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1 Installing wxWidgets 2.6.2
2 -----------------------------------------------------------
3
4 This is wxWidgets 2.6.2 for Microsoft Windows 9x/ME, Windows NT,
5 Windows 2000, Windows XP and Windows CE.
6
7 These installation notes can be found in docs/msw/install.txt
8 in your wxWidgets distribution.
9
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read this instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before mailing wx-users. Preferably,
13 try to fix the problem first and then upload a patch to
14 SourceForge:
15
16 http://sourceforge.net/patch/?group_id=9863
17
18 Please report bugs using the SourceForge bug tracker:
19
20 http://sourceforge.net/bugs/?group_id=9863
21
22 Unarchiving
23 ============================================================
24
25 A setup program is provided (setup.exe) to automatically copy
26 files to a directory on your hard disk. Do not install into a
27 path that contains spaces.
28
29 The setup program contains the following:
30
31 - All common, generic and MSW-specific wxWidgets source;
32 - samples and demos;
33 - documentation in MS HTML Help format;
34 - makefiles for most Windows compilers, plus CodeWarrior,
35 BC++ and VC++ IDE files;
36 - JPEG library source;
37 - TIFF library source;
38 - Object Graphics Library, Tex2RTF, wxSTC, etc.
39
40 Alternatively, you may unarchive the .zip form by hand:
41 wxMSW-x.y.z.zip where x.y.z is the version number.
42
43 Unarchive the required files plus any optional documentation
44 files into a suitable directory such as c:\wx.
45
46 General installation notes
47 ==========================
48
49 If installing from the CVS server, copy include/wx/msw/setup0.h to
50 include/wx/msw/setup.h and edit the resulting file to choose
51 the features you would like to compile wxWidgets with[out].
52
53 Compilation
54 ===========
55
56 The following sections explain how to compile wxWidgets with each supported
57 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
58 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
59
60 All makefiles and project are located in build\msw directory.
61
62 Where compiled files are stored
63 -------------------------------
64
65 After successful compilation you'll find the libraries in a subdirectory
66 of lib directory named after the compiler and DLL/static settings.
67 A couple of examples:
68
69 lib\vc_lib VC++ compiled static libraries
70 lib\vc_dll VC++ DLLs
71 lib\bcc_lib Static libraries for Borland C++
72 lib\wat_dll Watcom C++ DLLs
73
74 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
75 depend on GUI components begin with "wxbase" followed by version number and
76 letters indicating if the library is compiled as Unicode ('u') and/or debug
77 build ('d'). Last component of them name is name of wxWidgets component
78 (unless you built the library as single monolithic library; look for
79 "Configuring the build" below). This is a typical set of release ANSI build
80 libraries (release versions on left, debug on right side):
81
82 wxbase25.lib wxbase25d.lib
83 wxbase25_net.lib wxbase25d_net.lib
84 wxbase25_xml.lib wxbase25d_xml.lib
85 wxmsw25_core.lib wxmsw25d_core.lib
86 wxmsw25_html.lib wxmsw25d_html.lib
87 wxmsw25_adv.lib wxmsw25d_adv.lib
88
89 Their Unicode debug counterparts in wxUniversal build would be
90
91 wxbase25ud.lib
92 wxbase25ud_net.lib
93 wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
94 wxmswuniv25ud_core.lib
95 wxmswuniv25ud_html.lib
96 wxmswuniv25ud_adv.lib
97
98 These directories also contain subdirectory with wx/setup.h header. This
99 subdirectory is named after port, Unicode, wxUniv and debug settings and
100 you must add it to include paths when compiling your application. Some
101 examples:
102
103 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
104 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
105 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
106
107 Below are compiler specific notes followed by customizing instructions that
108 apply to all compilers (search for "Configuring the build").
109
110 Microsoft Visual C++ compilation
111 ----------------------------------------------------------------
112
113 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
114 informal and more detailed description of the process summarized below.
115
116 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
117
118 Also note that you can make the project files work with VC++ 5.0 but you'll
119 need to edit .dsp file by hand before this is possible (change the version in
120 the .dsp file header from 6.0 to 5.0).
