]> git.saurik.com Git - wxWidgets.git/blob - src/mac/thread.cpp
corrected Sleep implementation (as clock() under Mach does only return our own passed...
[wxWidgets.git] / src / mac / thread.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.cpp
3 // Purpose: wxThread Implementation
4 // Author: Original from Wolfram Gloger/Guilhem Lavaux/Vadim Zeitlin
5 // Modified by: Stefan Csomor
6 // Created: 04/22/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
9 // Vadim Zeitlin (1999) , Stefan Csomor (2000)
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifdef __GNUG__
14 #pragma implementation "thread.h"
15 #endif
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #if defined(__BORLANDC__)
25 #pragma hdrstop
26 #endif
27
28 #ifndef WX_PRECOMP
29 #include "wx/wx.h"
30 #endif
31
32 #if wxUSE_THREADS
33
34 #include "wx/module.h"
35 #include "wx/thread.h"
36
37 #ifdef __WXMAC__
38 #include <Threads.h>
39 #include "wx/mac/uma.h"
40 #include "wx/mac/macnotfy.h"
41 #include "Timer.h"
42 #endif
43
44 #define INFINITE 0xFFFFFFFF
45
46
47 // ----------------------------------------------------------------------------
48 // constants
49 // ----------------------------------------------------------------------------
50
51 // the possible states of the thread ("=>" shows all possible transitions from
52 // this state)
53 enum wxThreadState
54 {
55 STATE_NEW, // didn't start execution yet (=> RUNNING)
56 STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
57 STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
58 STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
59 STATE_EXITED // thread is terminating
60 };
61
62 // ----------------------------------------------------------------------------
63 // this module globals
64 // ----------------------------------------------------------------------------
65
66 static ThreadID gs_idMainThread = kNoThreadID ;
67 static bool gs_waitingForThread = FALSE ;
68 size_t g_numberOfThreads = 0;
69
70 // ============================================================================
71 // MacOS implementation of thread classes
72 // ============================================================================
73
74 class wxMacStCritical
75 {
76 public :
77 wxMacStCritical()
78 {
79 if ( UMASystemIsInitialized() )
80 ThreadBeginCritical() ;
81 }
82 ~wxMacStCritical()
83 {
84 if ( UMASystemIsInitialized() )
85 ThreadEndCritical() ;
86 }
87 };
88
89 // ----------------------------------------------------------------------------
90 // wxMutex implementation
91 // ----------------------------------------------------------------------------
92
93 class wxMutexInternal
94 {
95 public:
96 wxMutexInternal(wxMutexType WXUNUSED(mutexType))
97 {
98 m_owner = kNoThreadID ;
99 m_locked = 0;
100 }
101
102 ~wxMutexInternal()
103 {
104 if ( m_locked > 0 )
105 {
106 wxLogDebug(_T("Warning: freeing a locked mutex (%ld locks)."), m_locked);
107 }
108 }
109
110 bool IsOk() const { return true; }
111
112 wxMutexError Lock() ;
113 wxMutexError TryLock() ;
114 wxMutexError Unlock();
115 public:
116 ThreadID m_owner ;
117 wxArrayLong m_waiters ;
118 long m_locked ;
119 };
120
121 wxMutexError wxMutexInternal::Lock()
122 {
123 wxMacStCritical critical ;
124 if ( UMASystemIsInitialized() )
125 {
126 OSErr err ;
127 ThreadID current = kNoThreadID;
128 err = ::MacGetCurrentThread(&current);
129 // if we are not the owner, add this thread to the list of waiting threads, stop this thread
130 // and invoke the scheduler to continue executing the owner's thread
