1 \section{Document/view overview
}\label{docviewoverview
}
3 Classes:
\helpref{wxDocument
}{wxdocument
},
\helpref{wxView
}{wxview
},
\helpref{wxDocTemplate
}{wxdoctemplate
},
\rtfsp
4 \helpref{wxDocManager
}{wxdocmanager
},
\helpref{wxDocParentFrame
}{wxdocparentframe
},
\helpref{wxDocChildFrame
}{wxdocchildframe
},
5 \rtfsp\helpref{wxDocMDIParentFrame
}{wxdocmdiparentframe
},
\helpref{wxDocMDIChildFrame
}{wxdocmdichildframe
},
6 \rtfsp\helpref{wxCommand
}{wxcommand
},
\helpref{wxCommandProcessor
}{wxcommandprocessor
}
8 The
document/view framework is found in most application frameworks, because it
9 can dramatically simplify the code required to build many kinds of application.
11 The idea is that you can model your application primarily in terms of
{\it documents
} to store data
12 and provide interface-independent operations upon it, and
{\it views
} to visualise and manipulate
13 the data. Documents know how to do input and output given stream objects, and views are responsible
14 for taking input from physical windows and performing the manipulation on the
document data.
15 If a
document's data changes, all views should be updated to reflect the change.
17 The framework can provide many user-interface elements based on this model. Once you have defined
18 your own classes and the relationships between them, the framework takes care
19 of popping up file selectors, opening and closing files, asking the user to save
20 modifications, routing menu commands to appropriate (possibly default) code, even
21 some default print/preview functionality and support for command undo/redo.
22 The framework is highly modular, allowing overriding and replacement of functionality
23 and objects to achieve more than the default behaviour.
25 These are the overall steps involved in creating an application based on the
document/view framework:
27 \begin{enumerate
}\itemsep=
0pt
28 \item Define your own
document and view classes, overriding a minimal set of
29 member functions e.g. for input/output, drawing and initialization.
30 \item Define any subwindows
31 (such as a scrolled window) that are needed for the view(s). You may need to route some events
32 to views or documents, for example OnPaint needs to be routed to wxView::OnDraw.
33 \item Decide what style of interface you will use: Microsoft's MDI (multiple
34 document child frames surrounded by an overall frame), SDI (a separate, unconstrained frame
35 for each
document), or single-window (one
document open at a time, as in Windows Write).
36 \item Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct an instance
37 of wxDocParentFrame in your wxApp::OnInit, and a wxDocChildFrame (if not single-window) when
38 you initialize a view. Create menus using standard menu ids (such as wxID
\_OPEN, wxID
\_PRINT),
39 routing non-application-specific identifiers to the base frame's OnMenuCommand.
40 \item Construct a single wxDocManager instance at the beginning of your wxApp::OnInit, and then
41 as many wxDocTemplate instances as necessary to define relationships between documents and
42 views. For a simple application, there will be just one wxDocTemplate.
45 If you wish to implement Undo/Redo, you need to derive your own class(es) from wxCommand
46 and use wxCommandProcessor::Submit instead of directly executing code. The framework will
47 take care of calling Undo and Do functions as appropriate, so long as the wxID
\_UNDO and
48 wxID
\_REDO menu items are defined in the view menu.
50 Here are a few examples of the tailoring you can do to go beyond the default framework
53 \begin{itemize
}\itemsep=
0pt
54 \item Override wxDocument::OnCreateCommandProcessor to define a different Do/Undo strategy,
55 or a command history editor.
56 \item Override wxView::OnCreatePrintout to create an instance of a derived
\helpref{wxPrintout
}{wxprintout
}\rtfsp
57 class, to provide multi-page
document facilities.
58 \item Override wxDocManager::SelectDocumentPath to provide a different file selector.
59 \item Limit the maximum number of open documents and the maximum number of undo commands.
62 Note that to activate framework functionality, you need to use some or all of
63 the wxWidgets
\helpref{predefined command identifiers
}{predefinedids
} in your menus.
65 \perlnote{The
document/view framework is available in wxPerl. To use it,
66 you will need the following statements in your application code:
\par
70 use Wx ':docview'; # import constants (optional)
74 \subsection{wxDocument overview
}\label{wxdocumentoverview
}
76 \overview{Document/view framework overview
}{docviewoverview
}
78 Class:
\helpref{wxDocument
}{wxdocument
}
80 The wxDocument class can be used to model an application's file-based
81 data. It is part of the
document/view framework supported by wxWidgets,
82 and cooperates with the
\helpref{wxView
}{wxview
},
\helpref{wxDocTemplate
}{wxdoctemplate
}\rtfsp
83 and
\helpref{wxDocManager
}{wxdocmanager
} classes.
85 Using this framework can save a lot of routine user-interface programming,
86 since a range of menu commands -- such as open, save, save as -- are supported automatically.
87 The programmer just needs to define a minimal set of classes and member functions
88 for the framework to call when necessary. Data, and the means to view and edit
89 the data, are explicitly separated out in this model, and the concept of multiple
{\it views
} onto
90 the same data is supported.
