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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: common/window.cpp
3 // Purpose: common (to all ports) wxWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Modified by:
6 // Created: 13/07/98
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "windowbase.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/string.h"
33 #include "wx/log.h"
34 #include "wx/intl.h"
35 #include "wx/frame.h"
36 #include "wx/defs.h"
37 #include "wx/window.h"
38 #include "wx/control.h"
39 #include "wx/checkbox.h"
40 #include "wx/radiobut.h"
41 #include "wx/textctrl.h"
42 #include "wx/settings.h"
43 #include "wx/dialog.h"
44 #include "wx/msgdlg.h"
45 #include "wx/statusbr.h"
46 #endif //WX_PRECOMP
47
48 #if wxUSE_CONSTRAINTS
49 #include "wx/layout.h"
50 #endif // wxUSE_CONSTRAINTS
51
52 #include "wx/sizer.h"
53
54 #if wxUSE_DRAG_AND_DROP
55 #include "wx/dnd.h"
56 #endif // wxUSE_DRAG_AND_DROP
57
58 #if wxUSE_HELP
59 #include "wx/cshelp.h"
60 #endif // wxUSE_HELP
61
62 #if wxUSE_TOOLTIPS
63 #include "wx/tooltip.h"
64 #endif // wxUSE_TOOLTIPS
65
66 #if wxUSE_CARET
67 #include "wx/caret.h"
68 #endif // wxUSE_CARET
69
70 // ----------------------------------------------------------------------------
71 // static data
72 // ----------------------------------------------------------------------------
73
74 int wxWindowBase::ms_lastControlId = -200;
75
76 IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
77
78 // ----------------------------------------------------------------------------
79 // event table
80 // ----------------------------------------------------------------------------
81
82 BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler)
83 EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged)
84 EVT_INIT_DIALOG(wxWindowBase::OnInitDialog)
85 EVT_MIDDLE_DOWN(wxWindowBase::OnMiddleClick)
86
87 #if wxUSE_HELP
88 EVT_HELP(-1, wxWindowBase::OnHelp)
89 #endif // wxUSE_HELP
90
91 END_EVENT_TABLE()
92
93 // ============================================================================
94 // implementation of the common functionality of the wxWindow class
95 // ============================================================================
96
97 // ----------------------------------------------------------------------------
98 // initialization
99 // ----------------------------------------------------------------------------
100
101 // the default initialization
102 void wxWindowBase::InitBase()
103 {
104 // no window yet, no parent nor children
105 m_parent = (wxWindow *)NULL;
106 m_windowId = -1;
107 m_children.DeleteContents( FALSE ); // don't auto delete node data
108
109 // no constraints on the minimal window size
110 m_minWidth =
111 m_minHeight =
112 m_maxWidth =
113 m_maxHeight = -1;
114
115 // window is created enabled but it's not visible yet
116 m_isShown = FALSE;
117 m_isEnabled = TRUE;
118
119 // the default event handler is just this window
120 m_eventHandler = this;
121
122 #if wxUSE_VALIDATORS
123 // no validator
124 m_windowValidator = (wxValidator *) NULL;
125 #endif // wxUSE_VALIDATORS
126
127 // use the system default colours
128 m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
129 m_foregroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
130
131 // don't set the font here for wxMSW as we don't call WM_SETFONT here and
132 // so the font is *not* really set - but calls to SetFont() later won't do
133 // anything because m_font appears to be already set!
134 #ifndef __WXMSW__
135 m_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
136 #endif // __WXMSW__
137
138 // the colours/fonts are default for now
139 m_hasBgCol =
140 m_hasFgCol =
141 m_hasFont = FALSE;
142
143 // no style bits
144 m_exStyle =
145 m_windowStyle = 0;
146
147 // an optimization for the event processing: checking this flag is much
148 // faster than using IsKindOf(CLASSINFO(wxWindow))
149 m_isWindow = TRUE;
150
151 #if wxUSE_CONSTRAINTS
152 // no constraints whatsoever
153 m_constraints = (wxLayoutConstraints *) NULL;
154 m_constraintsInvolvedIn = (wxWindowList *) NULL;
155 #endif // wxUSE_CONSTRAINTS
156
157 m_windowSizer = (wxSizer *) NULL;
158 m_containingSizer = (wxSizer *) NULL;
159 m_autoLayout = FALSE;
160
161 #if wxUSE_DRAG_AND_DROP
162 m_dropTarget = (wxDropTarget *)NULL;
163 #endif // wxUSE_DRAG_AND_DROP
164
165 #if wxUSE_TOOLTIPS
166 m_tooltip = (wxToolTip *)NULL;
167 #endif // wxUSE_TOOLTIPS
168
169 #if wxUSE_CARET
170 m_caret = (wxCaret *)NULL;
171 #endif // wxUSE_CARET
172
173 #if wxUSE_PALETTE
174 m_hasCustomPalette = FALSE;
175 #endif // wxUSE_PALETTE
176
177 m_virtualSize = wxDefaultSize;
178 m_minVirtualWidth = -1;
179 m_minVirtualHeight = -1;
180 m_maxVirtualWidth = -1;
181 m_maxVirtualHeight = -1;
182
183 // Whether we're using the current theme for this window (wxGTK only for now)
184 m_themeEnabled = FALSE;
185 }
186
187 // common part of window creation process
188 bool wxWindowBase::CreateBase(wxWindowBase *parent,
189 wxWindowID id,
190 const wxPoint& WXUNUSED(pos),
191 const wxSize& WXUNUSED(size),
192 long style,
193 const wxValidator& validator,
194 const wxString& name)
195 {
196 // m_isWindow is set to TRUE in wxWindowBase::Init() as well as many other
197 // member variables - check that it has been called (will catch the case
198 // when a new ctor is added which doesn't call InitWindow)
199 wxASSERT_MSG( m_isWindow, wxT("Init() must have been called before!") );
200
201 // generate a new id if the user doesn't care about it
202 m_windowId = id == -1 ? NewControlId() : id;
203
204 SetName(name);
205 SetWindowStyleFlag(style);
206 SetParent(parent);
207
208 #if wxUSE_VALIDATORS
209 SetValidator(validator);
210 #endif // wxUSE_VALIDATORS
211
212 // if the parent window has wxWS_EX_VALIDATE_RECURSIVELY set, we want to
213 // have it too - like this it's possible to set it only in the top level
214 // dialog/frame and all children will inherit it by defult
215 if ( parent && (parent->GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) )
216 {
217 SetExtraStyle(wxWS_EX_VALIDATE_RECURSIVELY);
218 }
219
220 return TRUE;
221 }
222
223 // ----------------------------------------------------------------------------
224 // destruction
225 // ----------------------------------------------------------------------------
226
227 // common clean up
228 wxWindowBase::~wxWindowBase()
229 {
230 wxASSERT_MSG( GetCapture() != this, wxT("attempt to destroy window with mouse capture") );
231
232 // FIXME if these 2 cases result from programming errors in the user code
233 // we should probably assert here instead of silently fixing them
234
235 // Just in case the window has been Closed, but we're then deleting
236 // immediately: don't leave dangling pointers.
