1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
33 #include "wx/settings.h"
35 #include "wx/dcclient.h"
36 #include "wx/dcscreen.h"
37 #include "wx/toolbar.h"
42 WX_CHECK_BUILD_OPTIONS("wxAUI")
44 #include "wx/arrimpl.cpp"
45 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
46 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
47 WX_DEFINE_OBJARRAY(wxDockUIPartArray
)
48 WX_DEFINE_OBJARRAY(wxDockInfoArray
)
49 WX_DEFINE_OBJARRAY(wxPaneButtonArray
)
50 WX_DEFINE_OBJARRAY(wxPaneInfoArray
)
52 wxPaneInfo wxNullPaneInfo
;
53 wxDockInfo wxNullDockInfo
;
54 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
59 // a few defines to avoid nameclashes
60 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
62 #include "wx/mac/private.h"
65 IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent
, wxEvent
)
68 // -- static utility functions --
70 static wxBitmap
wxPaneCreateStippleBitmap()
72 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
73 wxImage
img(2,2,data
,true);
77 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
79 wxBitmap stipple
= wxPaneCreateStippleBitmap();
80 wxBrush
brush(stipple
);
82 dc
.SetPen(*wxTRANSPARENT_PEN
);
84 dc
.SetLogicalFunction(wxXOR
);
85 dc
.DrawRectangle(rect
);
90 // CopyDocksAndPanes() - this utility function creates copies of
91 // the dock and pane info. wxDockInfo's usually contain pointers
92 // to wxPaneInfo classes, thus this function is necessary to reliably
93 // reconstruct that relationship in the new dock info and pane info arrays
95 static void CopyDocksAndPanes(wxDockInfoArray
& dest_docks
,
96 wxPaneInfoArray
& dest_panes
,
97 const wxDockInfoArray
& src_docks
,
98 const wxPaneInfoArray
& src_panes
)
100 dest_docks
= src_docks
;
101 dest_panes
= src_panes
;
102 int i
, j
, k
, dock_count
, pc1
, pc2
;
103 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
105 wxDockInfo
& dock
= dest_docks
.Item(i
);
106 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
107 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
108 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
109 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
113 // GetMaxLayer() is an internal function which returns
114 // the highest layer inside the specified dock
115 static int GetMaxLayer(const wxDockInfoArray
& docks
, int dock_direction
)
117 int i
, dock_count
, max_layer
= 0;
118 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
120 wxDockInfo
& dock
= docks
.Item(i
);
121 if (dock
.dock_direction
== dock_direction
&&
122 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
123 max_layer
= dock
.dock_layer
;
129 // GetMaxRow() is an internal function which returns
130 // the highest layer inside the specified dock
131 static int GetMaxRow(const wxPaneInfoArray
& panes
, int direction
, int layer
)
133 int i
, pane_count
, max_row
= 0;
134 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
136 wxPaneInfo
& pane
= panes
.Item(i
);
137 if (pane
.dock_direction
== direction
&&
138 pane
.dock_layer
== layer
&&
139 pane
.dock_row
> max_row
)
140 max_row
= pane
.dock_row
;
147 // DoInsertDockLayer() is an internal function that inserts a new dock
148 // layer by incrementing all existing dock layer values by one
149 static void DoInsertDockLayer(wxPaneInfoArray
& panes
,
154 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
156 wxPaneInfo
& pane
= panes
.Item(i
);
157 if (!pane
.IsFloating() &&
158 pane
.dock_direction
== dock_direction
&&
159 pane
.dock_layer
>= dock_layer
)
164 // DoInsertDockLayer() is an internal function that inserts a new dock
165 // row by incrementing all existing dock row values by one
166 static void DoInsertDockRow(wxPaneInfoArray
& panes
,
172 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
174 wxPaneInfo
& pane
= panes
.Item(i
);
175 if (!pane
.IsFloating() &&
176 pane
.dock_direction
== dock_direction
&&
177 pane
.dock_layer
== dock_layer
&&
178 pane
.dock_row
>= dock_row
)
183 // DoInsertDockLayer() is an internal function that inserts a space for
184 // another dock pane by incrementing all existing dock row values by one
185 static void DoInsertPane(wxPaneInfoArray
& panes
,
192 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
194 wxPaneInfo
& pane
= panes
.Item(i
);
195 if (!pane
.IsFloating() &&
196 pane
.dock_direction
== dock_direction
&&
197 pane
.dock_layer
== dock_layer
&&
198 pane
.dock_row
== dock_row
&&
199 pane
.dock_pos
>= dock_pos
)
204 // FindDocks() is an internal function that returns a list of docks which meet
205 // the specified conditions in the parameters and returns a sorted array
206 // (sorted by layer and then row)
207 static void FindDocks(wxDockInfoArray
& docks
,
211 wxDockInfoPtrArray
& arr
)
213 int begin_layer
= dock_layer
;
214 int end_layer
= dock_layer
;
215 int begin_row
= dock_row
;
216 int end_row
= dock_row
;
217 int dock_count
= docks
.GetCount();
218 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
220 // discover the maximum dock layer and the max row
221 for (i
= 0; i
< dock_count
; ++i
)
223 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
224 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
227 // if no dock layer was specified, search all dock layers
228 if (dock_layer
== -1)
231 end_layer
= max_layer
;
234 // if no dock row was specified, search all dock row
243 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
244 for (row
= begin_row
; row
<= end_row
; ++row
)
245 for (i
= 0; i
< dock_count
; ++i
)
247 wxDockInfo
& d
= docks
.Item(i
);
248 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
250 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
256 // FindPaneInDock() looks up a specified window pointer inside a dock.
257 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
258 static wxPaneInfo
* FindPaneInDock(const wxDockInfo
& dock
, wxWindow
* window
)
260 int i
, count
= dock
.panes
.GetCount();
261 for (i
= 0; i
< count
; ++i
)
263 wxPaneInfo
* p
= dock
.panes
.Item(i
);
264 if (p
->window
== window
)
270 // RemovePaneFromDocks() removes a pane window from all docks
271 // with a possible exception specified by parameter "except"
272 static void RemovePaneFromDocks(wxDockInfoArray
& docks
,
274 wxDockInfo
* except
= NULL
)
277 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
279 wxDockInfo
& d
= docks
.Item(i
);
282 wxPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
288 // RenumberDockRows() takes a dock and assigns sequential numbers
289 // to existing rows. Basically it takes out the gaps; so if a
290 // dock has rows with numbers 0,2,5, they will become 0,1,2
291 static void RenumberDockRows(wxDockInfoPtrArray
& docks
)
293 int i
, dock_count
, j
, pane_count
;
294 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
296 wxDockInfo
& dock
= *docks
.Item(i
);
298 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
299 dock
.panes
.Item(j
)->dock_row
= i
;
304 // SetActivePane() sets the active pane, as well as cycles through
305 // every other pane and makes sure that all others' active flags
307 static void SetActivePane(wxPaneInfoArray
& panes
, wxWindow
* active_pane
)
310 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
312 wxPaneInfo
& pane
= panes
.Item(i
);
313 pane
.state
&= ~wxPaneInfo::optionActive
;
314 if (pane
.window
== active_pane
)
315 pane
.state
|= wxPaneInfo::optionActive
;
320 // this function is used to sort panes by dock position
321 static int PaneSortFunc(wxPaneInfo
** p1
, wxPaneInfo
** p2
)
323 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
327 // -- wxFrameManager class implementation --
330 BEGIN_EVENT_TABLE(wxFrameManager
, wxEvtHandler
)
331 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton
)
332 EVT_AUI_RENDER(wxFrameManager::OnRender
)
333 EVT_PAINT(wxFrameManager::OnPaint
)
334 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground
)
335 EVT_SIZE(wxFrameManager::OnSize
)
336 EVT_SET_CURSOR(wxFrameManager::OnSetCursor
)
337 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown
)
338 EVT_LEFT_UP(wxFrameManager::OnLeftUp
)
339 EVT_MOTION(wxFrameManager::OnMotion
)
340 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow
)
341 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus
)
342 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer
)
346 wxFrameManager::wxFrameManager(wxWindow
* managed_wnd
, unsigned int flags
)
348 m_action
= actionNone
;
349 m_last_mouse_move
= wxPoint();
350 m_hover_button
= NULL
;
351 m_art
= new wxDefaultDockArt
;
357 SetManagedWindow(managed_wnd
);
361 wxFrameManager::~wxFrameManager()
366 // GetPane() looks up a wxPaneInfo structure based
367 // on the supplied window pointer. Upon failure, GetPane()
368 // returns an empty wxPaneInfo, a condition which can be checked
369 // by calling wxPaneInfo::IsOk().
371 // The pane info's structure may then be modified. Once a pane's
372 // info is modified, wxFrameManager::Update() must be called to
373 // realize the changes in the UI.
375 wxPaneInfo
& wxFrameManager::GetPane(wxWindow
* window
)
378 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
380 wxPaneInfo
& p
= m_panes
.Item(i
);
381 if (p
.window
== window
)
384 return wxNullPaneInfo
;
387 // this version of GetPane() looks up a pane based on a
388 // 'pane name', see above comment for more info
389 wxPaneInfo
& wxFrameManager::GetPane(const wxString
& name
)
392 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
394 wxPaneInfo
& p
= m_panes
.Item(i
);
398 return wxNullPaneInfo
;
401 // GetAllPanes() returns a reference to all the pane info structures
402 wxPaneInfoArray
& wxFrameManager::GetAllPanes()
407 // HitTest() is an internal function which determines
408 // which UI item the specified coordinates are over
409 // (x,y) specify a position in client coordinates
410 wxDockUIPart
* wxFrameManager::HitTest(int x
, int y
)
412 wxDockUIPart
* result
= NULL
;
415 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
417 wxDockUIPart
* item
= &m_uiparts
.Item(i
);
419 // we are not interested in typeDock, because this space
420 // isn't used to draw anything, just for measurements;
421 // besides, the entire dock area is covered with other
422 // rectangles, which we are interested in.