131 while ( m_owner != kNoThreadID && m_owner != current)
132 {
133 m_waiters.Add(current);
134 err = ::SetThreadStateEndCritical(kCurrentThreadID, kStoppedThreadState, m_owner);
135 err = ::ThreadBeginCritical();
136 }
137 m_owner = current;
138 }
139 m_locked++;
140
141 return wxMUTEX_NO_ERROR;
142 }
143
144 wxMutexError wxMutexInternal::TryLock()
145 {
146 wxMacStCritical critical ;
147 if ( UMASystemIsInitialized() )
148 {
149 ThreadID current = kNoThreadID;
150 ::MacGetCurrentThread(&current);
151 // if we are not the owner, give an error back
152 if ( m_owner != kNoThreadID && m_owner != current )
153 return wxMUTEX_BUSY;
154
155 m_owner = current;
156 }
157 m_locked++;
158
159 return wxMUTEX_NO_ERROR;
160 }
161
162 wxMutexError wxMutexInternal::Unlock()
163 {
164 if ( UMASystemIsInitialized() )
165 {
166 OSErr err;
167 err = ::ThreadBeginCritical();
168
169 if (m_locked > 0)
170 m_locked--;
171
172 // this mutex is not owned by anybody anmore
173 m_owner = kNoThreadID;
174
175 // now pass on to the first waiting thread
176 ThreadID firstWaiting = kNoThreadID;
177 bool found = false;
178 while (!m_waiters.IsEmpty() && !found)
179 {
180 firstWaiting = m_waiters[0];
181 err = ::SetThreadState(firstWaiting, kReadyThreadState, kNoThreadID);
182 // in case this was not successful (dead thread), we just loop on and reset the id
183 found = (err != threadNotFoundErr);
184 if ( !found )
185 firstWaiting = kNoThreadID ;
186 m_waiters.RemoveAt(0) ;
187 }
188 // now we have a valid firstWaiting thread, which has been scheduled to run next, just end the
189 // critical section and invoke the scheduler
190 err = ::SetThreadStateEndCritical(kCurrentThreadID, kReadyThreadState, firstWaiting);
191 }
192 else
193 {
194 if (m_locked > 0)
195 m_locked--;
196 }
197 return wxMUTEX_NO_ERROR;
198 }
199
200 // --------------------------------------------------------------------------
201 // wxSemaphore
202 // --------------------------------------------------------------------------
203
204 // TODO not yet implemented
205
206 class wxSemaphoreInternal
207 {
208 public:
209 wxSemaphoreInternal(int initialcount, int maxcount);
210 ~wxSemaphoreInternal();
211
212 bool IsOk() const { return true ; }
213
214 wxSemaError Wait() { return WaitTimeout(INFINITE); }
215 wxSemaError TryWait() { return WaitTimeout(0); }
216 wxSemaError WaitTimeout(unsigned long milliseconds);
217
218 wxSemaError Post();
219
220 private:
221 };
222
223 wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
224 {
225 if ( maxcount == 0 )
226 {
227 // make it practically infinite
228 maxcount = INT_MAX;
229 }
230 }
231
232 wxSemaphoreInternal::~wxSemaphoreInternal()
233 {
234 }
235
236 wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
237 {
238 return wxSEMA_MISC_ERROR;
239 }
240
241 wxSemaError wxSemaphoreInternal::Post()
242 {
243 return wxSEMA_MISC_ERROR;
244 }
245
246 // ----------------------------------------------------------------------------
247 // wxCondition implementation
248 // ----------------------------------------------------------------------------
249
250 // TODO this is not yet completed
251
252 class wxConditionInternal
253 {
254 public:
255 wxConditionInternal(wxMutex& mutex) : m_mutex(mutex)
256 {
257 m_excessSignals = 0 ;
258 }
259 ~wxConditionInternal()
260 {
261 }
262
263 bool IsOk() const { return m_mutex.IsOk() ; }
264
265 wxCondError Wait()
266 {
267 return WaitTimeout(0xFFFFFFFF );
268 }
269
270 wxCondError WaitTimeout(unsigned long msectimeout)
