1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_APP_H_BASE_
13 #define _WX_APP_H_BASE_
15 // ----------------------------------------------------------------------------
16 // headers we have to include here
17 // ----------------------------------------------------------------------------
19 #include "wx/event.h" // for the base class
20 #include "wx/eventfilter.h" // (and another one)
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
25 #include "wx/log.h" // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
27 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
28 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
29 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
30 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
35 class WXDLLIMPEXP_FWD_CORE wxWindow
;
38 // this macro should be used in any main() or equivalent functions defined in wx
39 #define wxDISABLE_DEBUG_SUPPORT() \
40 wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
41 wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
43 // ----------------------------------------------------------------------------
45 // ----------------------------------------------------------------------------
47 // the type of the function used to create a wxApp object on program start up
48 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
50 // ----------------------------------------------------------------------------
52 // ----------------------------------------------------------------------------
57 wxPRINT_POSTSCRIPT
= 2
60 // ----------------------------------------------------------------------------
62 // ----------------------------------------------------------------------------
64 // use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
65 // and IsScheduledForDestruction() methods instead of this list directly, it
66 // is here for compatibility purposes only
67 extern WXDLLIMPEXP_DATA_BASE(wxList
) wxPendingDelete
;
69 // ----------------------------------------------------------------------------
70 // wxAppConsoleBase: wxApp for non-GUI applications
71 // ----------------------------------------------------------------------------
73 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
,
79 virtual ~wxAppConsoleBase();
82 // the virtual functions which may/must be overridden in the derived class
83 // -----------------------------------------------------------------------
85 // This is the very first function called for a newly created wxApp object,
86 // it is used by the library to do the global initialization. If, for some
87 // reason, you must override it (instead of just overriding OnInit(), as
88 // usual, for app-specific initializations), do not forget to call the base
90 virtual bool Initialize(int& argc
, wxChar
**argv
);
92 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
93 virtual bool CallOnInit() { return OnInit(); }
95 // Called before OnRun(), this is a good place to do initialization -- if
96 // anything fails, return false from here to prevent the program from
97 // continuing. The command line is normally parsed here, call the base
98 // class OnInit() to do it.
99 virtual bool OnInit();
101 // This is the replacement for the normal main(): all program work should
102 // be done here. When OnRun() returns, the programs starts shutting down.
105 // Called before the first events are handled, called from within MainLoop()
106 virtual void OnLaunched();
108 // This is called by wxEventLoopBase::SetActive(): you should put the code
109 // which needs an active event loop here.
110 // Note that this function is called whenever an event loop is activated;
111 // you may want to use wxEventLoopBase::IsMain() to perform initialization
112 // specific for the app's main event loop.
113 virtual void OnEventLoopEnter(wxEventLoopBase
* WXUNUSED(loop
)) {}
115 // This is only called if OnInit() returned true so it's a good place to do
116 // any cleanup matching the initializations done there.
117 virtual int OnExit();
119 // This is called by wxEventLoopBase::OnExit() for each event loop which
121 virtual void OnEventLoopExit(wxEventLoopBase
* WXUNUSED(loop
)) {}
123 // This is the very last function called on wxApp object before it is
124 // destroyed. If you override it (instead of overriding OnExit() as usual)
125 // do not forget to call the base class version!
126 virtual void CleanUp();
128 // Called when a fatal exception occurs, this function should take care not
129 // to do anything which might provoke a nested exception! It may be
130 // overridden if you wish to react somehow in non-default way (core dump
131 // under Unix, application crash under Windows) to fatal program errors,
132 // however extreme care should be taken if you don't want this function to
134 virtual void OnFatalException() { }
136 // Called from wxExit() function, should terminate the application a.s.a.p.
