1 ///////////////////////////////////////////////////////////////////////////// 
   3 // Purpose:     interface of wxRendererNative 
   4 // Author:      wxWidgets team 
   6 // Licence:     wxWindows license 
   7 ///////////////////////////////////////////////////////////////////////////// 
  10     @anchor wxCONTROL_FLAGS 
  12     The following rendering flags are defined for wxRendererNative: 
  16     /** Control is disabled. */ 
  17     wxCONTROL_DISABLED   
= 0x00000001, 
  19     /** Currently has keyboard focus. */ 
  20     wxCONTROL_FOCUSED    
= 0x00000002, 
  22     /** (Button) is pressed. */ 
  23     wxCONTROL_PRESSED    
= 0x00000004, 
  25     /** Control-specific bit. */ 
  26     wxCONTROL_SPECIAL    
= 0x00000008, 
  28     /** Only for the buttons. */ 
  29     wxCONTROL_ISDEFAULT  
= wxCONTROL_SPECIAL
, 
  31     /** Only for the menu items. */ 
  32     wxCONTROL_ISSUBMENU  
= wxCONTROL_SPECIAL
, 
  34     /** Only for the tree items. */ 
  35     wxCONTROL_EXPANDED   
= wxCONTROL_SPECIAL
, 
  37     /** Only for the status bar panes. */ 
  38     wxCONTROL_SIZEGRIP   
= wxCONTROL_SPECIAL
, 
  40     /** Checkboxes only: flat border. */ 
  41     wxCONTROL_FLAT       
= wxCONTROL_SPECIAL
, 
  43     /** Mouse is currently over the control. */ 
  44     wxCONTROL_CURRENT    
= 0x00000010, 
  46     /** Selected item in e.g. listbox. */ 
  47     wxCONTROL_SELECTED   
= 0x00000020, 
  49     /** (Check/radio button) is checked. */ 
  50     wxCONTROL_CHECKED    
= 0x00000040, 
  52     /** (Menu) item can be checked. */ 
  53     wxCONTROL_CHECKABLE  
= 0x00000080, 
  55     /** (Check) undetermined state. */ 
  56     wxCONTROL_UNDETERMINED 
= wxCONTROL_CHECKABLE
 
  60     @struct wxSplitterRenderParams 
  62     This is just a simple @c struct used as a return value of 
  63     wxRendererNative::GetSplitterParams(). 
  65     It doesn't have any methods and all of its fields are constant, so they can 
  66     only be examined but not modified. 
  71 struct wxSplitterRenderParams
 
  74         The only way to initialize this struct is by using this ctor. 
  76     wxSplitterRenderParams(wxCoord widthSash_
, wxCoord border_
, bool isSens_
); 
  79         The width of the border drawn by the splitter inside it, may be 0. 
  84         @true if the sash changes appearance when the mouse passes over it, @false 
  87     const bool isHotSensitive
; 
  90         The width of the splitter sash. 
  92     const wxCoord widthSash
; 
  96     @struct wxHeaderButtonParams 
  98     This @c struct can optionally be used with 
  99     wxRendererNative::DrawHeaderButton() to specify custom values used to draw 
 100     the text or bitmap label. 
 105 struct wxHeaderButtonParams
 
 107     wxHeaderButtonParams(); 
 109     wxColour    m_arrowColour
; 
 110     wxColour    m_selectionColour
; 
 111     wxString    m_labelText
; 
 113     wxColour    m_labelColour
; 
 114     wxBitmap    m_labelBitmap
; 
 115     int         m_labelAlignment
; 
 119     Used to specify the type of sort arrow used with 
 120     wxRendererNative::DrawHeaderButton(). 
 122 enum wxHeaderSortIconType
 
 124     wxHDR_SORT_ICON_NONE
,    ///< Don't draw a sort arrow. 
 125     wxHDR_SORT_ICON_UP
,      ///< Draw a sort arrow icon pointing up. 
 126     wxHDR_SORT_ICON_DOWN     
///< Draw a sort arrow icon pointing down. 
 132     @class wxDelegateRendererNative 
 134     wxDelegateRendererNative allows reuse of renderers code by forwarding all the 
 135     wxRendererNative methods to the given object and 
 136     thus allowing you to only modify some of its methods -- without having to 
 137     reimplement all of them. 
 139     Note that the "normal", inheritance-based approach, doesn't work with the 
 140     renderers as it is impossible to derive from a class unknown at compile-time 
 141     and the renderer is only chosen at run-time. So suppose that you want to only 
 142     add something to the drawing of the tree control buttons but leave all the 
 143     other methods unchanged -- the only way to do it, considering that the renderer 
 144     class which you want to customize might not even be written yet when you write 
 145     your code (it could be written later and loaded from a DLL during run-time), is 
 148     Except for the constructor, it has exactly the same methods as 
 149     wxRendererNative and their implementation is 
 150     trivial: they are simply forwarded to the real renderer. Note that the "real" 
 151     renderer may, in turn, be a wxDelegateRendererNative as well and that there may 
 152     be arbitrarily many levels like this -- but at the end of the chain there must 
 153     be a real renderer which does the drawing. 
 158     @see wxRendererNative 
 160 class wxDelegateRendererNative 
: public wxRendererNative
 
