1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxSplashScreen class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
13 #pragma implementation "splash.h"
16 // For compilers that support precompilation, includes "wx/wx.h".
17 #include "wx/wxprec.h"
30 #include "wx/dcmemory.h"
31 #include "wx/dcclient.h"
34 #include "wx/splash.h"
41 #define wxSPLASH_TIMER_ID 9999
43 IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen
, wxFrame
);
45 BEGIN_EVENT_TABLE(wxSplashScreen
, wxFrame
)
46 EVT_TIMER(wxSPLASH_TIMER_ID
, wxSplashScreen::OnNotify
)
47 EVT_CLOSE(wxSplashScreen::OnCloseWindow
)
50 /* Note that unless we pass a non-default size to the frame, SetClientSize
51 * won't work properly under Windows, and the splash screen frame is sized
55 wxSplashScreen::wxSplashScreen(const wxBitmap
& bitmap
, long splashStyle
, int milliseconds
, wxWindow
* parent
, wxWindowID id
, const wxPoint
& pos
, const wxSize
& size
, long style
):
56 wxFrame(parent
, id
, wxEmptyString
, wxPoint(0, 0), wxSize(100, 100), style
)
59 gtk_window_set_type_hint(GTK_WINDOW(m_widget
),
60 GDK_WINDOW_TYPE_HINT_SPLASHSCREEN
);
64 m_splashStyle
= splashStyle
;
65 m_milliseconds
= milliseconds
;
67 m_window
= new wxSplashScreenWindow(bitmap
, this, wxID_ANY
, pos
, size
, wxNO_BORDER
);
69 SetClientSize(bitmap
.GetWidth(), bitmap
.GetHeight());
71 if (m_splashStyle
& wxSPLASH_CENTRE_ON_PARENT
)
73 else if (m_splashStyle
& wxSPLASH_CENTRE_ON_SCREEN
)
76 if (m_splashStyle
& wxSPLASH_TIMEOUT
)
78 m_timer
.SetOwner(this, wxSPLASH_TIMER_ID
);
79 m_timer
.Start(milliseconds
, true);
84 #if defined( __WXMSW__ ) || defined(__WXMAC__)
85 Update(); // Without this, you see a blank screen for an instant
87 wxYieldIfNeeded(); // Should eliminate this
91 wxSplashScreen::~wxSplashScreen()
96 void wxSplashScreen::OnNotify(wxTimerEvent
& WXUNUSED(event
))
101 void wxSplashScreen::OnCloseWindow(wxCloseEvent
& WXUNUSED(event
))
108 * wxSplashScreenWindow
111 BEGIN_EVENT_TABLE(wxSplashScreenWindow
, wxWindow
)
113 EVT_PAINT(wxSplashScreenWindow::OnPaint
)
115 EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground
)
116 EVT_CHAR(wxSplashScreenWindow::OnChar
)
117 EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent
)
120 wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap
& bitmap
, wxWindow
* parent
, wxWindowID id
, const wxPoint
& pos
, const wxSize
& size
, long style
):
121 wxWindow(parent
, id
, pos
, size
, style
)
125 #if !defined(__WXGTK__) && wxUSE_PALETTE
126 bool hiColour
= (wxDisplayDepth() >= 16) ;
128 if (bitmap
.GetPalette() && !hiColour
)
130 SetPalette(* bitmap
.GetPalette());
136 // VZ: why don't we do it under wxGTK?
137 #if !defined(__WXGTK__) && wxUSE_PALETTE
138 #define USE_PALETTE_IN_SPLASH
141 static void wxDrawSplashBitmap(wxDC
& dc
, const wxBitmap
& bitmap
, int WXUNUSED(x
), int WXUNUSED(y
))
145 #ifdef USE_PALETTE_IN_SPLASH
146 bool hiColour
= (wxDisplayDepth() >= 16) ;
148 if (bitmap
.GetPalette() && !hiColour
)
150 dcMem
.SetPalette(* bitmap
.GetPalette());
152 #endif // USE_PALETTE_IN_SPLASH
154 dcMem
.SelectObject(bitmap
);
155 dc
.Blit(0, 0, bitmap
.GetWidth(), bitmap
.GetHeight(), & dcMem
, 0, 0);
156 dcMem
.SelectObject(wxNullBitmap
);
158 #ifdef USE_PALETTE_IN_SPLASH
159 if (bitmap
.GetPalette() && !hiColour
)
161 dcMem
.SetPalette(wxNullPalette
);
163 #endif // USE_PALETTE_IN_SPLASH
166 void wxSplashScreenWindow::OnPaint(wxPaintEvent
& WXUNUSED(event
))
170 wxDrawSplashBitmap(dc
, m_bitmap
, 0, 0);
173 void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent
& event
)
179 wxDrawSplashBitmap(* event
.GetDC(), m_bitmap
, 0, 0);
187 wxDrawSplashBitmap(dc
, m_bitmap
, 0, 0);
192 void wxSplashScreenWindow::OnMouseEvent(wxMouseEvent
& event
)
194 if (event
.LeftDown() || event
.RightDown())
195 GetParent()->Close(true);
198 void wxSplashScreenWindow::OnChar(wxKeyEvent
& WXUNUSED(event
))
200 GetParent()->Close(true);
203 #endif // wxUSE_SPLASH