140 // application info: name, description, vendor
141 // -------------------------------------------
143 // NB: all these should be set by the application itself, there are no
144 // reasonable default except for the application name which is taken to
147 // set/get the application name
148 wxString
GetAppName() const;
149 void SetAppName(const wxString
& name
) { m_appName
= name
; }
151 // set/get the application display name: the display name is the name
152 // shown to the user in titles, reports, etc while the app name is
153 // used for paths, config, and other places the user doesn't see
155 // by default the display name is the same as app name or a capitalized
156 // version of the program if app name was not set neither but it's
157 // usually better to set it explicitly to something nicer
158 wxString
GetAppDisplayName() const;
160 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
162 // set/get the app class name
163 wxString
GetClassName() const { return m_className
; }
164 void SetClassName(const wxString
& name
) { m_className
= name
; }
166 // set/get the vendor name
167 const wxString
& GetVendorName() const { return m_vendorName
; }
168 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
170 // set/get the vendor display name: the display name is shown
171 // in titles/reports/dialogs to the user, while the vendor name
172 // is used in some areas such as wxConfig, wxStandardPaths, etc
173 const wxString
& GetVendorDisplayName() const
175 return m_vendorDisplayName
.empty() ? GetVendorName()
176 : m_vendorDisplayName
;
178 void SetVendorDisplayName(const wxString
& name
)
180 m_vendorDisplayName
= name
;
184 // cmd line parsing stuff
185 // ----------------------
187 // all of these methods may be overridden in the derived class to
188 // customize the command line parsing (by default only a few standard
189 // options are handled)
191 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
194 #if wxUSE_CMDLINE_PARSER
195 // this one is called from OnInit() to add all supported options
196 // to the given parser (don't forget to call the base class version if you
198 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
200 // called after successfully parsing the command line, return true
201 // to continue and false to exit (don't forget to call the base class
202 // version if you override it!)
203 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
205 // called if "--help" option was specified, return true to continue
207 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
209 // called if incorrect command line options were given, return
210 // false to abort and true to continue
211 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
212 #endif // wxUSE_CMDLINE_PARSER
215 // miscellaneous customization functions
216 // -------------------------------------
218 // create the app traits object to which we delegate for everything which
219 // either should be configurable by the user (then he can change the
220 // default behaviour simply by overriding CreateTraits() and returning his
221 // own traits object) or which is GUI/console dependent as then wxAppTraits
222 // allows us to abstract the differences behind the common facade
223 wxAppTraits
*GetTraits();
225 // this function provides safer access to traits object than
226 // wxTheApp->GetTraits() during startup or termination when the global
227 // application object itself may be unavailable
229 // of course, it still returns NULL in this case and the caller must check
231 static wxAppTraits
*GetTraitsIfExists();
233 // Return some valid traits object.
235 // This method checks if we have wxTheApp and returns its traits if it does
236 // exist and the traits are non-NULL, similarly to GetTraitsIfExists(), but
237 // falls back to wxConsoleAppTraits to ensure that it always returns
239 static wxAppTraits
& GetValidTraits();
241 // returns the main event loop instance, i.e. the event loop which is started
242 // by OnRun() and which dispatches all events sent from the native toolkit
243 // to the application (except when new event loops are temporarily set-up).
244 // The returned value maybe NULL. Put initialization code which needs a
245 // non-NULL main event loop into OnEventLoopEnter().
246 wxEventLoopBase
* GetMainLoop() const
247 { return m_mainLoop
; }
249 // This function sets the C locale to the default locale for the current
250 // environment. It is advised to call this to ensure that the underlying
251 // toolkit uses the locale in which the numbers and monetary amounts are
252 // shown in the format expected by user and so on.
254 // Notice that this does _not_ change the global C++ locale, you need to do
255 // it explicitly if you want.
257 // Finally, notice that while this function is virtual, it is not supposed
258 // to be overridden outside of the library itself.
259 virtual void SetCLocale();
262 // event processing functions
263 // --------------------------
265 // Implement the inherited wxEventFilter method but just return -1 from it
266 // to indicate that default processing should take place.
