]> git.saurik.com Git - wxWidgets.git/blob - docs/msw/install.txt
Add new wxEVT_COMMAND_WEB_VIEW_TITLE_CHANGED event. Implement for all backends, exten...
[wxWidgets.git] / docs / msw / install.txt
1 Installing wxWidgets for Windows
2 -----------------------------------------------------------
3
4 This is wxWidgets for Microsoft Windows 9x/ME, Windows NT
5 and later (2000, XP, Vista, 7, etc) and Windows CE.
6
7 These installation notes can be found in docs/msw/install.txt
8 in your wxWidgets distribution.
9
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read these instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before posting to wx-users list.
13
14 If you are sure that you found a bug, please report it at
15 wxWidgets Trac:
16
17 http://trac.wxwidgets.org/newticket
18
19 Please notice that often trying to correct the bug yourself is the
20 quickest way to fix it. Even if you fail to do it, you may
21 discover valuable information allowing us to fix it while doing
22 it. We also give much higher priority to bug reports with patches
23 fixing the problems so this ensures that your report will be
24 addressed sooner.
25
26
27 Unarchiving
28 ===========
29
30 Please simply uncompress the .zip file manually into any directory.
31 However we advise avoiding using directories with spaces in their
32 names (notably "C:\Program Files") as this risks creating problems
33 with makefiles and other command-line tools.
34
35
36 Configuration
37 =============
38
39 In the majority of cases, you don't need to change the default
40 library build configuration. If you wish to change some of the build
41 options you need to edit the include/wx/msw/setup.h file enabling or
42 disabling the features you would like to compile wxWidgets with[out].
43
44 NB: If you checked your sources from version control repository and
45 didn't obtain them from a release file, the file above doesn't
46 exist and you will need to copy include/wx/msw/setup0.h to
47 include/wx/msw/setup.h.
48
49 Notice that this file is later copied into a directory under lib for
50 each of the build configurations which allows to have different
51 build options for different configurations too.
52
53
54 Compilation
55 ===========
56
57 The following sections explain how to compile wxWidgets with each supported
58 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
59 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
60
61 All makefiles and project are located in build\msw directory.
62
63 Where Compiled Files are Stored
64 -------------------------------
65
66 After successful compilation you'll find the libraries in a subdirectory
67 of lib directory named after the compiler and DLL/static settings.
68 A couple of examples:
69
70 lib\vc_lib VC++ compiled static libraries
71 lib\vc_dll VC++ DLLs
72 lib\bcc_lib Static libraries for Borland C++
73 lib\wat_dll Watcom C++ DLLs
74
75 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
76 depend on GUI components begin with "wxbase" followed by a version number and,
77 optionally, letters indicating Unicode compilation ('u') and a debug build ('d').
78 The last component is the name of the wxWidgets component (unless you build the
79 library as single monolithic library; look for "Configuring the Build" below).
80 This is a typical set of release ANSI build libraries (release versions on
81 left, debug on right side):
82
83 wxbase29.lib wxbase29d.lib
84 wxbase29_net.lib wxbase29d_net.lib
85 wxbase29_xml.lib wxbase29d_xml.lib
86 wxmsw29_core.lib wxmsw29d_core.lib
87 wxmsw29_html.lib wxmsw29d_html.lib
88 wxmsw29_adv.lib wxmsw29d_adv.lib
89
90 Their Unicode debug counterparts in wxUniversal build would be
91
92 wxbase29ud.lib
93 wxbase29ud_net.lib
94 wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
95 wxmswuniv29ud_core.lib
96 wxmswuniv29ud_html.lib
97 wxmswuniv29ud_adv.lib
98
99 These directories also contain a subdirectory with the wx/setup.h header. This
100 subdirectory is named after the port, Unicode, wxUniv and debug settings and
101 you must add it to the include paths when compiling your application. Some
102 examples:
103
104 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
105 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
106 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
107
108 Below are compiler specific notes followed by customizing instructions that
109 apply to all compilers (search for "Configuring the Build").
