1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Wrappers for the wxAUI classes.
7 // Created: 5-July-2006
9 // Copyright: (c) 2006 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
14 "The wx.aui moduleis an Advanced User Interface library that aims to
15 implement \"cutting-edge\" interface usability and design features so
16 developers can quickly and easily create beautiful and usable
17 application interfaces.
19 **Vision and Design Principles**
21 wx.aui attempts to encapsulate the following aspects of the user
24 * Frame Management: Frame management provides the means to open,
25 move and hide common controls that are needed to interact with the
26 document, and allow these configurations to be saved into
27 different perspectives and loaded at a later time.
29 * Toolbars: Toolbars are a specialized subset of the frame
30 management system and should behave similarly to other docked
31 components. However, they also require additional functionality,
32 such as \"spring-loaded\" rebar support, \"chevron\" buttons and
33 end-user customizability.
35 * Modeless Controls: Modeless controls expose a tool palette or set
36 of options that float above the application content while allowing
37 it to be accessed. Usually accessed by the toolbar, these controls
38 disappear when an option is selected, but may also be \"torn off\"
39 the toolbar into a floating frame of their own.
41 * Look and Feel: Look and feel encompasses the way controls are
42 drawn, both when shown statically as well as when they are being
43 moved. This aspect of user interface design incorporates \"special
44 effects\" such as transparent window dragging as well as frame
47 **PyAUI adheres to the following principles**
49 - Use native floating frames to obtain a native look and feel for
52 - Use existing wxPython code where possible, such as sizer
53 implementation for frame management;
55 - Use standard wxPython coding conventions.
60 The following example shows a simple implementation that utilizes
61 `wx.aui.FrameManager` to manage three text controls in a frame window::
66 class MyFrame(wx.Frame):
68 def __init__(self, parent, id=-1, title='wx.aui Test',
69 size=(800, 600), style=wx.DEFAULT_FRAME_STYLE):
70 wx.Frame.__init__(self, parent, id, title, pos, size, style)
72 self._mgr = wx.aui.FrameManager(self)
74 # create several text controls
75 text1 = wx.TextCtrl(self, -1, 'Pane 1 - sample text',
76 wx.DefaultPosition, wx.Size(200,150),
77 wx.NO_BORDER | wx.TE_MULTILINE)
79 text2 = wx.TextCtrl(self, -1, 'Pane 2 - sample text',
80 wx.DefaultPosition, wx.Size(200,150),
81 wx.NO_BORDER | wx.TE_MULTILINE)
83 text3 = wx.TextCtrl(self, -1, 'Main content window',
84 wx.DefaultPosition, wx.Size(200,150),
85 wx.NO_BORDER | wx.TE_MULTILINE)
87 # add the panes to the manager
88 self._mgr.AddPane(text1, wx.LEFT, 'Pane Number One')
89 self._mgr.AddPane(text2, wx.BOTTOM, 'Pane Number Two')
90 self._mgr.AddPane(text3, wx.CENTER)
92 # tell the manager to 'commit' all the changes just made
95 self.Bind(wx.EVT_CLOSE, self.OnClose)
98 def OnClose(self, event):
99 # deinitialize the frame manager
106 frame = MyFrame(None)
114 %module(package="wx", docstring=DOCSTRING) aui
117 #include "wx/wxPython/wxPython.h"
118 #include "wx/wxPython/pyclasses.h"
119 #include <wx/aui/aui.h>
122 //---------------------------------------------------------------------------
127 %pythoncode { wx = _core }
128 %pythoncode { __docfilter__ = wx.__DocFilter(globals()) }
131 %include _aui_docstrings.i
133 //---------------------------------------------------------------------------
137 #define WXDLLIMPEXP_AUI
139 #define wxDEPRECATED(decl)
142 // We'll skip making wrappers for these, they have overloads that take a
144 %ignore wxPaneInfo::MaxSize(int x, int y);
