1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Dynamic loading framework
4 // Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
5 // (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
9 // Copyright: (c) 2001 Ron Lee <ron@debian.org>
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_DYNAMICLOADER_H__
14 #define _WX_DYNAMICLOADER_H__
16 #if defined(__GNUG__) && !defined(__APPLE__)
17 #pragma interface "dynload.h"
20 // ----------------------------------------------------------------------------
22 // ----------------------------------------------------------------------------
26 #if wxUSE_DYNAMIC_LOADER
28 #include "wx/hashmap.h"
29 #include "wx/module.h"
31 // FIXME: can this go in private.h or something too??
32 #if defined(__WXPM__) || defined(__EMX__)
38 #include "wx/msw/private.h"
41 class WXDLLEXPORT wxPluginLibrary
;
43 WX_DECLARE_EXPORTED_STRING_HASH_MAP(wxPluginLibrary
*, wxDLManifest
);
44 typedef wxDLManifest wxDLImports
;
46 // ----------------------------------------------------------------------------
47 // conditional compilation
48 // ----------------------------------------------------------------------------
50 // Note: WXPM/EMX has to be tested first, since we want to use
51 // native version, even if configure detected presence of DLOPEN.
53 #if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
54 typedef HMODULE wxDllType
;
55 #elif defined(HAVE_DLOPEN)
57 typedef void *wxDllType
;
58 #elif defined(HAVE_SHL_LOAD)
60 typedef shl_t wxDllType
;
61 #elif defined(__DARWIN__)
62 typedef void *wxDllType
;
63 #elif defined(__WXMAC__)
64 typedef CFragConnectionID wxDllType
;
66 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
70 // ---------------------------------------------------------------------------
72 // ---------------------------------------------------------------------------
74 //FIXME: This class isn't really common at all, it should be moved
75 // into platform dependent files.
77 // NOTE: this class is (deliberately) not virtual, do not attempt
78 // to use it polymorphically.
82 wxDL_LAZY
= 0x00000001, // resolve undefined symbols at first use
83 wxDL_NOW
= 0x00000002, // resolve undefined symbols on load
84 wxDL_GLOBAL
= 0x00000004, // export extern symbols to subsequently
86 wxDL_VERBATIM
= 0x00000008, // Attempt to load the supplied library
87 // name without appending the usual dll
88 // filename extension.
90 wxDL_NOSHARE
= 0x00000010, // load new DLL, don't reuse already loaded
94 wxDL_DEFAULT
= wxDL_LAZY
96 wxDL_DEFAULT
= wxDL_LAZY
| wxDL_GLOBAL
101 class WXDLLEXPORT wxDynamicLibrary
105 // return a valid handle for the main program itself or NULL if
106 // back linking is not supported by the current platform (e.g. Win32)
108 static wxDllType
GetProgramHandle();
110 // return the platform standard DLL extension (with leading dot)
112 static const wxChar
*GetDllExt() { return ms_dllext
; }
114 wxDynamicLibrary() : m_handle(0) {}
115 wxDynamicLibrary(wxString libname
, int flags
= wxDL_DEFAULT
)
118 Load(libname
, flags
);
120 ~wxDynamicLibrary() { Unload(); }
122 // return TRUE if the library was loaded successfully
124 bool IsLoaded() const { return m_handle
!= 0; }
126 // load the library with the given name
127 // (full or not), return TRUE on success
129 bool Load(wxString libname
, int flags
= wxDL_DEFAULT
);
131 // unload the library, also done automatically in dtor
135 // Return the raw handle from dlopen and friends.
137 wxDllType
GetLibHandle() const { return m_handle
; }
139 // resolve a symbol in a loaded DLL, such as a variable or function
140 // name. 'name' is the (possibly mangled) name of the symbol.
141 // (use extern "C" to export unmangled names)
143 // Since it is perfectly valid for the returned symbol to actually be
144 // NULL, that is not always indication of an error. Pass and test the
145 // parameter 'success' for a true indication of success or failure to
148 // Returns a pointer to the symbol on success, or NULL if an error
149 // occurred or the symbol wasn't found.
151 void *GetSymbol(const wxString
& name
, bool *success
= 0) const;
153 #if WXWIN_COMPATIBILITY_2_2
154 operator bool() const { return IsLoaded(); }
159 // Platform specific shared lib suffix.
161 static const wxChar
*ms_dllext
;
163 // the handle to DLL or NULL
167 // no copy ctor/assignment operators
168 // or we'd try to unload the library twice
170 DECLARE_NO_COPY_CLASS(wxDynamicLibrary
)
174 // ---------------------------------------------------------------------------
176 // ---------------------------------------------------------------------------
178 // NOTE: Do not attempt to use a base class pointer to this class.