271 {
272 wxMacStCritical critical ;
273 if ( m_excessSignals > 0 )
274 {
275 --m_excessSignals ;
276 return wxCOND_NO_ERROR ;
277 }
278 else if ( msectimeout == 0 )
279 {
280 return wxCOND_MISC_ERROR ;
281 }
282 else
283 {
284 }
285 /*
286 waiters++;
287
288 // FIXME this should be MsgWaitForMultipleObjects() as well probably
289 DWORD rc = ::WaitForSingleObject(event, timeout);
290
291 waiters--;
292
293 return rc != WAIT_TIMEOUT;
294 */
295 return wxCOND_NO_ERROR ;
296 }
297 wxCondError Signal()
298 {
299 wxMacStCritical critical ;
300 return wxCOND_NO_ERROR;
301 }
302
303 wxCondError Broadcast()
304 {
305 wxMacStCritical critical ;
306 return wxCOND_NO_ERROR;
307 }
308
309 wxArrayLong m_waiters ;
310 wxInt32 m_excessSignals ;
311 wxMutex& m_mutex;
312 };
313
314 // ----------------------------------------------------------------------------
315 // wxCriticalSection implementation
316 // ----------------------------------------------------------------------------
317
318 // it's implemented as a mutex on mac os, so it is defined in the headers
319
320 // ----------------------------------------------------------------------------
321 // wxThread implementation
322 // ----------------------------------------------------------------------------
323
324 // wxThreadInternal class
325 // ----------------------
326
327 class wxThreadInternal
328 {
329 public:
330 wxThreadInternal()
331 {
332 m_tid = kNoThreadID ;
333 m_state = STATE_NEW;
334 m_priority = WXTHREAD_DEFAULT_PRIORITY;
335 }
336
337 ~wxThreadInternal()
338 {
339 }
340
341 void Free()
342 {
343 }
344
345 // create a new (suspended) thread (for the given thread object)
346 bool Create(wxThread *thread, unsigned int stackSize);
347
348 // suspend/resume/terminate
349 bool Suspend();
350 bool Resume();
351 void Cancel() { m_state = STATE_CANCELED; }
352
353 // thread state
354 void SetState(wxThreadState state) { m_state = state; }
355 wxThreadState GetState() const { return m_state; }
356
357 // thread priority
358 void SetPriority(unsigned int priority);
359 unsigned int GetPriority() const { return m_priority; }
360
361 void SetResult( void *res ) { m_result = res ; }
362 void *GetResult() { return m_result ; }
363
364 // thread handle and id
365 ThreadID GetId() const { return m_tid; }
366
367 // thread function
368 static pascal void* MacThreadStart(wxThread* arg);
369
370 private:
371 wxThreadState m_state; // state, see wxThreadState enum
372 unsigned int m_priority; // thread priority in "wx" units
373 ThreadID m_tid; // thread id
374 void* m_result;
375 static ThreadEntryUPP s_threadEntry ;
376 };
377
378 static wxArrayPtrVoid s_threads ;
379
380 ThreadEntryUPP wxThreadInternal::s_threadEntry = NULL ;
381 pascal void* wxThreadInternal::MacThreadStart(wxThread *thread)
382 {
383 // first of all, check whether we hadn't been cancelled already
384 if ( thread->m_internal->GetState() == STATE_EXITED )
385 {
386 return (void*)-1;
387 }
388
389 void* rc = thread->Entry();
390
391 // enter m_critsect before changing the thread state
392 thread->m_critsect.Enter();
393 bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
394 thread->m_internal->SetState(STATE_EXITED);
395 thread->m_critsect.Leave();
396
397 thread->OnExit();
398
399 // if the thread was cancelled (from Delete()), then it the handle is still
400 // needed there
401 if ( thread->IsDetached() && !wasCancelled )
402 {
403 // auto delete
404 delete thread;
405 }