110
111 Microsoft Visual C++ Compilation
112 ----------------------------------------------------------------
113
114 You may wish to visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide
115 for a more informal and detailed description of the process summarized below.
116
117 Please note that the VC++ 6.0 project files will work for VC++ .NET as well.
118
119 VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
120 you will have trouble with internal compiler errors. It is available for
121 download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
122
123 Using project files (VC++ 6 and later):
124
125 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
126 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
127 2. Open build\msw\wx.dsw, which has configurations for static
128 compilation or DLL compilation, and each of these available in
129 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
130 Normally you'll use a static linking ANSI configuration.
131 Choose the Win32 Debug or Win32 Release configuration (or any other that
132 suits your needs) and use Batch Build to compile _all_ projects. If you
133 know you won't need some of the libraries (e.g. the HTML part), you don't have
134 to compile it. It will also produce similar variations on jpeg.lib,
135 png.lib, tiff.lib, zlib.lib, and regex.lib.
136
137 If you want to build DLL configurations in wx.dsw project you unfortunately
138 need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
139 base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext,
140 propgrid) manually because VC6 doesn't always respect the correct build order.
141
142 Alternatively, use the special wx_dll.dsw project which adds the
143 dependencies to force the correct order (but, because of this, doesn't work
144 for the static libraries) or simply redo the build several times until all
145 DLLs are linked correctly.
146 3. Open a sample project file, choose a configuration such as
147 Win32 Debug using Build | Set Active Configuration..., and compile.
148 The project files don't use precompiled headers, to save disk
149 space, but you can switch PCH compiling on for greater speed.
150 NOTE: you may also use samples/samples.dsw to access all
151 sample projects without opening each workspace individually.
152 You can use the Batch Build facility to make several samples
153 at a time.
154
155 Using makefiles:
156
157 1. Change directory to build\msw. Type:
158
159 'nmake -f makefile.vc'
160
161 to make the wxWidgets core library as release DLL.
162 See "Configuring the Build" for instruction how to build debug or static
163 libraries.
164
165 2. Change directory to samples and type 'nmake -f makefile.vc'
166 to make all the samples. You can also make them individually.
167
168 Makefile notes:
169
170 Use the 'clean' target to clean all objects, libraries and
171 executables.
172
173 Note (1): if you wish to use templates, please edit
174 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
175 Without this, the redefinition of 'new' will cause problems in
176 the headers. Alternatively, #undef new before including template headers.
177 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
178 using templates, to avoid the non-template stream files being included
179 within wxWidgets.
180
181 Note (2): libraries and applications generated with makefiles and
182 project files are now (hopefully) compatible where static libraries
183 are concerned, but please exercise caution nevertheless and if
184 possible, use one method or the other.
185
186 Note (3): some crash problems can be due to inconsistent compiler
187 options. If strange/weird/impossible things start to happen please
188 check (dumping IDE project file as makefile and doing text comparison
189 if necessary) that the project settings, especially the list of defined
190 symbols, struct packing, etc. are exactly the same for all items in
191 the project. After this, delete everything (including PCH) and recompile.
192
193 Note (4): to create your own IDE files, copy .dsp and .dsw
194 files from an existing wxWidgets sample and adapt them, or
195 visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide.
196
197 Microsoft Visual C++ Compilation for 64-bit Windows
198 ----------------------------------------------------------------
199
200 Visual Studio 2005 includes 64-bit compilers, though they are not installed by
201 default; you need to select them during the installation. Both native 64-bit
202 compilers and 32-bit hosted cross compilers are included, so you do not need a
203 64-bit machine to use them (though you do to run the created executables).
204 Visual C++ Express Edition does not include 64-bit compilers.
205
206 64-bit compilers are also available in various SDKs, for example
207 the .NET Framework SDK:
208 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
209
210 Using project files:
211
212 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
213 convert the projects to the current Visual C++ project format.
