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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/region.cpp
3 // Purpose: generic wxRegion class
4 // Author: David Elliott
5 // Modified by:
6 // Created: 2004/04/12
7 // RCS-ID: $Id$
8 // Copyright: (c) 2004 David Elliott
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12
13 // For compilers that support precompilation, includes "wx.h".
14 #include "wx/wxprec.h"
15
16 #ifdef __BORLANDC__
17 #pragma hdrstop
18 #endif
19
20 #include "wx/region.h"
21
22 #ifndef WX_PRECOMP
23 #include "wx/utils.h"
24 #endif
25
26 // ========================================================================
27 // Classes to interface with X.org code
28 // ========================================================================
29
30 typedef struct Box
31 {
32 wxCoord x1, x2, y1, y2;
33 } Box, BOX, BoxRec, *BoxPtr;
34
35 typedef struct REGION *Region;
36
37 struct REGION
38 {
39 public:
40 // Default constructor initializes nothing
41 REGION() {}
42
43 REGION(const wxRect& rect)
44 {
45 rects = &extents;
46 numRects = 1;
47 extents.x1 = rect.x;
48 extents.y1 = rect.y;
49 extents.x2 = rect.x + rect.width;
50 extents.y2 = rect.y + rect.height;
51 size = 1;
52 }
53
54 BoxPtr GetBox(int i)
55 {
56 return i < numRects ? rects + i : NULL;
57 }
58
59 // X.org methods
60 static bool XClipBox(
61 Region r,
62 wxRect *rect);
63 static bool XOffsetRegion(
64 register Region pRegion,
65 register int x,
66 register int y);
67 static bool XIntersectRegion(
68 Region reg1,
69 Region reg2, /* source regions */
70 register Region newReg); /* destination Region */
71 static bool XUnionRegion(
72 Region reg1,
73 Region reg2, /* source regions */
74 Region newReg); /* destination Region */
75 static bool XSubtractRegion(
76 Region regM,
77 Region regS,
78 register Region regD);
79 static bool XXorRegion(Region sra, Region srb, Region dr);
80 static bool XEmptyRegion(
81 Region r);
82 static bool XEqualRegion(Region r1, Region r2);
83 static bool XPointInRegion(
84 Region pRegion,
85 int x, int y);
86 static wxRegionContain XRectInRegion(
87 register Region region,
88 int rx, int ry,
89 unsigned int rwidth, unsigned int rheight);
90
91 protected:
92 static Region XCreateRegion(void);
93 static void miSetExtents (
94 Region pReg);
95 static bool XDestroyRegion(Region r);
96 static int miIntersectO (
97 register Region pReg,
98 register BoxPtr r1,
99 BoxPtr r1End,
100 register BoxPtr r2,
101 BoxPtr r2End,
102 wxCoord y1,
103 wxCoord y2);
104 static void miRegionCopy(
105 register Region dstrgn,
106 register Region rgn);
107 static int miCoalesce(
108 register Region pReg, /* Region to coalesce */
109 int prevStart, /* Index of start of previous band */
110 int curStart); /* Index of start of current band */
111 static void miRegionOp(
112 register Region newReg, /* Place to store result */
113 Region reg1, /* First region in operation */
114 Region reg2, /* 2d region in operation */
115 int (*overlapFunc)(
116 register Region pReg,
117 register BoxPtr r1,
118 BoxPtr r1End,
119 register BoxPtr r2,
120 BoxPtr r2End,
121 wxCoord y1,
122 wxCoord y2), /* Function to call for over-
123 * lapping bands */
124 int (*nonOverlap1Func)(
125 register Region pReg,
126 register BoxPtr r,
127 BoxPtr rEnd,
128 register wxCoord y1,
129 register wxCoord y2), /* Function to call for non-
130 * overlapping bands in region
131 * 1 */
132 int (*nonOverlap2Func)(
133 register Region pReg,
134 register BoxPtr r,
135 BoxPtr rEnd,
136 register wxCoord y1,
137 register wxCoord y2)); /* Function to call for non-
138 * overlapping bands in region
139 * 2 */
140 static int miUnionNonO (
141 register Region pReg,
142 register BoxPtr r,
143 BoxPtr rEnd,
144 register wxCoord y1,
145 register wxCoord y2);
146 static int miUnionO (
147 register Region pReg,
148 register BoxPtr r1,
149 BoxPtr r1End,
150 register BoxPtr r2,
151 BoxPtr r2End,
152 register wxCoord y1,
153 register wxCoord y2);
154 static int miSubtractNonO1 (
155 register Region pReg,
156 register BoxPtr r,
157 BoxPtr rEnd,
158 register wxCoord y1,
159 register wxCoord y2);
160 static int miSubtractO (
161 register Region pReg,
162 register BoxPtr r1,
163 BoxPtr r1End,
164 register BoxPtr r2,
165 BoxPtr r2End,
166 register wxCoord y1,
167 register wxCoord y2);
168 protected:
169 long size;
170 long numRects;
171 Box *rects;
172 Box extents;
173 };
174
175 // ========================================================================
176 // wxRegionRefData
177 // ========================================================================
178
179 class wxRegionRefData : public wxGDIRefData,
180 public REGION
181 {
182 public:
183 wxRegionRefData()
184 : wxGDIRefData(),
185 REGION()
186 {
187 size = 1;
188 numRects = 0;
189 rects = ( BOX * )malloc( (unsigned) sizeof( BOX ));
190 extents.x1 = 0;
191 extents.x2 = 0;
192 extents.y1 = 0;
193 extents.y2 = 0;
194 }
195
196 wxRegionRefData(const wxPoint& topLeft, const wxPoint& bottomRight)
197 : wxGDIRefData(),
198 REGION()
199 {
200 rects = (BOX*)malloc(sizeof(BOX));
201 size = 1;
202 numRects = 1;
203 extents.x1 = topLeft.x;
204 extents.y1 = topLeft.y;
205 extents.x2 = bottomRight.x;
206 extents.y2 = bottomRight.y;
207 *rects = extents;
208 }
209
210 wxRegionRefData(const wxRect& rect)
211 : wxGDIRefData(),
212 REGION(rect)
213 {
214 rects = (BOX*)malloc(sizeof(BOX));
215 *rects = extents;
216 }
217
218 wxRegionRefData(const wxRegionRefData& refData)
219 : wxGDIRefData(),
220 REGION()
221 {
222 size = refData.size;
223 numRects = refData.numRects;
224 rects = (Box*)malloc(numRects*sizeof(Box));
225 memcpy(rects, refData.rects, numRects*sizeof(Box));
226 extents = refData.extents;
227 }
228
229 virtual ~wxRegionRefData()
230 {
231 free(rects);
232 }
233
234 private:
235 // Don't allow this
236 wxRegionRefData(const REGION&);
237 };
238
239 // ========================================================================
240 // wxRegionGeneric
241 // ========================================================================
242 //IMPLEMENT_DYNAMIC_CLASS(wxRegionGeneric, wxGDIObject)
243
244 #define M_REGIONDATA ((wxRegionRefData *)m_refData)
245 #define M_REGIONDATA_OF(rgn) ((wxRegionRefData *)(rgn.m_refData))
246
247 // ----------------------------------------------------------------------------
248 // wxRegionGeneric construction
249 // ----------------------------------------------------------------------------
250
251 wxRegionGeneric::wxRegionGeneric()
252 {
253 }
254
255 wxRegionGeneric::~wxRegionGeneric()
256 {
257 }
258
259 wxRegionGeneric::wxRegionGeneric(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
260 {
261 m_refData = new wxRegionRefData(wxRect(x,y,w,h));
262 }
263
264 wxRegionGeneric::wxRegionGeneric(const wxRect& rect)
265 {
266 m_refData = new wxRegionRefData(rect);
267 }
268
