removed extra commas which are erros for some compilers
[wxWidgets.git] / include / wx / dynlib.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/dynlib.h
3 // Purpose: Dynamic library loading classes
4 // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
5 // Modified by:
6 // Created: 20/07/98
7 // RCS-ID: $Id$
8 // Copyright: (c) 1998 Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DYNLIB_H__
13 #define _WX_DYNLIB_H__
14
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 # pragma interface "dynlib.h"
17 #endif
18
19 #include "wx/setup.h"
20
21 #if wxUSE_DYNLIB_CLASS
22
23 #include "wx/string.h"
24
25 // FIXME: can this go in private.h or something too??
26 #if defined(__WXPM__) || defined(__EMX__)
27 #define INCL_DOS
28 #include <os2.h>
29 #endif
30
31 #ifdef __WXMSW__
32 #include "wx/msw/private.h"
33 #endif
34
35 // ----------------------------------------------------------------------------
36 // conditional compilation
37 // ----------------------------------------------------------------------------
38
39 // Note: WXPM/EMX has to be tested first, since we want to use
40 // native version, even if configure detected presence of DLOPEN.
41 #if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
42 typedef HMODULE wxDllType;
43 #elif defined(HAVE_DLOPEN)
44 #include <dlfcn.h>
45 typedef void *wxDllType;
46 #elif defined(HAVE_SHL_LOAD)
47 #include <dl.h>
48 typedef shl_t wxDllType;
49 #elif defined(__DARWIN__)
50 typedef void *wxDllType;
51 #elif defined(__WXMAC__)
52 typedef CFragConnectionID wxDllType;
53 #else
54 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
55 #endif
56
57 // ----------------------------------------------------------------------------
58 // constants
59 // ----------------------------------------------------------------------------
60
61 enum wxDLFlags
62 {
63 wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
64 wxDL_NOW = 0x00000002, // resolve undefined symbols on load
65 wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
66 // loaded libs.
67 wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
68 // name without appending the usual dll
69 // filename extension.
70
71 wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
72
73 // FIXME: why? (VZ)
74 #ifdef __osf__
75 wxDL_DEFAULT = wxDL_LAZY
76 #else
77 wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
78 #endif
79 };
80
81 enum wxDynamicLibraryCategory
82 {
83 wxDL_LIBRARY, // standard library
84 wxDL_MODULE // loadable module/plugin
85 };
86
87 enum wxPluginCategory
88 {
89 wxDL_PLUGIN_GUI, // plugin that uses GUI classes
90 wxDL_PLUGIN_BASE // wxBase-only plugin
91 };
92
93 // ----------------------------------------------------------------------------
94 // macros
95 // ----------------------------------------------------------------------------
96
97 // when loading a function from a DLL you always have to cast the returned
98 // "void *" pointer to the correct type and, even more annoyingly, you have to
99 // repeat this type twice if you want to declare and define a function pointer
100 // all in one line
101 //
102 // this macro makes this slightly less painful by allowing you to specify the
103 // type only once, as the first parameter, and creating a variable of this type
104 // called "pfn<name>" initialized with the "name" from the "dynlib"
105 #define wxDYNLIB_FUNCTION(type, name, dynlib) \
106 type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
107
108 // ---------------------------------------------------------------------------
109 // wxDynamicLibrary
110 // ---------------------------------------------------------------------------
111
112 class WXDLLIMPEXP_BASE wxDynamicLibrary
113 {
114 public:
115 // return a valid handle for the main program itself or NULL if back
116 // linking is not supported by the current platform (e.g. Win32)
117 static wxDllType GetProgramHandle();
118
119 // return the platform standard DLL extension (with leading dot)
120 static const wxChar *GetDllExt() { return ms_dllext; }
121
122 wxDynamicLibrary() : m_handle(0) { }
123 wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
124 : m_handle(0)
125 {
126 Load(libname, flags);
127 }
128
129 // NOTE: this class is (deliberately) not virtual, do not attempt
130 // to use it polymorphically.
131 ~wxDynamicLibrary() { Unload(); }
132
133 // return TRUE if the library was loaded successfully
134 bool IsLoaded() const { return m_handle != 0; }
135
136 // load the library with the given name (full or not), return true if ok
137 bool Load(wxString libname, int flags = wxDL_DEFAULT);
138
139 // detach the library object from its handle, i.e. prevent the object from
140 // unloading the library in its dtor -- the caller is now responsible for
141 // doing this
142 wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
143
144 // unload the library, also done automatically in dtor
145 void Unload();
146
147 // Return the raw handle from dlopen and friends.
148 wxDllType GetLibHandle() const { return m_handle; }
149
150 // resolve a symbol in a loaded DLL, such as a variable or function name.