237 wxPendingDelete.DeleteObject(this);
238
239 // Just in case we've loaded a top-level window via LoadNativeDialog but
240 // we weren't a dialog class
241 wxTopLevelWindows.DeleteObject(this);
242
243 wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
244
245 #if wxUSE_CARET
246 if ( m_caret )
247 delete m_caret;
248 #endif // wxUSE_CARET
249
250 #if wxUSE_VALIDATORS
251 if ( m_windowValidator )
252 delete m_windowValidator;
253 #endif // wxUSE_VALIDATORS
254
255 #if wxUSE_CONSTRAINTS
256 // Have to delete constraints/sizer FIRST otherwise sizers may try to look
257 // at deleted windows as they delete themselves.
258 DeleteRelatedConstraints();
259
260 if ( m_constraints )
261 {
262 // This removes any dangling pointers to this window in other windows'
263 // constraintsInvolvedIn lists.
264 UnsetConstraints(m_constraints);
265 delete m_constraints;
266 m_constraints = NULL;
267 }
268
269 #endif // wxUSE_CONSTRAINTS
270
271 if ( m_containingSizer )
272 m_containingSizer->Remove((wxWindow*)this);
273
274 if ( m_windowSizer )
275 delete m_windowSizer;
276
277 #if wxUSE_DRAG_AND_DROP
278 if ( m_dropTarget )
279 delete m_dropTarget;
280 #endif // wxUSE_DRAG_AND_DROP
281
282 #if wxUSE_TOOLTIPS
283 if ( m_tooltip )
284 delete m_tooltip;
285 #endif // wxUSE_TOOLTIPS
286
287 // reset the dangling pointer our parent window may keep to us
288 if ( m_parent && m_parent->GetDefaultItem() == this )
289 {
290 m_parent->SetDefaultItem(NULL);
291 }
292 }
293
294 bool wxWindowBase::Destroy()
295 {
296 delete this;
297
298 return TRUE;
299 }
300
301 bool wxWindowBase::Close(bool force)
302 {
303 wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
304 event.SetEventObject(this);
305 #if WXWIN_COMPATIBILITY
306 event.SetForce(force);
307 #endif // WXWIN_COMPATIBILITY
308 event.SetCanVeto(!force);
309
310 // return FALSE if window wasn't closed because the application vetoed the
311 // close event
312 return GetEventHandler()->ProcessEvent(event) && !event.GetVeto();
313 }
314
315 bool wxWindowBase::DestroyChildren()
316 {
317 wxWindowList::Node *node;
318 for ( ;; )
319 {
320 // we iterate until the list becomes empty
321 node = GetChildren().GetFirst();
322 if ( !node )
323 break;
324
325 wxWindow *child = node->GetData();
326
327 wxASSERT_MSG( child, wxT("children list contains empty nodes") );
328
329 child->Show(FALSE);
330 delete child;
331
332 wxASSERT_MSG( !GetChildren().Find(child),
333 wxT("child didn't remove itself using RemoveChild()") );
334 }
335
336 return TRUE;
337 }
338
339 // ----------------------------------------------------------------------------
340 // size/position related methods
341 // ----------------------------------------------------------------------------
342
343 // centre the window with respect to its parent in either (or both) directions
344 void wxWindowBase::Centre(int direction)
345 {
346 // the position/size of the parent window or of the entire screen
347 wxPoint posParent;
348 int widthParent, heightParent;
349
350 wxWindow *parent = NULL;
351
352 if ( !(direction & wxCENTRE_ON_SCREEN) )
353 {
354 // find the parent to centre this window on: it should be the
355 // immediate parent for the controls but the top level parent for the
356 // top level windows (like dialogs)
357 parent = GetParent();
358 if ( IsTopLevel() )
359 {
360 while ( parent && !parent->IsTopLevel() )
361 {
362 parent = parent->GetParent();
363 }
364 }
365
366 // did we find the parent?
367 if ( !parent )
368 {
369 // no other choice
370 direction |= wxCENTRE_ON_SCREEN;
371 }
372 }
373
374 if ( direction & wxCENTRE_ON_SCREEN )
375 {
376 // centre with respect to the whole screen
377 wxDisplaySize(&widthParent, &heightParent);
378 }
379 else
380 {
381 if ( IsTopLevel() )
382 {
383 // centre on the parent
384 parent->GetSize(&widthParent, &heightParent);
385
386 // adjust to the parents position
387 posParent = parent->GetPosition();
388 }
389 else
390 {
391 // centre inside the parents client rectangle
392 parent->GetClientSize(&widthParent, &heightParent);
393 }
394 }
395
396 int width, height;
397 GetSize(&width, &height);
398
399 int xNew = -1,
400 yNew = -1;
401
402 if ( direction & wxHORIZONTAL )
403 xNew = (widthParent - width)/2;
404
405 if ( direction & wxVERTICAL )
406 yNew = (heightParent - height)/2;
407
408 xNew += posParent.x;
409 yNew += posParent.y;
410
411 // Base size of the visible dimensions of the display
412 // to take into account the taskbar
413 wxRect rect = wxGetClientDisplayRect();
414 wxSize size (rect.width,rect.height);
415
416 // NB: in wxMSW, negative position may not neccessary mean "out of screen",
417 // but it may mean that the window is placed on other than the main
418 // display. Therefore we only make sure centered window is on the main display
419 // if the parent is at least partially present here.
