1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: SWIG interface for wxBitmap and wxMask
7 // Created: 7-July-1997
9 // Copyright: (c) 2003 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
16 #include <wx/rawbmp.h>
20 // Turn off the aquisition of the Global Interpreter Lock for this file
23 //---------------------------------------------------------------------------
28 static char** ConvertListOfStrings(PyObject* listOfStrings) {
32 if (!PyList_Check(listOfStrings)) {
33 PyErr_SetString(PyExc_TypeError, "Expected a list of strings.");
36 count = PyList_Size(listOfStrings);
37 cArray = new char*[count];
39 for(int x=0; x<count; x++) {
40 // TODO: Need some validation and error checking here
41 cArray[x] = PyString_AsString(PyList_GET_ITEM(listOfStrings, x));
48 //---------------------------------------------------------------------------
50 // TODO: When the API stabalizes and is available on other platforms, add
51 // wrappers for the new wxBitmap, wxRawBitmap, wxDIB stuff...
54 "The wx.Bitmap class encapsulates the concept of a platform-dependent
55 bitmap. It can be either monochrome or colour, and either loaded from
56 a file or created dynamically. A bitmap can be selected into a memory
57 device context (instance of `wx.MemoryDC`). This enables the bitmap to
58 be copied to a window or memory device context using `wx.DC.Blit`, or
59 to be used as a drawing surface.", "
61 The BMP and XMP image file formats are supported on all platforms by
62 wx.Bitmap. Other formats are automatically loaded by `wx.Image` and
63 converted to a wx.Bitmap, so any image file format supported by
64 `wx.Image` can be used.
66 :todo: Add wrappers and support for raw bitmap data access. Can this
67 be be put into Python without losing the speed benefits of the
68 teplates and iterators in rawbmp.h?
70 :todo: Find a way to do very efficient PIL Image <--> wx.Bitmap
73 :see: `wx.EmptyBitmap`, `wx.BitmapFromIcon`, `wx.BitmapFromImage`,
74 `wx.BitmapFromXPMData`, `wx.BitmapFromBits`, `wx.BitmapFromBuffer`,
75 `wx.BitmapFromBufferRGBA`, `wx.Image`
79 MustHaveApp(wxBitmap);
81 class wxBitmap : public wxGDIObject
85 wxBitmap(const wxString& name, wxBitmapType type=wxBITMAP_TYPE_ANY),
86 "Loads a bitmap from a file.",
88 :param name: Name of the file to load the bitmap from.
89 :param type: The type of image to expect. Can be one of the following
90 constants (assuming that the neccessary `wx.Image` handlers are
102 * wx.BITMAP_TYPE_JPEG
105 * wx.BITMAP_TYPE_PICT
106 * wx.BITMAP_TYPE_ICON
110 :see: Alternate constructors `wx.EmptyBitmap`, `wx.BitmapFromIcon`,
111 `wx.BitmapFromImage`, `wx.BitmapFromXPMData`, `wx.BitmapFromBits`,
112 `wx.BitmapFromBuffer`, `wx.BitmapFromBufferRGBA`,
118 wxBitmap(int width, int height, int depth=-1),
119 "Creates a new bitmap of the given size. A depth of -1 indicates the
120 depth of the current screen or visual. Some platforms only support 1
121 for monochrome and -1 for the current display depth.", "",
125 wxBitmap(const wxIcon& icon),
126 "Create a new bitmap from a `wx.Icon` object.", "",
130 wxBitmap(const wxImage& image, int depth=-1),
131 "Creates bitmap object from a `wx.Image`. This has to be done to
132 actually display a `wx.Image` as you cannot draw an image directly on
133 a window. The resulting bitmap will use the provided colour depth (or
134 that of the current screen colour depth if depth is -1) which entails
135 that a colour reduction may have to take place.", "",
142 "Construct a Bitmap from a list of strings formatted as XPM data.", "",
143 wxBitmap(PyObject* listOfStrings))
145 char** cArray = NULL;
148 cArray = ConvertListOfStrings(listOfStrings);
151 bmp = new wxBitmap(cArray);
159 "Creates a bitmap from an array of bits. You should only use this
160 function for monochrome bitmaps (depth 1) in portable programs: in
161 this case the bits parameter should contain an XBM image. For other
162 bit depths, the behaviour is platform dependent.", "",
163 wxBitmap(PyObject* bits, int width, int height, int depth=1 ))
167 PyString_AsStringAndSize(bits, &buf, &length);
168 return new wxBitmap(buf, width, height, depth);
173 // wxGDIImage methods
177 void SetHandle(long handle) { self->SetHandle((WXHANDLE)handle); }
185 "Gets the width of the bitmap in pixels.", "");
190 "Gets the height of the bitmap in pixels.", "");
195 "Gets the colour depth of the bitmap. A value of 1 indicates a
196 monochrome bitmap.", "");
201 DocStr(GetSize, "Get the size of the bitmap.", "");
203 wxSize size(self->GetWidth(), self->GetHeight());
210 virtual wxImage , ConvertToImage() const,
211 "Creates a platform-independent image from a platform-dependent
212 bitmap. This preserves mask information so that bitmaps and images can
213 be converted back and forth without loss in that respect.", "");
217 virtual wxMask* , GetMask() const,
218 "Gets the associated mask (if any) which may have been loaded from a
219 file or explpicitly set for the bitmap.
