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git.saurik.com Git - wxWidgets.git/blob - interface/wx/scrolwin.h
   1 ///////////////////////////////////////////////////////////////////////////// 
   3 // Purpose:     interface of wxScrolled template 
   4 // Author:      wxWidgets team 
   6 // Licence:     wxWindows license 
   7 ///////////////////////////////////////////////////////////////////////////// 
  11     The wxScrolled class manages scrolling for its client area, transforming 
  12     the coordinates according to the scrollbar positions, and setting the 
  13     scroll positions, thumb sizes and ranges according to the area in view. 
  15     There are two commonly used (but not the only possible!) specializations of 
  18     - ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to 
  19       ::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares 
  20       wxPanel's behaviour with regard to TAB traversal and focus handling. Use 
  21       this if the scrolled window will have child controls. 
  23     - ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and 
  24       so doesn't handle children specially. This is suitable e.g. for 
  25       implementating scrollable controls such as tree or list controls. 
  27     Starting from version 2.4 of wxWidgets, there are several ways to use a 
  28     ::wxScrolledWindow (and now wxScrolled). In particular, there are 
  29     three ways to set the size of the scrolling area: 
  31     One way is to set the scrollbars directly using a call to SetScrollbars(). 
  32     This is the way it used to be in any previous version of wxWidgets and it 
  33     will be kept for backwards compatibility. 
  35     An additional method of manual control, which requires a little less 
  36     computation of your own, is to set the total size of the scrolling area by 
  37     calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and 
  38     setting the scrolling increments for it by calling SetScrollRate(). 
  39     Scrolling in some orientation is enabled by setting a non-zero increment 
  42     The most automatic and newest way is to simply let sizers determine the 
  43     scrolling area. This is now the default when you set an interior sizer into 
  44     a wxScrolled with wxWindow::SetSizer().  The scrolling area will be 
  45     set to the size requested by the sizer and the scrollbars will be assigned 
  46     for each orientation according to the need for them and the scrolling 
  47     increment set by SetScrollRate().  As above, scrolling is only enabled in 
  48     orientations with a non-zero increment.  You can influence the minimum size 
  49     of the scrolled area controlled by a sizer by calling 
  50     wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous 
  51     effects in wxWidgets 2.4 -- in later versions it may not continue to 
  54     Note that if maximum size hints are still supported by 
  55     wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may 
  56     or may not have been removed for 2.4, but it really only makes sense to set 
  57     minimum size hints here.  We should probably replace 
  58     wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or 
  59     similar and remove it entirely in future. 
  61     As with all windows, an application can draw onto a wxScrolled using a 
  62     @ref overview_dc "device context". 
  64     You have the option of handling the OnPaint handler or overriding the 
  65     wxScrolled::OnDraw() function, which is passed a pre-scrolled device 
  66     context (prepared by wxScrolled::DoPrepareDC()). 
  68     If you don't wish to calculate your own scrolling, you must call 
  69     DoPrepareDC() when not drawing from within OnDraw(), to set the device 
  70     origin for the device context according to the current scroll position. 
  72     A wxScrolled will normally scroll itself and therefore its child windows 
  73     as well. It might however be desired to scroll a different window than 
  74     itself: e.g. when designing a spreadsheet, you will normally only have to 
  75     scroll the (usually white) cell area, whereas the (usually grey) label area 
  76     will scroll very differently. For this special purpose, you can call 
  77     SetTargetWindow() which means that pressing the scrollbars will scroll a 
  80     Note that the underlying system knows nothing about scrolling coordinates, 
  81     so that all system functions (mouse events, expose events, refresh calls 
  82     etc) as well as the position of subwindows are relative to the "physical" 
  83     origin of the scrolled window. If the user insert a child window at 
  84     position (10,10) and scrolls the window down 100 pixels (moving the child 
  85     window out of the visible area), the child window will report a position 
  90            Uses a backing pixmap to speed refreshes. Motif only. 
  94     Use wxScrolled for applications where the user scrolls by a fixed amount, 
  95     and where a 'page' can be interpreted to be the current visible portion of 
  96     the window. For more sophisticated applications, use the wxScrolled 
  97     implementation as a guide to build your own scroll behaviour or use 
  98     wxVScrolledWindow or its variants. 
 100     @since The wxScrolled template exists since version 2.9.0. In older versions, 
 101            only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>) was 
 107     @see wxScrollBar, wxClientDC, wxPaintDC, 
 108          wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow, 
 111 class wxScrolled 
: public T
 
 114     /// Default constructor. 
 123             Window identifier. The value @c wxID_ANY indicates a default value. 
 125             Window position. If a position of @c wxDefaultPosition is specified 
 126             then a default position is chosen. 
 128             Window size. If a size of @c wxDefaultSize is specified then the 
 129             window is sized appropriately. 
 131             Window style. See wxScrolled. 
 135         @remarks The window is initially created without visible scrollbars. 
