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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/anidecod.cpp
3 // Purpose: wxANIDecoder, ANI reader for wxImage and wxAnimation
4 // Author: Francesco Montorsi
5 // RCS-ID: $Id$
6 // Copyright: (c) Francesco Montorsi
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 // For compilers that support precompilation, includes "wx.h".
11 #include "wx/wxprec.h"
12
13 #ifdef __BORLANDC__
14 #pragma hdrstop
15 #endif
16
17 #if wxUSE_STREAMS && wxUSE_ICO_CUR
18
19 #include "wx/anidecod.h"
20
21 #ifndef WX_PRECOMP
22 #include "wx/palette.h"
23 #endif
24
25 #include <stdlib.h>
26 #include <string.h>
27
28 // static
29 wxCURHandler wxANIDecoder::sm_handler;
30
31 //---------------------------------------------------------------------------
32 // wxANIFrameInfo
33 //---------------------------------------------------------------------------
34
35 class wxANIFrameInfo
36 {
37 public:
38 wxANIFrameInfo(unsigned int delay = 0, int idx = -1)
39 { m_delay=delay; m_imageIndex=idx; }
40
41 unsigned int m_delay;
42 int m_imageIndex;
43 };
44
45 #include "wx/arrimpl.cpp" // this is a magic incantation which must be done!
46 WX_DEFINE_OBJARRAY(wxImageArray)
47
48 #include "wx/arrimpl.cpp" // this is a magic incantation which must be done!
49 WX_DEFINE_OBJARRAY(wxANIFrameInfoArray)
50
51
52 //---------------------------------------------------------------------------
53 // wxANIDecoder
54 //---------------------------------------------------------------------------
55
56 wxANIDecoder::wxANIDecoder()
57 {
58 }
59
60 wxANIDecoder::~wxANIDecoder()
61 {
62 }
63
64 bool wxANIDecoder::ConvertToImage(unsigned int frame, wxImage *image) const
65 {
66 unsigned int idx = m_info[frame].m_imageIndex;
67 *image = m_images[idx]; // copy
68 return image->IsOk();
69 }
70
71
72 //---------------------------------------------------------------------------
73 // Data accessors
74 //---------------------------------------------------------------------------
75
76 wxSize wxANIDecoder::GetFrameSize(unsigned int WXUNUSED(frame)) const
77 {
78 // all frames are of the same size...
79 return m_szAnimation;
80 }
81
82 wxPoint wxANIDecoder::GetFramePosition(unsigned int WXUNUSED(frame)) const
83 {
84 // all frames are of the same size...
85 return wxPoint(0,0);
86 }
87
88 wxAnimationDisposal wxANIDecoder::GetDisposalMethod(unsigned int WXUNUSED(frame)) const
89 {
90 // this disposal is implicit for all frames inside an ANI file
91 return wxANIM_TOBACKGROUND;
92 }
93
94 long wxANIDecoder::GetDelay(unsigned int frame) const
95 {
96 return m_info[frame].m_delay;
97 }
98
99 wxColour wxANIDecoder::GetTransparentColour(unsigned int frame) const
100 {
101 unsigned int idx = m_info[frame].m_imageIndex;
102
103 if (!m_images[idx].HasMask())
104 return wxNullColour;
105
106 return wxColour(m_images[idx].GetMaskRed(),
107 m_images[idx].GetMaskGreen(),
108 m_images[idx].GetMaskBlue());
109 }
110
111
112 //---------------------------------------------------------------------------
113 // ANI reading and decoding
114 //---------------------------------------------------------------------------
115
116 bool wxANIDecoder::DoCanRead(wxInputStream& stream) const
117 {
118 wxInt32 FCC1, FCC2;
119 wxUint32 datalen;
120
121 wxInt32 riff32;
122 memcpy( &riff32, "RIFF", 4 );
123 wxInt32 list32;
124 memcpy( &list32, "LIST", 4 );
125 wxInt32 ico32;
126 memcpy( &ico32, "icon", 4 );