221 :see: `SetMask`, `wx.Mask`
224 // MSW only? wxBitmap GetMaskBitmap() const;
228 virtual void , SetMask(wxMask* mask),
229 "Sets the mask for this bitmap.
231 :see: `GetMask`, `wx.Mask`
233 %cleardisown(wxMask*);
236 DocStr(SetMaskColour,
237 "Create a Mask based on a specified colour in the Bitmap.", "");
238 void SetMaskColour(const wxColour& colour) {
239 wxMask *mask = new wxMask(*self, colour);
246 virtual wxBitmap , GetSubBitmap(const wxRect& rect) const,
247 "Returns a sub-bitmap of the current one as long as the rect belongs
248 entirely to the bitmap. This function preserves bit depth and mask
253 virtual bool , SaveFile(const wxString &name, wxBitmapType type,
254 wxPalette *palette = NULL),
255 "Saves a bitmap in the named file. See `__init__` for a description of
256 the ``type`` parameter.", "");
260 virtual bool , LoadFile(const wxString &name, wxBitmapType type),
261 "Loads a bitmap from a file. See `__init__` for a description of the
262 ``type`` parameter.", "");
266 virtual wxPalette *GetPalette() const;
268 virtual void SetPalette(const wxPalette& palette);
272 virtual bool CopyFromIcon(const wxIcon& icon);
275 virtual void , SetHeight(int height),
276 "Set the height property (does not affect the existing bitmap data).", "");
280 virtual void , SetWidth(int width),
281 "Set the width property (does not affect the existing bitmap data).", "");
285 virtual void , SetDepth(int depth),
286 "Set the depth property (does not affect the existing bitmap data).", "");
290 DocStr(SetSize, "Set the bitmap size (does not affect the existing bitmap data).", "");
291 void SetSize(const wxSize& size) {
292 self->SetWidth(size.x);
293 self->SetHeight(size.y);
298 bool CopyFromCursor(const wxCursor& cursor);
300 // WXWIN_COMPATIBILITY_2_4
303 void SetQuality(int q);
304 %pythoncode { GetQuality = wx._deprecated(GetQuality) }
305 %pythoncode { SetQuality = wx._deprecated(SetQuality) }
309 %pythoncode { def __nonzero__(self): return self.Ok() }
312 bool __eq__(const wxBitmap* other) { return other ? (*self == *other) : false; }
313 bool __ne__(const wxBitmap* other) { return other ? (*self != *other) : true; }
318 //---------------------------------------------------------------------------
319 // Factory functions for creating wxBitmaps from Python buffer objects. They
320 // use the Abstract Pixel API to be able to set RGB and A bytes directly into
321 // the wxBitmap's pixel buffer.
324 // See http://tinyurl.com/e5adr for what premultiplying alpha means. It
325 // appears to me that the other platforms are already doing it, so I'll just
326 // automatically do it for wxMSW here.