267 virtual int FilterEvent(wxEvent
& event
);
269 // return true if we're running event loop, i.e. if the events can
270 // (already) be dispatched
271 static bool IsMainLoopRunning();
274 // execute the functor to handle the given event
276 // this is a generalization of HandleEvent() below and the base class
277 // implementation of CallEventHandler() still calls HandleEvent() for
278 // compatibility for functors which are just wxEventFunctions (i.e. methods
280 virtual void CallEventHandler(wxEvtHandler
*handler
,
281 wxEventFunctor
& functor
,
282 wxEvent
& event
) const;
284 // call the specified handler on the given object with the given event
286 // this method only exists to allow catching the exceptions thrown by any
287 // event handler, it would lead to an extra (useless) virtual function call
288 // if the exceptions were not used, so it doesn't even exist in that case
289 virtual void HandleEvent(wxEvtHandler
*handler
,
290 wxEventFunction func
,
291 wxEvent
& event
) const;
293 // Called when an unhandled C++ exception occurs inside OnRun(): note that
294 // the main event loop has already terminated by now and the program will
295 // exit, if you need to really handle the exceptions you need to override
296 // OnExceptionInMainLoop()
297 virtual void OnUnhandledException();
299 // Function called if an uncaught exception is caught inside the main
300 // event loop: it may return true to continue running the event loop or
301 // false to stop it (in the latter case it may rethrow the exception as
303 virtual bool OnExceptionInMainLoop();
305 #endif // wxUSE_EXCEPTIONS
311 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
312 // but for many reasons we need to allow queuing of events
313 // even when there's no event loop (e.g. in wxApp::OnInit);
314 // this feature is used e.g. to queue events on secondary threads
315 // or in wxPython to use wx.CallAfter before the GUI is initialized
317 // process all events in the m_handlersWithPendingEvents list -- it is necessary
318 // to call this function to process posted events. This happens during each
319 // event loop iteration in GUI mode but if there is no main loop, it may be
320 // also called directly.
321 virtual void ProcessPendingEvents();
323 // check if there are pending events on global pending event list
324 bool HasPendingEvents() const;
326 // temporary suspends processing of the pending events
327 void SuspendProcessingOfPendingEvents();
329 // resume processing of the pending events previously stopped because of a
330 // call to SuspendProcessingOfPendingEvents()
331 void ResumeProcessingOfPendingEvents();
333 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
334 // the handlers with pending events
335 void RemovePendingEventHandler(wxEvtHandler
* toRemove
);
337 // adds an event handler to the list of the handlers with pending events
338 void AppendPendingEventHandler(wxEvtHandler
* toAppend
);
340 // moves the event handler from the list of the handlers with pending events
341 //to the list of the handlers with _delayed_ pending events
342 void DelayPendingEventHandler(wxEvtHandler
* toDelay
);
344 // deletes the current pending events
345 void DeletePendingEvents();
348 // delayed destruction
349 // -------------------
351 // If an object may have pending events for it, it shouldn't be deleted
352 // immediately as this would result in a crash when trying to handle these
353 // events: instead, it should be scheduled for destruction and really
354 // destroyed only after processing all pending events.
356 // Notice that this is only possible if we have a running event loop,
357 // otherwise the object is just deleted directly by ScheduleForDestruction()
358 // and IsScheduledForDestruction() always returns false.
