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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/socket.cpp
3 // Purpose: Socket handler classes
4 // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
5 // Created: April 1997
6 // Copyright: (C) 1999-1997, Guilhem Lavaux
7 // (C) 1999-2000, Guillermo Rodriguez Garcia
8 // (C) 2008 Vadim Zeitlin
9 // RCS_ID: $Id$
10 // License: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 // ==========================================================================
14 // Declarations
15 // ==========================================================================
16
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #if wxUSE_SOCKETS
25
26 #include "wx/socket.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/object.h"
30 #include "wx/string.h"
31 #include "wx/intl.h"
32 #include "wx/log.h"
33 #include "wx/event.h"
34 #include "wx/app.h"
35 #include "wx/utils.h"
36 #include "wx/timer.h"
37 #include "wx/module.h"
38 #endif
39
40 #include "wx/apptrait.h"
41 #include "wx/sckaddr.h"
42 #include "wx/stopwatch.h"
43 #include "wx/thread.h"
44 #include "wx/evtloop.h"
45 #include "wx/link.h"
46
47 #include "wx/private/fd.h"
48 #include "wx/private/socket.h"
49
50 #ifdef __UNIX__
51 #include <errno.h>
52 #endif
53
54 // we use MSG_NOSIGNAL to avoid getting SIGPIPE when sending data to a remote
55 // host which closed the connection if it is available, otherwise we rely on
56 // SO_NOSIGPIPE existency
57 //
58 // this should cover all the current Unix systems (Windows never sends any
59 // signals anyhow) but if we find one that has neither we should explicitly
60 // ignore SIGPIPE for it
61 // OpenVMS has neither MSG_NOSIGNAL nor SO_NOSIGPIPE. However the socket sample
62 // seems to work. Not sure if problems will show up on OpenVMS using sockets.
63 #ifdef MSG_NOSIGNAL
64 #define wxSOCKET_MSG_NOSIGNAL MSG_NOSIGNAL
65 #else // MSG_NOSIGNAL not available (BSD including OS X)
66 // next best possibility is to use SO_NOSIGPIPE socket option, this covers
67 // BSD systems (including OS X) -- but if we don't have it neither (AIX and
68 // old HP-UX do not), we have to fall back to the old way of simply
69 // disabling SIGPIPE temporarily, so define a class to do it in a safe way
70 #if defined(__UNIX__) && !defined(SO_NOSIGPIPE)
71 extern "C" { typedef void (*wxSigHandler_t)(int); }
72 namespace
73 {
74 class IgnoreSignal
75 {
76 public:
77 // ctor disables the given signal
78 IgnoreSignal(int sig)
79 : m_handler(signal(sig, SIG_IGN)),
80 m_sig(sig)
81 {
82 }
83
84 // dtor restores the old handler
85 ~IgnoreSignal()
86 {
87 signal(m_sig, m_handler);
88 }
89
90 private:
91 const wxSigHandler_t m_handler;
92 const int m_sig;
93
94 wxDECLARE_NO_COPY_CLASS(IgnoreSignal);
95 };
96 } // anonymous namespace
97
98 #define wxNEEDS_IGNORE_SIGPIPE
99 #endif // Unix without SO_NOSIGPIPE
100
101 #define wxSOCKET_MSG_NOSIGNAL 0
102 #endif
103
104 // DLL options compatibility check:
105 #include "wx/build.h"
106 WX_CHECK_BUILD_OPTIONS("wxNet")
107
108 // --------------------------------------------------------------------------
109 // macros and constants
110 // --------------------------------------------------------------------------
111
112 // event
113 wxDEFINE_EVENT(wxEVT_SOCKET, wxSocketEvent);
114
115 // discard buffer
116 #define MAX_DISCARD_SIZE (10 * 1024)
117
118 #define wxTRACE_Socket wxT("wxSocket")
119
120 // --------------------------------------------------------------------------
121 // wxWin macros
122 // --------------------------------------------------------------------------
123
124 IMPLEMENT_CLASS(wxSocketBase, wxObject)
125 IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
126 IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
127 IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
128 IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
129
130 // ----------------------------------------------------------------------------
131 // private functions
132 // ----------------------------------------------------------------------------
133
134 namespace
135 {
136
137 void SetTimeValFromMS(timeval& tv, unsigned long ms)
138 {
139 tv.tv_sec = (ms / 1000);
140 tv.tv_usec = (ms % 1000) * 1000;
141 }
142
143 } // anonymous namespace
144
145 // --------------------------------------------------------------------------
146 // private classes
147 // --------------------------------------------------------------------------
148
149 class wxSocketState : public wxObject
150 {
151 public:
152 wxSocketFlags m_flags;
153 wxSocketEventFlags m_eventmask;
154 bool m_notify;
155 void *m_clientData;
156
157 public:
158 wxSocketState() : wxObject() {}
159
160 wxDECLARE_NO_COPY_CLASS(wxSocketState);
161 };
162
163 // wxSocketWaitModeChanger: temporarily change the socket flags affecting its
164 // wait mode
165 class wxSocketWaitModeChanger
166 {
167 public:
168 // temporarily set the flags to include the flag value which may be either
169 // wxSOCKET_NOWAIT or wxSOCKET_WAITALL
170 wxSocketWaitModeChanger(wxSocketBase *socket, int flag)
171 : m_socket(socket),
172 m_oldflags(socket->GetFlags())
173
174 {
175 wxASSERT_MSG( flag == wxSOCKET_WAITALL || flag == wxSOCKET_NOWAIT,
176 "not a wait flag" );
177
178 // preserve wxSOCKET_BLOCK value when switching to wxSOCKET_WAITALL
179 // mode but not when switching to wxSOCKET_NOWAIT as the latter is
180 // incompatible with wxSOCKET_BLOCK
181 if ( flag != wxSOCKET_NOWAIT )
182 flag |= m_oldflags & wxSOCKET_BLOCK;
183
184 socket->SetFlags(flag);
185 }
186
187 ~wxSocketWaitModeChanger()
188 {
189 m_socket->SetFlags(m_oldflags);
190 }
191
192 private:
193 wxSocketBase * const m_socket;
194 const int m_oldflags;
195
196 wxDECLARE_NO_COPY_CLASS(wxSocketWaitModeChanger);
197 };
198
199 // wxSocketRead/WriteGuard are instantiated before starting reading
200 // from/writing to the socket
201 class wxSocketReadGuard
202 {
203 public:
204 wxSocketReadGuard(wxSocketBase *socket)
205 : m_socket(socket)
206 {
207 wxASSERT_MSG( !m_socket->m_reading, "read reentrancy?" );
208
209 m_socket->m_reading = true;
210 }
211
212 ~wxSocketReadGuard()
213 {
214 m_socket->m_reading = false;
215
216 // connection could have been lost while reading, in this case calling
217 // ReenableEvents() would assert and is not necessary anyhow
218 wxSocketImpl * const impl = m_socket->m_impl;
219 if ( impl && impl->m_fd != INVALID_SOCKET )
220 impl->ReenableEvents(wxSOCKET_INPUT_FLAG);
221 }
222
223 private:
224 wxSocketBase * const m_socket;
225
226 wxDECLARE_NO_COPY_CLASS(wxSocketReadGuard);
227 };
228
229 class wxSocketWriteGuard
230 {
231 public:
232 wxSocketWriteGuard(wxSocketBase *socket)
233 : m_socket(socket)
234 {
235 wxASSERT_MSG( !m_socket->m_writing, "write reentrancy?" );
236
237 m_socket->m_writing = true;
238 }
239
240 ~wxSocketWriteGuard()
241 {
242 m_socket->m_writing = false;
243
244 wxSocketImpl * const impl = m_socket->m_impl;
245 if ( impl && impl->m_fd != INVALID_SOCKET )
246 impl->ReenableEvents(wxSOCKET_OUTPUT_FLAG);
247 }
248
249 private:
250 wxSocketBase * const m_socket;
251
252 wxDECLARE_NO_COPY_CLASS(wxSocketWriteGuard);
253 };
254
255 // ============================================================================
256 // wxSocketManager
257 // ============================================================================
258
259 wxSocketManager *wxSocketManager::ms_manager = NULL;
260
261 /* static */
262 void wxSocketManager::Set(wxSocketManager *manager)
263 {
264 wxASSERT_MSG( !ms_manager, "too late to set manager now" );
265
266 ms_manager = manager;
267 }
268
269 /* static */
270 void wxSocketManager::Init()
271 {
272 wxASSERT_MSG( !ms_manager, "shouldn't be initialized twice" );
273
274 /*
275 Details: Initialize() creates a hidden window as a sink for socket
276 events, such as 'read completed'. wxMSW has only one message loop
277 for the main thread. If Initialize is called in a secondary thread,
278 the socket window will be created for the secondary thread, but
279 since there is no message loop on this thread, it will never
280 receive events and all socket operations will time out.
