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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: sashwin.cpp
3 // Purpose: wxSashWindow implementation. A sash window has an optional
4 // sash on each edge, allowing it to be dragged. An event
5 // is generated when the sash is released.
6 // Author: Julian Smart
7 // Modified by:
8 // Created: 01/02/97
9 // RCS-ID: $Id$
10 // Copyright: (c) Julian Smart
11 // Licence: wxWindows licence
12 /////////////////////////////////////////////////////////////////////////////
13
14 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
15 #pragma implementation "sashwin.h"
16 #endif
17
18 // For compilers that support precompilation, includes "wx.h".
19 #include "wx/wxprec.h"
20
21 #ifdef __BORLANDC__
22 #pragma hdrstop
23 #endif
24
25 #if wxUSE_SASH
26
27 #ifndef WX_PRECOMP
28 #include "wx/dialog.h"
29 #include "wx/frame.h"
30 #include "wx/settings.h"
31 #endif
32
33 #include <math.h>
34 #include <stdlib.h>
35
36 #include "wx/dcscreen.h"
37 #include "wx/sashwin.h"
38 #include "wx/laywin.h"
39
40 DEFINE_EVENT_TYPE(wxEVT_SASH_DRAGGED)
41
42 IMPLEMENT_DYNAMIC_CLASS(wxSashWindow, wxWindow)
43 IMPLEMENT_DYNAMIC_CLASS(wxSashEvent, wxCommandEvent)
44
45 BEGIN_EVENT_TABLE(wxSashWindow, wxWindow)
46 EVT_PAINT(wxSashWindow::OnPaint)
47 EVT_SIZE(wxSashWindow::OnSize)
48 EVT_MOUSE_EVENTS(wxSashWindow::OnMouseEvent)
49 #if defined( __WXMSW__ ) || defined( __WXMAC__)
50 EVT_SET_CURSOR(wxSashWindow::OnSetCursor)
51 #endif // wxMSW
52
53 END_EVENT_TABLE()
54
55 bool wxSashWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos,
56 const wxSize& size, long style, const wxString& name)
57 {
58 return wxWindow::Create(parent, id, pos, size, style, name);
59 }
60
61 wxSashWindow::~wxSashWindow()
62 {
63 delete m_sashCursorWE;
64 delete m_sashCursorNS;
65 }
66
67 void wxSashWindow::Init()
68 {
69 m_draggingEdge = wxSASH_NONE;
70 m_dragMode = wxSASH_DRAG_NONE;
71 m_oldX = 0;
72 m_oldY = 0;
73 m_firstX = 0;
74 m_firstY = 0;
75 m_borderSize = 3;
76 m_extraBorderSize = 0;
77 m_minimumPaneSizeX = 0;
78 m_minimumPaneSizeY = 0;
79 m_maximumPaneSizeX = 10000;
80 m_maximumPaneSizeY = 10000;
81 m_sashCursorWE = new wxCursor(wxCURSOR_SIZEWE);
82 m_sashCursorNS = new wxCursor(wxCURSOR_SIZENS);
83 m_mouseCaptured = FALSE;
84 m_currentCursor = NULL;
85
86 // Eventually, we'll respond to colour change messages
87 InitColours();
88 }
89
90 void wxSashWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
91 {
92 wxPaintDC dc(this);
93
94 DrawBorders(dc);
95 DrawSashes(dc);
96 }
97
98 void wxSashWindow::OnMouseEvent(wxMouseEvent& event)
99 {
100 wxCoord x, y;
101 event.GetPosition(&x, &y);
102
103 wxSashEdgePosition sashHit = SashHitTest(x, y);
104
105 if (event.LeftDown())
106 {
107 CaptureMouse();
108 m_mouseCaptured = TRUE;
109
110 if ( sashHit != wxSASH_NONE )
111 {
112 // Required for X to specify that
113 // that we wish to draw on top of all windows
114 // - and we optimise by specifying the area
115 // for creating the overlap window.
116 // Find the first frame or dialog and use this to specify
117 // the area to draw on.