92 Note that the
document/view model will suit many but not all styles of application.
93 For example, it would be overkill for a simple file conversion utility, where there
94 may be no call for
{\it views
} on
{\it documents
} or the ability to open, edit and save
95 files. But probably the majority of applications are
document-based.
97 See the example application in
{\tt samples/docview
}.
99 To use the abstract wxDocument class, you need to derive a new class and override
100 at least the member functions SaveObject and LoadObject. SaveObject and
101 LoadObject will be called by the framework when the
document needs to be saved
104 Use the macros DECLARE
\_DYNAMIC\_CLASS and IMPLEMENT
\_DYNAMIC\_CLASS in order
105 to allow the framework to create
document objects on demand. When you create
106 a
\helpref{wxDocTemplate
}{wxdoctemplate
} object on application initialization, you
107 should pass CLASSINFO(YourDocumentClass) to the wxDocTemplate constructor
108 so that it knows how to create an instance of this class.
110 If you do not wish to use the wxWidgets method of creating
document
111 objects dynamically, you must override wxDocTemplate::CreateDocument
112 to return an instance of the appropriate class.
114 \subsection{wxView overview
}\label{wxviewoverview
}
116 \overview{Document/view framework overview
}{docviewoverview
}
118 Class:
\helpref{wxView
}{wxview
}
120 The wxView class can be used to model the viewing and editing component of
121 an application's file-based data. It is part of the
document/view framework supported by wxWidgets,
122 and cooperates with the
\helpref{wxDocument
}{wxdocument
},
\helpref{wxDocTemplate
}{wxdoctemplate
}
123 and
\helpref{wxDocManager
}{wxdocmanager
} classes.
125 See the example application in
{\tt samples/docview
}.
127 To use the abstract wxView class, you need to derive a new class and override
128 at least the member functions OnCreate, OnDraw, OnUpdate and OnClose. You will probably
129 want to override OnMenuCommand to respond to menu commands from the frame containing the
132 Use the macros DECLARE
\_DYNAMIC\_CLASS and IMPLEMENT
\_DYNAMIC\_CLASS in order
133 to allow the framework to create view objects on demand. When you create
134 a
\helpref{wxDocTemplate
}{wxdoctemplate
} object on application initialization, you
135 should pass CLASSINFO(YourViewClass) to the wxDocTemplate constructor
136 so that it knows how to create an instance of this class.
138 If you do not wish to use the wxWidgets method of creating view
139 objects dynamically, you must override wxDocTemplate::CreateView
140 to return an instance of the appropriate class.
142 \subsection{wxDocTemplate overview
}\label{wxdoctemplateoverview
}
144 \overview{Document/view framework overview
}{docviewoverview
}
146 Class:
\helpref{wxDocTemplate
}{wxdoctemplate
}
148 The wxDocTemplate class is used to model the relationship between a
149 document class and a view class. The application creates a
document
150 template object for each
document/view pair. The list of
document
151 templates managed by the wxDocManager instance is used to create
152 documents and views. Each
document template knows what file filters
153 and default extension are appropriate for a
document/view combination,
154 and how to create a
document or view.
156 For example, you might write a small doodling application that can load
157 and save lists of line segments. If you had two views of the data -- graphical,
158 and a list of the segments -- then you would create one
document class DoodleDocument,
159 and two view classes (DoodleGraphicView and DoodleListView). You would also
160 need two
document templates, one for the graphical view and another for the
161 list view. You would pass the same
document class and default file extension to both
162 document templates, but each would be passed a different view class. When
163 the user clicks on the Open menu item, the file selector is displayed
164 with a list of possible file filters -- one for each wxDocTemplate. Selecting
165 the filter selects the wxDocTemplate, and when
166 a file is selected, that template will be used for creating a
document
167 and view. Under non-Windows platforms, the user will be prompted for
168 a list of templates before the file selector is shown, since most file selectors
169 do not allow a choice of file filters.
171 For the case where an application has one
document type and one view type,
172 a single
document template is constructed, and dialogs will be appropriately
175 wxDocTemplate is part of the
document/view framework supported by wxWidgets,
176 and cooperates with the
\helpref{wxView
}{wxview
},
\helpref{wxDocument
}{wxdocument
}
177 and
\helpref{wxDocManager
}{wxdocmanager
} classes.
179 See the example application in
{\tt samples/docview
}.
181 To use the wxDocTemplate class, you do not need to derive a new class.
182 Just pass relevant information to the constructor including CLASSINFO(YourDocumentClass) and
183 CLASSINFO(YourViewClass) to allow dynamic instance creation.
184 If you do not wish to use the wxWidgets method of creating
document
185 objects dynamically, you must override wxDocTemplate::CreateDocument
186 and wxDocTemplate::CreateView to return instances of the appropriate class.
188 {\it NOTE
}: the
document template has nothing to do with the C++ template construct. C++
189 templates are not used anywhere in wxWidgets.
