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[wxWidgets.git] / src / msw / fontdlg.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/fontdlg.cpp
3 // Purpose: wxFontDialog class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "fontdlg.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #if wxUSE_FONTDLG
32
33 #ifndef WX_PRECOMP
34 #include "wx/defs.h"
35 #include "wx/utils.h"
36 #include "wx/dialog.h"
37 #endif
38
39 #include "wx/fontdlg.h"
40 #include "wx/msw/wrapcdlg.h"
41
42 #include "wx/cmndata.h"
43 #include "wx/log.h"
44 #include "wx/math.h"
45
46 #include <stdlib.h>
47 #include <string.h>
48
49 // ----------------------------------------------------------------------------
50 // wxWin macros
51 // ----------------------------------------------------------------------------
52
53 IMPLEMENT_DYNAMIC_CLASS(wxFontDialog, wxDialog)
54
55 // ============================================================================
56 // implementation
57 // ============================================================================
58
59 // ----------------------------------------------------------------------------
60 // wxFontDialog
61 // ----------------------------------------------------------------------------
62
63 int wxFontDialog::ShowModal()
64 {
65 // It should be OK to always use GDI simulations
66 DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;
67
68 LOGFONT logFont;
69
70 CHOOSEFONT chooseFontStruct;
71 wxZeroMemory(chooseFontStruct);
72
73 chooseFontStruct.lStructSize = sizeof(CHOOSEFONT);
74 if ( m_parent )
75 chooseFontStruct.hwndOwner = GetHwndOf(m_parent);
76 chooseFontStruct.lpLogFont = &logFont;
77
78 if ( m_fontData.m_initialFont.Ok() )
79 {
80 flags |= CF_INITTOLOGFONTSTRUCT;
81 wxFillLogFont(&logFont, &m_fontData.m_initialFont);
82 }
83
84 if ( m_fontData.m_fontColour.Ok() )
85 {
86 chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
87 }
88
89 // CF_ANSIONLY flag is obsolete for Win32
90 if ( !m_fontData.GetAllowSymbols() )
91 {
92 flags |= CF_SELECTSCRIPT;
93 logFont.lfCharSet = ANSI_CHARSET;
94 }
95
96 if ( m_fontData.GetEnableEffects() )
97 flags |= CF_EFFECTS;
98 if ( m_fontData.GetShowHelp() )
99 flags |= CF_SHOWHELP;
100
101 if ( m_fontData.m_minSize != 0 || m_fontData.m_maxSize != 0 )
102 {
103 chooseFontStruct.nSizeMin = m_fontData.m_minSize;
104 chooseFontStruct.nSizeMax = m_fontData.m_maxSize;
105 flags |= CF_LIMITSIZE;
106 }
107
108 chooseFontStruct.Flags = flags;
109
110 if ( ChooseFont(&chooseFontStruct) != 0 )
111 {
112 wxRGBToColour(m_fontData.m_fontColour, chooseFontStruct.rgbColors);
113 m_fontData.m_chosenFont = wxCreateFontFromLogFont(&logFont);
114 m_fontData.EncodingInfo().facename = logFont.lfFaceName;
115 m_fontData.EncodingInfo().charset = logFont.lfCharSet;
116
117 return wxID_OK;
118 }
119 else
120 {
121 // common dialog failed - why?
122 #ifdef __WXDEBUG__
123 DWORD dwErr = CommDlgExtendedError();
124 if ( dwErr != 0 )
125 {
126 // this msg is only for developers
127 wxLogError(wxT("Common dialog failed with error code %0lx."),
128 dwErr);
129 }
130 //else: it was just cancelled
131 #endif
132
133 return wxID_CANCEL;
134 }
135 }
136
137 #endif // wxUSE_FONTDLG