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7 <title>wxPython
2.5 Migration Guide
</title>
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11 <div class=
"document" id=
"wxpython-2-5-migration-guide">
12 <h1 class=
"title">wxPython
2.5 Migration Guide
</h1>
13 <p>This document will help explain some of the major changes in wxPython
14 2.5 and let you know what you need to do to adapt your programs to
15 those changes. Be sure to also check in the CHANGES.txt file like
16 usual to see info about the not so major changes and other things that
17 have been added to wxPython.
</p>
18 <div class=
"section" id=
"module-initialization">
19 <h1><a name=
"module-initialization">Module Initialization
</a></h1>
20 <p>The import-startup-bootstrap process employed by wxPython was changed
21 such that wxWindows and the underlying gui toolkit are
<strong>not
</strong>
22 initialized until the wx.App object is created (but before wx.App.OnInit
23 is called.) This was required because of some changes that were made
24 to the C++ wxApp class.
</p>
25 <p>There are both benefits and potential problems with this change. The
26 benefits are that you can import wxPython without requiring access to
27 a GUI (for checking version numbers, etc.) and that in a
28 multi-threaded environment the thread that creates the app object will
29 now be the GUI thread instead of the one that imports wxPython. Some
30 potential problems are that the C++ side of the
"stock-objects
"
31 (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
32 the wx.App object is created, so you should not use them until after
33 you have created your wx.App object. If you do then an exception will
34 be raised telling you that the C++ object has not bene initialized
36 <p>Also, you will probably not be able to do any kind of GUI or bitmap
37 operation unless you first have created an app object, (even on
38 Windows where most anything was possible before.)
</p>
40 <div class=
"section" id=
"swig-1-3">
41 <h1><a name=
"swig-1-3">SWIG
1.3</a></h1>
42 <p>wxPython is now using SWIG
1.3.x from CVS (with several of my own
43 customizations added that I hope to get folded back into the main SWIG
44 distribution.) This has some far reaching ramifications:
</p>
46 <p>All classes derive from object and so all are now
"new-style
48 <p>Public data members of the C++ classes are wrapped as Python
49 properties using property() instead of using __getattr__/__setattr__
50 like before. Normally you shouldn't notice any difference, but if
51 you were previously doing something with __getattr__/__setattr__
52 in derived classes then you may have to adjust things.
</p>
53 <p>Static C++ methods are wrapped using the staticmethod()
54 feature of Python and so are accessible as ClassName.MethodName
55 as expected. They are still available as top level functions
56 ClassName_MethodName as before.
</p>
57 <p>The relationship between the wxFoo and wxFooPtr classes have
58 changed for the better. Specifically, all instances that you see
59 will be wxFoo even if they are created internally using wxFooPtr,
60 because wxFooPtr.__init__ will change the instance's __class__ as
61 part of the initialization. If you have any code that checks
62 class type using something like isinstance(obj, wxFooPtr) you will
63 need to change it to isinstance(obj, wxFoo).
</p>
66 <div class=
"section" id=
"binding-events">
67 <h1><a name=
"binding-events">Binding Events
</a></h1>
68 <p>All of the EVT_* functions are now instances of the wx.PyEventBinder
69 class. They have a __call__ method so they can still be used as
70 functions like before, but making them instances adds some
72 <p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that
73 makes binding events to windows a little easier. Here is its
74 definition and docstring:
</p>
75 <pre class=
"literal-block">
76 def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
78 Bind an event to an event handler.
80 event One of the EVT_* objects that specifies the
81 type of event to bind.
83 handler A callable object to be invoked when the event
84 is delivered to self. Pass None to disconnect an
87 source Sometimes the event originates from a different window
88 than self, but you still want to catch it in self. (For
89 example, a button event delivered to a frame.) By
90 passing the source of the event, the event handling
91 system is able to differentiate between the same event
92 type from different controls.
94 id,id2 Used for menu IDs or for event types that require a
99 <p>Some examples of its use:
</p>
100 <pre class=
"literal-block">
101 self.Bind(wx.EVT_SIZE, self.OnSize)
102 self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
103 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
105 <p>The wx.Menu methods that add items to a wx.Menu have been modified
106 such that they return a reference to the wx.MenuItem that was created.
