1 /////////////////////////////////////////////////////////////////////////////
2 // Name: univ/button.cpp
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 #pragma implementation "univbutton.h"
24 #include "wx/wxprec.h"
33 #include "wx/dcclient.h"
34 #include "wx/dcscreen.h"
35 #include "wx/button.h"
36 #include "wx/validate.h"
39 #include "wx/univ/renderer.h"
40 #include "wx/univ/inphand.h"
41 #include "wx/univ/theme.h"
42 #include "wx/univ/colschem.h"
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
48 // default margins around the image
49 static const wxCoord DEFAULT_BTN_MARGIN_X
= 0; // We should give space for the border, at least.
50 static const wxCoord DEFAULT_BTN_MARGIN_Y
= 0;
52 // ============================================================================
54 // ============================================================================
56 IMPLEMENT_DYNAMIC_CLASS(wxButton
, wxControl
)
58 // ----------------------------------------------------------------------------
60 // ----------------------------------------------------------------------------
68 bool wxButton::Create(wxWindow
*parent
,
70 const wxBitmap
& bitmap
,
71 const wxString
&label
,
75 const wxValidator
& validator
,
78 // center label by default
79 if ( !(style
& wxALIGN_MASK
) )
81 style
|= wxALIGN_CENTRE_HORIZONTAL
| wxALIGN_CENTRE_VERTICAL
;
84 if ( !wxControl::Create(parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
) )
88 SetImageLabel(bitmap
);
89 // SetBestSize(size); -- called by SetImageLabel()
91 CreateInputHandler(wxINP_HANDLER_BUTTON
);
100 // ----------------------------------------------------------------------------
102 // ----------------------------------------------------------------------------
105 wxSize
wxButtonBase::GetDefaultSize()
107 static wxSize s_sizeBtn
;
109 if ( s_sizeBtn
.x
== 0 )
113 // this corresponds more or less to wxMSW standard in Win32 theme (see
114 // wxWin32Renderer::AdjustSize())
115 s_sizeBtn
.x
= 8*dc
.GetCharWidth();
116 s_sizeBtn
.y
= (11*dc
.GetCharHeight())/10 + 2;
122 wxSize
wxButton::DoGetBestClientSize() const
124 wxClientDC
dc(wxConstCast(this, wxButton
));
125 wxCoord width
, height
;
126 dc
.GetMultiLineTextExtent(GetLabel(), &width
, &height
);
130 // allocate extra space for the bitmap
131 wxCoord heightBmp
= m_bitmap
.GetHeight() + 2*m_marginBmpY
;
132 if ( height
< heightBmp
)
135 width
+= m_bitmap
.GetWidth() + 2*m_marginBmpX
;
138 // for compatibility with other ports, the buttons default size is never
139 // less than the standard one
141 if ( !(GetWindowStyle() & wxBU_EXACTFIT
) )
143 wxSize szDef
= GetDefaultSize();
144 if ( width
< szDef
.x
)
149 return wxSize(width
, height
);
152 // ----------------------------------------------------------------------------
154 // ----------------------------------------------------------------------------
156 void wxButton::DoDraw(wxControlRenderer
*renderer
)
158 if ( !(GetWindowStyle() & wxBORDER_NONE
) )
160 renderer
->DrawButtonBorder();
163 renderer
->DrawLabel(m_bitmap
, m_marginBmpX
, m_marginBmpY
);
166 bool wxButton::DoDrawBackground(wxDC
& dc
)
169 wxSize size
= GetSize();
171 rect
.height
= size
.y
;
173 if ( GetBackgroundBitmap().Ok() )
175 // get the bitmap and the flags
178 wxBitmap bmp
= GetBackgroundBitmap(&alignment
, &stretch
);
179 wxControlRenderer::DrawBitmap(dc
, bmp
, rect
, alignment
, stretch
);
183 m_renderer
->DrawButtonSurface(dc
, wxTHEME_BG_COLOUR(this),
184 rect
, GetStateFlags());
190 // ----------------------------------------------------------------------------
192 // ----------------------------------------------------------------------------
194 void wxButton::Press()
204 void wxButton::Release()
214 void wxButton::Toggle()
223 // releasing button after it had been pressed generates a click event
228 void wxButton::Click()
230 wxCommandEvent
event(wxEVT_COMMAND_BUTTON_CLICKED
, GetId());
231 InitCommandEvent(event
);
235 bool wxButton::PerformAction(const wxControlAction