118 wxWindow* parent = this;
119
120 while (parent && !parent->IsKindOf(CLASSINFO(wxDialog)) &&
121 !parent->IsKindOf(CLASSINFO(wxFrame)))
122 parent = parent->GetParent();
123
124 wxScreenDC::StartDrawingOnTop(parent);
125
126 // We don't say we're dragging yet; we leave that
127 // decision for the Dragging() branch, to ensure
128 // the user has dragged a little bit.
129 m_dragMode = wxSASH_DRAG_LEFT_DOWN;
130 m_draggingEdge = sashHit;
131 m_firstX = x;
132 m_firstY = y;
133
134 if ( (sashHit == wxSASH_LEFT) || (sashHit == wxSASH_RIGHT) )
135 {
136 if (m_currentCursor != m_sashCursorWE)
137 {
138 SetCursor(*m_sashCursorWE);
139 }
140 m_currentCursor = m_sashCursorWE;
141 }
142 else
143 {
144 if (m_currentCursor != m_sashCursorNS)
145 {
146 SetCursor(*m_sashCursorNS);
147 }
148 m_currentCursor = m_sashCursorNS;
149 }
150 }
151 }
152 else if ( event.LeftUp() && m_dragMode == wxSASH_DRAG_LEFT_DOWN )
153 {
154 // Wasn't a proper drag
155 if (m_mouseCaptured)
156 ReleaseMouse();
157 m_mouseCaptured = FALSE;
158
159 wxScreenDC::EndDrawingOnTop();
160 m_dragMode = wxSASH_DRAG_NONE;
161 m_draggingEdge = wxSASH_NONE;
162 }
163 else if (event.LeftUp() && m_dragMode == wxSASH_DRAG_DRAGGING)
164 {
165 // We can stop dragging now and see what we've got.
166 m_dragMode = wxSASH_DRAG_NONE;
167 if (m_mouseCaptured)
168 ReleaseMouse();
169 m_mouseCaptured = FALSE;
170
171 // Erase old tracker
172 DrawSashTracker(m_draggingEdge, m_oldX, m_oldY);
173
174 // End drawing on top (frees the window used for drawing
175 // over the screen)
176 wxScreenDC::EndDrawingOnTop();
177
178 int w, h;
179 GetSize(&w, &h);
180 int xp, yp;
181 GetPosition(&xp, &yp);
182
183 wxSashEdgePosition edge = m_draggingEdge;
184 m_draggingEdge = wxSASH_NONE;
185
186 wxRect dragRect;
187 wxSashDragStatus status = wxSASH_STATUS_OK;
188
189 // the new height and width of the window - if -1, it didn't change
190 int newHeight = -1,
191 newWidth = -1;
192
193 // NB: x and y may be negative and they're relative to the sash window
194 // upper left corner, while xp and yp are expressed in the parent
195 // window system of coordinates, so adjust them! After this
196 // adjustment, all coordinates are relative to the parent window.
197 y += yp;
198 x += xp;
199
200 switch (edge)
201 {
202 case wxSASH_TOP:
203 if ( y > yp + h )
204 {
205 // top sash shouldn't get below the bottom one
206 status = wxSASH_STATUS_OUT_OF_RANGE;
207 }
208 else
209 {
210 newHeight = h - (y - yp);
211 }
212 break;
213
214 case wxSASH_BOTTOM:
215 if ( y < yp )
216 {
217 // bottom sash shouldn't get above the top one
218 status = wxSASH_STATUS_OUT_OF_RANGE;
219 }
220 else
221 {
222 newHeight = y - yp;
223 }
224 break;
225
226 case wxSASH_LEFT:
227 if ( x > xp + w )
228 {
229 // left sash shouldn't get beyond the right one
230 status = wxSASH_STATUS_OUT_OF_RANGE;
231 }
232 else
233 {
234 newWidth = w - (x - xp);
235 }
236 break;
237
238 case wxSASH_RIGHT:
239 if ( x < xp )
240 {
241 // and the right sash, finally, shouldn't be beyond the
242 // left one
243 status = wxSASH_STATUS_OUT_OF_RANGE;
244 }
245 else
246 {
247 newWidth = x - xp;
248 }
249 break;
250
251 case wxSASH_NONE:
252 // can this happen at all?
