1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Dynamic library loading classes
4 // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
8 // Copyright: (c) 1998 Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 # pragma interface "dynlib.h"
21 #if wxUSE_DYNLIB_CLASS
23 #include "wx/string.h"
25 // FIXME: can this go in private.h or something too??
26 #if defined(__WXPM__) || defined(__EMX__)
32 #include "wx/msw/private.h"
35 // ----------------------------------------------------------------------------
36 // conditional compilation
37 // ----------------------------------------------------------------------------
39 // Note: WXPM/EMX has to be tested first, since we want to use
40 // native version, even if configure detected presence of DLOPEN.
41 #if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
42 typedef HMODULE wxDllType
;
43 #elif defined(HAVE_DLOPEN)
45 typedef void *wxDllType
;
46 #elif defined(HAVE_SHL_LOAD)
48 typedef shl_t wxDllType
;
49 #elif defined(__DARWIN__)
50 typedef void *wxDllType
;
51 #elif defined(__WXMAC__)
52 typedef CFragConnectionID wxDllType
;
54 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
57 // ----------------------------------------------------------------------------
59 // ----------------------------------------------------------------------------
63 wxDL_LAZY
= 0x00000001, // resolve undefined symbols at first use
64 wxDL_NOW
= 0x00000002, // resolve undefined symbols on load
65 wxDL_GLOBAL
= 0x00000004, // export extern symbols to subsequently
67 wxDL_VERBATIM
= 0x00000008, // Attempt to load the supplied library
68 // name without appending the usual dll
69 // filename extension.
71 wxDL_NOSHARE
= 0x00000010, // load new DLL, don't reuse already loaded
75 wxDL_DEFAULT
= wxDL_LAZY
77 wxDL_DEFAULT
= wxDL_LAZY
| wxDL_GLOBAL
81 enum wxDynamicLibraryCategory
83 wxDL_LIBRARY
, // standard library
84 wxDL_MODULE
// loadable module/plugin
89 wxDL_PLUGIN_GUI
, // plugin that uses GUI classes
90 wxDL_PLUGIN_BASE
// wxBase-only plugin
93 // ----------------------------------------------------------------------------
95 // ----------------------------------------------------------------------------
97 // when loading a function from a DLL you always have to cast the returned
98 // "void *" pointer to the correct type and, even more annoyingly, you have to
99 // repeat this type twice if you want to declare and define a function pointer
102 // this macro makes this slightly less painful by allowing you to specify the
103 // type only once, as the first parameter, and creating a variable of this type
104 // called "pfn<name>" initialized with the "name" from the "dynlib"
105 #define wxDYNLIB_FUNCTION(type, name, dynlib) \
106 type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
108 // ---------------------------------------------------------------------------
110 // ---------------------------------------------------------------------------
112 class WXDLLIMPEXP_BASE wxDynamicLibrary
115 // return a valid handle for the main program itself or NULL if back
116 // linking is not supported by the current platform (e.g. Win32)
117 static wxDllType
GetProgramHandle();
119 // return the platform standard DLL extension (with leading dot)
120 static const wxChar
*GetDllExt() { return ms_dllext
; }
122 wxDynamicLibrary() : m_handle(0) { }
123 wxDynamicLibrary(const wxString
& libname
, int flags
= wxDL_DEFAULT
)
126 Load(libname
, flags
);
129 // NOTE: this class is (deliberately) not virtual, do not attempt
130 // to use it polymorphically.
131 ~wxDynamicLibrary() { Unload(); }
133 // return TRUE if the library was loaded successfully
134 bool IsLoaded() const { return m_handle
!= 0; }
136 // load the library with the given name (full or not), return true if ok
137 bool Load(wxString libname
, int flags
= wxDL_DEFAULT
);
139 // detach the library object from its handle, i.e. prevent the object from
140 // unloading the library in its dtor -- the caller is now responsible for
142 wxDllType
Detach() { wxDllType h
= m_handle
; m_handle
= 0; return h
; }
144 // unload the library, also done automatically in dtor
147 // Return the raw handle from dlopen and friends.
148 wxDllType
GetLibHandle() const { return m_handle
; }
150 // resolve a symbol in a loaded DLL, such as a variable or function name.