420 if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
421 {
422 if (xNew < 0)
423 xNew = 0;
424 else if (xNew+width > size.x)
425 xNew = size.x-width-1;
426 }
427 if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
428 {
429 if (yNew+height > size.y)
430 yNew = size.y-height-1;
431
432 // Make certain that the title bar is initially visible
433 // always, even if this would push the bottom of the
434 // dialog of the visible area of the display
435 if (yNew < 0)
436 yNew = 0;
437 }
438
439 // move the window to this position (keeping the old size but using
440 // SetSize() and not Move() to allow xNew and/or yNew to be -1)
441 SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE);
442 }
443
444 // fits the window around the children
445 void wxWindowBase::Fit()
446 {
447 if ( GetChildren().GetCount() > 0 )
448 {
449 wxSize size = DoGetBestSize();
450
451 // for compatibility with the old versions and because it really looks
452 // slightly more pretty like this, add a pad
453 size.x += 7;
454 size.y += 14;
455
456 SetClientSize(size);
457 }
458 //else: do nothing if we have no children
459 }
460
461 // return the size best suited for the current window
462 wxSize wxWindowBase::DoGetBestSize() const
463 {
464 if ( GetChildren().GetCount() > 0 )
465 {
466 // our minimal acceptable size is such that all our windows fit inside
467 int maxX = 0,
468 maxY = 0;
469
470 for ( wxWindowList::Node *node = GetChildren().GetFirst();
471 node;
472 node = node->GetNext() )
473 {
474 wxWindow *win = node->GetData();
475 if ( win->IsTopLevel()
476 #if wxUSE_STATUSBAR
477 || wxDynamicCast(win, wxStatusBar)
478 #endif // wxUSE_STATUSBAR
479 )
480 {
481 // dialogs and frames lie in different top level windows -
482 // don't deal with them here; as for the status bars, they
483 // don't lie in the client area at all
484 continue;
485 }
486
487 int wx, wy, ww, wh;
488 win->GetPosition(&wx, &wy);
489
490 // if the window hadn't been positioned yet, assume that it is in
491 // the origin
492 if ( wx == -1 )
493 wx = 0;
494 if ( wy == -1 )
495 wy = 0;
496
497 win->GetSize(&ww, &wh);
498 if ( wx + ww > maxX )
499 maxX = wx + ww;
500 if ( wy + wh > maxY )
501 maxY = wy + wh;
502 }
503
504 return wxSize(maxX, maxY);
505 }
506 else
507 {
508 // for a generic window there is no natural best size - just use the
509 // current one
510 return GetSize();
511 }
512 }
513
514 // by default the origin is not shifted
515 wxPoint wxWindowBase::GetClientAreaOrigin() const
516 {
517 return wxPoint(0, 0);
518 }
519
520 // set the min/max size of the window
521 void wxWindowBase::SetSizeHints(int minW, int minH,
522 int maxW, int maxH,
523 int WXUNUSED(incW), int WXUNUSED(incH))
524 {
525 m_minWidth = minW;
526 m_maxWidth = maxW;
527 m_minHeight = minH;
528 m_maxHeight = maxH;
529 }
530
531 void wxWindowBase::SetVirtualSizeHints( int minW, int minH,
532 int maxW, int maxH )
533 {
534 m_minVirtualWidth = minW;
535 m_maxVirtualWidth = maxW;
536 m_minVirtualHeight = minH;
537 m_maxVirtualHeight = maxH;
538
539 SetVirtualSize( GetClientSize() );
540 }
541
542 void wxWindowBase::DoSetVirtualSize( int x, int y )
543 {
544 if( m_minVirtualWidth != -1 && m_minVirtualWidth > x ) x = m_minVirtualWidth;
545 if( m_maxVirtualWidth != -1 && m_maxVirtualWidth < x ) x = m_maxVirtualWidth;
546 if( m_minVirtualHeight != -1 && m_minVirtualHeight > y ) y = m_minVirtualHeight;
547 if( m_maxVirtualHeight != -1 && m_maxVirtualHeight < y ) y = m_maxVirtualHeight;
548
549 m_virtualSize.SetWidth( x );
550 m_virtualSize.SetHeight( y );
551 }
552
553 wxSize wxWindowBase::DoGetVirtualSize() const
554 {
555 wxSize s( GetClientSize() );
556
557 if( m_virtualSize.GetWidth() != -1 )
558 s.SetWidth( m_virtualSize.GetWidth() );
559 if( m_virtualSize.GetHeight() != -1 )
560 s.SetHeight( m_virtualSize.GetHeight() );
561
562 return s;
563 }
564
565 // ----------------------------------------------------------------------------
566 // show/hide/enable/disable the window
567 // ----------------------------------------------------------------------------
568
569 bool wxWindowBase::Show(bool show)
570 {
571 if ( show != m_isShown )
572 {
573 m_isShown = show;
574
575 return TRUE;
576 }
577 else
578 {
579 return FALSE;
580 }
581 }
582
583 bool wxWindowBase::Enable(bool enable)
584 {
585 if ( enable != m_isEnabled )
586 {
587 m_isEnabled = enable;
588
589 return TRUE;
590 }
591 else
592 {
593 return FALSE;
594 }
595 }
596 // ----------------------------------------------------------------------------
597 // RTTI
598 // ----------------------------------------------------------------------------
599
600 bool wxWindowBase::IsTopLevel() const
601 {
602 return FALSE;
603 }
604
605 // ----------------------------------------------------------------------------
606 // reparenting the window
607 // ----------------------------------------------------------------------------
608
609 void wxWindowBase::AddChild(wxWindowBase *child)
610 {
611 wxCHECK_RET( child, wxT("can't add a NULL child") );
612
613 // this should never happen and it will lead to a crash later if it does
614 // because RemoveChild() will remove only one node from the children list
615 // and the other(s) one(s) will be left with dangling pointers in them
616 wxASSERT_MSG( !GetChildren().Find(child), _T("AddChild() called twice") );
617
618 GetChildren().Append(child);
619 child->SetParent(this);
620 }
621
622 void wxWindowBase::RemoveChild(wxWindowBase *child)
623 {
624 wxCHECK_RET( child, wxT("can't remove a NULL child") );
625
626 GetChildren().DeleteObject(child);
627 child->SetParent((wxWindow *)NULL);
628 }
629
630 bool wxWindowBase::Reparent(wxWindowBase *newParent)
631 {
632 wxWindow *oldParent = GetParent();
633 if ( newParent == oldParent )
634 {
635 // nothing done
636 return FALSE;
637 }
638
639 // unlink this window from the existing parent.
640 if ( oldParent )
641 {
642 oldParent->RemoveChild(this);
643 }
644 else
645 {
646 wxTopLevelWindows.DeleteObject(this);
647 }
648
649 // add it to the new one
650 if ( newParent )
651 {
652 newParent->AddChild(this);
653 }
654 else
655 {
656 wxTopLevelWindows.Append(this);
657 }
658
659 return TRUE;
660 }
661
662 // ----------------------------------------------------------------------------
663 // event handler stuff
664 // ----------------------------------------------------------------------------
665
666 void wxWindowBase::PushEventHandler(wxEvtHandler *handler)
667 {
668 handler->SetNextHandler(GetEventHandler());
669 SetEventHandler(handler);
670 }
671
672 wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler)
673 {
674 wxEvtHandler *handlerA = GetEventHandler();
675 if ( handlerA )
676 {
677 wxEvtHandler *handlerB = handlerA->GetNextHandler();
678 handlerA->SetNextHandler((wxEvtHandler *)NULL);
679 SetEventHandler(handlerB);
680 if ( deleteHandler )
681 {
682 delete handlerA;
683 handlerA = (wxEvtHandler *)NULL;
684 }
685 }
686
687 return handlerA;
688 }
689
690 bool wxWindowBase::RemoveEventHandler(wxEvtHandler *handler)
691 {
692 wxCHECK_MSG( handler, FALSE, _T("RemoveEventHandler(NULL) called") );
693
694 wxEvtHandler *handlerPrev = NULL,
695 *handlerCur = GetEventHandler();
696 while ( handlerCur )
697 {
698 wxEvtHandler *handlerNext = handlerCur->GetNextHandler();
699
700 if ( handlerCur == handler )
701 {
702 if ( handlerPrev )
703 {
704 handlerPrev->SetNextHandler(handlerNext);
705 }
706 else
707 {
708 SetEventHandler(handlerNext);
709 }
710
711 handler->SetNextHandler(NULL);
712
713 return TRUE;
714 }
715
716 handlerPrev = handlerCur;
717 handlerCur = handlerNext;
718 }
719
720 wxFAIL_MSG( _T("where has the event handler gone?") );
721
722 return FALSE;
723 }
724
725 // ----------------------------------------------------------------------------
726 // cursors, fonts &c
727 // ----------------------------------------------------------------------------
728
729 bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
730 {
731 if ( !colour.Ok() || (colour == m_backgroundColour) )
732 return FALSE;
733
734 m_backgroundColour = colour;
735
736 m_hasBgCol = TRUE;
737
738 return TRUE;
739 }
740
741 bool wxWindowBase::SetForegroundColour( const wxColour &colour )
742 {
743 if ( !colour.Ok() || (colour == m_foregroundColour) )
744 return FALSE;
745
746 m_foregroundColour = colour;
747
748 m_hasFgCol = TRUE;
749
750 return TRUE;
751 }
752
753 bool wxWindowBase::SetCursor(const wxCursor& cursor)
754 {
755 // setting an invalid cursor is ok, it means that we don't have any special
756 // cursor
757 if ( m_cursor == cursor )
758 {
759 // no change
760 return FALSE;
761 }
762
763 m_cursor = cursor;
764
765 return TRUE;
766 }
767
768 bool wxWindowBase::SetFont(const wxFont& font)
769 {
770 // don't try to set invalid font, always fall back to the default
771 const wxFont& fontOk = font.Ok() ? font : *wxSWISS_FONT;
772
773 if ( fontOk == m_font )
774 {
775 // no change
776 return FALSE;
777 }
778
779 m_font = fontOk;
780
781 m_hasFont = TRUE;
782
783 return TRUE;
784 }
785
786 #if wxUSE_PALETTE
787
788 void wxWindowBase::SetPalette(const wxPalette& pal)
789 {
790 m_hasCustomPalette = TRUE;
791 m_palette = pal;
792
793 // VZ: can anyone explain me what do we do here?