253 break;
254 }
255
256 if ( newHeight == -1 )
257 {
258 // didn't change
259 newHeight = h;
260 }
261 else
262 {
263 // make sure it's in m_minimumPaneSizeY..m_maximumPaneSizeY range
264 newHeight = wxMax(newHeight, m_minimumPaneSizeY);
265 newHeight = wxMin(newHeight, m_maximumPaneSizeY);
266 }
267
268 if ( newWidth == -1 )
269 {
270 // didn't change
271 newWidth = w;
272 }
273 else
274 {
275 // make sure it's in m_minimumPaneSizeY..m_maximumPaneSizeY range
276 newWidth = wxMax(newWidth, m_minimumPaneSizeX);
277 newWidth = wxMin(newWidth, m_maximumPaneSizeX);
278 }
279
280 dragRect = wxRect(x, y, newWidth, newHeight);
281
282 wxSashEvent event(GetId(), edge);
283 event.SetEventObject(this);
284 event.SetDragStatus(status);
285 event.SetDragRect(dragRect);
286 GetEventHandler()->ProcessEvent(event);
287 }
288 else if ( event.LeftUp() )
289 {
290 if (m_mouseCaptured)
291 ReleaseMouse();
292 m_mouseCaptured = FALSE;
293 }
294 else if (event.Moving() && !event.Dragging())
295 {
296 // Just change the cursor if required
297 if ( sashHit != wxSASH_NONE )
298 {
299 if ( (sashHit == wxSASH_LEFT) || (sashHit == wxSASH_RIGHT) )
300 {
301 if (m_currentCursor != m_sashCursorWE)
302 {
303 SetCursor(*m_sashCursorWE);
304 }
305 m_currentCursor = m_sashCursorWE;
306 }
307 else
308 {
309 if (m_currentCursor != m_sashCursorNS)
310 {
311 SetCursor(*m_sashCursorNS);
312 }
313 m_currentCursor = m_sashCursorNS;
314 }
315 }
316 else
317 {
318 SetCursor(wxNullCursor);
319 m_currentCursor = NULL;
320 }
321 }
322 else if ( event.Dragging() &&
323 ((m_dragMode == wxSASH_DRAG_DRAGGING) ||
324 (m_dragMode == wxSASH_DRAG_LEFT_DOWN)) )
325 {
326 if ( (m_draggingEdge == wxSASH_LEFT) || (m_draggingEdge == wxSASH_RIGHT) )
327 {
328 if (m_currentCursor != m_sashCursorWE)
329 {
330 SetCursor(*m_sashCursorWE);
331 }
332 m_currentCursor = m_sashCursorWE;
333 }
334 else
335 {
336 if (m_currentCursor != m_sashCursorNS)
337 {
338 SetCursor(*m_sashCursorNS);
339 }
340 m_currentCursor = m_sashCursorNS;
341 }
342
343 if (m_dragMode == wxSASH_DRAG_LEFT_DOWN)
344 {
345 m_dragMode = wxSASH_DRAG_DRAGGING;
346 DrawSashTracker(m_draggingEdge, x, y);
347 }
348 else
349 {
350 if ( m_dragMode == wxSASH_DRAG_DRAGGING )
351 {
352 // Erase old tracker
353 DrawSashTracker(m_draggingEdge, m_oldX, m_oldY);
354
355 // Draw new one
356 DrawSashTracker(m_draggingEdge, x, y);
357 }
358 }
359 m_oldX = x;
360 m_oldY = y;
361 }
362 else if ( event.LeftDClick() )
363 {
364 // Nothing
365 }
366 else
367 {
368 }
369 }
370
371 void wxSashWindow::OnSize(wxSizeEvent& WXUNUSED(event))
372 {
373 SizeWindows();
374 }
375
376 wxSashEdgePosition wxSashWindow::SashHitTest(int x, int y, int WXUNUSED(tolerance))
377 {
378 int cx, cy;
379 GetClientSize(& cx, & cy);