281 BTW, the main thread must not be stopped using sleep or block
282 on a semaphore (a bad idea in any case) or socket operations
283 will time out.
284
285 On the Mac side, Initialize() stores a pointer to the CFRunLoop for
286 the main thread. Because secondary threads do not have run loops,
287 adding event notifications to the "Current" loop would have no
288 effect at all, events would never fire.
289 */
290 wxASSERT_MSG( wxIsMainThread(),
291 "sockets must be initialized from the main thread" );
292
293 wxAppConsole * const app = wxAppConsole::GetInstance();
294 wxCHECK_RET( app, "sockets can't be initialized without wxApp" );
295
296 ms_manager = app->GetTraits()->GetSocketManager();
297 }
298
299 // ==========================================================================
300 // wxSocketImpl
301 // ==========================================================================
302
303 wxSocketImpl::wxSocketImpl(wxSocketBase& wxsocket)
304 : m_wxsocket(&wxsocket)
305 {
306 m_fd = INVALID_SOCKET;
307 m_error = wxSOCKET_NOERROR;
308 m_server = false;
309 m_stream = true;
310
311 SetTimeout(wxsocket.GetTimeout() * 1000);
312
313 m_establishing = false;
314 m_reusable = false;
315 m_broadcast = false;
316 m_dobind = true;
317 m_initialRecvBufferSize = -1;
318 m_initialSendBufferSize = -1;
319 }
320
321 wxSocketImpl::~wxSocketImpl()
322 {
323 if ( m_fd != INVALID_SOCKET )
324 Shutdown();
325 }
326
327 bool wxSocketImpl::PreCreateCheck(const wxSockAddressImpl& addr)
328 {
329 if ( m_fd != INVALID_SOCKET )
330 {
331 m_error = wxSOCKET_INVSOCK;
332 return false;
333 }
334
335 if ( !addr.IsOk() )
336 {
337 m_error = wxSOCKET_INVADDR;
338 return false;
339 }
340
341 return true;
342 }
343
344 void wxSocketImpl::PostCreation()
345 {
346 // FreeBSD variants can't use MSG_NOSIGNAL, and instead use a socket option
347 #ifdef SO_NOSIGPIPE
348 EnableSocketOption(SO_NOSIGPIPE);
349 #endif
350
351 if ( m_reusable )
352 EnableSocketOption(SO_REUSEADDR);
353
354 if ( m_broadcast )
355 {
356 wxASSERT_MSG( !m_stream, "broadcasting is for datagram sockets only" );
357
358 EnableSocketOption(SO_BROADCAST);
359 }
360
361 if ( m_initialRecvBufferSize >= 0 )
362 SetSocketOption(SO_RCVBUF, m_initialRecvBufferSize);
363 if ( m_initialSendBufferSize >= 0 )
364 SetSocketOption(SO_SNDBUF, m_initialSendBufferSize);
365
366 // we always put our sockets in unblocked mode and handle blocking
367 // ourselves in DoRead/Write() if wxSOCKET_WAITALL is specified
368 UnblockAndRegisterWithEventLoop();
369 }
370
371 wxSocketError wxSocketImpl::UpdateLocalAddress()
372 {
373 if ( !m_local.IsOk() )
374 {
375 // ensure that we have a valid object using the correct family: correct
376 // being the same one as our peer uses as we have no other way to
377 // determine it
378 m_local.Create(m_peer.GetFamily());
379 }
380
381 WX_SOCKLEN_T lenAddr = m_local.GetLen();
382 if ( getsockname(m_fd, m_local.GetWritableAddr(), &lenAddr) != 0 )
383 {
384 Close();
385 m_error = wxSOCKET_IOERR;
386 return m_error;
387 }
388
389 return wxSOCKET_NOERROR;
390 }
391
392 wxSocketError wxSocketImpl::CreateServer()
393 {
394 if ( !PreCreateCheck(m_local) )
395 return m_error;
396
397 m_server = true;
398 m_stream = true;
399
400 // do create the socket
401 m_fd = socket(m_local.GetFamily(), SOCK_STREAM, 0);
402
403 if ( m_fd == INVALID_SOCKET )
404 {
405 m_error = wxSOCKET_IOERR;
406 return wxSOCKET_IOERR;
407 }
408
409 PostCreation();
410
411 // and then bind to and listen on it
412 //
413 // FIXME: should we test for m_dobind here?
414 if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
415 m_error = wxSOCKET_IOERR;
416
417 if ( IsOk() )
418 {
419 if ( listen(m_fd, 5) != 0 )
420 m_error = wxSOCKET_IOERR;
421 }
422
423 if ( !IsOk() )
424 {
425 Close();
426 return m_error;
427 }
428
429 // finally retrieve the address we effectively bound to
430 return UpdateLocalAddress();
431 }
432
433 wxSocketError wxSocketImpl::CreateClient(bool wait)
434 {
435 if ( !PreCreateCheck(m_peer) )
436 return m_error;
437
438 m_fd = socket(m_peer.GetFamily(), SOCK_STREAM, 0);
439
440 if ( m_fd == INVALID_SOCKET )
441 {
442 m_error = wxSOCKET_IOERR;
443 return wxSOCKET_IOERR;
444 }
445
446 PostCreation();
447
448 // If a local address has been set, then bind to it before calling connect
449 if ( m_local.IsOk() )
450 {
451 if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
452 {
453 Close();
454 m_error = wxSOCKET_IOERR;
455 return m_error;
456 }
457 }
458
459 // Do connect now
460 int rc = connect(m_fd, m_peer.GetAddr(), m_peer.GetLen());
461 if ( rc == SOCKET_ERROR )
462 {
463 wxSocketError err = GetLastError();
464 if ( err == wxSOCKET_WOULDBLOCK )
465 {
466 m_establishing = true;
467
468 // block waiting for connection if we should (otherwise just return
469 // wxSOCKET_WOULDBLOCK to the caller)
470 if ( wait )
471 {
472 err = SelectWithTimeout(wxSOCKET_CONNECTION_FLAG)
473 ? wxSOCKET_NOERROR
474 : wxSOCKET_TIMEDOUT;
475 m_establishing = false;
476 }
477 }
478
479 m_error = err;
480 }
481 else // connected
482 {
483 m_error = wxSOCKET_NOERROR;
484 }
485
486 return m_error;
487 }
488
489
490 wxSocketError wxSocketImpl::CreateUDP()
491 {
492 if ( !PreCreateCheck(m_local) )
493 return m_error;
494
495 m_stream = false;
496 m_server = false;
497
498 m_fd = socket(m_local.GetFamily(), SOCK_DGRAM, 0);
499
500 if ( m_fd == INVALID_SOCKET )
501 {
502 m_error = wxSOCKET_IOERR;
503 return wxSOCKET_IOERR;
504 }
505
506 PostCreation();
507
508 if ( m_dobind )
509 {
510 if ( bind(m_fd, m_local.GetAddr(), m_local.GetLen()) != 0 )
511 {
512 Close();
513 m_error = wxSOCKET_IOERR;
514 return m_error;
515 }
516
517 return UpdateLocalAddress();
518 }
519
520 return wxSOCKET_NOERROR;
521 }
522
523 wxSocketImpl *wxSocketImpl::Accept(wxSocketBase& wxsocket)
524 {
525 wxSockAddressStorage from;
526 WX_SOCKLEN_T fromlen = sizeof(from);
527 const SOCKET fd = accept(m_fd, &from.addr, &fromlen);
528
529 // accepting is similar to reading in the sense that it resets "ready for
530 // read" flag on the socket
531 ReenableEvents(wxSOCKET_INPUT_FLAG);
532
533 if ( fd == INVALID_SOCKET )
534 return NULL;
535
536 wxSocketManager * const manager = wxSocketManager::Get();
537 if ( !manager )
538 return NULL;
539
540 wxSocketImpl * const sock = manager->CreateSocket(wxsocket);
541 if ( !sock )
542 return NULL;
543
544 sock->m_fd = fd;
545 sock->m_peer = wxSockAddressImpl(from.addr, fromlen);
546
547 sock->UnblockAndRegisterWithEventLoop();
548
549 return sock;
550 }
551
552
553 void wxSocketImpl::Close()
554 {
555 if ( m_fd != INVALID_SOCKET )
556 {
557 DoClose();
558 m_fd = INVALID_SOCKET;
559 }
560 }
561
562 void wxSocketImpl::Shutdown()
563 {
564 if ( m_fd != INVALID_SOCKET )
565 {
566 shutdown(m_fd, 1 /* SD_SEND */);
567 Close();
568 }
569 }
570
571 /*
572 * Sets the timeout for blocking calls. Time is expressed in
573 * milliseconds.