269 wxRegionGeneric::wxRegionGeneric(const wxPoint& topLeft, const wxPoint& bottomRight)
270 {
271 m_refData = new wxRegionRefData(topLeft, bottomRight);
272 }
273
274 wxRegionGeneric::wxRegionGeneric(const wxBitmap& bmp)
275 {
276 wxFAIL_MSG("NOT IMPLEMENTED: wxRegionGeneric::wxRegionGeneric(const wxBitmap& bmp)");
277 }
278
279 wxRegionGeneric::wxRegionGeneric(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle)
280 {
281 wxFAIL_MSG("NOT IMPLEMENTED: wxRegionGeneric::wxRegionGeneric(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle)");
282 }
283
284 wxRegionGeneric::wxRegionGeneric(const wxBitmap& bmp, const wxColour& transp, int tolerance)
285 {
286 wxFAIL_MSG("NOT IMPLEMENTED: wxRegionGeneric::wxRegionGeneric(const wxBitmap& bmp, const wxColour& transp, int tolerance)");
287 }
288
289 void wxRegionGeneric::Clear()
290 {
291 UnRef();
292 if (!m_refData)
293 m_refData = new wxRegionRefData(wxRect(0,0,0,0));
294 }
295
296 wxGDIRefData *wxRegionGeneric::CreateGDIRefData() const
297 {
298 return new wxRegionRefData;
299 }
300
301 wxGDIRefData *wxRegionGeneric::CloneGDIRefData(const wxGDIRefData *data) const
302 {
303 return new wxRegionRefData(*(wxRegionRefData *)data);
304 }
305
306 bool wxRegionGeneric::DoIsEqual(const wxRegion& region) const
307 {
308 return REGION::XEqualRegion(M_REGIONDATA,M_REGIONDATA_OF(region));
309 }
310
311 bool wxRegionGeneric::DoGetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
312 {
313 if ( !m_refData )
314 return false;
315
316 wxRect rect;
317 REGION::XClipBox(M_REGIONDATA,&rect);
318 x = rect.x;
319 y = rect.y;
320 w = rect.width;
321 h = rect.height;
322 return true;
323 }
324
325 // ----------------------------------------------------------------------------
326 // wxRegionGeneric operations
327 // ----------------------------------------------------------------------------
328
329 bool wxRegionGeneric::DoUnionWithRect(const wxRect& rect)
330 {
331 if ( rect.IsEmpty() )
332 {
333 // nothing to do
334 return true;
335 }
336
337 AllocExclusive();
338 REGION region(rect);
339 return REGION::XUnionRegion(&region,M_REGIONDATA,M_REGIONDATA);
340 }
341
342 bool wxRegionGeneric::DoUnionWithRegion(const wxRegion& region)
343 {
344 AllocExclusive();
345 return REGION::XUnionRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
346 }
347
348 bool wxRegionGeneric::DoIntersect(const wxRegion& region)
349 {
350 AllocExclusive();
351 return REGION::XIntersectRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
352 }
353
354 bool wxRegionGeneric::DoSubtract(const wxRegion& region)
355 {
356 if ( region.IsEmpty() )
357 {
358 // nothing to do
359 return true;
360 }
361
362 return REGION::XSubtractRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
363 }
364
365 bool wxRegionGeneric::DoXor(const wxRegion& region)
366 {
367 AllocExclusive();
368 return REGION::XXorRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
369 }
370
371 bool wxRegionGeneric::DoOffset(wxCoord x, wxCoord y)
372 {
373 AllocExclusive();
374 return REGION::XOffsetRegion(M_REGIONDATA, x, y);
375 }
376
377 // ----------------------------------------------------------------------------
378 // wxRegionGeneric comparison
379 // ----------------------------------------------------------------------------
380
381 bool wxRegionGeneric::IsEmpty() const
382 {
383 wxASSERT(m_refData);
384 return REGION::XEmptyRegion(M_REGIONDATA);
385 }
386
387 // Does the region contain the point (x,y)?
388 wxRegionContain wxRegionGeneric::DoContainsPoint(wxCoord x, wxCoord y) const
389 {
390 wxASSERT(m_refData);
391 return REGION::XPointInRegion(M_REGIONDATA,x,y) ? wxInRegion : wxOutRegion;
392 }
393
394 // Does the region contain the rectangle rect?
395 wxRegionContain wxRegionGeneric::DoContainsRect(const wxRect& rect) const
396 {
397 wxASSERT(m_refData);
398 return REGION::XRectInRegion(M_REGIONDATA,rect.x,rect.y,rect.width,rect.height);
399 }
400
401 // ========================================================================
402 // wxRegionIteratorGeneric
403 // ========================================================================
404 //IMPLEMENT_DYNAMIC_CLASS(wxRegionIteratorGeneric,wxObject)
405
406 wxRegionIteratorGeneric::wxRegionIteratorGeneric()
407 {
408 m_current = 0;
409 }
410
411 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionGeneric& region)
412 : m_region(region)
413 {
414 m_current = 0;
415 }
416
417 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionIteratorGeneric& iterator)
418 : m_region(iterator.m_region)
419 {
420 m_current = iterator.m_current;
421 }
422
423 void wxRegionIteratorGeneric::Reset(const wxRegionGeneric& region)
424 {
425 m_region = region;
426 m_current = 0;
427 }
428
429 bool wxRegionIteratorGeneric::HaveRects() const
430 {
431 return M_REGIONDATA_OF(m_region)->GetBox(m_current);
432 }
433
434 wxRegionIteratorGeneric& wxRegionIteratorGeneric::operator++()
435 {
436 ++m_current;
437 return *this;
438 }
439
440 wxRegionIteratorGeneric wxRegionIteratorGeneric::operator++(int)
441 {
442 wxRegionIteratorGeneric copy(*this);
443 ++*this;
444 return copy;
445 }
446
447 wxRect wxRegionIteratorGeneric::GetRect() const
448 {
449 wxASSERT(m_region.m_refData);
450 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
451 wxASSERT(box);
452 return wxRect
453 ( box->x1
454 , box->y1
455 , box->x2 - box->x1
456 , box->y2 - box->y1
457 );
458 }
459
460 long wxRegionIteratorGeneric::GetX() const
461 {
462 wxASSERT(m_region.m_refData);
463 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
464 wxASSERT(box);
465 return box->x1;
466 }
467
468 long wxRegionIteratorGeneric::GetY() const
469 {
470 wxASSERT(m_region.m_refData);
471 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
472 wxASSERT(box);
473 return box->y1;
474 }
475
476 long wxRegionIteratorGeneric::GetW() const
477 {
478 wxASSERT(m_region.m_refData);
479 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
480 wxASSERT(box);
481 return box->x2 - box->x1;
482 }
483
484 long wxRegionIteratorGeneric::GetH() const
485 {
486 wxASSERT(m_region.m_refData);
487 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
488 wxASSERT(box);
489 return box->y2 - box->y1;
490 }
491
492 wxRegionIteratorGeneric::~wxRegionIteratorGeneric()
493 {
494 }
495
496
497 // ========================================================================
498 // The guts (from X.org)
499 // ========================================================================
500
501 /************************************************************************
502
503 Copyright 1987, 1988, 1998 The Open Group
504
505 Permission to use, copy, modify, distribute, and sell this software and its
506 documentation for any purpose is hereby granted without fee, provided that
507 the above copyright notice appear in all copies and that both that
508 copyright notice and this permission notice appear in supporting
509 documentation.