 136                  Call SetScrollbars() to specify how big the virtual window 
 139     wxScrolled(wxWindow
* parent
, wxWindowID id 
= -1, 
 140                const wxPoint
& pos 
= wxDefaultPosition
, 
 141                const wxSize
& size 
= wxDefaultSize
, 
 142                long style 
= wxHSCROLL 
| wxVSCROLL
, 
 143                const wxString
& name 
= "scrolledWindow"); 
 147         Translates the logical coordinates to the device ones. For example, if 
 148         a window is scrolled 10 pixels to the bottom, the device coordinates of 
 149         the origin are (0, 0) (as always), but the logical coordinates are (0, 
 150         10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return 
 153         @see CalcUnscrolledPosition() 
 155     void CalcScrolledPosition(int x
, int y
, int* xx
, int* yy
) const; 
 158         Translates the device coordinates to the logical ones. For example, if 
 159         a window is scrolled 10 pixels to the bottom, the device coordinates of 
 160         the origin are (0, 0) (as always), but the logical coordinates are (0, 
 161         10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return 
 164         @see CalcScrolledPosition() 
 166     void CalcUnscrolledPosition(int x
, int y
, int* xx
, int* yy
) const; 
 169         Creates the window for two-step construction. Derived classes 
 170         should call or replace this function. See wxScrolled::wxScrolled() 
 173     bool Create(wxWindow
* parent
, wxWindowID id 
= -1, 
 174                 const wxPoint
& pos 
= wxDefaultPosition
, 
 175                 const wxSize
& size 
= wxDefaultSize
, 
 176                 long style 
= wxHSCROLL 
| wxVSCROLL
, 
 177                 const wxString
& name 
= "scrolledWindow"); 
 180         Call this function to prepare the device context for drawing a scrolled 
 183         It sets the device origin according to the current scroll position. 
 184         DoPrepareDC() is called automatically within the default @c wxEVT_PAINT 
 185         event handler, so your OnDraw() override will be passed an already 
 186         'pre-scrolled' device context. However, if you wish to draw from 
 187         outside of OnDraw() (e.g. from your own @c wxEVT_PAINT handler), you 
 188         must call this function yourself. 
 192         void MyWindow::OnEvent(wxMouseEvent& event) 
 197           dc.SetPen(*wxBLACK_PEN); 
 199           event.Position(&x, &y); 
 200           if (xpos > -1 && ypos > -1 && event.Dragging()) 
 202             dc.DrawLine(xpos, ypos, x, y); 
 209         Notice that the function sets the origin by moving it relatively to the 
 210         current origin position, so you shouldn't change the origin before 
 211         calling DoPrepareDC() or, if you do, reset it to (0, 0) later. If you 
 212         call DoPrepareDC() immediately after device context creation, as in the 
 213         example above, this problem doesn't arise, of course, so it is 
 214         customary to do it like this. 
 216     void DoPrepareDC(wxDC
& dc
); 
 219         Enable or disable physical scrolling in the given direction. Physical 
 220         scrolling is the physical transfer of bits up or down the 
 221         screen when a scroll event occurs. If the application scrolls by a 
 222         variable amount (e.g. if there are different font sizes) then physical 
 223         scrolling will not work, and you should switch it off. Note that you 
 224         will have to reposition child windows yourself, if physical scrolling 
 228             If @true, enables physical scrolling in the x direction. 
 230             If @true, enables physical scrolling in the y direction. 
 232         @remarks Physical scrolling may not be available on all platforms. Where 
 233                  it is available, it is enabled by default. 
 235     void EnableScrolling(bool xScrolling
, bool yScrolling
); 
 238         Get the number of pixels per scroll unit (line), in each direction, as 
 239         set by SetScrollbars(). A value of zero indicates no scrolling in that 
 243             Receives the number of pixels per horizontal unit. 
 245             Receives the number of pixels per vertical unit. 
 247         @see SetScrollbars(), GetVirtualSize() 
 249     void GetScrollPixelsPerUnit(int* xUnit
, int* yUnit
) const; 
 252         Get the position at which the visible portion of the window starts. 
 255             Receives the first visible x position in scroll units. 
 257             Receives the first visible y position in scroll units. 
 259         @remarks If either of the scrollbars is not at the home position, x 
 260                  and/or y will be greater than zero.  Combined with 
 261                  wxWindow::GetClientSize(), the application can use this 
 262                  function to efficiently redraw only the visible portion 
 263                  of the window.  The positions are in logical scroll 
 264                  units, not pixels, so to convert to pixels you will 
 265                  have to multiply by the number of pixels per scroll 
 270     void GetViewStart(int* x
, int* y
) const; 
 273         Gets the size in device units of the scrollable window area (as 
 274         opposed to the client size, which is the area of the window currently 
 278             Receives the length of the scrollable window, in pixels. 
 280             Receives the height of the scrollable window, in pixels. 
 282         @remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to 
 283                  translate these units to logical units. 