& action
,
237 const wxString
& strArg
)
239 if ( action
== wxACTION_BUTTON_TOGGLE
)
241 else if ( action
== wxACTION_BUTTON_CLICK
)
243 else if ( action
== wxACTION_BUTTON_PRESS
)
245 else if ( action
== wxACTION_BUTTON_RELEASE
)
248 return wxControl::PerformAction(action
, numArg
, strArg
);
253 // ----------------------------------------------------------------------------
255 // ----------------------------------------------------------------------------
257 void wxButton::SetImageLabel(const wxBitmap
& bitmap
)
261 SetImageMargins(DEFAULT_BTN_MARGIN_X
, DEFAULT_BTN_MARGIN_Y
);
264 void wxButton::SetImageMargins(wxCoord x
, wxCoord y
)
266 m_marginBmpX
= x
+ 2;
267 m_marginBmpY
= y
+ 2;
269 SetBestSize(wxDefaultSize
);
272 void wxButton::SetDefault()
277 // ============================================================================
278 // wxStdButtonInputHandler
279 // ============================================================================
281 wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler
*handler
)
282 : wxStdInputHandler(handler
)
285 m_winHasMouse
= FALSE
;
288 bool wxStdButtonInputHandler::HandleKey(wxInputConsumer
*consumer
,
289 const wxKeyEvent
& event
,
292 int keycode
= event
.GetKeyCode();
293 if ( keycode
== WXK_SPACE
|| keycode
== WXK_RETURN
)
295 consumer
->PerformAction(wxACTION_BUTTON_TOGGLE
);
300 return wxStdInputHandler::HandleKey(consumer
, event
, pressed
);
303 bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer
*consumer
,
304 const wxMouseEvent
& event
)
306 // the button has 2 states: pressed and normal with the following
307 // transitions between them:
309 // normal -> left down -> capture mouse and go to pressed state
310 // pressed -> left up inside -> generate click -> go to normal
311 // outside ------------------>
313 // the other mouse buttons are ignored
314 if ( event
.Button(1) )
316 if ( event
.LeftDown() || event
.LeftDClick() )
318 m_winCapture
= consumer
->GetInputWindow();
319 m_winCapture
->CaptureMouse();
320 m_winHasMouse
= TRUE
;
322 consumer
->PerformAction(wxACTION_BUTTON_PRESS
);
326 else if ( event
.LeftUp() )
330 m_winCapture
->ReleaseMouse();
336 // this will generate a click event
337 consumer
->PerformAction(wxACTION_BUTTON_TOGGLE
);
341 //else: the mouse was released outside the window, this doesn't
344 //else: don't do anything special about the double click
347 return wxStdInputHandler::HandleMouse(consumer
, event
);
350 bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer
*consumer
,
351 const wxMouseEvent
& event
)
353 // we only have to do something when the mouse leaves/enters the pressed
354 // button and don't care about the other ones
355 if ( event
.GetEventObject() == m_winCapture
)
357 // leaving the button should remove its pressed state
358 if ( event
.Leaving() )
360 // remember that the mouse is now outside
361 m_winHasMouse
= FALSE
;
363 // we do have a pressed button, so release it
364 consumer
->GetInputWindow()->SetCurrent(FALSE
);
365 consumer
->PerformAction(wxACTION_BUTTON_RELEASE
);
369 // and entering it back should make it pressed again if it had been
371 else if ( event
.Entering() )
373 // the mouse is (back) inside the button
374 m_winHasMouse
= TRUE
;
376 // we did have a pressed button which we released when leaving the
377 // window, press it again
378 consumer
->GetInputWindow()->SetCurrent(TRUE
);
379 consumer
->PerformAction(wxACTION_BUTTON_PRESS
);
385 return wxStdInputHandler::HandleMouseMove(consumer
, event
);
388 bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer
*consumer
,
389 const wxFocusEvent
& event
)
391 // buttons change appearance when they get/lose focus, so return TRUE to
396 bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer
*consumer
,
399 // the default button changes appearance when the app is [de]activated, so
400 // return TRUE to refresh
401 return wxStaticCast(consumer
->GetInputWindow(), wxButton
)->IsDefault();
404 #endif // wxUSE_BUTTON