121
122 Using project files (VC++ 6 and later):
123
124 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
125 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
126 2. Open build\msw\wx.dsw, which has configurations for static
127 compilation or DLL compilation, and each of these available in
128 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
129 Normally you'll use a static linking ANSI configuration.
130 Choose the Win32 Debug or Win32 Release configuration (or any other that
131 suits your needs) and use Batch Build to compile _all_ projects. If you
132 know you won't need some of the libraries (i.e. html part), you don't have
133 to compile it. It will also produce similar variations on jpeg.lib,
134 png.lib, tiff.lib, zlib.lib, and regex.lib.
135 If you want to build DLLs, you have to either build them one by one in
136 proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
137 in any order) or to use wx_dll.dsw workspace which has correct dependencies.
138 3. Open a sample project file, choose a configuration such as
139 Win32 Debug using Build | Set Active Configuration..., and compile.
140 The project files don't use precompiled headers, to save disk
141 space, but you can switch PCH compiling on for greater speed.
142 NOTE: you may also use samples/samples.dsw to access all
143 sample projects without opening each workspace individually.
144 You can use the Batch Build facility to make several samples
145 at a time.
146
147 Using makefiles:
148
149 1. Change directory to build\msw. Type:
150
151 'nmake -f makefile.vc'
152
153 to make the wxWidgets core library as release DLL.
154 See "Configuring the build" for instruction how to build debug or static
155 libraries.
156
157 2. Change directory to samples and type 'nmake -f makefile.vc'
158 to make all the samples. You can also make them individually.
159
160 Makefile notes:
161
162 Use the 'clean' target to clean all objects, libraries and
163 executables.
164
165 Note (1): if you wish to use templates, please edit
166 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
167 Without this, the redefinition of 'new' will cause problems in
168 the headers. Alternatively, #undef new before including template headers.
169 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
170 using templates, to avoid the non-template stream files being included
171 within wxWidgets.
172
173 Note (2): libraries and applications generated with makefiles and
174 project files are now (hopefully) compatible where static libraries
175 are concerned, but please exercise caution nevertheless and if
176 possible, use one method or the other.
177
178 Note (3): some crash problems can be due to inconsistent compiler
179 options. If strange/weird/impossible things start to happen please
180 check (dumping IDE project file as makefile and doing text comparison
181 if necessary) that the project settings, especially the list of defined
182 symbols, struct packing, etc. are exactly the same for all items in
183 the project. After this, delete everything (including PCH) and recompile.
184
185 Note (4): to create your own IDE files, copy .dsp and .dsw
186 files from an existing wxWidgets sample and adapt them, or
187 visit http://wiki.wxwindows.org/wiki.pl?MSVC.
188
189 Borland C++ 5.0/5.5 compilation
190 ----------------------------------------------------------------
191
192 Compiling using the makefiles (updated 24 Sept 02):
193
194 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
195 make the wxWidgets core library. Ignore the compiler warnings.
196 This produces a couple of libraries in the lib\bcc_lib directory.
197
198 2. Change directory to a sample or demo such as samples\minimal, and type
199 'make -f makefile.bcc'. This produces a windows exe file - by default
200 in the bcc_mswd subdirectory.
201
202 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
203 make sure that your own project or makefile settings use the
204 same alignment, or you could experience mysterious crashes. To
205 change the alignment, change CPPFLAGS in build\msw\config.bcc.
206
207 Note (2): if you get undefined _SQL... symbols at link time,
208 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
209 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
210 recompile wxWidgets. The same applies if compiling using the IDE.
211
212 Note (3): If you wish debug messages to be sent to the console in
213 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
214
215 Compiling using the IDE files for Borland C++ 5.0: not supported - please
216 use version 2.4.1 (using the make utility in commandline mode works fine_
217
218 Compiling using CBuilder (v1-v6): not supported - please
219 use version 2.4.1 (using the make utility in commandline mode works fine_
220
221 ** REMEMBER **
222
223 In all of your wxWidgets applications, your source code should include
224 the following preprocessor directive:
225
226 #ifdef __BORLANDC__
227 #pragma hdrstop
228 #endif
229
230 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
231 more details)
232
233 Borland 16 Bit compilation for Windows 3.1
234 ----------------------------------------------------------------
235
236 The last version of wxWidgets to support 16-bit compilation with Borland was
237 2.2.7 - Please download and read the instructions in that release
238
239 Watcom C++ 10.6/11 and OpenWatcom compilation
240 ----------------------------------------------------------------
241
242 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
243 make the wxWidgets core library.