214
215 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
216 Manager...'. In the 'Active solution platform' drop down choose '<new>',
217 then you can choose either 'Itanium' or 'x64'.
218
219 For more detailed instructions see:
220 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
221
222 Note: 64-bit targets created this way will use the build directory of the
223 corresponding 32-bit target for some files. Therefore after building
224 for one CPU it is necessary to clean the build before building the
225 equivalent target for another CPU. We've reported the problem to MS
226 but they say it is not possible to fix it.
227
228 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
229 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
230
231 This will build a debug version of the static libs. The section above on
232 Visual C++ in general has more information about adjusting the settings to
233 build other configurations.
234
235 4. To compile one of the samples open one of the sample projects, such as
236 samples\minimal\minimal.dsw. Visual Studio will convert the project as in
237 step 1, then add a 64-bit target as in step 2, and build.
238
239 Using makefiles:
240
241 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
242 directory to build\msw. Then for x64 type:
243
244 nmake -f makefile.vc TARGET_CPU=AMD64
245
246 or for Itanium:
247
248 nmake -f makefile.vc TARGET_CPU=IA64
249
250 This will build a debug version of wxWidgets DLLs. See "Configuring the
251 build" for instruction how to build other configurations such as a release
252 build or static libraries.
253
254 2. Change to the directory of one of the samples such as samples\minimal. Type
255 the same command used to build the main library, for example for x64:
256
257 nmake -f makefile.vc TARGET_CPU=AMD64
258
259 Notes:
260
261 The versions of the VC++ 8 compiler included with some SDKs requires an
262 additional library to be linked or the following error is received.
263
264 LNK2001 unresolved external symbol __security_check_cookie
265
266 If you receive this error add bufferoverflowu.lib to link, e.g.:
267
268 nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
269
270 See http://support.microsoft.com/?id=894573 for more information.
271
272 Borland C++ Compilation
273 ----------------------------------------------------------------
274
275 The minimum version required is 5.5 (last version supported by BC++ 5.0 was
276 2.4.2), which can be downloaded for free from:
277 http://www.borland.com/products/downloads/download_cbuilder.html
278
279 We have found that the free Turbo Explorer and commercial BDS work fine; the
280 debugger is very good. To avoid linker errors you will need to add
281 -DSHARED=1 to the makefile line for the library
282
283 The version 5.6 included in Borland C++ Builder 2006 works as well after the
284 following small change: please remove the test for __WINDOWS__ from line 88
285 of the file BCCDIR\include\stl\_threads.h.
286
287 Compiling using the makefiles:
288
289 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
290 make the wxWidgets core library. Ignore the compiler warnings.
291 This produces a couple of libraries in the lib\bcc_lib directory.
292
293 2. Change directory to a sample or demo such as samples\minimal, and type
294 'make -f makefile.bcc'. This produces a windows exe file - by default
295 in the bcc_mswd subdirectory.
296
297 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
298 make sure that your own project or makefile settings use the
299 same alignment, or you could experience mysterious crashes. To
300 change the alignment, change CPPFLAGS in build\msw\config.bcc.
301
302 Note (2): If you wish debug messages to be sent to the console in
303 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
304
305 Using the Debugger and IDE in BDS or Turbo Explorer
306 ---------------------------------------------------
307
308 Doubleclick / open samples\minimal\borland.bdsproj. The current version
309 is to be used with a dynamic build of wxWidgets-made by running
310 make -f Makefile.bcc -DBUILD=debug -DSHARED=1
311 in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
312 directory in your PATH. The debugger tracks your source and also
313 traces into the wxWidgets sources.
314
315 To use this to debug other samples, copy the borland_ide.cpp
316 and borland.bdsproj files, then replace all occurrences of
317 "minimal" with the name of the new project files
318
319 Compilation succeeds with CBuilderX personal edition and CBuilder6, but
320 you may have to copy make.exe from the 5.5 download to the new bin directory.