360 // schedule the object for destruction in the near future
361 void ScheduleForDestruction(wxObject
*object
);
363 // return true if the object is scheduled for destruction
364 bool IsScheduledForDestruction(wxObject
*object
) const;
367 // wxEventLoop-related methods
368 // ---------------------------
370 // all these functions are forwarded to the corresponding methods of the
371 // currently active event loop -- and do nothing if there is none
372 virtual bool Pending();
373 virtual bool Dispatch();
375 virtual int MainLoop();
376 virtual void ExitMainLoop();
378 bool Yield(bool onlyIfNeeded
= false);
380 virtual void WakeUpIdle();
382 // this method is called by the active event loop when there are no events
385 // by default it generates the idle events and if you override it in your
386 // derived class you should call the base class version to ensure that idle
387 // events are still sent out
388 virtual bool ProcessIdle();
390 // this virtual function is overridden in GUI wxApp to always return true
391 // as GUI applications always have an event loop -- but console ones may
392 // have it or not, so it simply returns true if already have an event loop
393 // running but false otherwise
394 virtual bool UsesEventLoop() const;
400 // this function is called when an assert failure occurs, the base class
401 // version does the normal processing (i.e. shows the usual assert failure
404 // the arguments are the location of the failed assert (func may be empty
405 // if the compiler doesn't support C99 __FUNCTION__), the text of the
406 // assert itself and the user-specified message
407 virtual void OnAssertFailure(const wxChar
*file
,
413 // old version of the function without func parameter, for compatibility
414 // only, override OnAssertFailure() in the new code
415 virtual void OnAssert(const wxChar
*file
,
420 // check that the wxBuildOptions object (constructed in the application
421 // itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
422 // options of the library and abort if it doesn't
423 static bool CheckBuildOptions(const char *optionsSignature
,
424 const char *componentName
);
426 // implementation only from now on
427 // -------------------------------
429 // helpers for dynamic wxApp construction
430 static void SetInitializerFunction(wxAppInitializerFunction fn
)
431 { ms_appInitFn
= fn
; }
432 static wxAppInitializerFunction
GetInitializerFunction()
433 { return ms_appInitFn
; }
435 // accessors for ms_appInstance field (external code might wish to modify
436 // it, this is why we provide a setter here as well, but you should really
437 // know what you're doing if you call it), wxTheApp is usually used instead
439 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
440 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
443 // command line arguments (public for backwards compatibility)
446 // this object is implicitly convertible to either "char**" (traditional
447 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
448 // with Unicode build in previous wx versions and because the command line
451 wxCmdLineArgsArray argv
;
457 // delete all objects in wxPendingDelete list
459 // called from ProcessPendingEvents()
460 void DeletePendingObjects();
462 // the function which creates the traits object when GetTraits() needs it
463 // for the first time
464 virtual wxAppTraits
*CreateTraits();
466 // function used for dynamic wxApp creation
467 static wxAppInitializerFunction ms_appInitFn
;
469 // the one and only global application object
470 static wxAppConsole
*ms_appInstance
;
472 // create main loop from AppTraits or return NULL if
473 // there is no main loop implementation
474 wxEventLoopBase
*CreateMainLoop();
476 // application info (must be set from the user code)
477 wxString m_vendorName
, // vendor name ("acme")
478 m_vendorDisplayName
, // vendor display name (e.g. "ACME Inc")
479 m_appName
, // app name ("myapp")
480 m_appDisplayName
, // app display name ("My Application")
481 m_className
; // class name
483 // the class defining the application behaviour, NULL initially and created
484 // by GetTraits() when first needed
485 wxAppTraits
*m_traits
;
487 // the main event loop of the application (may be NULL if the loop hasn't
488 // been started yet or has already terminated)
489 wxEventLoopBase
*m_mainLoop
;
492 // pending events management vars:
494 // the array of the handlers with pending events which needs to be processed
495 // inside ProcessPendingEvents()
496 wxEvtHandlerArray m_handlersWithPendingEvents
;
498 // helper array used by ProcessPendingEvents() to store the event handlers
499 // which have pending events but of these events none can be processed right now
500 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
502 wxEvtHandlerArray m_handlersWithPendingDelayedEvents
;
505 // this critical section protects both the lists above
506 wxCriticalSection m_handlersWithPendingEventsLocker
;
509 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
510 bool m_bDoPendingEventProcessing
;
512 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler
;
514 // the application object is a singleton anyhow, there is no sense in
516 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase
);
519 #if defined(__UNIX__) && !defined(__WXMSW__)
520 #include "wx/unix/app.h"
522 // this has to be a class and not a typedef as we forward declare it
523 class wxAppConsole
: public wxAppConsoleBase
{ };
526 // ----------------------------------------------------------------------------
527 // wxAppBase: the common part of wxApp implementations for all platforms
528 // ----------------------------------------------------------------------------
532 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
536 virtual ~wxAppBase();
538 // the virtual functions which may/must be overridden in the derived class
539 // -----------------------------------------------------------------------
541 // very first initialization function
543 // Override: very rarely
544 virtual bool Initialize(int& argc
, wxChar
**argv
);
546 // a platform-dependent version of OnInit(): the code here is likely to
547 // depend on the toolkit. default version does nothing.