244
245 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
246 to make this sample. Repeat for other samples of interest.
247
248 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
249 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
250 from lib\watcom directory. See the notes in that directory.
251
252 Note (2): if variant.cpp is compiled with date/time class options, the linker
253 gives up. So the date/time option is switched off for Watcom C++.
254 Also, wxAutomationObject is not compiled with Watcom C++ 10.
255
256 Note (3): RawBitmaps won't work at present because they use unsupported template
257 classes
258
259 Note (4): if Watcom can't read the precompiled header when building a sample,
260 try deleting .pch files in build\msw\wat_* and compiling
261 the sample again.
262
263 Metrowerks CodeWarrior compilation
264 ----------------------------------------------------------------
265
266 1. CodeWarrior Pro 7 project files in XML format are already
267 included in wxMSW-2.6.2.zip and the setup version.
268
269 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
270 you are working from the CVS version) to make sure the settings reflect
271 what you want. If you aren't sure, leave it alone and go with the
272 default settings. A few notes:
273 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
274 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
275 will be rather confusing due to interactions with the MSL ANSI
276 and runtime libs.
277
278 3. The project file to build the Win32 wxWidgets libraries relies on the
279 Batch File Runner plug-in. This plug-in is not installed as part of
280 a normal CW7 installation. However, you can find this plug-in on the
281 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
282 "Batch File Post Linker".
283
284 4. If you choose not to install the Batch File Runner plug-in, then you
285 need to do the following by hand:
286 (1) Create the directories lib\cw7msw\include\wx and copy the file
287 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
288 working from the CVS version) to lib\cw7msw\include\wx\setup.h
289 (2) Create the directories lib\cw7mswd\include\wx and copy the file
290 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
291 working from the CVS version) to lib\cw7mswd\include\wx\setup.h
292
293 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
294 Store this project file in directory src. You may get warnings about
295 not being able to find certain project paths; ignore these warnings, the
296 appropriate paths will be created during the build by the Batch File Runner.
297
298 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
299 will get some warnings about hidden virtual functions, illegal conversions
300 from const pointers to pointers, etc., all of which you can safely ignore.
301 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
302 stop the build and build again. These errors occur because sometimes the
303 compiler starts doing its thing before the copying of setup.h has completed.
304
305 7. The following libraries will be produced depending on chosen
306 target:
307 - wx_x86.lib ANSI Release (static)
308 - wx_x86_d.lib ANSI Debug (static)
309
310 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
311 Volunteers for this are welcome (as neither DLLs nor unicode builds are
312 big priorities for me ;).
313
314 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
315 of the samples. In particular, there are project files for the minimal,
316 controls, dialogs, dnd, nd docview samples. You can use these project
317 files as templates for the other samples and for your own projects.
318 - For example, to make a project file for the "grid" sample,
319 just copy the project file for the "minimal" sample, minimalW7.mcp
320 (made by importing minimalW7.xml into CodeWarrior), into the
321 sample/grid directory, calling it gridW7.mcp. Open
322 newgridW7.mcp and revise the project by deleting the files
323 minimal.rc and minimal.cpp and adding the files griddemo.rc and
324 griddemo.cpp. Build and run....
325
326
327 Cygwin/MinGW compilation
328 ----------------------------------------------------------------
329
330 wxWidgets supports Cygwin (formerly GnuWin32) betas and
331 releases, and MinGW. Cygwin can be downloaded from:
332
333 http://sources.redhat.com/cygwin/
334
335 and MinGW from:
336
337 http://www.mingw.org/
338
339 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
340 installed in case of MinGW). You will need new enough MinGW version, preferably
341 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
342 than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
343
344 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
345 section (see OLD VERSIONS)
346
347 There are two methods of compiling wxWidgets, by using the
348 makefiles provided or by using 'configure'.
349
350 Retrieve and install the latest version of Cygwin, or MinGW, as per
351 the instructions with either of these packages.
352
353 If using MinGW, you can download the add-on MSYS package to
354 provide Unix-like tools that you'll need to build wxWidgets using configure.