423 if (item
->type
== wxDockUIPart::typeDock
)
426 // if we already have a hit on a more specific item, we are not
427 // interested in a pane hit. If, however, we don't already have
428 // a hit, returning a pane hit is necessary for some operations
429 if ((item
->type
== wxDockUIPart::typePane
||
430 item
->type
== wxDockUIPart::typePaneBorder
) && result
)
433 // if the point is inside the rectangle, we have a hit
434 if (item
->rect
.Inside(x
,y
))
442 // SetFlags() and GetFlags() allow the owner to set various
443 // options which are global to wxFrameManager
444 void wxFrameManager::SetFlags(unsigned int flags
)
449 unsigned int wxFrameManager::GetFlags() const
455 // don't use these anymore as they are deprecated
456 // use Set/GetManagedFrame() instead
457 void wxFrameManager::SetFrame(wxFrame
* frame
)
459 SetManagedWindow((wxWindow
*)frame
);
462 wxFrame
* wxFrameManager::GetFrame() const
464 return (wxFrame
*)m_frame
;
470 // SetManagedWindow() is usually called once when the frame
471 // manager class is being initialized. "frame" specifies
472 // the frame which should be managed by the frame mananger
473 void wxFrameManager::SetManagedWindow(wxWindow
* frame
)
475 wxASSERT_MSG(frame
, wxT("specified frame must be non-NULL"));
478 m_frame
->PushEventHandler(this);
481 // if the owner is going to manage an MDI parent frame,
482 // we need to add the MDI client window as the default
485 if (frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
487 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)frame
;
488 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
490 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
492 AddPane(client_window
,
493 wxPaneInfo().Name(wxT("mdiclient")).
494 CenterPane().PaneBorder(false));
498 // Make a window to use for a translucent hint
499 #if defined(__WXMSW__)
500 m_hint_wnd
= new wxFrame(m_frame
, -1, wxEmptyString
, wxDefaultPosition
, wxSize(1,1),
501 wxFRAME_TOOL_WINDOW
|
502 wxFRAME_FLOAT_ON_PARENT
|
506 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
508 #elif defined(__WXMAC__)
509 // Using a miniframe with float and tool styles keeps the parent
510 // frame activated and highlighted as such...
511 m_hint_wnd
= new wxMiniFrame(m_frame
, -1, wxEmptyString
, wxDefaultPosition
, wxSize(1,1),
512 wxFRAME_FLOAT_ON_PARENT
513 | wxFRAME_TOOL_WINDOW
516 // Can't set the bg colour of a Frame in wxMac
517 wxPanel
* p
= new wxPanel(m_hint_wnd
);
519 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
520 // color that is really hard to see, especially transparent.
521 // Until a better system color is decided upon we'll just use
523 p
->SetBackgroundColour(*wxBLUE
);
526 if (m_hint_wnd
&& !m_hint_wnd
->CanSetTranslucency())
534 // UnInit() must be called, usually in the destructor
535 // of the frame class. If it is not called, usually this
536 // will result in a crash upon program exit
537 void wxFrameManager::UnInit()
539 m_frame
->RemoveEventHandler(this);
542 // GetManagedWindow() returns the window pointer being managed
543 wxWindow
* wxFrameManager::GetManagedWindow() const
548 wxDockArt
* wxFrameManager::GetArtProvider() const
553 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent
& event
)
555 // first, give the owner frame a chance to override
558 if (m_frame
->ProcessEvent(event
))
565 // SetArtProvider() instructs wxFrameManager to use the
566 // specified art provider for all drawing calls. This allows
567 // plugable look-and-feel features. The pointer that is
568 // passed to this method subsequently belongs to wxFrameManager,
569 // and is deleted in the frame manager destructor
570 void wxFrameManager::SetArtProvider(wxDockArt
* art_provider
)
572 // delete the last art provider, if any
575 // assign the new art provider
576 m_art
= art_provider
;
580 bool wxFrameManager::AddPane(wxWindow
* window
, const wxPaneInfo
& pane_info
)
582 // check if the pane has a valid window
586 // check if the pane already exists
587 if (GetPane(pane_info
.window
).IsOk())
590 m_panes
.Add(pane_info
);
592 wxPaneInfo
& pinfo
= m_panes
.Last();
594 // set the pane window
595 pinfo
.window
= window
;
597 // if the pane's name identifier is blank, create a random string
598 if (pinfo
.name
.empty())
600 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
601 ((unsigned long)pinfo
.window
) & 0xffffffff,
602 (unsigned int)time(NULL
),
604 (unsigned int)GetTickCount(),
606 (unsigned int)clock(),
608 (unsigned long)m_panes
.GetCount());
611 // set initial proportion (if not already set)
612 if (pinfo
.dock_proportion
== 0)
613 pinfo
.dock_proportion
= 100000;
615 if (pinfo
.HasCloseButton() &&
616 pinfo
.buttons
.size() == 0)
619 button
.button_id
= wxPaneInfo::buttonClose
;
620 pinfo
.buttons
.Add(button
);
623 if (pinfo
.best_size
== wxDefaultSize
&&
626 pinfo
.best_size
= pinfo
.window
->GetClientSize();
628 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
630 // GetClientSize() doesn't get the best size for
631 // a toolbar under some newer versions of wxWidgets,
632 // so use GetBestSize()
633 pinfo
.best_size
= pinfo
.window
->GetBestSize();
635 // for some reason, wxToolBar::GetBestSize() is returning
636 // a size that is a pixel shy of the correct amount.
637 // I believe this to be the correct action, until
638 // wxToolBar::GetBestSize() is fixed. Is this assumption
643 if (pinfo
.min_size
!= wxDefaultSize
)
645 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
646 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
647 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
648 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
655 bool wxFrameManager::AddPane(wxWindow
* window
,
657 const wxString
& caption
)
660 pinfo
.Caption(caption
);
663 case wxTOP
: pinfo
.Top(); break;
664 case wxBOTTOM
: pinfo
.Bottom(); break;
665 case wxLEFT
: pinfo
.Left(); break;
666 case wxRIGHT
: pinfo
.Right(); break;
667 case wxCENTER
: pinfo
.CenterPane(); break;
669 return AddPane(window
, pinfo
);
672 bool wxFrameManager::AddPane(wxWindow
* window
,
673 const wxPaneInfo
& pane_info
,
674 const wxPoint
& drop_pos
)
676 if (!AddPane(window
, pane_info
))
679 wxPaneInfo
& pane
= GetPane(window
);
681 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
686 bool wxFrameManager::InsertPane(wxWindow
* window
, const wxPaneInfo
& pane_info
,
689 // shift the panes around, depending on the insert level
690 switch (insert_level
)
692 case wxAUI_INSERT_PANE
:
693 DoInsertPane(m_panes
,
694 pane_info
.dock_direction
,
695 pane_info
.dock_layer
,
699 case wxAUI_INSERT_ROW
:
700 DoInsertDockRow(m_panes
,
701 pane_info
.dock_direction
,
702 pane_info
.dock_layer
,
705 case wxAUI_INSERT_DOCK
:
706 DoInsertDockLayer(m_panes
,
707 pane_info
.dock_direction
,
708 pane_info
.dock_layer
);
712 // if the window already exists, we are basically just moving/inserting the
713 // existing window. If it doesn't exist, we need to add it and insert it
714 wxPaneInfo
& existing_pane
= GetPane(window
);
715 if (!existing_pane
.IsOk())
717 return AddPane(window
, pane_info
);
721 if (pane_info
.IsFloating())
723 existing_pane
.Float();
724 if (pane_info
.floating_pos
!= wxDefaultPosition
)
725 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
726 if (pane_info
.floating_size
!= wxDefaultSize
)
727 existing_pane
.FloatingSize(pane_info
.floating_size
);
731 existing_pane
.Direction(pane_info
.dock_direction
);
732 existing_pane
.Layer(pane_info
.dock_layer
);
733 existing_pane
.Row(pane_info
.dock_row
);
734 existing_pane
.Position(pane_info
.dock_pos
);
742 // DetachPane() removes a pane from the frame manager. This
743 // method will not destroy the window that is removed.
744 bool wxFrameManager::DetachPane(wxWindow
* window
)
747 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
749 wxPaneInfo
& p
= m_panes
.Item(i
);
750 if (p
.window
== window
)
754 // we have a floating frame which is being detached. We need to
755 // reparent it to m_frame and destroy the floating frame
758 p
.window
->SetSize(1,1);
759 p
.frame
->Show(false);
761 // reparent to m_frame and destroy the pane
762 p
.window
->Reparent(m_frame
);
763 p
.frame
->SetSizer(NULL
);
768 // make sure there are no references to this pane in our uiparts,
769 // just in case the caller doesn't call Update() immediately after
770 // the DetachPane() call. This prevets obscure crashes which would
771 // happen at window repaint if the caller forgets to call Update()
773 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
775 wxDockUIPart
& part
= m_uiparts
.Item(pi
);
778 m_uiparts
.RemoveAt(pi
);
793 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
794 // in the input string. This is an internal functions which is
795 // used for saving perspectives
796 static wxString
EscapeDelimiters(const wxString
& s
)
799 result
.Alloc(s
.length());
800 const wxChar
* ch
= s
.c_str();
803 if (*ch
== wxT(';') || *ch
== wxT('|'))
812 // SavePerspective() saves all pane information as a single string.