550 virtual bool OnInitGui();
552 // called to start program execution - the default version just enters
553 // the main GUI loop in which events are received and processed until
554 // the last window is not deleted (if GetExitOnFrameDelete) or
555 // ExitMainLoop() is called. In console mode programs, the execution
556 // of the program really starts here
558 // Override: rarely in GUI applications, always in console ones.
561 // a matching function for OnInit()
562 virtual int OnExit();
564 // very last clean up function
566 // Override: very rarely
567 virtual void CleanUp();
570 // the worker functions - usually not used directly by the user code
571 // -----------------------------------------------------------------
573 // safer alternatives to Yield(), using wxWindowDisabler
574 virtual bool SafeYield(wxWindow
*win
, bool onlyIfNeeded
);
575 virtual bool SafeYieldFor(wxWindow
*win
, long eventsToProcess
);
577 // this virtual function is called in the GUI mode when the application
578 // becomes idle and normally just sends wxIdleEvent to all interested
581 // it should return true if more idle events are needed, false if not
582 virtual bool ProcessIdle();
584 // override base class version: GUI apps always use an event loop
585 virtual bool UsesEventLoop() const { return true; }
588 // top level window functions
589 // --------------------------
591 // return true if our app has focus
592 virtual bool IsActive() const { return m_isActive
; }
594 // set the "main" top level window
595 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
597 // return the "main" top level window (if it hadn't been set previously
598 // with SetTopWindow(), will return just some top level window and, if
599 // there are none, will return NULL)
600 virtual wxWindow
*GetTopWindow() const;
602 // control the exit behaviour: by default, the program will exit the
603 // main loop (and so, usually, terminate) when the last top-level
604 // program window is deleted. Beware that if you disable this behaviour
605 // (with SetExitOnFrameDelete(false)), you'll have to call
606 // ExitMainLoop() explicitly from somewhere.
607 void SetExitOnFrameDelete(bool flag
)
608 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
609 bool GetExitOnFrameDelete() const
610 { return m_exitOnFrameDelete
== Yes
; }
613 // display mode, visual, printing mode, ...
614 // ------------------------------------------------------------------------
616 // Get display mode that is used use. This is only used in framebuffer
617 // wxWin ports such as wxDFB.
618 virtual wxVideoMode
GetDisplayMode() const;
619 // Set display mode to use. This is only used in framebuffer wxWin
620 // ports such as wxDFB. This method should be called from
622 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
624 // set use of best visual flag (see below)
625 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
626 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
627 bool GetUseBestVisual() const { return m_useBestVisual
; }
629 // set/get printing mode: see wxPRINT_XXX constants.
631 // default behaviour is the normal one for Unix: always use PostScript
633 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
634 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
636 // Return the layout direction for the current locale or wxLayout_Default
638 virtual wxLayoutDirection
GetLayoutDirection() const;
640 // Change the theme used by the application, return true on success.