406 //else: the joinable threads handle will be closed when Wait() is done
407
408 return rc;
409 }
410 void wxThreadInternal::SetPriority(unsigned int priority)
411 {
412 // Priorities don't exist on Mac
413 }
414
415 bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
416 {
417 if ( s_threadEntry == NULL )
418 {
419 s_threadEntry = NewThreadEntryUPP( (ThreadEntryProcPtr) MacThreadStart ) ;
420 }
421 OSErr err = NewThread( kCooperativeThread,
422 s_threadEntry,
423 (void*) thread,
424 stackSize,
425 kNewSuspend,
426 &m_result,
427 &m_tid );
428
429 if ( err != noErr )
430 {
431 wxLogSysError(_("Can't create thread"));
432 return FALSE;
433 }
434
435 if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
436 {
437 SetPriority(m_priority);
438 }
439
440 m_state = STATE_NEW;
441
442 return TRUE;
443 }
444
445 bool wxThreadInternal::Suspend()
446 {
447 OSErr err ;
448
449 ::ThreadBeginCritical();
450
451 if ( m_state != STATE_RUNNING )
452 {
453 ::ThreadEndCritical() ;
454 wxLogSysError(_("Can not suspend thread %x"), m_tid);
455 return FALSE;
456 }
457
458 m_state = STATE_PAUSED;
459
460 err = ::SetThreadStateEndCritical(m_tid, kStoppedThreadState, kNoThreadID);
461
462 return TRUE;
463 }
464
465 bool wxThreadInternal::Resume()
466 {
467 ThreadID current ;
468 OSErr err ;
469 err = MacGetCurrentThread( &current ) ;
470
471 wxASSERT( err == noErr ) ;
472 wxASSERT( current != m_tid ) ;
473
474 ::ThreadBeginCritical();
475 if ( m_state != STATE_PAUSED && m_state != STATE_NEW )
476 {
477 ::ThreadEndCritical() ;
478 wxLogSysError(_("Can not resume thread %x"), m_tid);
479 return FALSE;
480
481 }
482 err = ::SetThreadStateEndCritical(m_tid, kReadyThreadState, kNoThreadID);
483 wxASSERT( err == noErr ) ;
484
485 m_state = STATE_RUNNING;
486 ::ThreadEndCritical() ;
487 ::YieldToAnyThread() ;
488 return TRUE;
489 }
490
491 // static functions
492 // ----------------
493 wxThread *wxThread::This()
494 {
495 wxMacStCritical critical ;
496
497 ThreadID current ;
498 OSErr err ;
499
500 err = MacGetCurrentThread( &current ) ;
501
502 for ( size_t i = 0 ; i < s_threads.Count() ; ++i )
503 {
504 if ( ( (wxThread*) s_threads[i] )->GetId() == current )
505 return (wxThread*) s_threads[i] ;
506 }
507
508 wxLogSysError(_("Couldn't get the current thread pointer"));
509 return NULL;
510 }
511
512 bool wxThread::IsMain()
513 {
514 ThreadID current ;
515 OSErr err ;
516
517 err = MacGetCurrentThread( &current ) ;
518 return current == gs_idMainThread;
519 }
520
521 #ifdef Yield
522 #undef Yield
523 #endif
524
525 void wxThread::Yield()
526 {
527 ::YieldToAnyThread() ;
528 }
529
530 void wxThread::Sleep(unsigned long milliseconds)
531 {
532 UnsignedWide start, now;
533
534 Microseconds(&start);
535
536 double mssleep = milliseconds * 1000 ;
537 double msstart, msnow ;
538 msstart = (start.hi * 4294967296.0 + start.lo) ;
539
540 do
541 {
542 YieldToAnyThread();
543 Microseconds(&now);
544 msnow = (now.hi * 4294967296.0 + now.lo) ;
545 } while( msstart - msnow < mssleep );
546 }
547
548 int wxThread::GetCPUCount()
549 {
550 // we will use whatever MP API will be used for the new MP Macs
551 return 1;
552 }
553
554 unsigned long wxThread::GetCurrentId()
555 {
556 ThreadID current ;
557 MacGetCurrentThread( &current ) ;
558 return (unsigned long)current;
559 }
560
561 bool wxThread::SetConcurrency(size_t level)
562 {
563 wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
564
565 // ok only for the default one
566 if ( level == 0 )
567 return 0;
568
569 // how many CPUs have we got?
