Applied patch [ 858324 ] Calling EndModal inside an EVT_INIT_DIALOG event handler
[wxWidgets.git] / src / msw / dialog.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/dialog.cpp
3 // Purpose: wxDialog class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "dialog.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/dialog.h"
33 #include "wx/utils.h"
34 #include "wx/frame.h"
35 #include "wx/app.h"
36 #include "wx/settings.h"
37 #include "wx/intl.h"
38 #include "wx/log.h"
39 #endif
40
41 #include "wx/msw/private.h"
42 #include "wx/log.h"
43 #include "wx/evtloop.h"
44 #include "wx/ptr_scpd.h"
45
46 #if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
47 #include <commdlg.h>
48 #endif
49
50 // ----------------------------------------------------------------------------
51 // constants
52 // ----------------------------------------------------------------------------
53
54 // default dialog pos and size
55
56 #define wxDIALOG_DEFAULT_X 300
57 #define wxDIALOG_DEFAULT_Y 300
58
59 #define wxDIALOG_DEFAULT_WIDTH 500
60 #define wxDIALOG_DEFAULT_HEIGHT 500
61
62 // ----------------------------------------------------------------------------
63 // wxWin macros
64 // ----------------------------------------------------------------------------
65
66 #if wxUSE_EXTENDED_RTTI
67 WX_DEFINE_FLAGS( wxDialogStyle )
68
69 wxBEGIN_FLAGS( wxDialogStyle )
70 // new style border flags, we put them first to
71 // use them for streaming out
72 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
73 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
74 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
75 wxFLAGS_MEMBER(wxBORDER_RAISED)
76 wxFLAGS_MEMBER(wxBORDER_STATIC)
77 wxFLAGS_MEMBER(wxBORDER_NONE)
78
79 // old style border flags
80 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
81 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
82 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
83 wxFLAGS_MEMBER(wxRAISED_BORDER)
84 wxFLAGS_MEMBER(wxSTATIC_BORDER)
85 wxFLAGS_MEMBER(wxNO_BORDER)
86
87 // standard window styles
88 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
89 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
90
91 // dialog styles
92 wxFLAGS_MEMBER(wxDIALOG_MODAL)
93 wxFLAGS_MEMBER(wxDIALOG_MODELESS)
94 wxFLAGS_MEMBER(wxNO_3D)
95 wxFLAGS_MEMBER(wxWS_EX_VALIDATE_RECURSIVELY)
96 wxFLAGS_MEMBER(wxSTAY_ON_TOP)
97 wxFLAGS_MEMBER(wxCAPTION)
98 wxFLAGS_MEMBER(wxTHICK_FRAME)
99 wxFLAGS_MEMBER(wxSYSTEM_MENU)
100 wxFLAGS_MEMBER(wxRESIZE_BORDER)
101 wxFLAGS_MEMBER(wxRESIZE_BOX)
102 wxFLAGS_MEMBER(wxCLOSE_BOX)
103 wxFLAGS_MEMBER(wxMAXIMIZE_BOX)
104 wxFLAGS_MEMBER(wxMINIMIZE_BOX)
105 wxEND_FLAGS( wxDialogStyle )
106
107 IMPLEMENT_DYNAMIC_CLASS_XTI(wxDialog, wxTopLevelWindow,"wx/dialog.h")
108
109 wxBEGIN_PROPERTIES_TABLE(wxDialog)
110 wxPROPERTY( Title,wxString, SetTitle, GetTitle, wxString() , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
111 wxPROPERTY_FLAGS( WindowStyle , wxDialogStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
112 wxEND_PROPERTIES_TABLE()
113
114 wxBEGIN_HANDLERS_TABLE(wxDialog)
115 wxEND_HANDLERS_TABLE()
116
117 wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size , long , WindowStyle)
118
119 #else
120 IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
121 #endif
122
123 BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
124 EVT_BUTTON(wxID_OK, wxDialog::OnOK)
125 EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
126 EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
127
128 EVT_CHAR_HOOK(wxDialog::OnCharHook)
129
130 EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
131
132 EVT_CLOSE(wxDialog::OnCloseWindow)
133 END_EVENT_TABLE()
134
135 // ----------------------------------------------------------------------------
136 // wxDialogModalData
137 // ----------------------------------------------------------------------------
138
139 // this is simply a container for any data we need to implement modality which
140 // allows us to avoid changing wxDialog each time the implementation changes
141 class wxDialogModalData
142 {
143 public:
144 wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
145
146 void RunLoop()
147 {
148 m_evtLoop.Run();
149 }
150
151 void ExitLoop()
152 {
153 m_evtLoop.Exit();
154 }
155
156 private:
157 wxModalEventLoop m_evtLoop;
158 };
159
160 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
161
162 // ============================================================================
163 // implementation
164 // ============================================================================
165
166 // ----------------------------------------------------------------------------
167 // wxDialog construction
168 // ----------------------------------------------------------------------------
169
170 void wxDialog::Init()
171 {
172 m_oldFocus = (wxWindow *)NULL;
173 m_isShown = FALSE;
174 m_modalData = NULL;
175 m_endModalCalled = FALSE;
176
177 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
178 }
179