107 Additionally menu items and toolbar items have been modified to
108 automatically generate a new ID if -
1 is given, similar to using -
1
109 with window classess. This means that you can create menu or toolbar
110 items and event bindings without having to predefine a unique menu ID,
111 although you still can use IDs just like before if you want. For
112 example, these are all equivallent other than ID values:
</p>
113 <pre class=
"literal-block">
115 item = menu.Append(-
1,
"E
&xit
",
"Terminate the App
")
116 self.Bind(wx.EVT_MENU, self.OnExit, item)
119 item = menu.Append(wx.ID_EXIT,
"E
&xit
",
"Terminate the App
")
120 self.Bind(wx.EVT_MENU, self.OnExit, item)
123 menu.Append(wx.ID_EXIT,
"E
&xit
",
"Terminate the App
")
124 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
126 <p>If you create your own custom event types and EVT_* functions, and you
127 want to be able to use them with the Bind method above then you should
128 change your EVT_* to be an instance of wxPyEventBinder instead of a
129 function. If you used to have something like this:
</p>
130 <pre class=
"literal-block">
131 myCustomEventType = wxNewEventType()
132 def EVT_MY_CUSTOM_EVENT(win, id, func):
133 win.Connect(id, -
1, myCustomEventType, func)
135 <p>Change it like so:
</p>
136 <pre class=
"literal-block">
137 myCustomEventType = wx.NewEventType()
138 EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType,
1)
140 <p>The second parameter is an integer in [
0,
1,
2] that specifies the
141 number of IDs that are needed to be passed to Connect.
</p>
143 <div class=
"section" id=
"the-wx-namespace">
144 <h1><a name=
"the-wx-namespace">The wx Namespace
</a></h1>
145 <p>The second phase of the wx Namespace Transition has begun. That means
146 that the real names of the classes and other symbols do not have the
147 'wx' prefix and the modules are located in a Python package named
148 wx. There is still a Python package named wxPython with modules
149 that have the names with the wx prefix for backwards compatibility.
150 Instead of dynamically changing the names at module load time like in
151 2.4, the compatibility modules are generated at build time and contain
152 assignment statements like this:
</p>
153 <pre class=
"literal-block">
154 wxWindow = wx.core.Window
156 <p>Don't let the
"core
" in the name bother you. That and some other
157 modules are implementation details, and everything that was in the
158 wxPython.wx module before will still be in the wx package namespace
159 after this change. So from your code you would use it as wx.Window.
</p>
160 <p>A few notes about how all of this was accomplished might be
161 interesting... SWIG is now run twice for each module that it is
162 generating code for. The first time it outputs an XML representaion
163 of the parse tree, which can be up to
20MB and
300K lines in size!
164 That XML is then run through a little Python script that creates a
165 file full of SWIG %rename directives that take the wx off of the
166 names, and also generates the Python compatibility file described
167 above that puts the wx back on the names. SWIG is then run a second
168 time to generate the C++ code to implement the extension module, and
169 uses the %rename directives that were generated in the first step.
</p>
170 <p>Not every name is handled correctly (but the bulk of them are) and so
171 some work has to be done by hand, especially for the reverse-renamers.
172 So expect a few flaws here and there until everything gets sorted out.
</p>
173 <p>In summary, the wx package and names without the
"wx
" prefix are now
174 the official form of the wxPython classes. For example:
</p>
175 <pre class=
"literal-block">
178 class MyFrame(wx.Frame):
179 def __init__(self, parent, title):
180 wx.Frame.__init__(self, parent, -
1, title)
181 p = wx.Panel(self, -
1)
182 b = wx.Button(p, -
1,
"Do It
", (
10,
10))
183 self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
185 def JustDoIt(self, evt):
186 print
"It's done!
"
188 app = wx.PySimpleApp()
189 f = MyFrame(None,
"What's up?
