1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxDialog class
4 // Author: David Webster
8 // Copyright: (c) David Webster
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // For compilers that support precompilation, includes "wx.h".
13 #include "wx/wxprec.h"
16 #include "wx/dialog.h"
20 #include "wx/settings.h"
25 #include "wx/os2/private.h"
27 #include "wx/evtloop.h"
28 #include "wx/ptr_scpd.h"
30 #define wxDIALOG_DEFAULT_X 300
31 #define wxDIALOG_DEFAULT_Y 300
33 #define wxDIALOG_DEFAULT_WIDTH 500
34 #define wxDIALOG_DEFAULT_HEIGHT 500
36 IMPLEMENT_DYNAMIC_CLASS(wxDialog
, wxTopLevelWindow
)
38 BEGIN_EVENT_TABLE(wxDialog
, wxDialogBase
)
39 EVT_BUTTON(wxID_OK
, wxDialog::OnOK
)
40 EVT_BUTTON(wxID_APPLY
, wxDialog::OnApply
)
41 EVT_BUTTON(wxID_CANCEL
, wxDialog::OnCancel
)
42 EVT_CHAR_HOOK(wxDialog::OnCharHook
)
43 EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged
)
45 EVT_CLOSE(wxDialog::OnCloseWindow
)
48 // ----------------------------------------------------------------------------
50 // ----------------------------------------------------------------------------
52 // this is simply a container for any data we need to implement modality which
53 // allows us to avoid changing wxDialog each time the implementation changes
54 class wxDialogModalData
57 wxDialogModalData(wxDialog
*dialog
) : m_evtLoop(dialog
) { }
70 wxModalEventLoop m_evtLoop
;
73 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData
);
75 // ============================================================================
77 // ============================================================================
79 // ----------------------------------------------------------------------------
80 // wxDialog construction
81 // ----------------------------------------------------------------------------
85 m_pOldFocus
= (wxWindow
*)NULL
;
87 m_pWindowDisabler
= (wxWindowDisabler
*)NULL
;
89 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE
));
90 } // end of wxDialog::Init
92 bool wxDialog::Create(
95 , const wxString
& rsTitle
99 , const wxString
& rsName
103 SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG
);
106 // Save focus before doing anything which can potentially change it
108 m_pOldFocus
= FindFocus();
111 // All dialogs should really have this style
113 lStyle
|= wxTAB_TRAVERSAL
;
115 if (!wxTopLevelWindow::Create( pParent
124 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
127 // Must defer setting the title until after dialog is created and sized
129 if (!rsTitle
.IsNull())
132 } // end of wxDialog::Create
135 wxDialog::wxDialog(wxWindow
*parent
,
136 const wxString
& title
,
137 bool WXUNUSED(modal
),
143 const wxString
& name
)
147 Create(parent
, wxID_ANY
, title
, wxPoint(x
, y
), wxSize(w
, h
), style
, name
);
150 void wxDialog::SetModal(
154 // nothing to do, obsolete method
155 } // end of wxDialog::SetModal
157 wxDialog::~wxDialog()
159 m_isBeingDeleted
= TRUE
;
161 // this will also reenable all the other windows for a modal dialog
163 } // end of wxDialog::~wxDialog
166 // By default, pressing escape cancels the dialog
168 void wxDialog::OnCharHook(
174 if (rEvent
.m_keyCode
== WXK_ESCAPE
)
177 // Behaviour changed in 2.0: we'll send a Cancel message
178 // to the dialog instead of Close.
180 wxCommandEvent
vCancelEvent( wxEVT_COMMAND_BUTTON_CLICKED
184 vCancelEvent
.SetEventObject( this );
185 GetEventHandler()->ProcessEvent(vCancelEvent
);
188 // Ensure that there is another message for this window so the
189 // ShowModal loop will exit and won't get stuck in GetMessage().
191 ::WinPostMsg(GetHwnd(), WM_NULL
, 0, 0);
195 // We didn't process this event.
199 // ----------------------------------------------------------------------------
200 // showing the dialogs
201 // ----------------------------------------------------------------------------
203 bool wxDialog::IsModalShowing() const
206 } // end of wxDialog::IsModalShowing
209 wxWindow
*wxDialog::FindSuitableParent() const
211 // first try to use the currently active window
212 HWND hwndFg
= ::WinQueryActiveWindow(HWND_DESKTOP
);
213 wxWindow
*parent
= hwndFg
? wxFindWinFromHandle((WXHWND
)hwndFg
)
217 // next try the main app window
218 parent
= wxTheApp
->GetTopWindow();
221 // finally, check if the parent we found is really suitable
222 if ( !parent
|| parent
== (wxWindow
*)this || !parent
->IsShown() )
224 // don't use this one
235 if ( bShow
== IsShown() )
238 if (!bShow
&& m_modalData
)
240 // we need to do this before calling wxDialogBase version because if we
241 // had disabled other app windows, they must be reenabled right now as
242 // if they stay disabled Windows will activate another window (one
243 // which is enabled, anyhow) when we're hidden in the base class Show()
244 // and we will lose activation
245 m_modalData
->ExitLoop();
247 if (m_pWindowDisabler
)
249 delete m_pWindowDisabler
;
250 m_pWindowDisabler
= NULL
;
257 // this usually will result in TransferDataToWindow() being called
258 // which will change the controls values so do it before showing as
259 // otherwise we could have some flicker
263 wxDialogBase::Show(bShow
);
265 if (GetTitle().c_str())
266 ::WinSetWindowText((HWND
)GetHwnd(), GetTitle().c_str());
270 // dialogs don't get WM_SIZE message after creation unlike most (all?)