321
322 Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
323 (v1-v6): not supported
324
325
326 ** REMEMBER **
327 In all of your wxWidgets applications, your source code should include
328 the following preprocessor directive:
329
330 #ifdef __BORLANDC__
331 #pragma hdrstop
332 #endif
333
334 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
335 more details)
336
337 Borland 16 Bit Compilation for Windows 3.1
338 ----------------------------------------------------------------
339
340 The last version of wxWidgets to support 16-bit compilation with Borland was
341 2.2.7 - Please download and read the instructions in that release
342
343 Watcom C++ 10.6/11 and OpenWatcom Compilation
344 ----------------------------------------------------------------
345
346 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
347 make the wxWidgets core library.
348
349 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
350 to make this sample. Repeat for other samples of interest.
351
352 Note (1): if variant.cpp is compiled with date/time class options, the linker
353 gives up. So the date/time option is switched off for Watcom C++.
354 Also, wxAutomationObject is not compiled with Watcom C++ 10.
355
356 Note (2): RawBitmaps won't work at present because they use unsupported template
357 classes
358
359 Note (3): if Watcom can't read the precompiled header when building a sample,
360 try deleting .pch files in build\msw\wat_* and compiling
361 the sample again.
362
363 Note (4): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
364 compiler doesn't come with standard C++ library headers by default.
365 If you install STLPort or another STL implementation, you'll need to
366 edit wx/string.h and remove the check for Digital Mars in it (search
367 for __WATCOM__).
368
369
370 Metrowerks CodeWarrior Compilation
371 ----------------------------------------------------------------
372
373 ** NOTE: We don't use Metrowerks compiler any more and so depend on
374 ** your contributions to keep it up to date. It is possible that
375 ** the project files mentioned below are out of date due to recently
376 ** added files, please add them manually if you get linking errors.
377 ** The authoritative list of files is in build/bakefiles/files.bkl
378
379 1. CodeWarrior Pro 7 project files in XML format are already
380 included in wxMSW-2.8.x.zip and the setup version.
381
382 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
383 you are working from the SVN version) to make sure the settings reflect
384 what you want. If you aren't sure, leave it alone and go with the
385 default settings. A few notes:
386 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
387 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
388 will be rather confusing due to interactions with the MSL ANSI
389 and runtime libs.
390
391 3. The project file to build the Win32 wxWidgets libraries relies on the
392 Batch File Runner plug-in. This plug-in is not installed as part of
393 a normal CW7 installation. However, you can find this plug-in on the
394 CodeWarrior Reference CD, in the Thrill Seekers folder; it's called the
395 "Batch File Post Linker".
396
397 4. If you choose not to install the Batch File Runner plug-in, then you
398 need to do the following by hand:
399 (1) Create the directories lib\cw7msw\include\wx and copy the file
400 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
401 working from the SVN version) to lib\cw7msw\include\wx\setup.h
402 (2) Create the directories lib\cw7mswd\include\wx and copy the file
403 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
404 working from the SVN version) to lib\cw7mswd\include\wx\setup.h
405
406 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
407 Store this project file in directory src. You may get warnings about
408 not being able to find certain project paths; ignore these warnings, the
409 appropriate paths will be created during the build by the Batch File Runner.
410
411 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
412 will get some warnings about hidden virtual functions, illegal conversions
413 from const pointers to pointers, etc., all of which you can safely ignore.
414 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
415 stop the build and build again. These errors occur because sometimes the
416 compiler starts doing its thing before the copying of setup.h has completed.
417
418 7. The following libraries will be produced depending on chosen
419 target:
420 - wx_x86.lib ANSI Release (static)
421 - wx_x86_d.lib ANSI Debug (static)
422
423 8. Sorry, I haven't had time yet to create and test Unicode or DLL versions.
424 Volunteers for this are welcome (as neither DLLs nor Unicode builds are
425 big priorities for me ;).