151 // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
152 // export unmangled names)
154 // Since it is perfectly valid for the returned symbol to actually be NULL,
155 // that is not always indication of an error. Pass and test the parameter
156 // 'success' for a true indication of success or failure to load the
159 // Returns a pointer to the symbol on success, or NULL if an error occurred
160 // or the symbol wasn't found.
161 void *GetSymbol(const wxString
& name
, bool *success
= 0) const;
164 // return platform-specific name of dynamic library with proper extension
165 // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
166 static wxString
CanonicalizeName(const wxString
& name
,
167 wxDynamicLibraryCategory cat
= wxDL_LIBRARY
);
169 // return name of wxWindows plugin (adds compiler and version info
171 static wxString
CanonicalizePluginName(const wxString
& name
,
172 wxPluginCategory cat
);
174 // return plugin directory on platforms where it makes sense and empty
176 static wxString
GetPluginsDirectory();
179 #if WXWIN_COMPATIBILITY_2_2
180 operator bool() const { return IsLoaded(); }
184 // platform specific shared lib suffix.
185 static const wxChar
*ms_dllext
;
187 // the handle to DLL or NULL
190 // no copy ctor/assignment operators (or we'd try to unload the library
192 DECLARE_NO_COPY_CLASS(wxDynamicLibrary
)
196 // ----------------------------------------------------------------------------
197 // wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
198 // ----------------------------------------------------------------------------
200 #if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
203 wxDllLoader is a class providing an interface similar to unix's dlopen().
204 It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
205 DLLs and the resolving of symbols in them. There are no instances of this
206 class, it simply serves as a namespace for its static member functions.
208 class WXDLLIMPEXP_BASE wxDllLoader
212 This function loads the shared library libname into memory.
214 libname may be either the full path to the file or just the filename in
215 which case the library is searched for in all standard locations
216 (use GetDllExt() to construct the filename)
218 if success pointer is not NULL, it will be filled with TRUE if everything
219 went ok and FALSE otherwise
221 static wxDllType
LoadLibrary(const wxString
& name
, bool *success
= NULL
);
224 This function unloads the shared library previously loaded with
227 static void UnloadLibrary(wxDllType dll
);
230 This function returns a valid handle for the main program
231 itself or NULL if back linking is not supported by the current platform
234 static wxDllType
GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
237 This function resolves a symbol in a loaded DLL, such as a
238 variable or function name.
240 dllHandle Handle of the DLL, as returned by LoadDll().
241 name Name of the symbol.
243 Returns the pointer to the symbol or NULL on error.
245 static void *GetSymbol(wxDllType dllHandle
, const wxString
&name
, bool *success
= 0);
247 // return the standard DLL extension (with leading dot) for this platform
248 static wxString
GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
252 wxDllLoader(); // forbid construction of objects
256 // ----------------------------------------------------------------------------
258 // ----------------------------------------------------------------------------
262 class WXDLLIMPEXP_BASE wxLibrary
: public wxObject
265 wxLibrary(wxDllType handle
);
266 virtual ~wxLibrary();
268 // Get a symbol from the dynamic library
269 void *GetSymbol(const wxString
& symbname
);
271 // Create the object whose classname is "name"
272 wxObject
*CreateObject(const wxString
& name
);
275 void PrepareClasses(wxClassInfo
*first
);
280 wxHashTable classTable
;
283 // ----------------------------------------------------------------------------
285 // ----------------------------------------------------------------------------
287 class WXDLLIMPEXP_BASE wxLibraries
293 // caller is responsible for deleting the returned pointer if !NULL
294 wxLibrary
*LoadLibrary(const wxString
& basename
);
296 wxObject
*CreateObject(const wxString
& name
);
302 // ----------------------------------------------------------------------------
304 // ----------------------------------------------------------------------------
306 extern WXDLLIMPEXP_DATA_BASE(wxLibraries
) wxTheLibraries
;
308 #endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
310 // ----------------------------------------------------------------------------
311 // Interesting defines
312 // ----------------------------------------------------------------------------
314 #define WXDLL_ENTRY_FUNCTION() \
315 extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
316 const wxClassInfo *wxGetClassFirst() { \
317 return wxClassInfo::GetFirst(); \
320 #endif // wxUSE_DYNLIB_CLASS
322 #endif // _WX_DYNLIB_H__