380
381 int i;
382 for (i = 0; i < 4; i++)
383 {
384 wxSashEdge& edge = m_sashes[i];
385 wxSashEdgePosition position = (wxSashEdgePosition) i ;
386
387 if (edge.m_show)
388 {
389 switch (position)
390 {
391 case wxSASH_TOP:
392 {
393 if (y >= 0 && y <= GetEdgeMargin(position))
394 return wxSASH_TOP;
395 break;
396 }
397 case wxSASH_RIGHT:
398 {
399 if ((x >= cx - GetEdgeMargin(position)) && (x <= cx))
400 return wxSASH_RIGHT;
401 break;
402 }
403 case wxSASH_BOTTOM:
404 {
405 if ((y >= cy - GetEdgeMargin(position)) && (y <= cy))
406 return wxSASH_BOTTOM;
407 break;
408 }
409 case wxSASH_LEFT:
410 {
411 if ((x <= GetEdgeMargin(position)) && (x >= 0))
412 return wxSASH_LEFT;
413 break;
414 }
415 case wxSASH_NONE:
416 {
417 break;
418 }
419 }
420 }
421 }
422 return wxSASH_NONE;
423 }
424
425 // Draw 3D effect borders
426 void wxSashWindow::DrawBorders(wxDC& dc)
427 {
428 int w, h;
429 GetClientSize(&w, &h);
430
431 wxPen mediumShadowPen(m_mediumShadowColour, 1, wxSOLID);
432 wxPen darkShadowPen(m_darkShadowColour, 1, wxSOLID);
433 wxPen lightShadowPen(m_lightShadowColour, 1, wxSOLID);
434 wxPen hilightPen(m_hilightColour, 1, wxSOLID);
435
436 if ( GetWindowStyleFlag() & wxSW_3DBORDER )
437 {
438 dc.SetPen(mediumShadowPen);
439 dc.DrawLine(0, 0, w-1, 0);
440 dc.DrawLine(0, 0, 0, h - 1);
441
442 dc.SetPen(darkShadowPen);
443 dc.DrawLine(1, 1, w-2, 1);
444 dc.DrawLine(1, 1, 1, h-2);
445
446 dc.SetPen(hilightPen);
447 dc.DrawLine(0, h-1, w-1, h-1);
448 dc.DrawLine(w-1, 0, w-1, h); // Surely the maximum y pos. should be h - 1.
449 /// Anyway, h is required for MSW.
450
451 dc.SetPen(lightShadowPen);
452 dc.DrawLine(w-2, 1, w-2, h-2); // Right hand side
453 dc.DrawLine(1, h-2, w-1, h-2); // Bottom
454 }
455 else if ( GetWindowStyleFlag() & wxSW_BORDER )
456 {
457 dc.SetBrush(*wxTRANSPARENT_BRUSH);
458 dc.SetPen(*wxBLACK_PEN);
459 dc.DrawRectangle(0, 0, w-1, h-1);
460 }
461
462 dc.SetPen(wxNullPen);
463 dc.SetBrush(wxNullBrush);
464 }
465
466 void wxSashWindow::DrawSashes(wxDC& dc)
467 {
468 int i;
469 for (i = 0; i < 4; i++)
470 if (m_sashes[i].m_show)
471 DrawSash((wxSashEdgePosition) i, dc);
472 }
473
474 // Draw the sash
475 void wxSashWindow::DrawSash(wxSashEdgePosition edge, wxDC& dc)
476 {
477 int w, h;
478 GetClientSize(&w, &h);
479
480 wxPen facePen(m_faceColour, 1, wxSOLID);
481 wxBrush faceBrush(m_faceColour, wxSOLID);
482 wxPen mediumShadowPen(m_mediumShadowColour, 1, wxSOLID);
483 wxPen darkShadowPen(m_darkShadowColour, 1, wxSOLID);
484 wxPen lightShadowPen(m_lightShadowColour, 1, wxSOLID);
485 wxPen hilightPen(m_hilightColour, 1, wxSOLID);
486 wxPen blackPen(wxColour(0, 0, 0), 1, wxSOLID);
487 wxPen whitePen(wxColour(255, 255, 255), 1, wxSOLID);
488