328 #define wxPy_premultiply(p, a) ((p) * (a) / 256)
329 #define wxPy_unpremultiply(p, a) ((a) ? ((p) * 256 / (a)) : (p))
331 #define wxPy_premultiply(p, a) (p)
332 #define wxPy_unpremultiply(p, a) (p)
337 %newobject _BitmapFromBufferAlpha;
338 %newobject _BitmapFromBuffer;
340 wxBitmap* _BitmapFromBufferAlpha(int width, int height,
341 buffer data, int DATASIZE,
342 buffer alpha, int ALPHASIZE)
344 if (DATASIZE != width*height*3) {
345 wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
349 if (ALPHASIZE != width*height) {
350 wxPyErr_SetString(PyExc_ValueError, "Invalid alpha buffer size.");
354 wxBitmap* bmp = new wxBitmap(width, height, 32);
355 wxAlphaPixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
357 // raise an exception...
358 wxPyErr_SetString(PyExc_RuntimeError,
359 "Failed to gain raw access to bitmap data.");
364 wxAlphaPixelData::Iterator p(pixData);
365 for (int y=0; y<height; y++) {
366 wxAlphaPixelData::Iterator rowStart = p;
367 for (int x=0; x<width; x++) {
369 p.Red() = wxPy_premultiply(*(data++), a);
370 p.Green() = wxPy_premultiply(*(data++), a);
371 p.Blue() = wxPy_premultiply(*(data++), a);
376 p.OffsetY(pixData, 1);
381 wxBitmap* _BitmapFromBuffer(int width, int height, buffer data, int DATASIZE)
383 if (DATASIZE != width*height*3) {
384 wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
388 wxBitmap* bmp = new wxBitmap(width, height, 24);
389 wxNativePixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
391 // raise an exception...
392 wxPyErr_SetString(PyExc_RuntimeError,
393 "Failed to gain raw access to bitmap data.");
397 wxNativePixelData::Iterator p(pixData);
398 for (int y=0; y<height; y++) {
399 wxNativePixelData::Iterator rowStart = p;
400 for (int x=0; x<width; x++) {
402 p.Green() = *(data++);
403 p.Blue() = *(data++);
407 p.OffsetY(pixData, 1);
415 def BitmapFromBuffer(width, height, dataBuffer, alphaBuffer=None):
417 Creates a `wx.Bitmap` from the data in dataBuffer. The dataBuffer
418 parameter must be a Python object that implements the buffer
419 interface, such as a string, array, etc. The dataBuffer object is
420 expected to contain a series of RGB bytes and be width*height*3
421 bytes long. A buffer object can optionally be supplied for the
422 image's alpha channel data, and it is expected to be width*height
423 bytes long. On Windows the RGB values are 'premultiplied' by the
424 alpha values. (The other platforms do the multiplication
427 Unlike `wx.ImageFromBuffer` the bitmap created with this function
428 does not share the memory buffer with the buffer object. This is
429 because the native pixel buffer format varies on different
430 platforms, and so instead an efficient as possible copy of the
431 data is made from the buffer objects to the bitmap's native pixel
432 buffer. For direct access to a bitmap's pixel buffer see
433 `wx.NativePixelData` and `wx.AlphaPixelData`.
435 :see: `wx.Bitmap`, `wx.BitmapFromBufferRGBA`, `wx.NativePixelData`,
436 `wx.AlphaPixelData`, `wx.ImageFromBuffer`
438 if alphaBuffer is not None:
439 return _gdi_._BitmapFromBufferAlpha(width, height, dataBuffer, alphaBuffer)
441 return _gdi_._BitmapFromBuffer(width, height, dataBuffer)
446 %newobject _BitmapFromBufferRGBA;
448 wxBitmap* _BitmapFromBufferRGBA(int width, int height, buffer data, int DATASIZE)
450 if (DATASIZE != width*height*4) {
451 wxPyErr_SetString(PyExc_ValueError, "Invalid data buffer size.");
455 wxBitmap* bmp = new wxBitmap(width, height, 32);
456 wxAlphaPixelData pixData(*bmp, wxPoint(0,0), wxSize(width,height));
458 // raise an exception...
