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Add EVT_RIBBONGALLERY_CLICKED event.
[wxWidgets.git] / src / msw / uiaction.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/uiaction.cpp
3 // Purpose: wxUIActionSimulator implementation
4 // Author: Kevin Ollivier
5 // Modified by:
6 // Created: 2010-03-06
7 // RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
8 // Copyright: (c) Kevin Ollivier
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #if wxUSE_UIACTIONSIMULATOR
15
16 #include "wx/uiaction.h"
17
18 #include "wx/msw/wrapwin.h"
19
20 DWORD EventTypeForMouseButton(int button, bool isDown)
21 {
22 switch (button)
23 {
24 case wxMOUSE_BTN_LEFT:
25 if (isDown)
26 return MOUSEEVENTF_LEFTDOWN;
27 else
28 return MOUSEEVENTF_LEFTUP;
29 case wxMOUSE_BTN_RIGHT:
30 if (isDown)
31 return MOUSEEVENTF_RIGHTDOWN;
32 else
33 return MOUSEEVENTF_RIGHTUP;
34 case wxMOUSE_BTN_MIDDLE:
35 if (isDown)
36 return MOUSEEVENTF_MIDDLEDOWN;
37 else
38 return MOUSEEVENTF_MIDDLEUP;
39
40 default:
41 wxFAIL_MSG("Unsupported button passed in.");
42 return -1;
43 }
44 }
45
46 bool wxUIActionSimulator::MouseDown(int button)
47 {
48 POINT p;
49 GetCursorPos(&p);
50 mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0);
51 return true;
52 }
53
54 bool wxUIActionSimulator::MouseMove(long x, long y)
55 {
56 mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
57 return true;
58 }
59
60 bool wxUIActionSimulator::MouseUp(int button)
61 {
62 POINT p;
63 GetCursorPos(&p);
64 mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0);
65 return true;
66 }
67
68 bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown)
69 {
70 DWORD flags = 0;
71 if (!isDown)
72 flags = KEYEVENTF_KEYUP;
73 keybd_event(keycode, 0, flags, 0);
74 return true;
75 }
76
77 #endif // wxUSE_UIACTIONSIMULATOR