271 // other windows and so could start their life non laid out correctly
272 // if we didn't call Layout() from here
274 // NB: normally we should call it just the first time but doing it
275 // every time is simpler than keeping a flag
280 } // end of wxDialog::Show
283 // Replacement for Show(TRUE) for modal dialogs - returns return code
285 int wxDialog::ShowModal()
287 wxASSERT_MSG( !IsModal(), _T("wxDialog::ShowModal() reentered?") );
289 m_endModalCalled
= false;
293 // EndModal may have been called from InitDialog handler (called from
294 // inside Show()), which would cause an infinite loop if we didn't take it
296 if ( !m_endModalCalled
)
298 // modal dialog needs a parent window, so try to find one
299 wxWindow
*parent
= GetParent();
302 parent
= FindSuitableParent();
305 // remember where the focus was
306 wxWindow
*oldFocus
= m_pOldFocus
;
309 // VZ: do we really want to do this?
313 // We have to remember the HWND because we need to check
314 // the HWND still exists (oldFocus can be garbage when the dialog
315 // exits, if it has been destroyed)
316 HWND hwndOldFocus
= oldFocus
? GetHwndOf(oldFocus
) : NULL
;
320 // Before entering the modal loop, reset the "is in OnIdle()" flag (see
321 // comment in app.cpp)
323 extern bool gbInOnIdle
;
324 bool bWasInOnIdle
= gbInOnIdle
;
328 // enter and run the modal loop
330 wxDialogModalDataTiedPtr
modalData(&m_modalData
,
331 new wxDialogModalData(this));
332 modalData
->RunLoop();
334 gbInOnIdle
= bWasInOnIdle
;
337 // Note that this code MUST NOT access the dialog object's data
338 // in case the object has been deleted (which will be the case
339 // for a modal dialog that has been destroyed before calling EndModal).
340 if ( oldFocus
&& (oldFocus
!= this) && ::WinIsWindow(vHabmain
, hwndOldFocus
))
342 // This is likely to prove that the object still exists
343 if (wxFindWinFromHandle((WXHWND
) hwndOldFocus
) == oldFocus
)
344 oldFocus
->SetFocus();
348 return GetReturnCode();
349 } // end of wxDialog::ShowModal
351 void wxDialog::EndModal(
355 wxASSERT_MSG( IsModal(), _T("EndModal() called for non modal dialog") );
357 m_endModalCalled
= true;
358 SetReturnCode(nRetCode
);
361 } // end of wxDialog::EndModal
363 void wxDialog::EndDialog(int rc
)
371 // ----------------------------------------------------------------------------
372 // wxWin event handlers
373 // ----------------------------------------------------------------------------
375 void wxDialog::OnApply(
376 wxCommandEvent
& rEvent
380 TransferDataFromWindow();
381 } // end of wxDialog::OnApply
385 wxCommandEvent
& rEvent
388 if ( Validate() && TransferDataFromWindow() )
392 } // end of wxDialog::OnOK
394 void wxDialog::OnCancel(
395 wxCommandEvent
& rEvent
398 EndDialog(wxID_CANCEL
);
399 } // end of wxDialog::OnCancel
401 void wxDialog::OnCloseWindow(
406 // We'll send a Cancel message by default, which may close the dialog.
407 // Check for looping if the Cancel event handler calls Close().
409 // Note that if a cancel button and handler aren't present in the dialog,
410 // nothing will happen when you close the dialog via the window manager, or
412 // We wouldn't want to destroy the dialog by default, since the dialog may have been
413 // created on the stack.
414 // However, this does mean that calling dialog->Close() won't delete the dialog
415 // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
416 // sure to destroy the dialog.
417 // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
421 // Ugh??? This is not good but until I figure out a global list it'll have to do
423 static wxList closing
;
425 if ( closing
.Member(this) )
428 closing
.Append(this);
430 wxCommandEvent
vCancelEvent(wxEVT_COMMAND_BUTTON_CLICKED
, wxID_CANCEL
);
432 vCancelEvent
.SetEventObject( this );
433 GetEventHandler()->ProcessEvent(vCancelEvent
); // This may close the dialog
435 closing
.DeleteObject(this);
436 } // end of wxDialog::OnCloseWindow
438 void wxDialog::OnSysColourChanged(
439 wxSysColourChangedEvent
& rEvent
442 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE
));
444 } // end of wxDialog::OnSysColourChanged
446 MRESULT
wxDialog::OS2WindowProc(
453 bool bProcessed
= FALSE
;
459 // If we can't close, tell the system that we processed the
460 // message - otherwise it would close us
462 bProcessed
= !Close();
467 rc
= wxWindow::OS2WindowProc( uMessage
472 } // end of wxDialog::OS2WindowProc