489 if ( edge == wxSASH_LEFT || edge == wxSASH_RIGHT )
490 {
491 int sashPosition = (edge == wxSASH_LEFT) ? 0 : ( w - GetEdgeMargin(edge) );
492
493 dc.SetPen(facePen);
494 dc.SetBrush(faceBrush);
495 dc.DrawRectangle(sashPosition, 0, GetEdgeMargin(edge), h);
496
497 if (GetWindowStyleFlag() & wxSW_3DSASH)
498 {
499 if (edge == wxSASH_LEFT)
500 {
501 // Draw a dark grey line on the left to indicate that the
502 // sash is raised
503 dc.SetPen(mediumShadowPen);
504 dc.DrawLine(GetEdgeMargin(edge), 0, GetEdgeMargin(edge), h);
505 }
506 else
507 {
508 // Draw a highlight line on the right to indicate that the
509 // sash is raised
510 dc.SetPen(hilightPen);
511 dc.DrawLine(w - GetEdgeMargin(edge), 0, w - GetEdgeMargin(edge), h);
512 }
513 }
514 }
515 else // top or bottom
516 {
517 int sashPosition = (edge == wxSASH_TOP) ? 0 : ( h - GetEdgeMargin(edge) );
518
519 dc.SetPen(facePen);
520 dc.SetBrush(faceBrush);
521 dc.DrawRectangle(0, sashPosition, w, GetEdgeMargin(edge));
522
523 if (GetWindowStyleFlag() & wxSW_3DSASH)
524 {
525 if (edge == wxSASH_BOTTOM)
526 {
527 // Draw a highlight line on the bottom to indicate that the
528 // sash is raised
529 dc.SetPen(hilightPen);
530 dc.DrawLine(0, h - GetEdgeMargin(edge), w, h - GetEdgeMargin(edge));
531 }
532 else
533 {
534 // Draw a drak grey line on the top to indicate that the
535 // sash is raised
536 dc.SetPen(mediumShadowPen);
537 dc.DrawLine(1, GetEdgeMargin(edge), w-1, GetEdgeMargin(edge));
538 }
539 }
540 }
541
542 dc.SetPen(wxNullPen);
543 dc.SetBrush(wxNullBrush);
544 }
545
546 // Draw the sash tracker (for whilst moving the sash)
547 void wxSashWindow::DrawSashTracker(wxSashEdgePosition edge, int x, int y)
548 {
549 int w, h;
550 GetClientSize(&w, &h);
551
552 wxScreenDC screenDC;
553 int x1, y1;
554 int x2, y2;
555
556 if ( edge == wxSASH_LEFT || edge == wxSASH_RIGHT )
557 {
558 x1 = x; y1 = 2;
559 x2 = x; y2 = h-2;
560
561 if ( (edge == wxSASH_LEFT) && (x1 > w) )
562 {
563 x1 = w; x2 = w;
564 }
565 else if ( (edge == wxSASH_RIGHT) && (x1 < 0) )
566 {
567 x1 = 0; x2 = 0;
568 }
569 }
570 else
571 {
572 x1 = 2; y1 = y;
573 x2 = w-2; y2 = y;
574
575 if ( (edge == wxSASH_TOP) && (y1 > h) )
576 {
577 y1 = h;
578 y2 = h;
579 }
580 else if ( (edge == wxSASH_BOTTOM) && (y1 < 0) )
581 {
582 y1 = 0;
583 y2 = 0;
584 }
585 }
586
587 ClientToScreen(&x1, &y1);
588 ClientToScreen(&x2, &y2);
589
590 wxPen sashTrackerPen(*wxBLACK, 2, wxSOLID);
591
592 screenDC.SetLogicalFunction(wxINVERT);
593 screenDC.SetPen(sashTrackerPen);
594 screenDC.SetBrush(*wxTRANSPARENT_BRUSH);
595
596 screenDC.DrawLine(x1, y1, x2, y2);
597
598 screenDC.SetLogicalFunction(wxCOPY);
599
600 screenDC.SetPen(wxNullPen);
601 screenDC.SetBrush(wxNullBrush);
602 }
603
604 // Position and size subwindows.