813 // This string may later be fed into LoadPerspective() to restore
814 // all pane settings. This save and load mechanism allows an
815 // exact pane configuration to be saved and restored at a later time
817 wxString
wxFrameManager::SavePerspective()
821 result
= wxT("layout1|");
823 int pane_i
, pane_count
= m_panes
.GetCount();
824 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
826 wxPaneInfo
& pane
= m_panes
.Item(pane_i
);
828 result
+= wxT("name=");
829 result
+= EscapeDelimiters(pane
.name
);
832 result
+= wxT("caption=");
833 result
+= EscapeDelimiters(pane
.caption
);
836 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
837 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
838 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
839 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
840 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
841 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
842 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
843 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
844 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
845 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
846 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
847 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
848 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
849 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
850 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
851 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
855 int dock_i
, dock_count
= m_docks
.GetCount();
856 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
858 wxDockInfo
& dock
= m_docks
.Item(dock_i
);
860 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
861 dock
.dock_direction
, dock
.dock_layer
,
862 dock
.dock_row
, dock
.size
);
868 // LoadPerspective() loads a layout which was saved with SavePerspective()
869 // If the "update" flag parameter is true, the GUI will immediately be updated
871 bool wxFrameManager::LoadPerspective(const wxString
& layout
, bool update
)
873 wxString input
= layout
;
876 // check layout string version
877 part
= input
.BeforeFirst(wxT('|'));
878 input
= input
.AfterFirst(wxT('|'));
881 if (part
!= wxT("layout1"))
885 // mark all panes currently managed as docked and hidden
886 int pane_i
, pane_count
= m_panes
.GetCount();
887 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
888 m_panes
.Item(pane_i
).Dock().Hide();
890 // clear out the dock array; this will be reconstructed
893 // replace escaped characters so we can
894 // split up the string easily
895 input
.Replace(wxT("\\|"), wxT("\a"));
896 input
.Replace(wxT("\\;"), wxT("\b"));
902 wxString pane_part
= input
.BeforeFirst(wxT('|'));
903 input
= input
.AfterFirst(wxT('|'));
904 pane_part
.Trim(true);
906 // if the string is empty, we're done parsing
907 if (pane_part
.empty())
911 if (pane_part
.Left(9) == wxT("dock_size"))
913 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
914 wxString value
= pane_part
.AfterFirst(wxT('='));
916 long dir
, layer
, row
, size
;
917 wxString piece
= val_name
.AfterFirst(wxT('('));
918 piece
= piece
.BeforeLast(wxT(')'));
919 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
920 piece
= piece
.AfterFirst(wxT(','));
921 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
922 piece
.AfterFirst(wxT(',')).ToLong(&row
);
926 dock
.dock_direction
= dir
;
927 dock
.dock_layer
= layer
;
936 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
937 pane_part
= pane_part
.AfterFirst(wxT(';'));
938 wxString val_name
= val_part
.BeforeFirst(wxT('='));
939 wxString value
= val_part
.AfterFirst(wxT('='));
940 val_name
.MakeLower();
942 val_name
.Trim(false);
946 if (val_name
.empty())
949 if (val_name
== wxT("name"))
951 else if (val_name
== wxT("caption"))
952 pane
.caption
= value
;
953 else if (val_name
== wxT("state"))
954 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
955 else if (val_name
== wxT("dir"))
956 pane
.dock_direction
= wxAtoi(value
.c_str());
957 else if (val_name
== wxT("layer"))
958 pane
.dock_layer
= wxAtoi(value
.c_str());
959 else if (val_name
== wxT("row"))
960 pane
.dock_row
= wxAtoi(value
.c_str());
961 else if (val_name
== wxT("pos"))
962 pane
.dock_pos
= wxAtoi(value
.c_str());
963 else if (val_name
== wxT("prop"))
964 pane
.dock_proportion
= wxAtoi(value
.c_str());
965 else if (val_name
== wxT("bestw"))
966 pane
.best_size
.x
= wxAtoi(value
.c_str());
967 else if (val_name
== wxT("besth"))
968 pane
.best_size
.y
= wxAtoi(value
.c_str());
969 else if (val_name
== wxT("minw"))
970 pane
.min_size
.x
= wxAtoi(value
.c_str());
971 else if (val_name
== wxT("minh"))
972 pane
.min_size
.y
= wxAtoi(value
.c_str());
973 else if (val_name
== wxT("maxw"))
974 pane
.max_size
.x
= wxAtoi(value
.c_str());
975 else if (val_name
== wxT("maxh"))
976 pane
.max_size
.y
= wxAtoi(value
.c_str());
977 else if (val_name
== wxT("floatx"))
978 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
979 else if (val_name
== wxT("floaty"))
980 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
981 else if (val_name
== wxT("floatw"))
982 pane
.floating_size
.x
= wxAtoi(value
.c_str());
983 else if (val_name
== wxT("floath"))
984 pane
.floating_size
.y
= wxAtoi(value
.c_str());
986 wxFAIL_MSG(wxT("Bad Perspective String"));
990 // replace escaped characters so we can
991 // split up the string easily
992 pane
.name
.Replace(wxT("\a"), wxT("|"));
993 pane
.name
.Replace(wxT("\b"), wxT(";"));
994 pane
.caption
.Replace(wxT("\a"), wxT("|"));
995 pane
.caption
.Replace(wxT("\b"), wxT(";"));
997 wxPaneInfo
& p
= GetPane(pane
.name
);
1000 // the pane window couldn't be found
1001 // in the existing layout
1005 pane
.window
= p
.window
;
1006 pane
.frame
= p
.frame
;
1007 pane
.buttons
= p
.buttons
;
1018 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo
& dock
,
1019 wxArrayInt
& positions
,
1022 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1023 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1024 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1029 int offset
, action_pane
= -1;
1030 int pane_i
, pane_count
= dock
.panes
.GetCount();
1032 // find the pane marked as our action pane
1033 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1035 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1037 if (pane
.state
& wxPaneInfo::actionPane
)
1039 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1040 action_pane
= pane_i
;
1044 // set up each panes default position, and
1045 // determine the size (width or height, depending
1046 // on the dock's orientation) of each pane
1047 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1049 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1050 positions
.Add(pane
.dock_pos
);
1053 if (pane
.HasBorder())
1054 size
+= (pane_border_size
*2);
1056 if (dock
.IsHorizontal())
1058 if (pane
.HasGripper() && !pane
.HasGripperTop())
1059 size
+= gripper_size
;
1060 size
+= pane
.best_size
.x
;
1064 if (pane
.HasGripper() && pane
.HasGripperTop())
1065 size
+= gripper_size
;
1067 if (pane
.HasCaption())
1068 size
+= caption_size
;
1069 size
+= pane
.best_size
.y
;
1075 // if there is no action pane, just return the default
1076 // positions (as specified in pane.pane_pos)
1077 if (action_pane
== -1)
1081 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1083 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1088 positions
[pane_i
] -= -amount
;
1090 offset
+= sizes
[pane_i
];
1093 // if the dock mode is fixed, make sure none of the panes
1094 // overlap; we will bump panes that overlap
1096 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1098 int amount
= positions
[pane_i
] - offset
;
1102 positions
[pane_i
] += -amount
;
1104 offset
+= sizes
[pane_i
];
1109 void wxFrameManager::LayoutAddPane(wxSizer
* cont
,
1112 wxDockUIPartArray
& uiparts
,
1116 wxSizerItem
* sizer_item
;
1118 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1119 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1120 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1121 int pane_button_size
= m_art
->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE
);
1123 // find out the orientation of the item (orientation for panes
1124 // is the same as the dock's orientation)
1126 if (dock
.IsHorizontal())
1127 orientation
= wxHORIZONTAL
;
1129 orientation
= wxVERTICAL
;
1131 // this variable will store the proportion
1132 // value that the pane will receive
1133 int pane_proportion
= pane
.dock_proportion
;
1135 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1136 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1138 if (pane
.HasGripper())
1140 if (pane
.HasGripperTop())
1141 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1143 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1145 part
.type
= wxDockUIPart::typeGripper
;
1149 part
.orientation
= orientation
;
1150 part
.cont_sizer
= horz_pane_sizer
;
1151 part
.sizer_item
= sizer_item
;
1155 if (pane
.HasCaption())
1157 // create the caption sizer
1158 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1160 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1162 part
.type
= wxDockUIPart::typeCaption
;
1166 part
.orientation
= orientation
;
1167 part
.cont_sizer
= vert_pane_sizer
;
1168 part
.sizer_item
= sizer_item
;
1169 int caption_part_idx
= uiparts
.GetCount();
1172 // add pane buttons to the caption
1173 int i
, button_count
;
1174 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1175 i
< button_count
; ++i
)
1177 wxPaneButton
& button
= pane
.buttons
.Item(i
);
1179 sizer_item
= caption_sizer
->Add(pane_button_size
,
1183 part
.type
= wxDockUIPart::typePaneButton
;
1186 part
.button
= &button
;
1187 part
.orientation
= orientation
;
1188 part
.cont_sizer
= caption_sizer
;
1189 part
.sizer_item
= sizer_item
;
1193 // add the caption sizer
1194 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1196 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1199 // add the pane window itself
1202 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1206 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1207 // Don't do this because it breaks the pane size in floating windows
1208 // BIW: Right now commenting this out is causing problems with
1209 // an mdi client window as the center pane.