145 %ignore wxPaneInfo::MinSize(int x, int y);
146 %ignore wxPaneInfo::BestSize(int x, int y);
147 %ignore wxPaneInfo::FloatingPosition(int x, int y);
148 %ignore wxPaneInfo::FloatingSize(int x, int y);
150 // But for these we will do the overloading (see %pythoncode below) so let's
151 // rename the C++ versions
152 %rename(_GetPaneByWidget) wxFrameManager::GetPane(wxWindow* window);
153 %rename(_GetPaneByName) wxFrameManager::GetPane(const wxString& name);
155 %rename(_AddPane1) wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info);
156 %rename(_AddPane2) wxFrameManager::AddPane(wxWindow* window, int direction = wxLEFT,
157 const wxString& caption = wxEmptyString);
159 %rename(AddPaneAtPos) wxFrameManager::AddPane(wxWindow* window,
160 const wxPaneInfo& pane_info,
161 const wxPoint& drop_pos);
163 // A typemap for the return value of wxFrameManager::GetAllPanes
164 %typemap(out) wxPaneInfoArray& {
165 $result = PyList_New(0);
166 for (size_t i=0; i < $1->GetCount(); i++) {
167 PyObject* pane_obj = SWIG_NewPointerObj((void*)(&$1->Item(i)), SWIGTYPE_p_wxPaneInfo, 0);
168 PyList_Append($result, pane_obj);
173 %nokwargs wxAuiTabContainer::SetActivePage;
175 %pythonAppend wxAuiTabCtrl::wxAuiTabCtrl "self._setOORInfo(self)";
177 %pythonAppend wxAuiMultiNotebook::wxAuiMultiNotebook "self._setOORInfo(self)";
178 %pythonAppend wxAuiMultiNotebook::wxAuiMultiNotebook() "self._setOORInfo(self)";
179 %ignore wxAuiMultiNotebook::~wxAuiMultiNotebook;
180 %rename(PreAuiMultiNotebook) wxAuiMultiNotebook::wxAuiMultiNotebook();
182 //---------------------------------------------------------------------------
183 // Get all our defs from the REAL header files.
184 %include framemanager.h
189 //---------------------------------------------------------------------------
190 // Methods to inject into the FrameManager class that will sort out calls to
191 // the overloaded versions of GetPane and AddPane
193 %extend wxFrameManager {
195 def GetPane(self, item):
197 GetPane(self, window_or_info item) -> PaneInfo
199 GetPane is used to search for a `PaneInfo` object either by
200 widget reference or by pane name, which acts as a unique id
201 for a window pane. The returned `PaneInfo` object may then be
202 modified to change a pane's look, state or position. After one
203 or more modifications to the `PaneInfo`, `FrameManager.Update`
204 should be called to realize the changes to the user interface.
206 If the lookup failed (meaning the pane could not be found in
207 the manager) GetPane returns an empty `PaneInfo`, a condition
208 which can be checked by calling `PaneInfo.IsOk`.
210 if isinstance(item, wx.Window):
211 return self._GetPaneByWidget(item)
213 return self._GetPaneByName(item)
215 def AddPane(self, window, info=None, caption=None):
217 AddPane(self, window, info=None, caption=None) -> bool
219 AddPane tells the frame manager to start managing a child
220 window. There are two versions of this function. The first
221 verison accepts a `PaneInfo` object for the ``info`` parameter
222 and allows the full spectrum of pane parameter
223 possibilities. (Say that 3 times fast!)
225 The second version is used for simpler user interfaces which
226 do not require as much configuration. In this case the
227 ``info`` parameter specifies the direction property of the
228 pane info, and defaults to ``wx.LEFT``. The pane caption may
229 also be specified as an extra parameter in this form.
231 if type(info) == PaneInfo:
232 return self._AddPane1(window, info)
239 return self._AddPane2(window, info, caption)
242 // For backwards compatibility
244 SetFrame = wx._deprecated(SetManagedWindow,
245 "SetFrame is deprecated, use `SetManagedWindow` instead.")
246 GetFrame = wx._deprecated(GetManagedWindow,
247 "GetFrame is deprecated, use `GetManagedWindow` instead.")