794 wxWindowDC d((wxWindow *) this);
795 d.SetPalette(pal);
796 }
797
798 wxWindow *wxWindowBase::GetAncestorWithCustomPalette() const
799 {
800 wxWindow *win = (wxWindow *)this;
801 while ( win && !win->HasCustomPalette() )
802 {
803 win = win->GetParent();
804 }
805
806 return win;
807 }
808
809 #endif // wxUSE_PALETTE
810
811 #if wxUSE_CARET
812 void wxWindowBase::SetCaret(wxCaret *caret)
813 {
814 if ( m_caret )
815 {
816 delete m_caret;
817 }
818
819 m_caret = caret;
820
821 if ( m_caret )
822 {
823 wxASSERT_MSG( m_caret->GetWindow() == this,
824 wxT("caret should be created associated to this window") );
825 }
826 }
827 #endif // wxUSE_CARET
828
829 #if wxUSE_VALIDATORS
830 // ----------------------------------------------------------------------------
831 // validators
832 // ----------------------------------------------------------------------------
833
834 void wxWindowBase::SetValidator(const wxValidator& validator)
835 {
836 if ( m_windowValidator )
837 delete m_windowValidator;
838
839 m_windowValidator = (wxValidator *)validator.Clone();
840
841 if ( m_windowValidator )
842 m_windowValidator->SetWindow(this) ;
843 }
844 #endif // wxUSE_VALIDATORS
845
846 // ----------------------------------------------------------------------------
847 // update region stuff
848 // ----------------------------------------------------------------------------
849
850 wxRect wxWindowBase::GetUpdateClientRect() const
851 {
852 wxRegion rgnUpdate = GetUpdateRegion();
853 rgnUpdate.Intersect(GetClientRect());
854 wxRect rectUpdate = rgnUpdate.GetBox();
855 wxPoint ptOrigin = GetClientAreaOrigin();
856 rectUpdate.x -= ptOrigin.x;
857 rectUpdate.y -= ptOrigin.y;
858
859 return rectUpdate;
860 }
861
862 bool wxWindowBase::IsExposed(int x, int y) const
863 {
864 return m_updateRegion.Contains(x, y) != wxOutRegion;
865 }
866
867 bool wxWindowBase::IsExposed(int x, int y, int w, int h) const
868 {
869 return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
870 }
871
872 // ----------------------------------------------------------------------------
873 // find child window by id or name
874 // ----------------------------------------------------------------------------
875
876 wxWindow *wxWindowBase::FindWindow( long id )
877 {
878 if ( id == m_windowId )
879 return (wxWindow *)this;
880
881 wxWindowBase *res = (wxWindow *)NULL;
882 wxWindowList::Node *node;
883 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
884 {
885 wxWindowBase *child = node->GetData();
886 res = child->FindWindow( id );
887 }
888
889 return (wxWindow *)res;
890 }
891
892 wxWindow *wxWindowBase::FindWindow( const wxString& name )
893 {
894 if ( name == m_windowName )
895 return (wxWindow *)this;
896
897 wxWindowBase *res = (wxWindow *)NULL;
898 wxWindowList::Node *node;
899 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
900 {
901 wxWindow *child = node->GetData();
902 res = child->FindWindow(name);
903 }
904
905 return (wxWindow *)res;
906 }
907
908
909 // find any window by id or name or label: If parent is non-NULL, look through
910 // children for a label or title matching the specified string. If NULL, look
911 // through all top-level windows.
912 //
913 // to avoid duplicating code we reuse the same helper function but with
914 // different comparators
915
916 typedef bool (*wxFindWindowCmp)(const wxWindow *win,
917 const wxString& label, long id);
918
919 static
920 bool wxFindWindowCmpLabels(const wxWindow *win, const wxString& label,
921 long WXUNUSED(id))
922 {
923 return win->GetLabel() == label;
924 }
925
926 static
927 bool wxFindWindowCmpNames(const wxWindow *win, const wxString& label,
928 long WXUNUSED(id))
929 {
930 return win->GetName() == label;
931 }
932
933 static
934 bool wxFindWindowCmpIds(const wxWindow *win, const wxString& WXUNUSED(label),
935 long id)
936 {
937 return win->GetId() == id;
938 }
939
940 // recursive helper for the FindWindowByXXX() functions
941 static
942 wxWindow *wxFindWindowRecursively(const wxWindow *parent,
943 const wxString& label,
944 long id,
945 wxFindWindowCmp cmp)
946 {
947 if ( parent )
948 {
949 // see if this is the one we're looking for
950 if ( (*cmp)(parent, label, id) )
951 return (wxWindow *)parent;
952
953 // It wasn't, so check all its children
954 for ( wxWindowList::Node * node = parent->GetChildren().GetFirst();
955 node;
956 node = node->GetNext() )
957 {
958 // recursively check each child
959 wxWindow *win = (wxWindow *)node->GetData();
960 wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
961 if (retwin)
962 return retwin;
963 }
964 }
965
966 // Not found
967 return NULL;
968 }
969
970 // helper for FindWindowByXXX()
971 static
972 wxWindow *wxFindWindowHelper(const wxWindow *parent,
973 const wxString& label,
974 long id,
975 wxFindWindowCmp cmp)
976 {
977 if ( parent )
978 {
979 // just check parent and all its children
980 return wxFindWindowRecursively(parent, label, id, cmp);
981 }
982
983 // start at very top of wx's windows
984 for ( wxWindowList::Node * node = wxTopLevelWindows.GetFirst();
985 node;
986 node = node->GetNext() )
987 {
988 // recursively check each window & its children
989 wxWindow *win = node->GetData();
990 wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
991 if (retwin)
992 return retwin;
993 }
994
995 return NULL;
996 }
997
998 /* static */
999 wxWindow *
1000 wxWindowBase::FindWindowByLabel(const wxString& title, const wxWindow *parent)
1001 {
1002 return wxFindWindowHelper(parent, title, 0, wxFindWindowCmpLabels);
1003 }
1004
1005 /* static */
1006 wxWindow *
1007 wxWindowBase::FindWindowByName(const wxString& title, const wxWindow *parent)
1008 {
1009 wxWindow *win = wxFindWindowHelper(parent, title, 0, wxFindWindowCmpNames);
1010
1011 if ( !win )
1012 {
1013 // fall back to the label
1014 win = FindWindowByLabel(title, parent);
1015 }
1016
1017 return win;
1018 }
1019
1020 /* static */
1021 wxWindow *
1022 wxWindowBase::FindWindowById( long id, const wxWindow* parent )
1023 {
1024 return wxFindWindowHelper(parent, _T(""), id, wxFindWindowCmpIds);
1025 }
1026
1027 // ----------------------------------------------------------------------------
1028 // dialog oriented functions
1029 // ----------------------------------------------------------------------------
1030
1031 void wxWindowBase::MakeModal(bool modal)
1032 {
1033 // Disable all other windows
1034 if ( IsTopLevel() )
1035 {
1036 wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
1037 while (node)
1038 {
1039 wxWindow *win = node->GetData();