 164         The default constructor does the same thing as the other one except that it 
 165         uses the @ref wxRendererNative::GetGeneric() "generic renderer" instead of the 
 166         user-specified @a rendererNative. 
 168         In any case, this sets up the delegate renderer object to follow all calls to 
 169         the specified real renderer. 
 171     wxDelegateRendererNative(); 
 173         This constructor uses the user-specified @a rendererNative to set up the delegate 
 174         renderer object to follow all calls to the specified real renderer. 
 177         This object does not take ownership of (i.e. won't delete) @a rendererNative. 
 179     wxDelegateRendererNative(wxRendererNative
& rendererNative
); 
 181     // The rest of these functions inherit the documentation from wxRendererNative 
 183     virtual int DrawHeaderButton(wxWindow 
*win
, wxDC
& dc
, 
 184                                  const wxRect
& rect
, int flags 
= 0, 
 185                                  wxHeaderSortIconType sortArrow 
= wxHDR_SORT_ICON_NONE
, 
 186                                  wxHeaderButtonParams
* params 
= NULL
); 
 188     virtual int DrawHeaderButtonContents(wxWindow 
*win
, wxDC
& dc
, 
 189                                          const wxRect
& rect
, int flags 
= 0, 
 190                                          wxHeaderSortIconType sortArrow 
= wxHDR_SORT_ICON_NONE
, 
 191                                          wxHeaderButtonParams
* params 
= NULL
); 
 193     virtual int GetHeaderButtonHeight(wxWindow 
*win
); 
 195     virtual void DrawTreeItemButton(wxWindow 
*win
, wxDC
& dc
, 
 196                                     const wxRect
& rect
, int flags 
= 0); 
 198     virtual void DrawSplitterBorder(wxWindow 
*win
, wxDC
& dc
, 
 199                                     const wxRect
& rect
, int flags 
= 0); 
 201     virtual void DrawSplitterSash(wxWindow 
*win
, wxDC
& dc
, 
 202                                   const wxSize
& size
, wxCoord position
, 
 203                                   wxOrientation orient
, int flags 
= 0); 
 205     virtual void DrawComboBoxDropButton(wxWindow 
*win
, wxDC
& dc
, 
 206                                         const wxRect
& rect
, int flags 
= 0); 
 208     virtual void DrawDropArrow(wxWindow 
*win
, wxDC
& dc
, 
 209                                const wxRect
& rect
, int flags 
= 0); 
 211     virtual void DrawCheckBox(wxWindow 
*win
, wxDC
& dc
, 
 212                               const wxRect
& rect
, int flags 
= 0 ); 
 214     virtual wxSize 
GetCheckBoxSize(wxWindow 
*win
); 
 216     virtual void DrawPushButton(wxWindow 
*win
, wxDC
& dc
, 
 217                                 const wxRect
& rect
, int flags 
= 0 ); 
 219     virtual void DrawItemSelectionRect(wxWindow 
*win
, wxDC
& dc
, 
 220                                        const wxRect
& rect
, int flags 
= 0 ); 
 222     virtual void DrawFocusRect(wxWindow
* win
, wxDC
& dc
, 
 223                                const wxRect
& rect
, int flags 
= 0); 
 225     virtual wxSplitterRenderParams 
GetSplitterParams(const wxWindow 
*win
); 
 227     virtual wxRendererVersion 
GetVersion() const; 
 233     @class wxRendererNative 
 235     First, a brief introduction to wxRendererNative and why it is needed. 
 237     Usually wxWidgets uses the underlying low level GUI system to draw all the 
 238     controls - this is what we mean when we say that it is a "native" framework. 
 239     However not all controls exist under all (or even any) platforms and in this 
 240     case wxWidgets provides a default, generic, implementation of them written in 
 243     These controls don't have the native appearance if only the standard 
 244     line drawing and other graphics primitives are used, because the native 
 245     appearance is different under different platforms while the lines are always 
 246     drawn in the same way. 
 248     This is why we have renderers: wxRendererNative is a class which virtualizes the 
 249     drawing, i.e. it abstracts the drawing operations and allows you to draw say, a 
 250     button, without caring about exactly how this is done. Of course, as we 
 251     can draw the button differently in different renderers, this also allows us to 
 252     emulate the native look and feel. 
 254     So the renderers work by exposing a large set of high-level drawing functions 
 255     which are used by the generic controls. There is always a default global 
 256     renderer but it may be changed or extended by the user, see 
 257     @ref page_samples_render. 
 259     All drawing functions take some standard parameters: 
 261     @li @a win - The window being drawn. It is normally not used and when 
 262     it is it should only be used as a generic wxWindow 
 263     (in order to get its low level handle, for example), but you should 
 264     not assume that it is of some given type as the same renderer 
 265     function may be reused for drawing different kinds of control. 
 266     @li @a dc - The wxDC to draw on. Only this device 
 267     context should be used for drawing. It is not necessary to restore 
 268     pens and brushes for it on function exit but, on the other hand, you 
 269     shouldn't assume that it is in any specific state on function entry: 
 270     the rendering functions should always prepare it. 
 271     @li @a rect - The bounding rectangle for the element to be drawn. 
 272     @li @a flags - The optional flags (none by default) which can be a 
 273     combination of the @ref wxCONTROL_FLAGS. 
 275     Note that each drawing function restores the wxDC attributes if 
 276     it changes them, so it is safe to assume that the same pen, brush and colours 
 277     that were active before the call to this function are still in effect after it. 
 282 class wxRendererNative
 