426
427 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
428 of the samples. In particular, there are project files for the minimal,
429 controls, dialogs, dnd, nd docview samples. You can use these project
430 files as templates for the other samples and for your own projects.
431 - For example, to make a project file for the "grid" sample,
432 just copy the project file for the "minimal" sample, minimalW7.mcp
433 (made by importing minimalW7.xml into CodeWarrior), into the
434 sample/grid directory, calling it gridW7.mcp. Open
435 newgridW7.mcp and revise the project by deleting the files
436 minimal.rc and minimal.cpp and adding the files griddemo.rc and
437 griddemo.cpp. Build and run....
438
439
440 Cygwin/MinGW Compilation
441 ----------------------------------------------------------------
442
443 wxWidgets supports Cygwin (formerly GnuWin32) betas and
444 releases, and MinGW. Cygwin can be downloaded from:
445
446 http://sources.redhat.com/cygwin/
447
448 and MinGW from:
449
450 http://www.mingw.org/
451
452 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
453 installed in case of MinGW). You will need new enough MinGW version, preferably
454 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
455 than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
456
457 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
458 section (see OLD VERSIONS)
459
460 There are two methods of compiling wxWidgets, by using the
461 makefiles provided or by using 'configure'.
462
463 Retrieve and install the latest version of Cygwin, or MinGW, as per
464 the instructions with either of these packages.
465
466 If using MinGW, you can download the add-on MSYS package to
467 provide Unix-like tools that you'll need to build wxWidgets using configure.
468
469 Using makefiles Directly
470 ----------------------------------------------------------------
471
472 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
473 Windows command interpreter (command.com/cmd.exe), they won't work in
474 other environments (such as UNIX or Unix-like, e.g. MSYS where you have
475 to use configure instead, see the section below)
476
477 Use the makefile.gcc files for compiling wxWidgets and samples,
478 e.g. to compile a debugging version of wxWidgets:
479 > cd c:\wx\build\msw
480 > mingw32-make -f makefile.gcc BUILD=debug
481 > cd c:\wx\samples\minimal
482 > mingw32-make -f makefile.gcc BUILD=debug
483 (See below for more options.)
484
485 Notice that Windows command interpreter (cmd.exe) and mingw32-make must be
486 used, using Bash (sh.exe) and make.exe from MSYS will only work when using
487 configure-based build procedure described below!
488
489 You can also use the 'strip' command to reduce executable/dll size (note that
490 stripping an executable/dll will remove debug information!).
491
492 All targets have 'clean' targets to allow removal of object files
493 and other intermediate compiler files.
494
495 Using configure
496 ----------------------------------------------------------------
497
498 Instead of using the makefiles, you can use the configure
499 system to generate appropriate makefiles, as used on Unix
500 and Mac OS X systems.
501
502 Change directory to the root of the wxWidgets distribution,
503 make a build directory, and run configure and make in this directory.
504
505 For example:
506
507 cd $WXWIN
508 mkdir build-debug
509 cd build-debug
510 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
511 make
512 make install % This step is optional, see note (6) below.
513 cd samples/minimal
514 make
515 ./minimal.exe
516
517 Notes:
518
519 1. See also the Cygwin/MinGW on the web site or CD-ROM for
520 further information about using wxWidgets with these compilers.
521
522 2. libwx.a is 100 MB or more - but much less if compiled with no
523 debug info (-g0) and level 4 optimization (-O4).
524
525 3. If you get a link error under MinGW 2.95.2 referring to:
526
527 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
528
529 then you need to edit the file objidl.h at line 663 and add
530 a missing PURE keyword:
531
532 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
533
534 4. There's a bug in MinGW headers for some early distributions.
535
536 in include/windows32/defines.h, where it says:
537
538 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
539
540 it should say:
541
542 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
543
544 (a missing bracket).