")
193 <p>You shouldn't need to migrate all your modules over to use the new
194 package and names right away as there are modules in place that try to
195 provide as much backwards compatibility of the names as possible. If
196 you rewrote the above sample using
"from wxPython.wx import *
", the
197 old wxNames, and the old style of event binding it will still work
200 <div class=
"section" id=
"new-wx-dc-methods">
201 <h1><a name=
"new-wx-dc-methods">New wx.DC Methods
</a></h1>
202 <p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
203 wxPoint or wxSize parameters (let's call these
<em>Type A
</em>) instead of
204 the individual x, y, width, height, etc. parameters (and we'll call
205 these
<em>Type B
</em>). In the rest of the library I normally made the
<em>Type
206 A
</em> forms of the methods be the default method with the
"normal
" name,
207 and had renamed the
<em>Type B
</em> forms of the methods to some similar
208 name. For example in wx.Window we have these Python methods:
</p>
209 <pre class=
"literal-block">
210 SetSize(size) # Type A
211 SetSizeWH(width, height) # Type B
213 <p>For various reasons the new
<em>Type A
</em> methods in wx.DC were never added
214 and the existing
<em>Type B
</em> methods were never renamed. Now that lots
215 of other things are also changing in wxPython it has been decided that
216 it is a good time to also do the method renaming in wx.DC too in order
217 to be consistent with the rest of the library. The methods in wx.DC
218 that are affected are listed here:
</p>
219 <pre class=
"literal-block">
220 FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
221 FloodFill(point, colour, style = wx.FLOOD_SURFACE)
226 DrawLineXY(x1, y1, x2, y2)
227 DrawLine(point1, point2)
232 DrawArcXY(x1, y1, x2, y2, xc, yc)
233 DrawArc(point1, point2, center)
235 DrawCheckMarkXY(x, y, width, height)
238 DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
239 DrawEllipticArc(point, size, start_angle, end_angle)
244 DrawRectangleXY(x, y, width, height)
245 DrawRectangle(point, size)
246 DrawRectangleRect(rect)
248 DrawRoundedRectangleXY(x, y, width, height, radius)
249 DrawRoundedRectangle(point, size, radius)
250 DrawRoundedRectangleRect(rect, radius)
252 DrawCircleXY(x, y, radius)
253 DrawCircle(point, radius)
255 DrawEllipseXY(x, y, width, height)
256 DrawEllipse(point, size)
257 DrawEllipseRect(rect)
259 DrawIconXY(icon, x, y)
260 DrawIcon(icon, point)
262 DrawBitmapXY(bmp, x, y, useMask = FALSE)
263 DrawBitmap(bmp, point, useMask = FALSE)
265 DrawTextXY(text, x, y)
266 DrawText(text, point)
268 DrawRotatedTextXY(text, x, y, angle)
269 DrawRotatedText(text, point, angle)
272 BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
273 rop = wxCOPY, useMask = FALSE, xsrcMask = -
1, ysrcMask = -
1)
274 Blit(destPt, size, sourceDC, srcPt,
275 rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
277 SetClippingRegionXY(x, y, width, height)
278 SetClippingRegion(point, size)
279 SetClippingRect(rect)
280 SetClippingRegionAsRegion(region);
282 <p>If you have code that draws on a DC and you are using the new wx
283 namespace then you
<strong>will
</strong> get errors because of these changes, but
284 it should be easy to fix the code. You can either change the name of
285 the
<em>Type B
</em> method called to the names shown above, or just add
286 parentheses around the parameters as needed to turn them into tuples
287 and let the SWIG typemaps turn them into the wx.Point or wx.Size
288 object that is expected. Then you will be calling the new
<em>Type A
</em>
289 method. For example, if you had this code before:
</p>
290 <pre class=
"literal-block">
291 dc.DrawRectangle(x, y, width, height)
293 <p>You could either continue to use the
<em>Type B
</em> method bu changing the
294 name to DrawRectabgleXY, or just change it to the new
<em>Type A
</em> by
295 adding some parentheses like this:
</p>
296 <pre class=
"literal-block">
297 dc.DrawRectangle((x, y), (width, height))
299 <p>Or if you were already using a point and size:
</p>
300 <pre class=
"literal-block">
301 dc.DrawRectangle(p.x, p.y, s.width, s.height)
303 <p>Then you can just simplify it like this:
</p>
304 <pre class=
"literal-block">
305 dc.DrawRectangle(p, s)
307 <p>Now before you start yelling and screaming at me for breaking all your
308 code, take note that I said above
"...using the new wx namespace...