355
356 Using makefiles directly
357 ----------------------------------------------------------------
358
359 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
360 native make and Windows command interpreter (command.com/cmd.exe), they
361 won't work in other environments (such as UNIX or Unix-like, e.g. MSYS;
362 you have to use configure instead)
363
364 Here are the steps required using the provided makefiles:
365
366 - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
367 variable to "2.95".
368
369 - Use the makefile.gcc files for compiling wxWidgets and samples,
370 e.g. to compile a debugging version of wxWidgets:
371 > cd c:\wx\build\msw
372 > make -f makefile.gcc BUILD=debug
373 > cd c:\wx\samples\minimal
374 > make -f makefile.gcc BUILD=debug
375 (See below for more options.)
376
377 Ignore the warning about the default entry point.
378
379 - Use the 'strip' command to reduce executable/dll size (note that
380 stripping an executable/dll will remove debug information!).
381
382 All targets have 'clean' targets to allow removal of object files
383 and other intermediate compiler files.
384
385 Using configure
386 ----------------------------------------------------------------
387
388 Instead of using the makefiles, you can use the configure
389 system to generate appropriate makefiles, as used on Unix
390 and Mac OS X systems.
391
392 Change directory to the root of the wxWidgets distribution,
393 make a build directory, and run configure and make in this directory.
394
395 For example:
396
397 cd $WXWIN
398 mkdir build-debug
399 cd build-debug
400 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
401 make
402 make install % This step is optional, see note (8) below.
403 cd samples/minimal
404 make
405 ./minimal.exe
406
407 Notes:
408
409 1. See also the Cygwin/MinGW on the web site or CD-ROM for
410 further information about using wxWidgets with these compilers.
411
412 2. libwx.a is 100 MB or more - but much less if compiled with no
413 debug info (-g0) and level 4 optimization (-O4).
414
415 3. If you get a link error under MinGW 2.95.2 referring to:
416
417 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
418
419 then you need to edit the file objidl.h at line 663 and add
420 a missing PURE keyword:
421
422 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
423
424 4. There's a bug in MinGW headers for some early distributions.
425
426 in include/windows32/defines.h, where it says:
427
428 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
429
430 it should say:
431
432 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
433
434 (a missing bracket).
435
436 5. OpenGL support should work with MinGW as-is. However,
437 if you wish to generate import libraries appropriate either for
438 the MS OpenGL libraries or the SGI OpenGL libraries, go to
439 include/wx/msw/gl and use:
440
441 dlltool -k -d opengl.def -llibopengl.a
442
443 for the SGI DLLs, or
444
445 dlltool -k -d opengl32.def -llibopengl32.a
446
447 and similarly for glu[32].def.
448
449 6. The 'make install' step is optional, and copies files
450 as follows:
451
452 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
453 /usr/local/include/wx - wxWidgets header files
454 /usr/local/bin - wx-config
455
456 You may need to do this if using wx-config with the
457 default root path.
458
459 7. With Cygwin, you can invoke gdb --nw myfile.exe to
460 debug an executable. If there are memory leaks, they will be
461 flagged when the program quits. You can use Cygwin gdb
462 to debug MinGW executables.
463
464 OLD VERSIONS:
465
466 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
467 to set up appropriate variables, if necessary mounting drives.
468 Run it before compiling.
469
470 - For Cygwin, make sure there's a \tmp directory on your
471 Windows drive or bison will crash (actually you don't need
472 bison for ordinary wxWidgets compilation: a pre-generated .c file is
473 supplied).
474
475 - If using GnuWin32 b18, you will need to copy windres.exe
476 from e.g. the MinGW distribution, to a directory in your path.
477
478
479 Symantec & DigitalMars C++ compilation
480 ----------------------------------------------------------------
481
482 The DigitalMars compiler is a free succssor to the Symantec compiler
483 and can be downloaded from http://www.digitalmars.com/
484
485 1. You need to download and unzip in turn (later packages will overwrite
486 older files)
487 Digital Mars C/C++ Compiler Version 8.40 or later
488 Basic utilities
489 from http://www.digitalmars.com/download/freecompiler.html
490
491 2. Change directory to build\msw and type 'make -f makefile.dmc' to
492 make the wxWidgets core library.
493
494 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
495 to make this sample. Most of the other samples also work.