180 bool wxDialog::Create(wxWindow *parent,
181 wxWindowID id,
182 const wxString& title,
183 const wxPoint& pos,
184 const wxSize& size,
185 long style,
186 const wxString& name)
187 {
188 Init();
189
190 SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
191
192 // save focus before doing anything which can potentially change it
193 m_oldFocus = FindFocus();
194
195 // All dialogs should really have this style
196 style |= wxTAB_TRAVERSAL;
197
198 if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
199 return FALSE;
200 if (!m_hasFont)
201 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
202
203 return TRUE;
204 }
205
206 void wxDialog::SetModal(bool flag)
207 {
208 if ( flag )
209 {
210 m_windowStyle |= wxDIALOG_MODAL;
211
212 wxModelessWindows.DeleteObject(this);
213 }
214 else
215 {
216 m_windowStyle &= ~wxDIALOG_MODAL;
217
218 wxModelessWindows.Append(this);
219 }
220 }
221
222 wxDialog::~wxDialog()
223 {
224 m_isBeingDeleted = TRUE;
225
226 // this will also reenable all the other windows for a modal dialog
227 Show(FALSE);
228 }
229
230 // ----------------------------------------------------------------------------
231 // kbd handling
232 // ----------------------------------------------------------------------------
233
234 // By default, pressing escape cancels the dialog
235 void wxDialog::OnCharHook(wxKeyEvent& event)
236 {
237 if (GetHWND())
238 {
239 // "Esc" works as an accelerator for the "Cancel" button, but it
240 // shouldn't close the dialog which doesn't have any cancel button
241 if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) )
242 {
243 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
244 cancelEvent.SetEventObject( this );
245 GetEventHandler()->ProcessEvent(cancelEvent);
246
247 // ensure that there is another message for this window so the
248 // ShowModal loop will exit and won't get stuck in GetMessage().
249 ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
250
251 return;
252 }
253 }
254
255 // We didn't process this event.
256 event.Skip();
257 }
258
259 // ----------------------------------------------------------------------------
260 // showing the dialogs
261 // ----------------------------------------------------------------------------
262
263 bool wxDialog::IsModal() const
264 {
265 return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
266 }
267
268 bool wxDialog::IsModalShowing() const
269 {
270 return m_modalData != NULL;
271 }
272
273 wxWindow *wxDialog::FindSuitableParent() const
274 {
275 // first try to use the currently active window
276 HWND hwndFg = ::GetForegroundWindow();
277 wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
278 : NULL;
279 if ( !parent )
280 {
281 // next try the main app window
282 parent = wxTheApp->GetTopWindow();
283 }
284
285 // finally, check if the parent we found is really suitable
286 if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
287 {
288 // don't use this one
289 parent = NULL;
290 }
291
292 return parent;
293 }
294
295 void wxDialog::DoShowModal()
296 {
297 wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
298 wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
299
300 wxWindow *parent = GetParent();
301
302 wxWindow* oldFocus = m_oldFocus;
303
304 // We have to remember the HWND because we need to check
305 // the HWND still exists (oldFocus can be garbage when the dialog
306 // exits, if it has been destroyed)
307 HWND hwndOldFocus = 0;
308 if (oldFocus)
309 hwndOldFocus = (HWND) oldFocus->GetHWND();
310
311 // remember where the focus was
312 if ( !oldFocus )
313 {
314 oldFocus = parent;
315 if ( parent )
316 hwndOldFocus = GetHwndOf(parent);
317 }
318
319 // enter the modal loop
320 {
321 wxDialogModalDataTiedPtr modalData(&m_modalData,
322 new wxDialogModalData(this));
323 modalData->RunLoop();
324 }
325
326 // and restore focus
327 // Note that this code MUST NOT access the dialog object's data
328 // in case the object has been deleted (which will be the case
329 // for a modal dialog that has been destroyed before calling EndModal).
330 if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
331 {
332 // This is likely to prove that the object still exists
333 if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
334 oldFocus->SetFocus();
335 }
336 }
337
338 bool wxDialog::Show(bool show)
339 {
340 if ( !show && m_modalData )
341 {
342 // we need to do this before calling wxDialogBase version because if we
343 // had disabled other app windows, they must be reenabled right now as
344 // if they stay disabled Windows will activate another window (one
345 // which is enabled, anyhow) when we're hidden in the base class Show()
346 // and we will lose activation
347 m_modalData->ExitLoop();
348 }
349
350 // ShowModal() may be called for already shown dialog
351 if ( !wxDialogBase::Show(show) && !(show && IsModal()) )
352 {
353 // nothing to do
354 return FALSE;
355 }
356
357 if ( show )
358 {
359 // dialogs don't get WM_SIZE message after creation unlike most (all?)
