other animation formats.
558 You can find this in {\tt contrib/src/animate}, {\tt contrib/include/wx/animate}, and {\tt contrib/samples/animate}.
559 \item[{\bf MMedia library}]
560 Mmedia supports a variety of multimedia functionality. The status of this library is currently unclear.
561 You can find this in {\tt contrib/src/mmedia}, {\tt contrib/include/wx/mmedia}, and {\tt contrib/samples/mmedia}.
562 \item[{\bf Styled Text Control library}]
563 STC is a wrapper around Scintilla, a syntax-highlighting text editor.
564 You can find this in {\tt contrib/src/stc}, {\tt contrib/include/wx/stc}, and {\tt contrib/samples/stc}.
565 \item[{\bf Plot}]
566 Plot is a simple curve plotting library.
567 You can find this in {\tt contrib/src/plot}, {\tt contrib/include/wx/plot}, and {\tt contrib/samples/plot}.
568 \end{description}
569
570 \chapter{Programming strategies}\label{strategies}
571 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
572 \setfooter{\thepage}{}{}{}{}{\thepage}%
573
574 This chapter is intended to list strategies that may be useful when
575 writing and debugging wxWidgets programs. If you have any good tips,
576 please submit them for inclusion here.
577
578 \section{Strategies for reducing programming errors}
579
580 \subsection{Use ASSERT}
581
582 Although I haven't done this myself within wxWidgets, it is good
583 practice to use ASSERT statements liberally, that check for conditions that
584 should or should not hold, and print out appropriate error messages.
585 These can be compiled out of a non-debugging version of wxWidgets
586 and your application. Using ASSERT is an example of `defensive programming':
587 it can alert you to problems later on.
588
589 \subsection{Use wxString in preference to character arrays}
590
591 Using wxString can be much safer and more convenient than using char *.
592 Again, I haven't practiced what I'm preaching, but I'm now trying to use
593 wxString wherever possible. You can reduce the possibility of memory
594 leaks substantially, and it is much more convenient to use the overloaded
595 operators than functions such as strcmp. wxString won't add a significant
596 overhead to your program; the overhead is compensated for by easier
597 manipulation (which means less code).
598
599 The same goes for other data types: use classes wherever possible.
600
601 \section{Strategies for portability}
602
603 \subsection{Use relative positioning or constraints}
604
605 Don't use absolute panel item positioning if you can avoid it. Different GUIs have
606 very differently sized panel items. Consider using the constraint system, although this
607 can be complex to program.
608
609 Alternatively, you could use alternative .wrc (wxWidgets resource files) on different
610 platforms, with slightly different dimensions in each. Or space your panel items out
611 to avoid problems.
612
613 \subsection{Use wxWidgets resource files}
614
615 Use .xrc (wxWidgets resource files) where possible, because they can be easily changed
616 independently of source code.
617
618 \section{Strategies for debugging}\label{debugstrategies}
619
620 \subsection{Positive thinking}
621
622 It is common to blow up the problem in one's imagination, so that it seems to threaten
623 weeks, months or even years of work. The problem you face may seem insurmountable:
624 but almost never is. Once you have been programming for some time, you will be able
625 to remember similar incidents that threw you into the depths of despair. But
626 remember, you always solved the problem, somehow!
627
628 Perseverance is often the key, even though a seemingly trivial problem
629 can take an apparently inordinate amount of time to solve. In the end,
630 you will probably wonder why you worried so much. That's not to say it
631 isn't painful at the time. Try not to worry -- there are many more important
632 things in life.
633
634 \subsection{Simplify the problem}
635
636 Reduce the code exhibiting the problem to the smallest program possible
637 that exhibits the problem. If it is not possible to reduce a large and
638 complex program to a very small program, then try to ensure your code
639 doesn't hide the problem (you may have attempted to minimize the problem
640 in some way: but now you want to expose it).
641
642 With luck, you can add a small amount of code that causes the program
643 to go from functioning to non-functioning state. This should give a clue
644 to the problem. In some cases though, such as memory leaks or wrong
645 deallocation, this can still give totally spurious results!
646
647 \subsection{Use a debugger}
648
649 This sounds like facetious advice, but it is surprising how often people
650 don't use a debugger. Often it is an overhead to install or learn how to
651 use a debugger, but it really is essential for anything but the most
652 trivial programs.
653
654 \subsection{Use logging functions}
655
656 There is a variety of logging functions that you can use in your program:
657 see \helpref{Logging functions}{logfunctions}.
658
659 Using tracing statements may be more convenient than using the debugger
660 in some circumstances (such as when your debugger doesn't support a lot
661 of debugging code, or you wish to print a bunch of variables).
662
663 \subsection{Use the wxWidgets debugging facilities}
664
665 You can use wxDebugContext to check for
666 memory leaks and corrupt memory: in fact in debugging mode, wxWidgets will
667 automatically check for memory leaks at the end of the program if wxWidgets is suitably
668 configured. Depending on the operating system and compiler, more or less
669 specific information about the problem will be logged.
670
671 You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
672 scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
673 will save a surprising amount of time in the long run.
674
675 See the \helpref{debugging overview}{debuggingoverview} for further information.
676