496
497
498 Note that if you don't have the files makefile.dmc you may create them yourself
499 using bakefile tool according to the instructions in build\bakefiles\README:
500
501 cd build\bakefiles
502 bakefile_gen -f dmars -b wx.bkl
503 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
504
505
506 16-bit compilation is no longer supported.
507
508 Configuring the build
509 ================================================================
510
511 So far the instructions only explained how to build release DLLs of wxWidgets
512 and did not cover any configuration. It is possible to change many aspects of
513 the build, including debug/release and ANSI/Unicode settings. All makefiles in
514 build\msw directory use same options (with a few exceptions documented below)
515 and the only difference between them is in object files and library directory
516 names and in make invocation command.
517
518 Changing the settings
519 ----------------------------------------------------------------
520
521 There are two ways to modify the settings: either by passing the values as
522 arguments when invoking make or by editing build\msw\config.$(compiler) file
523 where $(compiler) is same extension as the makefile you use has (see below).
524 The latter is good for setting options that never change in your development
525 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
526 wxWidgets and use them side by side, the former method is better. Settings in
527 config.* files are shared by all makefiles (samples, contrib, main library),
528 but if you pass the options as arguments, you must use same arguments you used
529 for the library when building samples or contrib libraries!
530
531 Examples of invoking make in Unicode debug build (other options described
532 below are set analogically):
533
534 Visual C++:
535 > nmake -f makefile.vc BUILD=debug UNICODE=1
536
537 Borland C++:
538 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
539 (Note that you have to use -D to set the variable, unlike in other make
540 tools!)
541
542 Watcom C/C++:
543 > wmake -f makefile.wat BUILD=debug UNICODE=1
544
545 MinGW using native makefiles:
546 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
547
548 MinGW using configure or Cygwin:
549 > ./configure --enable-debug --enable-unicode
550 (see ./configure --help on details; configure is not covered in this
551 section)
552
553 Brief explanation of options and possible values is in every
554 build\msw\config.* file; more detailed description follows.
555
556 Basic options
557 ----------------------------------------------------------------
558
559 BUILD=release
560 Builds release version of the library. It differs from default 'debug'
561 in lack of appended 'd' in name of library, does not define __WXDEBUG__
562 and not include debug information compiled into object files and the
563 executable.
564
565 SHARED=1
566 Build shared libraries (DLLs). By default, DLLs are not built
567 (SHARED=0).
568
569 UNICODE=1
570 To build Unicode versions of the libraries, add UNICODE=1 to make invocation
571 (default is UNICODE=0). If you want to be able to use Unicode version on
572 Windows9x, you will need to set MSLU=1 as well.
573
574 This option affect name of the library ('u' is appended) and the directory
575 where the library and setup.h are store (ditto).
576
577 WXUNIV=1
578 Build wxUniversal instead of native wxMSW (see
579 http://www.wxwidgets.org/wxuniv.htm for more information).
580
581 Advanced options
582 ----------------------------------------------------------------
583
584 MONOLITHIC=1
585 Starting with version 2.5.1, wxWidgets has the ability to be built as
586 several smaller libraries instead of single big one as used to be the case
587 in 2.4 and older versions. This is called "multilib build" and is the
588 default behaviour of makefiles. You can still build single library
589 ("monolithic build") by setting MONOLITHIC variable to 1.
590
591 USE_GUI=0
592 Disable building GUI parts of the library, build only wxBase components used
593 by console applications. Note that if you leave USE_GUI=1 then both wxBase
594 and GUI libraries are built. If you are building monolithic library, then
595 you should set wxUSE_GUI to 1 in setup.h.
596
597 USE_OPENGL=1
598 Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
599 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
600 OpenGL library is always built as additional library, even in monolithic
601 build!
602
603 USE_ODBC=1
604 Build two additional libraries in multilib mode, one with database
605 classes and one with wxGrid database support. You must
606 #define wxUSE_ODBC 1 in setup.h
607
608 USE_HTML=0
609 Do not build wxHTML library. If MONOLITHIC=1, then you must also
610 #define wxUSE_HTML 1 in setup.h.
611
612 USE_XRC=0
613 Do not build XRC resources library. If MONOLITHIC=1, then you must also
614 #define wxUSE_HTML 1 in setup.h.
615
616 RUNTIME_LIBS=static
617 Links static version of C and C++ runtime libraries into the executable, so
618 that the program does not depend on DLLs provided with the compiler (e.g.