360 // other windows and so could start their life non laid out correctly
361 // if we didn't call Layout() from here
362 //
363 // NB: normally we should call it just the first time but doing it
364 // every time is simpler than keeping a flag
365 Layout();
366
367 // this usually will result in TransferDataToWindow() being called
368 InitDialog();
369 }
370
371 // EndModal may have been called from InitDialog handler,
372 // which would cause an infinite loop if we didn't take it
373 // into account
374 if ( show && IsModal() && !m_endModalCalled )
375 {
376 // modal dialog needs a parent window, so try to find one
377 if ( !GetParent() )
378 {
379 m_parent = FindSuitableParent();
380 }
381
382 DoShowModal();
383 }
384
385 return TRUE;
386 }
387
388 void wxDialog::Raise()
389 {
390 ::SetForegroundWindow(GetHwnd());
391 }
392
393 // a special version for Show(TRUE) for modal dialogs which returns return code
394 int wxDialog::ShowModal()
395 {
396 m_endModalCalled = FALSE;
397 if ( !IsModal() )
398 {
399 SetModal(TRUE);
400 }
401
402 Show(TRUE);
403
404 return GetReturnCode();
405 }
406
407 // NB: this function (surprizingly) may be called for both modal and modeless
408 // dialogs and should work for both of them
409 void wxDialog::EndModal(int retCode)
410 {
411 m_endModalCalled = TRUE;
412 SetReturnCode(retCode);
413
414 Show(FALSE);
415 }
416
417 // ----------------------------------------------------------------------------
418 // wxWin event handlers
419 // ----------------------------------------------------------------------------
420
421 // Standard buttons
422 void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
423 {
424 if ( Validate() && TransferDataFromWindow() )
425 {
426 EndModal(wxID_OK);
427 }
428 }
429
430 void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
431 {
432 if ( Validate() )
433 TransferDataFromWindow();
434
435 // TODO probably need to disable the Apply button until things change again
436 }
437
438 void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
439 {
440 EndModal(wxID_CANCEL);
441 }
442
443 void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
444 {
445 // We'll send a Cancel message by default, which may close the dialog.
446 // Check for looping if the Cancel event handler calls Close().
447
448 // Note that if a cancel button and handler aren't present in the dialog,
449 // nothing will happen when you close the dialog via the window manager, or
450 // via Close(). We wouldn't want to destroy the dialog by default, since
451 // the dialog may have been created on the stack. However, this does mean
452 // that calling dialog->Close() won't delete the dialog unless the handler
453 // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
454 // destroy the dialog. The default OnCancel (above) simply ends a modal
455 // dialog, and hides a modeless dialog.
456
457 // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
458 // lists here? don't dare to change it now, but should be done later!
459 static wxList closing;
460
461 if ( closing.Member(this) )
462 return;
463
464 closing.Append(this);
465
466 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
467 cancelEvent.SetEventObject( this );
468 GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
469
470 closing.DeleteObject(this);
471 }
472
473 void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
474 {
475 #if wxUSE_CTL3D
476 Ctl3dColorChange();
477 #else
478 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
479 Refresh();
480 #endif
481 }
482
483 // ---------------------------------------------------------------------------
484 // dialog window proc
485 // ---------------------------------------------------------------------------
486
487 long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
488 {
489 long rc = 0;
490 bool processed = FALSE;
491
492 switch ( message )
493 {
494 case WM_CLOSE:
495 // if we can't close, tell the system that we processed the
496 // message - otherwise it would close us
497 processed = !Close();
498 break;
499
500 case WM_SIZE:
501 // the Windows dialogs unfortunately are not meant to be resizeable
502 // at all and their standard class doesn't include CS_[VH]REDRAW
503 // styles which means that the window is not refreshed properly
504 // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
505 // help with it - so we have to refresh it manually which certainly
506 // creates flicker but at least doesn't show garbage on the screen
507 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
508 processed = TRUE;
509 if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) )
510 {
511 ::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
512 }
513 break;
514
515 #ifndef __WXMICROWIN__
516 case WM_SETCURSOR:
517 // we want to override the busy cursor for modal dialogs:
518 // typically, wxBeginBusyCursor() is called and then a modal dialog
519 // is shown, but the modal dialog shouldn't have hourglass cursor
520 if ( IsModalShowing() && wxIsBusy() )
521 {
522 // set our cursor for all windows (but see below)
523 wxCursor cursor = m_cursor;
524 if ( !cursor.Ok() )
525 cursor = wxCURSOR_ARROW;
526
527 ::SetCursor(GetHcursorOf(cursor));
528
529 // in any case, stop here and don't let wxWindow process this
530 // message (it would set the busy cursor)
531 processed = TRUE;
532
533 // but return FALSE to tell the child window (if the event
534 // comes from one of them and not from ourselves) that it can
535 // set its own cursor if it has one: thus, standard controls
536 // (e.g. text ctrl) still have correct cursors in a dialog
537 // invoked while wxIsBusy()
538 rc = FALSE;
539 }
540 break;
541 #endif // __WXMICROWIN__
542 }
543
544 if ( !processed )
545 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
546
547 return rc;
548 }
549
550 #if wxUSE_CTL3D
551
552 // Define for each class of dialog and control
553 WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
554 WXHWND WXUNUSED(pWnd),
555 WXUINT WXUNUSED(nCtlColor),
556 WXUINT message,
557 WXWPARAM wParam,
558 WXLPARAM lParam)
559 {
560 return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
561 }
562
563 #endif // wxUSE_CTL3D
564