251 //---------------------------------------------------------------------------
254 // A wxDocArt lcass that knows how to forward virtuals to Python methods
255 class wxPyDockArt : public wxDefaultDockArt
257 wxPyDockArt() : wxDefaultDockArt() {}
259 DEC_PYCALLBACK_INT_INT(GetMetric);
260 DEC_PYCALLBACK_VOID_INTINT(SetMetric);
261 DEC_PYCALLBACK__INTFONT(SetFont);
262 DEC_PYCALLBACK_FONT_INT(GetFont);
263 DEC_PYCALLBACK_COLOUR_INT(GetColour);
264 DEC_PYCALLBACK__INTCOLOUR(SetColour);
266 virtual void DrawSash(wxDC& dc,
271 wxPyBlock_t blocked = wxPyBeginBlockThreads();
272 if ((found = wxPyCBH_findCallback(m_myInst, "DrawSash"))) {
273 PyObject* odc = wxPyMake_wxObject(&dc, false);
274 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
275 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiO)",
276 odc, orientation, orect));
280 wxPyEndBlockThreads(blocked);
282 wxDefaultDockArt::DrawSash(dc, orientation, rect);
285 virtual void DrawBackground(wxDC& dc,
290 wxPyBlock_t blocked = wxPyBeginBlockThreads();
291 if ((found = wxPyCBH_findCallback(m_myInst, "DrawBackground"))) {
292 PyObject* odc = wxPyMake_wxObject(&dc, false);
293 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
294 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiO)",
295 odc, orientation, orect));
299 wxPyEndBlockThreads(blocked);
301 wxDefaultDockArt::DrawBackground(dc, orientation, rect);
304 virtual void DrawCaption(wxDC& dc,
305 const wxString& text,
310 wxPyBlock_t blocked = wxPyBeginBlockThreads();
311 if ((found = wxPyCBH_findCallback(m_myInst, "DrawCaption"))) {
312 PyObject* odc = wxPyMake_wxObject(&dc, false);
313 PyObject* otext = wx2PyString(text);
314 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
315 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
316 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOOO)",
317 odc, otext, orect, opane));
323 wxPyEndBlockThreads(blocked);
325 wxDefaultDockArt::DrawCaption(dc, text, rect, pane);
328 virtual void DrawGripper(wxDC& dc,
333 wxPyBlock_t blocked = wxPyBeginBlockThreads();
334 if ((found = wxPyCBH_findCallback(m_myInst, "DrawGripper"))) {
335 PyObject* odc = wxPyMake_wxObject(&dc, false);
336 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
337 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
338 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOO)", odc, orect, opane));
343 wxPyEndBlockThreads(blocked);
345 wxDefaultDockArt::DrawGripper(dc, rect, pane);
348 virtual void DrawBorder(wxDC& dc,
353 wxPyBlock_t blocked = wxPyBeginBlockThreads();
354 if ((found = wxPyCBH_findCallback(m_myInst, "DrawBorder"))) {
355 PyObject* odc = wxPyMake_wxObject(&dc, false);
356 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
357 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
358 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOO)", odc, orect, opane));
363 wxPyEndBlockThreads(blocked);
365 wxDefaultDockArt::DrawBorder(dc, rect, pane);
368 virtual void DrawPaneButton(wxDC& dc,
375 wxPyBlock_t blocked = wxPyBeginBlockThreads();
376 if ((found = wxPyCBH_findCallback(m_myInst, "DrawPaneButton"))) {
377 PyObject* odc = wxPyMake_wxObject(&dc, false);
378 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
379 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
380 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OiIOO)",
381 odc, button, button_state,
387 wxPyEndBlockThreads(blocked);
389 wxDefaultDockArt::DrawPaneButton(dc, button, button_state, rect, pane);
396 IMP_PYCALLBACK_INT_INT(wxPyDockArt, wxDefaultDockArt, GetMetric);
397 IMP_PYCALLBACK_VOID_INTINT(wxPyDockArt, wxDefaultDockArt, SetMetric);
398 IMP_PYCALLBACK__INTFONT(wxPyDockArt, wxDefaultDockArt, SetFont);
399 IMP_PYCALLBACK_FONT_INT(wxPyDockArt, wxDefaultDockArt, GetFont);
400 IMP_PYCALLBACK_COLOUR_INT(wxPyDockArt, wxDefaultDockArt, GetColour);
401 IMP_PYCALLBACK__INTCOLOUR(wxPyDockArt, wxDefaultDockArt, SetColour);
407 "This version of the `DockArt` class has been instrumented to be
408 subclassable in Python and to reflect all calls to the C++ base class
409 methods to the Python methods implemented in the derived class.", "");
411 class wxPyDockArt : public wxDefaultDockArt
413 %pythonAppend wxPyDockArt "self._setCallbackInfo(self, PyDockArt)"
421 #undef WXDLLIMPEXP_AUI
423 //---------------------------------------------------------------------------