179 // wxDL is not virtual and we deliberately hide some of it's
182 // Unless you know exacty why you need to, you probably shouldn't
183 // instantiate this class directly anyway, use wxPluginManager
186 class WXDLLEXPORT wxPluginLibrary
: public wxDynamicLibrary
190 static wxDLImports
* ms_classes
; // Static hash of all imported classes.
192 wxPluginLibrary( const wxString
&libname
, int flags
= wxDL_DEFAULT
);
195 wxPluginLibrary
*RefLib();
198 // These two are called by the PluginSentinel on (PLUGGABLE) object
199 // creation/destruction. There is usually no reason for the user to
200 // call them directly. We have to separate this from the link count,
201 // since the two are not interchangeable.
203 // FIXME: for even better debugging PluginSentinel should register
204 // the name of the class created too, then we can state
205 // exactly which object was not destroyed which may be
206 // difficult to find otherwise. Also this code should
207 // probably only be active in DEBUG mode, but let's just
208 // get it right first.
210 void RefObj() { ++m_objcount
; }
213 wxASSERT_MSG( m_objcount
> 0, _T("Too many objects deleted??") );
217 // Override/hide some base class methods
219 bool IsLoaded() const { return m_linkcount
> 0; }
220 void Unload() { UnrefLib(); }
224 wxClassInfo
*m_before
; // sm_first before loading this lib
225 wxClassInfo
*m_after
; // ..and after.
227 size_t m_linkcount
; // Ref count of library link calls
228 size_t m_objcount
; // ..and (pluggable) object instantiations.
229 wxModuleList m_wxmodules
; // any wxModules that we initialised.
231 void UpdateClassInfo(); // Update the wxClassInfo table
232 void RestoreClassInfo(); // Restore the original wxClassInfo state.
233 void RegisterModules(); // Init any wxModules in the lib.
234 void UnregisterModules(); // Cleanup any wxModules we installed.
236 DECLARE_NO_COPY_CLASS(wxPluginLibrary
)
240 class WXDLLEXPORT wxPluginManager
246 static wxPluginLibrary
*LoadLibrary( const wxString
&libname
,
247 int flags
= wxDL_DEFAULT
);
248 static bool UnloadLibrary(const wxString
&libname
);
250 // This is used by wxDllLoader. It's wrapped in the compatibility
251 // macro because it's of arguable use outside of that.
253 #if WXWIN_COMPATIBILITY_2_2
254 static wxPluginLibrary
*GetObjectFromHandle(wxDllType handle
);
259 wxPluginManager() : m_entry(NULL
) {};
260 wxPluginManager(const wxString
&libname
, int flags
= wxDL_DEFAULT
)
262 Load(libname
, flags
);
264 ~wxPluginManager() { Unload(); }
266 bool Load(const wxString
&libname
, int flags
= wxDL_DEFAULT
);
269 bool IsLoaded() const { return m_entry
&& m_entry
->IsLoaded(); }
270 void *GetSymbol(const wxString
&symbol
, bool *success
= 0)
272 return m_entry
->GetSymbol( symbol
, success
);
275 static void CreateManifest() { ms_manifest
= new wxDLManifest(wxKEY_STRING
); }
276 static void ClearManifest() { delete ms_manifest
; ms_manifest
= NULL
; }
279 // return the pointer to the entry for the library with given name in
280 // ms_manifest or NULL if none
281 static wxPluginLibrary
*FindByName(const wxString
& name
)
283 const wxDLManifest::iterator i
= ms_manifest
->find(name
);
285 return i
== ms_manifest
->end() ? NULL
: i
->second
;
288 static wxDLManifest
* ms_manifest
; // Static hash of loaded libs.
289 wxPluginLibrary
* m_entry
; // Cache our entry in the manifest.
291 // We could allow this class to be copied if we really
292 // wanted to, but not without modification.
293 DECLARE_NO_COPY_CLASS(wxPluginManager
)
297 // ---------------------------------------------------------------------------
299 // ---------------------------------------------------------------------------
301 // Cross platform wrapper for dlopen and friends.
302 // There are no instances of this class, it simply
303 // serves as a namespace for its static member functions.
305 #if WXWIN_COMPATIBILITY_2_2
306 class WXDLLEXPORT wxDllLoader
310 static wxDllType
LoadLibrary(const wxString
& name
, bool *success
= NULL
);
311 static void UnloadLibrary(wxDllType dll
);
313 static wxDllType
GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
315 static void *GetSymbol(wxDllType dllHandle
, const wxString
&name
, bool *success
= 0);
317 static wxString
GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
321 wxDllLoader(); // forbid construction of objects
325 #endif // wxUSE_DYNAMIC_LOADER
326 #endif // _WX_DYNAMICLOADER_H__