510
511 The above copyright notice and this permission notice shall be included in
512 all copies or substantial portions of the Software.
513
514 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
515 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
516 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
517 OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
518 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
519 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
520
521 Except as contained in this notice, the name of The Open Group shall not be
522 used in advertising or otherwise to promote the sale, use or other dealings
523 in this Software without prior written authorization from The Open Group.
524
525
526 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
527
528 All Rights Reserved
529
530 Permission to use, copy, modify, and distribute this software and its
531 documentation for any purpose and without fee is hereby granted,
532 provided that the above copyright notice appear in all copies and that
533 both that copyright notice and this permission notice appear in
534 supporting documentation, and that the name of Digital not be
535 used in advertising or publicity pertaining to distribution of the
536 software without specific, written prior permission.
537
538 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
539 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
540 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
541 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
542 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
543 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
544 SOFTWARE.
545
546 ************************************************************************/
547
548 /* 1 if two BOXs overlap.
549 * 0 if two BOXs do not overlap.
550 * Remember, x2 and y2 are not in the region
551 */
552 #define EXTENTCHECK(r1, r2) \
553 ((r1)->x2 > (r2)->x1 && \
554 (r1)->x1 < (r2)->x2 && \
555 (r1)->y2 > (r2)->y1 && \
556 (r1)->y1 < (r2)->y2)
557
558 /*
559 * Check to see if there is enough memory in the present region.
560 */
561 #define MEMCHECK(reg, rect, firstrect){\
562 if ((reg)->numRects >= ((reg)->size - 1)){\
563 (firstrect) = (BOX *) realloc \
564 ((char *)(firstrect), (unsigned) (2 * (sizeof(BOX)) * ((reg)->size)));\
565 if ((firstrect) == 0)\
566 return(0);\
567 (reg)->size *= 2;\
568 (rect) = &(firstrect)[(reg)->numRects];\
569 }\
570 }
571
572 #define EMPTY_REGION(pReg) pReg->numRects = 0
573
574 #define REGION_NOT_EMPTY(pReg) pReg->numRects
575
576 #define INBOX(r, x, y) \
577 ( ( ((r).x2 > x)) && \
578 ( ((r).x1 <= x)) && \
579 ( ((r).y2 > y)) && \
580 ( ((r).y1 <= y)) )
581
582 /*
583 * The functions in this file implement the Region abstraction, similar to one
584 * used in the X11 sample server. A Region is simply an area, as the name
585 * implies, and is implemented as a "y-x-banded" array of rectangles. To
586 * explain: Each Region is made up of a certain number of rectangles sorted
587 * by y coordinate first, and then by x coordinate.
588 *
589 * Furthermore, the rectangles are banded such that every rectangle with a
590 * given upper-left y coordinate (y1) will have the same lower-right y
591 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
592 * will span the entire vertical distance of the band. This means that some
593 * areas that could be merged into a taller rectangle will be represented as
594 * several shorter rectangles to account for shorter rectangles to its left
595 * or right but within its "vertical scope".
596 *
597 * An added constraint on the rectangles is that they must cover as much
598 * horizontal area as possible. E.g. no two rectangles in a band are allowed
599 * to touch.
600 *
601 * Whenever possible, bands will be merged together to cover a greater vertical
602 * distance (and thus reduce the number of rectangles). Two bands can be merged
603 * only if the bottom of one touches the top of the other and they have
604 * rectangles in the same places (of the same width, of course). This maintains
605 * the y-x-banding that's so nice to have...
606 */
607
608 /* Create a new empty region */
609 Region REGION::XCreateRegion(void)
610 {
611 Region temp = new REGION;
612
613 if (!temp)
614 return (Region) NULL;
615
616 temp->rects = ( BOX * )malloc( (unsigned) sizeof( BOX ));
617
618 if (!temp->rects)
619 {
620 delete temp;
621 return (Region) NULL;
622 }
623 temp->numRects = 0;
624 temp->extents.x1 = 0;
625 temp->extents.y1 = 0;
626 temp->extents.x2 = 0;
627 temp->extents.y2 = 0;
628 temp->size = 1;
629 return( temp );
630 }
631
632 bool REGION::XClipBox(Region r, wxRect *rect)
633 {
634 rect->x = r->extents.x1;
635 rect->y = r->extents.y1;
636 rect->width = r->extents.x2 - r->extents.x1;
637 rect->height = r->extents.y2 - r->extents.y1;
638 return true;
639 }
640
641 /*-
642 *-----------------------------------------------------------------------
643 * miSetExtents --
644 * Reset the extents of a region to what they should be. Called by
645 * miSubtract and miIntersect b/c they can't figure it out along the
646 * way or do so easily, as miUnion can.
647 *
648 * Results:
649 * None.
650 *
651 * Side Effects:
652 * The region's 'extents' structure is overwritten.
653 *
654 *-----------------------------------------------------------------------
655 */
656 void REGION::
657 miSetExtents (Region pReg)
658 {
659 register BoxPtr pBox,
660 pBoxEnd,
661 pExtents;
662
663 if (pReg->numRects == 0)
664 {
665 pReg->extents.x1 = 0;
666 pReg->extents.y1 = 0;
667 pReg->extents.x2 = 0;
668 pReg->extents.y2 = 0;
669 return;
670 }
671
672 pExtents = &pReg->extents;
673 pBox = pReg->rects;
674 pBoxEnd = &pBox[pReg->numRects - 1];
675
676 /*
677 * Since pBox is the first rectangle in the region, it must have the
678 * smallest y1 and since pBoxEnd is the last rectangle in the region,
679 * it must have the largest y2, because of banding. Initialize x1 and
680 * x2 from pBox and pBoxEnd, resp., as good things to initialize them
681 * to...
682 */
683 pExtents->x1 = pBox->x1;
684 pExtents->y1 = pBox->y1;
685 pExtents->x2 = pBoxEnd->x2;
686 pExtents->y2 = pBoxEnd->y2;
687
688 wxASSERT_LEVEL_2(pExtents->y1 < pExtents->y2);
689 while (pBox <= pBoxEnd)
690 {
691 if (pBox->x1 < pExtents->x1)
692 {
693 pExtents->x1 = pBox->x1;
694 }
695 if (pBox->x2 > pExtents->x2)
696 {
697 pExtents->x2 = pBox->x2;
698 }
699 pBox++;
700 }
701 wxASSERT_LEVEL_2(pExtents->x1 < pExtents->x2);
702 }
703
704 bool REGION::
705 XDestroyRegion(
706 Region r)
707 {
708 free( (char *) r->rects );
709 delete r;
710 return true;
711 }
712
713 /* TranslateRegion(pRegion, x, y)
714 translates in place
715 added by raymond
716 */
717
718 bool REGION::
719 XOffsetRegion(
720 register Region pRegion,
721 register int x,
722 register int y)
723 {
724 register int nbox;
725 register BOX *pbox;
726
727 pbox = pRegion->rects;
728 nbox = pRegion->numRects;
729
730 while(nbox--)
731 {
732 pbox->x1 += x;
733 pbox->x2 += x;
734 pbox->y1 += y;
735 pbox->y2 += y;
736 pbox++;
737 }
738 pRegion->extents.x1 += x;
739 pRegion->extents.x2 += x;
740 pRegion->extents.y1 += y;
741 pRegion->extents.y2 += y;
742 return 1;
743 }
744
745 /*======================================================================
746 * Region Intersection
747 *====================================================================*/
748 /*-
749 *-----------------------------------------------------------------------
750 * miIntersectO --
751 * Handle an overlapping band for miIntersect.