1040 if (win != this)
1041 win->Enable(!modal);
1042
1043 node = node->GetNext();
1044 }
1045 }
1046 }
1047
1048 bool wxWindowBase::Validate()
1049 {
1050 #if wxUSE_VALIDATORS
1051 bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
1052
1053 wxWindowList::Node *node;
1054 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
1055 {
1056 wxWindowBase *child = node->GetData();
1057 wxValidator *validator = child->GetValidator();
1058 if ( validator && !validator->Validate((wxWindow *)this) )
1059 {
1060 return FALSE;
1061 }
1062
1063 if ( recurse && !child->Validate() )
1064 {
1065 return FALSE;
1066 }
1067 }
1068 #endif // wxUSE_VALIDATORS
1069
1070 return TRUE;
1071 }
1072
1073 bool wxWindowBase::TransferDataToWindow()
1074 {
1075 #if wxUSE_VALIDATORS
1076 bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
1077
1078 wxWindowList::Node *node;
1079 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
1080 {
1081 wxWindowBase *child = node->GetData();
1082 wxValidator *validator = child->GetValidator();
1083 if ( validator && !validator->TransferToWindow() )
1084 {
1085 wxLogWarning(_("Could not transfer data to window"));
1086 wxLog::FlushActive();
1087
1088 return FALSE;
1089 }
1090
1091 if ( recurse )
1092 {
1093 if ( !child->TransferDataToWindow() )
1094 {
1095 // warning already given
1096 return FALSE;
1097 }
1098 }
1099 }
1100 #endif // wxUSE_VALIDATORS
1101
1102 return TRUE;
1103 }
1104
1105 bool wxWindowBase::TransferDataFromWindow()
1106 {
1107 #if wxUSE_VALIDATORS
1108 bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
1109
1110 wxWindowList::Node *node;
1111 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
1112 {
1113 wxWindow *child = node->GetData();
1114 wxValidator *validator = child->GetValidator();
1115 if ( validator && !validator->TransferFromWindow() )
1116 {
1117 // nop warning here because the application is supposed to give
1118 // one itself - we don't know here what might have gone wrongly
1119
1120 return FALSE;
1121 }
1122
1123 if ( recurse )
1124 {
1125 if ( !child->TransferDataFromWindow() )
1126 {
1127 // warning already given
1128 return FALSE;
1129 }
1130 }
1131 }
1132 #endif // wxUSE_VALIDATORS
1133
1134 return TRUE;
1135 }
1136
1137 void wxWindowBase::InitDialog()
1138 {
1139 wxInitDialogEvent event(GetId());
1140 event.SetEventObject( this );
1141 GetEventHandler()->ProcessEvent(event);
1142 }
1143
1144 // ----------------------------------------------------------------------------
1145 // context-sensitive help support
1146 // ----------------------------------------------------------------------------
1147
1148 #if wxUSE_HELP
1149
1150 // associate this help text with this window
1151 void wxWindowBase::SetHelpText(const wxString& text)
1152 {
1153 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1154 if ( helpProvider )
1155 {
1156 helpProvider->AddHelp(this, text);
1157 }
1158 }
1159
1160 // associate this help text with all windows with the same id as this
1161 // one
1162 void wxWindowBase::SetHelpTextForId(const wxString& text)
1163 {
1164 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1165 if ( helpProvider )
1166 {
1167 helpProvider->AddHelp(GetId(), text);
1168 }
1169 }
1170
1171 // get the help string associated with this window (may be empty)
1172 wxString wxWindowBase::GetHelpText() const
1173 {
1174 wxString text;
1175 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1176 if ( helpProvider )
1177 {
1178 text = helpProvider->GetHelp(this);
1179 }
1180
1181 return text;
1182 }
1183
1184 // show help for this window
1185 void wxWindowBase::OnHelp(wxHelpEvent& event)
1186 {
1187 wxHelpProvider *helpProvider = wxHelpProvider::Get();
1188 if ( helpProvider )
1189 {
1190 if ( helpProvider->ShowHelp(this) )
1191 {
1192 // skip the event.Skip() below
1193 return;
1194 }
1195 }
1196
1197 event.Skip();
1198 }
1199
1200 #endif // wxUSE_HELP
1201
1202 // ----------------------------------------------------------------------------
1203 // tooltipsroot.Replace("\\", "/");
1204 // ----------------------------------------------------------------------------
1205
1206 #if wxUSE_TOOLTIPS
1207
1208 void wxWindowBase::SetToolTip( const wxString &tip )
1209 {
1210 // don't create the new tooltip if we already have one
1211 if ( m_tooltip )
1212 {
1213 m_tooltip->SetTip( tip );
1214 }
1215 else
1216 {
1217 SetToolTip( new wxToolTip( tip ) );
1218 }
1219
1220 // setting empty tooltip text does not remove the tooltip any more - use
1221 // SetToolTip((wxToolTip *)NULL) for this
1222 }
1223
1224 void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
1225 {
1226 if ( m_tooltip )
1227 delete m_tooltip;
1228
1229 m_tooltip = tooltip;
1230 }
1231
1232 #endif // wxUSE_TOOLTIPS
1233
1234 // ----------------------------------------------------------------------------
1235 // constraints and sizers
1236 // ----------------------------------------------------------------------------
1237
1238 #if wxUSE_CONSTRAINTS
1239
1240 void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints )
1241 {
1242 if ( m_constraints )
1243 {
1244 UnsetConstraints(m_constraints);
1245 delete m_constraints;
1246 }
1247 m_constraints = constraints;
1248 if ( m_constraints )
1249 {
1250 // Make sure other windows know they're part of a 'meaningful relationship'
1251 if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) )
1252 m_constraints->left.GetOtherWindow()->AddConstraintReference(this);
1253 if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) )
1254 m_constraints->top.GetOtherWindow()->AddConstraintReference(this);
1255 if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) )
1256 m_constraints->right.GetOtherWindow()->AddConstraintReference(this);
1257 if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) )
1258 m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this);
1259 if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) )
1260 m_constraints->width.GetOtherWindow()->AddConstraintReference(this);
1261 if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) )
1262 m_constraints->height.GetOtherWindow()->AddConstraintReference(this);
1263 if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) )
1264 m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this);
1265 if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) )
1266 m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this);
1267 }
1268 }
1269
1270 // This removes any dangling pointers to this window in other windows'
1271 // constraintsInvolvedIn lists.