1210 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1213 part
.type
= wxDockUIPart::typePane
;
1217 part
.orientation
= orientation
;
1218 part
.cont_sizer
= vert_pane_sizer
;
1219 part
.sizer_item
= sizer_item
;
1223 // determine if the pane should have a minimum size; if the pane is
1224 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1225 // if the pane.min_size is set, we must use that value as well
1227 wxSize min_size
= pane
.min_size
;
1230 if (min_size
== wxDefaultSize
)
1232 min_size
= pane
.best_size
;
1233 pane_proportion
= 0;
1237 if (min_size
!= wxDefaultSize
)
1239 vert_pane_sizer
->SetItemMinSize(
1240 vert_pane_sizer
->GetChildren().GetCount()-1,
1241 min_size
.x
, min_size
.y
);
1245 // add the verticle sizer (caption, pane window) to the
1246 // horizontal sizer (gripper, verticle sizer)
1247 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1249 // finally, add the pane sizer to the dock sizer
1251 if (pane
.HasBorder())
1253 // allowing space for the pane's border
1254 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1255 wxEXPAND
| wxALL
, pane_border_size
);
1257 part
.type
= wxDockUIPart::typePaneBorder
;
1261 part
.orientation
= orientation
;
1262 part
.cont_sizer
= cont
;
1263 part
.sizer_item
= sizer_item
;
1268 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1272 void wxFrameManager::LayoutAddDock(wxSizer
* cont
,
1274 wxDockUIPartArray
& uiparts
,
1277 wxSizerItem
* sizer_item
;
1280 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
1281 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1283 // resizable bottom and right docks have a sash before them
1284 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1285 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1287 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1289 part
.type
= wxDockUIPart::typeDockSizer
;
1290 part
.orientation
= orientation
;
1294 part
.cont_sizer
= cont
;
1295 part
.sizer_item
= sizer_item
;
1299 // create the sizer for the dock
1300 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1302 // add each pane to the dock
1303 int pane_i
, pane_count
= dock
.panes
.GetCount();
1307 wxArrayInt pane_positions
, pane_sizes
;
1309 // figure out the real pane positions we will
1310 // use, without modifying the each pane's pane_pos member
1311 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1314 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1316 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1317 int pane_pos
= pane_positions
.Item(pane_i
);
1319 int amount
= pane_pos
- offset
;
1322 if (dock
.IsVertical())
1323 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1325 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1327 part
.type
= wxDockUIPart::typeBackground
;
1331 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1332 part
.cont_sizer
= dock_sizer
;
1333 part
.sizer_item
= sizer_item
;
1339 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1341 offset
+= pane_sizes
.Item(pane_i
);
1344 // at the end add a very small stretchable background area
1345 sizer_item
= dock_sizer
->Add(1,1, 1, wxEXPAND
);
1347 part
.type
= wxDockUIPart::typeBackground
;
1351 part
.orientation
= orientation
;
1352 part
.cont_sizer
= dock_sizer
;
1353 part
.sizer_item
= sizer_item
;
1358 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1360 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1362 // if this is not the first pane being added,
1363 // we need to add a pane sizer
1366 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1368 part
.type
= wxDockUIPart::typePaneSizer
;
1370 part
.pane
= dock
.panes
.Item(pane_i
-1);
1372 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1373 part
.cont_sizer
= dock_sizer
;
1374 part
.sizer_item
= sizer_item
;
1378 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1382 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
)
1383 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1385 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1387 part
.type
= wxDockUIPart::typeDock
;
1391 part
.orientation
= orientation
;
1392 part
.cont_sizer
= cont
;
1393 part
.sizer_item
= sizer_item
;
1396 if (dock
.IsHorizontal())
1397 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1399 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1401 // top and left docks have a sash after them
1402 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1403 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1405 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1407 part
.type
= wxDockUIPart::typeDockSizer
;
1411 part
.orientation
= orientation
;
1412 part
.cont_sizer
= cont
;
1413 part
.sizer_item
= sizer_item
;
1418 wxSizer
* wxFrameManager::LayoutAll(wxPaneInfoArray
& panes
,
1419 wxDockInfoArray
& docks
,
1420 wxDockUIPartArray
& uiparts
,
1423 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1425 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1426 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1427 wxSize cli_size
= m_frame
->GetClientSize();
1428 int i
, dock_count
, pane_count
;
1431 // empty all docks out
1432 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1433 docks
.Item(i
).panes
.Empty();
1435 // iterate through all known panes, filing each
1436 // of them into the appropriate dock. If the
1437 // pane does not exist in the dock, add it
1438 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1440 wxPaneInfo
& p
= panes
.Item(i
);
1442 // find any docks in this layer
1444 wxDockInfoPtrArray arr
;
1445 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1447 if (arr
.GetCount() > 0)
1453 // dock was not found, so we need to create a new one
1455 d
.dock_direction
= p
.dock_direction
;
1456 d
.dock_layer
= p
.dock_layer
;
1457 d
.dock_row
= p
.dock_row
;
1459 dock
= &docks
.Last();
1463 if (p
.IsDocked() && p
.IsShown())
1465 // remove the pane from any existing docks except this one
1466 RemovePaneFromDocks(docks
, p
, dock
);
1468 // pane needs to be added to the dock,
1469 // if it doesn't already exist
1470 if (!FindPaneInDock(*dock
, p
.window
))
1471 dock
->panes
.Add(&p
);
1475 // remove the pane from any existing docks
1476 RemovePaneFromDocks(docks
, p
);
1481 // remove any empty docks
1482 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1484 if (docks
.Item(i
).panes
.GetCount() == 0)
1488 // configure the docks further
1489 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1491 wxDockInfo
& dock
= docks
.Item(i
);
1492 int j
, dock_pane_count
= dock
.panes
.GetCount();
1494 // sort the dock pane array by the pane's
1495 // dock position (dock_pos), in ascending order
1496 dock
.panes
.Sort(PaneSortFunc
);
1498 // for newly created docks, set up their initial size
1503 for (j
= 0; j
< dock_pane_count
; ++j
)
1505 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1506 wxSize pane_size
= pane
.best_size
;
1507 if (pane_size
== wxDefaultSize
)
1508 pane_size
= pane
.min_size
;
1509 if (pane_size
== wxDefaultSize
)
1510 pane_size
= pane
.window
->GetSize();
1512 if (dock
.IsHorizontal())
1513 size
= wxMax(pane_size
.y
, size
);
1515 size
= wxMax(pane_size
.x
, size
);
1518 // add space for the border (two times), but only
1519 // if at least one pane inside the dock has a pane border
1520 for (j
= 0; j
< dock_pane_count
; ++j
)
1522 if (dock
.panes
.Item(j
)->HasBorder())
1524 size
+= (pane_border_size
*2);
1529 // if pane is on the top or bottom, add the caption height,
1530 // but only if at least one pane inside the dock has a caption
1531 if (dock
.IsHorizontal())
1533 for (j
= 0; j
< dock_pane_count
; ++j
)
1535 if (dock
.panes
.Item(j
)->HasCaption())
1537 size
+= caption_size
;
1543 // new dock's size may not be more than 1/3 of the frame size
1544 if (dock
.IsHorizontal())
1545 size
= wxMin(size
, cli_size
.y
/3);
1547 size
= wxMin(size
, cli_size
.x
/3);
1555 // determine the dock's minimum size
1556 bool plus_border
= false;
1557 bool plus_caption
= false;
1558 int dock_min_size
= 0;
1559 for (j
= 0; j
< dock_pane_count
; ++j
)
1561 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1562 if (pane
.min_size
!= wxDefaultSize
)
1564 if (pane
.HasBorder())
1566 if (pane
.HasCaption())
1567 plus_caption
= true;
1568 if (dock
.IsHorizontal())
1570 if (pane
.min_size
.y
> dock_min_size
)
1571 dock_min_size
= pane
.min_size
.y
;
1575 if (pane
.min_size
.x
> dock_min_size
)
1576 dock_min_size
= pane
.min_size
.x
;
1582 dock_min_size
+= (pane_border_size
*2);
1583 if (plus_caption
&& dock
.IsHorizontal())
1584 dock_min_size
+= (caption_size
);
1586 dock
.min_size
= dock_min_size
;
1589 // if the pane's current size is less than it's
1590 // minimum, increase the dock's size to it's minimum
1591 if (dock
.size
< dock
.min_size
)
1592 dock
.size
= dock
.min_size
;
1595 // determine the dock's mode (fixed or proportional);
1596 // determine whether the dock has only toolbars
1597 bool action_pane_marked
= false;
1599 dock
.toolbar
= true;
1600 for (j
= 0; j
< dock_pane_count
; ++j
)
1602 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1603 if (!pane
.IsFixed())
1605 if (!pane
.IsToolbar())
1606 dock
.toolbar
= false;
1607 if (pane
.state
& wxPaneInfo::actionPane
)
1608 action_pane_marked
= true;
1612 // if the dock mode is proportional and not fixed-pixel,
1613 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1614 // e.g. remove gaps like 1, 2, 30, 500
1617 for (j
= 0; j
< dock_pane_count
; ++j
)
1619 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1624 // if the dock mode is fixed, and none of the panes
1625 // are being moved right now, make sure the panes
1626 // do not overlap each other. If they do, we will
1627 // adjust the panes' positions
1628 if (dock
.fixed
&& !action_pane_marked
)
1630 wxArrayInt pane_positions
, pane_sizes
;
1631 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1634 for (j
= 0; j
< dock_pane_count
; ++j
)
1636 wxPaneInfo
& pane
= *(dock
.panes
.Item(j
));
1637 pane
.dock_pos
= pane_positions
[j
];
1639 int amount
= pane
.dock_pos
- offset
;
1643 pane
.dock_pos
+= -amount
;
1645 offset
+= pane_sizes
[j
];
1650 // discover the maximum dock layer
1652 for (i
= 0; i
< dock_count
; ++i
)
1653 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
1656 // clear out uiparts
1659 // create a bunch of box sizers,
1660 // from the innermost level outwards.
1661 wxSizer
* cont
= NULL
;
1662 wxSizer
* middle
= NULL
;
1666 for (layer
= 0; layer
<= max_layer
; ++layer
)
1668 wxDockInfoPtrArray arr
;
1670 // find any docks in this layer
1671 FindDocks(docks
, -1, layer
, -1, arr
);
1673 // if there aren't any, skip to the next layer
1677 wxSizer
* old_cont
= cont
;
1679 // create a container which will hold this layer's
1680 // docks (top, bottom, left, right)
1681 cont
= new wxBoxSizer(wxVERTICAL
);
1684 // find any top docks in this layer
1685 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
1686 RenumberDockRows(arr
);
1689 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1690 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1694 // fill out the middle layer (which consists
1695 // of left docks, content area and right docks)
1697 middle
= new wxBoxSizer(wxHORIZONTAL
);
1699 // find any left docks in this layer
1700 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
1701 RenumberDockRows(arr
);
1704 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1705 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1708 // add content dock (or previous layer's sizer
1712 // find any center docks
1713 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
1716 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
1717 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1721 // there are no center docks, add a background area
1722 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
1724 part
.type
= wxDockUIPart::typeBackground
;
1728 part
.cont_sizer
= middle
;
1729 part
.sizer_item
= sizer_item
;
1735 middle
->Add(old_cont
, 1, wxEXPAND
);
1738 // find any right docks in this layer
1739 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
1740 RenumberDockRows(arr
);
1743 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1744 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1747 cont
->Add(middle
, 1, wxEXPAND
);
1751 // find any bottom docks in this layer
1752 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
1753 RenumberDockRows(arr
);
1756 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1757 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1764 // no sizer available, because there are no docks,
1765 // therefore we will create a simple background area
1766 cont
= new wxBoxSizer(wxVERTICAL
);
1767 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
1769 part
.type
= wxDockUIPart::typeBackground
;
1773 part
.cont_sizer
= middle
;
1774 part
.sizer_item
= sizer_item
;
1778 container
->Add(cont
, 1, wxEXPAND
);
1783 // Update() updates the layout. Whenever changes are made to
1784 // one or more panes, this function should be called. It is the
1785 // external entry point for running the layout engine.