752 *
753 * Results:
754 * None.
755 *
756 * Side Effects:
757 * Rectangles may be added to the region.
758 *
759 *-----------------------------------------------------------------------
760 */
761 /* static void*/
762 int REGION::
763 miIntersectO (
764 register Region pReg,
765 register BoxPtr r1,
766 BoxPtr r1End,
767 register BoxPtr r2,
768 BoxPtr r2End,
769 wxCoord y1,
770 wxCoord y2)
771 {
772 register wxCoord x1;
773 register wxCoord x2;
774 register BoxPtr pNextRect;
775
776 pNextRect = &pReg->rects[pReg->numRects];
777
778 while ((r1 != r1End) && (r2 != r2End))
779 {
780 x1 = wxMax(r1->x1,r2->x1);
781 x2 = wxMin(r1->x2,r2->x2);
782
783 /*
784 * If there's any overlap between the two rectangles, add that
785 * overlap to the new region.
786 * There's no need to check for subsumption because the only way
787 * such a need could arise is if some region has two rectangles
788 * right next to each other. Since that should never happen...
789 */
790 if (x1 < x2)
791 {
792 wxASSERT_LEVEL_2(y1<y2);
793
794 MEMCHECK(pReg, pNextRect, pReg->rects);
795 pNextRect->x1 = x1;
796 pNextRect->y1 = y1;
797 pNextRect->x2 = x2;
798 pNextRect->y2 = y2;
799 pReg->numRects += 1;
800 pNextRect++;
801 wxASSERT_LEVEL_2(pReg->numRects <= pReg->size);
802 }
803
804 /*
805 * Need to advance the pointers. Shift the one that extends
806 * to the right the least, since the other still has a chance to
807 * overlap with that region's next rectangle, if you see what I mean.
808 */
809 if (r1->x2 < r2->x2)
810 {
811 r1++;
812 }
813 else if (r2->x2 < r1->x2)
814 {
815 r2++;
816 }
817 else
818 {
819 r1++;
820 r2++;
821 }
822 }
823 return 0; /* lint */
824 }
825
826 bool REGION::
827 XIntersectRegion(
828 Region reg1,
829 Region reg2, /* source regions */
830 register Region newReg) /* destination Region */
831 {
832 /* check for trivial reject */
833 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
834 (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
835 newReg->numRects = 0;
836 else
837 miRegionOp (newReg, reg1, reg2,
838 miIntersectO, NULL, NULL);
839
840 /*
841 * Can't alter newReg's extents before we call miRegionOp because
842 * it might be one of the source regions and miRegionOp depends
843 * on the extents of those regions being the same. Besides, this
844 * way there's no checking against rectangles that will be nuked
845 * due to coalescing, so we have to examine fewer rectangles.
846 */
847 miSetExtents(newReg);
848 return 1;
849 }
850
851 void REGION::
852 miRegionCopy(
853 register Region dstrgn,
854 register Region rgn)
855
856 {
857 if (dstrgn != rgn) /* don't want to copy to itself */
858 {
859 if (dstrgn->size < rgn->numRects)
860 {
861 if (dstrgn->rects)
862 {
863 BOX *prevRects = dstrgn->rects;
864
865 dstrgn->rects = (BOX *)
866 realloc((char *) dstrgn->rects,
867 (unsigned) rgn->numRects * (sizeof(BOX)));
868 if (!dstrgn->rects)
869 {
870 free(prevRects);
871 return;
872 }
873 }
874 dstrgn->size = rgn->numRects;
875 }
876 dstrgn->numRects = rgn->numRects;
877 dstrgn->extents.x1 = rgn->extents.x1;
878 dstrgn->extents.y1 = rgn->extents.y1;
879 dstrgn->extents.x2 = rgn->extents.x2;
880 dstrgn->extents.y2 = rgn->extents.y2;
881
882 memcpy((char *) dstrgn->rects, (char *) rgn->rects,
883 (int) (rgn->numRects * sizeof(BOX)));
884 }
885 }
886
887 /*======================================================================
888 * Generic Region Operator
889 *====================================================================*/
890
891 /*-
892 *-----------------------------------------------------------------------
893 * miCoalesce --
894 * Attempt to merge the boxes in the current band with those in the
895 * previous one. Used only by miRegionOp.
896 *
897 * Results:
898 * The new index for the previous band.
899 *
900 * Side Effects:
901 * If coalescing takes place:
902 * - rectangles in the previous band will have their y2 fields
903 * altered.
904 * - pReg->numRects will be decreased.
905 *
906 *-----------------------------------------------------------------------
907 */
908 /* static int*/
909 int REGION::
910 miCoalesce(
911 register Region pReg, /* Region to coalesce */
912 int prevStart, /* Index of start of previous band */
913 int curStart) /* Index of start of current band */
914 {
915 register BoxPtr pPrevBox; /* Current box in previous band */
916 register BoxPtr pCurBox; /* Current box in current band */
917 register BoxPtr pRegEnd; /* End of region */
918 int curNumRects; /* Number of rectangles in current
919 * band */
920 int prevNumRects; /* Number of rectangles in previous
921 * band */
922 int bandY1; /* Y1 coordinate for current band */
923
924 pRegEnd = &pReg->rects[pReg->numRects];
925
926 pPrevBox = &pReg->rects[prevStart];
927 prevNumRects = curStart - prevStart;
928
929 /*
930 * Figure out how many rectangles are in the current band. Have to do
931 * this because multiple bands could have been added in miRegionOp
932 * at the end when one region has been exhausted.
933 */
934 pCurBox = &pReg->rects[curStart];
935 bandY1 = pCurBox->y1;
936 for (curNumRects = 0;
937 (pCurBox != pRegEnd) && (pCurBox->y1 == bandY1);
938 curNumRects++)
939 {
940 pCurBox++;
941 }
942
943 if (pCurBox != pRegEnd)
944 {
945 /*
946 * If more than one band was added, we have to find the start
947 * of the last band added so the next coalescing job can start
948 * at the right place... (given when multiple bands are added,
949 * this may be pointless -- see above).
950 */
951 pRegEnd--;
952 while (pRegEnd[-1].y1 == pRegEnd->y1)
953 {
954 pRegEnd--;
955 }
956 curStart = pRegEnd - pReg->rects;
957 pRegEnd = pReg->rects + pReg->numRects;
958 }
959
960 if ((curNumRects == prevNumRects) && (curNumRects != 0))
961 {
962 pCurBox -= curNumRects;
963 /*
964 * The bands may only be coalesced if the bottom of the previous
965 * matches the top scanline of the current.
966 */
967 if (pPrevBox->y2 == pCurBox->y1)
968 {
969 /*
970 * Make sure the bands have boxes in the same places. This
971 * assumes that boxes have been added in such a way that they
972 * cover the most area possible. I.e. two boxes in a band must
973 * have some horizontal space between them.
974 */
975 do
976 {
977 if ((pPrevBox->x1 != pCurBox->x1) ||
978 (pPrevBox->x2 != pCurBox->x2))
979 {
980 /*
981 * The bands don't line up so they can't be coalesced.
982 */
983 return (curStart);
984 }
985 pPrevBox++;
986 pCurBox++;
987 prevNumRects -= 1;
988 } while (prevNumRects != 0);
989
990 pReg->numRects -= curNumRects;
991 pCurBox -= curNumRects;
992 pPrevBox -= curNumRects;
993
994 /*
995 * The bands may be merged, so set the bottom y of each box
996 * in the previous band to that of the corresponding box in
997 * the current band.