 286         Virtual destructor as for any base class. 
 288     virtual ~wxRendererNative(); 
 293         @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or 
 294         @c wxCONTROL_UNDETERMINED bit set, see @ref wxCONTROL_FLAGS. 
 296     virtual void DrawCheckBox(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, 
 300         Draw a button like the one used by wxComboBox to show a 
 301         drop down window. The usual appearance is a downwards pointing arrow. 
 303         @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set, 
 304         see @ref wxCONTROL_FLAGS. 
 306     virtual void DrawComboBoxDropButton(wxWindow
* win
, wxDC
& dc
, 
 307                                         const wxRect
& rect
, int flags 
= 0) = 0; 
 310         Draw a drop down arrow that is suitable for use outside a combo box. Arrow will 
 311         have transparent background. 
 313         @a rect is not entirely filled by the arrow. Instead, you should use bounding 
 314         rectangle of a drop down button which arrow matches the size you need. 
 316         @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set, 
 317         see @ref wxCONTROL_FLAGS. 
 319     virtual void DrawDropArrow(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, 
 323         Draw a focus rectangle using the specified rectangle. 
 326         The only supported flags is @c wxCONTROL_SELECTED for items which are selected. 
 327         see @ref wxCONTROL_FLAGS. 
 329     virtual void DrawFocusRect(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, 
 333         Draw the header control button (used, for example, by wxListCtrl). 
 335         Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED 
 336         @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS. 
 339         The optimal width to contain the the unabreviated label text or 
 340         bitmap, the sort arrow if present, and internal margins. 
 342     virtual int DrawHeaderButton(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, 
 344                                  wxHeaderSortIconType sortArrow 
= wxHDR_SORT_ICON_NONE
, wxHeaderButtonParams
* params 
= NULL
) = 0; 
 347         Draw the contents of a header control button (label, sort arrows, 
 348         etc.). This function is normally only called by DrawHeaderButton(). 
 350         Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED 
 351         @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS. 
 354         The optimal width to contain the the unabreviated label text or 
 355         bitmap, the sort arrow if present, and internal margins. 
 357     virtual int DrawHeaderButtonContents(wxWindow
* win
, wxDC
& dc
, 
 358                                          const wxRect
& rect
, int flags 
= 0, 
 359                                          wxHeaderSortIconType sortArrow 
= wxHDR_SORT_ICON_NONE
, wxHeaderButtonParams
* params 
= NULL
) = 0; 
 362         Draw a selection rectangle underneath the text as used e.g. in a 
 365         The supported @a flags are @c wxCONTROL_SELECTED for items 
 366         which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT 
 367         for the item that has the focus (often a dotted line around the item's text). 
 368         @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus 
 369         (othewise the the selection rectangle is e.g. often grey and not blue). 
 370         This may be ignored by the renderer or deduced by the code directly from 
 373     virtual void DrawItemSelectionRect(wxWindow
* win
, wxDC
& dc
, 
 374                                        const wxRect
& rect
, int flags 
= 0) = 0; 
 377         Draw a blank push button that looks very similar to wxButton. 
 379         @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or 
 380         @c wxCONTROL_ISDEFAULT bit set, see @ref wxCONTROL_FLAGS. 
 382     virtual void DrawPushButton(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, 
 386         Draw the border for sash window: this border must be such that the sash 
 387         drawn by DrawSplitterSash() blends into it well. 
 389     virtual void DrawSplitterBorder(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, 
 393         Draw a sash. The @a orient parameter defines whether the sash should be 
 394         vertical or horizontal and how the @a position should be interpreted. 