570 if ( GetCPUCount() == 1 )
571 {
572 // don't bother with all this complicated stuff - on a single
573 // processor system it doesn't make much sense anyhow
574 return level == 1;
575 }
576
577 return TRUE ;
578 }
579
580 // ctor and dtor
581 // -------------
582
583 wxThread::wxThread(wxThreadKind kind)
584 {
585 g_numberOfThreads++;
586 m_internal = new wxThreadInternal();
587
588 m_isDetached = kind == wxTHREAD_DETACHED;
589 s_threads.Add( (void*) this ) ;
590 }
591
592 wxThread::~wxThread()
593 {
594 if (g_numberOfThreads>0)
595 {
596 g_numberOfThreads--;
597 }
598 #ifdef __WXDEBUG__
599 else
600 {
601 wxFAIL_MSG(wxT("More threads deleted than created."));
602 }
603 #endif
604
605 s_threads.Remove( (void*) this ) ;
606 if (m_internal != NULL) {
607 delete m_internal;
608 m_internal = NULL;
609 }
610 }
611
612 // create/start thread
613 // -------------------
614
615 wxThreadError wxThread::Create(unsigned int stackSize)
616 {
617 wxCriticalSectionLocker lock(m_critsect);
618
619 if ( !m_internal->Create(this, stackSize) )
620 return wxTHREAD_NO_RESOURCE;
621
622 return wxTHREAD_NO_ERROR;
623 }
624
625 wxThreadError wxThread::Run()
626 {
627 wxCriticalSectionLocker lock(m_critsect);
628
629 if ( m_internal->GetState() != STATE_NEW )
630 {
631 // actually, it may be almost any state at all, not only STATE_RUNNING
632 return wxTHREAD_RUNNING;
633 }
634
635 // the thread has just been created and is still suspended - let it run
636 return Resume();
637 }
638
639 // suspend/resume thread
640 // ---------------------
641
642 wxThreadError wxThread::Pause()
643 {
644 wxCriticalSectionLocker lock(m_critsect);
645
646 return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
647 }
648
649 wxThreadError wxThread::Resume()
650 {
651 wxCriticalSectionLocker lock(m_critsect);
652
653 return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
654 }
655
656 // stopping thread
657 // ---------------
658
659 wxThread::ExitCode wxThread::Wait()
660 {
661 // although under MacOS we can wait for any thread, it's an error to
662 // wait for a detached one in wxWin API
663 wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
664 _T("can't wait for detached thread") );
665
666 ExitCode rc = (ExitCode)-1;
667
668 (void)Delete(&rc);
669
670 m_internal->Free();
671
672 return rc;
673 }
674
675 wxThreadError wxThread::Delete(ExitCode *pRc)
676 {
677 ExitCode rc = 0;
678
679 // Delete() is always safe to call, so consider all possible states
680
681 // has the thread started to run?
682 bool shouldResume = FALSE;
683
684 {
685 wxCriticalSectionLocker lock(m_critsect);
686
687 if ( m_internal->GetState() == STATE_NEW )
688 {
689 // WinThreadStart() will see it and terminate immediately
690 m_internal->SetState(STATE_EXITED);
691
692 shouldResume = TRUE;
693 }
694 }
695
696 // is the thread paused?
697 if ( shouldResume || IsPaused() )
698 Resume();
699
700 // does is still run?
701 if ( IsRunning() )
702 {
703 if ( IsMain() )
704 {
705 // set flag for wxIsWaitingForThread()
706 gs_waitingForThread = TRUE;
707
708 #if wxUSE_GUI
709 wxBeginBusyCursor();
710 #endif // wxUSE_GUI
711 }
712
713 // ask the thread to terminate
714 {
715 wxCriticalSectionLocker lock(m_critsect);
716
717 m_internal->Cancel();
718 }
719
720 #if wxUSE_GUI
721 // simply wait for the thread to terminate
722 while( TestDestroy() )
723 {
724 ::YieldToAnyThread() ;
725 }
726 #else // !wxUSE_GUI
727 // simply wait for the thread to terminate
728 while( TestDestroy() )
729 {
730 ::YieldToAnyThread() ;
731 }
732 #endif // wxUSE_GUI/!wxUSE_GUI
733
734 if ( IsMain() )
735 {
736 gs_waitingForThread = FALSE;
737
738 #if wxUSE_GUI
739 wxEndBusyCursor();
740 #endif // wxUSE_GUI
741 }
742 }
743
744 if ( IsDetached() )
745 {
746 // if the thread exits normally, this is done in WinThreadStart, but in
747 // this case it would have been too early because
748 // MsgWaitForMultipleObject() would fail if the therad handle was