998 */
999 do
1000 {
1001 pPrevBox->y2 = pCurBox->y2;
1002 pPrevBox++;
1003 pCurBox++;
1004 curNumRects -= 1;
1005 } while (curNumRects != 0);
1006
1007 /*
1008 * If only one band was added to the region, we have to backup
1009 * curStart to the start of the previous band.
1010 *
1011 * If more than one band was added to the region, copy the
1012 * other bands down. The assumption here is that the other bands
1013 * came from the same region as the current one and no further
1014 * coalescing can be done on them since it's all been done
1015 * already... curStart is already in the right place.
1016 */
1017 if (pCurBox == pRegEnd)
1018 {
1019 curStart = prevStart;
1020 }
1021 else
1022 {
1023 do
1024 {
1025 *pPrevBox++ = *pCurBox++;
1026 } while (pCurBox != pRegEnd);
1027 }
1028
1029 }
1030 }
1031 return (curStart);
1032 }
1033
1034 /*-
1035 *-----------------------------------------------------------------------
1036 * miRegionOp --
1037 * Apply an operation to two regions. Called by miUnion, miInverse,
1038 * miSubtract, miIntersect...
1039 *
1040 * Results:
1041 * None.
1042 *
1043 * Side Effects:
1044 * The new region is overwritten.
1045 *
1046 * Notes:
1047 * The idea behind this function is to view the two regions as sets.
1048 * Together they cover a rectangle of area that this function divides
1049 * into horizontal bands where points are covered only by one region
1050 * or by both. For the first case, the nonOverlapFunc is called with
1051 * each the band and the band's upper and lower extents. For the
1052 * second, the overlapFunc is called to process the entire band. It
1053 * is responsible for clipping the rectangles in the band, though
1054 * this function provides the boundaries.
1055 * At the end of each band, the new region is coalesced, if possible,
1056 * to reduce the number of rectangles in the region.
1057 *
1058 *-----------------------------------------------------------------------
1059 */
1060 /* static void*/
1061 void REGION::
1062 miRegionOp(
1063 register Region newReg, /* Place to store result */
1064 Region reg1, /* First region in operation */
1065 Region reg2, /* 2d region in operation */
1066 int (*overlapFunc)(
1067 register Region pReg,
1068 register BoxPtr r1,
1069 BoxPtr r1End,
1070 register BoxPtr r2,
1071 BoxPtr r2End,
1072 wxCoord y1,
1073 wxCoord y2), /* Function to call for over-
1074 * lapping bands */
1075 int (*nonOverlap1Func)(
1076 register Region pReg,
1077 register BoxPtr r,
1078 BoxPtr rEnd,
1079 register wxCoord y1,
1080 register wxCoord y2), /* Function to call for non-
1081 * overlapping bands in region
1082 * 1 */
1083 int (*nonOverlap2Func)(
1084 register Region pReg,
1085 register BoxPtr r,
1086 BoxPtr rEnd,
1087 register wxCoord y1,
1088 register wxCoord y2)) /* Function to call for non-
1089 * overlapping bands in region
1090 * 2 */
1091 {
1092 register BoxPtr r1; /* Pointer into first region */
1093 register BoxPtr r2; /* Pointer into 2d region */
1094 BoxPtr r1End; /* End of 1st region */
1095 BoxPtr r2End; /* End of 2d region */
1096 register wxCoord ybot; /* Bottom of intersection */
1097 register wxCoord ytop; /* Top of intersection */
1098 BoxPtr oldRects; /* Old rects for newReg */
1099 int prevBand; /* Index of start of
1100 * previous band in newReg */
1101 int curBand; /* Index of start of current
1102 * band in newReg */
1103 register BoxPtr r1BandEnd; /* End of current band in r1 */
1104 register BoxPtr r2BandEnd; /* End of current band in r2 */
1105 wxCoord top; /* Top of non-overlapping
1106 * band */
1107 wxCoord bot; /* Bottom of non-overlapping
1108 * band */
1109
1110 /*
1111 * Initialization:
1112 * set r1, r2, r1End and r2End appropriately, preserve the important
1113 * parts of the destination region until the end in case it's one of
1114 * the two source regions, then mark the "new" region empty, allocating
1115 * another array of rectangles for it to use.
1116 */
1117 r1 = reg1->rects;
1118 r2 = reg2->rects;
1119 r1End = r1 + reg1->numRects;
1120 r2End = r2 + reg2->numRects;
1121
1122 oldRects = newReg->rects;
1123
1124 EMPTY_REGION(newReg);
1125
1126 /*
1127 * Allocate a reasonable number of rectangles for the new region. The idea
1128 * is to allocate enough so the individual functions don't need to
1129 * reallocate and copy the array, which is time consuming, yet we don't
1130 * have to worry about using too much memory. I hope to be able to
1131 * nuke the realloc() at the end of this function eventually.
1132 */
1133 newReg->size = wxMax(reg1->numRects,reg2->numRects) * 2;
1134
1135 newReg->rects = (BoxPtr)malloc((unsigned) (sizeof(BoxRec) * newReg->size));
1136
1137 if (!newReg->rects)
1138 {
1139 newReg->size = 0;
1140 return;
1141 }
1142
1143 /*
1144 * Initialize ybot and ytop.
1145 * In the upcoming loop, ybot and ytop serve different functions depending
1146 * on whether the band being handled is an overlapping or non-overlapping
1147 * band.
1148 * In the case of a non-overlapping band (only one of the regions
1149 * has points in the band), ybot is the bottom of the most recent
1150 * intersection and thus clips the top of the rectangles in that band.
1151 * ytop is the top of the next intersection between the two regions and
1152 * serves to clip the bottom of the rectangles in the current band.
1153 * For an overlapping band (where the two regions intersect), ytop clips
1154 * the top of the rectangles of both regions and ybot clips the bottoms.
1155 */
1156 if (reg1->extents.y1 < reg2->extents.y1)
1157 ybot = reg1->extents.y1;
1158 else
1159 ybot = reg2->extents.y1;
1160
1161 /*
1162 * prevBand serves to mark the start of the previous band so rectangles
1163 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1164 * In the beginning, there is no previous band, so prevBand == curBand
1165 * (curBand is set later on, of course, but the first band will always
1166 * start at index 0). prevBand and curBand must be indices because of
1167 * the possible expansion, and resultant moving, of the new region's
1168 * array of rectangles.
1169 */
1170 prevBand = 0;
1171
1172 do
1173 {
1174 curBand = newReg->numRects;
1175
1176 /*
1177 * This algorithm proceeds one source-band (as opposed to a
1178 * destination band, which is determined by where the two regions
1179 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1180 * rectangle after the last one in the current band for their
1181 * respective regions.
1182 */
1183 r1BandEnd = r1;
1184 while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1))
1185 {
1186 r1BandEnd++;
1187 }
1188
1189 r2BandEnd = r2;
1190 while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1))
1191 {
1192 r2BandEnd++;
1193 }
1194
1195 /*
1196 * First handle the band that doesn't intersect, if any.
1197 *
1198 * Note that attention is restricted to one band in the
1199 * non-intersecting region at once, so if a region has n
1200 * bands between the current position and the next place it overlaps
1201 * the other, this entire loop will be passed through n times.