459 wxPyErr_SetString(PyExc_RuntimeError,
460 "Failed to gain raw access to bitmap data.");
465 wxAlphaPixelData::Iterator p(pixData);
466 for (int y=0; y<height; y++) {
467 wxAlphaPixelData::Iterator rowStart = p;
468 for (int x=0; x<width; x++) {
470 p.Red() = wxPy_premultiply(*(data++), a);
471 p.Green() = wxPy_premultiply(*(data++), a);
472 p.Blue() = wxPy_premultiply(*(data++), a);
473 p.Alpha() = a; data++;
477 p.OffsetY(pixData, 1);
484 def BitmapFromBufferRGBA(width, height, dataBuffer):
486 Creates a `wx.Bitmap` from the data in dataBuffer. The dataBuffer
487 parameter must be a Python object that implements the buffer
488 interface, such as a string, array, etc. The dataBuffer object is
489 expected to contain a series of RGBA bytes (red, green, blue and
490 alpha) and be width*height*4 bytes long. On Windows the RGB
491 values are 'premultiplied' by the alpha values. (The other
492 platforms do the multiplication themselves.)
494 Unlike `wx.ImageFromBuffer` the bitmap created with this function
495 does not share the memory buffer with the buffer object. This is
496 because the native pixel buffer format varies on different
497 platforms, and so instead an efficient as possible copy of the
498 data is made from the buffer object to the bitmap's native pixel
499 buffer. For direct access to a bitmap's pixel buffer see
500 `wx.NativePixelData` and `wx.AlphaPixelData`.
502 :see: `wx.Bitmap`, `wx.BitmapFromBuffer`, `wx.NativePixelData`,
503 `wx.AlphaPixelData`, `wx.ImageFromBuffer`
505 return _gdi_._BitmapFromBufferRGBA(width, height, dataBuffer)
509 //---------------------------------------------------------------------------
511 class wxPixelDataBase
514 // origin of the rectangular region we represent
515 wxPoint GetOrigin() const { return m_ptOrigin; }
517 // width and height of the region we represent
518 int GetWidth() const { return m_width; }
519 int GetHeight() const { return m_height; }
521 wxSize GetSize() const { return wxSize(m_width, m_height); }
523 // the distance between two rows
524 int GetRowStride() const { return m_stride; }
529 // Both wxNativePixelData and wxAlphaPixelData have the same interface, so
530 // make a macro to declare them both.
532 %define PIXELDATA(PixelData)
534 typedef PixelData##::Iterator PixelData##_Accessor;
536 class PixelData##_Accessor;
537 class PixelData : public wxPixelDataBase
542 PixelData(wxBitmap& bmp);
543 PixelData(wxBitmap& bmp, const wxRect& rect);
544 PixelData(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz);
548 PixelData##_Accessor GetPixels() const;
552 bool __nonzero__() { return self->operator bool(); }
557 """Create and return an iterator object for this pixel data object."""
558 return self.PixelIterator(self)
560 class PixelIterator(object):
562 Sequential iterator which returns pixel accessor objects starting at the
563 the top-left corner, and going row-by-row until the bottom-right
567 class PixelAccessor(object):
569 This class is what is returned by the iterator and allows the pixel
572 def __init__(self, data, pixels, x, y):
577 def Set(self, *args, **kw):
578 self.pixels.MoveTo(self.data, self.x, self.y)
579 return self.pixels.Set(*args, **kw)
581 self.pixels.MoveTo(self.data, self.x, self.y)
582 return self.pixels.Get()
584 def __init__(self, pixelData):
586 self.w = pixelData.GetWidth()
587 self.h = pixelData.GetHeight()
588 self.data = pixelData
589 self.pixels = pixelData.GetPixels()
597 p = self.PixelAccessor(self.data, self.pixels, self.x, self.y)
608 class PixelData##_Accessor
611 %nokwargs PixelData##_Accessor;
613 PixelData##_Accessor(PixelData& data);
614 PixelData##_Accessor(wxBitmap& bmp, PixelData& data);
615 PixelData##_Accessor();
617 ~PixelData##_Accessor();
619 void Reset(const PixelData& data);
623 // PixelData##_Accessor& nextPixel() { return ++(*self); }
624 void nextPixel() { ++(*self); }
627 void Offset(const PixelData& data, int x, int y);
628 void OffsetX(const PixelData& data, int x);
629 void OffsetY(const PixelData& data, int y);
630 void MoveTo(const PixelData& data, int x, int y);
632 // NOTE: For now I'm not wrapping the Red, Green, Blue and Alpha functions
633 // because I can't hide the premultiplying needed on wxMSW if only the
634 // individual components are wrapped. Instead I've added the Set and Get
635 // functions and put the premultiplying in there.