191 \subsection{wxDocManager overview
}\label{wxdocmanageroverview
}
193 \overview{Document/view framework overview
}{docviewoverview
}
195 Class:
\helpref{wxDocManager
}{wxdocmanager
}
197 The wxDocManager class is part of the
document/view framework supported by wxWidgets,
198 and cooperates with the
\helpref{wxView
}{wxview
},
\helpref{wxDocument
}{wxdocument
}\rtfsp
199 and
\helpref{wxDocTemplate
}{wxdoctemplate
} classes.
201 A wxDocManager instance coordinates documents, views and
document templates. It keeps a list of
document
202 and template instances, and much functionality is routed through this object, such
203 as providing selection and file dialogs. The application can use this class `as is' or
204 derive a class and override some members to extend or change the functionality.
205 Create an instance of this class near the beginning of your application initialization,
206 before any documents, views or templates are manipulated.
208 There may be multiple wxDocManager instances in an application.
210 See the example application in
{\tt samples/docview
}.
212 \subsection{wxCommand overview
}\label{wxcommandoverview
}
214 \overview{Document/view framework overview
}{docviewoverview
}
216 Classes:
\helpref{wxCommand
}{wxcommand
},
\helpref{wxCommandProcessor
}{wxcommandprocessor
}
218 wxCommand is a base class for modelling an application command,
219 which is an action usually performed by selecting a menu item, pressing
220 a toolbar button or any other means provided by the application to
221 change the data or view.
223 Instead of the application functionality being scattered around
224 switch statements and functions in a way that may be hard to
225 read and maintain, the functionality for a command is explicitly represented
226 as an object which can be manipulated by a framework or application.
227 When a user interface event occurs, the application
{\it submits
} a command
228 to a
\helpref{wxCommandProcessor
}{wxcommandprocessoroverview
} object to execute and
231 The wxWidgets
document/view framework handles Undo and Redo by use of
232 wxCommand and wxCommandProcessor objects. You might find further uses
233 for wxCommand, such as implementing a macro facility that stores, loads
234 and replays commands.
236 An application can derive a new class for every command, or, more likely, use
237 one class parameterized with an integer or string command identifier.
239 \subsection{wxCommandProcessor overview
}\label{wxcommandprocessoroverview
}
241 \overview{Document/view framework overview
}{docviewoverview
}
243 Classes:
\helpref{wxCommandProcessor
}{wxcommandprocessor
},
\helpref{wxCommand
}{wxcommand
}
245 wxCommandProcessor is a class that maintains a history of wxCommand
246 instances, with undo/redo functionality built-in. Derive a new class from this
247 if you want different behaviour.
249 \subsection{wxFileHistory overview
}\label{wxfilehistoryoverview
}
251 \overview{Document/view framework overview
}{docviewoverview
}
253 Classes:
\helpref{wxFileHistory
}{wxfilehistory
},
\helpref{wxDocManager
}{wxdocmanager
}
255 wxFileHistory encapsulates functionality to record the last few files visited, and
256 to allow the user to quickly load these files using the list appended to the File menu.
258 Although wxFileHistory is used by wxDocManager, it can be used independently. You may wish
259 to derive from it to allow different behaviour, such as popping up a scrolling
262 By calling wxFileHistory::FileHistoryUseMenu you can associate a file menu with
263 the file history, that will be used for appending the filenames. They are
264 appended using menu identifiers in the range wxID
\_FILE1 to wxID
\_FILE9.
266 In order to respond to a file load command from one of these identifiers,
267 you need to handle them using an event handler, for example:
271 BEGIN_EVENT_TABLE(wxDocParentFrame, wxFrame)
272 EVT_MENU(wxID_EXIT, wxDocParentFrame::OnExit)
273 EVT_MENU_RANGE(wxID_FILE1, wxID_FILE9, wxDocParentFrame::OnMRUFile)
276 void wxDocParentFrame::OnExit(wxCommandEvent& WXUNUSED(event))
281 void wxDocParentFrame::OnMRUFile(wxCommandEvent& event)
283 wxString f(m_docManager->GetHistoryFile(event.GetId() - wxID_FILE1));
285 (void)m_docManager->CreateDocument(f, wxDOC_SILENT);
290 \subsection{wxWidgets predefined command identifiers
}\label{predefinedids
}
292 To allow communication between the application's menus and the
293 document/view framework, several command identifiers are predefined for you
294 to use in menus. The framework recognizes them and processes them if you
295 forward commands from wxFrame::OnMenuCommand (or perhaps from toolbars and
296 other user interface constructs).
298 \begin{itemize
}\itemsep=
0pt
299 \item wxID
\_OPEN (
5000)
300 \item wxID
\_CLOSE (
5001)
301 \item wxID
\_NEW (
5002)
302 \item wxID
\_SAVE (
5003)
303 \item wxID
\_SAVEAS (
5004)
304 \item wxID
\_REVERT (
5005)
305 \item wxID
\_EXIT (
5006)
306 \item wxID
\_UNDO (
5007)
307 \item wxID
\_REDO (
5008)
308 \item wxID
\_HELP (
5009)
309 \item wxID
\_PRINT (
5010)
310 \item wxID
\_PRINT\_SETUP (
5011)
311 \item wxID
\_PREVIEW (
5012)