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adding CoreText implementation
[wxWidgets.git] / include / wx / mac / carbon / sound.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: sound.h
3 // Purpose: wxSound class (loads and plays short Windows .wav files).
4 // Optional on non-Windows platforms.
5 // Author: Ryan Norton, Stefan Csomor
6 // Modified by:
7 // Created: 1998-01-01
8 // RCS-ID: $Id$
9 // Copyright: (c) Ryan Norton, Stefan Csomor
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_SOUND_H_
14 #define _WX_SOUND_H_
15
16 #if wxUSE_SOUND
17
18 #include "wx/object.h"
19
20 class WXDLLEXPORT wxSound : public wxSoundBase
21 {
22 public:
23 wxSound();
24 wxSound(const wxString& fileName, bool isResource = FALSE);
25 wxSound(int size, const wxByte* data);
26 virtual ~wxSound();
27
28 public:
29 bool Create(const wxString& fileName, bool isResource = FALSE);
30 bool IsOk() const { return !m_sndname.IsEmpty(); }
31 static void Stop();
32 static bool IsPlaying();
33
34 void* GetHandle();
35 protected:
36 bool DoPlay(unsigned flags) const;
37
38 private:
39 wxString m_sndname; //file path
40 char* m_hSnd; //pointer to resource or memory location
41 int m_waveLength; //size of file in memory mode
42 void* m_pTimer; //timer
43
44 enum wxSoundType
45 {
46 wxSound_MEMORY,
47 wxSound_FILE,
48 wxSound_RESOURCE,
49 wxSound_NONE
50 } m_type; //mode
51 };
52
53 #endif
54 #endif
55 // _WX_SOUND_H_