638 // byte _get_Red() { return self->Red(); }
639 // byte _get_Green() { return self->Green(); }
640 // byte _get_Blue() { return self->Blue(); }
642 // void _set_Red(byte val) { self->Red() = val; }
643 // void _set_Green(byte val) { self->Green() = val; }
644 // void _set_Blue(byte val) { self->Blue() = val; }
648 // Red = property(_get_Red, _set_Red)
649 // Green = property(_get_Green, _set_Green)
650 // Blue = property(_get_Blue, _set_Blue)
656 %pythonAppend wxAlphaPixelData::wxAlphaPixelData "self.UseAlpha()"
659 PIXELDATA(wxNativePixelData)
660 PIXELDATA(wxAlphaPixelData)
663 // Add in a few things that are different between the wxNativePixelData and
664 // wxAlphaPixelData and the iterator classes and so are not included in our
667 %extend wxNativePixelData_Accessor {
668 void Set(byte red, byte green, byte blue) {
670 self->Green() = green;
675 PyObject* rv = PyTuple_New(3);
676 PyTuple_SetItem(rv, 0, PyInt_FromLong(self->Red()));
677 PyTuple_SetItem(rv, 1, PyInt_FromLong(self->Green()));
678 PyTuple_SetItem(rv, 2, PyInt_FromLong(self->Blue()));
683 %extend wxAlphaPixelData_Accessor {
684 // byte _get_Alpha() { return self->Alpha(); }
685 // void _set_Alpha(byte val) { self->Alpha() = val; }
688 // Alpha = property(_get_Alpha, _set_Alpha)
691 void Set(byte red, byte green, byte blue, byte alpha) {
692 self->Red() = wxPy_premultiply(red, alpha);
693 self->Green() = wxPy_premultiply(green, alpha);
694 self->Blue() = wxPy_premultiply(blue, alpha);
695 self->Alpha() = alpha;
699 PyObject* rv = PyTuple_New(4);
700 int red = self->Red();
701 int green = self->Green();
702 int blue = self->Blue();
703 int alpha = self->Alpha();
705 PyTuple_SetItem(rv, 0, PyInt_FromLong( wxPy_unpremultiply(red, alpha) ));
706 PyTuple_SetItem(rv, 1, PyInt_FromLong( wxPy_unpremultiply(green, alpha) ));
707 PyTuple_SetItem(rv, 2, PyInt_FromLong( wxPy_unpremultiply(blue, alpha) ));
708 PyTuple_SetItem(rv, 3, PyInt_FromLong( alpha ));
714 //---------------------------------------------------------------------------
717 "This class encapsulates a monochrome mask bitmap, where the masked
718 area is black and the unmasked area is white. When associated with a
719 bitmap and drawn in a device context, the unmasked area of the bitmap
720 will be drawn, and the masked area will not be drawn.
722 A mask may be associated with a `wx.Bitmap`. It is used in
723 `wx.DC.DrawBitmap` or `wx.DC.Blit` when the source device context is a
724 `wx.MemoryDC` with a `wx.Bitmap` selected into it that contains a
729 class wxMask : public wxObject {
733 "Constructs a mask from a `wx.Bitmap` and a `wx.Colour` in that bitmap
734 that indicates the transparent portions of the mask. In other words,
735 the pixels in ``bitmap`` that match ``colour`` will be the transparent
736 portions of the mask. If no ``colour`` or an invalid ``colour`` is
737 passed then BLACK is used.
739 :see: `wx.Bitmap`, `wx.Colour`", "");
742 wxMask(const wxBitmap& bitmap, const wxColour& colour = wxNullColour) {
744 return new wxMask(bitmap, *wxBLACK);
746 return new wxMask(bitmap, colour);
753 %pythoncode { MaskColour = wx._deprecated(Mask, "wx.MaskColour is deprecated, use `wx.Mask` instead.") }
755 //---------------------------------------------------------------------------
756 //---------------------------------------------------------------------------