151 // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
152 // export unmangled names)
153 //
154 // Since it is perfectly valid for the returned symbol to actually be NULL,
155 // that is not always indication of an error. Pass and test the parameter
156 // 'success' for a true indication of success or failure to load the
157 // symbol.
158 //
159 // Returns a pointer to the symbol on success, or NULL if an error occurred
160 // or the symbol wasn't found.
161 void *GetSymbol(const wxString& name, bool *success = 0) const;
162
163
164 // return platform-specific name of dynamic library with proper extension
165 // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
166 static wxString CanonicalizeName(const wxString& name,
167 wxDynamicLibraryCategory cat = wxDL_LIBRARY);
168
169 // return name of wxWindows plugin (adds compiler and version info
170 // to the filename):
171 static wxString CanonicalizePluginName(const wxString& name,
172 wxPluginCategory cat);
173
174 // return plugin directory on platforms where it makes sense and empty
175 // string on others:
176 static wxString GetPluginsDirectory();
177
178
179 #if WXWIN_COMPATIBILITY_2_2
180 operator bool() const { return IsLoaded(); }
181 #endif
182
183 protected:
184 // platform specific shared lib suffix.
185 static const wxChar *ms_dllext;
186
187 // the handle to DLL or NULL
188 wxDllType m_handle;
189
190 // no copy ctor/assignment operators (or we'd try to unload the library
191 // twice)
192 DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
193 };
194
195
196 // ----------------------------------------------------------------------------
197 // wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
198 // ----------------------------------------------------------------------------
199
200 #if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
201
202 /*
203 wxDllLoader is a class providing an interface similar to unix's dlopen().
204 It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
205 DLLs and the resolving of symbols in them. There are no instances of this
206 class, it simply serves as a namespace for its static member functions.
207 */
208 class WXDLLIMPEXP_BASE wxDllLoader
209 {
210 public:
211 /*
212 This function loads the shared library libname into memory.
213
214 libname may be either the full path to the file or just the filename in
215 which case the library is searched for in all standard locations
216 (use GetDllExt() to construct the filename)
217
218 if success pointer is not NULL, it will be filled with TRUE if everything
219 went ok and FALSE otherwise
220 */
221 static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
222
223 /*
224 This function unloads the shared library previously loaded with
225 LoadLibrary
226 */
227 static void UnloadLibrary(wxDllType dll);
228
229 /*
230 This function returns a valid handle for the main program
231 itself or NULL if back linking is not supported by the current platform
232 (e.g. Win32).
233 */
234 static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
235
236 /*
237 This function resolves a symbol in a loaded DLL, such as a
238 variable or function name.
239
240 dllHandle Handle of the DLL, as returned by LoadDll().
241 name Name of the symbol.
242
243 Returns the pointer to the symbol or NULL on error.
244 */
245 static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
246
247 // return the standard DLL extension (with leading dot) for this platform
248 static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
249
250 private:
251
252 wxDllLoader(); // forbid construction of objects
253 };
254
255
256 // ----------------------------------------------------------------------------
257 // wxLibrary
258 // ----------------------------------------------------------------------------
259
260 #include "wx/hash.h"
261
262 class WXDLLIMPEXP_BASE wxLibrary : public wxObject
263 {
264 public:
265 wxLibrary(wxDllType handle);
266 virtual ~wxLibrary();
267
268 // Get a symbol from the dynamic library
269 void *GetSymbol(const wxString& symbname);
270
271 // Create the object whose classname is "name"
272 wxObject *CreateObject(const wxString& name);
273
274 protected:
275 void PrepareClasses(wxClassInfo *first);
276
277 wxDllType m_handle;
278
279 public:
280 wxHashTable classTable;
281 };
282
283 // ----------------------------------------------------------------------------
284 // wxLibraries
285 // ----------------------------------------------------------------------------
286
287 class WXDLLIMPEXP_BASE wxLibraries
288 {
289 public:
290 wxLibraries();
291 ~wxLibraries();
292
293 // caller is responsible for deleting the returned pointer if !NULL
294 wxLibrary *LoadLibrary(const wxString& basename);
295
296 wxObject *CreateObject(const wxString& name);
297
298 protected:
299 wxList m_loaded;
300 };
301
302 // ----------------------------------------------------------------------------
303 // Global variables
304 // ----------------------------------------------------------------------------
305
306 extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
307
308 #endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
309
310 // ----------------------------------------------------------------------------
311 // Interesting defines
312 // ----------------------------------------------------------------------------
313
314 #define WXDLL_ENTRY_FUNCTION() \
315 extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
316 const wxClassInfo *wxGetClassFirst() { \
317 return wxClassInfo::GetFirst(); \
318 }
319
320 #endif // wxUSE_DYNLIB_CLASS
321
322 #endif // _WX_DYNLIB_H__