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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page thread_overview Multithreading overview
12
13 Classes: #wxThread, #wxMutex,
14 #wxCriticalSection,
15 #wxCondition
16 wxWidgets provides a complete set of classes encapsulating objects necessary in
17 multithreaded (MT) programs: the #thread class itself and different
18 synchronization objects: #mutexes and
19 @ref criticalsection_overview with
20 #conditions. The thread API in wxWidgets resembles to
21 POSIX1.c threads API (a.k.a. pthreads), although several functions have
22 different names and some features inspired by Win32 thread API are there as
23 well.
24 These classes will hopefully make writing MT programs easier and they also
25 provide some extra error checking (compared to the native (be it Win32 or Posix)
26 thread API), however it is still a non-trivial undertaking especially for large
27 projects. Before starting an MT application (or starting to add MT features to
28 an existing one) it is worth asking oneself if there is no easier and safer way
29 to implement the same functionality. Of course, in some situations threads
30 really make sense (classical example is a server application which launches a
31 new thread for each new client), but in others it might be a very poor choice
32 (example: launching a separate thread when doing a long computation to show a
33 progress dialog). Other implementation choices are available: for the progress
34 dialog example it is far better to do the calculations in the
35 @ref idleevent_overview or even simply do everything at once
36 but call wxWindow::Update() periodically to update
37 the screen.
38 If you do decide to use threads in your application, it is strongly recommended
39 that no more than one thread calls GUI functions. The thread sample shows that
40 it @e is possible for many different threads to call GUI functions at once
41 (all the threads created in the sample access GUI), but it is a very poor design
42 choice for anything except an example. The design which uses one GUI thread and
43 several worker threads which communicate with the main one using events is much
44 more robust and will undoubtedly save you countless problems (example: under
45 Win32 a thread can only access GDI objects such as pens, brushes, c created by
46 itself and not by the other threads).
47 For communication between secondary threads and the main thread, you may use
48 wxEvtHandler::AddPendingEvent
49 or its short version #wxPostEvent. These functions
50 have a thread-safe implementation so that they can be used as they are for
51 sending events from one thread to another. However there is no built in method
52 to send messages to the worker threads and you will need to use the available
53 synchronization classes to implement the solution which suits your needs
54 yourself. In particular, please note that it is not enough to derive
55 your class from #wxThread and
56 #wxEvtHandler to send messages to it: in fact, this does
57 not work at all.
58
59 */
60
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