first round of Intel compiler warning fixes: down from a few thousands just to slight...
[wxWidgets.git] / src / motif / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: motif/evtloop.cpp
3 // Purpose: implements wxEventLoop for Motif
4 // Author: Mattia Barbon
5 // Modified by:
6 // Created: 01.11.02
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Mattia Barbon
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __VMS
21 #define XtParent XTPARENT
22 #define XtDisplay XTDISPLAY
23 #endif
24
25 // For compilers that support precompilation, includes "wx.h".
26 #include "wx/wxprec.h"
27
28 #ifndef WX_PRECOMP
29 #endif //WX_PRECOMP
30
31 #include "wx/evtloop.h"
32 #include "wx/event.h"
33 #include "wx/app.h"
34 #include "wx/window.h"
35
36 #ifdef __VMS__
37 #pragma message disable nosimpint
38 #endif
39 #include <Xm/Xm.h>
40 #include <X11/Xlib.h>
41 #ifdef __VMS__
42 #pragma message enable nosimpint
43 #endif
44
45 #include "wx/unix/private.h"
46 #include "wx/motif/private.h"
47
48 static bool CheckForKeyUp(XEvent* event);
49 static bool CheckForKeyDown(XEvent* event);
50 static bool CheckForAccelerator(XEvent* event);
51 static void ProcessXEvent(XEvent* event);
52 static void wxBreakDispatch();
53
54 // ----------------------------------------------------------------------------
55 // wxEventLoopImpl
56 // ----------------------------------------------------------------------------
57
58 class WXDLLEXPORT wxEventLoopImpl
59 {
60 public:
61 // ctor
62 wxEventLoopImpl() { SetExitCode(0); }
63
64 // set/get the exit code
65 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
66 int GetExitCode() const { return m_exitcode; }
67
68 bool SendIdleMessage();
69 bool GetKeepGoing() const { return m_keepGoing; }
70 void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
71 private:
72 // the exit code of the event loop
73 int m_exitcode;
74 bool m_keepGoing;
75 };
76
77 // ----------------------------------------------------------------------------
78 // wxEventLoopImpl idle event processing
79 // ----------------------------------------------------------------------------
80
81 static bool SendIdleMessage()
82 {
83 return wxTheApp->ProcessIdle();
84 }
85
86 bool wxEventLoopImpl::SendIdleMessage()
87 {
88 return ::SendIdleMessage();
89 }
90
91 // ============================================================================
92 // wxEventLoop implementation
93 // ============================================================================
94
95 // ----------------------------------------------------------------------------
96 // wxEventLoop running and exiting
97 // ----------------------------------------------------------------------------
98
99 wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
100
101 wxEventLoop::~wxEventLoop()
102 {
103 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
104 }
105
106 int wxEventLoop::Run()
107 {
108 // event loops are not recursive, you need to create another loop!
109 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
110
111 wxEventLoop *oldLoop = ms_activeLoop;
112 ms_activeLoop = this;
113
114 m_impl = new wxEventLoopImpl;
115 m_impl->SetKeepGoing( true );
116
117 for( ;; )
118 {
119 if( !wxDoEventLoopIteration( *this ) )
120 break;
121 }
122
123 int exitcode = m_impl->GetExitCode();
124 delete m_impl;
125 m_impl = NULL;
126
127 ms_activeLoop = oldLoop;
128
129 return exitcode;
130 }
131
132 void wxEventLoop::Exit(int rc)
133 {
134 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
135
136 m_impl->SetExitCode(rc);
137 m_impl->SetKeepGoing( false );
138
139 ::wxBreakDispatch();
140 }
141
142 // ----------------------------------------------------------------------------
143 // wxEventLoop message processing dispatching
144 // ----------------------------------------------------------------------------
145
146 bool wxEventLoop::Pending() const
147 {
148 return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
149 }
150
151 bool wxEventLoop::Dispatch()
152 {
153 XEvent event;
154 XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
155
156 if( XtAppPeekEvent( context, &event ) != 0 )
157 {
158 XtAppNextEvent( context, &event );
159 ProcessXEvent( &event );
160 }
161 else
162 {
163 XtAppProcessEvent( context, XtIMTimer | XtIMAlternateInput
164 #ifdef XtIMSignal
165 | XtIMSignal
166 #endif
167 );
168 }
169
170 return m_impl ? m_impl->GetKeepGoing() : true;
171 }
172
173 // ----------------------------------------------------------------------------
174 // Static functions (originally in app.cpp)
175 // ----------------------------------------------------------------------------
176
177 void ProcessXEvent(XEvent* event)
178 {
179 if (event->type == KeyPress)
180 {
181 if (CheckForAccelerator(event))
182 {
183 // Do nothing! We intercepted and processed the event as an
184 // accelerator.