1787 void wxFrameManager::Update()
1790 int i
, pane_count
= m_panes
.GetCount();
1792 // delete old sizer first
1793 m_frame
->SetSizer(NULL
);
1795 // destroy floating panes which have been
1796 // redocked or are becoming non-floating
1797 for (i
= 0; i
< pane_count
; ++i
)
1799 wxPaneInfo
& p
= m_panes
.Item(i
);
1801 if (!p
.IsFloating() && p
.frame
)
1803 // because the pane is no longer in a floating, we need to
1804 // reparent it to m_frame and destroy the floating frame
1807 p
.window
->SetSize(1,1);
1808 p
.frame
->Show(false);
1810 // reparent to m_frame and destroy the pane
1811 p
.window
->Reparent(m_frame
);
1812 p
.frame
->SetSizer(NULL
);
1819 // create a layout for all of the panes
1820 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
1822 // hide or show panes as necessary,
1823 // and float panes as necessary
1824 for (i
= 0; i
< pane_count
; ++i
)
1826 wxPaneInfo
& p
= m_panes
.Item(i
);
1830 if (p
.frame
== NULL
)
1832 // we need to create a frame for this
1833 // pane, which has recently been floated
1834 wxFloatingPane
* frame
= new wxFloatingPane(m_frame
,
1838 // on MSW and Mac, if the owner desires transparent dragging, and
1839 // the dragging is happening right now, then the floating
1840 // window should have this style by default
1841 if (m_action
== actionDragFloatingPane
&&
1842 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
1843 frame
->SetTranslucency(150);
1845 frame
->SetPaneWindow(p
);
1855 // frame already exists, make sure it's position
1856 // and size reflect the information in wxPaneInfo
1857 if (p
.frame
->GetPosition() != p
.floating_pos
)
1859 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
1860 wxDefaultCoord
, wxDefaultCoord
,
1861 wxSIZE_USE_EXISTING
);
1862 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
1865 p
.frame
->Show(p
.IsShown());
1870 p
.window
->Show(p
.IsShown());
1873 // if "active panes" are no longer allowed, clear
1874 // any optionActive values from the pane states
1875 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
1877 p
.state
&= ~wxPaneInfo::optionActive
;
1882 // keep track of the old window rectangles so we can
1883 // refresh those windows whose rect has changed
1884 wxAuiRectArray old_pane_rects
;
1885 for (i
= 0; i
< pane_count
; ++i
)
1888 wxPaneInfo
& p
= m_panes
.Item(i
);
1890 if (p
.window
&& p
.IsShown() && p
.IsDocked())
1893 old_pane_rects
.Add(r
);
1899 // apply the new sizer
1900 m_frame
->SetSizer(sizer
);
1901 m_frame
->SetAutoLayout(false);
1906 // now that the frame layout is done, we need to check
1907 // the new pane rectangles against the old rectangles that
1908 // we saved a few lines above here. If the rectangles have
1909 // changed, the corresponding panes must also be updated
1910 for (i
= 0; i
< pane_count
; ++i
)
1912 wxPaneInfo
& p
= m_panes
.Item(i
);
1913 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
1915 if (p
.rect
!= old_pane_rects
[i
])
1917 p
.window
->Refresh();
1926 // set frame's minimum size
1929 // N.B. More work needs to be done on frame minimum sizes;
1930 // this is some intresting code that imposes the minimum size,
1931 // but we may want to include a more flexible mechanism or
1932 // options for multiple minimum-size modes, e.g. strict or lax
1933 wxSize min_size = sizer->GetMinSize();
1934 wxSize frame_size = m_frame->GetSize();
1935 wxSize client_size = m_frame->GetClientSize();
1937 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
1938 min_size.y+frame_size.y-client_size.y );
1940 m_frame->SetMinSize(minframe_size);
1942 if (frame_size.x < minframe_size.x ||
1943 frame_size.y < minframe_size.y)
1944 sizer->Fit(m_frame);
1949 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
1950 // on the frame's main sizer, then measures all the various UI items
1951 // and updates their internal rectangles. This should always be called
1952 // instead of calling m_frame->Layout() directly
1954 void wxFrameManager::DoFrameLayout()
1959 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
1961 wxDockUIPart
& part
= m_uiparts
.Item(i
);
1963 // get the rectangle of the UI part
1964 // originally, this code looked like this:
1965 // part.rect = wxRect(part.sizer_item->GetPosition(),
1966 // part.sizer_item->GetSize());
1967 // this worked quite well, with one exception: the mdi
1968 // client window had a "deferred" size variable
1969 // that returned the wrong size. It looks like
1970 // a bug in wx, because the former size of the window
1971 // was being returned. So, we will retrieve the part's
1972 // rectangle via other means
1975 part
.rect
= part
.sizer_item
->GetRect();
1976 int flag
= part
.sizer_item
->GetFlag();
1977 int border
= part
.sizer_item
->GetBorder();
1980 part
.rect
.y
-= border
;
1981 part
.rect
.height
+= border
;
1985 part
.rect
.x
-= border
;
1986 part
.rect
.width
+= border
;
1988 if (flag
& wxBOTTOM
)
1989 part
.rect
.height
+= border
;
1991 part
.rect
.width
+= border
;
1994 if (part
.type
== wxDockUIPart::typeDock
)
1995 part
.dock
->rect
= part
.rect
;
1996 if (part
.type
== wxDockUIPart::typePane
)
1997 part
.pane
->rect
= part
.rect
;
2001 // GetPanePart() looks up the pane the pane border UI part (or the regular
2002 // pane part if there is no border). This allows the caller to get the exact
2003 // rectangle of the pane in question, including decorations like
2004 // caption and border (if any).
2006 wxDockUIPart
* wxFrameManager::GetPanePart(wxWindow
* wnd
)
2009 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2011 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2012 if (part
.type
== wxDockUIPart::typePaneBorder
&&
2013 part
.pane
&& part
.pane
->window
== wnd
)
2016 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2018 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2019 if (part
.type
== wxDockUIPart::typePane
&&
2020 part
.pane
&& part
.pane
->window
== wnd
)
2028 // GetDockPixelOffset() is an internal function which returns
2029 // a dock's offset in pixels from the left side of the window
2030 // (for horizontal docks) or from the top of the window (for
2031 // vertical docks). This value is necessary for calculating
2032 // fixel-pane/toolbar offsets when they are dragged.
2034 int wxFrameManager::GetDockPixelOffset(wxPaneInfo
& test
)
2036 // the only way to accurately calculate the dock's
2037 // offset is to actually run a theoretical layout
2039 int i
, part_count
, dock_count
;
2040 wxDockInfoArray docks
;
2041 wxPaneInfoArray panes
;
2042 wxDockUIPartArray uiparts
;
2043 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2046 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2047 wxSize client_size
= m_frame
->GetClientSize();
2048 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2051 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2053 wxDockUIPart
& part
= uiparts
.Item(i
);
2054 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2055 part
.sizer_item
->GetSize());
2056 if (part
.type
== wxDockUIPart::typeDock
)
2057 part
.dock
->rect
= part
.rect
;
2062 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2064 wxDockInfo
& dock
= docks
.Item(i
);
2065 if (test
.dock_direction
== dock
.dock_direction
&&
2066 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2068 if (dock
.IsVertical())
2080 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2081 // if a dock operation is allowed, the new dock position is copied into
2082 // the target info. If the operation was allowed, the function returns true.
2084 bool wxFrameManager::ProcessDockResult(wxPaneInfo
& target
,
2085 const wxPaneInfo
& new_pos
)
2087 bool allowed
= false;
2088 switch (new_pos
.dock_direction
)
2090 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2091 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2092 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2093 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2103 // DoDrop() is an important function. It basically takes a mouse position,
2104 // and determines where the pane's new position would be. If the pane is to be
2105 // dropped, it performs the drop operation using the specified dock and pane
2106 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2107 // scenario can be performed, giving precise coordinates for drop hints.
2108 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2109 // as parameters, the changes will be made to the main state arrays
2111 const int auiInsertRowPixels
= 10;
2112 const int auiNewRowPixels
= 40;
2113 const int auiLayerInsertPixels
= 40;
2114 const int auiLayerInsertOffset
= 5;
2116 bool wxFrameManager::DoDrop(wxDockInfoArray
& docks
,
2117 wxPaneInfoArray
& panes
,
2120 const wxPoint
& offset
)
2122 wxSize cli_size
= m_frame
->GetClientSize();
2124 wxPaneInfo drop
= target
;
2127 // The result should always be shown
2131 // Check to see if the pane has been dragged outside of the window
2132 // (or near to the outside of the window), if so, dock it along the edge
2135 int layer_insert_offset
= auiLayerInsertOffset
;
2136 if (target
.IsToolbar())
2137 layer_insert_offset
= 0;
2139 if (pt
.x
< layer_insert_offset
&&
2140 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2142 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2143 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2144 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2148 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2149 return ProcessDockResult(target
, drop
);
2151 else if (pt
.y
< layer_insert_offset
&&
2152 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2154 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2155 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2156 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2160 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2161 return ProcessDockResult(target
, drop
);
2163 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2164 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2166 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2167 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2168 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2169 drop
.Dock().Right().
2172 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2173 return ProcessDockResult(target
, drop
);
2175 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2176 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2178 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2179 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2180 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2181 drop
.Dock().Bottom().
2184 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2185 return ProcessDockResult(target
, drop
);
2189 wxDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2192 if (drop
.IsToolbar())
2194 if (!part
|| !part
->dock
)
2198 // calculate the offset from where the dock begins
2199 // to the point where the user dropped the pane
2200 int dock_drop_offset
= 0;
2201 if (part
->dock
->IsHorizontal())
2202 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2204 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2207 // toolbars may only be moved in and to fixed-pane docks,
2208 // otherwise we will try to float the pane. Also, the pane
2209 // should float if being dragged over center pane windows
2210 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2212 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2213 (drop
.IsFloatable() ||
2214 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2215 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2220 return ProcessDockResult(target
, drop
);
2224 Direction(part
->dock
->dock_direction
).
2225 Layer(part
->dock
->dock_layer
).
2226 Row(part
->dock
->dock_row
).