574 */
575 void wxSocketImpl::SetTimeout(unsigned long millis)
576 {
577 SetTimeValFromMS(m_timeout, millis);
578 }
579
580 void wxSocketImpl::NotifyOnStateChange(wxSocketNotify event)
581 {
582 m_wxsocket->OnRequest(event);
583 }
584
585 /* Address handling */
586 wxSocketError wxSocketImpl::SetLocal(const wxSockAddressImpl& local)
587 {
588 /* the socket must be initialized, or it must be a server */
589 if (m_fd != INVALID_SOCKET && !m_server)
590 {
591 m_error = wxSOCKET_INVSOCK;
592 return wxSOCKET_INVSOCK;
593 }
594
595 if ( !local.IsOk() )
596 {
597 m_error = wxSOCKET_INVADDR;
598 return wxSOCKET_INVADDR;
599 }
600
601 m_local = local;
602
603 return wxSOCKET_NOERROR;
604 }
605
606 wxSocketError wxSocketImpl::SetPeer(const wxSockAddressImpl& peer)
607 {
608 if ( !peer.IsOk() )
609 {
610 m_error = wxSOCKET_INVADDR;
611 return wxSOCKET_INVADDR;
612 }
613
614 m_peer = peer;
615
616 return wxSOCKET_NOERROR;
617 }
618
619 const wxSockAddressImpl& wxSocketImpl::GetLocal()
620 {
621 if ( !m_local.IsOk() )
622 UpdateLocalAddress();
623
624 return m_local;
625 }
626
627 // ----------------------------------------------------------------------------
628 // wxSocketImpl IO
629 // ----------------------------------------------------------------------------
630
631 // this macro wraps the given expression (normally a syscall) in a loop which
632 // ignores any interruptions, i.e. reevaluates it again if it failed and errno
633 // is EINTR
634 #ifdef __UNIX__
635 #define DO_WHILE_EINTR( rc, syscall ) \
636 do { \
637 rc = (syscall); \
638 } \
639 while ( rc == -1 && errno == EINTR )
640 #else
641 #define DO_WHILE_EINTR( rc, syscall ) rc = (syscall)
642 #endif
643
644 int wxSocketImpl::RecvStream(void *buffer, int size)
645 {
646 int ret;
647 DO_WHILE_EINTR( ret, recv(m_fd, static_cast<char *>(buffer), size, 0) );
648
649 if ( !ret )
650 {
651 // receiving 0 bytes for a TCP socket indicates that the connection was
652 // closed by peer so shut down our end as well (for UDP sockets empty
653 // datagrams are also possible)
654 m_establishing = false;
655 NotifyOnStateChange(wxSOCKET_LOST);
656
657 Shutdown();
658
659 // do not return an error in this case however
660 }
661
662 return ret;
663 }
664
665 int wxSocketImpl::SendStream(const void *buffer, int size)
666 {
667 #ifdef wxNEEDS_IGNORE_SIGPIPE
668 IgnoreSignal ignore(SIGPIPE);
669 #endif
670
671 int ret;
672 DO_WHILE_EINTR( ret, send(m_fd, static_cast<const char *>(buffer), size,
673 wxSOCKET_MSG_NOSIGNAL) );
674
675 return ret;
676 }
677
678 int wxSocketImpl::RecvDgram(void *buffer, int size)
679 {
680 wxSockAddressStorage from;
681 WX_SOCKLEN_T fromlen = sizeof(from);
682
683 int ret;
684 DO_WHILE_EINTR( ret, recvfrom(m_fd, static_cast<char *>(buffer), size,
685 0, &from.addr, &fromlen) );
686
687 if ( ret == SOCKET_ERROR )
688 return SOCKET_ERROR;
689
690 m_peer = wxSockAddressImpl(from.addr, fromlen);
691 if ( !m_peer.IsOk() )
692 return -1;
693
694 return ret;
695 }
696
697 int wxSocketImpl::SendDgram(const void *buffer, int size)
698 {
699 if ( !m_peer.IsOk() )
700 {
701 m_error = wxSOCKET_INVADDR;
702 return -1;
703 }
704
705 int ret;
706 DO_WHILE_EINTR( ret, sendto(m_fd, static_cast<const char *>(buffer), size,
707 0, m_peer.GetAddr(), m_peer.GetLen()) );
708
709 return ret;
710 }
711
712 int wxSocketImpl::Read(void *buffer, int size)
713 {
714 // server sockets can't be used for IO, only to accept new connections
715 if ( m_fd == INVALID_SOCKET || m_server )
716 {
717 m_error = wxSOCKET_INVSOCK;
718 return -1;
719 }
720
721 int ret = m_stream ? RecvStream(buffer, size)
722 : RecvDgram(buffer, size);
723
724 m_error = ret == SOCKET_ERROR ? GetLastError() : wxSOCKET_NOERROR;
725
726 return ret;
727 }
728
729 int wxSocketImpl::Write(const void *buffer, int size)
730 {
731 if ( m_fd == INVALID_SOCKET || m_server )
732 {
733 m_error = wxSOCKET_INVSOCK;
734 return -1;
735 }
736
737 int ret = m_stream ? SendStream(buffer, size)
738 : SendDgram(buffer, size);
739
740 m_error = ret == SOCKET_ERROR ? GetLastError() : wxSOCKET_NOERROR;
741
742 return ret;
743 }
744
745 // ==========================================================================
746 // wxSocketBase
747 // ==========================================================================
748
749 // --------------------------------------------------------------------------
750 // Initialization and shutdown
751 // --------------------------------------------------------------------------
752
753 namespace
754 {
755
756 // counts the number of calls to Initialize() minus the number of calls to
757 // Shutdown(): we don't really need it any more but it was documented that
758 // Shutdown() must be called the same number of times as Initialize() and using
759 // a counter helps us to check it
760 int gs_socketInitCount = 0;
761
762 } // anonymous namespace
763
764 bool wxSocketBase::IsInitialized()
765 {
766 wxASSERT_MSG( wxIsMainThread(), "unsafe to call from other threads" );
767
768 return gs_socketInitCount != 0;
769 }
770
771 bool wxSocketBase::Initialize()
772 {
773 wxCHECK_MSG( wxIsMainThread(), false,
774 "must be called from the main thread" );
775
776 if ( !gs_socketInitCount )
777 {
778 wxSocketManager * const manager = wxSocketManager::Get();
779 if ( !manager || !manager->OnInit() )
780 return false;
781 }
782
783 gs_socketInitCount++;
784
785 return true;
786 }
787
788 void wxSocketBase::Shutdown()
789 {
790 wxCHECK_RET( wxIsMainThread(), "must be called from the main thread" );
791
792 wxCHECK_RET( gs_socketInitCount > 0, "too many calls to Shutdown()" );
793
794 if ( !--gs_socketInitCount )
795 {
796 wxSocketManager * const manager = wxSocketManager::Get();
797 wxCHECK_RET( manager, "should have a socket manager" );
798
799 manager->OnExit();
800 }
801 }
802
803 // --------------------------------------------------------------------------
804 // Ctor and dtor
805 // --------------------------------------------------------------------------
806
807 void wxSocketBase::Init()
808 {
809 m_impl = NULL;
810 m_type = wxSOCKET_UNINIT;
811
812 // state
813 m_flags = 0;
814 m_connected =
815 m_establishing =
816 m_reading =
817 m_writing =
818 m_closed = false;
819 m_lcount = 0;
820 m_timeout = 600;
821 m_beingDeleted = false;
822
823 // pushback buffer
824 m_unread = NULL;
825 m_unrd_size = 0;
826 m_unrd_cur = 0;
827
828 // events
829 m_id = wxID_ANY;
830 m_handler = NULL;
831 m_clientData = NULL;
832 m_notify = false;
833 m_eventmask =
834 m_eventsgot = 0;
835
836 // when we create the first socket in the main thread we initialize the
837 // OS-dependent socket stuff: notice that this means that the user code
838 // needs to call wxSocket::Initialize() itself if the first socket it
839 // creates is not created in the main thread
840 if ( wxIsMainThread() )
841 {
842 if ( !Initialize() )
843 {
844 wxLogError(_("Cannot initialize sockets"));
845 }
846 }
847 }
848
849 wxSocketBase::wxSocketBase()
850 {
851 Init();
852 }
853
854 wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
855 {
856 Init();
857
858 SetFlags(flags);
859
860 m_type = type;
861 }
862
863 wxSocketBase::~wxSocketBase()
864 {
865 // Shutdown and close the socket
866 if (!m_beingDeleted)
867 Close();
868
869 // Destroy the implementation object
870 delete m_impl;
871
872 // Free the pushback buffer
873 free(m_unread);
874 }
875
876 bool wxSocketBase::Destroy()
877 {
878 // Delayed destruction: the socket will be deleted during the next idle
879 // loop iteration. This ensures that all pending events have been
880 // processed.
