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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: rgncmn.cpp
3 // Purpose: Methods of wxRegion that have a generic implementation
4 // Author: Robin Dunn
5 // Modified by:
6 // Created: 27-Mar-2003
7 // RCS-ID: $Id$
8 // Copyright: (c) Robin Dunn
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "rgncmn.h"
14 #endif
15
16
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #include "wx/region.h"
25 #include "wx/bitmap.h"
26 #include "wx/dcmemory.h"
27
28
29 //---------------------------------------------------------------------------
30
31
32
33 wxBitmap wxRegion::ConvertToBitmap() const
34 {
35 wxRect box = GetBox();
36 wxBitmap bmp(box.GetRight(), box.GetBottom());
37 wxMemoryDC dc;
38 dc.SelectObject(bmp);
39 dc.SetBackground(*wxWHITE_BRUSH);
40 dc.Clear();
41 dc.SetClippingRegion(*this);
42 dc.SetBackground(*wxBLACK_BRUSH);
43 dc.Clear();
44 dc.SelectObject(wxNullBitmap);
45 return bmp;
46 }
47
48 //---------------------------------------------------------------------------
49
50 bool wxRegion::Union(const wxBitmap& bmp,
51 const wxColour& transColour,
52 int tolerance)
53 {
54 unsigned char loR, loG, loB;
55 unsigned char hiR, hiG, hiB;
56
57 wxCHECK_MSG((bmp.GetMask() != NULL) || transColour.Ok(),
58 FALSE,
59 wxT("Either the bitmap should have a mask or a colour should be given."));
60
61 wxImage image = bmp.ConvertToImage();
62
63 if (image.HasMask())
64 {
65 loR = image.GetMaskRed();
66 loG = image.GetMaskGreen();
67 loB = image.GetMaskBlue();
68 }
69 else
70 {
71 loR = transColour.Red();
72 loG = transColour.Green();
73 loB = transColour.Blue();
74 }
75
76 hiR = wxMin(0xFF, loR + tolerance);
77 hiG = wxMin(0xFF, loG + tolerance);
78 hiB = wxMin(0xFF, loB + tolerance);
79
80 // Loop through the image row by row, pixel by pixel, building up
81 // rectangles to add to the region.
82 int width = image.GetWidth();
83 int height = image.GetHeight();
84 for (int y=0; y < height; y++)
85 {
86 wxRect rect;
87 rect.y = y;
88 rect.height = 1;
89
90 for (int x=0; x < width; x++)
91 {
92 // search for a continuous range of non-transparent pixels
93 int x0 = x;
94 while ( x < width)
95 {
96 unsigned char R = image.GetRed(x,y);
97 unsigned char G = image.GetGreen(x,y);
98 unsigned char B = image.GetBlue(x,y);
99 if (( R >= loR && R <= hiR) &&
100 ( G >= loG && G <= hiG) &&
101 ( B >= loB && B <= hiB)) // It's transparent
102 break;
103 x++;
104 }
105
106 // Add the run of non-transparent pixels (if any) to the region
107 if (x > x0) {
108 rect.x = x0;
109 rect.width = x - x0;
110 Union(rect);
111 }
112 }
113 }
114
115 return TRUE;
116 }
117
118 //---------------------------------------------------------------------------