1272 void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c)
1273 {
1274 if ( c )
1275 {
1276 if ( c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
1277 c->left.GetOtherWindow()->RemoveConstraintReference(this);
1278 if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
1279 c->top.GetOtherWindow()->RemoveConstraintReference(this);
1280 if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) )
1281 c->right.GetOtherWindow()->RemoveConstraintReference(this);
1282 if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) )
1283 c->bottom.GetOtherWindow()->RemoveConstraintReference(this);
1284 if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) )
1285 c->width.GetOtherWindow()->RemoveConstraintReference(this);
1286 if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) )
1287 c->height.GetOtherWindow()->RemoveConstraintReference(this);
1288 if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) )
1289 c->centreX.GetOtherWindow()->RemoveConstraintReference(this);
1290 if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) )
1291 c->centreY.GetOtherWindow()->RemoveConstraintReference(this);
1292 }
1293 }
1294
1295 // Back-pointer to other windows we're involved with, so if we delete this
1296 // window, we must delete any constraints we're involved with.
1297 void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin)
1298 {
1299 if ( !m_constraintsInvolvedIn )
1300 m_constraintsInvolvedIn = new wxWindowList;
1301 if ( !m_constraintsInvolvedIn->Find(otherWin) )
1302 m_constraintsInvolvedIn->Append(otherWin);
1303 }
1304
1305 // REMOVE back-pointer to other windows we're involved with.
1306 void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
1307 {
1308 if ( m_constraintsInvolvedIn )
1309 m_constraintsInvolvedIn->DeleteObject(otherWin);
1310 }
1311
1312 // Reset any constraints that mention this window
1313 void wxWindowBase::DeleteRelatedConstraints()
1314 {
1315 if ( m_constraintsInvolvedIn )
1316 {
1317 wxWindowList::Node *node = m_constraintsInvolvedIn->GetFirst();
1318 while (node)
1319 {
1320 wxWindow *win = node->GetData();
1321 wxLayoutConstraints *constr = win->GetConstraints();
1322
1323 // Reset any constraints involving this window
1324 if ( constr )
1325 {
1326 constr->left.ResetIfWin(this);
1327 constr->top.ResetIfWin(this);
1328 constr->right.ResetIfWin(this);
1329 constr->bottom.ResetIfWin(this);
1330 constr->width.ResetIfWin(this);
1331 constr->height.ResetIfWin(this);
1332 constr->centreX.ResetIfWin(this);
1333 constr->centreY.ResetIfWin(this);
1334 }
1335
1336 wxWindowList::Node *next = node->GetNext();
1337 delete node;
1338 node = next;
1339 }
1340
1341 delete m_constraintsInvolvedIn;
1342 m_constraintsInvolvedIn = (wxWindowList *) NULL;
1343 }
1344 }
1345 #endif
1346
1347 void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld)
1348 {
1349 if (m_windowSizer && deleteOld) delete m_windowSizer;
1350
1351 m_windowSizer = sizer;
1352
1353 SetAutoLayout( sizer != 0 );
1354 }
1355
1356 void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld)
1357 {
1358 SetSizer( sizer, deleteOld );
1359 sizer->SetSizeHints( (wxWindow*) this );
1360 }
1361
1362 bool wxWindowBase::Layout()
1363 {
1364 // If there is a sizer, use it instead of the constraints
1365 if ( GetSizer() )
1366 {
1367 int w, h;
1368 GetVirtualSize(&w, &h);
1369 GetSizer()->SetDimension( 0, 0, w, h );
1370 }
1371 #if wxUSE_CONSTRAINTS
1372 else
1373 {
1374 wxLayoutConstraints *constr = GetConstraints();
1375 bool wasOk = constr && constr->AreSatisfied();
1376
1377 ResetConstraints(); // Mark all constraints as unevaluated
1378
1379 // if we're a top level panel (i.e. our parent is frame/dialog), our
1380 // own constraints will never be satisfied any more unless we do it
1381 // here
1382 if ( wasOk )
1383 {
1384 int noChanges = 1;
1385 while ( noChanges > 0 )
1386 {
1387 constr->SatisfyConstraints(this, &noChanges);
1388 }
1389 }
1390
1391 DoPhase(1); // Layout children
1392 DoPhase(2); // Layout grand children
1393 SetConstraintSizes(); // Recursively set the real window sizes
1394 }
1395 #endif
1396
1397 return TRUE;
1398 }
1399
1400 #if wxUSE_CONSTRAINTS
1401 // Do a phase of evaluating constraints: the default behaviour. wxSizers may
1402 // do a similar thing, but also impose their own 'constraints' and order the
1403 // evaluation differently.
1404 bool wxWindowBase::LayoutPhase1(int *noChanges)
1405 {
1406 wxLayoutConstraints *constr = GetConstraints();
1407 if ( constr )
1408 {
1409 return constr->SatisfyConstraints(this, noChanges);
1410 }
1411 else
1412 return TRUE;
1413 }
1414
1415 bool wxWindowBase::LayoutPhase2(int *noChanges)
1416 {
1417 *noChanges = 0;
1418
1419 // Layout children
1420 DoPhase(1);
1421 DoPhase(2);
1422 return TRUE;
1423 }
1424
1425 // Do a phase of evaluating child constraints
1426 bool wxWindowBase::DoPhase(int phase)
1427 {
1428 int noIterations = 0;
1429 int maxIterations = 500;
1430 int noChanges = 1;
1431 int noFailures = 0;
1432 wxWindowList succeeded;
1433 while ((noChanges > 0) && (noIterations < maxIterations))
1434 {
1435 noChanges = 0;
1436 noFailures = 0;
1437 wxWindowList::Node *node = GetChildren().GetFirst();
1438 while (node)
1439 {
1440 wxWindow *child = node->GetData();
1441 if ( !child->IsTopLevel() )
1442 {
1443 wxLayoutConstraints *constr = child->GetConstraints();
1444 if ( constr )
1445 {
1446 if ( !succeeded.Find(child) )
1447 {
1448 int tempNoChanges = 0;
1449 bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ;
1450 noChanges += tempNoChanges;
1451 if ( success )
1452 {
1453 succeeded.Append(child);
1454 }
1455 }
1456 }
1457 }
1458 node = node->GetNext();
1459 }
1460
1461 noIterations++;
1462 }
1463
1464 return TRUE;
1465 }
1466
1467 void wxWindowBase::ResetConstraints()
1468 {
1469 wxLayoutConstraints *constr = GetConstraints();
1470 if ( constr )
1471 {
1472 constr->left.SetDone(FALSE);
1473 constr->top.SetDone(FALSE);
1474 constr->right.SetDone(FALSE);
1475 constr->bottom.SetDone(FALSE);
1476 constr->width.SetDone(FALSE);
1477 constr->height.SetDone(FALSE);
1478 constr->centreX.SetDone(FALSE);
1479 constr->centreY.SetDone(FALSE);
1480 }
1481
1482 wxWindowList::Node *node = GetChildren().GetFirst();
1483 while (node)
1484 {
1485 wxWindow *win = node->GetData();
1486 if ( !win->IsTopLevel() )
1487 win->ResetConstraints();
1488 node = node->GetNext();
1489 }
1490 }
1491
1492 // Need to distinguish between setting the 'fake' size for windows and sizers,
1493 // and setting the real values.