127 wxInt32 anih32;
128 memcpy( &anih32, "anih", 4 );
129
130 if ( !stream.Read(&FCC1, 4) )
131 return false;
132
133 if ( FCC1 != riff32 )
134 return false;
135
136 // we have a riff file:
137 while ( stream.IsOk() )
138 {
139 if ( FCC1 == anih32 )
140 return true; // found the ANIH chunk - this should be an ANI file
141
142 // we always have a data size:
143 stream.Read(&datalen, 4);
144 datalen = wxINT32_SWAP_ON_BE(datalen) ;
145
146 // data should be padded to make even number of bytes
147 if (datalen % 2 == 1) datalen ++ ;
148
149 // now either data or a FCC:
150 if ( (FCC1 == riff32) || (FCC1 == list32) )
151 {
152 stream.Read(&FCC2, 4);
153 }
154 else
155 {
156 if ( stream.SeekI(stream.TellI() + datalen) == wxInvalidOffset )
157 return false;
158 }
159
160 // try to read next data chunk:
161 if ( !stream.Read(&FCC1, 4) )
162 {
163 // reading failed -- either EOF or IO error, bail out anyhow
164 return false;
165 }
166 }
167
168 return false;
169 }
170
171 // the "anih" RIFF chunk
172 struct wxANIHeader
173 {
174 wxInt32 cbSizeOf; // Num bytes in AniHeader (36 bytes)
175 wxInt32 cFrames; // Number of unique Icons in this cursor
176 wxInt32 cSteps; // Number of Blits before the animation cycles
177 wxInt32 cx; // width of the frames
178 wxInt32 cy; // height of the frames
179 wxInt32 cBitCount; // bit depth
180 wxInt32 cPlanes; // 1
181 wxInt32 JifRate; // Default Jiffies (1/60th of a second) if rate chunk not present.
182 wxInt32 flags; // Animation Flag (see AF_ constants)
183
184 // ANI files are always little endian so we need to swap bytes on big
185 // endian architectures
186 #ifdef WORDS_BIGENDIAN
187 void AdjustEndianness()
188 {
189 // this works because all our fields are wxInt32 and they must be
190 // packed without holes between them (if they're not, they wouldn't map
191 // to the file header!)
192 wxInt32 * const start = (wxInt32 *)this;
193 wxInt32 * const end = start + sizeof(wxANIHeader)/sizeof(wxInt32);
194 for ( wxInt32 *p = start; p != end; p++ )
195 {
196 *p = wxINT32_SWAP_ALWAYS(*p);
197 }
198 }
199 #else
200 void AdjustEndianness() { }
201 #endif
202 };
203
204 bool wxANIDecoder::Load( wxInputStream& stream )
205 {
206 wxInt32 FCC1, FCC2;
207 wxUint32 datalen;
208 unsigned int globaldelay=0;
209
210 wxInt32 riff32;
211 memcpy( &riff32, "RIFF", 4 );
212 wxInt32 list32;
213 memcpy( &list32, "LIST", 4 );
214 wxInt32 ico32;
215 memcpy( &ico32, "icon", 4 );
216 wxInt32 anih32;
217 memcpy( &anih32, "anih", 4 );
218 wxInt32 rate32;
219 memcpy( &rate32, "rate", 4 );
220 wxInt32 seq32;
221 memcpy( &seq32, "seq ", 4 );
222
223 if ( !stream.Read(&FCC1, 4) )
224 return false;
225 if ( FCC1 != riff32 )
226 return false;
227
228 m_nFrames = 0;
229 m_szAnimation = wxDefaultSize;
230
231 m_images.Clear();
232 m_info.Clear();
233
234 // we have a riff file:
235 while ( !stream.Eof() )
236 {
237 // we always have a data size:
238 if (!stream.Read(&datalen, 4))
239 return false;
240
241 datalen = wxINT32_SWAP_ON_BE(datalen);
242
243 //data should be padded to make even number of bytes
244 if (datalen % 2 == 1) datalen++;
245
246 // now either data or a FCC:
247 if ( (FCC1 == riff32) || (FCC1 == list32) )
248 {
249 if (!stream.Read(&FCC2, 4))
250 return false;
251 }
252 else if ( FCC1 == anih32 )
253 {
254 if ( datalen != sizeof(wxANIHeader) )
255 return false;
256
257 if (m_nFrames > 0)
258 return false; // already parsed an ani header?
