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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/x11/evtloop.cpp
3 // Purpose: implements wxEventLoop for X11
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Julian Smart
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #include "wx/evtloop.h"
24
25 #ifndef WX_PRECOMP
26 #include "wx/hash.h"
27 #include "wx/app.h"
28 #include "wx/window.h"
29 #include "wx/timer.h"
30 #include "wx/module.h"
31 #endif
32
33 #include "wx/private/socketevtdispatch.h"
34 #include "wx/unix/private.h"
35 #include "wx/x11/private.h"
36 #include "X11/Xlib.h"
37
38 #if wxUSE_THREADS
39 #include "wx/thread.h"
40 #endif
41
42 #include <sys/time.h>
43 #include <unistd.h>
44
45 #ifdef HAVE_SYS_SELECT_H
46 # include <sys/select.h>
47 #endif
48
49 // ----------------------------------------------------------------------------
50 // wxEventLoopImpl
51 // ----------------------------------------------------------------------------
52
53 class WXDLLEXPORT wxEventLoopImpl
54 {
55 public:
56 // ctor
57 wxEventLoopImpl() { SetExitCode(0); m_keepGoing = false; }
58
59 // process an XEvent, return true if it was processed
60 bool ProcessEvent(XEvent* event);
61
62 // generate an idle message, return true if more idle time requested
63 bool SendIdleEvent();
64
65 // set/get the exit code
66 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
67 int GetExitCode() const { return m_exitcode; }
68
69 public:
70 // preprocess an event, return true if processed (i.e. no further
71 // dispatching required)
72 bool PreProcessEvent(XEvent* event);
73
74 // the exit code of the event loop
75 int m_exitcode;
76
77 bool m_keepGoing;
78 };
79
80 // ============================================================================
81 // wxEventLoopImpl implementation
82 // ============================================================================
83
84 // ----------------------------------------------------------------------------
85 // wxEventLoopImpl message processing
86 // ----------------------------------------------------------------------------
87
88 bool wxEventLoopImpl::ProcessEvent(XEvent *event)
89 {
90 // give us the chance to preprocess the message first
91 if ( PreProcessEvent(event) )
92 return true;
93
94 // if it wasn't done, dispatch it to the corresponding window
95 if (wxTheApp)
96 return wxTheApp->ProcessXEvent((WXEvent*) event);
97
98 return false;
99 }
100
101 bool wxEventLoopImpl::PreProcessEvent(XEvent *event)
102 {
103 // TODO
104 #if 0
105 HWND hWnd = msg->hwnd;
106 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
107
108
109 // try translations first; find the youngest window with a translation
110 // table.
111 wxWindow *wnd;
112 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
113 {
114 if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
115 return true;
116 }
117
118 // Anyone for a non-translation message? Try youngest descendants first.
119 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
120 {
121 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
122 return true;
123 }
124 #endif
125
126 return false;
127 }
128
129 // ----------------------------------------------------------------------------
130 // wxEventLoopImpl idle event processing
131 // ----------------------------------------------------------------------------
132
133 bool wxEventLoopImpl::SendIdleEvent()
134 {
135 return wxTheApp->ProcessIdle();
136 }
137
138 // ============================================================================
139 // wxEventLoop implementation
140 // ============================================================================
141
142 // ----------------------------------------------------------------------------
143 // wxEventLoop running and exiting
144 // ----------------------------------------------------------------------------
145
146 wxEventLoop::~wxEventLoop()
147 {
148 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
149 }
150
151 int wxEventLoop::Run()
152 {
153 // event loops are not recursive, you need to create another loop!
154 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
155
156 m_impl = new wxEventLoopImpl;
157
158 wxEventLoopActivator activate(this);
159
160 m_impl->m_keepGoing = true;
161 while ( m_impl->m_keepGoing )
162 {
163 // generate and process idle events for as long as we don't have
164 // anything else to do
165 while ( ! Pending() )
166 {
167 #if wxUSE_TIMER
168 wxTimer::NotifyTimers(); // TODO: is this the correct place for it?
169 #endif
170 if (!m_impl->SendIdleEvent())
171 {
172 // Break out of while loop
173 break;
174 }
175 }
176
177 // a message came or no more idle processing to do, sit in Dispatch()
178 // waiting for the next message
179 if ( !Dispatch() )
180 {
181 break;
182 }
183 }
184
185 OnExit();
186
187 int exitcode = m_impl->GetExitCode();
188 delete m_impl;
189 m_impl = NULL;
190
191 return exitcode;
192 }
193
194 void wxEventLoop::Exit(int rc)
195 {
196 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
197
198 m_impl->SetExitCode(rc);
199 m_impl->m_keepGoing = false;
200 }
201
202 // ----------------------------------------------------------------------------
203 // wxEventLoop message processing dispatching
204 // ----------------------------------------------------------------------------
205
206 bool wxEventLoop::Pending() const
207 {
208 XFlush( wxGlobalDisplay() );
209 return (XPending( wxGlobalDisplay() ) > 0);
210 }
211
212 bool wxEventLoop::Dispatch()
213 {
214 XEvent event;
215
216 // Start off by checking if any of our child processes have finished.
217 wxCheckForFinishedChildren();
218
219 // TODO allowing for threads, as per e.g. wxMSW
220
221 // This now waits until either an X event is received,
222 // or the select times out. So we should now process
223 // wxTimers in a reasonably timely fashion. However it
224 // does also mean that idle processing will happen more
225 // often, so we should probably limit idle processing to
226 // not be repeated more than every N milliseconds.
227
228 if (XPending( wxGlobalDisplay() ) == 0)
229 {
230 #if wxUSE_NANOX
231 GR_TIMEOUT timeout = 10; // Milliseconds
232 // Wait for next event, or timeout
233 GrGetNextEventTimeout(& event, timeout);
234
235 // Fall through to ProcessEvent.
236 // we'll assume that ProcessEvent will just ignore
237 // the event if there was a timeout and no event.
238
239 #else
240 struct timeval tv;
241 tv.tv_sec=0;
242 tv.tv_usec=10000; // TODO make this configurable
243 int fd = ConnectionNumber( wxGlobalDisplay() );
244
245 fd_set readset;
246 fd_set writeset;
247 wxFD_ZERO(&readset);
248 wxFD_ZERO(&writeset);
249 wxFD_SET(fd, &readset);
250
251 if (select( fd+1, &readset, &writeset, NULL, &tv ) != 0)
252 {
253 // An X11 event was pending, get it
254 if (wxFD_ISSET( fd, &readset ))
255 XNextEvent( wxGlobalDisplay(), &event );
256 }
257 #endif
258 }
259 else
260 {
261 XNextEvent( wxGlobalDisplay(), &event );
262 }
263
264 #if wxUSE_SOCKETS
265 // handle any pending socket events:
266 wxSocketEventDispatcher::Get().RunLoop();
267 #endif
268
269 (void) m_impl->ProcessEvent( &event );
270 return true;
271 }