881 m_beingDeleted = true;
882
883 // Shutdown and close the socket
884 Close();
885
886 // Suppress events from now on
887 Notify(false);
888
889 // Schedule this object for deletion instead of destroying it right now if
890 // possible as we may have other events pending for it
891 if ( wxTheApp )
892 {
893 wxTheApp->ScheduleForDestruction(this);
894 }
895 else // no app
896 {
897 // in wxBase we might have no app object at all, don't leak memory
898 delete this;
899 }
900
901 return true;
902 }
903
904 // ----------------------------------------------------------------------------
905 // simple accessors
906 // ----------------------------------------------------------------------------
907
908 void wxSocketBase::SetError(wxSocketError error)
909 {
910 m_impl->m_error = error;
911 }
912
913 wxSocketError wxSocketBase::LastError() const
914 {
915 return m_impl->GetError();
916 }
917
918 // --------------------------------------------------------------------------
919 // Basic IO calls
920 // --------------------------------------------------------------------------
921
922 // The following IO operations update m_lcount:
923 // {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard}
924 bool wxSocketBase::Close()
925 {
926 // Interrupt pending waits
927 InterruptWait();
928
929 ShutdownOutput();
930
931 m_connected = false;
932 m_establishing = false;
933 return true;
934 }
935
936 void wxSocketBase::ShutdownOutput()
937 {
938 if ( m_impl )
939 m_impl->Shutdown();
940 }
941
942 wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
943 {
944 wxSocketReadGuard read(this);
945
946 m_lcount = DoRead(buffer, nbytes);
947
948 return *this;
949 }
950
951 wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes)
952 {
953 wxCHECK_MSG( m_impl, 0, "socket must be valid" );
954
955 // We use pointer arithmetic here which doesn't work with void pointers.
956 char *buffer = static_cast<char *>(buffer_);
957 wxCHECK_MSG( buffer, 0, "NULL buffer" );
958
959 // Try the push back buffer first, even before checking whether the socket
960 // is valid to allow reading previously pushed back data from an already
961 // closed socket.
962 wxUint32 total = GetPushback(buffer, nbytes, false);
963 nbytes -= total;
964 buffer += total;
965
966 while ( nbytes )
967 {
968 // our socket is non-blocking so Read() will return immediately if
969 // there is nothing to read yet and it's more efficient to try it first
970 // before entering DoWait() which is going to start dispatching GUI
971 // events and, even more importantly, we must do this under Windows
972 // where we're not going to get notifications about socket being ready
973 // for reading before we read all the existing data from it
974 const int ret = !m_impl->m_stream || m_connected
975 ? m_impl->Read(buffer, nbytes)
976 : 0;
977 if ( ret == -1 )
978 {
979 if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK )
980 {
981 // if we don't want to wait, just return immediately
982 if ( m_flags & wxSOCKET_NOWAIT )
983 break;
984
985 // otherwise wait until the socket becomes ready for reading or
986 // an error occurs on it
987 if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG) )
988 {
989 // and exit if the timeout elapsed before it did
990 SetError(wxSOCKET_TIMEDOUT);
991 break;
992 }
993
994 // retry reading
995 continue;
996 }
997 else // "real" error
998 {
999 SetError(wxSOCKET_IOERR);
1000 break;
1001 }
1002 }
1003 else if ( ret == 0 )
1004 {
1005 // for connection-oriented (e.g. TCP) sockets we can only read
1006 // 0 bytes if the other end has been closed, and for connectionless
1007 // ones (UDP) this flag doesn't make sense anyhow so we can set it
1008 // to true too without doing any harm
1009 m_closed = true;
1010
1011 // we're not going to read anything else and so if we haven't read
1012 // anything (or not everything in wxSOCKET_WAITALL case) already,
1013 // signal an error
1014 if ( (m_flags & wxSOCKET_WAITALL) || !total )
1015 SetError(wxSOCKET_IOERR);
1016 break;
1017 }
1018
1019 total += ret;
1020
1021 // if we are happy to read something and not the entire nbytes bytes,
1022 // then we're done
1023 if ( !(m_flags & wxSOCKET_WAITALL) )
1024 break;
1025
1026 nbytes -= ret;
1027 buffer += ret;
1028 }
1029
1030 return total;
1031 }
1032
1033 wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes)
1034 {
1035 struct
1036 {
1037 unsigned char sig[4];
1038 unsigned char len[4];
1039 } msg;
1040
1041 wxSocketReadGuard read(this);
1042
1043 wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
1044
1045 bool ok = false;
1046 if ( DoRead(&msg, sizeof(msg)) == sizeof(msg) )
1047 {
1048 wxUint32 sig = (wxUint32)msg.sig[0];
1049 sig |= (wxUint32)(msg.sig[1] << 8);
1050 sig |= (wxUint32)(msg.sig[2] << 16);
1051 sig |= (wxUint32)(msg.sig[3] << 24);
1052
1053 if ( sig == 0xfeeddead )
1054 {
1055 wxUint32 len = (wxUint32)msg.len[0];
1056 len |= (wxUint32)(msg.len[1] << 8);
1057 len |= (wxUint32)(msg.len[2] << 16);
1058 len |= (wxUint32)(msg.len[3] << 24);
1059
1060 wxUint32 len2;
1061 if (len > nbytes)
1062 {
1063 len2 = len - nbytes;
1064 len = nbytes;
1065 }
1066 else
1067 len2 = 0;
1068
1069 // Don't attempt to read if the msg was zero bytes long.
1070 m_lcount = len ? DoRead(buffer, len) : 0;
1071
1072 if ( len2 )
1073 {
1074 char discard_buffer[MAX_DISCARD_SIZE];
1075 long discard_len;
1076
1077 // NOTE: discarded bytes don't add to m_lcount.