259
260 struct wxANIHeader header;
261 if (!stream.Read(&header, sizeof(wxANIHeader)))
262 return false;
263 header.AdjustEndianness();
264
265 // we should have a global frame size
266 m_szAnimation = wxSize(header.cx, header.cy);
267
268 // save interesting info from the header
269 m_nFrames = header.cSteps; // NB: not cFrames!!
270 if ( m_nFrames == 0 )
271 return false;
272
273 globaldelay = header.JifRate * 1000 / 60;
274
275 m_images.Alloc(header.cFrames);
276 m_info.Add(wxANIFrameInfo(), m_nFrames);
277 }
278 else if ( FCC1 == rate32 )
279 {
280 // did we already process the anih32 chunk?
281 if (m_nFrames == 0)
282 return false; // rate chunks should always be placed after anih chunk
283
284 wxASSERT(m_info.GetCount() == m_nFrames);
285 for (unsigned int i=0; i<m_nFrames; i++)
286 {
287 if (!stream.Read(&FCC2, 4))
288 return false;
289 m_info[i].m_delay = wxINT32_SWAP_ON_BE(FCC2) * 1000 / 60;
290 }
291 }
292 else if ( FCC1 == seq32 )
293 {
294 // did we already process the anih32 chunk?
295 if (m_nFrames == 0)
296 return false; // seq chunks should always be placed after anih chunk
297
298 wxASSERT(m_info.GetCount() == m_nFrames);
299 for (unsigned int i=0; i<m_nFrames; i++)
300 {
301 if (!stream.Read(&FCC2, 4))
302 return false;
303 m_info[i].m_imageIndex = wxINT32_SWAP_ON_BE(FCC2);
304 }
305 }
306 else if ( FCC1 == ico32 )
307 {
308 // use DoLoadFile() and not LoadFile()!
309 wxImage image;
310 if (!sm_handler.DoLoadFile(&image, stream, false /* verbose */, -1))
311 return false;
312
313 image.SetType(wxBITMAP_TYPE_ANI);
314 m_images.Add(image);
315 }
316 else
317 {
318 if ( stream.SeekI(stream.TellI() + datalen) == wxInvalidOffset )
319 return false;
320 }
321
322 // try to read next data chunk:
323 if ( !stream.Read(&FCC1, 4) && !stream.Eof())
324 {
325 // we didn't reach the EOF! An other kind of error has occurred...
326 return false;
327 }
328 //else: proceed with the parsing of the next header block or
329 // exiting this loop (if stream.Eof() == true)
330 }
331
332 if (m_nFrames==0)
333 return false;
334
335 if (m_nFrames==m_images.GetCount())
336 {
337 // if no SEQ chunk is available, display the frames in the order
338 // they were loaded
339 for (unsigned int i=0; i<m_nFrames; i++)
340 if (m_info[i].m_imageIndex == -1)
341 m_info[i].m_imageIndex = i;
342 }
343
344 // if some frame has an invalid delay, use the global delay given in the
345 // ANI header
346 for (unsigned int i=0; i<m_nFrames; i++)
347 if (m_info[i].m_delay == 0)
348 m_info[i].m_delay = globaldelay;
349
350 // if the header did not contain a valid frame size, try to grab
351 // it from the size of the first frame (all frames are of the same size)
352 if (m_szAnimation.GetWidth() == 0 ||
353 m_szAnimation.GetHeight() == 0)
354 m_szAnimation = wxSize(m_images[0].GetWidth(), m_images[0].GetHeight());
355
356 return m_szAnimation != wxDefaultSize;
357 }
358
359 #endif // wxUSE_STREAMS && wxUSE_ICO_CUR