185 return;
186 }
187 // It seemed before that this hack was redundant and
188 // key down events were being generated by wxCanvasInputEvent.
189 // But no longer - why ???
190 //
191 else if (CheckForKeyDown(event))
192 {
193 // We intercepted and processed the key down event
194 return;
195 }
196 else
197 {
198 XtDispatchEvent(event);
199 return;
200 }
201 }
202 else if (event->type == KeyRelease)
203 {
204 // TODO: work out why we still need this ! -michael
205 //
206 if (::CheckForKeyUp(event))
207 {
208 // We intercepted and processed the key up event
209 return;
210 }
211 else
212 {
213 XtDispatchEvent(event);
214 return;
215 }
216 }
217 else if (event->type == PropertyNotify)
218 {
219 wxTheApp->HandlePropertyChange(event);
220 return;
221 }
222 else if (event->type == ResizeRequest)
223 {
224 /* Terry Gitnick <terryg@scientech.com> - 1/21/98
225 * If resize event, don't resize until the last resize event for this
226 * window is recieved. Prevents flicker as windows are resized.
227 */
228
229 Display *disp = event->xany.display;
230 Window win = event->xany.window;
231 XEvent report;
232
233 // to avoid flicker
234 report = * event;
235 while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
236
237 // TODO: when implementing refresh optimization, we can use
238 // XtAddExposureToRegion to expand the window's paint region.
239
240 XtDispatchEvent(event);
241 }
242 else
243 {
244 XtDispatchEvent(event);
245 }
246 }
247
248 // Returns true if an accelerator has been processed
249 bool CheckForAccelerator(XEvent* event)
250 {
251 if (event->xany.type == KeyPress)
252 {
253 // Find a wxWindow for this window
254 // TODO: should get display for the window, not the current display
255 Widget widget = XtWindowToWidget(event->xany.display,
256 event->xany.window);
257 wxWindow* win = NULL;
258
259 // Find the first wxWindow that corresponds to this event window
260 while (widget && !(win = wxGetWindowFromTable(widget)))
261 widget = XtParent(widget);
262
263 if (!widget || !win)
264 return false;
265
266 wxKeyEvent keyEvent(wxEVT_CHAR);
267 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
268
269 // Now we have a wxKeyEvent and we have a wxWindow.
270 // Go up the hierarchy until we find a matching accelerator,
271 // or we get to the top.