 285         @see SetScrollbars(), GetScrollPixelsPerUnit() 
 287     void GetVirtualSize(int* x
, int* y
) const; 
 290         Motif only: @true if the window has a backing bitmap. 
 292     bool IsRetained() const; 
 295         Called by the default paint event handler to allow the application to 
 296         define painting behaviour without having to worry about calling 
 299         Instead of overriding this function you may also just process the paint 
 300         event in the derived class as usual, but then you will have to call 
 301         DoPrepareDC() yourself. 
 303     virtual void OnDraw(wxDC
& dc
); 
 306         This function is for backwards compatibility only and simply calls 
 307         DoPrepareDC() now. Notice that it is not called by the default paint 
 308         event handle (DoPrepareDC() is), so overriding this method in your 
 309         derived class is useless. 
 311     void PrepareDC(wxDC
& dc
); 
 314         Scrolls a window so the view start is at the given point. 
 317             The x position to scroll to, in scroll units. 
 319             The y position to scroll to, in scroll units. 
 321         @remarks The positions are in scroll units, not pixels, so to convert to 
 322                  pixels you will have to multiply by the number of 
 323                  pixels per scroll increment. If either parameter is -1, 
 324                  that position will be ignored (no change in that 
 327         @see SetScrollbars(), GetScrollPixelsPerUnit() 
 329     void Scroll(int x
, int y
); 
 332         Set the horizontal and vertical scrolling increment only. See the 
 333         pixelsPerUnit parameter in SetScrollbars(). 
 335     void SetScrollRate(int xstep
, int ystep
); 
 338         Sets up vertical and/or horizontal scrollbars. 
 340         The first pair of parameters give the number of pixels per 'scroll 
 341         step', i.e. amount moved when the up or down scroll arrows are pressed. 
 342         The second pair gives the length of scrollbar in scroll steps, which 
 343         sets the size of the virtual window. 
 345         @a xPos and @a yPos optionally specify a position to scroll to 
 348         For example, the following gives a window horizontal and vertical 
 349         scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000 
 350         pixels) in each direction: 
 352         window->SetScrollbars(20, 20, 50, 50); 
 355         wxScrolled manages the page size itself, using the current client 
 356         window size as the page size. 
 358         Note that for more sophisticated scrolling applications, for example 
 359         where scroll steps may be variable according to the position in the 
 360         document, it will be necessary to derive a new class from wxWindow, 
 361         overriding OnSize() and adjusting the scrollbars appropriately. 
 363         @param pixelsPerUnitX 
 364             Pixels per scroll unit in the horizontal direction. 
 365         @param pixelsPerUnitY 
 366             Pixels per scroll unit in the vertical direction. 
 368             Number of units in the horizontal direction. 
 370             Number of units in the vertical direction. 
 372             Position to initialize the scrollbars in the horizontal direction, 
 375             Position to initialize the scrollbars in the vertical direction, in 
 378             Will not refresh window if @true. 
 380         @see wxWindow::SetVirtualSize() 
 382     void SetScrollbars(int pixelsPerUnitX
, int pixelsPerUnitY
, 
 387                        bool noRefresh 
= false); 
 390         Call this function to tell wxScrolled to perform the actual scrolling 
 391         on a different window (and not on itself). 
 393         This method is useful when only a part of the window should be 
 394         scrolled. A typical example is a control consisting of a fixed header 
 395         and the scrollable contents window: the scrollbars are attached to the 
 396         main window itself, hence it, and not the contents window must be 
 397         derived from wxScrolled, but only the contents window scrolls when the 
 398         scrollbars are used. To implement such setup, you need to call this 
 399         method with the contents window as argument. 
 401         Notice that if this method is used, GetSizeAvailableForScrollTarget() 
 402         method must be overridden. 
 404     void SetTargetWindow(wxWindow 
*window
); 
 408         Function which must be overridden to implement the size available for 
 409         the scroll target for the given size of the main window. 
 411         This method must be overridden if SetTargetWindow() is used (it is 
 412         never called otherwise). The implementation should decrease the @a size 
 413         to account for the size of the non-scrollable parts of the main window 
 414         and return only the size available for the scrollable window itself. 
 415         E.g. in the example given in SetTargetWindow() documentation the 
 416         function would subtract the height of the header window from the 
 417         vertical component of @a size. 
 419     virtual wxSize 
GetSizeAvailableForScrollTarget(const wxSize
& size
); 
 424     Scrolled window derived from wxPanel. 
 426     See wxScrolled for detailed description. 
 428     @note Note that because this class derives from wxPanel, it shares its 
 429           behavior with regard to TAB traversal and focus handling (in 
 430           particular, it forwards focus to its children). If you don't want 
 431           this behaviour, use ::wxScrolledCanvas instead. 
 433     @note ::wxScrolledWindow is an alias for wxScrolled<wxPanel> since version 
 434           2.9.0. In older versions, it was a standalone class. 
 439     @see wxScrolled, ::wxScrolledCanvas 
 441 typedef wxScrolled
<wxPanel
> wxScrolledWindow
; 
 444     Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children 
 445     and so doesn't need or want special handling of TAB traversal. 
 452     @see wxScrolled, ::wxScrolledWindow 
 454 typedef wxScrolled
<wxWindow
> wxScrolledCanvas
;