641 virtual bool SetNativeTheme(const wxString
& WXUNUSED(theme
)) { return false; }
644 // command line parsing (GUI-specific)
645 // ------------------------------------------------------------------------
647 #if wxUSE_CMDLINE_PARSER
648 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
649 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
652 // miscellaneous other stuff
653 // ------------------------------------------------------------------------
655 // called by toolkit-specific code to set the app status: active (we have
656 // focus) or not and also the last window which had focus before we were
658 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
660 #if WXWIN_COMPATIBILITY_2_6
661 // returns true if the program is successfully initialized
662 wxDEPRECATED_MSG("always returns true now, don't call")
664 #endif // WXWIN_COMPATIBILITY_2_6
667 // override base class method to use GUI traits
668 virtual wxAppTraits
*CreateTraits();
671 // the main top level window (may be NULL)
672 wxWindow
*m_topWindow
;
674 // if Yes, exit the main loop when the last top level window is deleted, if
675 // No don't do it and if Later -- only do it once we reach our OnRun()
677 // the explanation for using this strange scheme is given in appcmn.cpp
683 } m_exitOnFrameDelete
;
685 // true if the app wants to use the best visual on systems where
686 // more than one are available (Sun, SGI, XFree86 4.0 ?)
687 bool m_useBestVisual
;
688 // force TrueColour just in case "best" isn't TrueColour
689 bool m_forceTrueColour
;
691 // does any of our windows have focus?
694 wxDECLARE_NO_COPY_CLASS(wxAppBase
);
697 #if WXWIN_COMPATIBILITY_2_6
698 inline bool wxAppBase::Initialized() { return true; }
699 #endif // WXWIN_COMPATIBILITY_2_6
701 // ----------------------------------------------------------------------------
702 // now include the declaration of the real class
703 // ----------------------------------------------------------------------------
705 #if defined(__WXMSW__)
706 #include "wx/msw/app.h"
707 #elif defined(__WXMOTIF__)
708 #include "wx/motif/app.h"
709 #elif defined(__WXDFB__)
710 #include "wx/dfb/app.h"
711 #elif defined(__WXGTK20__)
712 #include "wx/gtk/app.h"
713 #elif defined(__WXGTK__)
714 #include "wx/gtk1/app.h"
715 #elif defined(__WXX11__)
716 #include "wx/x11/app.h"
717 #elif defined(__WXMAC__)
718 #include "wx/osx/app.h"
719 #elif defined(__WXCOCOA__)
720 #include "wx/cocoa/app.h"
721 #elif defined(__WXPM__)
722 #include "wx/os2/app.h"
727 // wxApp is defined in core and we cannot define another one in wxBase,
728 // so use the preprocessor to allow using wxApp in console programs too
729 #define wxApp wxAppConsole
733 // ----------------------------------------------------------------------------
735 // ----------------------------------------------------------------------------
737 // for compatibility, we define this macro to access the global application
738 // object of type wxApp
740 // note that instead of using of wxTheApp in application code you should
741 // consider using wxDECLARE_APP() after which you may call wxGetApp() which will
742 // return the object of the correct type (i.e. MyApp and not wxApp)
744 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
745 // console mode it does nothing at all
746 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
748 // ----------------------------------------------------------------------------
750 // ----------------------------------------------------------------------------
752 // event loop related functions only work in GUI programs
753 // ------------------------------------------------------
755 // Force an exit from main loop
756 WXDLLIMPEXP_BASE
void wxExit();
758 // avoid redeclaring this function here if it had been already declared by
759 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
760 #ifndef wx_YIELD_DECLARED
761 #define wx_YIELD_DECLARED
763 // Yield to other apps/messages
764 WXDLLIMPEXP_CORE
bool wxYield();
766 #endif // wx_YIELD_DECLARED
768 // Yield to other apps/messages
769 WXDLLIMPEXP_BASE
void wxWakeUpIdle();
771 // ----------------------------------------------------------------------------
772 // macros for dynamic creation of the application object
773 // ----------------------------------------------------------------------------
775 // Having a global instance of this class allows wxApp to be aware of the app
776 // creator function. wxApp can then call this function to create a new app
777 // object. Convoluted, but necessary.
779 class WXDLLIMPEXP_BASE wxAppInitializer
782 wxAppInitializer(wxAppInitializerFunction fn
)
783 { wxApp::SetInitializerFunction(fn
); }
786 // the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
787 // your compiler really, really wants main() to be in your main program (e.g.