605 // Note that the border size applies to each subwindow, not
606 // including the edges next to the sash.
607 void wxSashWindow::SizeWindows()
608 {
609 int cw, ch;
610 GetClientSize(&cw, &ch);
611
612 if (GetChildren().GetCount() == 1)
613 {
614 wxWindow* child = GetChildren().GetFirst()->GetData();
615
616 int x = 0;
617 int y = 0;
618 int width = cw;
619 int height = ch;
620
621 // Top
622 if (m_sashes[0].m_show)
623 {
624 y = m_borderSize;
625 height -= m_borderSize;
626 }
627 y += m_extraBorderSize;
628
629 // Left
630 if (m_sashes[3].m_show)
631 {
632 x = m_borderSize;
633 width -= m_borderSize;
634 }
635 x += m_extraBorderSize;
636
637 // Right
638 if (m_sashes[1].m_show)
639 {
640 width -= m_borderSize;
641 }
642 width -= 2*m_extraBorderSize;
643
644 // Bottom
645 if (m_sashes[2].m_show)
646 {
647 height -= m_borderSize;
648 }
649 height -= 2*m_extraBorderSize;
650
651 child->SetSize(x, y, width, height);
652 }
653 else if (GetChildren().GetCount() > 1)
654 {
655 // Perhaps multiple children are themselves sash windows.
656 // TODO: this doesn't really work because the subwindows sizes/positions
657 // must be set to leave a gap for the parent's sash (hit-test and decorations).
658 // Perhaps we can allow for this within LayoutWindow, testing whether the parent
659 // is a sash window, and if so, allowing some space for the edges.
660 wxLayoutAlgorithm layout;
661 layout.LayoutWindow(this);
662 }
663
664 wxClientDC dc(this);
665 DrawBorders(dc);
666 DrawSashes(dc);
667 }
668
669 // Initialize colours
670 void wxSashWindow::InitColours()
671 {
672 // Shadow colours
673 #ifndef __WIN16__
674 m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
675 m_mediumShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
676 m_darkShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW);
677 m_lightShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT);
678 m_hilightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT);
679 #else
680 m_faceColour = wxTheColourDatabase->Find("LIGHT GREY");
681 m_mediumShadowColour = wxTheColourDatabase->Find("GREY");
682 m_darkShadowColour = wxTheColourDatabase->Find("BLACK");
683 m_lightShadowColour = wxTheColourDatabase->Find("LIGHT GREY");
684 m_hilightColour = wxTheColourDatabase->Find("WHITE");
685 #endif
686 }
687
688 void wxSashWindow::SetSashVisible(wxSashEdgePosition edge, bool sash)
689 {
690 m_sashes[edge].m_show = sash;
691 if (sash)
692 m_sashes[edge].m_margin = m_borderSize;
693 else
694 m_sashes[edge].m_margin = 0;
695 }
696
697 #if defined( __WXMSW__ ) || defined( __WXMAC__)
698
699 // this is currently called (and needed) under MSW only...
700 void wxSashWindow::OnSetCursor(wxSetCursorEvent& event)
701 {
702 // if we don't do it, the resizing cursor might be set for child window:
703 // and like this we explicitly say that our cursor should not be used for
704 // children windows which overlap us
705
706 if ( SashHitTest(event.GetX(), event.GetY()) != wxSASH_NONE)
707 {
708 // default processing is ok
709 event.Skip();
710 }
711 //else: do nothing, in particular, don't call Skip()
712 }
713
714 #endif // wxMSW
715
716 #endif // wxUSE_SASH