1202 */
1203 if (r1->y1 < r2->y1)
1204 {
1205 top = wxMax(r1->y1,ybot);
1206 bot = wxMin(r1->y2,r2->y1);
1207
1208 if ((top != bot) && (nonOverlap1Func != NULL))
1209 {
1210 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1211 }
1212
1213 ytop = r2->y1;
1214 }
1215 else if (r2->y1 < r1->y1)
1216 {
1217 top = wxMax(r2->y1,ybot);
1218 bot = wxMin(r2->y2,r1->y1);
1219
1220 if ((top != bot) && (nonOverlap2Func != NULL))
1221 {
1222 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1223 }
1224
1225 ytop = r1->y1;
1226 }
1227 else
1228 {
1229 ytop = r1->y1;
1230 }
1231
1232 /*
1233 * If any rectangles got added to the region, try and coalesce them
1234 * with rectangles from the previous band. Note we could just do
1235 * this test in miCoalesce, but some machines incur a not
1236 * inconsiderable cost for function calls, so...
1237 */
1238 if (newReg->numRects != curBand)
1239 {
1240 prevBand = miCoalesce (newReg, prevBand, curBand);
1241 }
1242
1243 /*
1244 * Now see if we've hit an intersecting band. The two bands only
1245 * intersect if ybot > ytop
1246 */
1247 ybot = wxMin(r1->y2, r2->y2);
1248 curBand = newReg->numRects;
1249 if (ybot > ytop)
1250 {
1251 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1252
1253 }
1254
1255 if (newReg->numRects != curBand)
1256 {
1257 prevBand = miCoalesce (newReg, prevBand, curBand);
1258 }
1259
1260 /*
1261 * If we've finished with a band (y2 == ybot) we skip forward
1262 * in the region to the next band.
1263 */
1264 if (r1->y2 == ybot)
1265 {
1266 r1 = r1BandEnd;
1267 }
1268 if (r2->y2 == ybot)
1269 {
1270 r2 = r2BandEnd;
1271 }
1272 } while ((r1 != r1End) && (r2 != r2End));
1273
1274 /*
1275 * Deal with whichever region still has rectangles left.
1276 */
1277 curBand = newReg->numRects;
1278 if (r1 != r1End)
1279 {
1280 if (nonOverlap1Func != NULL)
1281 {
1282 do
1283 {
1284 r1BandEnd = r1;
1285 while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1))
1286 {
1287 r1BandEnd++;
1288 }
1289 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1290 wxMax(r1->y1,ybot), r1->y2);
1291 r1 = r1BandEnd;
1292 } while (r1 != r1End);
1293 }
1294 }
1295 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1296 {
1297 do
1298 {
1299 r2BandEnd = r2;
1300 while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1))
1301 {
1302 r2BandEnd++;
1303 }
1304 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1305 wxMax(r2->y1,ybot), r2->y2);
1306 r2 = r2BandEnd;
1307 } while (r2 != r2End);
1308 }
1309
1310 if (newReg->numRects != curBand)
1311 {
1312 (void) miCoalesce (newReg, prevBand, curBand);
1313 }
1314
1315 /*
1316 * A bit of cleanup. To keep regions from growing without bound,
1317 * we shrink the array of rectangles to match the new number of
1318 * rectangles in the region. This never goes to 0, however...
1319 *
1320 * Only do this stuff if the number of rectangles allocated is more than
1321 * twice the number of rectangles in the region (a simple optimization...).
1322 */
1323 if (newReg->numRects < (newReg->size >> 1))
1324 {
1325 if (REGION_NOT_EMPTY(newReg))
1326 {
1327 BoxPtr prev_rects = newReg->rects;
1328 newReg->size = newReg->numRects;
1329 newReg->rects = (BoxPtr) realloc ((char *) newReg->rects,
1330 (unsigned) (sizeof(BoxRec) * newReg->size));
1331 if (! newReg->rects)
1332 newReg->rects = prev_rects;
1333 }
1334 else
1335 {
1336 /*
1337 * No point in doing the extra work involved in an realloc if
1338 * the region is empty
1339 */
1340 newReg->size = 1;
1341 free((char *) newReg->rects);
1342 newReg->rects = (BoxPtr) malloc(sizeof(BoxRec));
1343 }
1344 }
1345 free ((char *) oldRects);
1346 return;
1347 }
1348
1349 /*======================================================================
1350 * Region Union
1351 *====================================================================*/
1352
1353 /*-
1354 *-----------------------------------------------------------------------
1355 * miUnionNonO --
1356 * Handle a non-overlapping band for the union operation. Just
1357 * Adds the rectangles into the region. Doesn't have to check for
1358 * subsumption or anything.
1359 *
1360 * Results:
1361 * None.
1362 *
1363 * Side Effects:
1364 * pReg->numRects is incremented and the final rectangles overwritten
1365 * with the rectangles we're passed.
1366 *
1367 *-----------------------------------------------------------------------
1368 */
1369 /* static void*/
1370 int REGION::
1371 miUnionNonO (
1372 register Region pReg,
1373 register BoxPtr r,
1374 BoxPtr rEnd,
1375 register wxCoord y1,
1376 register wxCoord y2)
1377 {
1378 register BoxPtr pNextRect;
1379
1380 pNextRect = &pReg->rects[pReg->numRects];
1381
1382 wxASSERT_LEVEL_2(y1 < y2);
1383
1384 while (r != rEnd)
1385 {
1386 wxASSERT_LEVEL_2(r->x1 < r->x2);
1387 MEMCHECK(pReg, pNextRect, pReg->rects);
1388 pNextRect->x1 = r->x1;
1389 pNextRect->y1 = y1;
1390 pNextRect->x2 = r->x2;
1391 pNextRect->y2 = y2;
1392 pReg->numRects += 1;
1393 pNextRect++;
1394
1395 wxASSERT_LEVEL_2(pReg->numRects<=pReg->size);
1396 r++;
1397 }
1398 return 0; /* lint */
1399 }
1400
1401
1402 /*-
1403 *-----------------------------------------------------------------------
1404 * miUnionO --
1405 * Handle an overlapping band for the union operation. Picks the
1406 * left-most rectangle each time and merges it into the region.
1407 *
1408 * Results:
1409 * None.
1410 *
1411 * Side Effects:
1412 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1413 * be changed.