2227 Position(dock_drop_offset
);
2230 ((pt
.y
< part
->dock
->rect
.y
+ 2) && part
->dock
->IsHorizontal()) ||
2231 ((pt
.x
< part
->dock
->rect
.x
+ 2) && part
->dock
->IsVertical())
2232 ) && part
->dock
->panes
.GetCount() > 1)
2234 int row
= drop
.dock_row
;
2235 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2236 part
->dock
->dock_layer
,
2237 part
->dock
->dock_row
);
2238 drop
.dock_row
= row
;
2242 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2243 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2244 ) && part
->dock
->panes
.GetCount() > 1)
2246 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2247 part
->dock
->dock_layer
,
2248 part
->dock
->dock_row
+1);
2249 drop
.dock_row
= part
->dock
->dock_row
+1;
2252 return ProcessDockResult(target
, drop
);
2261 if (part
->type
== wxDockUIPart::typePaneBorder
||
2262 part
->type
== wxDockUIPart::typeCaption
||
2263 part
->type
== wxDockUIPart::typeGripper
||
2264 part
->type
== wxDockUIPart::typePaneButton
||
2265 part
->type
== wxDockUIPart::typePane
||
2266 part
->type
== wxDockUIPart::typePaneSizer
||
2267 part
->type
== wxDockUIPart::typeDockSizer
||
2268 part
->type
== wxDockUIPart::typeBackground
)
2270 if (part
->type
== wxDockUIPart::typeDockSizer
)
2272 if (part
->dock
->panes
.GetCount() != 1)
2274 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2281 // If a normal frame is being dragged over a toolbar, insert it
2282 // along the edge under the toolbar, but over all other panes.
2283 // (this could be done much better, but somehow factoring this
2284 // calculation with the one at the beginning of this function)
2285 if (part
->dock
&& part
->dock
->toolbar
)
2289 switch (part
->dock
->dock_direction
)
2291 case wxAUI_DOCK_LEFT
:
2292 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2293 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2294 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2296 case wxAUI_DOCK_TOP
:
2297 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2298 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2299 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2301 case wxAUI_DOCK_RIGHT
:
2302 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2303 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2304 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2306 case wxAUI_DOCK_BOTTOM
:
2307 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2308 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2309 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2313 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2316 Direction(part
->dock
->dock_direction
).
2317 Layer(layer
).Row(0).Position(0);
2318 return ProcessDockResult(target
, drop
);
2325 part
= GetPanePart(part
->pane
->window
);
2329 bool insert_dock_row
= false;
2330 int insert_row
= part
->pane
->dock_row
;
2331 int insert_dir
= part
->pane
->dock_direction
;
2332 int insert_layer
= part
->pane
->dock_layer
;
2334 switch (part
->pane
->dock_direction
)
2336 case wxAUI_DOCK_TOP
:
2337 if (pt
.y
>= part
->rect
.y
&&
2338 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2339 insert_dock_row
= true;
2341 case wxAUI_DOCK_BOTTOM
:
2342 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2343 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2344 insert_dock_row
= true;
2346 case wxAUI_DOCK_LEFT
:
2347 if (pt
.x
>= part
->rect
.x
&&
2348 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2349 insert_dock_row
= true;
2351 case wxAUI_DOCK_RIGHT
:
2352 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2353 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2354 insert_dock_row
= true;
2356 case wxAUI_DOCK_CENTER
:
2358 // "new row pixels" will be set to the default, but
2359 // must never exceed 20% of the window size
2360 int new_row_pixels_x
= auiNewRowPixels
;
2361 int new_row_pixels_y
= auiNewRowPixels
;
2363 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2364 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2366 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2367 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2370 // determine if the mouse pointer is in a location that
2371 // will cause a new row to be inserted. The hot spot positions
2372 // are along the borders of the center pane
2375 insert_dock_row
= true;
2376 if (pt
.x
>= part
->rect
.x
&&
2377 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2378 insert_dir
= wxAUI_DOCK_LEFT
;
2380 if (pt
.y
>= part
->rect
.y
&&
2381 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2382 insert_dir
= wxAUI_DOCK_TOP
;
2384 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2385 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2386 insert_dir
= wxAUI_DOCK_RIGHT
;
2388 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2389 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2390 insert_dir
= wxAUI_DOCK_BOTTOM
;
2394 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2398 if (insert_dock_row
)
2400 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2401 drop
.Dock().Direction(insert_dir
).
2402 Layer(insert_layer
).
2405 return ProcessDockResult(target
, drop
);
2408 // determine the mouse offset and the pane size, both in the
2409 // direction of the dock itself, and perpendicular to the dock
2413 if (part
->orientation
== wxVERTICAL
)
2415 offset
= pt
.y
- part
->rect
.y
;
2416 size
= part
->rect
.GetHeight();
2420 offset
= pt
.x
- part
->rect
.x
;
2421 size
= part
->rect
.GetWidth();
2424 int drop_position
= part
->pane
->dock_pos
;
2426 // if we are in the top/left part of the pane,
2427 // insert the pane before the pane being hovered over
2428 if (offset
<= size
/2)
2430 drop_position
= part
->pane
->dock_pos
;
2432 part
->pane
->dock_direction
,
2433 part
->pane
->dock_layer
,
2434 part
->pane
->dock_row
,
2435 part
->pane
->dock_pos
);
2438 // if we are in the bottom/right part of the pane,
2439 // insert the pane before the pane being hovered over
2440 if (offset
> size
/2)
2442 drop_position
= part
->pane
->dock_pos
+1;
2444 part
->pane
->dock_direction
,
2445 part
->pane
->dock_layer
,
2446 part
->pane
->dock_row
,
2447 part
->pane
->dock_pos
+1);
2451 Direction(part
->dock
->dock_direction
).
2452 Layer(part
->dock
->dock_layer
).
2453 Row(part
->dock
->dock_row
).
2454 Position(drop_position
);
2455 return ProcessDockResult(target
, drop
);
2462 void wxFrameManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2464 if (!m_hint_wnd
|| m_hint_fadeamt
>= 50)
2466 m_hint_fadetimer
.Stop();
2470 m_hint_fadeamt
+= 5;
2471 m_hint_wnd
->SetTranslucency(m_hint_fadeamt
);
2474 void wxFrameManager::ShowHint(const wxRect
& rect
)
2476 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 && m_hint_wnd
)
2478 if (m_last_hint
== rect
)
2482 int initial_fade
= 50;
2483 if (m_flags
& wxAUI_MGR_TRANSPARENT_HINT_FADE
)
2486 if (! m_hint_wnd
->IsShown())
2489 // if we are dragging a floating pane, set the focus
2490 // back to that floating pane (otherwise it becomes unfocused)
2491 if (m_action
== actionDragFloatingPane
&& m_action_window
)
2492 m_action_window
->SetFocus();
2494 m_hint_wnd
->SetTranslucency(initial_fade
);
2495 m_hint_wnd
->SetSize(rect
);
2496 m_hint_wnd
->Raise();
2499 if (m_flags
& wxAUI_MGR_TRANSPARENT_HINT_FADE
)
2501 // start fade in timer
2503 m_hint_fadetimer
.SetOwner(this, 101);
2504 m_hint_fadetimer
.Start(5);
2508 else // Not using a translucent hint window...