1078 do
1079 {
1080 discard_len = len2 > MAX_DISCARD_SIZE
1081 ? MAX_DISCARD_SIZE
1082 : len2;
1083 discard_len = DoRead(discard_buffer, (wxUint32)discard_len);
1084 len2 -= (wxUint32)discard_len;
1085 }
1086 while ((discard_len > 0) && len2);
1087 }
1088
1089 if ( !len2 && DoRead(&msg, sizeof(msg)) == sizeof(msg) )
1090 {
1091 sig = (wxUint32)msg.sig[0];
1092 sig |= (wxUint32)(msg.sig[1] << 8);
1093 sig |= (wxUint32)(msg.sig[2] << 16);
1094 sig |= (wxUint32)(msg.sig[3] << 24);
1095
1096 if ( sig == 0xdeadfeed )
1097 ok = true;
1098 }
1099 }
1100 }
1101
1102 if ( !ok )
1103 SetError(wxSOCKET_IOERR);
1104
1105 return *this;
1106 }
1107
1108 wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
1109 {
1110 wxSocketReadGuard read(this);
1111
1112 // Peek() should never block
1113 wxSocketWaitModeChanger changeFlags(this, wxSOCKET_NOWAIT);
1114
1115 m_lcount = DoRead(buffer, nbytes);
1116
1117 Pushback(buffer, m_lcount);
1118
1119 return *this;
1120 }
1121
1122 wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
1123 {
1124 wxSocketWriteGuard write(this);
1125
1126 m_lcount = DoWrite(buffer, nbytes);
1127
1128 return *this;
1129 }
1130
1131 // This function is a mirror image of DoRead() except that it doesn't use the
1132 // push back buffer and doesn't treat 0 return value specially (normally this
1133 // shouldn't happen at all here), so please see comments there for explanations
1134 wxUint32 wxSocketBase::DoWrite(const void *buffer_, wxUint32 nbytes)
1135 {
1136 wxCHECK_MSG( m_impl, 0, "socket must be valid" );
1137
1138 const char *buffer = static_cast<const char *>(buffer_);
1139 wxCHECK_MSG( buffer, 0, "NULL buffer" );
1140
1141 wxUint32 total = 0;
1142 while ( nbytes )
1143 {
1144 if ( m_impl->m_stream && !m_connected )
1145 {
1146 if ( (m_flags & wxSOCKET_WAITALL) || !total )
1147 SetError(wxSOCKET_IOERR);
1148 break;
1149 }
1150
1151 const int ret = m_impl->Write(buffer, nbytes);
1152 if ( ret == -1 )
1153 {
1154 if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK )
1155 {
1156 if ( m_flags & wxSOCKET_NOWAIT )
1157 break;
1158
1159 if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG) )
1160 {
1161 SetError(wxSOCKET_TIMEDOUT);
1162 break;
1163 }
1164
1165 continue;
1166 }
1167 else // "real" error
1168 {
1169 SetError(wxSOCKET_IOERR);
1170 break;
1171 }
1172 }
1173
1174 total += ret;
1175
1176 if ( !(m_flags & wxSOCKET_WAITALL) )
1177 break;
1178
1179 nbytes -= ret;
1180 buffer += ret;
1181 }
1182
1183 return total;
1184 }
1185
1186 wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes)
1187 {
1188 struct
1189 {
1190 unsigned char sig[4];
1191 unsigned char len[4];
1192 } msg;
1193
1194 wxSocketWriteGuard write(this);
1195
1196 wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
1197
1198 msg.sig[0] = (unsigned char) 0xad;
1199 msg.sig[1] = (unsigned char) 0xde;
1200 msg.sig[2] = (unsigned char) 0xed;
1201 msg.sig[3] = (unsigned char) 0xfe;
1202
1203 msg.len[0] = (unsigned char) (nbytes & 0xff);
1204 msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff);
1205 msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff);
1206 msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff);
1207
1208 bool ok = false;
1209 if ( DoWrite(&msg, sizeof(msg)) == sizeof(msg) )
1210 {
1211 m_lcount = DoWrite(buffer, nbytes);
1212 if ( m_lcount == nbytes )
1213 {
1214 msg.sig[0] = (unsigned char) 0xed;
1215 msg.sig[1] = (unsigned char) 0xfe;
1216 msg.sig[2] = (unsigned char) 0xad;
1217 msg.sig[3] = (unsigned char) 0xde;
1218 msg.len[0] =
1219 msg.len[1] =
1220 msg.len[2] =
1221 msg.len[3] = (char) 0;
1222
1223 if ( DoWrite(&msg, sizeof(msg)) == sizeof(msg))
1224 ok = true;
1225 }
1226 }
1227
1228 if ( !ok )
1229 SetError(wxSOCKET_IOERR);
1230
1231 return *this;
1232 }
1233
1234 wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes)
1235 {
1236 if (nbytes != 0)
1237 Pushback(buffer, nbytes);
1238
1239 SetError(wxSOCKET_NOERROR);
1240 m_lcount = nbytes;
1241
1242 return *this;
1243 }
1244
1245 wxSocketBase& wxSocketBase::Discard()
1246 {
1247 char *buffer = new char[MAX_DISCARD_SIZE];
1248 wxUint32 ret;
1249 wxUint32 total = 0;
1250
1251 wxSocketReadGuard read(this);
1252
1253 wxSocketWaitModeChanger changeFlags(this, wxSOCKET_NOWAIT);
1254
1255 do
1256 {
1257 ret = DoRead(buffer, MAX_DISCARD_SIZE);
1258 total += ret;
1259 }
1260 while (ret == MAX_DISCARD_SIZE);
1261
1262 delete[] buffer;
1263 m_lcount = total;
1264 SetError(wxSOCKET_NOERROR);
1265
1266 return *this;
1267 }
1268
1269 // --------------------------------------------------------------------------
1270 // Wait functions
1271 // --------------------------------------------------------------------------
1272
1273 /*
1274 This function will check for the events specified in the flags parameter,
1275 and it will return a mask indicating which operations can be performed.
1276 */
1277 wxSocketEventFlags wxSocketImpl::Select(wxSocketEventFlags flags,
1278 const timeval *timeout)
1279 {
1280 if ( m_fd == INVALID_SOCKET )
1281 return (wxSOCKET_LOST_FLAG & flags);
1282
1283 struct timeval tv;
1284 if ( timeout )
1285 tv = *timeout;
1286 else
1287 tv.tv_sec = tv.tv_usec = 0;
1288
1289 // prepare the FD sets, passing NULL for the one(s) we don't use
1290 fd_set
1291 readfds, *preadfds = NULL,
1292 writefds, *pwritefds = NULL,
1293 exceptfds; // always want to know about errors
1294
1295 if ( flags & wxSOCKET_INPUT_FLAG )
1296 {
1297 preadfds = &readfds;
1298 wxFD_ZERO(preadfds);
1299 wxFD_SET(m_fd, preadfds);
1300 }
1301
1302 // when using non-blocking connect() the socket becomes connected
1303 // (successfully or not) when it becomes writable
1304 if ( flags & (wxSOCKET_OUTPUT_FLAG | wxSOCKET_CONNECTION_FLAG) )
1305 {
1306 pwritefds = &writefds;
1307 wxFD_ZERO(pwritefds);
1308 wxFD_SET(m_fd, pwritefds);
1309 }
1310
1311 wxFD_ZERO(&exceptfds);
1312 wxFD_SET(m_fd, &exceptfds);
1313
1314 const int rc = select(m_fd + 1, preadfds, pwritefds, &exceptfds, &tv);
1315
1316 // check for errors first
1317 if ( rc == -1 || wxFD_ISSET(m_fd, &exceptfds) )
1318 {
1319 m_establishing = false;
1320
1321 return wxSOCKET_LOST_FLAG & flags;
1322 }
1323
1324 if ( rc == 0 )
1325 return 0;
1326
1327 wxASSERT_MSG( rc == 1, "unexpected select() return value" );
1328
1329 wxSocketEventFlags detected = 0;
1330 if ( preadfds && wxFD_ISSET(m_fd, preadfds) )
1331 detected |= wxSOCKET_INPUT_FLAG;
1332
1333 if ( pwritefds && wxFD_ISSET(m_fd, pwritefds) )
1334 {
1335 // check for the case of non-blocking connect()
1336 if ( m_establishing && !m_server )
1337 {
1338 int error;
1339 SOCKOPTLEN_T len = sizeof(error);
1340 m_establishing = false;
1341 getsockopt(m_fd, SOL_SOCKET, SO_ERROR, (char*)&error, &len);
1342
1343 if ( error )
1344 detected = wxSOCKET_LOST_FLAG;
1345 else
1346 detected |= wxSOCKET_CONNECTION_FLAG;
1347 }
1348 else // not called to get non-blocking connect() status
1349 {
1350 detected |= wxSOCKET_OUTPUT_FLAG;
1351 }
1352 }
1353
1354 return detected & flags;
1355 }
1356
1357 int
1358 wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
1359 {
1360 // Use either the provided timeout or the default timeout value associated
1361 // with this socket.