1414 *
1415 *-----------------------------------------------------------------------
1416 */
1417
1418 /* static void*/
1419 int REGION::
1420 miUnionO (
1421 register Region pReg,
1422 register BoxPtr r1,
1423 BoxPtr r1End,
1424 register BoxPtr r2,
1425 BoxPtr r2End,
1426 register wxCoord y1,
1427 register wxCoord y2)
1428 {
1429 register BoxPtr pNextRect;
1430
1431 pNextRect = &pReg->rects[pReg->numRects];
1432
1433 #define MERGERECT(r) \
1434 if ((pReg->numRects != 0) && \
1435 (pNextRect[-1].y1 == y1) && \
1436 (pNextRect[-1].y2 == y2) && \
1437 (pNextRect[-1].x2 >= r->x1)) \
1438 { \
1439 if (pNextRect[-1].x2 < r->x2) \
1440 { \
1441 pNextRect[-1].x2 = r->x2; \
1442 wxASSERT_LEVEL_2(pNextRect[-1].x1<pNextRect[-1].x2); \
1443 } \
1444 } \
1445 else \
1446 { \
1447 MEMCHECK(pReg, pNextRect, pReg->rects); \
1448 pNextRect->y1 = y1; \
1449 pNextRect->y2 = y2; \
1450 pNextRect->x1 = r->x1; \
1451 pNextRect->x2 = r->x2; \
1452 pReg->numRects += 1; \
1453 pNextRect += 1; \
1454 } \
1455 wxASSERT_LEVEL_2(pReg->numRects<=pReg->size);\
1456 r++;
1457
1458 wxASSERT_LEVEL_2 (y1<y2);
1459 while ((r1 != r1End) && (r2 != r2End))
1460 {
1461 if (r1->x1 < r2->x1)
1462 {
1463 MERGERECT(r1);
1464 }
1465 else
1466 {
1467 MERGERECT(r2);
1468 }
1469 }
1470
1471 if (r1 != r1End)
1472 {
1473 do
1474 {
1475 MERGERECT(r1);
1476 } while (r1 != r1End);
1477 }
1478 else while (r2 != r2End)
1479 {
1480 MERGERECT(r2);
1481 }
1482 return 0; /* lint */
1483 }
1484
1485 bool REGION::
1486 XUnionRegion(
1487 Region reg1,
1488 Region reg2, /* source regions */
1489 Region newReg) /* destination Region */
1490 {
1491 /* checks all the simple cases */
1492
1493 /*
1494 * Region 1 and 2 are the same or region 1 is empty
1495 */
1496 if ( (reg1 == reg2) || (!(reg1->numRects)) )
1497 {
1498 if (newReg != reg2)
1499 miRegionCopy(newReg, reg2);
1500 return 1;
1501 }
1502
1503 /*
1504 * if nothing to union (region 2 empty)
1505 */
1506 if (!(reg2->numRects))
1507 {
1508 if (newReg != reg1)
1509 miRegionCopy(newReg, reg1);
1510 return 1;
1511 }
1512
1513 /*
1514 * Region 1 completely subsumes region 2
1515 */
1516 if ((reg1->numRects == 1) &&
1517 (reg1->extents.x1 <= reg2->extents.x1) &&
1518 (reg1->extents.y1 <= reg2->extents.y1) &&
1519 (reg1->extents.x2 >= reg2->extents.x2) &&
1520 (reg1->extents.y2 >= reg2->extents.y2))
1521 {
1522 if (newReg != reg1)
1523 miRegionCopy(newReg, reg1);
1524 return 1;
1525 }
1526
1527 /*
1528 * Region 2 completely subsumes region 1
1529 */
1530 if ((reg2->numRects == 1) &&
1531 (reg2->extents.x1 <= reg1->extents.x1) &&
1532 (reg2->extents.y1 <= reg1->extents.y1) &&
1533 (reg2->extents.x2 >= reg1->extents.x2) &&
1534 (reg2->extents.y2 >= reg1->extents.y2))
1535 {
1536 if (newReg != reg2)
1537 miRegionCopy(newReg, reg2);
1538 return 1;
1539 }
1540
1541 miRegionOp (newReg, reg1, reg2, miUnionO,
1542 miUnionNonO, miUnionNonO);
1543
1544 newReg->extents.x1 = wxMin(reg1->extents.x1, reg2->extents.x1);
1545 newReg->extents.y1 = wxMin(reg1->extents.y1, reg2->extents.y1);
1546 newReg->extents.x2 = wxMax(reg1->extents.x2, reg2->extents.x2);
1547 newReg->extents.y2 = wxMax(reg1->extents.y2, reg2->extents.y2);
1548
1549 return 1;
1550 }
1551
1552 /*======================================================================
1553 * Region Subtraction
1554 *====================================================================*/
1555
1556 /*-
1557 *-----------------------------------------------------------------------
1558 * miSubtractNonO --
1559 * Deal with non-overlapping band for subtraction. Any parts from
1560 * region 2 we discard. Anything from region 1 we add to the region.
1561 *
1562 * Results:
1563 * None.
1564 *
1565 * Side Effects:
1566 * pReg may be affected.
1567 *
1568 *-----------------------------------------------------------------------
1569 */
1570 /* static void*/
1571 int REGION::
1572 miSubtractNonO1 (
1573 register Region pReg,
1574 register BoxPtr r,
1575 BoxPtr rEnd,
1576 register wxCoord y1,
1577 register wxCoord y2)
1578 {
1579 register BoxPtr pNextRect;
1580
1581 pNextRect = &pReg->rects[pReg->numRects];
1582
1583 wxASSERT_LEVEL_2(y1<y2);
1584
1585 while (r != rEnd)
1586 {
1587 wxASSERT_LEVEL_2(r->x1<r->x2);
1588 MEMCHECK(pReg, pNextRect, pReg->rects);
1589 pNextRect->x1 = r->x1;
1590 pNextRect->y1 = y1;
1591 pNextRect->x2 = r->x2;
1592 pNextRect->y2 = y2;
1593 pReg->numRects += 1;
1594 pNextRect++;
1595
1596 wxASSERT_LEVEL_2(pReg->numRects <= pReg->size);
1597
1598 r++;
1599 }
1600 return 0; /* lint */
1601 }
1602
1603 /*-
1604 *-----------------------------------------------------------------------
1605 * miSubtractO --
1606 * Overlapping band subtraction. x1 is the left-most point not yet
1607 * checked.
1608 *
1609 * Results:
1610 * None.
1611 *
1612 * Side Effects:
1613 * pReg may have rectangles added to it.
1614 *
1615 *-----------------------------------------------------------------------
1616 */
1617 /* static void*/
1618 int REGION::
1619 miSubtractO (
1620 register Region pReg,
1621 register BoxPtr r1,
1622 BoxPtr r1End,
1623 register BoxPtr r2,
1624 BoxPtr r2End,
1625 register wxCoord y1,
1626 register wxCoord y2)
1627 {
1628 register BoxPtr pNextRect;
1629 register int x1;
1630
1631 x1 = r1->x1;
1632
1633 wxASSERT_LEVEL_2(y1<y2);
1634 pNextRect = &pReg->rects[pReg->numRects];
1635
1636 while ((r1 != r1End) && (r2 != r2End))
1637 {
1638 if (r2->x2 <= x1)
1639 {
1640 /*
1641 * Subtrahend missed the boat: go to next subtrahend.
1642 */
1643 r2++;
1644 }
1645 else if (r2->x1 <= x1)
1646 {
1647 /*
1648 * Subtrahend preceeds minuend: nuke left edge of minuend.
1649 */
1650 x1 = r2->x2;
1651 if (x1 >= r1->x2)
1652 {
1653 /*
1654 * Minuend completely covered: advance to next minuend and
1655 * reset left fence to edge of new minuend.
1656 */
1657 r1++;
1658 if (r1 != r1End)
1659 x1 = r1->x1;
1660 }
1661 else
1662 {
1663 /*
1664 * Subtrahend now used up since it doesn't extend beyond
1665 * minuend
1666 */
1667 r2++;
1668 }
1669 }
1670 else if (r2->x1 < r1->x2)
1671 {
1672 /*
1673 * Left part of subtrahend covers part of minuend: add uncovered
1674 * part of minuend to region and skip to next subtrahend.
1675 */
1676 wxASSERT_LEVEL_2(x1<r2->x1);
1677 MEMCHECK(pReg, pNextRect, pReg->rects);
1678 pNextRect->x1 = x1;
1679 pNextRect->y1 = y1;
1680 pNextRect->x2 = r2->x1;
1681 pNextRect->y2 = y2;
1682 pReg->numRects += 1;
1683 pNextRect++;
1684
1685 wxASSERT_LEVEL_2(pReg->numRects<=pReg->size);
1686
1687 x1 = r2->x2;
1688 if (x1 >= r1->x2)
1689 {
1690 /*
1691 * Minuend used up: advance to new...
1692 */
1693 r1++;
1694 if (r1 != r1End)
1695 x1 = r1->x1;
1696 }
1697 else
1698 {
1699 /*
1700 * Subtrahend used up
1701 */
1702 r2++;
1703 }
1704 }
1705 else
1706 {
1707 /*
1708 * Minuend used up: add any remaining piece before advancing.