"
309 That's because if you are still importing from wxPython.wx then there
310 are some classes defined there with Draw and etc. methods that have
311 2.4 compatible signatures. However if/when the old wxPython.wx
312 namespace is removed then these classes will be removed too so you
313 should plan on migrating to the new namespace and new DC Draw methods
314 before that time.
</p>
316 <div class=
"section" id=
"building-extending-and-embedding-wxpython">
317 <h1><a name=
"building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython
</a></h1>
318 <p>wxPython's setup.py script now expects to use existing libraries for
319 the contribs (gizmos, stc, xrc, etc.) rather than building local
320 copies of them. If you build your own copies of wxPython please be
321 aware that you now need to also build the ogl, stc, xrc, and gizmos
322 libraries in addition to the main wx lib. [[TODO: update the
323 BUILD.*.txt files too!]]
</p>
324 <p>The wxPython.h and other header files are now in
325 .../wxPython/include/wx/wxPython instead of in wxPython/src. You should
326 include it via the
"wx/wxPython/wxPython.h
" path and add
327 .../wxPython/include to your list of include paths. [[TODO: Install
328 these headers on Linux...]]
</p>
329 <p>You no longer need to call wxClassInfo::CleanUpClasses() and
330 wxClassInfo::InitializeClasses() in your extensions or when embedding
333 <div class=
"section" id=
"two-or-three-phase-create">
334 <h1><a name=
"two-or-three-phase-create">Two (or Three!) Phase Create
</a></h1>
335 <p>If you use the Precreate/Create method of instantiating a window, (for
336 example, to set an extended style flag, or for XRC handlers) then
337 there is now a new method named PostCreate to help with transplanting
338 the brain of the prewindow instance into the derived window instance.
340 <pre class=
"literal-block">
341 class MyDialog(wx.Dialog):
342 def __init__(self, parent, ID, title, pos, size, style):
344 pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
345 pre.Create(parent, ID, title, pos, size, style)
349 <div class=
"section" id=
"sizers">
350 <h1><a name=
"sizers">Sizers
</a></h1>
351 <p>The hack allowing the old
"option
" keyword parameter has been removed.
352 If you use keyworkd args with wxSizer Add, Insert, or Prepend methods
353 then you will need to use the
"proportion
" name instead of
"option
".
</p>
354 <p>When adding a spacer to a sizer you now need to use a wxSize or a
355 2-integer sequence instead of separate width and height parameters.
</p>
356 <p>The wxGridBagSizer class (very similar to the RowColSizer in the
357 library) has been added to C++ and wrapped for wxPython. It can also
358 be used from XRC.
</p>
359 <p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
360 Insert, Prepend, and etc.) methods any longer. Just use Add and the
361 wrappers will figure out what to do.
</p>
363 <div class=
"section" id=
"other-stuff">
364 <h1><a name=
"other-stuff">Other Stuff
</a></h1>
365 <p>Instead of over a dozen separate extension modules linked together
366 into a single extension module, the
"core
" module is now just a few
367 extensions that are linked independently, and then merged together
368 later into the main namespace via Python code.
</p>
369 <p>Because of the above and also because of the way the new SWIG works,
370 the
"internal
" module names have changed, but you shouldn't have been
371 using them anyway so it shouldn't bother you. ;-)
</p>
372 <p>The help module no longer exists and the classes therein are now part
373 of the core module imported with wxPython.wx or the wx package.
</p>
374 <p>wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
375 wxDefaultPosition and wxDefaultSize objects instead.
</p>
376 <p>Similarly, the wxSystemSettings backwards compatibiility aliases for
377 GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
378 the bit-bucket. Use GetColour, GetFont and GetMetric instead.
</p>
379 <p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
380 all windows. The name still exists for compatibility, but it is set
381 to zero. If you want to disable the setting (so it matches the old
382 default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
383 flag otherwise only the freshly exposed areas of the window will be
385 <p>wxPyTypeCast has been removed. Since we've had the OOR (Original
386 Object Return) for a couple years now there should be no need to use
387 wxPyTypeCast at all.
</p>
388 <p>If you use the old wxPython package and wxPython.wx namespace then
389 there are compatibility aliases for much of the above items.
</p>
390 <p>The wxWave class has been renamed to wxSound, and now has a slightly
394 <hr class=
"footer" />
396 Generated on:
2004-
02-
04 23:
31 UTC.