1362 //
1363 // TODO: allow waiting forever, see #9443
1364 const long timeout = seconds == -1 ? m_timeout * 1000
1365 : seconds * 1000 + milliseconds;
1366
1367 return DoWait(timeout, flags);
1368 }
1369
1370 int
1371 wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
1372 {
1373 wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" );
1374
1375 // we're never going to become ready in a client if we're not connected any
1376 // more (OTOH a server can call this to precisely wait for a connection so
1377 // do wait for it in this case)
1378 if ( !m_impl->IsServer() && !m_connected && !m_establishing )
1379 return -1;
1380
1381 // This can be set to true from Interrupt() to exit this function a.s.a.p.
1382 m_interrupt = false;
1383
1384
1385 const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
1386
1387 // Get the active event loop which we'll use for the message dispatching
1388 // when running in the main thread unless this was explicitly disabled by
1389 // setting wxSOCKET_BLOCK flag
1390 wxEventLoopBase *eventLoop;
1391 if ( !(m_flags & wxSOCKET_BLOCK) && wxIsMainThread() )
1392 {
1393 eventLoop = wxEventLoop::GetActive();
1394 }
1395 else // in worker thread
1396 {
1397 // We never dispatch messages from threads other than the main one.
1398 eventLoop = NULL;
1399 }
1400
1401 // Make sure the events we're interested in are enabled before waiting for
1402 // them: this is really necessary here as otherwise this could happen:
1403 // 1. DoRead(wxSOCKET_WAITALL) is called
1404 // 2. There is nothing to read so DoWait(wxSOCKET_INPUT_FLAG) is called
1405 // 3. Some, but not all data appears, wxSocketImplUnix::OnReadWaiting()
1406 // is called and wxSOCKET_INPUT_FLAG events are disabled in it
1407 // 4. Because of wxSOCKET_WAITALL we call DoWait() again but the events
1408 // are still disabled and we block forever
1409 //
1410 // More elegant solution would be nice but for now simply re-enabling the
1411 // events here will do
1412 m_impl->ReenableEvents(flags & (wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG));
1413
1414
1415 // Wait until we receive the event we're waiting for or the timeout expires
1416 // (but note that we always execute the loop at least once, even if timeout
1417 // is 0 as this is used for polling)
1418 int rc = 0;
1419 for ( bool firstTime = true; !m_interrupt; firstTime = false )
1420 {
1421 long timeLeft = wxMilliClockToLong(timeEnd - wxGetLocalTimeMillis());
1422 if ( timeLeft < 0 )
1423 {
1424 if ( !firstTime )
1425 break; // timed out
1426
1427 timeLeft = 0;
1428 }
1429
1430 wxSocketEventFlags events;
1431 if ( eventLoop )
1432 {
1433 // reset them before starting to wait
1434 m_eventsgot = 0;
1435
1436 eventLoop->DispatchTimeout(timeLeft);
1437
1438 events = m_eventsgot;
1439 }
1440 else // no event loop or waiting in another thread
1441 {
1442 // as explained below, we should always check for wxSOCKET_LOST_FLAG
1443 timeval tv;
1444 SetTimeValFromMS(tv, timeLeft);
1445 events = m_impl->Select(flags | wxSOCKET_LOST_FLAG, &tv);
1446 }
1447
1448 // always check for wxSOCKET_LOST_FLAG, even if flags doesn't include
1449 // it, as continuing to wait for anything else after getting it is
1450 // pointless
1451 if ( events & wxSOCKET_LOST_FLAG )
1452 {
1453 m_connected = false;
1454 m_establishing = false;
1455 rc = -1;
1456 break;
1457 }
1458
1459 // otherwise mask out the bits we're not interested in
1460 events &= flags;
1461
1462 // Incoming connection (server) or connection established (client)?
1463 if ( events & wxSOCKET_CONNECTION_FLAG )
1464 {
1465 m_connected = true;
1466 m_establishing = false;
1467 rc = true;
1468 break;
1469 }
1470
1471 // Data available or output buffer ready?
1472 if ( (events & wxSOCKET_INPUT_FLAG) || (events & wxSOCKET_OUTPUT_FLAG) )
1473 {
1474 rc = true;
1475 break;
1476 }
1477 }
1478
1479 return rc;
1480 }
1481
1482 bool wxSocketBase::Wait(long seconds, long milliseconds)
1483 {
1484 return DoWait(seconds, milliseconds,
1485 wxSOCKET_INPUT_FLAG |
1486 wxSOCKET_OUTPUT_FLAG |
1487 wxSOCKET_CONNECTION_FLAG) != 0;
1488 }
1489
1490 bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
1491 {
1492 // Check pushback buffer before entering DoWait
1493 if ( m_unread )
1494 return true;
1495
1496 // Check if the socket is not already ready for input, if it is, there is
1497 // no need to start waiting for it (worse, we'll actually never get a
1498 // notification about the socket becoming ready if it is already under
1499 // Windows)
1500 if ( m_impl->Select(wxSOCKET_INPUT_FLAG) )
1501 return true;
1502
1503 return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG) != 0;
1504 }
1505
1506
1507 bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
1508 {
1509 if ( m_impl->Select(wxSOCKET_OUTPUT_FLAG) )
1510 return true;
1511
1512 return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG) != 0;
1513 }
1514
1515 bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
1516 {
1517 return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG) == -1;
1518 }
1519
1520 // --------------------------------------------------------------------------
1521 // Miscellaneous
1522 // --------------------------------------------------------------------------
1523
1524 //
1525 // Get local or peer address
1526 //
1527
1528 bool wxSocketBase::GetPeer(wxSockAddress& addr) const
1529 {
1530 wxCHECK_MSG( m_impl, false, "invalid socket" );
1531
1532 const wxSockAddressImpl& peer = m_impl->GetPeer();
1533 if ( !peer.IsOk() )
1534 return false;
1535
1536 addr.SetAddress(peer);
1537
1538 return true;
1539 }
1540
1541 bool wxSocketBase::GetLocal(wxSockAddress& addr) const
1542 {
1543 wxCHECK_MSG( m_impl, false, "invalid socket" );
1544
1545 const wxSockAddressImpl& local = m_impl->GetLocal();
1546 if ( !local.IsOk() )
1547 return false;
1548
1549 addr.SetAddress(local);
1550
1551 return true;
1552 }
1553
1554 //
1555 // Save and restore socket state
1556 //
1557
1558 void wxSocketBase::SaveState()
1559 {
1560 wxSocketState *state;
1561
1562 state = new wxSocketState();
1563
1564 state->m_flags = m_flags;
1565 state->m_notify = m_notify;
1566 state->m_eventmask = m_eventmask;
1567 state->m_clientData = m_clientData;
1568
1569 m_states.Append(state);
1570 }
1571
1572 void wxSocketBase::RestoreState()
1573 {
1574 wxList::compatibility_iterator node;
1575 wxSocketState *state;
1576
1577 node = m_states.GetLast();
1578 if (!node)
1579 return;
1580
1581 state = (wxSocketState *)node->GetData();
1582
1583 m_flags = state->m_flags;
1584 m_notify = state->m_notify;
1585 m_eventmask = state->m_eventmask;
1586 m_clientData = state->m_clientData;
1587
1588 m_states.Erase(node);
1589 delete state;
1590 }
1591
1592 //
1593 // Timeout and flags
1594 //
1595
1596 void wxSocketBase::SetTimeout(long seconds)
1597 {
1598 m_timeout = seconds;
1599
1600 if (m_impl)
1601 m_impl->SetTimeout(m_timeout * 1000);
1602 }
1603
1604 void wxSocketBase::SetFlags(wxSocketFlags flags)
1605 {
1606 // Do some sanity checking on the flags used: not all values can be used
1607 // together.