545
546 5. OpenGL support should work with MinGW as-is. However,
547 if you wish to generate import libraries appropriate either for
548 the MS OpenGL libraries or the SGI OpenGL libraries, go to
549 include/wx/msw/gl and use:
550
551 dlltool -k -d opengl.def -llibopengl.a
552
553 for the SGI DLLs, or
554
555 dlltool -k -d opengl32.def -llibopengl32.a
556
557 and similarly for glu[32].def.
558
559 6. The 'make install' step is optional, and copies files
560 as follows:
561
562 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
563 /usr/local/include/wx - wxWidgets header files
564 /usr/local/bin - wx-config
565
566 You may need to do this if using wx-config with the
567 default root path.
568
569 7. With Cygwin, you can invoke gdb --nw myfile.exe to
570 debug an executable. If there are memory leaks, they will be
571 flagged when the program quits. You can use Cygwin gdb
572 to debug MinGW executables.
573
574 8. Note that gcc's precompiled headers do not work on current versions of
575 Cygwin. If your version of Cygwin is affected you will need to use the
576 --disable-precomp-headers configure option.
577
578 OLD VERSIONS:
579
580 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
581 to set up appropriate variables, if necessary mounting drives.
582 Run it before compiling.
583
584 - For Cygwin, make sure there's a \tmp directory on your
585 Windows drive or bison will crash (actually you don't need
586 bison for ordinary wxWidgets compilation: a pre-generated .c file is
587 supplied).
588
589 - If using GnuWin32 b18, you will need to copy windres.exe
590 from e.g. the MinGW distribution, to a directory in your path.
591
592
593 Symantec & DigitalMars C++ Compilation
594 ----------------------------------------------------------------
595
596 The DigitalMars compiler is a free successor to the Symantec compiler
597 and can be downloaded from http://www.digitalmars.com/
598
599 1. You need to download and unzip in turn (later packages will overwrite
600 older files)
601 Digital Mars C/C++ Compiler Version 8.40 or later
602 Basic utilities
603 from http://www.digitalmars.com/download/freecompiler.html
604
605 2. Change directory to build\msw and type 'make -f makefile.dmc' to
606 make the wxWidgets core library.
607
608 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
609 to make this sample. Most of the other samples also work.
610
611
612 Note that if you don't have the files makefile.dmc you may create them yourself
613 using bakefile tool according to the instructions in build\bakefiles\README:
614
615 cd build\bakefiles
616 bakefile_gen -f dmars -b wx.bkl
617 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
618
619
620 Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
621 compiler doesn't come with standard C++ library headers by default. If you
622 install STLPort or another STL implementation, you'll need to edit wx/string.h
623 and remove the check for Digital Mars in it (search for __DMC__).
624
625
626 16-bit compilation is no longer supported.
627
628 Configuring the Build
629 ================================================================
630
631 So far the instructions only explain how to build release DLLs of wxWidgets
632 and did not cover any configuration. It is possible to change many aspects of
633 the build, including debug/release and ANSI/Unicode settings. All makefiles in
634 build\msw directory use same options (with a few exceptions documented below)
635 and the only difference between them is in object files and library directory
636 names and in make invocation command.
637
638 Changing the Settings
639 ----------------------------------------------------------------
640
641 There are two ways to modify the settings: either by passing the values as
642 arguments when invoking make or by editing build\msw\config.$(compiler) file
643 where $(compiler) is same extension as the makefile you use has (see below).
644 The latter is good for setting options that never change in your development
645 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
646 wxWidgets and use them side by side, the former method is better. Settings in
647 config.* files are shared by all makefiles (samples, contrib, main library),
648 but if you pass the options as arguments, you must use same arguments you used
649 for the library when building samples or contrib libraries!
650
651 Examples of invoking make in Unicode debug build (other options described
652 below are set analogically):
653
654 Visual C++:
655 > nmake -f makefile.vc BUILD=debug UNICODE=1
656
657 Borland C++:
658 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
659 (Note that you have to use -D to set the variable, unlike in other make
660 tools!)