2511 if (m_last_hint
!= rect
)
2513 // remove the last hint rectangle
2519 wxScreenDC screendc
;
2520 wxRegion
clip(1, 1, 10000, 10000);
2522 // clip all floating windows, so we don't draw over them
2524 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
2526 wxPaneInfo
& pane
= m_panes
.Item(i
);
2528 if (pane
.IsFloating() &&
2529 pane
.frame
->IsShown())
2531 wxRect rect
= pane
.frame
->GetRect();
2533 // wxGTK returns the client size, not the whole frame size
2539 clip
.Subtract(rect
);
2543 screendc
.SetClippingRegion(clip
);
2545 wxBitmap stipple
= wxPaneCreateStippleBitmap();
2546 wxBrush
brush(stipple
);
2547 screendc
.SetBrush(brush
);
2548 screendc
.SetPen(*wxTRANSPARENT_PEN
);
2550 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
2551 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
2552 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
2553 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
2557 void wxFrameManager::HideHint()
2559 // hides a transparent window hint, if there is one
2562 m_hint_wnd
->SetTranslucency(0);
2563 m_hint_fadetimer
.Stop();
2564 m_last_hint
= wxRect();
2568 // hides a painted hint by redrawing the frame window
2569 if (!m_last_hint
.IsEmpty())
2573 m_last_hint
= wxRect();
2579 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2580 // determine the exact position the pane would be at were if dropped. If
2581 // the pame would indeed become docked at the specified drop point,
2582 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2583 // "pane_window" is the window pointer of the pane being dragged, pt is
2584 // the mouse position, in client coordinates
2585 void wxFrameManager::DrawHintRect(wxWindow
* pane_window
,
2587 const wxPoint
& offset
)
2591 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2592 // we will create a new temporary layout and then measure the resulting
2593 // rectangle; we will create a copy of the docking structures (m_dock)
2594 // so that we don't modify the real thing on screen
2596 int i
, pane_count
, part_count
;
2597 wxDockInfoArray docks
;
2598 wxPaneInfoArray panes
;
2599 wxDockUIPartArray uiparts
;
2600 wxPaneInfo hint
= GetPane(pane_window
);
2601 hint
.name
= wxT("__HINT__");
2607 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2609 // remove any pane already there which bears the same window;
2610 // this happens when you are moving a pane around in a dock
2611 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2613 if (panes
.Item(i
).window
== pane_window
)
2615 RemovePaneFromDocks(docks
, panes
.Item(i
));
2621 // find out where the new pane would be
2622 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
2630 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2631 wxSize client_size
= m_frame
->GetClientSize();
2632 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2635 for (i
= 0, part_count
= uiparts
.GetCount();
2636 i
< part_count
; ++i
)
2638 wxDockUIPart
& part
= uiparts
.Item(i
);
2640 if (part
.type
== wxDockUIPart::typePaneBorder
&&
2641 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
2643 rect
= wxRect(part
.sizer_item
->GetPosition(),
2644 part
.sizer_item
->GetSize());
2657 // actually show the hint rectangle on the screen
2658 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
2662 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
2664 // try to find the pane
2665 wxPaneInfo
& pane
= GetPane(wnd
);
2666 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2668 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2669 pane
.frame
->SetTranslucency(150);
2672 void wxFrameManager::OnFloatingPaneMoving(wxWindow
* wnd
)
2674 // try to find the pane
2675 wxPaneInfo
& pane
= GetPane(wnd
);
2676 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2678 wxPoint pt
= ::wxGetMousePosition();
2679 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2681 // calculate the offset from the upper left-hand corner
2682 // of the frame to the mouse pointer
2683 wxPoint frame_pos
= pane
.frame
->GetPosition();
2684 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2686 // no hint for toolbar floating windows
2687 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
2689 if (m_action
== actionDragFloatingPane
)
2691 wxDockInfoArray docks
;
2692 wxPaneInfoArray panes
;
2693 wxDockUIPartArray uiparts
;
2694 wxPaneInfo hint
= pane
;
2696 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2698 // find out where the new pane would be
2699 if (!DoDrop(docks
, panes
, hint
, client_pt
))
2701 if (hint
.IsFloating())
2705 m_action
= actionDragToolbarPane
;
2706 m_action_window
= pane
.window
;
2715 // if a key modifier is pressed while dragging the frame,
2716 // don't dock the window
2717 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
2724 DrawHintRect(wnd
, client_pt
, action_offset
);
2727 // this cleans up some screen artifacts that are caused on GTK because
2728 // we aren't getting the exact size of the window (see comment
2738 void wxFrameManager::OnFloatingPaneMoved(wxWindow
* wnd
)
2740 // try to find the pane
2741 wxPaneInfo
& pane
= GetPane(wnd
);
2742 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2744 wxPoint pt
= ::wxGetMousePosition();
2745 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2747 // calculate the offset from the upper left-hand corner
2748 // of the frame to the mouse pointer
2749 wxPoint frame_pos
= pane
.frame
->GetPosition();
2750 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2753 // if a key modifier is pressed while dragging the frame,
2754 // don't dock the window
2755 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
2757 // do the drop calculation
2758 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
2761 // if the pane is still floating, update it's floating
2762 // position (that we store)
2763 if (pane
.IsFloating())
2765 pane
.floating_pos
= pane
.frame
->GetPosition();
2767 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2768 pane
.frame
->SetTranslucency(255);
2776 void wxFrameManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
2778 // try to find the pane
2779 wxPaneInfo
& pane
= GetPane(wnd
);
2780 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2782 pane
.floating_size
= size
;
2786 void wxFrameManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
2788 // try to find the pane
2789 wxPaneInfo
& pane
= GetPane(wnd
);
2790 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2793 // fire pane close event
2794 wxFrameManagerEvent
e(wxEVT_AUI_PANECLOSE
);
2796 e
.SetCanVeto(evt
.CanVeto());
2806 // reparent the pane window back to us and
2807 // prepare the frame window for destruction
2808 pane
.window
->Show(false);
2809 pane
.window
->Reparent(m_frame
);
2817 void wxFrameManager::OnFloatingPaneActivated(wxWindow
* wnd
)
2819 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
2821 // try to find the pane
2822 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
2824 SetActivePane(m_panes
, wnd
);
2829 // OnRender() draws all of the pane captions, sashes,
2830 // backgrounds, captions, grippers, pane borders and buttons.
2831 // It renders the entire user interface.
2833 void wxFrameManager::OnRender(wxFrameManagerEvent
& evt
)
2835 wxDC
* dc
= evt
.GetDC();
2841 for (i
= 0, part_count
= m_uiparts
.GetCount();
2842 i
< part_count
; ++i
)
2844 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2846 // don't draw hidden pane items
2847 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
2852 case wxDockUIPart::typeDockSizer
:
2853 case wxDockUIPart::typePaneSizer
:
2854 m_art
->DrawSash(*dc
, part
.orientation
, part
.rect
);
2856 case wxDockUIPart::typeBackground
:
2857 m_art
->DrawBackground(*dc
, part
.orientation
, part
.rect
);
2859 case wxDockUIPart::typeCaption
:
2860 m_art
->DrawCaption(*dc
, part
.pane
->caption
, part
.rect
, *part
.pane
);
2862 case wxDockUIPart::typeGripper
:
2863 m_art
->DrawGripper(*dc
, part
.rect
, *part
.pane
);
2865 case wxDockUIPart::typePaneBorder
:
2866 m_art
->DrawBorder(*dc
, part
.rect
, *part
.pane
);
2868 case wxDockUIPart::typePaneButton
:
2869 m_art
->DrawPaneButton(*dc
, part
.button
->button_id
,
2870 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
2877 // Render() fire a render event, which is normally handled by
2878 // wxFrameManager::OnRender(). This allows the render function to
2879 // be overridden via the render event. This can be useful for paintin
2880 // custom graphics in the main window. Default behavior can be
2881 // invoked in the overridden function by calling OnRender()
2883 void wxFrameManager::Render(wxDC
* dc
)
2885 wxFrameManagerEvent
e(wxEVT_AUI_RENDER
);
2890 void wxFrameManager::Repaint(wxDC
* dc
)
2895 m_frame
->Refresh() ;
2901 m_frame
->GetClientSize(&w
, &h
);
2903 // figure out which dc to use; if one
2904 // has been specified, use it, otherwise
2906 wxClientDC
* client_dc
= NULL
;
2909 client_dc
= new wxClientDC(m_frame
);
2913 // if the frame has a toolbar, the client area
2914 // origin will not be (0,0).
2915 wxPoint pt
= m_frame
->GetClientAreaOrigin();
2916 if (pt
.x
!= 0 || pt
.y
!= 0)
2917 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
2919 // render all the items
2922 // if we created a client_dc, delete it
2927 void wxFrameManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
2929 wxPaintDC
dc(m_frame
);
2933 void wxFrameManager::OnEraseBackground(wxEraseEvent
& event
)
2942 void wxFrameManager::OnSize(wxSizeEvent
& WXUNUSED(event
))
2952 void wxFrameManager::OnSetCursor(wxSetCursorEvent
& event
)
2955 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
2956 wxCursor cursor
= wxNullCursor
;
2960 if (part
->type
== wxDockUIPart::typeDockSizer
||
2961 part
->type
== wxDockUIPart::typePaneSizer
)
2963 // a dock may not be resized if it has a single
2964 // pane which is not resizable
2965 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
2966 part
->dock
->panes
.GetCount() == 1 &&
2967 part
->dock
->panes
.Item(0)->IsFixed())
2970 // panes that may not be resized do not get a sizing cursor
2971 if (part
->pane
&& part
->pane
->IsFixed())
2974 if (part
->orientation
== wxVERTICAL
)
2975 cursor
= wxCursor(wxCURSOR_SIZEWE
);
2977 cursor
= wxCursor(wxCURSOR_SIZENS
);
2979 else if (part
->type
== wxDockUIPart::typeGripper
)
2981 cursor
= wxCursor(wxCURSOR_SIZING
);
2985 event
.SetCursor(cursor
);
2990 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart
* button_ui_part
,
2991 const wxMouseEvent
& event
)
2993 wxDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
2995 int state
= wxAUI_BUTTON_STATE_NORMAL
;
2997 if (hit_test
== button_ui_part
)
2999 if (event
.LeftDown())
3000 state
= wxAUI_BUTTON_STATE_PRESSED
;
3002 state
= wxAUI_BUTTON_STATE_HOVER
;
3006 if (event
.LeftDown())
3007 state
= wxAUI_BUTTON_STATE_HOVER
;
3010 // now repaint the button with hover state
3011 wxClientDC
cdc(m_frame
);
3013 // if the frame has a toolbar, the client area
3014 // origin will not be (0,0).