1608 wxASSERT_MSG( !(flags & wxSOCKET_NOWAIT) ||
1609 !(flags & (wxSOCKET_WAITALL | wxSOCKET_BLOCK)),
1610 "Using wxSOCKET_WAITALL or wxSOCKET_BLOCK with "
1611 "wxSOCKET_NOWAIT doesn't make sense" );
1612
1613 m_flags = flags;
1614 }
1615
1616
1617 // --------------------------------------------------------------------------
1618 // Event handling
1619 // --------------------------------------------------------------------------
1620
1621 void wxSocketBase::OnRequest(wxSocketNotify notification)
1622 {
1623 wxSocketEventFlags flag = 0;
1624 switch ( notification )
1625 {
1626 case wxSOCKET_INPUT:
1627 flag = wxSOCKET_INPUT_FLAG;
1628 break;
1629
1630 case wxSOCKET_OUTPUT:
1631 flag = wxSOCKET_OUTPUT_FLAG;
1632 break;
1633
1634 case wxSOCKET_CONNECTION:
1635 flag = wxSOCKET_CONNECTION_FLAG;
1636
1637 // we're now successfully connected
1638 m_connected = true;
1639 m_establishing = false;
1640
1641 // error was previously set to wxSOCKET_WOULDBLOCK, but this is not
1642 // the case any longer
1643 SetError(wxSOCKET_NOERROR);
1644 break;
1645
1646 case wxSOCKET_LOST:
1647 flag = wxSOCKET_LOST_FLAG;
1648
1649 // if we lost the connection the socket is now closed and not
1650 // connected any more
1651 m_connected = false;
1652 m_closed = true;
1653 break;
1654
1655 default:
1656 wxFAIL_MSG( "unknown wxSocket notification" );
1657 }
1658
1659 // remember the events which were generated for this socket, we're going to
1660 // use this in DoWait()
1661 m_eventsgot |= flag;
1662
1663 // send the wx event if enabled and we're interested in it
1664 if ( m_notify && (m_eventmask & flag) && m_handler )
1665 {
1666 // don't generate the events when we're inside DoWait() called from our
1667 // own code as we are going to consume the data that has just become
1668 // available ourselves and the user code won't see it at all
1669 if ( (notification == wxSOCKET_INPUT && m_reading) ||
1670 (notification == wxSOCKET_OUTPUT && m_writing) )
1671 {
1672 return;
1673 }
1674
1675 wxSocketEvent event(m_id);
1676 event.m_event = notification;
1677 event.m_clientData = m_clientData;
1678 event.SetEventObject(this);
1679
1680 m_handler->AddPendingEvent(event);
1681 }
1682 }
1683
1684 void wxSocketBase::Notify(bool notify)
1685 {
1686 m_notify = notify;
1687 }
1688
1689 void wxSocketBase::SetNotify(wxSocketEventFlags flags)
1690 {
1691 m_eventmask = flags;
1692 }
1693
1694 void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
1695 {
1696 m_handler = &handler;
1697 m_id = id;
1698 }
1699
1700 // --------------------------------------------------------------------------
1701 // Pushback buffer
1702 // --------------------------------------------------------------------------
1703
1704 void wxSocketBase::Pushback(const void *buffer, wxUint32 size)
1705 {
1706 if (!size) return;
1707
1708 if (m_unread == NULL)
1709 m_unread = malloc(size);
1710 else
1711 {
1712 void *tmp;
1713
1714 tmp = malloc(m_unrd_size + size);
1715 memcpy((char *)tmp + size, m_unread, m_unrd_size);
1716 free(m_unread);
1717
1718 m_unread = tmp;
1719 }
1720
1721 m_unrd_size += size;
1722
1723 memcpy(m_unread, buffer, size);
1724 }
1725
1726 wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek)
1727 {
1728 wxCHECK_MSG( buffer, 0, "NULL buffer" );
1729
1730 if (!m_unrd_size)
1731 return 0;
1732
1733 if (size > (m_unrd_size-m_unrd_cur))
1734 size = m_unrd_size-m_unrd_cur;
1735
1736 memcpy(buffer, (char *)m_unread + m_unrd_cur, size);
1737
1738 if (!peek)
1739 {
1740 m_unrd_cur += size;
1741 if (m_unrd_size == m_unrd_cur)
1742 {
1743 free(m_unread);
1744 m_unread = NULL;
1745 m_unrd_size = 0;
1746 m_unrd_cur = 0;
1747 }
1748 }
1749
1750 return size;
1751 }
1752
1753
1754 // ==========================================================================
1755 // wxSocketServer
1756 // ==========================================================================
1757
1758 // --------------------------------------------------------------------------
1759 // Ctor
1760 // --------------------------------------------------------------------------
1761
1762 wxSocketServer::wxSocketServer(const wxSockAddress& addr,
1763 wxSocketFlags flags)
1764 : wxSocketBase(flags, wxSOCKET_SERVER)
1765 {
1766 wxLogTrace( wxTRACE_Socket, wxT("Opening wxSocketServer") );
1767
1768 wxSocketManager * const manager = wxSocketManager::Get();
1769 m_impl = manager ? manager->CreateSocket(*this) : NULL;
1770
1771 if (!m_impl)
1772 {
1773 wxLogTrace( wxTRACE_Socket, wxT("*** Failed to create m_impl") );
1774 return;
1775 }
1776
1777 // Setup the socket as server
1778 m_impl->SetLocal(addr.GetAddress());
1779
1780 if (GetFlags() & wxSOCKET_REUSEADDR) {
1781 m_impl->SetReusable();
1782 }
1783 if (GetFlags() & wxSOCKET_BROADCAST) {
1784 m_impl->SetBroadcast();
1785 }
1786 if (GetFlags() & wxSOCKET_NOBIND) {
1787 m_impl->DontDoBind();
1788 }
1789
1790 if (m_impl->CreateServer() != wxSOCKET_NOERROR)
1791 {
1792 delete m_impl;
1793 m_impl = NULL;
1794
1795 wxLogTrace( wxTRACE_Socket, wxT("*** CreateServer() failed") );
1796 return;
1797 }
1798
1799 wxLogTrace( wxTRACE_Socket, wxT("wxSocketServer on fd %d"), m_impl->m_fd );
1800 }
1801
1802 // --------------------------------------------------------------------------
1803 // Accept
1804 // --------------------------------------------------------------------------
1805
1806 bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
1807 {
1808 if ( !m_impl || (m_impl->m_fd == INVALID_SOCKET) || !m_impl->IsServer() )
1809 {
1810 wxFAIL_MSG( "can only be called for a valid server socket" );
1811
1812 SetError(wxSOCKET_INVSOCK);
1813
1814 return false;
1815 }
1816
1817 if ( wait )
1818 {
1819 // wait until we get a connection
1820 if ( !m_impl->SelectWithTimeout(wxSOCKET_INPUT_FLAG) )
1821 {
1822 SetError(wxSOCKET_TIMEDOUT);
1823
1824 return false;
1825 }
1826 }
1827
1828 sock.m_impl = m_impl->Accept(sock);
1829
1830 if ( !sock.m_impl )
1831 {
1832 SetError(m_impl->GetLastError());
1833
1834 return false;
1835 }
1836
1837 sock.m_type = wxSOCKET_BASE;
1838 sock.m_connected = true;
1839
1840 return true;
1841 }
1842
1843 wxSocketBase *wxSocketServer::Accept(bool wait)
1844 {
1845 wxSocketBase* sock = new wxSocketBase();
1846
1847 sock->SetFlags(m_flags);
1848
1849 if (!AcceptWith(*sock, wait))
1850 {
1851 sock->Destroy();
1852 sock = NULL;
1853 }
1854
1855 return sock;
1856 }
1857
1858 bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
1859 {
1860 return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) == 1;
1861 }
1862
1863 bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen)
1864 {
1865 wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
1866
1867 SOCKOPTLEN_T lenreal = *optlen;
1868 if ( getsockopt(m_impl->m_fd, level, optname,
