1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: Drag and drop classes declarations
4 // Author: Vadim Zeitlin, Robert Roebling
8 // Copyright: (c) wxWindows Team
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_DND_H_BASE_
13 #define _WX_DND_H_BASE_
17 #if wxUSE_DRAG_AND_DROP
19 #include "wx/dataobj.h"
21 // ----------------------------------------------------------------------------
23 // ----------------------------------------------------------------------------
25 // result of wxDropSource::DoDragDrop() call
28 wxDragError
, // error prevented the d&d operation from completing
29 wxDragNone
, // drag target didn't accept the data
30 wxDragCopy
, // the data was successfully copied
31 wxDragMove
, // the data was successfully moved (MSW only)
32 wxDragCancel
// the operation was cancelled by user (not an error)
35 // ----------------------------------------------------------------------------
36 // wxDropSource is the object you need to create (and call DoDragDrop on it)
37 // to initiate a drag-and-drop operation
38 // ----------------------------------------------------------------------------
40 class WXDLLEXPORT wxDropSourceBase
43 wxDropSourceBase() { m_data
= (wxDataObject
*)NULL
; }
44 virtual ~wxDropSourceBase() { }
46 // set the data which is transfered by drag and drop
47 void SetData(wxDataObject
& data
) { delete m_data
; m_data
= &data
; }
49 // start drag action, see enum wxDragResult for return value description
51 // if bAllowMove is TRUE, data can be moved, if not - only copied
52 virtual wxDragResult
DoDragDrop(bool bAllowMove
= FALSE
) = 0;
54 // override to give feedback depending on the current operation result
56 virtual bool GiveFeedback( wxDragResult
WXUNUSED(effect
),
57 bool WXUNUSED(bScrolling
) )
66 // ----------------------------------------------------------------------------
67 // wxDropTarget should be associated with a window if it wants to be able to
68 // receive data via drag and drop.
70 // To use this class, you should derive from wxDropTarget and implement
71 // OnData() pure virtual method. You may also wish to override OnDrop() if you
72 // want to accept the data only inside some region of the window (this may
73 // avoid having to copy the data to this application which happens only when
74 // OnData() is called)
75 // ----------------------------------------------------------------------------
77 class WXDLLEXPORT wxDropTargetBase
80 // ctor takes a pointer to heap-allocated wxDataObject which will be owned
81 // by wxDropTarget and deleted by it automatically. If you don't give it
82 // here, you can use SetDataObject() later.
83 wxDropTargetBase(wxDataObject
*dataObject
= NULL
)
84 { m_dataObject
= dataObject
; }
85 // dtor deletes our data object
86 virtual ~wxDropTargetBase()
87 { delete m_dataObject
; }
89 // get/set the associated wxDataObject
90 wxDataObject
*GetDataObject() const
91 { return m_dataObject
; }
92 void SetDataObject(wxDataObject
*dataObject
)
93 { delete m_dataObject
; m_dataObject
= dataObject
; }
95 // called when mouse enters/leaves the window: might be used to give
96 // some visual feedback to the user
97 virtual void OnEnter() { }
98 virtual void OnLeave() { }
100 // this function is called when data is dropped at position (x, y) - if it
101 // returns TRUE, OnData() will be called immediately afterwards which will
102 // allow to retrieve the data dropped.
103 virtual bool OnDrop(wxCoord x
, wxCoord y
) = 0;
105 // called after OnDrop() returns TRUE: you will usually just call
106 // GetData() from here and, probably, also refresh something to update the
108 virtual bool OnData(wxCoord x
, wxCoord y
) = 0;
110 // may be called *only* from inside OnData() and will fill m_dataObject
111 // with the data from the drop source if it returns TRUE
112 virtual bool GetData() = 0;
115 wxDataObject
*m_dataObject
;
118 // ----------------------------------------------------------------------------
119 // the platform-specific headers also define standard wxDropTarget
120 // implementations wxTextDropTarget and wxFileDropTarget
121 // ----------------------------------------------------------------------------
123 // ----------------------------------------------------------------------------
124 // include platform dependent class declarations
125 // ----------------------------------------------------------------------------
127 #if defined(__WXMSW__)
128 #include "wx/msw/ole/dropsrc.h"
129 #include "wx/msw/ole/droptgt.h"
130 #elif defined(__WXMOTIF__)
131 #include "wx/motif/dnd.h"
132 #elif defined(__WXGTK__)
133 #include "wx/gtk/dnd.h"
134 #elif defined(__WXQT__)
135 #include "wx/qt/dnd.h"
136 #elif defined(__WXMAC__)
137 #include "wx/mac/dnd.h"
138 #elif defined(__WXPM__)
139 #include "wx/os2/dnd.h"
140 #elif defined(__WXSTUBS__)
141 #include "wx/stubs/dnd.h"
144 #endif // wxUSE_DRAG_AND_DROP
146 #endif // _WX_DND_H_BASE_