788 // hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
790 // For compilers that support it, prefer to use wmain() as this ensures any
791 // Unicode strings can be passed as command line parameters and not just those
792 // representable in the current locale.
793 #if wxUSE_UNICODE && defined(__VISUALC__)
794 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
795 int wmain(int argc, wchar_t **argv) \
797 wxDISABLE_DEBUG_SUPPORT(); \
799 return wxEntry(argc, argv); \
801 #else // Use standard main()
802 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
803 int main(int argc, char **argv) \
805 wxDISABLE_DEBUG_SUPPORT(); \
807 return wxEntry(argc, argv); \
811 // port-specific header could have defined it already in some special way
812 #ifndef wxIMPLEMENT_WXWIN_MAIN
813 #define wxIMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN_CONSOLE
814 #endif // defined(wxIMPLEMENT_WXWIN_MAIN)
816 #ifdef __WXUNIVERSAL__
817 #include "wx/univ/theme.h"
819 #ifdef wxUNIV_DEFAULT_THEME
820 #define wxIMPLEMENT_WX_THEME_SUPPORT \
821 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
823 #define wxIMPLEMENT_WX_THEME_SUPPORT
826 #define wxIMPLEMENT_WX_THEME_SUPPORT
829 // Use this macro if you want to define your own main() or WinMain() function
830 // and call wxEntry() from there.
831 #define wxIMPLEMENT_APP_NO_MAIN(appname) \
832 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
833 wxAppConsole *wxCreateApp() \
835 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
837 return new appname; \
840 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
842 // Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
843 // wxUniversal builds
844 #define wxIMPLEMENT_APP_NO_THEMES(appname) \
845 wxIMPLEMENT_WXWIN_MAIN \
846 wxIMPLEMENT_APP_NO_MAIN(appname)
848 // Use this macro exactly once, the argument is the name of the wxApp-derived
849 // class which is the class of your application.
850 #define wxIMPLEMENT_APP(appname) \
851 wxIMPLEMENT_WX_THEME_SUPPORT \
852 wxIMPLEMENT_APP_NO_THEMES(appname)
854 // Same as IMPLEMENT_APP(), but for console applications.
855 #define wxIMPLEMENT_APP_CONSOLE(appname) \
856 wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
857 wxIMPLEMENT_APP_NO_MAIN(appname)
859 // this macro can be used multiple times and just allows you to use wxGetApp()
861 #define wxDECLARE_APP(appname) \
862 extern appname& wxGetApp()
865 // declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
866 // anywhere else but at the very least it suppresses icc warnings about
867 // defining extern symbols without prior declaration, and it shouldn't do any
869 extern wxAppConsole
*wxCreateApp();
870 extern wxAppInitializer wxTheAppInitializer
;
872 // ----------------------------------------------------------------------------
873 // Compatibility macro aliases
874 // ----------------------------------------------------------------------------
876 // deprecated variants _not_ requiring a semicolon after them
877 // (note that also some wx-prefixed macro do _not_ require a semicolon because
878 // it's not always possible to force the compire to require it)
880 #define IMPLEMENT_WXWIN_MAIN_CONSOLE wxIMPLEMENT_WXWIN_MAIN_CONSOLE
881 #define IMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN
882 #define IMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_WX_THEME_SUPPORT
883 #define IMPLEMENT_APP_NO_MAIN(app) wxIMPLEMENT_APP_NO_MAIN(app);
884 #define IMPLEMENT_APP_NO_THEMES(app) wxIMPLEMENT_APP_NO_THEMES(app);
885 #define IMPLEMENT_APP(app) wxIMPLEMENT_APP(app);
886 #define IMPLEMENT_APP_CONSOLE(app) wxIMPLEMENT_APP_CONSOLE(app);
887 #define DECLARE_APP(app) wxDECLARE_APP(app);
889 #endif // _WX_APP_H_BASE_