3015 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3016 if (pt
.x
!= 0 || pt
.y
!= 0)
3017 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3019 m_art
->DrawPaneButton(cdc
,
3020 button_ui_part
->button
->button_id
,
3022 button_ui_part
->rect
,
3026 void wxFrameManager::OnLeftDown(wxMouseEvent
& event
)
3028 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3031 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3034 if (part
->type
== wxDockUIPart::typeDockSizer
||
3035 part
->type
== wxDockUIPart::typePaneSizer
)
3037 // a dock may not be resized if it has a single
3038 // pane which is not resizable
3039 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
3040 part
->dock
->panes
.GetCount() == 1 &&
3041 part
->dock
->panes
.Item(0)->IsFixed())
3044 // panes that may not be resized should be ignored here
3045 if (part
->pane
&& part
->pane
->IsFixed())
3048 m_action
= actionResize
;
3049 m_action_part
= part
;
3050 m_action_hintrect
= wxRect();
3051 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3052 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3053 event
.m_y
- part
->rect
.y
);
3054 m_frame
->CaptureMouse();
3056 else if (part
->type
== wxDockUIPart::typePaneButton
)
3058 m_action
= actionClickButton
;
3059 m_action_part
= part
;
3060 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3061 m_frame
->CaptureMouse();
3063 UpdateButtonOnScreen(part
, event
);
3065 else if (part
->type
== wxDockUIPart::typeCaption
||
3066 part
->type
== wxDockUIPart::typeGripper
)
3068 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3070 // set the caption as active
3071 SetActivePane(m_panes
, part
->pane
->window
);
3075 m_action
= actionClickCaption
;
3076 m_action_part
= part
;
3077 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3078 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3079 event
.m_y
- part
->rect
.y
);
3080 m_frame
->CaptureMouse();
3100 void wxFrameManager::OnLeftUp(wxMouseEvent
& event
)
3102 if (m_action
== actionResize
)
3104 m_frame
->ReleaseMouse();
3106 // get rid of the hint rectangle
3108 DrawResizeHint(dc
, m_action_hintrect
);
3110 // resize the dock or the pane
3111 if (m_action_part
&& m_action_part
->type
==wxDockUIPart::typeDockSizer
)
3113 wxRect
& rect
= m_action_part
->dock
->rect
;
3115 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3116 event
.m_y
- m_action_offset
.y
);
3118 switch (m_action_part
->dock
->dock_direction
)
3120 case wxAUI_DOCK_LEFT
:
3121 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3123 case wxAUI_DOCK_TOP
:
3124 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3126 case wxAUI_DOCK_RIGHT
:
3127 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3128 new_pos
.x
- m_action_part
->rect
.GetWidth();
3130 case wxAUI_DOCK_BOTTOM
:
3131 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3132 new_pos
.y
- m_action_part
->rect
.GetHeight();
3139 else if (m_action_part
&&
3140 m_action_part
->type
== wxDockUIPart::typePaneSizer
)
3142 wxDockInfo
& dock
= *m_action_part
->dock
;
3143 wxPaneInfo
& pane
= *m_action_part
->pane
;
3145 int total_proportion
= 0;
3146 int dock_pixels
= 0;
3147 int new_pixsize
= 0;
3149 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
3150 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
3151 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
3153 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3154 event
.m_y
- m_action_offset
.y
);
3156 // determine the pane rectangle by getting the pane part
3157 wxDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3158 wxASSERT_MSG(pane_part
,
3159 wxT("Pane border part not found -- shouldn't happen"));
3161 // determine the new pixel size that the user wants;
3162 // this will help us recalculate the pane's proportion
3163 if (dock
.IsHorizontal())
3164 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3166 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3168 // determine the size of the dock, based on orientation
3169 if (dock
.IsHorizontal())
3170 dock_pixels
= dock
.rect
.GetWidth();
3172 dock_pixels
= dock
.rect
.GetHeight();
3174 // determine the total proportion of all resizable panes,
3175 // and the total size of the dock minus the size of all
3177 int i
, dock_pane_count
= dock
.panes
.GetCount();
3178 int pane_position
= -1;
3179 for (i
= 0; i
< dock_pane_count
; ++i
)
3181 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3182 if (p
.window
== pane
.window
)
3185 // while we're at it, subtract the pane sash
3186 // width from the dock width, because this would
3187 // skew our proportion calculations
3189 dock_pixels
-= sash_size
;
3191 // also, the whole size (including decorations) of
3192 // all fixed panes must also be subtracted, because they
3193 // are not part of the proportion calculation
3196 if (dock
.IsHorizontal())
3197 dock_pixels
-= p
.best_size
.x
;
3199 dock_pixels
-= p
.best_size
.y
;
3203 total_proportion
+= p
.dock_proportion
;
3207 // find a pane in our dock to 'steal' space from or to 'give'
3208 // space to -- this is essentially what is done when a pane is
3209 // resized; the pane should usually be the first non-fixed pane
3210 // to the right of the action pane
3211 int borrow_pane
= -1;
3212 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3214 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3223 // demand that the pane being resized is found in this dock
3224 // (this assert really never should be raised)
3225 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3227 // prevent division by zero
3228 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3230 m_action
= actionNone
;
3234 // calculate the new proportion of the pane
3235 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3237 // default minimum size
3240 // check against the pane's minimum size, if specified. please note
3241 // that this is not enough to ensure that the minimum size will
3242 // not be violated, because the whole frame might later be shrunk,
3243 // causing the size of the pane to violate it's minimum size
3244 if (pane
.min_size
.IsFullySpecified())
3248 if (pane
.HasBorder())
3249 min_size
+= (pane_border_size
*2);
3251 // calculate minimum size with decorations (border,caption)
3252 if (pane_part
->orientation
== wxVERTICAL
)
3254 min_size
+= pane
.min_size
.y
;
3255 if (pane
.HasCaption())
3256 min_size
+= caption_size
;
3260 min_size
+= pane
.min_size
.x
;
3265 // for some reason, an arithmatic error somewhere is causing
3266 // the proportion calculations to always be off by 1 pixel;
3267 // for now we will add the 1 pixel on, but we really should
3268 // determine what's causing this.
3271 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3273 if (new_proportion
< min_proportion
)
3274 new_proportion
= min_proportion
;
3278 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3280 // borrow the space from our neighbor pane to the
3281 // right or bottom (depending on orientation)
3282 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3283 pane
.dock_proportion
= new_proportion
;
3290 else if (m_action
== actionClickButton
)
3292 m_hover_button
= NULL
;
3293 m_frame
->ReleaseMouse();
3294 UpdateButtonOnScreen(m_action_part
, event
);
3296 // make sure we're still over the item that was originally clicked
3297 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3299 // fire button-click event
3300 wxFrameManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3301 e
.SetPane(m_action_part
->pane
);
3302 e
.SetButton(m_action_part
->button
->button_id
);
3306 else if (m_action
== actionClickCaption
)
3308 m_frame
->ReleaseMouse();
3310 else if (m_action
== actionDragFloatingPane
)
3312 m_frame
->ReleaseMouse();
3314 else if (m_action
== actionDragToolbarPane
)
3316 m_frame
->ReleaseMouse();
3318 wxPaneInfo
& pane
= GetPane(m_action_window
);
3319 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3321 // save the new positions
3322 wxDockInfoPtrArray docks
;
3323 FindDocks(m_docks
, pane
.dock_direction
,
3324 pane
.dock_layer
, pane
.dock_row
, docks
);
3325 if (docks
.GetCount() == 1)
3327 wxDockInfo
& dock
= *docks
.Item(0);
3329 wxArrayInt pane_positions
, pane_sizes
;
3330 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
3332 int i
, dock_pane_count
= dock
.panes
.GetCount();
3333 for (i
= 0; i
< dock_pane_count
; ++i
)
3334 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
3337 pane
.state
&= ~wxPaneInfo::actionPane
;
3345 m_action
= actionNone
;
3346 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
3350 void wxFrameManager::OnMotion(wxMouseEvent
& event
)
3352 // sometimes when Update() is called from inside this method,
3353 // a spurious mouse move event is generated; this check will make
3354 // sure that only real mouse moves will get anywhere in this method;
3355 // this appears to be a bug somewhere, and I don't know where the
3356 // mouse move event is being generated. only verified on MSW
3358 wxPoint mouse_pos
= event
.GetPosition();
3359 if (m_last_mouse_move
== mouse_pos
)
3361 m_last_mouse_move
= mouse_pos
;
3364 if (m_action
== actionResize
)
3366 wxPoint pos
= m_action_part
->rect
.GetPosition();
3367 if (m_action_part
->orientation
== wxHORIZONTAL
)
3368 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
3370 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
3372 wxRect
rect(m_frame
->ClientToScreen(pos
),
3373 m_action_part
->rect
.GetSize());
3376 if (!m_action_hintrect
.IsEmpty())
3377 DrawResizeHint(dc
, m_action_hintrect
);
3378 DrawResizeHint(dc
, rect
);
3379 m_action_hintrect
= rect
;
3381 else if (m_action
== actionClickCaption
)
3383 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
3384 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
3386 // caption has been clicked. we need to check if the mouse
3387 // is now being dragged. if it is, we need to change the
3388 // mouse action to 'drag'
3389 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
3390 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
3392 wxPaneInfo
* pane_info
= m_action_part
->pane
;
3394 if (!pane_info
->IsToolbar())
3396 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3397 pane_info
->IsFloatable())
3399 m_action
= actionDragFloatingPane
;
3401 // set initial float position
3402 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3403 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3404 pt
.y
- m_action_offset
.y
);
3409 m_action_window
= pane_info
->frame
;
3411 // action offset is used here to make it feel "natural" to the user
3412 // to drag a docked pane and suddenly have it become a floating frame.
3413 // Sometimes, however, the offset where the user clicked on the docked
3414 // caption is bigger than the width of the floating frame itself, so
3415 // in that case we need to set the action offset to a sensible value
3416 wxSize frame_size
= m_action_window
->GetSize();
3417 if (frame_size
.x
<= m_action_offset
.x
)
3418 m_action_offset
.x
= 30;
3423 m_action
= actionDragToolbarPane
;
3424 m_action_window
= pane_info
->window
;
3428 else if (m_action
== actionDragFloatingPane
)
3430 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3431 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
3432 pt
.y
- m_action_offset
.y
);
3434 else if (m_action
== actionDragToolbarPane
)
3436 wxPaneInfo
& pane
= GetPane(m_action_window
);
3437 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3439 pane
.state
|= wxPaneInfo::actionPane
;
3441 wxPoint pt
= event
.GetPosition();
3442 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
3444 // if DoDrop() decided to float the pane, set up
3445 // the floating pane's initial position
3446 if (pane
.IsFloating())
3448 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3449 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3450 pt
.y
- m_action_offset
.y
);
3453 // this will do the actiual move operation;
3454 // in the case that the pane has been floated,
3455 // this call will create the floating pane
3456 // and do the reparenting
3459 // if the pane has been floated, change the mouse
3460 // action actionDragFloatingPane so that subsequent
3461 // EVT_MOTION() events will move the floating pane
3462 if (pane
.IsFloating())
3464 pane
.state
&= ~wxPaneInfo::actionPane
;
3465 m_action
= actionDragFloatingPane
;
3466 m_action_window
= pane
.frame
;
3471 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3472 if (part
&& part
->type
== wxDockUIPart::typePaneButton
)
3474 if (part
!= m_hover_button
)
3476 // make the old button normal
3478 UpdateButtonOnScreen(m_hover_button
, event
);
3480 // mouse is over a button, so repaint the
3481 // button in hover mode
3482 UpdateButtonOnScreen(part
, event
);
3483 m_hover_button
= part
;
3490 m_hover_button
= NULL
;
3501 void wxFrameManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
3505 m_hover_button
= NULL
;
3510 void wxFrameManager::OnChildFocus(wxChildFocusEvent
& event
)
3512 // when a child pane has it's focus set, we should change the
3513 // pane's active state to reflect this. (this is only true if
3514 // active panes are allowed by the owner)
3515 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3517 if (GetPane(event
.GetWindow()).IsOk())
3519 SetActivePane(m_panes
, event
.GetWindow());
3526 // OnPaneButton() is an event handler that is called
3527 // when a pane button has been pressed.
3528 void wxFrameManager::OnPaneButton(wxFrameManagerEvent
& evt
)
3530 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
3532 wxPaneInfo
& pane
= *(evt
.pane
);
3534 if (evt
.button
== wxPaneInfo::buttonClose
)
3536 // fire pane close event
3537 wxFrameManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3538 e
.SetPane(evt
.pane
);
3547 else if (evt
.button
== wxPaneInfo::buttonPin
)
3549 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&