272 while (win)
273 {
274 if (win->ProcessAccelerator(keyEvent))
275 return true;
276 win = win->GetParent();
277 }
278 return false;
279 }
280 return false;
281 }
282
283 // bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
284
285 bool CheckForKeyDown(XEvent* event)
286 {
287 if (event->xany.type == KeyPress)
288 {
289 Widget widget = XtWindowToWidget(event->xany.display,
290 event->xany.window);
291 wxWindow* win = NULL;
292
293 // Find the first wxWindow that corresponds to this event window
294 while (widget && !(win = wxGetWindowFromTable(widget)))
295 widget = XtParent(widget);
296
297 if (!widget || !win)
298 return false;
299
300 wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
301 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
302
303 return win->GetEventHandler()->ProcessEvent( keyEvent );
304 }
305
306 return false;
307 }
308
309 // bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
310
311 bool CheckForKeyUp(XEvent* event)
312 {
313 if (event->xany.type == KeyRelease)
314 {
315 Widget widget = XtWindowToWidget(event->xany.display,
316 event->xany.window);
317 wxWindow* win = NULL;
318
319 // Find the first wxWindow that corresponds to this event window
320 while (widget && !(win = wxGetWindowFromTable(widget)))
321 widget = XtParent(widget);
322
323 if (!widget || !win)
324 return false;
325
326 wxKeyEvent keyEvent(wxEVT_KEY_UP);
327 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
328
329 return win->GetEventHandler()->ProcessEvent( keyEvent );
330 }
331
332 return false;
333 }
334
335 // ----------------------------------------------------------------------------
336 // executes one main loop iteration (declared in include/wx/motif/private.h)
337 // ----------------------------------------------------------------------------
338
339 bool wxDoEventLoopIteration( wxEventLoop& evtLoop )
340 {
341 bool moreRequested, pendingEvents;
342
343 for(;;)
344 {
345 pendingEvents = evtLoop.Pending();
346 if( pendingEvents ) break;
347 moreRequested = ::SendIdleMessage();
348 if( !moreRequested ) break;
349 }
350
351 #if wxUSE_THREADS
352 if( !pendingEvents && !moreRequested )
353 {
354 // leave the main loop to give other threads a chance to
355 // perform their GUI work
356 wxMutexGuiLeave();
357 wxMilliSleep(20);
358 wxMutexGuiEnter();
359 }
360 #endif
361
362 if( !evtLoop.Dispatch() )
363 return false;
364
365 return true;
366 }
367
368 // ----------------------------------------------------------------------------
369 // ::wxWakeUpIdle implementation
370 // ----------------------------------------------------------------------------
371
372 // As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
373 // writing a single byte to the pipe will cause wxEventLoop::Pending
374 // to return true, and wxEventLoop::Dispatch to dispatch an input handler
375 // that simply removes the byte(s), and to return, which will cause
376 // an idle event to be sent
377
378 // also wxEventLoop::Exit is implemented that way, so that exiting an
379 // event loop won't require an event being in the queue
380
381 #include "wx/module.h"
382
383 #include <sys/types.h>
384 #include <sys/time.h>
385 #include <unistd.h>
386
387 static int idleFds[2] = { -1, -1 };
388
389 class wxIdlePipeModule : public wxModule
390 {
391 public:
392 wxIdlePipeModule() {};
393
394 virtual bool OnInit()
395 {
396 // Must be done before modules are initialized
397 #if 0
398 if( pipe(idleFds) != 0 )
399 return false;
400 #endif
401 return true;
402 }
403
404 virtual void OnExit()
405 {
406 close( idleFds[0] );
407 close( idleFds[1] );
408 }
409 private:
410 DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
411 };
412
413 IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule);
414
415 static void wxInputCallback( XtPointer, int* fd, XtInputId* )
416 {
417 char buffer[128];
418
419 // wxWakeUpIdle may have been called more than once
420 for(;;)
421 {
422 fd_set in;
423 struct timeval timeout;
424
425 timeout.tv_sec = 0;
426 timeout.tv_usec = 0;
427
428 wxFD_ZERO( &in );
429 wxFD_SET( *fd, &in );
430
431 if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
432 break;
433 if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
434 break;
435 }
436 }
437
438 static void wxBreakDispatch()
439 {
440 char dummy = 0; // for valgrind
441
442 // check if wxWakeUpIdle has already been called
443 fd_set in;
444 struct timeval timeout;
445
446 timeout.tv_sec = 0;
447 timeout.tv_usec = 0;
448
449 wxFD_ZERO( &in );
450 wxFD_SET( idleFds[0], &in );
451
452 if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
453 return;
454
455 // write a single byte
456 write( idleFds[1], &dummy, 1 );
457 }
458
459 void wxApp::WakeUpIdle()
460 {
461 ::wxBreakDispatch();
462 }
463
464 bool wxInitIdleFds()
465 {
466 if( pipe(idleFds) != 0 )
467 return false;
468 return true;
469 }
470
471 bool wxAddIdleCallback()
472 {
473 if (!wxInitIdleFds())
474 return false;
475
476 // install input handler for wxWakeUpIdle
477 XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
478 idleFds[0],
479 (XtPointer)XtInputReadMask,
480 wxInputCallback,
481 NULL);
482
483 return true;
484 }
485