1709 */
1710 if (r1->x2 > x1)
1711 {
1712 MEMCHECK(pReg, pNextRect, pReg->rects);
1713 pNextRect->x1 = x1;
1714 pNextRect->y1 = y1;
1715 pNextRect->x2 = r1->x2;
1716 pNextRect->y2 = y2;
1717 pReg->numRects += 1;
1718 pNextRect++;
1719 wxASSERT_LEVEL_2(pReg->numRects<=pReg->size);
1720 }
1721 r1++;
1722 if (r1 != r1End)
1723 x1 = r1->x1;
1724 }
1725 }
1726
1727 /*
1728 * Add remaining minuend rectangles to region.
1729 */
1730 while (r1 != r1End)
1731 {
1732 wxASSERT_LEVEL_2(x1<r1->x2);
1733 MEMCHECK(pReg, pNextRect, pReg->rects);
1734 pNextRect->x1 = x1;
1735 pNextRect->y1 = y1;
1736 pNextRect->x2 = r1->x2;
1737 pNextRect->y2 = y2;
1738 pReg->numRects += 1;
1739 pNextRect++;
1740
1741 wxASSERT_LEVEL_2(pReg->numRects<=pReg->size);
1742
1743 r1++;
1744 if (r1 != r1End)
1745 {
1746 x1 = r1->x1;
1747 }
1748 }
1749 return 0; /* lint */
1750 }
1751
1752 /*-
1753 *-----------------------------------------------------------------------
1754 * miSubtract --
1755 * Subtract regS from regM and leave the result in regD.
1756 * S stands for subtrahend, M for minuend and D for difference.
1757 *
1758 * Results:
1759 * true.
1760 *
1761 * Side Effects:
1762 * regD is overwritten.
1763 *
1764 *-----------------------------------------------------------------------
1765 */
1766
1767 bool REGION::XSubtractRegion(Region regM, Region regS, register Region regD)
1768 {
1769 /* check for trivial reject */
1770 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
1771 (!EXTENTCHECK(&regM->extents, &regS->extents)) )
1772 {
1773 miRegionCopy(regD, regM);
1774 return true;
1775 }
1776
1777 miRegionOp (regD, regM, regS, miSubtractO,
1778 miSubtractNonO1, NULL);
1779
1780 /*
1781 * Can't alter newReg's extents before we call miRegionOp because
1782 * it might be one of the source regions and miRegionOp depends
1783 * on the extents of those regions being the unaltered. Besides, this
1784 * way there's no checking against rectangles that will be nuked
1785 * due to coalescing, so we have to examine fewer rectangles.
1786 */
1787 miSetExtents (regD);
1788 return true;
1789 }
1790
1791 bool REGION::XXorRegion(Region sra, Region srb, Region dr)
1792 {
1793 Region tra = XCreateRegion();
1794
1795 wxCHECK_MSG( tra, false, wxT("region not created") );
1796
1797 Region trb = XCreateRegion();
1798
1799 wxCHECK_MSG( trb, false, wxT("region not created") );
1800
1801 (void) XSubtractRegion(sra,srb,tra);
1802 (void) XSubtractRegion(srb,sra,trb);
1803 (void) XUnionRegion(tra,trb,dr);
1804 XDestroyRegion(tra);
1805 XDestroyRegion(trb);
1806 return 0;
1807 }
1808
1809 /*
1810 * Check to see if the region is empty. Assumes a region is passed
1811 * as a parameter
1812 */
1813 bool REGION::XEmptyRegion(Region r)
1814 {
1815 if( r->numRects == 0 ) return true;
1816 else return false;
1817 }
1818
1819 /*
1820 * Check to see if two regions are equal
1821 */
1822 bool REGION::XEqualRegion(Region r1, Region r2)
1823 {
1824 int i;
1825
1826 if( r1->numRects != r2->numRects ) return false;
1827 else if( r1->numRects == 0 ) return true;
1828 else if ( r1->extents.x1 != r2->extents.x1 ) return false;
1829 else if ( r1->extents.x2 != r2->extents.x2 ) return false;
1830 else if ( r1->extents.y1 != r2->extents.y1 ) return false;
1831 else if ( r1->extents.y2 != r2->extents.y2 ) return false;
1832 else for( i=0; i < r1->numRects; i++ ) {
1833 if ( r1->rects[i].x1 != r2->rects[i].x1 ) return false;
1834 else if ( r1->rects[i].x2 != r2->rects[i].x2 ) return false;
1835 else if ( r1->rects[i].y1 != r2->rects[i].y1 ) return false;
1836 else if ( r1->rects[i].y2 != r2->rects[i].y2 ) return false;
1837 }
1838 return true;
1839 }
1840
1841 bool REGION::XPointInRegion(Region pRegion, int x, int y)
1842 {
1843 int i;
1844
1845 if (pRegion->numRects == 0)
1846 return false;
1847 if (!INBOX(pRegion->extents, x, y))
1848 return false;
1849 for (i=0; i<pRegion->numRects; i++)
1850 {
1851 if (INBOX (pRegion->rects[i], x, y))
1852 return true;
1853 }
1854 return false;
1855 }
1856
1857 wxRegionContain REGION::XRectInRegion(register Region region,
1858 int rx, int ry,
1859 unsigned int rwidth,
1860 unsigned int rheight)
1861 {
1862 register BoxPtr pbox;
1863 register BoxPtr pboxEnd;
1864 Box rect;
1865 register BoxPtr prect = &rect;
1866 int partIn, partOut;
1867
1868 prect->x1 = rx;
1869 prect->y1 = ry;
1870 prect->x2 = rwidth + rx;
1871 prect->y2 = rheight + ry;
1872
1873 /* this is (just) a useful optimization */
1874 if ((region->numRects == 0) || !EXTENTCHECK(&region->extents, prect))
1875 return(wxOutRegion);
1876
1877 partOut = false;
1878 partIn = false;
1879
1880 /* can stop when both partOut and partIn are true, or we reach prect->y2 */
1881 for (pbox = region->rects, pboxEnd = pbox + region->numRects;
1882 pbox < pboxEnd;
1883 pbox++)
1884 {
1885
1886 if (pbox->y2 <= ry)
1887 continue; /* getting up to speed or skipping remainder of band */
1888
1889 if (pbox->y1 > ry)
1890 {
1891 partOut = true; /* missed part of rectangle above */
1892 if (partIn || (pbox->y1 >= prect->y2))
1893 break;
1894 ry = pbox->y1; /* x guaranteed to be == prect->x1 */
1895 }
1896
1897 if (pbox->x2 <= rx)
1898 continue; /* not far enough over yet */
1899
1900 if (pbox->x1 > rx)
1901 {
1902 partOut = true; /* missed part of rectangle to left */
1903 if (partIn)
1904 break;
1905 }
1906
1907 if (pbox->x1 < prect->x2)
1908 {
1909 partIn = true; /* definitely overlap */
1910 if (partOut)
1911 break;
1912 }
1913
1914 if (pbox->x2 >= prect->x2)
1915 {
1916 ry = pbox->y2; /* finished with this band */
1917 if (ry >= prect->y2)
1918 break;
1919 rx = prect->x1; /* reset x out to left again */
1920 } else
1921 {
1922 /*
1923 * Because boxes in a band are maximal width, if the first box
1924 * to overlap the rectangle doesn't completely cover it in that
1925 * band, the rectangle must be partially out, since some of it
1926 * will be uncovered in that band. partIn will have been set true
1927 * by now...
1928 */
1929 break;
1930 }
1931
1932 }
1933
1934 return(partIn ? ((ry < prect->y2) ? wxPartRegion : wxInRegion) :
1935 wxOutRegion);
1936 }