1494 void wxWindowBase::SetConstraintSizes(bool recurse)
1495 {
1496 wxLayoutConstraints *constr = GetConstraints();
1497 if ( constr && constr->AreSatisfied() )
1498 {
1499 int x = constr->left.GetValue();
1500 int y = constr->top.GetValue();
1501 int w = constr->width.GetValue();
1502 int h = constr->height.GetValue();
1503
1504 if ( (constr->width.GetRelationship() != wxAsIs ) ||
1505 (constr->height.GetRelationship() != wxAsIs) )
1506 {
1507 SetSize(x, y, w, h);
1508 }
1509 else
1510 {
1511 // If we don't want to resize this window, just move it...
1512 Move(x, y);
1513 }
1514 }
1515 else if ( constr )
1516 {
1517 wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."),
1518 GetClassInfo()->GetClassName(),
1519 GetName().c_str());
1520 }
1521
1522 if ( recurse )
1523 {
1524 wxWindowList::Node *node = GetChildren().GetFirst();
1525 while (node)
1526 {
1527 wxWindow *win = node->GetData();
1528 if ( !win->IsTopLevel() && win->GetConstraints() )
1529 win->SetConstraintSizes();
1530 node = node->GetNext();
1531 }
1532 }
1533 }
1534
1535 // Only set the size/position of the constraint (if any)
1536 void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h)
1537 {
1538 wxLayoutConstraints *constr = GetConstraints();
1539 if ( constr )
1540 {
1541 if ( x != -1 )
1542 {
1543 constr->left.SetValue(x);
1544 constr->left.SetDone(TRUE);
1545 }
1546 if ( y != -1 )
1547 {
1548 constr->top.SetValue(y);
1549 constr->top.SetDone(TRUE);
1550 }
1551 if ( w != -1 )
1552 {
1553 constr->width.SetValue(w);
1554 constr->width.SetDone(TRUE);
1555 }
1556 if ( h != -1 )
1557 {
1558 constr->height.SetValue(h);
1559 constr->height.SetDone(TRUE);
1560 }
1561 }
1562 }
1563
1564 void wxWindowBase::MoveConstraint(int x, int y)
1565 {
1566 wxLayoutConstraints *constr = GetConstraints();
1567 if ( constr )
1568 {
1569 if ( x != -1 )
1570 {
1571 constr->left.SetValue(x);
1572 constr->left.SetDone(TRUE);
1573 }
1574 if ( y != -1 )
1575 {
1576 constr->top.SetValue(y);
1577 constr->top.SetDone(TRUE);
1578 }
1579 }
1580 }
1581
1582 void wxWindowBase::GetSizeConstraint(int *w, int *h) const
1583 {
1584 wxLayoutConstraints *constr = GetConstraints();
1585 if ( constr )
1586 {
1587 *w = constr->width.GetValue();
1588 *h = constr->height.GetValue();
1589 }
1590 else
1591 GetSize(w, h);
1592 }
1593
1594 void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const
1595 {
1596 wxLayoutConstraints *constr = GetConstraints();
1597 if ( constr )
1598 {
1599 *w = constr->width.GetValue();
1600 *h = constr->height.GetValue();
1601 }
1602 else
1603 GetClientSize(w, h);
1604 }
1605
1606 void wxWindowBase::GetPositionConstraint(int *x, int *y) const
1607 {
1608 wxLayoutConstraints *constr = GetConstraints();
1609 if ( constr )
1610 {
1611 *x = constr->left.GetValue();
1612 *y = constr->top.GetValue();
1613 }
1614 else
1615 GetPosition(x, y);
1616 }
1617
1618 #endif // wxUSE_CONSTRAINTS
1619
1620 void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const
1621 {
1622 // don't do it for the dialogs/frames - they float independently of their
1623 // parent
1624 if ( !IsTopLevel() )
1625 {
1626 wxWindow *parent = GetParent();
1627 if ( !(sizeFlags & wxSIZE_NO_ADJUSTMENTS) && parent )
1628 {
1629 wxPoint pt(parent->GetClientAreaOrigin());
1630 x += pt.x;
1631 y += pt.y;
1632 }
1633 }
1634 }
1635
1636 // ----------------------------------------------------------------------------
1637 // do Update UI processing for child controls
1638 // ----------------------------------------------------------------------------
1639
1640 // TODO: should this be implemented for the child window rather
1641 // than the parent? Then you can override it e.g. for wxCheckBox
1642 // to do the Right Thing rather than having to assume a fixed number
1643 // of control classes.
1644 void wxWindowBase::UpdateWindowUI()
1645 {
1646 #if wxUSE_CONTROLS
1647 wxUpdateUIEvent event(GetId());
1648 event.m_eventObject = this;
1649
1650 if ( GetEventHandler()->ProcessEvent(event) )
1651 {
1652 if ( event.GetSetEnabled() )
1653 Enable(event.GetEnabled());
1654
1655 if ( event.GetSetText() )
1656 {
1657 wxControl *control = wxDynamicCastThis(wxControl);
1658 if ( control )
1659 {
1660 #if wxUSE_TEXTCTRL
1661 wxTextCtrl *text = wxDynamicCast(control, wxTextCtrl);
1662 if ( text )
1663 text->SetValue(event.GetText());
1664 else
1665 #endif // wxUSE_TEXTCTRL
1666 control->SetLabel(event.GetText());
1667 }
1668 }
1669
1670 #if wxUSE_CHECKBOX
1671 wxCheckBox *checkbox = wxDynamicCastThis(wxCheckBox);
1672 if ( checkbox )
1673 {
1674 if ( event.GetSetChecked() )
1675 checkbox->SetValue(event.GetChecked());
1676 }
1677 #endif // wxUSE_CHECKBOX
1678
1679 #if wxUSE_RADIOBTN
1680 wxRadioButton *radiobtn = wxDynamicCastThis(wxRadioButton);
1681 if ( radiobtn )
1682 {
1683 if ( event.GetSetChecked() )
1684 radiobtn->SetValue(event.GetChecked());
1685 }
1686 #endif // wxUSE_RADIOBTN
1687 }
1688 #endif // wxUSE_CONTROLS
1689 }
1690
1691 // ----------------------------------------------------------------------------
1692 // dialog units translations
1693 // ----------------------------------------------------------------------------
1694
1695 wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt)
1696 {
1697 int charWidth = GetCharWidth();
1698 int charHeight = GetCharHeight();
1699 wxPoint pt2(-1, -1);
1700 if (pt.x != -1)
1701 pt2.x = (int) ((pt.x * 4) / charWidth) ;
1702 if (pt.y != -1)
1703 pt2.y = (int) ((pt.y * 8) / charHeight) ;
1704
1705 return pt2;
1706 }
1707
1708 wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt)
1709 {
1710 int charWidth = GetCharWidth();
1711 int charHeight = GetCharHeight();
1712 wxPoint pt2(-1, -1);
1713 if (pt.x != -1)
1714 pt2.x = (int) ((pt.x * charWidth) / 4) ;
1715 if (pt.y != -1)
1716 pt2.y = (int) ((pt.y * charHeight) / 8) ;
1717
1718 return pt2;
1719 }
1720