 396     virtual void DrawSplitterSash(wxWindow
* win
, wxDC
& dc
, const wxSize
& size
, 
 397                                   wxCoord position
, wxOrientation orient
, 
 401         Draw the expanded/collapsed icon for a tree control item. 
 403         To draw an expanded button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit, 
 404         see @ref wxCONTROL_FLAGS. 
 406     virtual void DrawTreeItemButton(wxWindow
* win
, wxDC
& dc
, const wxRect
& rect
, 
 410         Return the currently used renderer. 
 412     static wxRendererNative 
Get(); 
 415         Return the default (native) implementation for this platform -- this is also 
 416         the one used by default but this may be changed by calling 
 417         Set() in which case the return value of this 
 418         method may be different from the return value of Get(). 
 420     static wxRendererNative 
GetDefault(); 
 423         Return the generic implementation of the renderer. Under some platforms, this 
 424         is the default renderer implementation, others have platform-specific default 
 425         renderer which can be retrieved by calling GetDefault(). 
 427     static wxRendererNative 
GetGeneric(); 
 430         Returns the size of a check box. 
 432     virtual wxSize 
GetCheckBoxSize(wxWindow
* win
) = 0; 
 435         Returns the height of a header button, either a fixed platform height if 
 437         generic height based on the window's font. 
 439     virtual int GetHeaderButtonHeight(wxWindow
* win
) = 0; 
 442         Get the splitter parameters, see 
 443         wxSplitterRenderParams. 
 445     virtual wxSplitterRenderParams 
GetSplitterParams(const wxWindow
* win
) = 0; 
 448         This function is used for version checking: Load() 
 449         refuses to load any shared libraries implementing an older or incompatible 
 453         The implementation of this method is always the same in all renderers (simply 
 454         construct wxRendererVersion using the @c wxRendererVersion::Current_XXX values), 
 455         but it has to be in the derived, not base, class, to detect mismatches between 
 456         the renderers versions and so you have to implement it anew in all renderers. 
 458     virtual wxRendererVersion 
GetVersion() const = 0; 
 461         Load the renderer from the specified DLL, the returned pointer must be 
 462         deleted by caller if not @NULL when it is not used any more. 
 464         The @a name should be just the base name of the renderer and not the full 
 465         name of the DLL file which is constructed differently (using 
 466         wxDynamicLibrary::CanonicalizePluginName()) 
 467         on different systems. 
 469     static wxRendererNative
* Load(const wxString
& name
); 
 472         Set the renderer to use, passing @NULL reverts to using the default 
 473         renderer (the global renderer must always exist). 
 475         Return the previous renderer used with Set() or @NULL if none. 
 477     static wxRendererNative
* Set(wxRendererNative
* renderer
); 
 483     @struct wxRendererVersion 
 485     This simple struct represents the wxRendererNative 
 486     interface version and is only used as the return value of 
 487     wxRendererNative::GetVersion(). 
 489     The version has two components: the version itself and the age. If the main 
 490     program and the renderer have different versions they are never compatible with 
 491     each other because the version is only changed when an existing virtual 
 492     function is modified or removed. The age, on the other hand, is incremented 
 493     each time a new virtual method is added and so, at least for the compilers 
 494     using a common C++ object model, the calling program is compatible with any 
 495     renderer which has the age greater or equal to its age. This verification is 
 496     done by IsCompatible() method. 
 501 struct wxRendererVersion
 
 504         Checks if the main program is compatible with the renderer having the version 
 505         @e ver, returns @true if it is and @false otherwise. 
 507         This method is used by wxRendererNative::Load() to determine whether a 
 508         renderer can be used. 
 510     static bool IsCompatible(const wxRendererVersion
& ver
); 
 518         The version component.