661
662 Watcom C/C++:
663 > wmake -f makefile.wat BUILD=debug UNICODE=1
664
665 MinGW using native makefiles:
666 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
667
668 MinGW using configure:
669 > ./configure --enable-debug --enable-unicode
670 (see ./configure --help on details; configure is not covered in this
671 section)
672
673 Cygwin using configure:
674 > ./configure --disable-precomp-headers --enable-debug --enable-unicode
675 (use --disable-precomp-headers if Cygwin doesn't support precompiled
676 headers)
677
678 Brief explanation of options and possible values is in every
679 build\msw\config.* file; more detailed description follows.
680
681 Basic Options
682 ----------------------------------------------------------------
683
684 BUILD=release
685 Builds release version of the library. It differs from default 'debug' in
686 lack of appended 'd' in name of library and uses the release CRT libraries
687 instead of debug ones. Notice that even release builds do include debug
688 information by default, see DEBUG_FLAG for more information about it.
689
690 SHARED=1
691 Build shared libraries (DLLs). By default, DLLs are not built
692 (SHARED=0).
693
694 UNICODE=0
695 To build ANSI versions of the libraries, add UNICODE=0 to make invocation
696 (default is UNICODE=1). If you want to be able to use Unicode version on
697 Windows9x, you will need to set MSLU=1 as well.
698
699 This option affect name of the library ('u' is appended) and the directory
700 where the library and setup.h are store (ditto).
701
702 WXUNIV=1
703 Build wxUniversal instead of native wxMSW (see
704 http://www.wxwidgets.org/wxuniv.htm for more information).
705
706 Advanced Options
707 ----------------------------------------------------------------
708
709 MONOLITHIC=1
710 Starting with version 2.5.1, wxWidgets has the ability to be built as
711 several smaller libraries instead of single big one as used to be the case
712 in 2.4 and older versions. This is called "multilib build" and is the
713 default behaviour of makefiles. You can still build single library
714 ("monolithic build") by setting MONOLITHIC variable to 1.
715
716 USE_GUI=0
717 Disable building GUI parts of the library, build only wxBase components used
718 by console applications. Note that if you leave USE_GUI=1 then both wxBase
719 and GUI libraries are built. If you are building monolithic library, then
720 you should set wxUSE_GUI to 1 in setup.h.
721
722 USE_OPENGL=1
723 Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
724 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
725 OpenGL library is always built as additional library, even in monolithic
726 build!
727
728 USE_HTML=0
729 Do not build wxHTML library. If MONOLITHIC=1, then you must also
730 #define wxUSE_HTML 1 in setup.h.
731
732 USE_XRC=0
733 Do not build XRC resources library. If MONOLITHIC=1, then you must also
734 #define wxUSE_HTML 1 in setup.h.
735
736 RUNTIME_LIBS=static
737 Links static version of C and C++ runtime libraries into the executable, so
738 that the program does not depend on DLLs provided with the compiler (e.g.
739 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
740 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
741
742 MSLU=1
743 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
744 used together with UNICODE=1. If you want to be able to use Unicode version
745 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
746 and import lib. The former can be downloaded from Microsoft, the latter is
747 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
748 details). An alternative implementation of import library can be downloaded
749 from http://libunicows.sourceforge.net - unlike the official one, this one
750 works with other compilers and does not require 300+ MB Platform SDK update.
751
752 DEBUG_FLAG=0
753 DEBUG_FLAG=1
754 DEBUG_FLAG=2
755 Specifies the level of debug support in wxWidgets. Notice that
756 this is independent from both BUILD and DEBUG_INFO options. By default
757 always set to 1 meaning that debug support is enabled: asserts are compiled
758 into the code (they are inactive by default in release builds of the
759 application but can be enabled), wxLogDebug() and wxLogTrace() are available
760 and __WXDEBUG__ is defined. Setting it to 0 completely disables all
761 debugging code in wxWidgets while setting it to 2 enables even the time
762 consuming assertions and checks which are deemed to be unsuitable for
763 production environment.