749 // closed while we were waiting on it, so we must do it here
750 delete this;
751 }
752
753 if ( pRc )
754 *pRc = rc;
755
756 return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
757 }
758
759 wxThreadError wxThread::Kill()
760 {
761 if ( !IsRunning() )
762 return wxTHREAD_NOT_RUNNING;
763
764 // if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
765 {
766 wxLogSysError(_("Couldn't terminate thread"));
767
768 return wxTHREAD_MISC_ERROR;
769 }
770
771 m_internal->Free();
772
773 if ( IsDetached() )
774 {
775 delete this;
776 }
777
778 return wxTHREAD_NO_ERROR;
779 }
780
781 void wxThread::Exit(ExitCode status)
782 {
783 m_internal->Free();
784
785 if ( IsDetached() )
786 {
787 delete this;
788 }
789
790 m_internal->SetResult( status ) ;
791
792 /*
793 #if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500))
794 _endthreadex((unsigned)status);
795 #else // !VC++
796 ::ExitThread((DWORD)status);
797 #endif // VC++/!VC++
798 */
799 wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
800 }
801
802 // priority setting
803 // ----------------
804
805 // since all these calls are execute cooperatively we don't have to use the critical section
806
807 void wxThread::SetPriority(unsigned int prio)
808 {
809 m_internal->SetPriority(prio);
810 }
811
812 unsigned int wxThread::GetPriority() const
813 {
814 return m_internal->GetPriority();
815 }
816
817 unsigned long wxThread::GetId() const
818 {
819 return (unsigned long)m_internal->GetId();
820 }
821
822 bool wxThread::IsRunning() const
823 {
824 return m_internal->GetState() == STATE_RUNNING;
825 }
826
827 bool wxThread::IsAlive() const
828 {
829 return (m_internal->GetState() == STATE_RUNNING) ||
830 (m_internal->GetState() == STATE_PAUSED);
831 }
832
833 bool wxThread::IsPaused() const
834 {
835 return m_internal->GetState() == STATE_PAUSED;
836 }
837
838 bool wxThread::TestDestroy()
839 {
840 return m_internal->GetState() == STATE_CANCELED;
841 }
842
843 // ----------------------------------------------------------------------------
844 // Automatic initialization for thread module
845 // ----------------------------------------------------------------------------
846
847 class wxThreadModule : public wxModule
848 {
849 public:
850 virtual bool OnInit();
851 virtual void OnExit();
852
853 private:
854 DECLARE_DYNAMIC_CLASS(wxThreadModule)
855 };
856
857 IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
858
859 bool wxThreadModule::OnInit()
860 {
861 long response;
862 bool hasThreadManager ;
863 hasThreadManager = Gestalt( gestaltThreadMgrAttr, &response) == noErr && response & 1;
864 #if !TARGET_CARBON
865 #if GENERATINGCFM
866 // verify presence of shared library
867 hasThreadManager = hasThreadManager && ((Ptr)NewThread != (Ptr)kUnresolvedCFragSymbolAddress);
868 #endif
869 #endif
870 if ( !hasThreadManager )
871 {
872 wxLogSysError( wxT("Thread Support is not available on this System") );
873 return FALSE ;
874 }
875
876 // no error return for GetCurrentThreadId()
877 MacGetCurrentThread( &gs_idMainThread ) ;
878
879 return TRUE;
880 }
881
882 void wxThreadModule::OnExit()
883 {
884 }
885
886 // ----------------------------------------------------------------------------
887 // under MacOS we don't have currently preemptive threads, so any thread may access
888 // the GUI at any time
889 // ----------------------------------------------------------------------------
890
891 void WXDLLEXPORT wxMutexGuiEnter()
892 {
893 }
894
895 void WXDLLEXPORT wxMutexGuiLeave()
896 {
897 }
898
899 void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
900 {
901 }
902
903 bool WXDLLEXPORT wxGuiOwnedByMainThread()
904 {
905 return false ;
906 }
907
908 // wake up the main thread
909 void WXDLLEXPORT wxWakeUpMainThread()
910 {
911 wxMacWakeUp() ;
912 }
913
914 bool WXDLLEXPORT wxIsWaitingForThread()
915 {
916 return false ;
917 }
918
919 #include "wx/thrimpl.cpp"
920
921 #endif // wxUSE_THREADS