619 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
620 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
621
622 MSLU=1
623 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
624 used together with UNICODE=1. If you want to be able to use Unicode version
625 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
626 and import lib. The former can be downloaded from Microsoft, the latter is
627 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
628 details). An alternative implementation of import library can be downloaded
629 from http://libunicows.sourceforge.net - unlike the official one, this one
630 works with other compilers and does not require 300+ MB Platform SDK update.
631
632 DEBUG_FLAG=0
633 DEBUG_FLAG=1
634 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
635 sanity checks at runtime. If set to 0, don't do it. By default, this is
636 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
637 but it is sometimes desirable to modify default behaviour and e.g. define
638 __WXDEBUG__ even in release builds.
639
640 DEBUG_INFO=0
641 DEBUG_INFO=1
642 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
643 information is included in the executable or not.
644
645 VENDOR=<your company name>
646 Set this to a short string identifying your company if you are planning to
647 distribute wxWidgets DLLs with your application. Default value is 'custom'.
648 This string is included as part of DLL name. wxWidgets DLLs contain compiler
649 name, version information and vendor name in them. For example
650 wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
651 default settings. If you set VENDOR=mycorp, the name will change to
652 wxmsw250_core_bcc_mycorp.dll.
653
654 CFG=<configuration name>
655 Sets configuration name so that you can have multiple wxWidgets builds with
656 different setup.h settings coexisting in same tree. See "Object and library
657 directories" below for more information.
658
659 Compiler specific options
660 ----------------------------------------------------------------
661
662 * MinGW
663
664 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
665 2.95. In build\msw\config.gcc, change
666 > GCC_VERSION = 3
667 to
668 > GCC_VERSION = 2.95
669
670 * Visual C++
671
672 DEBUG_RUNTIME_LIBS=0
673 DEBUG_RUNTIME_LIBS=1
674 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
675 msvcrtd.dll is used only if the executable contains debug info and
676 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
677 and still link against msvcrt.dll (e.g. when you want to ship the app to
678 customers and still have usable .pdb files with debug information) and this
679 setting makes it possible.
680
681 Fine-tuning the compiler
682 ----------------------------------------------------------------
683
684 All makefiles have variables that you can use to specify additional options
685 passed to the compiler or linker. You won't need this in most cases, but if you
686 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
687 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
688
689 Object and library directories
690 ----------------------------------------------------------------
691
692 All object files produced during library build are stored in a directory under
693 build\msw. It's name is derived from build settings and CFG variable and from
694 compiler name. Examples of directory names:
695
696 build\msw\bcc_msw SHARED=0
697 build\msw\bcc_mswdll SHARED=1
698 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
699 build\msw\vc_mswunivd ditto, with Visual C++
700
701 Libraries and DLLs are copied into subdirectory of lib directory with
702 name derived from compiler and static/DLL setting and setup.h into directory
703 with name that contains other settings:
704
705 lib\bcc_msw
706 lib\bcc_lib\msw\wx\setup.h
707 lib\bcc_dll
708 lib\bcc_dll\msw\wx\setup.h
709 lib\bcc_lib
710 lib\bcc_lib\mswunivd\wx\setup.h
711 lib\vc_lib
712 lib\vc_lib\mswunivd\wx\setup.h
713
714 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
715 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
716 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
717 all samples and should be used by your apps as well. If you are doing changes
718 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
719
720 If you set CFG to something, the value is appended to directory names. E.g.
721 for CFG=MyBuild, you'll have object files in
722
723 build\msw\bcc_mswMyBuild
724 build\msw\bcc_mswdllMyBuild
725 etc.
726
727 and libraries in
728
729 lib\bcc_libMyBuild
730 lib\bcc_dllMyBuild
731 etc.
732
733 By now it is clear what CFG is for: builds with different CFG settings don't
734 share any files and they use different setup.h files. This allows you to e.g.
735 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
736 enabled (without CFG, both of them would be put into same directory and there
737 would be conflicts between the files).
738
739 General Notes
740 =================================================================
741
742 - Debugging: under Windows 95, debugging output isn't output in
743 the same way that it is under NT or Windows 3.1.
744 Please see DebugView available from http://www.sysinternals.com.
745