764
765 DEBUG_INFO=0
766 DEBUG_INFO=1
767 This option affects whether debugging information is generated. If
768 omitted or set to 'default' its value is determined the value of
769 the BUILD option.
770
771 TARGET_CPU=AMD64|IA64
772 (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
773 build is performed.
774
775 VENDOR=<your company name>
776 Set this to a short string identifying your company if you are planning to
777 distribute wxWidgets DLLs with your application. Default value is 'custom'.
778 This string is included as part of DLL name. wxWidgets DLLs contain compiler
779 name, version information and vendor name in them. For example
780 wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
781 default settings. If you set VENDOR=mycorp, the name will change to
782 wxmsw290_core_bcc_mycorp.dll.
783
784 CFG=<configuration name>
785 Sets configuration name so that you can have multiple wxWidgets builds with
786 different setup.h settings coexisting in same tree. See "Object and library
787 directories" below for more information.
788
789 COMPILER_PREFIX=<string>
790 If you build with multiple versions of the same compiler, you can put
791 their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
792 "vc_lib" by setting this variable to e.g. "vc6". This is merely a
793 convenience variable, you can achieve the same effect (but different
794 directory names) with the CFG option.
795
796
797 Compiler-Specific Options
798 ----------------------------------------------------------------
799
800 * MinGW
801
802 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
803 2.95. In build\msw\config.gcc, change
804 > GCC_VERSION = 3
805 to
806 > GCC_VERSION = 2.95
807
808 * Visual C++
809
810 DEBUG_RUNTIME_LIBS=0
811 DEBUG_RUNTIME_LIBS=1
812 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
813 msvcrtd.dll is used only if the executable contains debug info and
814 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
815 and still link against msvcrt.dll (e.g. when you want to ship the app to
816 customers and still have usable .pdb files with debug information) and this
817 setting makes it possible.
818
819 Fine-tuning the Compiler
820 ----------------------------------------------------------------
821
822 All makefiles have variables that you can use to specify additional options
823 passed to the compiler or linker. You won't need this in most cases, but if you
824 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
825 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
826
827 Object and Library Directories
828 ----------------------------------------------------------------
829
830 All object files produced during a library build are stored in a directory under
831 build\msw. Its name is derived from the build settings and CFG variable and from
832 the compiler name. Examples of directory names:
833
834 build\msw\bcc_msw SHARED=0
835 build\msw\bcc_mswdll SHARED=1
836 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
837 build\msw\vc_mswunivd ditto, with Visual C++
838
839 Libraries and DLLs are copied into a subdirectory of the lib directory with a
840 name derived from the compiler and a static/DLL setting and setup.h into a
841 directory with a name that contains other settings:
842
843 lib\bcc_msw
844 lib\bcc_lib\msw\wx\setup.h
845 lib\bcc_dll
846 lib\bcc_dll\msw\wx\setup.h
847 lib\bcc_lib
848 lib\bcc_lib\mswunivd\wx\setup.h
849 lib\vc_lib
850 lib\vc_lib\mswunivd\wx\setup.h
851
852 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
853 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
854 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
855 all samples and should be used by your apps as well. If you are doing changes
856 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
857
858 If you set CFG to something, the value is appended to directory names. E.g.
859 for CFG=MyBuild, you'll have object files in
860
861 build\msw\bcc_mswMyBuild
862 build\msw\bcc_mswdllMyBuild
863 etc.
864
865 and libraries in
866
867 lib\bcc_libMyBuild
868 lib\bcc_dllMyBuild
869 etc.
870
871 By now it is clear what CFG is for: builds with different CFG settings don't
872 share any files and they use different setup.h files. For example, this allows
873 you to have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
874 enabled (without CFG, both of them would be put into same directory and there
875 would be conflicts between the files).
876
877 General Notes
878 =================================================================
879
880 - Debugging: under Windows 95, debugging output isn't output in
881 the same way that it is under NT or Windows 3.1.
882 Please see DebugView available from http://www.sysinternals.com.
883