1721 // ----------------------------------------------------------------------------
1722 // event handlers
1723 // ----------------------------------------------------------------------------
1724
1725 // propagate the colour change event to the subwindows
1726 void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event)
1727 {
1728 wxWindowList::Node *node = GetChildren().GetFirst();
1729 while ( node )
1730 {
1731 // Only propagate to non-top-level windows
1732 wxWindow *win = node->GetData();
1733 if ( !win->IsTopLevel() )
1734 {
1735 wxSysColourChangedEvent event2;
1736 event.m_eventObject = win;
1737 win->GetEventHandler()->ProcessEvent(event2);
1738 }
1739
1740 node = node->GetNext();
1741 }
1742 }
1743
1744 // the default action is to populate dialog with data when it's created
1745 void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
1746 {
1747 TransferDataToWindow();
1748 }
1749
1750 // process Ctrl-Alt-mclick
1751 void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
1752 {
1753 #if wxUSE_MSGDLG
1754 if ( event.ControlDown() && event.AltDown() )
1755 {
1756 // don't translate these strings
1757 wxString port;
1758
1759 #ifdef __WXUNIVERSAL__
1760 port = _T("Univ/");
1761 #endif // __WXUNIVERSAL__
1762
1763 switch ( wxGetOsVersion() )
1764 {
1765 case wxMOTIF_X: port = _T("Motif"); break;
1766 case wxMAC:
1767 case wxMAC_DARWIN: port = _T("Mac"); break;
1768 case wxBEOS: port = _T("BeOS"); break;
1769 case wxGTK:
1770 case wxGTK_WIN32:
1771 case wxGTK_OS2:
1772 case wxGTK_BEOS: port = _T("GTK"); break;
1773 case wxWINDOWS:
1774 case wxPENWINDOWS:
1775 case wxWINDOWS_NT:
1776 case wxWIN32S:
1777 case wxWIN95:
1778 case wxWIN386: port = _T("MS Windows"); break;
1779 case wxMGL_UNIX:
1780 case wxMGL_X:
1781 case wxMGL_WIN32:
1782 case wxMGL_OS2: port = _T("MGL"); break;
1783 case wxWINDOWS_OS2:
1784 case wxOS2_PM: port = _T("OS/2"); break;
1785 default: port = _T("unknown"); break;
1786 }
1787
1788 wxMessageBox(wxString::Format(
1789 _T(
1790 " wxWindows Library (%s port)\nVersion %u.%u.%u%s, compiled at %s %s\n Copyright (c) 1995-2002 wxWindows team"
1791 ),
1792 port.c_str(),
1793 wxMAJOR_VERSION,
1794 wxMINOR_VERSION,
1795 wxRELEASE_NUMBER,
1796 #if wxUSE_UNICODE
1797 L" (Unicode)",
1798 #else
1799 "",
1800 #endif
1801 __TDATE__,
1802 __TTIME__
1803 ),
1804 _T("wxWindows information"),
1805 wxICON_INFORMATION | wxOK,
1806 (wxWindow *)this);
1807 }
1808 else
1809 #endif // wxUSE_MSGDLG
1810 {
1811 event.Skip();
1812 }
1813 }
1814
1815 // ----------------------------------------------------------------------------
1816 // list classes implementation
1817 // ----------------------------------------------------------------------------
1818
1819 void wxWindowListNode::DeleteData()
1820 {
1821 delete (wxWindow *)GetData();
1822 }
1823
1824 // ----------------------------------------------------------------------------
1825 // borders
1826 // ----------------------------------------------------------------------------
1827
1828 wxBorder wxWindowBase::GetBorder() const
1829 {
1830 wxBorder border = (wxBorder)(m_windowStyle & wxBORDER_MASK);
1831 if ( border == wxBORDER_DEFAULT )
1832 {
1833 border = GetDefaultBorder();
1834 }
1835
1836 return border;
1837 }
1838
1839 wxBorder wxWindowBase::GetDefaultBorder() const
1840 {
1841 return wxBORDER_NONE;
1842 }
1843
1844 // ----------------------------------------------------------------------------
1845 // hit testing
1846 // ----------------------------------------------------------------------------
1847
1848 wxHitTest wxWindowBase::DoHitTest(wxCoord x, wxCoord y) const
1849 {
1850 // here we just check if the point is inside the window or not
1851
1852 // check the top and left border first
1853 bool outside = x < 0 || y < 0;
1854 if ( !outside )
1855 {
1856 // check the right and bottom borders too
1857 wxSize size = GetSize();
1858 outside = x >= size.x || y >= size.y;
1859 }
1860
1861 return outside ? wxHT_WINDOW_OUTSIDE : wxHT_WINDOW_INSIDE;
1862 }
1863
1864 // ----------------------------------------------------------------------------
1865 // mouse capture
1866 // ----------------------------------------------------------------------------
1867
1868 struct WXDLLEXPORT wxWindowNext
1869 {
1870 wxWindow *win;
1871 wxWindowNext *next;
1872 } *wxWindowBase::ms_winCaptureNext = NULL;
1873
1874 void wxWindowBase::CaptureMouse()
1875 {
1876 wxLogTrace(_T("mousecapture"), _T("CaptureMouse(0x%08x)"), this);
1877
1878 wxWindow *winOld = GetCapture();
1879 if ( winOld )
1880 {
1881 ((wxWindowBase*) winOld)->DoReleaseMouse();
1882
1883 // save it on stack
1884 wxWindowNext *item = new wxWindowNext;
1885 item->win = winOld;
1886 item->next = ms_winCaptureNext;
1887 ms_winCaptureNext = item;
1888 }
1889 //else: no mouse capture to save
1890
1891 DoCaptureMouse();
1892 }
1893
1894 void wxWindowBase::ReleaseMouse()
1895 {
1896 wxLogTrace(_T("mousecapture"), _T("ReleaseMouse(0x%08x)"), this);
1897
1898 wxASSERT_MSG( GetCapture() == this, wxT("attempt to release mouse, but this window hasn't captured it") )
1899
1900 DoReleaseMouse();
1901
1902 if ( ms_winCaptureNext )
1903 {
1904 ((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse();
1905
1906 wxWindowNext *item = ms_winCaptureNext;
1907 ms_winCaptureNext = item->next;
1908 delete item;
1909 }
1910 //else: stack is empty, no previous capture
1911
1912 wxLogTrace(_T("mousecapture"),
1913 _T("After ReleaseMouse() mouse is captured by 0x%08x"),
1914 GetCapture());
1915 }
1916
1917 // ----------------------------------------------------------------------------
1918 // global functions
1919 // ----------------------------------------------------------------------------
1920
1921 wxWindow* wxGetTopLevelParent(wxWindow *win)
1922 {
1923 while ( win && !win->IsTopLevel() )
1924 win = win->GetParent();
1925
1926 return win;
1927 }
1928