1869 static_cast<char *>(optval), &lenreal) != 0 )
1870 return false;
1871
1872 *optlen = lenreal;
1873
1874 return true;
1875 }
1876
1877 bool
1878 wxSocketBase::SetOption(int level, int optname, const void *optval, int optlen)
1879 {
1880 wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
1881
1882 return setsockopt(m_impl->m_fd, level, optname,
1883 static_cast<const char *>(optval), optlen) == 0;
1884 }
1885
1886 bool wxSocketBase::SetLocal(const wxIPV4address& local)
1887 {
1888 m_localAddress = local;
1889
1890 return true;
1891 }
1892
1893 // ==========================================================================
1894 // wxSocketClient
1895 // ==========================================================================
1896
1897 // --------------------------------------------------------------------------
1898 // Ctor and dtor
1899 // --------------------------------------------------------------------------
1900
1901 wxSocketClient::wxSocketClient(wxSocketFlags flags)
1902 : wxSocketBase(flags, wxSOCKET_CLIENT)
1903 {
1904 m_initialRecvBufferSize =
1905 m_initialSendBufferSize = -1;
1906 }
1907
1908 // --------------------------------------------------------------------------
1909 // Connect
1910 // --------------------------------------------------------------------------
1911
1912 bool wxSocketClient::DoConnect(const wxSockAddress& remote,
1913 const wxSockAddress* local,
1914 bool wait)
1915 {
1916 if ( m_impl )
1917 {
1918 // Shutdown and destroy the old socket
1919 Close();
1920 delete m_impl;
1921 }
1922
1923 m_connected = false;
1924 m_establishing = false;
1925
1926 // Create and set up the new one
1927 wxSocketManager * const manager = wxSocketManager::Get();
1928 m_impl = manager ? manager->CreateSocket(*this) : NULL;
1929 if ( !m_impl )
1930 return false;
1931
1932 // Reuse makes sense for clients too, if we are trying to rebind to the same port
1933 if (GetFlags() & wxSOCKET_REUSEADDR)
1934 m_impl->SetReusable();
1935 if (GetFlags() & wxSOCKET_BROADCAST)
1936 m_impl->SetBroadcast();
1937 if (GetFlags() & wxSOCKET_NOBIND)
1938 m_impl->DontDoBind();
1939
1940 // Bind to the local IP address and port, when provided or if one had been
1941 // set before
1942 if ( !local && m_localAddress.GetAddress().IsOk() )
1943 local = &m_localAddress;
1944
1945 if ( local )
1946 m_impl->SetLocal(local->GetAddress());
1947
1948 m_impl->SetInitialSocketBuffers(m_initialRecvBufferSize, m_initialSendBufferSize);
1949
1950 m_impl->SetPeer(remote.GetAddress());
1951
1952 // Finally do create the socket and connect to the peer
1953 const wxSocketError err = m_impl->CreateClient(wait);
1954
1955 if ( err != wxSOCKET_NOERROR )
1956 {
1957 if ( err == wxSOCKET_WOULDBLOCK )
1958 {
1959 wxASSERT_MSG( !wait, "shouldn't get this for blocking connect" );
1960
1961 m_establishing = true;
1962 }
1963
1964 return false;
1965 }
1966
1967 m_connected = true;
1968 return true;
1969 }
1970
1971 bool wxSocketClient::Connect(const wxSockAddress& remote, bool wait)
1972 {
1973 return DoConnect(remote, NULL, wait);
1974 }
1975
1976 bool wxSocketClient::Connect(const wxSockAddress& remote,
1977 const wxSockAddress& local,
1978 bool wait)
1979 {
1980 return DoConnect(remote, &local, wait);
1981 }
1982
1983 bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
1984 {
1985 if ( m_connected )
1986 {
1987 // this happens if the initial attempt to connect succeeded without
1988 // blocking
1989 return true;
1990 }
1991
1992 wxCHECK_MSG( m_establishing && m_impl, false,
1993 "No connection establishment attempt in progress" );
1994
1995 // notice that we return true even if DoWait() returned -1, i.e. if an
1996 // error occurred and connection was lost: this is intentional as we should
1997 // return false only if timeout expired without anything happening
1998 return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) != 0;
1999 }
2000
2001 // ==========================================================================
2002 // wxDatagramSocket
2003 // ==========================================================================
2004
2005 wxDatagramSocket::wxDatagramSocket( const wxSockAddress& addr,
2006 wxSocketFlags flags )
2007 : wxSocketBase( flags, wxSOCKET_DATAGRAM )
2008 {
2009 // Create the socket
2010 wxSocketManager * const manager = wxSocketManager::Get();
2011 m_impl = manager ? manager->CreateSocket(*this) : NULL;
2012
2013 if (!m_impl)
2014 return;
2015
2016 // Setup the socket as non connection oriented
2017 m_impl->SetLocal(addr.GetAddress());
2018 if (flags & wxSOCKET_REUSEADDR)
2019 {
2020 m_impl->SetReusable();
2021 }
2022 if (GetFlags() & wxSOCKET_BROADCAST)
2023 {
2024 m_impl->SetBroadcast();
2025 }
2026 if (GetFlags() & wxSOCKET_NOBIND)
2027 {
2028 m_impl->DontDoBind();
2029 }
2030
2031 if ( m_impl->CreateUDP() != wxSOCKET_NOERROR )
2032 {
2033 delete m_impl;
2034 m_impl = NULL;
2035 return;
2036 }
2037
2038 // Initialize all stuff
2039 m_connected = false;
2040 m_establishing = false;
2041 }
2042
2043 wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
2044 void* buf,
2045 wxUint32 nBytes )
2046 {
2047 Read(buf, nBytes);
2048 GetPeer(addr);
2049 return (*this);
2050 }
2051
2052 wxDatagramSocket& wxDatagramSocket::SendTo( const wxSockAddress& addr,
2053 const void* buf,
2054 wxUint32 nBytes )
2055 {
2056 wxASSERT_MSG( m_impl, wxT("Socket not initialised") );
2057
2058 m_impl->SetPeer(addr.GetAddress());
2059 Write(buf, nBytes);
2060 return (*this);
2061 }
2062
2063 // ==========================================================================
2064 // wxSocketModule
2065 // ==========================================================================
2066
2067 class wxSocketModule : public wxModule
2068 {
2069 public:
2070 virtual bool OnInit()
2071 {
2072 // wxSocketBase will call Initialize() itself only if sockets are
2073 // really used, don't do it from here
2074 return true;
2075 }
2076
2077 virtual void OnExit()
2078 {
2079 if ( wxSocketBase::IsInitialized() )
2080 wxSocketBase::Shutdown();
2081 }
2082
2083 private:
2084 DECLARE_DYNAMIC_CLASS(wxSocketModule)
2085 };
2086
2087 IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
2088
2089 #if defined(wxUSE_SELECT_DISPATCHER) && wxUSE_SELECT_DISPATCHER
2090 // NOTE: we need to force linking against socketiohandler.cpp otherwise in
2091 // static builds of wxWidgets the ManagerSetter::ManagerSetter ctor
2092 // contained there wouldn't be ever called
2093 wxFORCE_LINK_MODULE( socketiohandler )
2094 #endif
2095
2096 // same for ManagerSetter in the MSW file
2097 #ifdef __WXMSW__
2098 wxFORCE_LINK_MODULE( mswsocket )
2099 #endif
2100
2101 // and for OSXManagerSetter in the OS X one
2102 #ifdef __WXOSX__
2103 wxFORCE_LINK_MODULE( osxsocket )
2104 #endif
2105
2106 #endif // wxUSE_SOCKETS